Check the demo at: https://hrgdavor.github.io/jscadui/html-gizmo/ |
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Add the gizmo dependency to your node project
npm i --save-dev @jscadui/html-gizmo
You need to import the gizmo and register custom html element jscadui-gizmo
.
import { Gizmo } from '@jscadui/html-gizmo'
Gizmo.define()
After that you can add the gizmo either in html
<div class="myContent">
<jscadui-gizmo id="myGizmo"/>
</div>
<script>
const gizmo = document.getElementById('myGizmo')
</script>
or you can add the gizmo in JS
<div class="myContent" id="myContent">
</div>
<script>
const myContent = document.getElementById('myContent')
const gizmo = new Gizmo()
myContent.appendChild(gizmo)
</script>
NOTICE!: if you are only creating the gizmo vi JS you do not need to call Gizmo.define()
, as it will be automaticall
called during class static initialization
The gizmo uses shadow DOM to avoid issue with your own CSS leaking into it, but opens some variables that you can use to customize the look.
jscadui-gizmo{
/** colored axes */
--cube-z-color: #00f;
--cube-x-color: #f00;
--cube-y-color: #0f0;
/* these are the default values for configurable variables.
Keep only those that you change */
--cube-size: 100px;
--cube-line-color: #fff;
--cube-bg: #ccc;
--cube-fg: #444;
--cube-bg-hover: #eee9;
--cube-fg-hover: #444;
--cube-corner-radius: 5px;
}
To limit number of variables some things you can style further via ::part
. In this example change the font style and font family:
jscadui-gizmo::part(face){
font-size: 18px;
font-family: Monospace;
}
If you have theme information in your JavaScript you can easily set any of these variables that way
gizmo.style.setProperty("--cube-line-color", #fff)
jscadui-gizmo{
--cube-line-color: #666;
--cube-bg: #222;
--cube-fg: #aaa;
--cube-bg-hover: #4449;
--cube-fg-hover: #aaa;
}
you can also add axes colors, but lower intensity will look better for dark theme:
--cube-z-color: #00a;
--cube-x-color: #900;
--cube-y-color: #090;
You can set the size other than 100px
via css variable --cube-size
or use the API method setSize(size)
gizmo.setSize(150)
To move the gizmo you can use the css variable --cube-transform
or use the API method rotateXZ(rx,rz)
. The api method will aside from the rotation also set the default scale of the cube that is 0.8
, so if you call gizmo.rotateXZ(0.712704, 0.785398)
you will get :
<jscadui-gizmo style="--cube-transform:scale3d(0.8,0.8,0.8) rotateX(0.712704rad) rotateZ(0.785398rad);">
If you know look-at position target
and camera location position
you can calculate the angles from that
const x = position[0] - target[0]
const y = position[1] - target[1]
const z = position[2] - target[2]
let len = Math.hypot(x, y, z)
let lenXY = Math.hypot(x, y)
let rz = lenXY == 0 ? 0 : acos(x / lenXY)
let rx = lenXY == 0 ? 0 : acos(lenXY / len)
if (z < 0) rx *= -1 // negative side is lost during sqr/sqrt hypot
if (y > 0) rz *= -1 // negative side is lost during sqr/sqrt hypot
gizmo.rotateXZ(rx,rz)
You can provide your own text for the gizmo in the constructor or later on too (font size is not automatic, you need to change it to accomodate your labels ).
const gizmo = new Gizmo({T:'T',B:'B',N:'N',S:'S',E:'E',W:'W'})
// OR
gizmo.setNames({T:'T',B:'B',N:'N',S:'S',E:'E',W:'W'})
gizmo.oncam = e=>console.log('Camera location: ', e.cam)
With default translations the e.cam
values will be:
T
- TOPB
- BOTTOMN
- BACKS
- FRONTW
- LEFTE
- RIGHT
The world compass sides were chosen for short name because if we just take first letter of the translations on the right we have a conflict with BOTTOM and BACK.
For the sides and corners the e.cam
returns values like: TS
TSE
TE
SE
BNW
...