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main.cpp
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#include <windows.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <cstring>
#include <cstdio>
#include <iostream>
#define N 22
using namespace std;
int gameover;
int x_1, y_1; // 随机出米
int x, y;
long start;
//=======================================
//类的实现与应用initialize
//=======================================
//下面定义贪吃蛇的坐标类
class snake_position
{
public:
int x, y; //x表示行,y表示列
snake_position() {};
void initialize(int &);//坐标初始化
};
snake_position position[(N - 2)*(N - 2) + 1]; //定义贪吃蛇坐标类数组,有(N-2)*(N-2)个坐标
void snake_position::initialize(int &j)
{
x = 1;
y = j;
}
//下面定义贪吃蛇的棋盘图
class snake_map
{
private:
char s[N][N];//定义贪吃蛇棋盘,包括墙壁。
int grade, length;
int gamespeed; //前进时间间隔
char direction; // 初始情况下,向右运动
int head, tail;
int score;
bool gameauto;
public:
snake_map(int h = 4, int t = 1, int l = 4, char d = 77, int s = 0) :length(l), direction(d), head(h), tail(t), score(s) {}
void initialize(); //初始化函数
void show_game();
int updata_game();
void setpoint();
void getgrade();
void display();
};
//定义初始化函数,将贪吃蛇的棋盘图进行初始化
void snake_map::initialize()
{
int i, j;
for (i = 1; i <= 3; i++)
s[1][i] = '*';
s[1][4] = '#';
for (i = 1; i <= N - 2; i++)
for (j = 1; j <= N - 2; j++)
s[i][j] = ' '; // 初始化贪吃蛇棋盘中间空白部分
for (i = 0; i <= N - 1; i++)
s[0][i] = s[N - 1][i] = '-'; //初始化贪吃蛇棋盘上下墙壁
for (i = 1; i <= N - 2; i++)
s[i][0] = s[i][N - 1] = '|'; //初始化贪吃蛇棋盘左右墙壁
}
//============================================
//输出贪吃蛇棋盘信息
void snake_map::show_game()
{
system("cls"); // 清屏
int i, j;
cout << endl;
for (i = 0; i<N; i++)
{
cout << '\t';
for (j = 0; j<N; j++)
cout << s[i][j] << ' '; // 输出贪吃蛇棋盘
if (i == 2) cout << "\t等级:" << grade;
if (i == 6) cout << "\t速度:" << gamespeed;
if (i == 10) cout << "\t得分:" << score << "分";
if (i == 14) cout << "\t暂停:按一下空格键";
if (i == 18) cout << "\t继续:按两下空格键";
cout << endl;
}
}
//输入选择等级
void snake_map::getgrade()
{
cin >> grade;
while (grade>7 || grade<1)
{
cout << "请输入数字1-7选择等级,输入其他数字无效" << endl;
cin >> grade;
}
switch (grade)
{
case 1: gamespeed = 1000; gameauto = 0; break;
case 2: gamespeed = 800; gameauto = 0; break;
case 3: gamespeed = 600; gameauto = 0; break;
case 4: gamespeed = 400; gameauto = 0; break;
case 5: gamespeed = 200; gameauto = 0; break;
case 6: gamespeed = 100; gameauto = 0; break;
case 7: grade = 1; gamespeed = 1000; gameauto = 1; break;
}
}
//输出等级,得分情况以及称号
void snake_map::display()
{
cout << "\n\t\t\t\t等级:" << grade;
cout << "\n\n\n\t\t\t\t速度:" << gamespeed;
cout << "\n\n\n\t\t\t\t得分:" << score << "分";
}
//随机产生米
void snake_map::setpoint()
{
srand(time(0));
do
{
x_1 = rand() % (N - 2) + 1;
y_1 = rand() % (N - 2) + 1;
} while (s[x_1][y_1] != ' ');
s[x_1][y_1] = '*';
}
char key;
int snake_map::updata_game()
{
gameover = 1;
key = direction;
start = clock();
while ((gameover = (clock() - start <= gamespeed)) && !kbhit());
//如果有键按下或时间超过自动前进时间间隔则终止循环
if (gameover)
{
getch();
key = getch();
}
if (key == ' ')
{
while (getch() != ' ') {};//这里实现的是按空格键暂停,按空格键继续的功能,但不知为何原因,需要按两下空格才能继续。这是个bug。
}
else
direction = key;
switch (direction)
{
case 72: x = position[head].x - 1; y = position[head].y; break; // 向上
case 80: x = position[head].x + 1; y = position[head].y; break; // 向下
case 75: x = position[head].x; y = position[head].y - 1; break; // 向左
case 77: x = position[head].x; y = position[head].y + 1; // 向右
}
if (!(direction == 72 || direction == 80 || direction == 75 || direction == 77)) // 按键非方向键
gameover = 0;
else if (x == 0 || x == N - 1 || y == 0 || y == N - 1) // 碰到墙壁
gameover = 0;
else if (s[x][y] != ' ' && !(x == x_1&&y == y_1)) // 蛇头碰到蛇身
gameover = 0;
else if (x == x_1 && y == y_1)
{ // 吃米,长度加1
length++;
if (length >= 8 && gameauto)
{
length -= 8;
grade++;
if (gamespeed >= 200)
gamespeed -= 200; // 改变贪吃蛇前进速度
else
gamespeed = 100;
}
s[x][y] = '#'; //更新蛇头
s[position[head].x][position[head].y] = '*'; //吃米后将原先蛇头变为蛇身
head = (head + 1) % ((N - 2)*(N - 2)); //取蛇头坐标
position[head].x = x;
position[head].y = y;
show_game();
gameover = 1;
score += grade * 20; //加分
setpoint(); //产生米
}
else
{ // 不吃米
s[position[tail].x][position[tail].y] = ' ';//将蛇尾置空
tail = (tail + 1) % ((N - 2) * (N - 2));//更新蛇尾坐标
s[position[head].x][position[head].y] = '*'; //将蛇头更为蛇身
head = (head + 1) % ((N - 2) * (N - 2));
position[head].x = x;
position[head].y = y;
s[position[head].x][position[head].y] = '#'; //更新蛇头
gameover = 1;
}
return gameover;
}
//====================================
//主函数部分
//====================================
int main()
{
char ctn = 'y';
int nodead;
cout << "\n\n\n\n\n\t\t\t 欢迎进入贪吃蛇游戏!" << endl;//欢迎界面;
cout << "\n\n\n\t\t\t 按任意键马上开始。。。" << endl;//准备开始;;
getch();
while (ctn == 'y')
{
system("cls"); // 清屏
snake_map snake;
snake.initialize();
cout << "\n\n请输入数字选择游戏等级:" << endl;
cout << "\n\n\n\t\t\t1.等级一:速度 1000 \n\n\t\t\t2.等级二:速度 800 \n\n\t\t\t3.等级三:速度 600 ";
cout << "\n\n\t\t\t4.等级四:速度 400 \n\n\t\t\t5.等级五:速度 200 \n\n\t\t\t6.等级六:速度 100 \n\n\t\t\t7.自动升级模式" << endl;
snake.getgrade();//获取等级
for (int i = 1; i <= 4; i++)
{
position[i].initialize(i);//初始化坐标
}
snake.setpoint(); // 产生第一个米
do
{
snake.show_game();
nodead = snake.updata_game();
} while (nodead);
system("cls"); //清屏
cout << "\n\n\n\t\t\t\tGameover!\n\n" << endl;
snake.display();//输出等级/得分情况
cout << "\n\n\n\t\t 是否选择继续游戏?输入 y 继续,n 退出" << endl;
cin >> ctn;
}
return 0;
}