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coffeescript.syntax
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CoffeeScript
Table of Contents
Try CoffeeScript
Annotated Source
CoffeeScript is a little language that compiles into JavaScript. Underneath that awkward Java-esque patina, JavaScript has always had a gorgeous heart. CoffeeScript is an attempt to expose the good parts of JavaScript in a simple way.
The golden rule of CoffeeScript is: "It's just JavaScript". The code compiles one-to-one into the equivalent JS, and there is no interpretation at runtime. You can use any existing JavaScript library seamlessly from CoffeeScript (and vice-versa). The compiled output is readable and pretty-printed, passes through JavaScript Lint without warnings, will work in every JavaScript runtime, and tends to run as fast or faster than the equivalent handwritten JavaScript.
Latest Version: 1.6.2
sudo npm install -g coffee-script
Overview
CoffeeScript on the left, compiled JavaScript output on the right.
# Assignment:
number = 42
opposite = true
# Conditions:
number = -42 if opposite
# Functions:
square = (x) -> x * x
# Arrays:
list = [1, 2, 3, 4, 5]
# Objects:
math =
root: Math.sqrt
square: square
cube: (x) -> x * square x
# Splats:
race = (winner, runners...) ->
print winner, runners
# Existence:
alert "I knew it!" if elvis?
# Array comprehensions:
cubes = (math.cube num for num in list)
var cubes, list, math, num, number, opposite, race, square,
__slice = [].slice;
number = 42;
opposite = true;
if (opposite) {
number = -42;
}
square = function(x) {
return x * x;
};
list = [1, 2, 3, 4, 5];
math = {
root: Math.sqrt,
square: square,
cube: function(x) {
return x * square(x);
}
};
race = function() {
var runners, winner;
winner = arguments[0], runners = 2 <= arguments.length ? __slice.call(arguments, 1) : [];
return print(winner, runners);
};
if (typeof elvis !== "undefined" && elvis !== null) {
alert("I knew it!");
}
cubes = (function() {
var _i, _len, _results;
_results = [];
for (_i = 0, _len = list.length; _i < _len; _i++) {
num = list[_i];
_results.push(math.cube(num));
}
return _results;
})();
run: cubes
Installation
The CoffeeScript compiler is itself written in CoffeeScript, using the Jison parser generator. The command-line version of coffee is available as a Node.js utility. The core compiler however, does not depend on Node, and can be run in any JavaScript environment, or in the browser (see "Try CoffeeScript", above).
To install, first make sure you have a working copy of the latest stable version of Node.js, and npm (the Node Package Manager). You can then install CoffeeScript with npm:
npm install -g coffee-script
(Leave off the -g if you don't wish to install globally.)
If you'd prefer to install the latest master version of CoffeeScript, you can clone the CoffeeScript source repository from GitHub, or download the source directly. To install the lastest master CoffeeScript compiler with npm:
npm install -g http://github.com/jashkenas/coffee-script/tarball/master
Or, if you want to install to /usr/local, and don't want to use npm to manage it, open the coffee-script directory and run:
sudo bin/cake install
Usage
Once installed, you should have access to the coffee command, which can execute scripts, compile .coffee files into .js, and provide an interactive REPL. The coffee command takes the following options:
-c, --compile Compile a .coffee script into a .js JavaScript file of the same name.
-m, --map Generate source maps alongside the compiled JavaScript files. Adds sourceMappingURL directives to the JavaScript as well.
-i, --interactive Launch an interactive CoffeeScript session to try short snippets. Identical to calling coffee with no arguments.
-o, --output [DIR] Write out all compiled JavaScript files into the specified directory. Use in conjunction with --compile or --watch.
-j, --join [FILE] Before compiling, concatenate all scripts together in the order they were passed, and write them into the specified file. Useful for building large projects.
-w, --watch Watch files for changes, rerunning the specified command when any file is updated.
-p, --print Instead of writing out the JavaScript as a file, print it directly to stdout.
