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HUD home position constraint #8838
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OK this covers basically 3 topics.
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@b14ckyy |
I may revisit this in 8.0 Right now we are in the stage where we are talking about our grievances with the configurator and what we could do to improve it, if motivation doesn't tank when we touch the javascript code, there may be some room for changing this |
@mmosca Thank you |
I was testing @MrD-RC's new ESP32 radar updates. Really nice work !!
When I ventured out to test the rest of the HUD features as shown here.
I stumbled across one that is not found in the GUI. Only the CLI. And doesn't require any of the above to be selected.
osd_hud_homepoint = ON
It allows the home point to be displayed on the HUD, with the distance from home being displayed below it.
Now for the problem. It isn't constrained by
osd_hud_margin_h
as the other radar HUD functions are. It will move all the way to the edges of the screen and merge with the characters position there.It only appears to function if the crosshair is activated. Which is disappointing. Because it would be optimal if it could function independently of the ESP32 radar. So both can be used on alternate OSD screens and not clutter up the same screen.
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