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Agent.java
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Agent.java
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import java.util.Arrays;
import java.util.ArrayList;
import java.util.Collections;
import java.lang.Math;
import com.supermarket.*;
// Edited by Hezekiah Branch, Matthew Ebisu, and Michael LoTurco
public class Agent extends SupermarketComponentImpl
{
// Class constructor
public Agent()
{
super();
shouldRunExecutionLoop = true;
log.info("In Agent constructor.");
Goal plan = new Goal(PLAN, NOWHERE, PLAN);
goals.add(plan);
}
// Goal States
static String PLAN = "plan";
static double[] NOWHERE = {-1, -1};
Boolean has_paid = false;
double[] drop_location = NOWHERE;
int drop_direction = -1;
int my_cart_index = -1;
int movementPhase = 0;
// Author-defined boolean variable
boolean firsttime = true;
ArrayList<Goal> goals = new ArrayList<Goal>();
// Function: grabCartGoNorth
// Purpose: Move agent to cart area and bring
// it up back north to register area
// Input: An observation state (i.e. Observation)
// Returns: None (i.e. void)
// Effect(s): External timing, infinite looping
// Author: Branch, H.
protected Boolean grabCartGoNorth(Observation obs)
{
// Stop agent from going south and prevent
// a possible collision due to cases where:
// 1. Player can interact with cart
// 2. Player does not have a cart
// Effect(s): If #2 is not checked, endless #1.
// Executed every 100ms externally.
if(!goals.get(0).name.equals("cart_return")){
return false;
}
if (obs.cartReturns[0].canInteract(obs.players[0]) && obs.players[0].curr_cart != 0) {
// nop();
// toggleShoppingCart();
interactWithObject(); //changed from interactWithObject()
goals.remove(0);
my_cart_index = obs.players[0].curr_cart;
// nop();
return true;
// Case where agent has obtained a cart
// and needs to go north
// } else if (obs.players[0].curr_cart != -1) {
// // Prevent endless collisions with an
// // infinite loop of no movement here
// // * Feels unethical to stop agent
// // movement infinitely like this :( *
// // if (obs.players[0].position[1] < 13) {
// // while (true) {
// // nop(); // Stop agent movement
// // }
// // }
// // // Go up to the register
// // goNorth();
// return false;
// // Case where agent has no cart
// // Starting point of agent movement
} else {
// Go down to the cart area
goSouth();
return true;
}
}
// Function: noCollision
// Purpose: Avoid colliding into known
// Interactive Objects for movement
// Input: An observation state (i.e. Observation)
// Returns: Boolean
// Effect(s): External timing
// Complexity: Linear time complexity, constant space
// Notes: <Hezekiah> There's probably a FAR better way of
// doing this but it is what it is
// Author: Branch, H.
protected boolean noCollision(Observation obs) {
// Set boolean to pass test cases
boolean success = true;
// Check for shelf collisions
for (int i = 0; i < obs.shelves.length; i++) {
if (obs.shelves[i].canInteract(obs.players[0])) {
success = false;
return success;
}
}
// Check for counter collisions
for (int i = 0; i < obs.counters.length; i++) {
if (obs.counters[i].canInteract(obs.players[0])) {
success = false;
return success;
}
}
// Check for register collisions
for (int i = 0; i < obs.registers.length; i++) {
if (obs.registers[i].canInteract(obs.players[0])) {
success = false;
return success;
}
}
// Check for cart return collisions
for (int i = 0; i < obs.cartReturns.length; i++) {
if (obs.cartReturns[i].canInteract(obs.players[0])) {
success = false;
return success;
}
}
// Check for cart collisions
for (int i = 0; i < obs.carts.length; i++) {
if (obs.carts[i].canInteract(obs.players[0])) {
success = false;
return success;
}
}
return success;
}
// Author: LoTurco, M., Branch, H.
protected boolean withinMarginOfLocation(double[] player_pos, double loc_x, double loc_y, double relative_error){
if (Math.abs(player_pos[0] - loc_x) < relative_error
&& Math.abs(player_pos[1] - loc_y) < relative_error) {
return true;
}
return false;
}
// Author: LoTurco, M.