-l, --lint If the jsl (JavaScript Lint) command is installed, use it to check the compilation of a CoffeeScript file. (Handy in conjunction with
--watch)
-s, --stdio Pipe in CoffeeScript to STDIN and get back JavaScript over STDOUT. Good for use with processes written in other languages. An example:
cat src/cake.coffee | coffee -sc
-e, --eval Compile and print a little snippet of CoffeeScript directly from the command line. For example:
coffee -e "console.log num for num in [10..1]"
-b, --bare Compile the JavaScript without the top-level function safety wrapper.
-t, --tokens Instead of parsing the CoffeeScript, just lex it, and print out the token stream: [IDENTIFIER square] [ASSIGN =] [PARAM_START (] ...
-n, --nodes Instead of compiling the CoffeeScript, just lex and parse it, and print out the parse tree:
Expressions
Assign
Value "square"
Code "x"
Op *
Value "x"
Value "x"
--nodejs The node executable has some useful options you can set, such as
--debug, --debug-brk, --max-stack-size, and --expose-gc. Use this flag to forward options directly to Node.js. To pass multiple flags, use --nodejs multiple times.
Examples:
Compile a directory tree of .coffee files in src into a parallel tree of .js files in lib:
coffee --compile --output lib/ src/
Watch a file for changes, and recompile it every time the file is saved:
coffee --watch --compile experimental.coffee
Concatenate a list of files into a single script:
coffee --join project.js --compile src/*.coffee
Print out the compiled JS from a one-liner:
coffee -bpe "alert i for i in [0..10]"
All together now, watch and recompile an entire project as you work on it:
coffee -o lib/ -cw src/
Start the CoffeeScript REPL (Ctrl-D to exit, Ctrl-Vfor multi-line):
coffee
Literate CoffeeScript
Besides being used as an ordinary programming language, CoffeeScript may also be written in "literate" mode. If you name your file with a .litcoffee extension, you can write it as a Markdown document — a document that also happens to be executable CoffeeScript code. The compiler will treat any indented blocks (Markdown's way of indicating source code) as code, and ignore the rest as comments.
Just for kicks, a little bit of the compiler is currently implemented in this fashion: See it as a document, raw, and properly highlighted in a text editor.
I'm fairly excited about this direction for the language, and am looking forward to writing (and more importantly, reading) more programs in this style. More information about Literate CoffeeScript, including an example program, are available in this blog post.
Language Reference
This reference is structured so that it can be read from top to bottom, if you like. Later sections use ideas and syntax previously introduced. Familiarity with JavaScript is assumed. In all of the following examples, the source CoffeeScript is provided on the left, and the direct compilation into JavaScript is on the right.
Many of the examples can be run (where it makes sense) by pressing the run button on the right, and can be loaded into the "Try CoffeeScript" console by pressing the load button on the left.
First, the basics: CoffeeScript uses significant whitespace to delimit blocks of code. You don't need to use semicolons ; to terminate expressions, ending the line will do just as well (although semicolons can still be used to fit multiple expressions onto a single line). Instead of using curly braces { } to surround blocks of code in functions, if-statements, switch, and try/catch, use indentation.
You don't need to use parentheses to invoke a function if you're passing arguments. The implicit call wraps forward to the end of the line or block expression.
console.log sys.inspect object → console.log(sys.inspect(object));
Functions Functions are defined by an optional list of parameters in parentheses, an arrow, and the function body. The empty function looks like this: ->
square = (x) -> x * x
cube = (x) -> square(x) * x
var cube, square;
square = function(x) {
return x * x;
};
cube = function(x) {
return square(x) * x;
};
load
run: cube(5)
Functions may also have default values for arguments. Override the default value by passing a non-null argument.
fill = (container, liquid = "coffee") ->
"Filling the #{container} with #{liquid}..."
var fill;
fill = function(container, liquid) {
if (liquid == null) {
liquid = "coffee";
}
return "Filling the " + container + " with " + liquid + "...";
};
load
run: fill("cup")
Objects and Arrays The CoffeeScript literals for objects and arrays look very similar to their JavaScript cousins. When each property is listed on its own line, the commas are optional. Objects may be created using indentation instead of explicit braces, similar to YAML.
