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Migrate to CryEngine V and integrate directly with Renderer #1

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hendrikp opened this issue Mar 22, 2016 · 4 comments
Open

Migrate to CryEngine V and integrate directly with Renderer #1

hendrikp opened this issue Mar 22, 2016 · 4 comments

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@hendrikp
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One of the first tasks would be to remove the dependency to the Plugin_D3D which is no longer needed as CryENGINE V is now shipping full engine Sourcecode. So one of the first things would be to extend the CryENGINE V Renderer interface to reliably update/exchange the HTML rendering surface, once this is done the Plugin is ready for its release.

The plugin was already fully working on older CryENGINE versions see here: https://www.youtube.com/watch?v=YphBFbS93EU

This issue and project itself can be taken on by anyone with intermediate C++, DirectX and CryENGINE experience. Happy Coding ;)

@MergHQ
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MergHQ commented Mar 25, 2016

Should we also remove the dependency to Plugin_SDK and build a new system to load the module?

@hendrikp
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its not necessary.

2016-03-25 22:24 GMT+01:00 Hugo Holmqvist [email protected]:

Should we also remove the dependency to Plugin_SDK and build a new system
to load the module?


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@ifight
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ifight commented Mar 29, 2016

Is there a youtube video showing how to intergrate this with cryengine V?

@hendrikp
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no as explained it requires intermediate knowledge.

2016-03-29 16:15 GMT+02:00 ifight [email protected]:

Is there a youtube video showing how to intergrate this with cryengine V?


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