protected boolean inAisle(Observation obs, Goal goal){
double curr_x = obs.players[0].position[0];
double curr_y = obs.players[0].position[1];
double goal_x = goal.position[0];
double goal_y = goal.position[1];
double margin = .5;
double offset = 1.5;
double y_north_bound = goal_y + offset - margin;
double y_south_bound = goal_y + offset + margin;
if (curr_y > y_north_bound && curr_y < y_south_bound){
return true;
}
return false;
}
// Author: LoTurco, M.
protected boolean moveToShelf(Observation obs, Goal goal){
double curr_x = obs.players[0].position[0];
double curr_y = obs.players[0].position[1];
double goal_x = goal.position[0];
double goal_y = goal.position[1];
double x_offset = 1;
double y_offset = 2;
if(inAisle(obs, goal)){
if(curr_x < (goal_x + x_offset)){
goEast();
return true;
} else {
goWest();
return true;
}
} else {// We are not in correct aisle
// If we are in a hub we can move to correct Y
if((obs.inAisleHub(0) && curr_x > 4.0 ) || obs.inRearAisleHub(0)){
if(curr_y < goal_y + y_offset){
goSouth();
return true;
} else {
goNorth();
return true;
}
} else {
// Not in an aisle hub and not in correct aisle just go east (towards the back hub)
goEast();
return true;
}
}
}
// Author: LoTurco, M.
protected boolean moveToCounter(Observation obs, Goal goal){
double curr_x = obs.players[0].position[0];
double curr_y = obs.players[0].position[1];
double goal_x = goal.position[0];
double goal_y = goal.position[1];
double x_offset = 1;
double y_offset = 1;
if((obs.inAisleHub(0) && curr_x > 4.0 ) || obs.inRearAisleHub(0)){
if(curr_y < goal_y + y_offset){
goSouth();
return true;
} else {
goNorth();
return true;
}
} else {
// Not in an aisle hub and not in correct aisle just go east (towards the back hub)
goEast();
return true;
}
// }
}
// Author: LoTurco, M.
protected boolean moveToRegister(Observation obs, Goal goal){
double curr_x = obs.players[0].position[0];
double curr_y = obs.players[0].position[1];
double goal_x = goal.position[0];
double goal_y = goal.position[1];
double x_offset = 1;
double y_offset = 1;
if(curr_x < 3.5 && curr_x > 3.4 ){
if(curr_y < goal_y + y_offset){
goSouth();
return true;
} else {
goNorth();
return true;
}
} else {
// Not in an aisle hub and not in correct aisle just go west (towards the front of store)
if(obs.inRearAisleHub(0) && !obs.aboveAisle(0, 1)){
goNorth();
return true;
}
goWest();
return true;
}
// }
}
// Author LoTurco, M
protected boolean moveToExit(Observation obs, Goal goal){
double curr_x = obs.players[0].position[0];
double curr_y = obs.players[0].position[1];
double goal_x = goal.position[0];
double goal_y = goal.position[1];
double x_offset = 1;
double y_offset = 1;
if(curr_y < 7.5){
goSouth();
return true;
} else {
// Not in an aisle hub and not in correct aisle just go west (towards the front of store)
goWest();
return true;
}
// }
}
// Function: moveToXY
// Purpose: Move Agent from current location to target location (target_x, target_y)
// Input: Current Observation, target x, target y
// Effects: chooses and moves in a direction (unless movement not possible/valid)
// Returns: if a movement option has been chosen
// Author: LoTurco, M., Branch, H.
protected boolean moveToGoal(Observation obs, Goal goal){
double curr_x = obs.players[0].position[0];
double curr_y = obs.players[0].position[1];
double goal_x = goal.position[0];
double goal_y = goal.position[1];
double x_offset = 1;
double y_offset = 2;
// TODO?
