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Tweak formatting, render trapdoor
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3 files changed

+2
-3
lines changed

3 files changed

+2
-3
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out.png

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src/hexdoc/graphics/render.py

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Original file line numberDiff line numberDiff line change
@@ -217,7 +217,6 @@ def render_block(
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# TODO: rescale??
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if rotation := element.rotation:
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origin = np.array(rotation.origin)
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element_transform *= (
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Matrix44.from_translation(origin)
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* get_rotation_matrix(rotation.eulers)
@@ -229,7 +228,6 @@ def render_block(
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# render each face of the element
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for direction, face in element.faces.items():
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self.uniform("texture0").value = texture_locs[face.texture.lstrip("#")]
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vao = get_face_vao(element, direction, face)
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vao.render(self.face_prog)
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test.py

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@@ -7,8 +7,9 @@
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from hexdoc.minecraft.models.item import ItemModel
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# MODEL_ID = "minecraft:block/oak_log"
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MODEL_ID = "minecraft:block/lectern"
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# MODEL_ID = "minecraft:block/lectern"
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# MODEL_ID = "minecraft:block/oak_stairs"
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MODEL_ID = "minecraft:item/oak_trapdoor"
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# MODEL_ID = "minecraft:block/dropper"
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