From be7c69403a24f0e10fb3b5d4c3eae97291e1678d Mon Sep 17 00:00:00 2001 From: boryanagoncharenko <3010723+boryanagoncharenko@users.noreply.github.com> Date: Wed, 18 Sep 2024 12:38:18 +0300 Subject: [PATCH] =?UTF-8?q?=F0=9F=A7=B9=20Weblate=20fix=20(#5784)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Translated using Weblate (German) Currently translated at 82.9% (620 of 747 strings) Co-authored-by: Hey-gramm Translate-URL: https://hosted.weblate.org/projects/hedy/adventures/de/ Translation: Hedy/Adventures * Translated using Weblate (Polish) Currently translated at 93.5% (377 of 403 strings) Translated using Weblate (Polish) Currently translated at 93.5% (377 of 403 strings) Translated using Weblate (Polish) Currently translated at 99.3% (611 of 615 strings) Co-authored-by: Chris KK Translate-URL: https://hosted.weblate.org/projects/hedy/slides/pl/ Translate-URL: https://hosted.weblate.org/projects/hedy/web-texts/pl/ Translation: Hedy/Texts Translation: Hedy/slides * Fix errors in Polish slide translation * 🤖 Automatically update generated files --------- Co-authored-by: Hey-gramm Co-authored-by: Chris KK Co-authored-by: boryanagoncharenko --- content/adventures/de.yaml | 72 +- content/slides/pl.yaml | 1187 +++++++++++------------ static/js/appbundle.js | 6 +- static/js/appbundle.js.map | 2 +- static/js/message-translations.ts | 6 +- translations/pl/LC_MESSAGES/messages.po | 204 ++-- 6 files changed, 708 insertions(+), 769 deletions(-) diff --git a/content/adventures/de.yaml b/content/adventures/de.yaml index b5114d70ea7..38b824f0f9e 100644 --- a/content/adventures/de.yaml +++ b/content/adventures/de.yaml @@ -907,55 +907,55 @@ adventures: ### Übung Debugge dieses Programm. Viel Glück! example_code: | - **Warning! This code needs to be debugged!** - ``` - {print} Welcome to Swimming Pool Hedy! - class {is} {ask} 'Are you here to join a class today?' - {if} class yes - {print} 'Great! You're joining a class! - {print} {else} 'You will not be joining a class' - discount {is} 'Do you have a discount code?' - {if} discount {is} yes - discount_answer {is} {ask} 'What's your discount code?' - discount_codes = Senior4231, Student8786, NewMember6709 - {if} discount_answer {is} {in} discount_cods - {print} 'That will be $3,50' - 'That will be $5,50' - {print} 'Have a nice swim!' + **Warnung! Diese Code muss gedebugged werden!** + ``` + {print} Willkommen im Schwimmbad Hedy! + klasse {is} {ask} 'Bist du hier, um heute einer Klasse beizutreten?' + {if} klasse ja + {print} 'Großartig, du bist jetzt in einer Klasse! + {print} {else} 'Du wirst keiner Klasse beitreten.' + ermässigung {is} 'Hast du eine Code für eine Ermässigung?' + {if} ermässigung {is} ja + ermässigung_antwort {is} {ask} 'Wie ist deine Code für die Ermässigung?' + ermässigungs_codes = Senior4231, Student8786, NeuesMitglied6709 + {if} ermässigung_antwort {is} {in} ermässigungs_cods + {print} 'Das kostet 3,50 €' + 'Das kostet 5,50 €' + {print} 'Viel Spaß beim Schwimmen!' ``` 6: story_text: |- ### Übung Debugge dieses Programm. Viel Glück! example_code: | - **Warning! This code needs to be debugged!** + **Warnung! Dieser Code muss gedebugged werden!** ``` - {print} 'Vending machine' - chosen_product = {ask} 'Please select a product' - 1_dollar_products = coke orange juice water - 2_dollar_products = chocolate, cookie, museli bar - 3dollar_prodcuts = potato chips, beef jerky, banana bread - {if} chosen {is} {in} 1_dollar_products + {print} 'Verkaufsmaschine' + gewähltes_produkt = {ask} 'Bitte wähle ein Produkt' + 1_euro_produkte = cola orangensaft wasser + 2_euro_produkte = schokolade, kekse, müsliriegel + 3euro_prodkte = kartoffel chips, landjäger, bananenbrot + {if} gewählte {is} {in} 1_euro_produkte price = 1 - {if} chosen_product {is} 2_dollar_products - price = 2 - {else} chosen_product {in} 3_dollar_products - price = 3 - amount_of_products = '{ask} How many of ' chosen_product would you like to have?' - total = price + amount_of_product - {print} 'That will be $' price 'please' + {if} gewähltes_produkt {is} 2_euro_produkte + preis = 2 + {else} gewähltes_produkt {in} 2_euro_produkte + preis = 3 + anzahl_produkte = '{ask} Wie viele ' gewähltes_produkt willst du haben?' + gesamt = preis + anahl_produkte + {print} 'Das kostet ' preis ' € bitte' ``` 7: story_text: |- - ### Exercise - Surprise! This program looks more like an output than a code. And yet, we don't want you to just add `{print}` commands in front of each line. - Fix this program to turn it into the nursery rhyme 'Brother John (Frère Jaques)' by using the {repeat} command of course! + ### Übung + Überraschung! Dies Programm sieht mehr wie eine Ausgabe aus als wie Code. Dennoch - wir wollen nun nicht einfach ein `{print}` in jeder Zeile hinzufügen. + Korrigiere das Programm, so dass 'Bruder Jakob' ausgegeben wird, indem du den {repeat} Befehl verwendest (natürlich)! example_code: | - **Warning! This code needs to be debugged!** + **Warnung! Dieser Code muss gedebugged werden!