// Check if we in 'range' if so return false This might not be needed if interact comes first?
if(goal.type.equals("shelf")){
return moveToShelf(obs, goal);
} else if (goal.type.equals("counter")){
return moveToCounter(obs, goal);
} else if (goal.type.equals("register")){
return moveToRegister(obs, goal);
} else if(goal.type.equals("leave")){
return moveToExit(obs, goal);
}
// Check if are in correct aisle if so go east/west based on x
return false;
}
// Function: returnToXY
// Purpose: Move agent from current location to parametized target (X, Y)
// Input: An observation state (i.e. Observation)
// Position X of intended coordinate (X, Y) as type double
// Position Y of intended coordinate (X, Y) as type double
// Returns: Boolean
// Effect(s): External timing, assumes agent does NOT have a cart
// Author: Branch, H.
// protected boolean returnToXY(Observation obs, double target_x, double target_y)
// {
// // Initialze starter variables for movement
// double agent_current_x_coord = obs.players[0].position[0];
// double agent_current_y_coord = obs.players[0].position[1];
// final double relative_error = 0.3;
// final double x_lower_bound = 3.9;
// final double x_upper_bound = 15;
// // Check if agent has arrived at intended position
// // if (Math.abs(agent_current_x_coord - target_x) < relative_error
// // && Math.abs(agent_current_y_coord - target_y) < relative_error) {
// if(withinMarginOfLocation(obs.players[0].position, target_x, target_y, relative_error)){
// nop();
// System.out.println("Agent returned to target location (X, Y): "
// + "(" + target_x + ", " + target_y + ").");
// return true;
// }
// // Otherwise, return agent to location
// if (agent_current_x_coord < x_lower_bound) {
// System.out.println("In edgecase");
// goEast();
// goEast();
// goNorth();
// return false;
// }
// // Move vertically toward target coordinate
// // Check if any obstacles are blocking path on Y-axis
// double y_stop = Math.abs(agent_current_y_coord - target_y);
// // Orient agent to face the correct Y-axis direction before moving
// if (agent_current_y_coord > target_y && obs.players[0].direction == 1) {
// goNorth(); return false;
// } else if (agent_current_y_coord < target_y && obs.players[0].direction == 0) {
// goSouth(); return false;
// }
// // If no collision possible in the Y-axis, start returning to location
// // Move vertically toward goal position (0: north, 1: south)
// if (y_stop > relative_error && obs.players[0].direction == 3) {
// // Ensure movement adjustment doesn't run endlessly
// // by bringing agent to the outside LEFT of the aisle
// if (agent_current_x_coord > x_lower_bound) {
// goWest();
// }
// } else if (y_stop > relative_error && obs.players[0].direction == 4) {
// // Ensure movement adjustment doesn't run endlessly
// // by bringing agent to the outside RIGHT of the aisle
// if (agent_current_x_coord < x_upper_bound) {
// goEast();
// }
// } else if (y_stop > relative_error && obs.players[0].direction == 0){
// // Send agent north toward goal if goal is in the north direction
// goNorth();
// } else if (y_stop > relative_error && obs.players[0].direction == 1) {
// // Send agent south toward goal if goal is in the south direction
// goSouth();
// } else {
// // If object between current position and vertical position of target,
// // (e.g. aisle or cart blocking path to target coordinate)
// // move to open area, move to Y target, and adjust on X
// double x_stop = Math.abs(obs.players[0].position[0] - target_x);
// // If no collision possible on the X-axis, start returning to location
// if (x_stop > relative_error) {
// // Move horiztonally toward goal position (2 : east, 3: west)
// System.out.println("Distance Error: " + x_stop);
// if (agent_current_x_coord < target_x) {
// goEast();
// } else if (agent_current_x_coord > target_x) {
// goWest();
// }
// }
// }
// // Will return false if agent not currently at target location
// // and 'return false' is at the end of the function call
// // since this function is being called in a time loop
// // and we want to return to multiple locations in a queue.
// System.out.println("Agent still traveling to target location.");
// return false;
// }
// Function: agentInteraction
// Purpose: Interaction Layer (Subsumption Architecture)
// Grab the item (if location has any available).
// Add item to cart (or basket if being used).
// Mark location as visited (shelf or counter).
// Continue following path.
// Input: An observation state (i.e. Observation)
// Position X of intended goal InteractiveObject (shelf, counter, etc.)
// Position Y of intended goal InteractiveObject (shelf, counter, etc.)
