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server.py
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#=================== MODULES ====================#
import socket
import _thread
from threading import Thread
import sys
import pickle
from settings import Settings
import mapLoader
import time
inputs = sys.argv
def printStart():
print(r'''
__ _______ ____ _____ _______ __
\ \ / / ____| _ \_ _| ____\ \/ /
\ \ / /| _| | |_) || | | _| \ /
\ V / | |___| _ < | | | |___ / \
\_/ |_____|_| \_\|_| |_____/_/\_\
Server 2.0 for Vertex 2020
-----------------------------
Dedicated at Thy lotus feet
Don't play during study hours
-----------------------------
''')
class Server(Thread):
def __init__(self, peers, port = None, level = 1):
super().__init__()
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.server = 'localhost'
self.port = 9999 if port is not None else port
self.level = level
self.peers = peers
def run(self):
self.running = True
self.mapPath = r'./WorldData/Level ' + str(self.level) +'/'
if len(inputs) == 2:
self.port = int(inputs[1])
self.server_ip = socket.gethostbyname(self.server)
self.bind()
self.socket.listen(self.peers)
self.settings = Settings()
self.vertex = []
self.index = { 'pos' : 0, 'draw' : 1, 'name' : 2,'role' : 3}
self.available = [i for i in range(self.peers)]
self.connected = []
self.initVertex()
_thread.start_new_thread(self.control,())
self.acceptRequest()
def bind(self):
try:
self.socket.bind((self.server, self.port))
except socket.error as err:
print(str(err))
def getAvailableId(self):
if len(self.available) != 0:
self.available.sort()
i = self.available[0]
del self.available[0]
self.connected.append(i)
self.showAvailableId()
return i
self.showAvailableId()
def setAvailableId(self,theId):
self.available.append(theId)
self.connected.remove(theId)
self.showAvailableId()
def showAvailableId(self):
print('available:',self.available)
print('connected:',self.connected)
def initVertex(self):
""" initialize vertex here """
# [(x,y) 0, draw? 1, name 2]
self.vertex = [
[(50,50),0,'p1'],
[(250,100),0,'p2'],
[(450,150),0,'p3'],
[(150,100),0,'p4'],
[(550,150),0,'p5'],
[(75,100),0,'p6'],
[(650,150),0,'p7'],
[(150,100),0,'p8'],
[(90,150),0,'p9'],
][:self.peers]
def threadedClient(self,conn,initData):
myId = self.getAvailableId()
if myId is not None:
x,y = self.vertex[myId][0] # init Rect
# available myId is actually the game.net.id
conn.send(pickle.dumps([myId,x,y,self.peers,self.level]))
print(conn.recv(32).decode())
self.sendFile(self.mapPath + 'map.dat', conn)
self.sendFile(self.mapPath + 'bg.png', conn)
self.mainloop(conn, myId,initData)
self.vertex[myId][1] = 0
# now conn is useless
self.setAvailableId(myId)
print(f"id {myId} will now be available")
#conn.shutdown(socket.SHUT_RDWR)
conn.close()
else:
conn.send(str.encode(str('Game is Full')))
self.showAvailableId()
print(f'[{myId}]',':thread ended')
def newGame(self):
while self.running:
if len(self.alivePlayers) == 1:
self.gameWon(self.alivePlayers[0])
def gameloop(self):
while True:
pass
# events
# updates
def control(self):
self.zzz = ''
while self.running:
self.zzz += 'z'
if len(self.zzz) > 3:
self.zzz = 'z'
time.sleep(0.4)
else:
print('Shutting Down Server!')
self.socket.close()
try:
dummySock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
dummySock.connect((self.server_ip,self.port))
dummySock.close()
except Exception as err:
print('[130]',err)
def mainloop(self, conn, myId,initData):
running = True
self.vertex[myId][1] = 1
lastData = initData # [ name , paused ]
while self.running:
try:
data = conn.recv(2048)
received = pickle.loads(data) # [ id, rect, paused ]
tempData = received[2:]
if received[2]: # if paused
self.vertex[received[0]][self.index['name']] = self.zzz
else:
self.vertex[received[0]][self.index['name']] = initData[0]
lastData = tempData
if data:
self.vertex[received[0]][self.index['pos']] = received[1] # id[pos] = vec
conn.sendall(pickle.dumps(self.vertex))
else:
conn.send(pickle.dumps(str(myId) + ' left the game'))
except Exception as err:
break
print(self.connections[myId][1],'left the game')
#self.connections.remove(myId)
self.vertex[myId][1] = 1
def acceptRequest(self):
self.connections = []
c = 0
print(f'[SERVER] OPEN AT PORT {self.port}')
while self.running:
c += 1
print('---------------')
print(f'[{c}] Waiting')
try:
conn,addr = self.socket.accept()
initData = pickle.loads(conn.recv(32)) # [ name, paused ]
except:
break
self.connections.append((conn,addr))
a = _thread.start_new_thread(self.threadedClient,(conn,initData))
def quit(self):
self.running = False
self.closeAllConn()
def closeAllConn(self):
for conn in self.connections:
try:
conn[0].shutdown(socket.SHUT_RDWR)
conn[0].close()
print(conn[1],': connection closed')
except Exception as err:
print('[184]',err)
print('All Connections Closed!')
def sendFile(self,fileName,sock):
with open(fileName,'rb') as f:
d = f.read()
sock.sendall(d)
if sock.recv(32).decode() == 'Received:123':
print(f'Received {fileName}')
if __name__ == "__main__":
printStart()
n = ''
defaults = [1, 9999, 1]
ques = [f'\tNUMBER OF PEERS:({defaults[0]}) ',f'\tPORT:({defaults[1]}) ',f'\tLEVEL TO PLAY:({defaults[2]}) ']
c = 0
while c < 3:
try:
e = input(ques[c])
n = int(e)
defaults[c] = n
c += 1
except:
if not e:
c += 1
continue
print('PLEASE ENTER VALID DATA:🙏')
print("""
SERVER STARTED!
---------------""")
myServer = Server(*defaults)
myServer.start()
# received = [id, vec]