** ``` - Are you sleeping? - Brother John! - Morning bells are ringing! + Schläfst du noch? + Bruder Jakob! + Hell die Glocken klingen! Ding, dang, dong! ``` 8: diff --git a/content/slides/pl.yaml b/content/slides/pl.yaml index edd8dcaae77..e671267d548 100644 --- a/content/slides/pl.yaml +++ b/content/slides/pl.yaml @@ -27,25 +27,25 @@ levels: 5: header: Programowanie w Hedy text: W Hedy używamy specjalnych kodów, takich jak `{print}`. - code: '{print} Welcome to Hedy!' + code: '{print} Witaj w Hedy!' 6: header: Programowanie w Hedy text: Słowa kodowe będą wyświetlane na różowo. - code: '{print} Welcome to Hedy!' + code: '{print} Witaj w Hedy!' 7: header: Programowanie w Hedy text: Kod uruchamiamy przyciskiem Uruchom kod znajdującym się pod kodem. - code: '{print} Welcome to Hedy!' + code: '{print} Witaj w Hedy!' 8: header: Programowanie w Hedy text: Dane wyjściowe są wyświetlane po prawej stronie. - code: '{print} Welcome to Hedy!' + code: '{print} Witaj w Hedy!' 9: header: Programowanie w Hedy text: Dane wyjściowe mogą być również rysunkiem. code: |- {forward} 100 - {turn} left + {turn} {left} 1: 1: header: Witamy na poziomie 1! @@ -59,14 +59,16 @@ levels: Pierwszym kodem, którego możesz użyć na poziomie 1 jest `{print}`. `{print}` służy do wyświetlania tekstu na ekranie. - code: '{print} Put text on the screen' + code: '{print} Pokaż tekst na ekranie' 3: header: Komenda {print} text: |- Możesz zmienić tekst po poleceniu wydruku, aby wypisać dowolny tekst. Ewentualnie, możesz wypisać kilka linijek tekstu przez dodanie kolejnej linii kodu również zaczynającej się komendą `{print}`. - code: '{print} Put text on the screen' + code: '{print} Witaj w Hedy! + + {print} Zacznij programować!' 4: header: '{ask}' text: |- @@ -74,22 +76,20 @@ levels: `{ask}` służy do zadania pytania, na które użytkownik może odpowiedzieć. code: |- - {print} Welcome to your own rock scissors paper! - {ask} What will you choose? + {print} Witaj we własnej grze w kamień, papier i nożyce! + {ask} Co wybierzesz? 5: header: '{echo}' text: |- Jak mogliście zobaczyć w poprzednim przykładzie. Jeśli użyjecie komendy `{ask}`, możecie zadać pytanie. - Odpowiedź jednak nie wyświetla się na ekranie. - Jeśli chcecie, aby odpowiedź się wyświetliła, możecie użyć ostaniej komendy tego poziomu: `{echo}`. - + Jeśli chcecie, aby odpowiedź się wyświetliła, możecie użyć ostatniej komendy tego poziomu: `{echo}`. `{echo}` używa się, aby powtórzyć odpowiedź do pytania zadanego komendą `{ask}`. code: |- - {print} Hello! - {ask} What is your name? - {echo} hello + {print} Witaj! + {ask} Jak masz na imię? + {echo} witaj 6: header: Programowanie! text: |- @@ -108,216 +108,215 @@ levels: header: Rysowanie z żółwiem text: '`{forward}` służy do przesuwania żółwia do przodu.' 10: - header: 'Rysowanie z żółwiem: {turn}' + header: 'Rysowanie za pomocą żółwia: {turn}' text: '`{turn}` służy do tego, aby żółw skręcił w lewo lub w prawo.' code: |- {forward} 50 - {turn} left 11: - header: 'Drawing with the turtle: {turn}' - text: '`{turn}` is used to make the turtle turn left or right.' + header: 'Rysowanie za pomocą żółwia: {forward}' + text: '`{turn}` służy do tego, aby żółw mógł skręcać w lewo lub w prawo.' code: |- {forward} 50 - {turn} left + {turn} {left} 12: - header: Debugging - text: Debugging a code means getting rid of mistakes in the code. Let's debug this code together. Click the ladybug button to start the debugger. + header: Debuggowanie + text: Debuggowanie kodu oznacza pozbycie się błędów w kodzie. Zdebugujmy ten kod razem. Kliknij przycisk biedronki, aby uruchomić debugger. code: |- - I am DJ Hedy - {print} What song would you like to hear? - {ask} I like that song too! - {print} Next up... {echo} + Jestem DJ Hedy + {print} Jaką piosenkę chciałbyś usłyszeć? + {ask} Też lubię tę piosenkę! + {print} Następnie... {echo} debug: 'True' 13: - header: Let the programming fun begin! - text: Enjoy the adventures in level 1! + header: Niech rozpocznie się zabawa z programowaniem! + text: Ciesz się przygodami na poziomie 1! 2: 1: - header: Welcome to level 2 + header: Witaj na poziomie 2 text: |- - In this level you will learn to use variables. + Na tym poziomie nauczysz się używać zmiennych. - A variable is a word that can be used to store information. + Zmienna to słowo, którego można użyć do przechowywania informacji. - For example: a name, age or favorite sports team. + Na przykład: imię, wiek lub ulubiona drużyna sportowa. 2: - header: Variables - text: To make or 'set' a variable we use the `{is}` command + header: Zmienne + text: Aby utworzyć lub „ustawić” zmienną, używamy polecenia `{ is } ` code: |- - name {is} Hedy - age {is} 15 - {print} name is age years old + imię {is} Hedy + wiek {is} 15 + {print} imię ma wiek lat 3: - header: Interactive + header: Interaktywny text: |- - We can also set a variable by asking questions. + Możemy również ustawić zmienną, zadając pytania. - The answer to the question is stored in the variable. + Odpowiedź na pytanie jest przechowywana w zmiennej. - This way we don't need the `{echo}` command. + W ten sposób nie potrzebujemy polecenia `{ echo }`. code: |- - name {is} {ask} What is your name? - {print} Hello name + imię {is} {ask} Jak masz na imię? + {print} Cześć imię 4: - header: Multiple variables - text: Now that we use variables, we can use multiple variables instead of just one `{echo}`command. + header: Wiele zmiennych + text: Teraz, gdy używamy zmiennych, możemy użyć wielu zmiennych zamiast tylko jednego polecenia `{ echo }`. code: |- - name {is} {ask} What is your name? - {print} Hello name - age {is} {ask} How old are you? - {print} name is age years old. + imię {is} {ask} Jakie jest twoje imię? + {print} Cześć imię + wiek {is} {ask} Ile masz lat? + {print} imię ma wiek lat. 5: - header: Sleep - text: You can also use the `{sleep}` command to pause the code for a while. + header: Polecenie sleep + text: Możesz także użyć polecenia `{ sleep }`, aby wstrzymać kod na chwilę. code: |- - {print} My favorite colour is... + {print} Mój ulubiony kolor to... {sleep} 2 - {print} green! + {print} zielony! 