forked from hajimehoshi/ebiten
-
Notifications
You must be signed in to change notification settings - Fork 0
/
image.go
869 lines (754 loc) · 25.9 KB
/
image.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"fmt"
"image"
"image/color"
"github.com/hajimehoshi/ebiten/v2/internal/affine"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/mipmap"
)
// panicOnErrorAtImageAt indicates whether (*Image).At panics on an error or not.
// This value is set only on testing.
var panicOnErrorAtImageAt bool
// Image represents a rectangle set of pixels.
// The pixel format is alpha-premultiplied RGBA.
// Image implements image.Image and draw.Image.
type Image struct {
// addr holds self to check copying.
// See strings.Builder for similar examples.
addr *Image
mipmap *mipmap.Mipmap
bounds image.Rectangle
original *Image
screen bool
}
func (i *Image) copyCheck() {
if i.addr != i {
panic("ebiten: illegal use of non-zero Image copied by value")
}
}
// Size returns the size of the image.
func (i *Image) Size() (width, height int) {
s := i.Bounds().Size()
return s.X, s.Y
}
func (i *Image) isDisposed() bool {
return i.mipmap == nil
}
func (i *Image) isSubImage() bool {
return i.original != nil
}
// Clear resets the pixels of the image into 0.
//
// When the image is disposed, Clear does nothing.
func (i *Image) Clear() {
i.Fill(color.Transparent)
}
var (
emptyImage = NewImage(3, 3)
emptySubImage = emptyImage.SubImage(image.Rect(1, 1, 2, 2)).(*Image)
)
func init() {
w, h := emptyImage.Size()
pix := make([]byte, 4*w*h)
for i := range pix {
pix[i] = 0xff
}
// As emptyImage is used at Fill, use ReplacePixels instead.
emptyImage.ReplacePixels(pix)
}
// Fill fills the image with a solid color.
//
// When the image is disposed, Fill does nothing.
func (i *Image) Fill(clr color.Color) {
// Use the original size to cover the entire region (#1691).
// DrawImage automatically clips the rendering region.
orig := i
if i.isSubImage() {
orig = i.original
}
w, h := orig.Size()
op := &DrawImageOptions{}
op.GeoM.Scale(float64(w), float64(h))
op.ColorM.ScaleWithColor(clr)
op.CompositeMode = CompositeModeCopy
i.DrawImage(emptySubImage, op)
}
func canSkipMipmap(geom GeoM, filter driver.Filter) bool {
if filter != driver.FilterLinear {
return true
}
return geom.det2x2() >= 0.999
}
// DrawImageOptions represents options for DrawImage.
type DrawImageOptions struct {
// GeoM is a geometry matrix to draw.
// The default (zero) value is identity, which draws the image at (0, 0).
GeoM GeoM
// ColorM is a color matrix to draw.
// The default (zero) value is identity, which doesn't change any color.
ColorM ColorM
// CompositeMode is a composite mode to draw.
// The default (zero) value is regular alpha blending.
CompositeMode CompositeMode
// Filter is a type of texture filter.
// The default (zero) value is FilterNearest.
Filter Filter
}
// DrawImage draws the given image on the image i.
//
// DrawImage accepts the options. For details, see the document of
// DrawImageOptions.
//
// For drawing, the pixels of the argument image at the time of this call is
// adopted. Even if the argument image is mutated after this call, the drawing
// result is never affected.
//
// When the image i is disposed, DrawImage does nothing.
// When the given image img is disposed, DrawImage panics.
//
// When the given image is as same as i, DrawImage panics.
//
// DrawImage works more efficiently as batches
// when the successive calls of DrawImages satisfy the below conditions:
//
// * All render targets are same (A in A.DrawImage(B, op))
// * Either all ColorM element values are same or all the ColorM have only
// diagonal ('scale') elements
// * If only (*ColorM).Scale is applied to a ColorM, the ColorM has only
// diagonal elements. The other ColorM functions might modify the other
// elements.
