diff --git a/android/app/build.gradle b/android/app/build.gradle
index 7fc378a..9de4ebc 100644
--- a/android/app/build.gradle
+++ b/android/app/build.gradle
@@ -50,7 +50,7 @@ android {
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
- applicationId "com.humhub.humhub"
+ applicationId "com.humhub.app"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-build-configuration.
minSdkVersion 19
@@ -59,9 +59,27 @@ android {
versionName flutterVersionName
}
+ signingConfigs {
+ release {
+ if (keystorePropertiesFile.exists()) {
+ keyAlias keystoreProperties['keyAlias']
+ keyPassword keystoreProperties['keyPassword']
+ storeFile file(keystoreProperties['storeFile'])
+ storePassword keystoreProperties['storePassword']
+ }
+ }
+ }
buildTypes {
release {
- signingConfig signingConfigs.release
+ if (keystorePropertiesFile.exists()) {
+ signingConfig signingConfigs.release
+ } else {
+ signingConfig signingConfigs.debug
+ }
+ ndk {
+ // Filter for architectures supported by Flutter. https://docs.flutter.dev/development/add-to-app/android/project-setup
+ abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86_64'
+ }
}
}
}
diff --git a/android/app/src/debug/AndroidManifest.xml b/android/app/src/debug/AndroidManifest.xml
index 661ec3b..faa84af 100644
--- a/android/app/src/debug/AndroidManifest.xml
+++ b/android/app/src/debug/AndroidManifest.xml
@@ -1,8 +1,8 @@
-
-
-
-
+
+
+
+
diff --git a/android/app/src/main/AndroidManifest.xml b/android/app/src/main/AndroidManifest.xml
index 6b4bd1f..e78a08d 100644
--- a/android/app/src/main/AndroidManifest.xml
+++ b/android/app/src/main/AndroidManifest.xml
@@ -1,5 +1,5 @@
+ package="com.humhub.app">
diff --git a/android/app/src/main/kotlin/com/humhub/humhub/MainActivity.kt b/android/app/src/main/kotlin/com/humhub/humhub/MainActivity.kt
index 4d85c6a..1526a55 100644
--- a/android/app/src/main/kotlin/com/humhub/humhub/MainActivity.kt
+++ b/android/app/src/main/kotlin/com/humhub/humhub/MainActivity.kt
@@ -1,6 +1,6 @@
-package com.humhub.humhub
-
-import io.flutter.embedding.android.FlutterActivity
-
-class MainActivity: FlutterActivity() {
-}
+package com.humhub.app
+
+import io.flutter.embedding.android.FlutterActivity
+
+class MainActivity: FlutterActivity() {
+}
diff --git a/android/app/src/profile/AndroidManifest.xml b/android/app/src/profile/AndroidManifest.xml
index 661ec3b..faa84af 100644
--- a/android/app/src/profile/AndroidManifest.xml
+++ b/android/app/src/profile/AndroidManifest.xml
@@ -1,8 +1,8 @@
-
-
-
-
+
+
+
+
diff --git a/ios/Runner.xcodeproj/project.pbxproj b/ios/Runner.xcodeproj/project.pbxproj
index b61917e..5f15536 100644
--- a/ios/Runner.xcodeproj/project.pbxproj
+++ b/ios/Runner.xcodeproj/project.pbxproj
@@ -1,481 +1,481 @@
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+}
diff --git a/linux/CMakeLists.txt b/linux/CMakeLists.txt
index 991e19d..fc8ce44 100644
--- a/linux/CMakeLists.txt
+++ b/linux/CMakeLists.txt
@@ -1,138 +1,138 @@
-# Project-level configuration.
-cmake_minimum_required(VERSION 3.10)
-project(runner LANGUAGES CXX)
-
-# The name of the executable created for the application. Change this to change
-# the on-disk name of your application.
-set(BINARY_NAME "humhub")
-# The unique GTK application identifier for this application. See:
-# https://wiki.gnome.org/HowDoI/ChooseApplicationID
-set(APPLICATION_ID "com.humhub.humhub")
-
-# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
-# versions of CMake.
-cmake_policy(SET CMP0063 NEW)
-
-# Load bundled libraries from the lib/ directory relative to the binary.
-set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
-
-# Root filesystem for cross-building.