6: - header: Sleep 5 + header: Polecenie sleep 5 text: |- - You can add a number after the `{sleep}` command if you want the pause to be longer. + Możesz dodać liczbę po poleceniu { sleep }`, jeśli chcesz, aby pauza była dłuższa. - If you want, you could even use a variable instead of a number to decide the duration of the sleep command. + Jeśli chcesz, możesz nawet użyć zmiennej zamiast liczby, aby zdecydować o czasie trwania polecenia sleep. code: |- - pause {is} 10 - {print} My favorite colour is... - {sleep} pause - {print} green! + pauza {is} 10 + {print} Mój ulubiony kolor to... + {sleep} pauza + {print} zielony! 7: - header: Debugging - text: Debugging a code means getting rid of mistakes in the code. Let's debug this code together. Click the ladybug button to start the debugger. - code: |- - {print} Welcome to the donut shop! - filling {is} What kind of filling would you like? - {print} You have chosen... Filling! Yum! - topping {ask} What kind of topping would you like? - topping is delicious! - {print} I'll go get your donut. {sleep} - {print} Here you go! A filling donut with toping! - {ask} Have a nice day! + header: Debuggowanie + text: Debugowanie kodu oznacza pozbycie się błędów w kodzie. Zdebuggujmy ten kod razem. Kliknij przycisk biedronki, aby uruchomić debugger. + code: |- + {print} Witamy w sklepie z pączkami! + nadzienie {is} Jakiego rodzaju nadzienie chciałbyś? + {print} Wybrałeś... nadzienie! Yum! + polewa {ask} Jaki rodzaj polewy chciałbyś? + polewa jest pyszna! + {print} Pójdę po twojego pączka. {sleep} + {print} Proszę bardzo! Pączek z nadzieniem i plewą! + {ask} Miłego dnia! debug: 'True' 8: - header: Let the programming fun begin! - text: Enjoy the adventures in level 2! + header: Niech rozpocznie się przygoda z programowaniem! + text: Ciesz się przygodami na poziomie 2! 3: 1: - header: Welcome to level 3 - text: In this level you'll learn how to make a list, add and remove items form your lists and pick a random item off that list. + header: Witaj na poziomie 3 + text: Na tym poziomie dowiesz się, jak utworzyć listę, dodać i usunąć elementy z list oraz wybrać losowy element z tej listy. 2: - header: Making a list + header: Tworzenie listy text: |- - You make a list with `{is}`. + Tworzysz listę za pomocą `{ is }`. - Separate the items on your list with a comma. - code: animals {is} dogs, cats, kangaroos + Oddziel elementy na liście przecinkiem. + code: zwierzęta {is} psy, koty, kangury 3: - header: At random + header: Losowo text: |- - You can use the list with the `{at}` `{random}` command. - The computer will randomly pick one item of the list. - Every time you run this code the output will differ. + Możesz użyć listy za pomocą polecenia `{ at }` `{ random }`. + Komputer losowo wybierze jeden element listy. + Za każdym razem, gdy uruchamiasz ten kod, dane wyjściowe będą się różnić. code: |- - animals {is} dogs, cats, kangaroos - {print} animals {at} {random} + zwierzęta {is} psy, koty, kangury + {print} zwierzęta {at} {random} 4: - header: At random in a sentence - text: You can use the `{at}` `{random}` command in a sentence as well. + header: Losowo w zdaniu + text: Możesz także użyć polecenia `{ at }` `{ random }` w zdaniu. code: |- - animals {is} dogs, cats, kangaroos - {print} My favorite animal is animals {at} {random} + zwierzęta {is} psy, koty, kangury + {print} Moim ulubionym zwierzęciem są zwierzęta {at} {random} 5: - header: Add to + header: Dodaj do text: |- - You can add items to a list with the `{add}` `{to}` command. + Możesz dodać elementy do listy za pomocą polecenia `{ add }` `{ to }`. - You can choose what to add to the list or you can use the `{add}` `{to}` command in combination with the `{ask}` command. - This way you can let the player decide what to add to the list. + Możesz wybrać, co dodać do listy lub użyć polecenia `{ add }` `{ to }` w połączeniu z poleceniem` { ask } `. + W ten sposób możesz pozwolić graczowi zdecydować, co dodać do listy. code: |- - animals {is} dog, cat, kangaroo - like {is} {ask} What is your favorite animal? - {add} like {to_list} animals - {print} I choose animals {at} {random} + zwierzęta {is} pies, kot, kangur + lubić {is} {ask} Jakie jest twoje ulubione zwierzę? + {add} lubić {to_list} zwierzęta + {print} Wybieram zwierzęta {at} {random} 6: - header: Remove from + header: Usuń z text: |- - The opposite of the `{add}` `{to}` command is the `{remove}` `{from}` command. - This command removes an item from a list. + Przeciwieństwem polecenia `{add}` {to}` jest polecenie`{remove}` `{from}`. + To polecenie usuwa element z listy. code: |- - animals {is} dog, cat, kangaroo - dislike {is} {ask} What animal do you not like? - {remove} dislike {from} animals - {print} I choose animals {at} {random} + zwierzęta {is} pies, kot, kangur + nie_lubić {is} {ask} Jakiego zwierzęcia nie lubisz? + {remove} nie_lubić {from} zwierzęta + {print} Wybieram zwierzęta {at} {random} 7: - header: Debugging - text: Let's debug this code! + header: Debuggowanie + text: Zdebugguj ten kod! editor: |- - music_genres {is} rock, pop, metal, indie, jazz - chosen_genre is music {at} {random} - {print} Let's listen to chosen genre - nice {ask} Do you like that genre? - {remove} chosen_genre {from} chosen_genre - second_choice {is} music_genres - {print} or do you prefer... second_choice {at} {random} - {remove} second_choice {to} music_genres - {print} I like music_genre {random} best! + gatunki_muzyki {is} rock, pop, metal, indie, jazz + wybrany_gatunek is muzyka {at} {random} + {print} Posłuchajmy wybranego gatunku + fajny {ask} Czy lubisz ten gatunek?? + {remove} wybrany_gatunek {from} wybrany_gatunek + drugi_wybór {is} gatunki_muzyki + {print} a może wolisz... drugi_wybór {at} {random} + {remove}drugi_wybór {to} gatunki_muzyki + {print} Lubię gatunki_muzyki {random} best! debug: 'True' 8: - header: Let's get to work! - text: Enjoy the adventures in level 3! + header: Zabierajmy się do roboty! + text: Ciesz się przygodami na poziomie 3! 4: 1: - header: Welcome to level 4 - text: In this level you will learn how to use quotation marks. - code: '{print} ''print with quotes!''' + header: Witaj na poziomie 4 + text: Na tym poziomie nauczysz się używać cudzysłowów. + code: '{print} ''polecenie print z cytatami!''' 2: - header: Problem - text: 'In the previous levels, you might have come across this problem:' + header: problem + text: 'Na poprzednich poziomach mogłeś napotkać ten problem:' code: |- - name {is} Sophie - {print} My name is name + imię {is} Sophie + {print} Moje imię to imię debug: 'True' 3: - header: Fixing it with quotation marks + header: Naprawianie go znakami cudzysłowu text: |- - In this level we will fix this problem by using quotation marks. + Na tym poziomie rozwiążemy ten problem za pomocą cudzysłowów. - This also makes our code look more like 'real' Python code. + To sprawia, że nasz kod wygląda bardziej jak „prawdziwy” kod Pythona. 4: - header: Quotation marks with print - text: Each time you use the `{print}` command you need to put the text that you want to appear on the screen in quotation marks. - code: '{print} ''print with quotes!''' + header: Znaki cudzysłowu z poleceniem print + text: Za każdym razem, gdy używasz polecenia `{print}`, musisz umieścić tekst, który chcesz wyświetlać na ekranie, w cudzysłowie. + code: '{print} ''polecenie print z cytatami!''' 5: - header: Quotation marks with ask - text: This also goes for the `{ask}` command. - code: name {is} {ask} 'name please?' + header: Znaki cudzysłowu z poleceniem ask + text: Dotyczy to również polecenia `{ ask }`. + code: imię {is} {ask} 'imię proszę?' 6: - header: Quotation marks and variables + header: Znaki cudzysłowu i zmienne text: |- - You do not want variable names to be printed on the screen. - This is why variables should be left out of the quotation marks, like this: + Nie chcesz, aby nazwy zmiennych były wyświetlane na ekranie. + Dlatego zmienne należy pominąć w cudzysłowie, w następujący sposób: code: |- - name {is} Harry - {print} 'Hello ' name + imię {is} Harry + {print} 'Cześć ' imię 7: - header: Quotation marks and variables + header: Znaki cudzysłowu i zmienne text: |- - When variable names are used in the middle of a sentence, you have to leave the variables out of the quotation marks. - The rest of the sentence however, does need quotation marks. That looks like this: + Gdy nazwy zmiennych są używane w środku zdania, należy pominąć zmienne w cudzysłowie. + Reszta zdania wymaga jednak cudzysłowu. To wygląda tak: code: |- - name {is} Harry - {print} 'Hello ' name ', how are you?' + imię {is} Harry + {print} 'Cześć ' imię ', jak się masz?' 8: - header: Quotation marks and contractions + header: Znaki cudzysłowu i skrótowce text: |- - Be careful! Now that you are using quotation marks, you can't use apostrophes in contractions. + Bądź ostrożny! Teraz, gdy używasz cudzysłowu, nie możesz używać apostrofów w skurczach. - Please try to print a contraction like "you're" or "I'm" in the screen below and see what happens.... - code: '{print} ''This won''t work!''' + Spróbuj wydrukować skurcz typu "you're" lub "I'm" na ekranie poniżej i zobacz, co się stanie.... + code: '{print} ''To się nie uda!''' debug: 'True' 9: - header: Ready, Set, Go! - text: Enjoy the adventures in level 4! + header: komenda Clear + text: "Na tym poziomie nauczysz się także polecenia { clear }.\nZa pomocą tego polecenia możesz wyczyścić cały tekst z ekranu wyjściowego.