You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
for some reason, when some characters' pngs and xml are input, it will output cut off pngs. this isn't what the actual in-game sprites look like, so something is happening incorrectly with the program
The XML seems to have positive frameX and frameY values, something that typically ISN'T supposed to happen. It might have something to do with how the XML was made in the first place. This program typically works with all PNG/XML combos I've worked with, and all of their frameX and frameY values are negative.
for some reason, when some characters' pngs and xml are input, it will output cut off pngs. this isn't what the actual in-game sprites look like, so something is happening incorrectly with the program
here is the png and xml of the character it does this on: https://www.mediafire.com/file/6dcnpkspn5ihh15/pulp.zip/file
The text was updated successfully, but these errors were encountered: