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particle_life_3d.html
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<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
body {
margin: 0;
}
</style>
</head>
<body>
<script type="module">
import GUI from 'https://cdn.jsdelivr.net/npm/[email protected]/+esm'
import * as THREE from 'https://cdn.skypack.dev/[email protected]'
import { OrbitControls } from 'https://cdn.skypack.dev/[email protected]/examples/jsm/controls/OrbitControls.js'
const settings = {
seed: 91651088029,
fps: 0,
dimensions: 500,
atoms: {
count: 500, // Per Color
radius: 0.5
},
drawings: { // Drawing options can be expensive on performance
lines: false, // draw lines between atoms that arr effecting each other
circle: false, // draw atoms as circles
background: {
active: false,
color: 'black'
},
},
rules: {},
rulesArray: [],
colors: ['green', 'red', 'yellow', 'blue'],
time_scale: 1.0,
cutOff: 6400 * 2, // interaction distance cut-off
viscosity: 0.7, // speed-dampening
pulseDuration: 10,
reset: () => resetScene(),
randomRules: () => {
randomRules()
randomAtoms(settings.atoms.count, true)
updateGUIDisplay()
},
symmetricRules: () => {
symmetricRules()
randomAtoms(settings.atoms.count, true)
updateGUIDisplay()
},
gui: null,
scene: {
camera: null,
scene: null,
renderer: null,
controls: null,
atomsGroup: null,
gridHelper: null
}
}
const resetScene = () => {
randomAtoms(settings.atoms.count, true)
settings.scene.controls.target = new THREE.Vector3(settings.dimensions / 2, settings.dimensions / 2, settings.dimensions / 2)
addGridHelper()
}
const addGridHelper = () => {
if (settings.scene.gridHelper) {
settings.scene.gridHelper.parent.remove(settings.scene.gridHelper)
}
settings.scene.gridHelper = new THREE.GridHelper(settings.dimensions, 10)
settings.scene.gridHelper.position.x = settings.dimensions / 2
settings.scene.gridHelper.position.y = 0
settings.scene.gridHelper.position.z = settings.dimensions / 2
settings.scene.scene.add(settings.scene.gridHelper)
}
const initScene = () => {
const container = document.createElement('div');
document.body.appendChild(container);
const aspect = window.innerWidth / window.innerHeight;
settings.scene.camera = new THREE.PerspectiveCamera(45, aspect, 0.1, 5000);
settings.scene.camera.position.x = settings.dimensions * 2
settings.scene.camera.position.y = settings.dimensions * 2
settings.scene.camera.position.z = settings.dimensions * 2
settings.scene.scene = new THREE.Scene();
settings.scene.atomsGroup = new THREE.Group()
settings.scene.scene.add(settings.scene.atomsGroup)
settings.scene.renderer = new THREE.WebGLRenderer()
settings.scene.renderer.setPixelRatio(window.devicePixelRatio)
settings.scene.renderer.setSize(window.innerWidth, window.innerHeight)
container.appendChild(settings.scene.renderer.domElement)
settings.scene.controls = new OrbitControls(settings.scene.camera, settings.scene.renderer.domElement)
settings.scene.controls.target = new THREE.Vector3(settings.dimensions / 2, settings.dimensions / 2, settings.dimensions / 2)
settings.scene.controls.update()
addGridHelper()
window.addEventListener('resize', () => {
settings.scene.camera.aspect = window.innerWidth / window.innerHeight
settings.scene.camera.updateProjectionMatrix()
settings.scene.renderer.setSize(window.innerWidth, window.innerHeight)
})
}
const updateGUIDisplay = () => {
console.log('gui', settings.gui)
settings.gui.destroy()
setupGUI()
}
Object.defineProperty(String.prototype, 'capitalise', {
value: function() {
return this.charAt(0).toUpperCase() + this.slice(1);
},
enumerable: false
})
// Build GUI
const setupGUI = () => {
settings.gui = new GUI({
title: 'Particle Life Config'
})
// Configs
const configFolder = settings.gui.addFolder('Config')
configFolder.add(settings, 'reset').name('Reset')