// * All CompositeMode values are same
// * All Filter values are same
//
// Even when all the above conditions are satisfied, multiple draw commands can
// be used in really rare cases. Ebiten images usually share an internal
// automatic texture atlas, but when you consume the atlas, or you create a huge
// image, those images cannot be on the same texture atlas. In this case, draw
// commands are separated.
// Another case is when you use an offscreen as a render source. An offscreen
// doesn't share the texture atlas with high probability.
//
// For more performance tips, see https://ebiten.org/documents/performancetips.html
func (i *Image) DrawImage(img *Image, options *DrawImageOptions) {
i.copyCheck()
if img.isDisposed() {
panic("ebiten: the given image to DrawImage must not be disposed")
}
if i.isDisposed() {
return
}
dstBounds := i.Bounds()
dstRegion := driver.Region{
X: float32(dstBounds.Min.X),
Y: float32(dstBounds.Min.Y),
Width: float32(dstBounds.Dx()),
Height: float32(dstBounds.Dy()),
}
// Calculate vertices before locking because the user can do anything in
// options.ImageParts interface without deadlock (e.g. Call Image functions).
if options == nil {
options = &DrawImageOptions{}
}
bounds := img.Bounds()
mode := driver.CompositeMode(options.CompositeMode)
filter := driver.Filter(options.Filter)
a, b, c, d, tx, ty := options.GeoM.elements32()
sx0 := float32(bounds.Min.X)
sy0 := float32(bounds.Min.Y)
sx1 := float32(bounds.Max.X)
sy1 := float32(bounds.Max.Y)
vs := graphics.QuadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, 1, 1, 1, 1)
is := graphics.QuadIndices()
srcs := [graphics.ShaderImageNum]*mipmap.Mipmap{img.mipmap}
i.mipmap.DrawTriangles(srcs, vs, is, options.ColorM.affineColorM(), mode, filter, driver.AddressUnsafe, dstRegion, driver.Region{}, [graphics.ShaderImageNum - 1][2]float32{}, nil, nil, false, canSkipMipmap(options.GeoM, filter))
}
// Vertex represents a vertex passed to DrawTriangles.
type Vertex struct {
// DstX and DstY represents a point on a destination image.
DstX float32
DstY float32
// SrcX and SrcY represents a point on a source image.
// Be careful that SrcX/SrcY coordinates are on the image's bounds.
// This means that a left-upper point of a sub-image might not be (0, 0).
SrcX float32
SrcY float32
// ColorR/ColorG/ColorB/ColorA represents color scaling values.
// 1 means the original source image color is used.
// 0 means a transparent color is used.
ColorR float32
ColorG float32
ColorB float32
ColorA float32
}
// Address represents a sampler address mode.
type Address int
const (
// AddressUnsafe means there is no guarantee when the texture coodinates are out of range.
AddressUnsafe Address = Address(driver.AddressUnsafe)
// AddressClampToZero means that out-of-range texture coordinates return 0 (transparent).
AddressClampToZero Address = Address(driver.AddressClampToZero)
// AddressRepeat means that texture coordinates wrap to the other side of the texture.
AddressRepeat Address = Address(driver.AddressRepeat)
)
// FillRule is the rule whether an overlapped region is rendered with DrawTriangles(Shader).
type FillRule int
const (
// FillAll indicates all the triangles are rendered regardless of overlaps.
FillAll FillRule = iota
// EvenOdd means that triangles are rendered based on the even-odd rule.
// If and only if the number of overlappings is odd, the region is rendered.
EvenOdd
)
// DrawTrianglesOptions represents options for DrawTriangles.
type DrawTrianglesOptions struct {
// ColorM is a color matrix to draw.
// The default (zero) value is identity, which doesn't change any color.
// ColorM is applied before vertex color scale is applied.
//
// If Shader is not nil, ColorM is ignored.
