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CDialog.h
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#ifndef CDIALOG_H
#define CDIALOG_H
#include <vector>
#include "CSprite.h"
namespace game_framework {
class CDialog:public CRect
{
public:
CMovingBitmap pic;
vector<CDialog*> subDialog;
public:
CDialog(){};
virtual ~CDialog(){};
virtual void LoadBitmap(){};
virtual void OnShow();
virtual void command(){};
bool CheckThePointIn(CPoint);
};
class CFunctionDialog:public CDialog
{
public:
static CFunctionDialog* GetFunctionDialog();
static void Dispose();
void ClearSubDialog();
void SetSubDialog();
void AddSubDialog(CDialog*);
void ShowSubDialog();
void command();
CSprite* topselectedObject;
private:
static CFunctionDialog* functionDialog;
CFunctionDialog();
~CFunctionDialog();
};
class CObjectContainDialog:public CDialog
{
public:
CObjectContainDialog();
~CObjectContainDialog();
void SelectedObjects();
void SetTopSelectSprite();
void ShowSubDialog();
void command();
void OnShow();
CSprite * GetTopSelectSprite(){return topselectedSprite;}
private:
CSprite* topselectedSprite;
};
class CSmallMapDialog:public CDialog
{
public:
bool IsLeftMouseDown;
CRect SmallMapView;
CSmallMapDialog();
~CSmallMapDialog();
void ShowSmallMap();
void command();
private:
CMovingBitmap smallmap;
CMovingBitmap bottom;
CMovingBitmap buffer;
CMovingBitmap *nature;
CMovingBitmap *npc;
CMovingBitmap *player;
};
class CPlayerDialog:public CDialog
{
public:
CPlayerDialog();
~CPlayerDialog();
void command();
void OnShow();
};
class CMapDialog:public CDialog
{
public:
CMapDialog();
~CMapDialog();
void command();
};
class CScreenDialog:public CDialog
{
public:
static CScreenDialog* GetScreenDialog();
static void Dispose();
void command();
CFunctionDialog* FunctionDialog();
CObjectContainDialog ObjectContainDialog;
CSmallMapDialog SmallMapDialog;
CPlayerDialog PlayerDialog;
CMapDialog MapDialog;
private:
static CScreenDialog* screenDialog;
CScreenDialog();
~CScreenDialog();
};
}
#endif