\n\nUważaj, aby zawsze używać polecenia uśpienia. Jeśli tego nie zrobisz, komputer wyczyści cały tekst, zanim będziesz mógł go przeczytać!" code: |- {print} '3' {clear} @@ -325,217 +324,217 @@ levels: {clear} {print} '1' {clear} - {print} 'SURPRISE!' + {print} 'NIESPODZIANKA!' 10: - header: Debugging - text: Let's debug this code! + header: Debuggowanie + text: Zdebuggujmy ten kod! code: |- {clear} - {print} What a nice day to go to the beach! - {ask} 'Do you want to build a sandcastle or swim in the ocean?' - {print} 'You would like to activity ' - {print} 'I'd like to do that too' - {print} 'Look at these beautiful seashells!' - colors {is} 'orange, silver, white, brown' - {print} 'I love the colors {at} {random} one!' - choice {is} {ask} Which one do you like? + {print} Co za przyjemny dzień, żeby pójść na plażę! + {ask} 'Chcesz zbudować zamek z piasku lub popływać w oceanie?' + {print} 'Chciałbyś czynność ' + {print} 'Też chciałbym to zrobić' + {print} 'Spójrz na te piękne muszle!' + kolory {is} 'pomarańczowy, srebrny, biały, brązowy' + {print} 'Uwielbiam kolory {at} {random}!' + wybór {is} {ask} Która ci się podoba? debug: 'True' 11: - header: Ready, Set, Go! - text: Enjoy the adventures in level 4! + header: Do biegu, gotowi, start! + text: Ciesz się przygodami na poziomie 4! 5: 1: - header: Welcome to level 5 - text: 'In this level you will learn to use 3 new commands: `{if}`, `{else}` and `{in}`.' + header: Witamy na poziomie 5 + text: 'Na tym poziomie nauczysz się używać 3 nowych poleceń: `{ if }`, `{ else } `i` { w } `.' 2: header: if text: |- - The `{if}` command allows you to choose between two options. - In this example the computer will print 'nice' if the given answer is Hedy. - If the answer is not Hedy, the computer will do nothing. + Polecenie `{ if }` pozwala wybrać jedną z dwóch opcji. + W tym przykładzie komputer wydrukuje 'ładnie', jeśli podana odpowiedź to Hedy. + Jeśli odpowiedź nie brzmi Hedy, komputer nic nie zrobi. code: |- - name {is} {ask} 'what is your name?' - {if} name {is} Hedy {print} 'nice' + imię {is} {ask} 'Jak masz na imię?' + {if} imię {is} Hedy {print} 'fajnie' 3: - header: Don't forget to print + header: Nie zapomnij napisać text: |- - When using the `{if}` command, don't forget to use the `{print}` command. - This code will not work! - code: '{if} name {is} Hedy ''nice''' + Korzystając z polecenia `{ if }`, nie zapomnij użyć polecenia `{ print }`. + Ten kod nie będzie działał! + code: '{if} imię {is} Hedy ''fajnie''' debug: 'True' 4: - header: else + header: Polecenie else text: |- - When using an `{if}` command, you can also add an `{else}` command. - If the answer is Hedy, the computer will print 'nice'. - But if the answer is something else the computer will print 'boo' - code: '{if} name {is} Hedy {print} ''nice'' {else} {print} ''boo!''' + Korzystając z polecenia `{ if }`, możesz również dodać polecenie `{ else }`. + Jeśli odpowiedź brzmi Hedy, komputer wyświetli 'fajnie'. + Ale jeśli odpowiedź jest czymś innym, komputer wyświetli „boo”' + code: '{if} imię {is} Hedy {print} ''fajnie'' {else} {print} ''boo!''' 5: - header: Long lines + header: Długie linie text: |- - You might have noticed that your lines can get very long when you have both an `{if}` and an `{else}` command. + Być może zauważyłeś, że twoje linie mogą być bardzo długie, gdy masz zarówno polecenie `{ if }`, jak i polecenie `{ else }`. - You can choose to separate commands and put them on 2 lines, like this: + Możesz rozdzielić polecenia i umieścić je w 2 wierszach, takich jak: code: |- - {if} name {is} Hedy {print} 'nice' + {if} imię {is} Hedy {print} 'fajnie' {else} {print} 'boo!' 6: - header: Another new command + header: Kolejne nowe polecenie text: |- - If you have practised with the `{if}` and `{else}` commands, you can also try the `{in}` command. + Jeśli ćwiczyłeś z poleceniami `{ if }` i` { else } `, możesz także wypróbować polecenie` { in } `. - With `{in}` you can let the computer check if an item is in a list, for example: + Za pomocą `{ in }` możesz pozwolić komputerowi sprawdzić, czy element znajduje się na liście, na przykład: - Please note that Hedy is case sensitive. This means that if you answer "Green" instead of "green", Hedy will print "meh". + Pamiętaj, że Hedy jest wrażliwa na przypadki. Oznacza to, że jeśli odpowiesz „Zielony” zamiast „zielony”, Hedy wydrukuje „meh”". code: |- - pretty_colors {is} green, yellow - favorite_color {is} {ask} 'What is your favorite color?' - {if} favorite_color {in} pretty_colors {print} 'pretty!' + ładne_kolory {is} zielony, żółty + ulubiony_kolor {is} {ask} 'Jaki jest twój ulubiony kolor?' + {if} ulubiony_kolor {in} ładne_kolory {print} 'ładny!' {else} {print} 'meh' 7: - header: Debugging - text: Let's debug this code! - code: |- - {print} Welcome to HedyAir Security! - boarding_pass {is} {ask} 'Do you have your boarding pass?' - {if} bording_pass yes {print} Great! - {else} Please, get your boarding pass ready. - passport {is} 'Can I see your passport, please?' - {if} passport {is} yes 'thank you' - {else} 'You can't fly without a passport' - declare {is} {ask} Do you have anything to declare? - {if} declare {is} yes - item_to_declare {is} {ask} 'What would you like to declare' - {else} Alright - {print} Thank you. Please head to gate A22.' + header: Debuggowanie + text: Zdebuggujmy ten kod! + code: |- + {print} Witamy w HedyAir Security! + karta_pokładowa {is} {ask} 'Czy masz kartę pokładową??' + {if} karta_pokładowa tak {print} Wspaniale! + {else} Proszę przygotować kartę pokładową. + paszport {is} 'Czy mogę zobaczyć twój paszport?' + {if} paszport {is} tak 'dziękuję' + {else} 'Nie możesz latać bez paszportu' + zgłosić {is} {ask} Czy masz coś do zgłoszenia? + {if} zgłosić {is} tak + przedmioty_do_zgłoszenia {is} {ask} 'Co chciałbyś zgłosić' + {else} W porządku + {print} Dziękuję. Proszę przejść do bramy A22.' debug: 'True' 8: - header: Let's go! - text: Enjoy the adventures in level 5! + header: Chodźmy! + text: Ciesz się przygodami na poziomie 5! 