// Returns: None (i.e. void)
// Effect(s): External timing, infinite looping, assumes agent has cart when called
// Author: Branch, H.
// protected void agentInteraction(Observation obs, double target_x, double target_y)
// {
// // Get the agent's currrent location so we can return
// // back to that spot once we get what we need here
// // and continue along intended path from movement layer
// double agent_start_x = obs.players[0].position[0];
// double agent_start_y = obs.players[0].position[1];
// // Handle interacting with cart for grocery shopping
// if (obs.atCartReturn(0)) {
// // Case where path is cart return and agent has NOT obtained a cart
// // and needs to interact with cart return to get a cart
// // to begin securing items from the shopping list.
// grabCartGoNorth(obs);
// goNorth();
// return;
// } else if (obs.players[0].curr_cart == 0 && obs.atCartReturn(0) == false) {
// // Case where agent has shopping cart in-hand
// // and needs to let it go to move to the shelf
// // and interact to get items off shopping list.
// // Get the agent's cart's currrent location so we can return
// // back to that spot once we get what we need here
// // and continue along intended path from movement layer
// double agent_cart_start_x = obs.carts[obs.players[0].curr_cart].position[0];
// double agent_cart_start_y = obs.carts[obs.players[0].curr_cart].position[1];
// // Unhand the shopping cart
// toggleShoppingCart();
// // Assuming agent is now at the correct shelf/counter/location
// // and facing the shelf, move forward toward the shelf
// goNorth();
// while (obs.players[0].position[1] < target_y) {
// goNorth();
// }
// interactWithObject(); // Now holding the item in hand.
// goals.remove(0); // Remove goal from list
// // Return to cart location at Line 90 & 91 and place item in cart
// returnToXY(obs, target_x, target_y);
// interactWithObject(); // Put item from hand into cart
// // Return to original start position at Line 84 & 85
// // to facilitate movement layer and resume A* path-finding
// returnToXY(obs, agent_start_x, agent_start_y);
// toggleShoppingCart(); // Grab cart again for more item grabs
// }
// }
protected void planGoals(Observation obs)
{
if(goals.size() > 0 && goals.get(0).name == PLAN){
goals.remove(0); // Drop the initial Plan goal
addGoal("cart_return", obs.cartReturns[0].position, "cart_return");
// plan aisle items
for(Observation.Shelf shelf: obs.shelves){
if(Arrays.asList(obs.players[0].shopping_list).contains(shelf.food)
&& !inGoals(shelf.food)
){
addGoal(shelf.food, shelf.position, "shelf");
}
}
// plan counter items
for(Observation.Counter counter: obs.counters){
if(Arrays.asList(obs.players[0].shopping_list).contains(counter.food)
&& !inGoals(counter.food)){
addGoal(counter.food, counter.position, "counter");
}
}
// sort goals, comparison of goals for sorting handled by Goal.java comparison.
Collections.sort(goals);
// choose a register default to first register
Observation.Register chosenRegister = obs.registers[0];
addGoal("register", chosenRegister.position, "register");
addGoal("leave", NOWHERE, "leave");
}
}
// Note, should only be used to sort goals when only food items (counters and shelves) are in goals
// Author: LoTurco, M.
protected void addGoal(String name, double[] position, String type){
Goal newGoal = new Goal(name, position, type);
goals.add(newGoal);
}
// Checks if a goal has been added for a give shopping list item
// Author: LoTurco, M.
protected boolean inGoals(String foodItem){
for(Goal goal: goals){
if(goal.name.equals(foodItem)){
return true;
}
}
return false;
}
// Helper aisle function
// Return the aisle number that the player is currently in
// Author: Branch, H.
protected int getCurrentAisle(Observation obs, int playerIndex) {
int current = -1;
for (int i = 0; i < obs.shelves.length; i++) {
// System.out.println("Food at shelf: " + i + " " + obs.shelves[i].food);
// System.out.println("At position: X: " + obs.shelves[i].position[0] + " , Y: " + obs.shelves[i].position[1]);
//if (obs.belowAisle(playerIndex, i) == obs.aboveAisle(playerIndex, i + 1)) {
//current = i;
//}
}
//System.out.println("Food at current shelf: " + obs.shelves[current].food);
return current;
}
// subsumption architecture layer
// Author: LoTurco, M.
protected void subsumption(Observation obs)
{
Boolean actionChosen = false;
// Inhibit and exhibit layers
planGoals(obs);
actionChosen = interactWithGoal(obs);
if(!actionChosen){
actionChosen = grabCartGoNorth(obs);
}
if(!actionChosen){
actionChosen = moveToGoal(obs, goals.get(0));
}
}
// Purpose: returns true if in the correct location to begin interaction behavior with the goal.
