Skip to content
This repository has been archived by the owner on Nov 22, 2022. It is now read-only.

Dead white pixels even after convergence #152

Open
matt-42 opened this issue Aug 26, 2020 · 7 comments
Open

Dead white pixels even after convergence #152

matt-42 opened this issue Aug 26, 2020 · 7 comments
Labels
bug Something isn't working

Comments

@matt-42
Copy link

matt-42 commented Aug 26, 2020

Hi,
Even after convergence, some noisy white pixels remains in the scene:
image

Is there any workaround ?

@passariello
Copy link

passariello commented Aug 26, 2020 via email

@matt-42
Copy link
Author

matt-42 commented Aug 26, 2020

Thanks for your answer. What do you mean by "bake" ? Do you mean that the noise is supposed to eventually dissapear if we leave the rendering run forever ?

@matt-42
Copy link
Author

matt-42 commented Aug 26, 2020

If noise is normal, it seems like we can remove most of it with a simple filter assuming local coherency.

@passariello
Copy link

passariello commented Aug 26, 2020 via email

@matt-42
Copy link
Author

matt-42 commented Aug 26, 2020

Another note: the white dots seems to increase when we let the rendering run.

Thanks @passariello for the links, I'll have a look.

@elfrank
Copy link
Collaborator

elfrank commented Sep 2, 2020

Hi,
Even after convergence, some noisy white pixels remains in the scene:
image

Is there any workaround ?

@matt-42 do you have glass on the scene?

@elfrank elfrank added the bug Something isn't working label Sep 2, 2020
@matt-42
Copy link
Author

matt-42 commented Sep 2, 2020

No glass. But I think this is due to a low roughness on materials. When I increase it the white dots dissapear...

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

3 participants