6: 1: - header: Welcome to level 6 - text: In this level we are adding maths to our codes. + header: Witamy na poziomie 6 + text: Na tym poziomie dodajemy matematykę do naszych kodów. 2: - header: Addition - text: If you want to calculate an addition, simply use the plus sign. - code: '{print} ''5 plus 5 is '' 5 + 5' + header: Dodawanie + text: Jeśli chcesz obliczyć dodatek, po prostu użyj znaku plus. + code: '{print} ''5 dodać 5 to '' 5 + 5' 3: - header: Subtraction - text: If you want to subtract, you can use the minus sign. - code: '{print} ''5 minus 5 is '' 5 - 5' + header: Odejmowanie + text: Jeśli chcesz odjąć, możesz użyć znaku minus. + code: '{print} ''5 minus 5 to '' 5 - 5' 4: - header: Multiplication - text: If you want to do multiplications, you can use the asterisk. - code: '{print} ''5 times 5 is '' 5 * 5' + header: Mnożenie + text: Jeśli chcesz wykonywać mnożenia, możesz użyć gwiazdki + code: '{print} ''5 razy 5 to '' 5 * 5' 5: - header: Division - text: You can use the slash for division. - code: '{print} ''5 divided by 5 is '' 5 / 5' + header: Dzielenie + text: Możesz użyć ukośnika do podziału. + code: '{print} ''5 dzielone na 5 to '' 5 / 5' 6: - header: Summary - text: In summary, you can use +, -, * and / to do maths. + header: Podsumowanie + text: Podsumowując, możesz używać +, -, * i / do matematyki. code: |- - {print} '5 plus 5 is ' 5 + 5 - {print} '5 minus 5 is ' 5 - 5 - {print} '5 times 5 is ' 5 * 5 - {print} '5 divided by 5 is ' 5 / 5 + {print} '5 dodać 5 to ' 5 + 5 + {print} '5 minus 5 to ' 5 - 5 + {print} '5 razy 5 to ' 5 * 5 + {print} '5 dzielone na 5 to ' 5 / 5 7: - header: The = symbol + header: Symbol = text: |- - From now on you can also use the = symbol instead of the `{is}` command. - This goes for both numbers and words, and it also goes after the `{if}` or `{else}` commands. + Odtąd możesz także używać symbolu = zamiast polecenia `{ is }`. + Dotyczy to zarówno liczb, jak i słów, a także poleceń `{ if }` lub `{ else }`. code: |- - name = Hedy - answer = 20 + 4 + imię = Hedy + odpowiedź = 20 + 4 8: - header: Calculations with variables - text: 'You can use calculations with numbers, but you can also use variables to do calculations, like this:' + header: Obliczenia ze zmiennymi + text: 'Możesz używać obliczeń z liczbami, ale możesz także używać zmiennych do wykonywania obliczeń, takich jak:' code: |- - number_1 = {ask} 'Fill in the first number:' - number_2 = {ask} 'Fill in the second number:' - correct_answer = number_1 * number_2 - {print} number_1 ' times ' number_2 ' is ' correct_answer + liczba_1 = {ask} 'Wypełnij pierwszą liczbę:' + liczba_2 = {ask} 'Wypełnij druga liczbę:' + poprawna_odpowiedź = liczba_1 * liczba_2 + {print} liczba_1 ' razy ' liczba_2 ' to ' poprawna_odpowiedź 9: - header: Debugging - text: Let's debug this code! - code: |- - {print} 'This is the water park ticket machine' - {print} 'Price list: Children under 12 $3, Adults $5' - {print} 'Mondays are 25% off' - amount_of_children = 'How many kids tickets would you like?' - amount_of_adults = 'How many adult tickets would you like?' - day_of_the_week = {ask} 'What day is it?' + header: Debuggowanie + text: Zdebugguj ten kod! + code: |- + {print} 'To automat biletowy parku wodnego' + {print} 'Cennik: Dzieci poniżej 12 lat $ 3, Dorośli $ 5' + {print} 'Poniedziałki zniżka 25%' + liczba_dzieci = 'Ile biletów dla dzieci chciałbyś?' + liczba_dorosłych = 'Ile biletów dla dorosłych chciałbyś?' + dzień_tygodnia = {ask} 'Jaki jest dzień?' {clear} - child_price = amount of children * 3 - adult_price = amount_of_adults + 5 - total_price = adult_price * child_price - {if} day {is} monday - total_price = total_price * 0.25 - {print} 'That will be total_price please' + cena_dziecka = liczba_dzieci * 3 + cena_dorosłych = liczba_dorosłych + 5 + całkowita_cena = adult_price * child_price + {if} dzień {is} poniedziałek + całkowita_cena = całkowita_cena * 0.25 + {print} 'Za wszystko należy się debug: 'True' 10: - header: Let's get to work! - text: Enjoy the adventures in level 6! + header: Zabierajmy się do roboty! + text: Ciesz się przygodami na poziomie 6! 7: 1: - header: Welcome to level 7 - text: In this level you will learn how to repeat a line of code as many times a you'd like. + header: Witamy na poziomie 7 + text: Na tym poziomie nauczysz się powtarzać wiersz kodu tyle razy, ile chcesz. 