// Author LoTurco, M
protected boolean inInteractRange(Observation obs, Goal goal){
double curr_x = obs.players[0].position[0];
double curr_y = obs.players[0].position[1];
double goal_x = goal.position[0];
double goal_y = goal.position[1];
double offset = 1;
double margin = .2;
if(goal.type.equals("shelf") &&
curr_x > (goal_x + offset - margin) &&
curr_x < (goal_x + offset + margin) &&
inAisle(obs, goal)){
return true;
} else if(goal.type.equals("counter") &&
curr_y > (goal_y + offset - margin) &&
curr_y < (goal_y + offset + margin)){
return true;
} else if(goal.type.equals("register") &&
curr_y > (goal_y + offset - margin) &&
curr_y < (goal_y + offset + margin)){
return true;
}
return false;
}
// Checks goal type and begins interaction.
// Author LoTurco, M
protected boolean interactWithGoal(Observation obs){
Goal goal = goals.get(0);
if(inInteractRange(obs, goal)){
// withinMarginOfLocation(obs.players[0].position, goal.position[0], goal.position[1], 0.4)){
if(goal.type.equals("shelf")){
return interactWithShelf(obs);
}
if(goal.type.equals("counter")){
return interactWithCounter(obs);
}
if(goal.type.equals("register")){
return interactWithRegister(obs);
}
}
return false;
}
// Author LoTurco, M. and Ebisu, M.
protected boolean interactWithRegister(Observation obs){
//System.out.println("ready to interact with register");
//System.out.pritnln(obs.registers.)
//In it's basic form, interactWithRegister needs do the following:
//1. toggleShoppingCart() //Drop shopping cart
//2. goNorth() //Go up to where register is
//3. interactWithObject() //interact with object is all that is needed in order to interact with register to pay for all items at once
//4. returnToXY() //Return to cart location
//5. toggleShoppingCart() //Repick up Cart
//The function assumes that the goals are
// System.out.println("starting IWR");
//MOVEMENT: Agent and Cart need to be right next to counter in order to pay
Boolean holding_cart = obs.players[0].curr_cart != -1;
Boolean can_interact_with_register = obs.registers[0].canInteract(obs.players[0]); //register's index is currently hardcoded
// Boolean dropped_cart = false;
if(holding_cart){
my_cart_index = obs.players[0].curr_cart;
// Let go of cart and save location
drop_location[0] = obs.players[0].position[0];
drop_location[1] = obs.players[0].position[1];
drop_direction = obs.players[0].direction;
toggleShoppingCart();
// dropped_cart = true;
return true;
}
if(!has_paid){
if(can_interact_with_register){
interactWithObject();
interactWithObject();
has_paid = true;
return true;
} else {
goWest();
return true;
}
} else {
if(obs.players[0].position[0] == drop_location[0]
&& obs.players[0].position[1] == drop_location[1]){
if(drop_direction == 0){
drop_direction = -1;
goNorth();
}
if(drop_direction == 1){
drop_direction = -1;
goSouth();
}
toggleShoppingCart();
goals.remove(0);
return true;
} else {
goEast();
return true;
}
}
}
// Author LoTurco, M
protected int findShelf(Observation obs){
for(int i = 0; i < obs.shelves.length; i++){
if(obs.shelves[i].food.equals(goals.get(0).name)
&& obs.shelves[i].position[0] == goals.get(0).position[0]
&& obs.shelves[i].position[1] == goals.get(0).position[1]){
return i;
}
}
return -1;
}
// Author LoTurco, M
protected boolean interactWithShelf(Observation obs){
Boolean holding_cart = obs.players[0].curr_cart != -1;
Boolean holding_food = obs.players[0].holding_food != null;
int shelf_index = findShelf(obs);
Boolean can_interact_with_proper_shelf = obs.shelves[shelf_index].canInteract(obs.players[0]);
if(holding_cart){
my_cart_index = obs.players[0].curr_cart;
