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CPlayer.cpp
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#include "stdafx.h"
#include "Resource.h"
#include <mmsystem.h>
#include <ddraw.h>
#ifndef GAMELIB_H
#define GAMELIB_H
#include "gamelib.h"
#endif
#include <set>
#include "CSprite.h"
#include "CPlayer.h"
#include "mygame.h"
namespace game_framework {
CPlayer* CPlayer::player=NULL;
CPlayer* CPlayer::npc=NULL;
CPlayer* CPlayer::nature=NULL;
CPlayer* CPlayer::GetNPC(){
if(npc==NULL){
npc = new CPlayer();
npc->mark.LoadBitmapA("Bitmaps/Players/npc.bmp");
}
return npc;
}
CPlayer* CPlayer::GetPlayer(){
if(player==NULL){
player = new CPlayer();
player->mark.LoadBitmapA("Bitmaps/Players/player.bmp");
}
return player;
}
CPlayer* CPlayer::GetNature(){
if(nature==NULL){
nature = new CPlayer();
nature->mark.LoadBitmapA("Bitmaps/Players/nature.bmp");
}
return nature;
}
void CPlayer::Dispose(){
delete player;
delete npc;
delete nature;
player = npc = nature = NULL;
}
void CPlayer::AddDieSprite(CSprite* sprite){
dieSprites.insert(sprite);
}
void CPlayer::EraseSprites(){
set<CSprite*>::iterator it;
for(it = dieSprites.begin();it!=dieSprites.end();it++){
delete (*it);
sprites.erase(*it);
}
dieSprites.clear();
}
CResourceTable& CPlayer::ResourceTable(){return resourceTable;}
set<CSprite*>& CPlayer::Sprites(){return sprites;}
CPlayer::CPlayer(){
this->sprites.clear();
resourceTable = CResourceTable(0,200,0,0);
}
CPlayer::~CPlayer(){
//清除玩家的所有物件(包含建築、單位),
set<CSprite*>::iterator it;
for(it = this->sprites.begin();it!=this->sprites.end();it++){
delete (*it);
}
this->sprites.clear();
}
void CPlayer::ShowBitmap(CPoint screenPoint){
mark.SetTopLeft(screenPoint.x,screenPoint.y);
mark.ShowBitmap();
}
}