song = ["do", "re", "mi", "fa", "so"]
singers = {Jagger: "Rock", Elvis: "Roll"}
bitlist = [
1, 0, 1
0, 0, 1
1, 1, 0
]
kids =
brother:
name: "Max"
age: 11
sister:
name: "Ida"
age: 9
var bitlist, kids, singers, song;
song = ["do", "re", "mi", "fa", "so"];
singers = {
Jagger: "Rock",
Elvis: "Roll"
};
bitlist = [1, 0, 1, 0, 0, 1, 1, 1, 0];
kids = {
brother: {
name: "Max",
age: 11
},
sister: {
name: "Ida",
age: 9
}
};
load
run: song.join(" ... ")
In JavaScript, you can't use reserved words, like class, as properties of an object, without quoting them as strings. CoffeeScript notices reserved words used as keys in objects and quotes them for you, so you don't have to worry about it (say, when using jQuery).
$('.account').attr class: 'active'
log object.class
$('.account').attr({
"class": 'active'
});
log(object["class"]);
load
Lexical Scoping and Variable Safety The CoffeeScript compiler takes care to make sure that all of your variables are properly declared within lexical scope — you never need to write var yourself.
outer = 1
changeNumbers = ->
inner = -1
outer = 10
inner = changeNumbers()
var changeNumbers, inner, outer;
outer = 1;
changeNumbers = function() {
var inner;
inner = -1;
return outer = 10;
};
inner = changeNumbers();
load
run: inner
Notice how all of the variable declarations have been pushed up to the top of the closest scope, the first time they appear. outer is not redeclared within the inner function, because it's already in scope; inner within the function, on the other hand, should not be able to change the value of the external variable of the same name, and therefore has a declaration of its own.
This behavior is effectively identical to Ruby's scope for local variables. Because you don't have direct access to the var keyword, it's impossible to shadow an outer variable on purpose, you may only refer to it. So be careful that you're not reusing the name of an external variable accidentally, if you're writing a deeply nested function.
Although suppressed within this documentation for clarity, all CoffeeScript output is wrapped in an anonymous function: (function(){ ... })(); This safety wrapper, combined with the automatic generation of the var keyword, make it exceedingly difficult to pollute the global namespace by accident.
If you'd like to create top-level variables for other scripts to use, attach them as properties on window, or on the exports object in CommonJS. The existential operator (covered below), gives you a reliable way to figure out where to add them; if you're targeting both CommonJS and the browser: exports ? this
If, Else, Unless, and Conditional Assignment If/else statements can be written without the use of parentheses and curly brackets. As with functions and other block expressions, multi-line conditionals are delimited by indentation. There's also a handy postfix form, with the if or unless at the end.
CoffeeScript can compile if statements into JavaScript expressions, using the ternary operator when possible, and closure wrapping otherwise. There is no explicit ternary statement in CoffeeScript — you simply use a regular if statement on a single line.
mood = greatlyImproved if singing
if happy and knowsIt
clapsHands()
chaChaCha()
else
showIt()
date = if friday then sue else jill
var date, mood;
if (singing) {
mood = greatlyImproved;
}
if (happy && knowsIt) {
clapsHands();
chaChaCha();
} else {
showIt();
}
date = friday ? sue : jill;
load
Splats... The JavaScript arguments object is a useful way to work with functions that accept variable numbers of arguments. CoffeeScript provides splats ..., both for function definition as well as invocation, making variable numbers of arguments a little bit more palatable.
gold = silver = rest = "unknown"
awardMedals = (first, second, others...) ->
gold = first
silver = second
rest = others
contenders = [
"Michael Phelps"
"Liu Xiang"
"Yao Ming"
"Allyson Felix"
"Shawn Johnson"
"Roman Sebrle"
"Guo Jingjing"
"Tyson Gay"
"Asafa Powell"
"Usain Bolt"
]
awardMedals contenders...
