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For tiles of animals and other non-standard creatures weapon looks pretty bad. For example monster troll tile has hands on bottom of tile, while weapon is near face.
It can be solved with: tile_weapon_offsets = (<x>,<y> | reset) tile_shield_offsets = (<x>,<y> | reset)
The text was updated successfully, but these errors were encountered:
For tiles of animals and other non-standard creatures weapon looks pretty bad. For example monster troll tile has hands on bottom of tile, while weapon is near face.
It can be solved with:
tile_weapon_offsets = (<x>,<y> | reset)
tile_shield_offsets = (<x>,<y> | reset)
The text was updated successfully, but these errors were encountered: