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Weapon tile coords are wrong #15

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hexophile opened this issue Oct 12, 2015 · 1 comment
Open

Weapon tile coords are wrong #15

hexophile opened this issue Oct 12, 2015 · 1 comment

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@hexophile
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For tiles of animals and other non-standard creatures weapon looks pretty bad. For example monster troll tile has hands on bottom of tile, while weapon is near face.

It can be solved with:
tile_weapon_offsets = (<x>,<y> | reset)
tile_shield_offsets = (<x>,<y> | reset)

@hexophile
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I think we can drop this, this is pretty unrealizable.

EDIT: Or choose tiles that doesn't look bad at all.

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