configFolder.add(settings, 'randomRules').name('Random Rules')
configFolder.add(settings, 'symmetricRules').name('Symmetric Rules')
configFolder.add(settings, 'seed').name('Seed').listen()
configFolder.add(settings, 'fps').name('FPS - (Live)').listen().disable()
configFolder.add(settings.atoms, 'count', 1, 1000, 1).name('Atoms per-color').listen().onFinishChange(v => {
randomAtoms(v, true)
})
configFolder.add(settings, 'dimensions', 200, 5000, 100).name('Cube Dimensions').listen().onFinishChange(v => settings.reset())
configFolder.add(settings, 'time_scale', 0.1, 5, 0.01).name('Time Scale').listen()
configFolder.add(settings, 'cutOff', 1, 20000 * 2, 50).name('Max Distance').listen()
configFolder.add(settings, 'viscosity', 0.1, 2, 0.1).name('Viscosity').listen()
configFolder.add(settings, 'pulseDuration', 1, 100, 1).name('Click Pulse Duration').listen()
// Drawings
const drawingsFolder = settings.gui.addFolder('Drawings')
drawingsFolder.add(settings.atoms, 'radius', 0.1, 10, 0.1).name('Radius').listen().onFinishChange(v => {
for (const mesh of settings.scene.atomsGroup.children) mesh.scale.set(v, v, v)
})
// drawingsFolder.add(settings.drawings, 'circle').name('Circle Shape').listen()
// drawingsFolder.add(settings.drawings, 'lines').name('Draw Lines').listen()
// drawingsFolder.add(settings.drawings.background, 'active').name('Background Color').listen()
// drawingsFolder.addColor(settings.drawings.background, 'color').name('Background Color').listen()
// Colors
for (const atomColor of settings.colors) {
const colorFolder = settings.gui.addFolder(`Rules: ${atomColor.capitalise()}`)
for (const ruleColor of settings.colors) {
colorFolder.add(settings.rules[atomColor], ruleColor, -1, 1, 0.001).name(`${atomColor.capitalise()} x ${ruleColor.capitalise()}`).listen().onFinishChange(v => {
flattenRules()
})
}
}
}
// Seedable 'decent' random generator
function mulberry32() {
var t = settings.seed += 0x6D2B79F5;
t = Math.imul(t ^ t >>> 15, t | 1);
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
return ((t ^ t >>> 14) >>> 0) / 4294967296.;
}
function loadSeedFromUrl() {
var hash = window.location.hash;
if (hash != undefined && hash[0] == '#') {
var param = Number(hash.substr(1)); // remove the leading '#'
if (isFinite(param)) {
settings.seed = param;
console.log("Using seed " + settings.seed);
}
}
}
function randomRules() {
if (!isFinite(settings.seed)) settings.seed = 0xcafecafe;
console.log("Seed=" + settings.seed);
window.location.hash = "#" + settings.seed;
for (var i of settings.colors) {
settings.rules[i] = {};
for (var j of settings.colors) {
settings.rules[i][j] = mulberry32() * 2 - 1;
}
}
console.log(JSON.stringify(settings.rules));
flattenRules()
}
function symmetricRules() {
for (var i of settings.colors) {
for (var j of settings.colors) {
if (j < i) {
let v = 0.5 * (settings.rules[i][j] + settings.rules[j][i]);
settings.rules[i][j] = settings.rules[j][i] = v;
}
}
}
console.log(JSON.stringify(settings.rules));
flattenRules()
}
function flattenRules() {
settings.rulesArray = []
for (let i = 0; i < settings.colors.length; i++) {
const ruleRow = []
for (let j = 0; j < settings.colors.length; j++) {
ruleRow.push(settings.rules[settings.colors[i]][settings.colors[j]])
}
settings.rulesArray.push(ruleRow)
}
}
// Initiate Random locations for Atoms ( used when atoms created )
function randomX() {
return mulberry32() * (settings.dimensions - 100) + 50;
};
function randomY() {
return mulberry32() * (settings.dimensions - 100) + 50;
};
const sphereGeom = new THREE.SphereGeometry(2, 5, 5)
const meshMaterials = settings.colors.map(color => new THREE.MeshBasicMaterial({
color: color,
side: THREE.DoubleSide
}))
/* Create an Atom - Use matrices for x4/5 performance improvement
atom[0] = x
atom[1] = y
atom[2] = z
atom[3] = ax
atom[4] = ay