ColorM ColorM
// CompositeMode is a composite mode to draw.
// The default (zero) value is regular alpha blending.
CompositeMode CompositeMode
// Filter is a type of texture filter.
// The default (zero) value is FilterNearest.
Filter Filter
// Address is a sampler address mode.
// The default (zero) value is AddressUnsafe.
Address Address
// FillRule indicates the rule how an overlapped region is rendered.
//
// The rule EvenOdd is useful when you want to render a complex polygon.
// A complex polygon is a non-convex polygon like a concave polygon, a polygon with holes, or a self-intersecting polygon.
// See examples/vector for actual usages.
//
// The default (zero) value is FillAll.
FillRule FillRule
}
// MaxIndicesNum is the maximum number of indices for DrawTriangles.
const MaxIndicesNum = graphics.IndicesNum
// DrawTriangles draws triangles with the specified vertices and their indices.
//
// If len(indices) is not multiple of 3, DrawTriangles panics.
//
// If len(indices) is more than MaxIndicesNum, DrawTriangles panics.
//
// The rule in which DrawTriangles works effectively is same as DrawImage's.
//
// When the given image is disposed, DrawTriangles panics.
//
// When the image i is disposed, DrawTriangles does nothing.
func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
i.copyCheck()
if img != nil && img.isDisposed() {
panic("ebiten: the given image to DrawTriangles must not be disposed")
}
if i.isDisposed() {
return
}
if len(indices)%3 != 0 {
panic("ebiten: len(indices) % 3 must be 0")
}
if len(indices) > MaxIndicesNum {
panic("ebiten: len(indices) must be <= MaxIndicesNum")
}
// TODO: Check the maximum value of indices and len(vertices)?
dstBounds := i.Bounds()
dstRegion := driver.Region{
X: float32(dstBounds.Min.X),
Y: float32(dstBounds.Min.Y),
Width: float32(dstBounds.Dx()),
Height: float32(dstBounds.Dy()),
}
if options == nil {
options = &DrawTrianglesOptions{}
}
mode := driver.CompositeMode(options.CompositeMode)
address := driver.Address(options.Address)
var sr driver.Region
if address != driver.AddressUnsafe {
b := img.Bounds()
sr = driver.Region{
X: float32(b.Min.X),
Y: float32(b.Min.Y),
Width: float32(b.Dx()),
Height: float32(b.Dy()),
}
}
filter := driver.Filter(options.Filter)
vs := graphics.Vertices(len(vertices))
for i, v := range vertices {
vs[i*graphics.VertexFloatNum] = v.DstX
vs[i*graphics.VertexFloatNum+1] = v.DstY
vs[i*graphics.VertexFloatNum+2] = v.SrcX
vs[i*graphics.VertexFloatNum+3] = v.SrcY
vs[i*graphics.VertexFloatNum+4] = v.ColorR
vs[i*graphics.VertexFloatNum+5] = v.ColorG
vs[i*graphics.VertexFloatNum+6] = v.ColorB
vs[i*graphics.VertexFloatNum+7] = v.ColorA
}
is := make([]uint16, len(indices))
copy(is, indices)
srcs := [graphics.ShaderImageNum]*mipmap.Mipmap{img.mipmap}
i.mipmap.DrawTriangles(srcs, vs, is, options.ColorM.affineColorM(), mode, filter, address, dstRegion, sr, [graphics.ShaderImageNum - 1][2]float32{}, nil, nil, options.FillRule == EvenOdd, false)
}
// DrawTrianglesShaderOptions represents options for DrawTrianglesShader.
//
// This API is experimental.
type DrawTrianglesShaderOptions struct {
// CompositeMode is a composite mode to draw.
// The default (zero) value is regular alpha blending.
CompositeMode CompositeMode
// Uniforms is a set of uniform variables for the shader.
// The keys are the names of the uniform variables.
// The values must be float or []float.