// Let go of cart
drop_location[0] = obs.players[0].position[0];
drop_location[1] = obs.players[0].position[1];
drop_direction = obs.players[0].direction;
toggleShoppingCart();
return true;
}
// can interact with shelf and not holding food and
if( can_interact_with_proper_shelf && !holding_food){
// interact with shelf and take food
interactWithObject();
return true;
} else if(!holding_food){
goNorth();
return true;
} else {
if(obs.players[0].position[0] == drop_location[0]
&& obs.players[0].position[1] == drop_location[1]){
if(drop_direction == 2){
drop_direction = -1;
goEast();
}
if(drop_direction == 3){
drop_direction = -1;
goWest();
}
interactWithObject();
interactWithObject();
toggleShoppingCart();
goals.remove(0);
return true;
}
else{
goSouth();
return true;
}
}
}
// Author LoTurco, M
protected int findCounter(Observation obs){
for(int i = 0; i < obs.counters.length; i++){
// System.out.println(obs.shelves[i].position[0].equals(goals.get(0).position)+ " "
// + obs.shelves[i].position[0] + " " + obs.shelves[i].position[1]
// + goals.get(0).position[0] + " " + goals.get(0).position[1]);
//+ " " + obs.shelves[i].position.equals(goals.get(0).position));
if(obs.counters[i].food.equals(goals.get(0).name)
&& obs.counters[i].position[0] == goals.get(0).position[0]
&& obs.counters[i].position[1] == goals.get(0).position[1]){
return i;
}
}
return -1;
}
// Author LoTurco, M
protected boolean interactWithCounter(Observation obs){
// System.out.println("starting IWS");
Boolean holding_cart = obs.players[0].curr_cart != -1;
Boolean holding_food = obs.players[0].holding_food != null;
int counter_index = findCounter(obs);
Boolean can_interact_with_proper_counter = obs.counters[counter_index].canInteract(obs.players[0]);
if(holding_cart){
my_cart_index = obs.players[0].curr_cart;
// Let go of cart
drop_location[0] = obs.players[0].position[0];
drop_location[1] = obs.players[0].position[1];
drop_direction = obs.players[0].direction;
toggleShoppingCart();
return true;
}
// can interact with counter and not holding food and
if(can_interact_with_proper_counter && !holding_food){
// interact with counter and take food
interactWithObject();
return true;
} else if(!holding_food){
goEast();
return true;
} else {
if(obs.players[0].position[0] == drop_location[0]
&& obs.players[0].position[1] == drop_location[1]){
if(drop_direction == 0){
drop_direction = -1;
goNorth();
}
if(drop_direction == 1){
drop_direction = -1;
goSouth();
}
interactWithObject();
interactWithObject();
toggleShoppingCart();
goals.remove(0);
return true;
}
else{
goWest();
return true;
}
}
}
// Author-defined execution loop
// Modifies agent state every 100ms
@Override
protected void executionLoop()
{
// this is called every 100ms
// put your code in here
Observation obs = getLastObservation();
// System.out.println(obs.players.length + " players");
// System.out.println(obs.carts.length + " carts");
// System.out.println(obs.shelves.length + " shelves");
// System.out.println(obs.counters.length + " counters");
// System.out.println(obs.registers.length + " registers");
// System.out.println(obs.cartReturns.length + " cartReturns");
// print out the shopping list
// System.out.println("Shoppping list: " + Arrays.toString(obs.players[0].shopping_list));
// call function to grab cart and go north
// grabCartGoNorth(obs);
// move agent to specified goal
// System.out.println("Player currently at coordinate (X,Y): (" + obs.players[0].position[0] + ", " + obs.players[0].position[1] + ").");
subsumption(obs);
// interactWithShelf(obs);
firsttime = false;
}
}