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Throwin_ball_VR

Environment:
Engine : Unity_2021.3.21_f1c1
Compliler : Visual_Studio_2019
Tools: Steam_VR
Platform: Oculus
Device: Oculus QUEST 2
Render Pipline: URP

It is a VR program where the user could throw the balls to hit the random point displaying on the board in front of them. I think it could be improved for a lot use in the future. Things like scene construction could be improved in the future. A more immersive interaction approach should be improved.

Outliner:

  • if you want to see the source code of this program: click this
  • if you want to run the program of mine, Still on progress
  • if you want to see the models and materials I use, click this:

Introduction:

Demo:

  • Instruction
Key Function
X on the left hand Zero the score
Front trigger Shoot the balls
  • Demo:

The main function

  • Future Plan:

a more immersive environments
a more interesting human-computer interaction
and more...