// If the uniform variable type is an array, a vector or a matrix,
// you have to specify linearly flattened values as a slice.
// For example, if the uniform variable type is [4]vec4, the number of the slice values will be 16.
Uniforms map[string]interface{}
// Images is a set of the source images.
// All the image must be the same size.
Images [4]*Image
// FillRule indicates the rule how an overlapped region is rendered.
//
// The rule EvenOdd is useful when you want to render a complex polygon.
// A complex polygon is a non-convex polygon like a concave polygon, a polygon with holes, or a self-intersecting polygon.
// See examples/vector for actual usages.
//
// The default (zero) value is FillAll.
FillRule FillRule
}
func init() {
var op DrawTrianglesShaderOptions
if got, want := len(op.Images), graphics.ShaderImageNum; got != want {
panic(fmt.Sprintf("ebiten: len((DrawTrianglesShaderOptions{}).Images) must be %d but %d", want, got))
}
}
// DrawTrianglesShader draws triangles with the specified vertices and their indices with the specified shader.
//
// For the details about the shader, see https://ebiten.org/documents/shader.html.
//
// If len(indices) is not multiple of 3, DrawTrianglesShader panics.
//
// If len(indices) is more than MaxIndicesNum, DrawTrianglesShader panics.
//
// When a specified image is non-nil and is disposed, DrawTrianglesShader panics.
//
// When the image i is disposed, DrawTrianglesShader does nothing.
//
// This API is experimental.
func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader *Shader, options *DrawTrianglesShaderOptions) {
i.copyCheck()
if i.isDisposed() {
return
}
if len(indices)%3 != 0 {
panic("ebiten: len(indices) % 3 must be 0")
}
if len(indices) > MaxIndicesNum {
panic("ebiten: len(indices) must be <= MaxIndicesNum")
}
// TODO: Check the maximum value of indices and len(vertices)?
dstBounds := i.Bounds()
dstRegion := driver.Region{
X: float32(dstBounds.Min.X),
Y: float32(dstBounds.Min.Y),
Width: float32(dstBounds.Dx()),
Height: float32(dstBounds.Dy()),
}
if options == nil {
options = &DrawTrianglesShaderOptions{}
}
mode := driver.CompositeMode(options.CompositeMode)
vs := graphics.Vertices(len(vertices))
for i, v := range vertices {
vs[i*graphics.VertexFloatNum] = v.DstX
vs[i*graphics.VertexFloatNum+1] = v.DstY
vs[i*graphics.VertexFloatNum+2] = v.SrcX
vs[i*graphics.VertexFloatNum+3] = v.SrcY
vs[i*graphics.VertexFloatNum+4] = v.ColorR
vs[i*graphics.VertexFloatNum+5] = v.ColorG
vs[i*graphics.VertexFloatNum+6] = v.ColorB
vs[i*graphics.VertexFloatNum+7] = v.ColorA
}
is := make([]uint16, len(indices))
copy(is, indices)
var imgs [graphics.ShaderImageNum]*mipmap.Mipmap
var imgw, imgh int
for i, img := range options.Images {
if img == nil {
continue
}
if img.isDisposed() {
panic("ebiten: the given image to DrawTrianglesShader must not be disposed")
}
if i == 0 {
imgw, imgh = img.Size()
} else {
// TODO: Check imgw > 0 && imgh > 0
if w, h := img.Size(); imgw != w || imgh != h {
panic("ebiten: all the source images must be the same size with the rectangle")
}
}
imgs[i] = img.mipmap
}
var sx, sy float32
if options.Images[0] != nil {
b := options.Images[0].Bounds()
sx = float32(b.Min.X)
sy = float32(b.Min.Y)
}
var sr driver.Region
if img := options.Images[0]; img != nil {
b := img.Bounds()
sr = driver.Region{
X: float32(b.Min.X),
Y: float32(b.Min.Y),
Width: float32(b.Dx()),
Height: float32(b.Dy()),
}
}
var offsets [graphics.ShaderImageNum - 1][2]float32
for i, img := range options.Images[1:] {
if img == nil {
continue
}
b := img.Bounds()
offsets[i][0] = -sx + float32(b.Min.X)
offsets[i][1] = -sy + float32(b.Min.Y)
}
us := shader.convertUniforms(options.Uniforms)
i.mipmap.DrawTriangles(imgs, vs, is, affine.ColorMIdentity{}, mode, driver.FilterNearest, driver.AddressUnsafe, dstRegion, sr, offsets, shader.shader, us, options.FillRule == EvenOdd, false)
}
// DrawRectShaderOptions represents options for DrawRectShader.
