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Game.h
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/*
* game.h : main header file for the GAME application
* Copyright (C) 2002-2008 Woei-Kae Chen <[email protected]>
*
* This file is part of game, a free game development framework for windows.
*
* game is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if !defined(AFX_GAME_H__243A7A45_6962_11D3_9B4D_BAD1A91E5344__INCLUDED_)
#define AFX_GAME_H__243A7A45_6962_11D3_9B4D_BAD1A91E5344__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CGameApp:
// See game.cpp for the implementation of this class
//
class CGameApp : public CWinApp
{
public:
CGameApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameApp)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CGameApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAME_H__243A7A45_6962_11D3_9B4D_BAD1A91E5344__INCLUDED_)