-if(FLUTTER_TARGET_PLATFORM_SYSROOT)
- set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
- set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
- set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-endif()
-
-# Define build configuration options.
-if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
- set(CMAKE_BUILD_TYPE "Debug" CACHE
- STRING "Flutter build mode" FORCE)
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
- "Debug" "Profile" "Release")
-endif()
-
-# Compilation settings that should be applied to most targets.
-#
-# Be cautious about adding new options here, as plugins use this function by
-# default. In most cases, you should add new options to specific targets instead
-# of modifying this function.
-function(APPLY_STANDARD_SETTINGS TARGET)
- target_compile_features(${TARGET} PUBLIC cxx_std_14)
- target_compile_options(${TARGET} PRIVATE -Wall -Werror)
- target_compile_options(${TARGET} PRIVATE "$<$>:-O3>")
- target_compile_definitions(${TARGET} PRIVATE "$<$>:NDEBUG>")
-endfunction()
-
-# Flutter library and tool build rules.
-set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
-add_subdirectory(${FLUTTER_MANAGED_DIR})
-
-# System-level dependencies.
-find_package(PkgConfig REQUIRED)
-pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
-
-add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
-
-# Define the application target. To change its name, change BINARY_NAME above,
-# not the value here, or `flutter run` will no longer work.
-#
-# Any new source files that you add to the application should be added here.
-add_executable(${BINARY_NAME}
- "main.cc"
- "my_application.cc"
- "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
-)
-
-# Apply the standard set of build settings. This can be removed for applications
-# that need different build settings.
-apply_standard_settings(${BINARY_NAME})
-
-# Add dependency libraries. Add any application-specific dependencies here.
-target_link_libraries(${BINARY_NAME} PRIVATE flutter)
-target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
-
-# Run the Flutter tool portions of the build. This must not be removed.
-add_dependencies(${BINARY_NAME} flutter_assemble)
-
-# Only the install-generated bundle's copy of the executable will launch
-# correctly, since the resources must in the right relative locations. To avoid
-# people trying to run the unbundled copy, put it in a subdirectory instead of
-# the default top-level location.
-set_target_properties(${BINARY_NAME}
- PROPERTIES
- RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
-)
-
-# Generated plugin build rules, which manage building the plugins and adding
-# them to the application.
-include(flutter/generated_plugins.cmake)
-
-
-# === Installation ===
-# By default, "installing" just makes a relocatable bundle in the build
-# directory.
-set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
-if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
- set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
-endif()
-
-# Start with a clean build bundle directory every time.
-install(CODE "
- file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
- " COMPONENT Runtime)
-
-set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
-set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
-
-install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
- COMPONENT Runtime)
-
-install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
- COMPONENT Runtime)
-
-install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
-
-foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
- install(FILES "${bundled_library}"
- DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
-endforeach(bundled_library)
-
-# Fully re-copy the assets directory on each build to avoid having stale files
-# from a previous install.
-set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
-install(CODE "
- file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
- " COMPONENT Runtime)
-install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
- DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
-
-# Install the AOT library on non-Debug builds only.
-if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
- install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
-endif()
+# Project-level configuration.
+cmake_minimum_required(VERSION 3.10)
+project(runner LANGUAGES CXX)
+
+# The name of the executable created for the application. Change this to change
+# the on-disk name of your application.
+set(BINARY_NAME "humhub")
+# The unique GTK application identifier for this application. See:
+# https://wiki.gnome.org/HowDoI/ChooseApplicationID
+set(APPLICATION_ID "com.humhub.app")
+
+# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
+# versions of CMake.
+cmake_policy(SET CMP0063 NEW)
+
+# Load bundled libraries from the lib/ directory relative to the binary.
+set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
+
+# Root filesystem for cross-building.
+if(FLUTTER_TARGET_PLATFORM_SYSROOT)
+ set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
+ set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
+ set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
+ set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+endif()
+
+# Define build configuration options.
+if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
+ set(CMAKE_BUILD_TYPE "Debug" CACHE
+ STRING "Flutter build mode" FORCE)
+ set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
+ "Debug" "Profile" "Release")
+endif()
+
+# Compilation settings that should be applied to most targets.