//
// This API is experimental.
type DrawRectShaderOptions struct {
// GeoM is a geometry matrix to draw.
// The default (zero) value is identity, which draws the rectangle at (0, 0).
GeoM GeoM
// CompositeMode is a composite mode to draw.
// The default (zero) value is regular alpha blending.
CompositeMode CompositeMode
// Uniforms is a set of uniform variables for the shader.
// The keys are the names of the uniform variables.
// The values must be float or []float.
// If the uniform variable type is an array, a vector or a matrix,
// you have to specify linearly flattened values as a slice.
// For example, if the uniform variable type is [4]vec4, the number of the slice values will be 16.
Uniforms map[string]interface{}
// Images is a set of the source images.
// All the image must be the same size with the rectangle.
Images [4]*Image
}
func init() {
var op DrawRectShaderOptions
if got, want := len(op.Images), graphics.ShaderImageNum; got != want {
panic(fmt.Sprintf("ebiten: len((DrawRectShaderOptions{}).Images) must be %d but %d", want, got))
}
}
// DrawRectShader draws a rectangle with the specified width and height with the specified shader.
//
// For the details about the shader, see https://ebiten.org/documents/shader.html.
//
// When one of the specified image is non-nil and is disposed, DrawRectShader panics.
//
// When the image i is disposed, DrawRectShader does nothing.
//
// This API is experimental.
func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawRectShaderOptions) {
i.copyCheck()
if i.isDisposed() {
return
}
dstBounds := i.Bounds()
dstRegion := driver.Region{
X: float32(dstBounds.Min.X),
Y: float32(dstBounds.Min.Y),
Width: float32(dstBounds.Dx()),
Height: float32(dstBounds.Dy()),
}
if options == nil {
options = &DrawRectShaderOptions{}
}
mode := driver.CompositeMode(options.CompositeMode)
var imgs [graphics.ShaderImageNum]*mipmap.Mipmap
for i, img := range options.Images {
if img == nil {
continue
}
if img.isDisposed() {
panic("ebiten: the given image to DrawRectShader must not be disposed")
}
if w, h := img.Size(); width != w || height != h {
panic("ebiten: all the source images must be the same size with the rectangle")
}
imgs[i] = img.mipmap
}
var sx, sy float32
if options.Images[0] != nil {
b := options.Images[0].Bounds()
sx = float32(b.Min.X)
sy = float32(b.Min.Y)
}
a, b, c, d, tx, ty := options.GeoM.elements32()
vs := graphics.QuadVertices(sx, sy, sx+float32(width), sy+float32(height), a, b, c, d, tx, ty, 1, 1, 1, 1)
is := graphics.QuadIndices()
var sr driver.Region
if img := options.Images[0]; img != nil {
b := img.Bounds()
sr = driver.Region{
X: float32(b.Min.X),
Y: float32(b.Min.Y),
Width: float32(b.Dx()),
Height: float32(b.Dy()),
}
}
var offsets [graphics.ShaderImageNum - 1][2]float32
for i, img := range options.Images[1:] {
if img == nil {
continue
}
b := img.Bounds()
offsets[i][0] = -sx + float32(b.Min.X)
offsets[i][1] = -sy + float32(b.Min.Y)
}
us := shader.convertUniforms(options.Uniforms)
i.mipmap.DrawTriangles(imgs, vs, is, affine.ColorMIdentity{}, mode, driver.FilterNearest, driver.AddressUnsafe, dstRegion, sr, offsets, shader.shader, us, false, canSkipMipmap(options.GeoM, driver.FilterNearest))
}
// SubImage returns an image representing the portion of the image p visible through r.