alert "Gold: " + gold
alert "Silver: " + silver
alert "The Field: " + rest
var awardMedals, contenders, gold, rest, silver,
__slice = [].slice;
gold = silver = rest = "unknown";
awardMedals = function() {
var first, others, second;
first = arguments[0], second = arguments[1], others = 3 <= arguments.length ? __slice.call(arguments, 2) : [];
gold = first;
silver = second;
return rest = others;
};
contenders = ["Michael Phelps", "Liu Xiang", "Yao Ming", "Allyson Felix", "Shawn Johnson", "Roman Sebrle", "Guo Jingjing", "Tyson Gay", "Asafa Powell", "Usain Bolt"];
awardMedals.apply(null, contenders);
alert("Gold: " + gold);
alert("Silver: " + silver);
alert("The Field: " + rest);
load
run
Loops and Comprehensions Most of the loops you'll write in CoffeeScript will be comprehensions over arrays, objects, and ranges. Comprehensions replace (and compile into) for loops, with optional guard clauses and the value of the current array index. Unlike for loops, array comprehensions are expressions, and can be returned and assigned.
# Eat lunch.
eat food for food in ['toast', 'cheese', 'wine']
# Fine five course dining.
courses = ['greens', 'caviar', 'truffles', 'roast', 'cake']
menu i + 1, dish for dish, i in courses
# Health conscious meal.
foods = ['broccoli', 'spinach', 'chocolate']
eat food for food in foods when food isnt 'chocolate'
var courses, dish, food, foods, i, _i, _j, _k, _len, _len1, _len2, _ref;
_ref = ['toast', 'cheese', 'wine'];
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
food = _ref[_i];
eat(food);
}
courses = ['greens', 'caviar', 'truffles', 'roast', 'cake'];
for (i = _j = 0, _len1 = courses.length; _j < _len1; i = ++_j) {
dish = courses[i];
menu(i + 1, dish);
}
foods = ['broccoli', 'spinach', 'chocolate'];
for (_k = 0, _len2 = foods.length; _k < _len2; _k++) {
food = foods[_k];
if (food !== 'chocolate') {
eat(food);
}
}
load
Comprehensions should be able to handle most places where you otherwise would use a loop, each/forEach, map, or select/filter, for example: shortNames = (name for name in list when name.length < 5)
If you know the start and end of your loop, or would like to step through in fixed-size increments, you can use a range to specify the start and end of your comprehension.
countdown = (num for num in [10..1])
var countdown, num;
countdown = (function() {
var _i, _results;
_results = [];
for (num = _i = 10; _i >= 1; num = --_i) {
_results.push(num);
}
return _results;
})();
load
run: countdown
Note how because we are assigning the value of the comprehensions to a variable in the example above, CoffeeScript is collecting the result of each iteration into an array. Sometimes functions end with loops that are intended to run only for their side-effects. Be careful that you're not accidentally returning the results of the comprehension in these cases, by adding a meaningful return value — like true — or null, to the bottom of your function.
To step through a range comprehension in fixed-size chunks, use by, for example:
evens = (x for x in [0..10] by 2)
Comprehensions can also be used to iterate over the keys and values in an object. Use of to signal comprehension over the properties of an object instead of the values in an array.
yearsOld = max: 10, ida: 9, tim: 11
ages = for child, age of yearsOld
"#{child} is #{age}"
var age, ages, child, yearsOld;
yearsOld = {
max: 10,
ida: 9,
tim: 11
};
ages = (function() {
var _results;
_results = [];
for (child in yearsOld) {
age = yearsOld[child];
_results.push("" + child + " is " + age);
}
return _results;
})();
load
run: ages.join(", ")
If you would like to iterate over just the keys that are defined on the object itself, by adding a hasOwnProperty check to avoid properties that may be inherited from the prototype, use
for own key, value of object
The only low-level loop that CoffeeScript provides is the while loop. The main difference from JavaScript is that the while loop can be used as an expression, returning an array containing the result of each iteration through the loop.
# Econ 101
if this.studyingEconomics
buy() while supply > demand
sell() until supply > demand
# Nursery Rhyme
num = 6
lyrics = while num -= 1
"#{num} little monkeys, jumping on the bed.
