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fusion.c
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fusion.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* fusion.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fmarmol <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2015/03/01 13:55:15 by fmarmol #+# #+# */
/* Updated: 2015/03/01 13:59:34 by fmarmol ### ########.fr */
/* */
/* ************************************************************************** */
#include <game_2048.h>
void left_fusion(t_env *env, t_grid *grid)
{
int x;
int y;
x = 0;
while (x < env->nrows)
{
y = 0;
while (y < env->ncols - 1)
{
if (grid->grid[x][y].value == grid->grid[x][y + 1].value)
{
grid->grid[x][y].value *= 2;
grid->grid[x][y + 1].value = 0;
}
y++;
}
x++;
}
left_shift(env, grid);
}
void right_fusion(t_env *env, t_grid *grid)
{
int x;
int y;
x = 0;
while (x < env->nrows)
{
y = env->ncols - 1;
while (y > 0)
{
if (grid->grid[x][y].value == grid->grid[x][y - 1].value)
{
grid->grid[x][y].value *= 2;
grid->grid[x][y - 1].value = 0;
}
y--;
}
x++;
}
right_shift(env, grid);
}
void top_fusion(t_env *env, t_grid *grid)
{
int x;
int y;
y = 0;
while (y < env->ncols)
{
x = 0;
while (x < env->nrows - 1)
{
if (grid->grid[x][y].value == grid->grid[x + 1][y].value)
{
grid->grid[x][y].value *= 2;
grid->grid[x + 1][y].value = 0;
}
x++;
}
y++;
}
top_shift(env, grid);
}
void bottom_fusion(t_env *env, t_grid *grid)
{
int x;
int y;
y = 0;
while (y < env->ncols)
{
x = env->nrows - 1;
while (x > 0)
{
if (grid->grid[x][y].value == grid->grid[x - 1][y].value)
{
grid->grid[x][y].value *= 2;
grid->grid[x - 1][y].value = 0;
}
x--;
}
y++;
}
bottom_shift(env, grid);
}