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index.html
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<html>
<head>
<meta charset="UTF-8">
<title>CG2 A3: WebGL Shader und Texturen</title>
<!-- import main module using RequireJS -->
<script data-main="main.js" src="../lib/require.js"></script>
<!-- import style sheet -->
<link rel="stylesheet" type="text/css" media="screen" href="style.css">
</head>
<body>
<!-- this element will be used to diplay errors -->
<pre id="error"></pre>
<!-- centered region with drawing canvas and parameter area -->
<div align="center">
<!--
<div>
<button id="btnSomething" type="button" >Do Something!</button>
</div>
<br>
-->
<canvas id="drawing_area" width="800" height="600" style="position:relative;">
<!-- NOTE: the "position:relative" is required due to the current
implementation of mouse coordinate processing in module "util". -->
If you see this text, your browser probably does not
support HTML5.
</canvas>
<div id="param_area" >
<table id="param_table">
<tr class="animParam">
<td>Animation:</td>
<td>
<input id="anim_Toggle" class="inputParam" type="checkbox"></input>
</td>
</tr>
<td>Speed:</td>
<td>
<input id="anim_Speed" class="inputParam" type="number"></input>
°/sec
</td>
</tr>
<!-- please note: more rows will be added automatically by html_controller.js -->
</table>
</div>
<div style="float:clear;">
</div>
</div>
</body>
</html>