The easiest way to build the release APKs is to use Docker.
Even if you prefer to setup your own dev environment, the Dockerfile
is a good place to start.
I'll assume that you have cloned the repository in a directory called $ZWALLET
(ex: /home/user/zwallet
)
Before you start the build, you need a signing key for the app.
Detailed instructions are here: https://flutter.dev/docs/deployment/android#signing-the-app
In short, create a keystore zwallet.jks
keytool -genkey -v -keystore $ZWALLET/docker/zwallet.jks -keyalg RSA -keysize 2048 -validity 10000 -alias zwallet
Note: keytool
comes from the JRE/JDK or Android Studio. If you use JRE/JDK, be advised that Java 11 is not
compatible and will create an unusable keystore.
The tool will ask for a password. Reuse the same password if asked for a second password.
Put the password in a text file. I'll refer to this file as /home/user/jkspwd
.
The Builder Image is a docker image that has all the tools needed: Android SDK, NDK, Flutter, Rust, etc. You can build your own builder image or use the one that I have put in Docker Hub.
Skip the next section if you want to use my builder image.
Otherwise, from $ZWALLET
run
docker build -t zwallet_builder -f docker/Dockerfile-builder .
After a while, you will have the zwallet_builder
image.
Next edit the file docker/Dockerfile
and change the line FROM hhanh00/zwallet_builder AS builder
to FROM zwallet_builder AS builder
.
Run
DOCKER_BUILDKIT=1 docker build -t zwallet -f docker/Dockerfile --secret id=pwd,src=/home/user/jkspwd .
After 30mn to 1h, you will have the zwallet
image.
The APKs are in the Docker image. You need to copy it out. Unfortunately, there is no way to directly copy files from images therefore you need to create a container.
docker run --name zwallet zwallet
docker cp zwallet:/root .
This will create a root
directory will all the various apks (arm32, arm64, i32, x64)
- On Windows, clone the repo with Unix line endings:
git clone ... --config core.autocrlf=input
- The builder image is a ~3GB download and 7GB uncompressed.
- pod install
- change bundle identifier / set signing profile
- Increase min OS version to 12.1
- Runner/General/Deployment Info
- Runner/Flutter/AppFramework.info
- Pods
- Change architecture to ARCHS_STANDARD (Runner & Pods)
- Add arm64 to Excluded Architecture / Any IOS Simulator SDK
- Build warp with x86_64-apple-ios target
- debugShowCheckedModeBanner: false in MaterialApp()
Desktop builds must be made on their native platform, i.e. MacOX needs a Mac, etc.
First checkout how to use flutter desktop as there are requirements for each platform.
The repository does not include the project generated files.
Run flutter create --platform=windows,linux,macos .
to generate them.
First compile the rust code. In native/zcash-sync
, edit Cargo.toml
to change the library crate type to cdylib
. Then cargo build --release --features=dart_ffi
.
This should produce a dynamic library under target/release
in the project root
directory.
Depending on the platform, the output library has a different name and a different way to include in the build.
Build the flutter project: flutter build windows
(macos or linux).
The result is in build/windows/runner/Release
.
- Use docker
Dockerfile-builder-linux
to create the builder image if you haven't done so, - Build
zwallet.tgz
andlibwarp_api_ffi.so
- Copy them into
misc
- Build the flatpak package
rm -rf ~/repo
docker rm zwallet_linux
cd $PROJECT_ROOT
docker build -f docker/Dockerfile-builder-linux -t zwallet_builder_linux .
docker build -f docker/Dockerfile-linux -t zwallet_linux .
docker run --name zwallet_linux zwallet_linux
cd misc
docker cp zwallet_linux:/root .
flatpak-builder --user --install --force-clean build-dir me.hanh.zwallet.Ywallet.yml
flatpak build-export ~/repo build-dir
flatpak build-bundle ~/repo ywallet.flatpak me.hanh.zwallet.Ywallet
rm -rf build-dir
rm -rf ~/repo
docker rm zwallet_linux
- Install NVidia drivers 515
- Then,
apt get update
add-apt-repository ppa:flatpak/stable (if needed)
apt install flatpak
flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
flatpak install ywallet.flatpak
- Check that the version number has 'CUDA' (in the about page)
Copy warp_api_ffi.dll
into the Release directory and also add:
sqlite3.dll
msvcp140.dll
vcruntime140.dll
vcruntime140_1.dll
Then zip.
For a MSIX,
flutter pub run msix:create
- On M1 macs, run rustup default stable-x86_64-apple-darwin for x64 and stable-aarch64-apple-darwin for M1
- MacOS is the trickiest one. Open the xcode workspace.
- Add in Signing & Capabilities: Network server & Client and R/W file access to user selected files
- Update the appicons
- Go to the Runner project, Build Phases / Bundle Framework
- Add
target/release/libwarp_api_ffi.dylib
Then exit xcode and runflutter build macos
.
If you want to create a DMG, use the npm package appdmg
Build an APK for Android
- Clone the source code from github
- Clone the submodules
- Install all the dev tools (rust, android sdk, ndk & flutter)
- Configure and build
$ git clone https://github.com/hhanh00/zwallet.git
$ cd zwallet
$ git submodule update --init
$ ./install-dev.sh
Your apk
is build/app/outputs/flutter-apk/app-release.apk
HashiCorp Vagrant provides the same, easy workflow regardless of your role as a developer, operator, or designer. It leverages a declarative configuration file which describes all your software requirements, packages, operating system configuration, users, and more.
This is the easiest way to install and build an installable Android package. If you want to develop, you'd probably be better installing an IDE and the dependencies (Flutter & Rust) independently.
- Install the discsize & scp plugins
- Use the
Vagrantfile
&vagrant-install.sh
frommisc
- Edit
Vagrantfile
if you want to change:- Number of CPU
- VM memory
- Zwallet branch
- vagrant up
$ vagrant plugin install vagrant-disksize vagrant-scp
$ wget https://raw.githubusercontent.com/hhanh00/zwallet/main/misc/Vagrantfile
$ wget https://raw.githubusercontent.com/hhanh00/zwallet/main/misc/vagrant-install.sh
$ vagrant up
## iOS Build notes
After git clone & git submodule update --init --recursive
- Run flutter_zxing/scripts/update_ios_macos_src.sh
- Install
- Rosetta
- Xcode
- flutter
- homebrew
cmake
- rbenv
rbenv install ruby-3
gem install cocoapods
- rust
target aarch64-apple-ios
- cargo install cargo-make
- Open Xcode workspace
- Add signing account
- Select build to iOS any
- Build
- cargo make --profile=release
- flutter build ipa