One fell out and bumped his head."
var lyrics, num;
if (this.studyingEconomics) {
while (supply > demand) {
buy();
}
while (!(supply > demand)) {
sell();
}
}
num = 6;
lyrics = (function() {
var _results;
_results = [];
while (num -= 1) {
_results.push("" + num + " little monkeys, jumping on the bed. One fell out and bumped his head.");
}
return _results;
})();
load
run: lyrics.join("\n")
For readability, the until keyword is equivalent to while not, and the loop keyword is equivalent to while true.
When using a JavaScript loop to generate functions, it's common to insert a closure wrapper in order to ensure that loop variables are closed over, and all the generated functions don't just share the final values. CoffeeScript provides the do keyword, which immediately invokes a passed function, forwarding any arguments.
for filename in list
do (filename) ->
fs.readFile filename, (err, contents) ->
compile filename, contents.toString()
var filename, _fn, _i, _len;
_fn = function(filename) {
return fs.readFile(filename, function(err, contents) {
return compile(filename, contents.toString());
});
};
for (_i = 0, _len = list.length; _i < _len; _i++) {
filename = list[_i];
_fn(filename);
}
load
Array Slicing and Splicing with Ranges Ranges can also be used to extract slices of arrays. With two dots (3..6), the range is inclusive (3, 4, 5, 6); with three dots (3...6), the range excludes the end (3, 4, 5). Slices indices have useful defaults. An omitted first index defaults to zero and an omitted second index defaults to the size of the array.
numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9]
start = numbers[0..2]
middle = numbers[3...6]
end = numbers[6..]
copy = numbers[..]
var copy, end, middle, numbers, start;
numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9];
start = numbers.slice(0, 3);
middle = numbers.slice(3, 6);
end = numbers.slice(6);
copy = numbers.slice(0);
load
run: middle
The same syntax can be used with assignment to replace a segment of an array with new values, splicing it.
numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
numbers[3..6] = [-3, -4, -5, -6]
var numbers, _ref;
numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
[].splice.apply(numbers, [3, 4].concat(_ref = [-3, -4, -5, -6])), _ref;
load
run: numbers
Note that JavaScript strings are immutable, and can't be spliced.
Everything is an Expression (at least, as much as possible) You might have noticed how even though we don't add return statements to CoffeeScript functions, they nonetheless return their final value. The CoffeeScript compiler tries to make sure that all statements in the language can be used as expressions. Watch how the return gets pushed down into each possible branch of execution in the function below.
grade = (student) ->
if student.excellentWork
"A+"
else if student.okayStuff
if student.triedHard then "B" else "B-"
else
"C"
eldest = if 24 > 21 then "Liz" else "Ike"
var eldest, grade;
grade = function(student) {
if (student.excellentWork) {
return "A+";
} else if (student.okayStuff) {
if (student.triedHard) {
return "B";
} else {
return "B-";
}
} else {
return "C";
}
};
eldest = 24 > 21 ? "Liz" : "Ike";
load
run: eldest
Even though functions will always return their final value, it's both possible and encouraged to return early from a function body writing out the explicit return (return value), when you know that you're done.
Because variable declarations occur at the top of scope, assignment can be used within expressions, even for variables that haven't been seen before:
six = (one = 1) + (two = 2) + (three = 3)
var one, six, three, two;
six = (one = 1) + (two = 2) + (three = 3);
load
run: six
Things that would otherwise be statements in JavaScript, when used as part of an expression in CoffeeScript, are converted into expressions by wrapping them in a closure. This lets you do useful things, like assign the result of a comprehension to a variable:
# The first ten global properties.
globals = (name for name of window)[0...10]
var globals, name;
globals = ((function() {
var _results;
_results = [];
for (name in window) {
_results.push(name);
}
return _results;
})()).slice(0, 10);
load
run: globals
As well as silly things, like passing a try/catch statement directly into a function call:
alert(
try
nonexistent / undefined
catch error
"And the error is ... #{error}"
)
var error;
alert((function() {
try {
return nonexistent / void 0;
} catch (_error) {
error = _error;
return "And the error is ... " + error;
}
})());
load
run
There are a handful of statements in JavaScript that can't be meaningfully converted into expressions, namely break, continue, and return. If you make use of them within a block of code, CoffeeScript won't try to perform the conversion.