+#
+# Be cautious about adding new options here, as plugins use this function by
+# default. In most cases, you should add new options to specific targets instead
+# of modifying this function.
+function(APPLY_STANDARD_SETTINGS TARGET)
+ target_compile_features(${TARGET} PUBLIC cxx_std_14)
+ target_compile_options(${TARGET} PRIVATE -Wall -Werror)
+ target_compile_options(${TARGET} PRIVATE "$<$>:-O3>")
+ target_compile_definitions(${TARGET} PRIVATE "$<$>:NDEBUG>")
+endfunction()
+
+# Flutter library and tool build rules.
+set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
+add_subdirectory(${FLUTTER_MANAGED_DIR})
+
+# System-level dependencies.
+find_package(PkgConfig REQUIRED)
+pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
+
+add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
+
+# Define the application target. To change its name, change BINARY_NAME above,
+# not the value here, or `flutter run` will no longer work.
+#
+# Any new source files that you add to the application should be added here.
+add_executable(${BINARY_NAME}
+ "main.cc"
+ "my_application.cc"
+ "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
+)
+
+# Apply the standard set of build settings. This can be removed for applications
+# that need different build settings.
+apply_standard_settings(${BINARY_NAME})
+
+# Add dependency libraries. Add any application-specific dependencies here.
+target_link_libraries(${BINARY_NAME} PRIVATE flutter)
+target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
+
+# Run the Flutter tool portions of the build. This must not be removed.
+add_dependencies(${BINARY_NAME} flutter_assemble)
+
+# Only the install-generated bundle's copy of the executable will launch
+# correctly, since the resources must in the right relative locations. To avoid
+# people trying to run the unbundled copy, put it in a subdirectory instead of
+# the default top-level location.
+set_target_properties(${BINARY_NAME}
+ PROPERTIES
+ RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
+)
+
+# Generated plugin build rules, which manage building the plugins and adding
+# them to the application.
+include(flutter/generated_plugins.cmake)
+
+
+# === Installation ===
+# By default, "installing" just makes a relocatable bundle in the build
+# directory.
+set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
+if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
+ set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
+endif()
+
+# Start with a clean build bundle directory every time.
+install(CODE "
+ file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
+ " COMPONENT Runtime)
+
+set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
+set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
+
+install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
+ COMPONENT Runtime)
+
+install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
+ COMPONENT Runtime)
+
+install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+
+foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
+ install(FILES "${bundled_library}"
+ DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+endforeach(bundled_library)
+
+# Fully re-copy the assets directory on each build to avoid having stale files
+# from a previous install.
+set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
+install(CODE "
+ file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
+ " COMPONENT Runtime)
+install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
+ DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
+
+# Install the AOT library on non-Debug builds only.
+if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
+ install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+endif()
diff --git a/macos/Runner/Configs/AppInfo.xcconfig b/macos/Runner/Configs/AppInfo.xcconfig
index a5fde60..a1ecf53 100644
--- a/macos/Runner/Configs/AppInfo.xcconfig
+++ b/macos/Runner/Configs/AppInfo.xcconfig
@@ -1,14 +1,14 @@
-// Application-level settings for the Runner target.
-//
-// This may be replaced with something auto-generated from metadata (e.g., pubspec.yaml) in the
-// future. If not, the values below would default to using the project name when this becomes a
-// 'flutter create' template.
-
-// The application's name. By default this is also the title of the Flutter window.
-PRODUCT_NAME = humhub
-
-// The application's bundle identifier
-PRODUCT_BUNDLE_IDENTIFIER = com.humhub.humhub
-
-// The copyright displayed in application information
-PRODUCT_COPYRIGHT = Copyright © 2023 com.humhub. All rights reserved.
+// Application-level settings for the Runner target.
+//
+// This may be replaced with something auto-generated from metadata (e.g., pubspec.yaml) in the
+// future. If not, the values below would default to using the project name when this becomes a
+// 'flutter create' template.
+
+// The application's name. By default this is also the title of the Flutter window.
+PRODUCT_NAME = humhub
+
+// The application's bundle identifier
+PRODUCT_BUNDLE_IDENTIFIER = com.humhub.app
+
+// The copyright displayed in application information
+PRODUCT_COPYRIGHT = Copyright © 2023 com.humhub. All rights reserved.