2: - header: repeat 3 times + header: powtórz 3 razy text: |- - If you want to repeat a line of code, you can use the `{repeat}` 3 `{times}` code. - If you want to repeat the line more times, simply change the number. + Jeśli chcesz powtórzyć wiersz kodu, możesz użyć kodu `{repeat}`3` { times }`. + Jeśli chcesz powtórzyć linię więcej razy, po prostu zmień liczbę. - For example: If you are programming a story where your character shouts for help for 5 times, it could look like this: + Na przykład: jeśli programujesz historię, w której twoja postać krzyczy o pomoc 5 razy, może to wyglądać następująco: code: |- - {print} 'The prince kept calling for help' - {repeat} 5 {times} {print} 'Help!' - {print} 'Why is nobody helping me?' + {print} 'Książę wciąż wołał o pomoc' + {repeat} 5 {times} {print} 'Pomocy!' + {print} 'Dlaczego nikt mi nie pomoże??' 3: - header: Don't forget the print command - text: When using the repeat command, do not forget the `{print}` command. - code: '{repeat} 5 {times} ''Help!''' + header: Nie zapomnij polecenia print + text: Podczas korzystania z polecenia powtarzania nie zapomnij o poleceniu `{ print }`. + code: '{repeat} 5 {times} ''Pomocy!''' debug: 'True' 4: - header: Repeat an ask command + header: Powtórz polecenie ask text: You can also repeat an `{ask}`, `{if}` or `{else}` command multiple times. code: |- - {repeat} 2 {times} answer = {ask} 'Did you know you could ask a question multiple times?' - {if} answer {is} yes {repeat} 2 {times} {print} 'You knew that already!' - {else} {repeat} 3 {times} {print} 'You have learned something new!' + {repeat} 2 {times} odpowiedź = {ask} 'Czy wiesz, że możesz zadać pytanie wiele razy?' + {if} odpowiedź {is} tak {repeat} 2 {times} {print} 'Już to wiedziałeś!' + {else} {repeat} 3 {times} {print} 'Nauczyłeś się czegoś nowego!' 5: header: Debugging text: Let's debug this code! code: |- - {print} You gave stranded on a desert island. - {repeat} 3 'Help!' - rescued = {ask} Has anybody come to the rescue? - {if} rescued yes {is} - {print} Lucky! - {else} {repeat} 3 {times} 'HELP!' - rescued = 'What about now?' - {if} yes - {print} 'Hurray! - {else} 'That's a shame... Oh well... time to build a shelter and find some food.' + {print} Utknąłeś na bezludnej wyspie. + {repeat} 3 'Pomocy!' + uratowany = {ask} Czy ktoś przyszedł na ratunek? + {if} uratowany tak {is} + {print} Szczęściarz + {else} {repeat} 3 {times} 'POMOCY!' + uratowany = 'A teraz?' + {if} tak + {print} 'Hurra! + {else} 'Szkoda... No cóż ... czas zbudować schronienie i znaleźć jedzenie.' debug: 'True' 6: - header: Ready Set Go! - text: Enjoy the adventures in level 7! + header: Do biegu, gotowi, start! + text: Ciesz się przygodami na poziomie 7! 8: 1: - header: Welcome to level 8 + header: Witamy na poziomie 8 text: In this level you will learn to use indentation to make the `{repeat}`, `{if}` and `{else}` commands work for multiple lines of code. 2: - header: '{repeat} commands before' + header: 'polecenia {repeat} przed' text: |- In the previous levels, the `{repeat}` command looked like this: You could only repeat one line of code. - code: '{repeat} 5 {times} {print} ''Help!''' + code: '{repeat} 5 {times} {print} ''Pomocy!''' debug: 'True' 3: - header: '{repeat} commands now' + header: 'Polecenia {repeat} teraz' text: |- In this level you can repeat multiple lines of code. To do this you must tell the computer which lines belong together and should be repeated. You do this by using indentation. @@ -543,43 +542,43 @@ levels: Use 4 spaces (or one tab) at the beginning of each line that you want to repeat, like this: code: |- {repeat} 5 {times} - {print} 'Hello everyone' - {print} 'This will be printed 5 times' + {print} 'Cześć wszystkim' + {print} 'Zostanie to napisane 5 razy ”' 4: - header: '{repeat} commands now' + header: 'Polecenia {repeat} teraz' text: |- If you want to, you can continue after the `{repeat}` command without indentation. The lines that do not start with indentation will not be repeated. code: |- {repeat} 3 {times} - {print} 'Hello!' - {print} 'We are done repeating!' + {print} 'Cześć!' + {print} 'Skończyliśmy powtarzać!' 5: - header: if and else before + header: polecenie if i else przed text: |- The same goes for the `{if}` and `{else}` commands. These were the commands before: code: |- - {if} name {is} Hedy {print} 'nice' + {if} imię{is} Hedy {print} 'fajnie' {else} {print} 'boo!' debug: 'True' 6: - header: if and else now + header: Polecenie if i else teraz text: |- These are the `{if}` and `{else}` commands now. Each line after the `{if}` and `{else}` commands start with indentation. code: |- - name = {ask} 'What is your name?' - {if} name {is} Hedy - {print} 'Welcome Hedy' + imię = {ask} 'Jak masz na imię?' + {if} imię {is} Hedy + {print} 'Witaj Hedy' {else} - {print} 'Welcome programmer!' + {print} 'Witaj programisto!' 7: - header: stopping the indentation + header: zatrzymanie wcięcia text: Just like with the `{repeat}` command, you can stop using indentation and the lines will always be shown. Not just if the statement is true. - code: "name = {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n{else}\n {print} 'Welcome programmer!' \n{print} '3..2..1.. Start programming!'" + code: "imię = {ask} 'jak masz na imię?'