// The returned value shares pixels with the original image.
//
// The returned value is always *ebiten.Image.
//
// If the image is disposed, SubImage returns nil.
//
// A sub-image returned by SubImage can be used as a rendering source and a rendering destination.
// If a sub-image is used as a rendering source, the image is used as if it is a small image.
// If a sub-image is used as a rendering destination, the region being rendered is clipped.
func (i *Image) SubImage(r image.Rectangle) image.Image {
i.copyCheck()
if i.isDisposed() {
return nil
}
r = r.Intersect(i.Bounds())
// Need to check Empty explicitly. See the standard image package implementations.
if r.Empty() {
r = image.ZR
}
// Keep the original image's reference not to dispose that by GC.
var orig = i
if i.isSubImage() {
orig = i.original
}
img := &Image{
mipmap: i.mipmap,
bounds: r,
original: orig,
}
img.addr = img
return img
}
// Bounds returns the bounds of the image.
func (i *Image) Bounds() image.Rectangle {
if i.isDisposed() {
panic("ebiten: the image is already disposed")
}
return i.bounds
}
// ColorModel returns the color model of the image.
func (i *Image) ColorModel() color.Model {
return color.RGBAModel
}
// At returns the color of the image at (x, y).
//
// At loads pixels from GPU to system memory if necessary, which means that At can be slow.
//
// At always returns a transparent color if the image is disposed.
//
// Note that an important logic should not rely on values returned by At, since
// the returned values can include very slight differences between some machines.
//
// At can't be called outside the main loop (ebiten.Run's updating function) starts.
func (i *Image) At(x, y int) color.Color {
r, g, b, a := i.at(x, y)
return color.RGBA{r, g, b, a}
}
// RGBA64At implements image.RGBA64Image's RGBA64At.
//
// RGBA64At loads pixels from GPU to system memory if necessary, which means
// that RGBA64At can be slow.
//
// RGBA64At always returns a transparent color if the image is disposed.
//
// Note that an important logic should not rely on values returned by RGBA64At,
// since the returned values can include very slight differences between some machines.
//
// RGBA64At can't be called outside the main loop (ebiten.Run's updating function) starts.
func (i *Image) RGBA64At(x, y int) color.RGBA64 {
r, g, b, a := i.at(x, y)
return color.RGBA64{uint16(r) * 0x101, uint16(g) * 0x101, uint16(b) * 0x101, uint16(a) * 0x101}
}
func (i *Image) at(x, y int) (r, g, b, a uint8) {
if i.isDisposed() {
return 0, 0, 0, 0
}
if !image.Pt(x, y).In(i.Bounds()) {
return 0, 0, 0, 0
}
pix, err := i.mipmap.Pixels(x, y, 1, 1)
if err != nil {
if panicOnErrorAtImageAt {
panic(err)
}
theUIContext.setError(err)
return 0, 0, 0, 0
}
return pix[0], pix[1], pix[2], pix[3]
}
// Set sets the color at (x, y).
//
// Set loads pixels from GPU to system memory if necessary, which means that Set can be slow.
//
// In the current implementation, successive calls of Set invokes loading pixels at most once, so this is efficient.