Operators and Aliases Because the == operator frequently causes undesirable coercion, is intransitive, and has a different meaning than in other languages, CoffeeScript compiles == into ===, and != into !==. In addition, is compiles into ===, and isnt into !==.
You can use not as an alias for !.
For logic, and compiles to &&, and or into ||.
Instead of a newline or semicolon, then can be used to separate conditions from expressions, in while, if/else, and switch/when statements.
As in YAML, on and yes are the same as boolean true, while off and no are boolean false.
unless can be used as the inverse of if.
As a shortcut for this.property, you can use @property.
You can use in to test for array presence, and of to test for JavaScript object-key presence.
All together now:
CoffeeScript JavaScript
is ===
isnt !==
not !
and &&
or ||
true, yes, on true
false, no, off false
@, this this
of in
in no JS equivalent
launch() if ignition is on
volume = 10 if band isnt SpinalTap
letTheWildRumpusBegin() unless answer is no
if car.speed < limit then accelerate()
winner = yes if pick in [47, 92, 13]
print inspect "My name is #{@name}"
var volume, winner;
if (ignition === true) {
launch();
}
if (band !== SpinalTap) {
volume = 10;
}
if (answer !== false) {
letTheWildRumpusBegin();
}
if (car.speed < limit) {
accelerate();
}
if (pick === 47 || pick === 92 || pick === 13) {
winner = true;
}
print(inspect("My name is " + this.name));
load
The Existential Operator It's a little difficult to check for the existence of a variable in JavaScript. if (variable) ... comes close, but fails for zero, the empty string, and false. CoffeeScript's existential operator ? returns true unless a variable is null or undefined, which makes it analogous to Ruby's nil?
It can also be used for safer conditional assignment than ||= provides, for cases where you may be handling numbers or strings.
solipsism = true if mind? and not world?
speed = 0
speed ?= 15
footprints = yeti ? "bear"
var footprints, solipsism, speed;
if ((typeof mind !== "undefined" && mind !== null) && (typeof world === "undefined" || world === null)) {
solipsism = true;
}
speed = 0;
if (speed == null) {
speed = 15;
}
footprints = typeof yeti !== "undefined" && yeti !== null ? yeti : "bear";
load
run: footprints
The accessor variant of the existential operator ?. can be used to soak up null references in a chain of properties. Use it instead of the dot accessor . in cases where the base value may be null or undefined. If all of the properties exist then you'll get the expected result, if the chain is broken, undefined is returned instead of the TypeError that would be raised otherwise.
zip = lottery.drawWinner?().address?.zipcode
var zip, _ref;
zip = typeof lottery.drawWinner === "function" ? (_ref = lottery.drawWinner().address) != null ? _ref.zipcode : void 0 : void 0;
load
Soaking up nulls is similar to Ruby's andand gem, and to the safe navigation operator in Groovy.
Classes, Inheritance, and Super JavaScript's prototypal inheritance has always been a bit of a brain-bender, with a whole family tree of libraries that provide a cleaner syntax for classical inheritance on top of JavaScript's prototypes: Base2, Prototype.js, JS.Class, etc. The libraries provide syntactic sugar, but the built-in inheritance would be completely usable if it weren't for a couple of small exceptions: it's awkward to call super (the prototype object's implementation of the current function), and it's awkward to correctly set the prototype chain.
Instead of repetitively attaching functions to a prototype, CoffeeScript provides a basic class structure that allows you to name your class, set the superclass, assign prototypal properties, and define the constructor, in a single assignable expression.
