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config.lua
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Config = {}
--===PHONE SETTINGS===--
Config.PhoneScript = 'bj'
Config.DebugHeists = false
Config.DebugPoly = true
Config.MoneyType = 'cash' -- cash/bank
Config.CarBossModel = 'ig_djgeneric_01'
Config.CarBossLocation = vector4(983.9778, -1531.5123, 30.8072, 176.1588)
Config.CarBossScenario = 'WORLD_HUMAN_DRUG_DEALER'
--//DogREWARD//--
Config.CarDogModel = 'A_C_Chop_02'
Config.CarDogLocation = vector4(984.4749, -1531.9059, 30.7940, 183.3338)
Config.TierPetReward = math.random(1, 2)
--//COSTS//--
Config.TierAPrice = math.random(200, 400)
Config.TierBPrice = math.random(400, 600)
Config.TierCPrice = math.random(600, 800)
--//REWARDS//--
Config.TierAReward = math.random(1300, 1800)
Config.TierBReward = math.random(800, 1200)
Config.TierCReward = math.random(400, 700)
Config.LoadingTime = 25
Config.ScrapTime = 25
Config.ScrapItems = {
'lockpick',
'electronickit',
'tunerlaptop',
'nitrous',
'metalscrap',
}
Config.NumberOfScrapItems = 4
Config.ScrapItemAmount = 2
Config.GiveScrapMoney = true
Config.ScrapMoneyLow = 20
Config.ScrapMoneyMax = 40
-- Tier A: Entry-Level Cars --
Config.VehicleTierA = {
BoostVehicles = {
{model = 'brioso', name = "Brioso - Compact Car"},
{model = 'rhapsody', name = "Rhapsody - Compact Car"},
{model = 'futo', name = "Futo - Compact Car"},
{model = 'dominator', name = "Dominator - Muscle Car"},
{model = 'buccaneer', name = "Buccaneer - Muscle Car"},
{model = 'asea', name = "Asea - Compact Car"},
{model = 'issi2', name = "Issi Classic - Compact Car"},
{model = 'mesa', name = "Mesa - Off-Road Vehicle"},
},
}
-- Tier B: Mid-Range Cars --
Config.VehicleTierB = {
BoostVehicles = {
{model = 'kuruma', name = "Kuruma - Compact Car"},
{model = 'elegy', name = "Elegy RH8 - Sports Car"},
{model = 'comet2', name = "Comet Retro Custom - Sports Car"},
{model = 'ninef', name = "9F - Sports Car"},
{model = 'schwarzer', name = "Schwarzer - Sports Car"},
{model = 'penumbra', name = "Penumbra - Sports Car"},
},
}
-- Tier C: High-End Sports Cars --
Config.VehicleTierC = {
BoostVehicles = {
{model = 'bullet', name = "Bullet - Supercar"},
{model = 'entity2', name = "Entity XF - Supercar"},
{model = 'cheetah', name = "Cheetah - Supercar"},
{model = 'adder', name = "Adder - Supercar"},
{model = 'turismor', name = "Turismo R - Supercar"},
{model = 'vacca', name = "Vacca - Supercar"},
},
}
--//LOCATIONS//--
Config.CarHeistLocations = {
["Deliver"] = vector4(983.8721, -1536.2428, 30.6752, 89.2074),
["Scrap"] = vector4(1001.5980, -1562.1442, 30.7628, 184.2852),
CarSpawn = {
{name = "Mirror Park Shop Block Parking", coords = vector4(1155.3336, -490.8790, 65.3602, 11.6709)},
{name = "Mirror Park Horny's", coords = vector4(1245.9363, -334.9505, 69.0822, 175.7640)},
{name = "Diamond Casino Parking", coords = vector4(867.9543, -55.1992, 78.7641, 239.8671)},
{name = "Behind Vinewood Plaza", coords = vector4(578.2662, 130.8514, 98.0414, 251.7875)},
{name = "Behind Up-n-Atom Parking", coords = vector4(115.2103, 300.2231, 109.9742, 151.9503)},
{name = "LifeInvader Building", coords = vector4(-1053.3, -222.55, 37.7, 67.2)},
{name = "West Vinewood Behind Hardcore Comic Store", coords = vector4(-136.1785, 196.9519, 90.1809, 337.5029)},
{name = "La Puerta Outside Yacht Club", coords = vector4(-722.6465, -1296.2827, 5.0004, 54.1133)},
{name = "Outside Grove Mega Mall", coords = vector4(26.8600, -1737.6073, 29.3031, 49.7734)},
{name = "Sandy Shores Gas Station", coords = vector4(1979.38, 3784.78, 31.82, 28.73)},
{name = "Vineyard", coords = vector4(-1906.35, 2004.55, 141.47, 271.08)},
{name = "Paleto Skylift Parking", coords = vector4(-755.86, 5548.87, 33.12, 178.38)},
{name = "Paleto Bay Parking Outside The Toilets", coords = vector4(187.98, 6632.77, 31.19, 182.01)},
{name = "Grapeseed Gas Station", coords = vector4(1704.33, 4947.59, 42.17, 58.25)},
{name = "YouTool Parking", coords = vector4(2795.52, 3486.15, 54.69, 63.82)},
},
}
BJCore = nil
TriggerEvent('BJCore:GetObject', function(obj) BJCore = obj end)
Citizen.CreateThread(function(...) while BJCore == nil do TriggerEvent("BJCore:GetObject", function(obj) BJCore = obj end); Citizen.Wait(1000); end; end)