//
// If the image is disposed, Set does nothing.
func (i *Image) Set(x, y int, clr color.Color) {
i.copyCheck()
if i.isDisposed() {
return
}
if !image.Pt(x, y).In(i.Bounds()) {
return
}
if i.isSubImage() {
i = i.original
}
r, g, b, a := clr.RGBA()
pix := []byte{byte(r >> 8), byte(g >> 8), byte(b >> 8), byte(a >> 8)}
if err := i.mipmap.ReplacePixels(pix, x, y, 1, 1); err != nil {
theUIContext.setError(err)
}
}
// Dispose disposes the image data.
// After disposing, most of image functions do nothing and returns meaningless values.
//
// Calling Dispose is not mandatory. GC automatically collects internal resources that no objects refer to.
// However, calling Dispose explicitly is helpful if memory usage matters.
//
// If the image is a sub-image, Dispose does nothing.
//
// When the image is disposed, Dipose does nothing.
func (i *Image) Dispose() {
i.copyCheck()
if i.isDisposed() {
return
}
if i.isSubImage() {
return
}
i.mipmap.MarkDisposed()
i.mipmap = nil
}
// ReplacePixels replaces the pixels of the image with p.
//
// The given p must represent RGBA pre-multiplied alpha values.
// len(pix) must equal to 4 * (bounds width) * (bounds height).
//
// ReplacePixels works on a sub-image.
//
// When len(pix) is not appropriate, ReplacePixels panics.
//
// When the image is disposed, ReplacePixels does nothing.
func (i *Image) ReplacePixels(pixels []byte) {
i.copyCheck()
if i.isDisposed() {
return
}
r := i.Bounds()
// Do not need to copy pixels here.
// * In internal/mipmap, pixels are copied when necessary.
// * In internal/shareable, pixels are copied to make its paddings.
if err := i.mipmap.ReplacePixels(pixels, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
theUIContext.setError(err)
}
}
// NewImage returns an empty image.
//
// If width or height is less than 1 or more than device-dependent maximum size, NewImage panics.
//
// NewImage should be called only when necessary.
// For example, you should avoid to call NewImage every Update or Draw call.
// Reusing the same image by Clear is much more efficient than creating a new image.
//
// NewImage panics if RunGame already finishes.
func NewImage(width, height int) *Image {
if isRunGameEnded() {
panic(fmt.Sprintf("ebiten: NewImage cannot be called after RunGame finishes"))
}
if width <= 0 {
panic(fmt.Sprintf("ebiten: width at NewImage must be positive but %d", width))
}
if height <= 0 {
panic(fmt.Sprintf("ebiten: height at NewImage must be positive but %d", height))
}
i := &Image{
mipmap: mipmap.New(width, height),
bounds: image.Rect(0, 0, width, height),
}
i.addr = i
return i
}
// NewImageFromImage creates a new image with the given image (source).
//
// If source's width or height is less than 1 or more than device-dependent maximum size, NewImageFromImage panics.
//
// NewImageFromImage should be called only when necessary.
// For example, you should avoid to call NewImageFromImage every Update or Draw call.
// Reusing the same image by Clear is much more efficient than creating a new image.
//
// NewImageFromImage panics if RunGame already finishes.
func NewImageFromImage(source image.Image) *Image {
if isRunGameEnded() {
panic(fmt.Sprintf("ebiten: NewImage cannot be called after RunGame finishes"))
}
size := source.Bounds().Size()
width, height := size.X, size.Y
if width <= 0 {
panic(fmt.Sprintf("ebiten: source width at NewImageFromImage must be positive but %d", width))
}
if height <= 0 {
panic(fmt.Sprintf("ebiten: source height at NewImageFromImage must be positive but %d", height))
}
i := &Image{
mipmap: mipmap.New(width, height),
bounds: image.Rect(0, 0, width, height),
}
i.addr = i
i.ReplacePixels(imageToBytes(source))
return i
}
func newScreenFramebufferImage(width, height int) *Image {
i := &Image{
mipmap: mipmap.NewScreenFramebufferMipmap(width, height),
bounds: image.Rect(0, 0, width, height),
screen: true,
}
i.addr = i
return i
}