Constructor functions are named, to better support helpful stack traces. In the first class in the example below, this.constructor.name is "Animal".
class Animal
constructor: (@name) ->
move: (meters) ->
alert @name + " moved #{meters}m."
class Snake extends Animal
move: ->
alert "Slithering..."
super 5
class Horse extends Animal
move: ->
alert "Galloping..."
super 45
sam = new Snake "Sammy the Python"
tom = new Horse "Tommy the Palomino"
sam.move()
tom.move()
var Animal, Horse, Snake, sam, tom, _ref, _ref1,
__hasProp = {}.hasOwnProperty,
__extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };
Animal = (function() {
function Animal(name) {
this.name = name;
}
Animal.prototype.move = function(meters) {
return alert(this.name + (" moved " + meters + "m."));
};
return Animal;
})();
Snake = (function(_super) {
__extends(Snake, _super);
function Snake() {
_ref = Snake.__super__.constructor.apply(this, arguments);
return _ref;
}
Snake.prototype.move = function() {
alert("Slithering...");
return Snake.__super__.move.call(this, 5);
};
return Snake;
})(Animal);
Horse = (function(_super) {
__extends(Horse, _super);
function Horse() {
_ref1 = Horse.__super__.constructor.apply(this, arguments);
return _ref1;
}
Horse.prototype.move = function() {
alert("Galloping...");
return Horse.__super__.move.call(this, 45);
};
return Horse;
})(Animal);
sam = new Snake("Sammy the Python");
tom = new Horse("Tommy the Palomino");
sam.move();
tom.move();
load
run
If structuring your prototypes classically isn't your cup of tea, CoffeeScript provides a couple of lower-level conveniences. The extends operator helps with proper prototype setup, and can be used to create an inheritance chain between any pair of constructor functions; :: gives you quick access to an object's prototype; and super() is converted into a call against the immediate ancestor's method of the same name.
String::dasherize = ->
this.replace /_/g, "-"
String.prototype.dasherize = function() {
return this.replace(/_/g, "-");
};
load
run: "one_two".dasherize()
Finally, class definitions are blocks of executable code, which make for interesting metaprogramming possibilities. Because in the context of a class definition, this is the class object itself (the constructor function), you can assign static properties by using
@property: value, and call functions defined in parent classes: @attr 'title', type: 'text'
Destructuring Assignment To make extracting values from complex arrays and objects more convenient, CoffeeScript implements ECMAScript Harmony's proposed destructuring assignment syntax. When you assign an array or object literal to a value, CoffeeScript breaks up and matches both sides against each other, assigning the values on the right to the variables on the left. In the simplest case, it can be used for parallel assignment:
theBait = 1000
theSwitch = 0
[theBait, theSwitch] = [theSwitch, theBait]
var theBait, theSwitch, _ref;
theBait = 1000;
theSwitch = 0;
_ref = [theSwitch, theBait], theBait = _ref[0], theSwitch = _ref[1];
load
run: theBait
But it's also helpful for dealing with functions that return multiple values.
weatherReport = (location) ->
# Make an Ajax request to fetch the weather...
[location, 72, "Mostly Sunny"]
[city, temp, forecast] = weatherReport "Berkeley, CA"
var city, forecast, temp, weatherReport, _ref;
weatherReport = function(location) {
return [location, 72, "Mostly Sunny"];
};
_ref = weatherReport("Berkeley, CA"), city = _ref[0], temp = _ref[1], forecast = _ref[2];
load
run: forecast
Destructuring assignment can be used with any depth of array and object nesting, to help pull out deeply nested properties.
futurists =
sculptor: "Umberto Boccioni"
painter: "Vladimir Burliuk"
poet:
name: "F.T. Marinetti"
address: [
"Via Roma 42R"
"Bellagio, Italy 22021"
]
{poet: {name, address: [street, city]}} = futurists
var city, futurists, name, street, _ref, _ref1;
futurists = {
sculptor: "Umberto Boccioni",
painter: "Vladimir Burliuk",
poet: {
name: "F.T. Marinetti",
address: ["Via Roma 42R", "Bellagio, Italy 22021"]
}
};
_ref = futurists.poet, name = _ref.name, (_ref1 = _ref.address, street = _ref1[0], city = _ref1[1]);
load
run: name + " — " + street
Destructuring assignment can even be combined with splats.