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CInitDialog.h
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#ifndef CINITDIALOG_H
#define CINITDIALOG_H
#include "CMultiGameDialog.h"
namespace game_framework {
class CInitScreenDialog:public CMultiGameDialog{
public:
static CInitScreenDialog* GetInitScreenDialog();
void static Dispose();
private:
static CInitScreenDialog* initScreenDialog;
CInitScreenDialog();
~CInitScreenDialog();
};
class CStartDialog:public CGameDialog
{
public:
static CStartDialog* GetStartDialog();
CStartDialog();
~CStartDialog();
void LoadBitmap();
void OnLeftDown(const CMouseState& state);
void onShow();
static void Dispose();
private:
static CStartDialog* startDialog;
};
class CHelpDialog:public CGameDialog
{
public:
static CHelpDialog* GetHelpDialog();
CHelpDialog();
~CHelpDialog();
void LoadBitmap();
void onShow();
static void Dispose();
private:
static CHelpDialog* helpDialog;
};
class CEndDialog:public CGameDialog
{
public:
static CEndDialog* GetEndDialog();
CEndDialog();
~CEndDialog();
void LoadBitmap();
void onShow();
static void Dispose();
private:
static CEndDialog* endDialog;
};
}
#endif