This repository was archived by the owner on Nov 22, 2022. It is now read-only.
This repository was archived by the owner on Nov 22, 2022. It is now read-only.
Dull texture with same lighting #88
Closed
Description
It feels like texture contrast takes heavy hit when we change from threejs's WebGL2 to raytracing-renderer. What could be the issue ? The following textures have same lighting conditions but the dull one is from the raytracing-renderer. I even waited for the renderer to go on for 10 minutes so that the texture might clear out but the results are almost same.
I checked the texture encoding when shifting from threejs's renderer to raytracing renderer, they are same. Is that taken into account in raytracing renderer as srgb-encoding should be default for pictures on web
.
Thanks!