atom[5] = az
atom[6] = color (index)
atom[6] = mesh
*/
const create = (number, color) => {
for (let i = 0; i < number; i++) {
const atom = [randomX(), randomY(), randomX(), 0, 0, 0, color]
const mesh = new THREE.Mesh(sphereGeom, meshMaterials[color]);
mesh.position.set(atom[0], atom[1], atom[2])
mesh.scale.set(settings.atoms.radius, settings.atoms.radius, settings.atoms.radius)
settings.scene.atomsGroup.add(mesh)
atom.push(mesh)
atoms.push(atom)
}
};
function randomAtoms(number_of_atoms_per_color, clear_previous) {
if (clear_previous) {
atoms.length = 0
// Clear existing atoms
while (settings.scene.atomsGroup.children.length) {
settings.scene.atomsGroup.remove(settings.scene.atomsGroup.children[0])
}
}
for (let c = 0; c < settings.colors.length; c++) {
create(number_of_atoms_per_color, c)
}
}
// Run Application
loadSeedFromUrl()
// Params for click-based pulse event
var pulse = 0;
var pulse_x = 0,
pulse_y = 0;
var total_v; // global velocity as a estimate of on-screen activity
// Apply Rules ( How atoms interact with each other )
const applyRules = () => {
total_v = 0.;
// update velocity first
for (var a of atoms) {
let fx = 0;
let fy = 0;
let fz = 0;
const r2 = settings.cutOff;
for (var b of atoms) {
const g = settings.rulesArray[a[6]][b[6]];
const dx = a[0] - b[0];
const dy = a[1] - b[1];
const dz = a[2] - b[2];
if (dx !== 0 || dy !== 0 || dz !== 0) {
const d = dx * dx + dy * dy + dz * dz;
if (d < r2) {
const F = g / Math.sqrt(d);
fx += F * dx;
fy += F * dy;
fz += F * dz;
// Draw lines between atoms that are effecting each other.
if (settings.drawings.lines) DrawLineBetweenAtoms(a[0], a[1], b[0], b[1], settings.colors[b[4]]);
}
}
}
if (pulse != 0) {
const dx = a[0] - pulse_x;
const dy = a[1] - pulse_y;
const d = dx * dx + dy * dy;
if (d > 0) {
const F = 100. * pulse / (d * settings.time_scale);
fx += F * dx;
fy += F * dy;
}
}
const vmix = (1. - settings.viscosity);
a[3] = a[3] * vmix + fx * settings.time_scale;
a[4] = a[4] * vmix + fy * settings.time_scale;
a[5] = a[5] * vmix + fz * settings.time_scale;
// record typical activity, so that we can scale the
// time_scale later accordingly
total_v += Math.abs(a[3]);
total_v += Math.abs(a[4]);
total_v += Math.abs(a[5]);
}
// update positions now
for (var a of atoms) {
a[0] += a[3]
a[1] += a[4]
a[2] += a[5]
// When Atoms touch or bypass canvas borders
if (a[0] < 0) {
a[0] = -a[0];
a[3] *= -1;
}
if (a[0] >= settings.dimensions) {
a[0] = 2 * settings.dimensions - a[0];
a[3] *= -1;
}
if (a[1] < 0) {
a[1] = -a[1];
a[4] *= -1;
}
if (a[1] >= settings.dimensions) {
a[1] = 2 * settings.dimensions - a[1];
a[4] *= -1;
}
if (a[2] < 0) {
a[2] = -a[2];
a[5] *= -1;
}
if (a[2] >= settings.dimensions) {
a[2] = 2 * settings.dimensions - a[2];
a[5] *= -1;
}
a[7].position.set(a[0], a[1], a[2])
}
total_v /= atoms.length;
};
// Generate Rules
randomRules()
initScene()
// Generate Atoms
const atoms = []
randomAtoms(settings.atoms.count, true)
setupGUI()
settings.gui.close()
console.log('settings', settings)
// Update Frames
var lastT = Date.now();
update();
function update() {
// Apply Rules
applyRules()
// Draw Atoms
settings.scene.controls.update()
settings.scene.renderer.render(settings.scene.scene, settings.scene.camera)
// Update Params
updateParams()
requestAnimationFrame(update)
}
// post-frame stats and updates
function updateParams() {
// record FPS
var curT = Date.now();
if (curT > lastT) {
const new_fps = 1000. / (curT - lastT);
settings.fps = Math.round(settings.fps * 0.8 + new_fps * 0.2)
lastT = curT;
}
// adapt time_scale based on activity
if (total_v > 30. && settings.time_scale > 5.) settings.time_scale /= 1.1;
if (settings.time_scale < 0.9) settings.time_scale *= 1.01;
if (settings.time_scale > 1.1) settings.time_scale /= 1.01;
if (pulse > 0) pulse -= 1;
}
</script>
</body>
</html>