\n{if} imię {is} Hedy\n {print} 'Witaj Hedy'\n{else}\n {print} 'Witaj programisto!' \n{print} '3..2..1.. Zacznij programować!'" 8: - header: if statements inside if statements + header: wyrażenie if wewnątrz wyrażenia if text: |- You might have thought of trying to put an if command inside a repeat command, or inside another if command. For now, this is not possible yet. In the higher levels, it will be allowed, but for now let's focus on practising the `{if}` `{else}` and `{repeat}` commands with proper indentation first. @@ -587,216 +586,216 @@ levels: header: Debugging text: Let's debug this code! code: |- - {print} 'HedyWheels bus tickets machine' - zone_1 = Town Hall, Library, Campus, Market Place - zone_2 = Swimming Pool, Skate Park, Mall, Airport - destination = 'Where do you want to go?' - {if} destination {in} zone 1 - {print} destination 'is in zone 1' - price = 3 euros - {if} destination {is} zone_2 - {print} destination 'is in zone 2' - price = 6 - ticket_types = {ask} 'Press 1 for a single use ticket. - Press 2 for a round trip ticket:' - {if} ticket_type = 1 - {print} 'You chose a single use ticket' + {print} 'Automat biletowy busa HedyWheels + strefa_1 = Ratusz, biblioteka, kampus, rynek + strefa_2 = Basen, Skate Park, centrum handlowe, lotnisko + miejsce_docelowe = 'Gdzie chcesz iść?' + {if} miejsce_docelowe {in} strefa 1 + {print} miejsce_docelowe 'is w strefa 1' + cena = 3 euros + {if} miejsce_docelowe {is} strefa_2 + {print} miejsce_docelowe 'jest w strefa 2' + cena = 6 + rodzaje_biletów = {ask} 'Naciśnij 1, aby uzyskać bilet jednorazowego użytku + Naciśnij 2, aby uzyskać bilet w obie strony:' + {if} rodzaje_biletów = 1 + {print} 'Wybrałeś bilet jednorazowego użytku' {else} - {print} You chose a round trip ticket' - price * 2 - {print} 'That will be ' price ' euros please' + {print} Wybrałeś bilet w obie strony' + cena * 2 + {print} 'Za wszystko należy się euro' debug: 'True' 10: - header: Let's check out the adventures! - text: Enjoy the adventures in level 8! + header: Sprawdźmy przygody! + text: Ciesz się przygodami na poziomie 8! 9: 1: - header: Welcome to level 9 + header: Witamy na poziomie 9 text: |- In this level you can use multiple lines of code after an `{if}` or after a `{repeat}` command. You can even put a `{repeat}` command within another `{repeat}` command. 2: - header: Multiple lines after `{repeat}` + header: Wiele linii po `{repeat}` text: You are allowed to combine `{repeat}` and `{if}` in this level. code: |- {repeat} 3 {times} - food = {ask} 'What do you want?' - {if} food {is} pizza - {print} 'nice!' + posiłek = {ask} 'Co chcesz zjeść?' + {if} posiłek {is} pizza + {print} 'dobrze!' {else} - {print} 'pizza is better' + {print} 'pizza jest lepsza' 3: - header: Indentation matters! + header: Wcięcie ma znaczenie! text: Indentation is very important to tell the computer which lines should be repeated and which lines should only be ran once. code: |- {repeat} 3 {times} - {print} 'This line will be repeated...' - {print} 'This one too...' - {print} 'but this one will not!' + {print} 'Ta linia zostanie powtórzona...' + {print} 'Ta też...' + {print} 'ale ta nie będzie !' 4: header: Multiple lines after `{if}` text: You can also use multiple lines after `{if}` code: |- - continue = {ask} 'Do you want to continue?' - {if} continue = yes - sure = {ask} 'Are you sure?' - {if} sure {is} yes - {print} 'We will continue' + kontynuować = {ask} 'Chcesz kontynuować?' + {if} kontynuować = tak + pewien = {ask} 'Czy jesteś tego pewny?' + {if} pewien {is} tak + {print} 'będziemy kontynuować' {else} - {print} 'You are not sure' + {print} 'Nie jesteś pewien' {else} - {print} 'You do not want to continue' + {print} 'nie chcesz kontynuować' 5: - header: Indentation matters + header: Wcięcie ma znaczenie text: Again, indentation is still very important and can make a big difference in the code. code: |- - continue = {ask} 'Do you want to continue?' - {if} continue = yes - sure = {ask} 'Are you sure?' - {if} sure {is} yes - {print} 'We will continue' + kontynuować = {ask} 'Chcesz kontynuować?' + {if} kontynuować = tak + pewien = {ask} 'Jesteś tego pewny?' + {if} pewien {is} tak + {print} 'Będziemy kontynuować' {else} - {print} 'You are not sure' + {print} 'Nie jesteś pewien' 6: - header: An `{if}` inside a `{repeat}` + header: "'{if}` wewnątrz `{repeat}`" text: |- Now that you can use multiple lines of code after these command, you can also put them within each other. Check it out: code: |- {repeat} 3 {times} - food = {ask} 'What do you want?' - {if} food {is} pizza - {print} 'nice!' + posiłek = {ask} 'Co chcesz zjeść?' + {if} posiłek {is} pizza + {print} 'dobrze!' {else} - {print} 'pizza is better' + {print} 'pizza jest lepsza' 7: - header: Mind the indentation + header: Uważaj na wcięcie text: Mind that the fourth and sixth line of this code starts with 8 spaces of indentation. code: |- {repeat} 3 {times} - food = {ask} 'What do you want?' - {if} food {is} pizza - {print} 'nice!' + posiłek = {ask} 'Co chcesz zjeść?' + {if} posiłek {is} pizza + {print} 'dobrze!' {else} - {print} 'pizza is better' + {print} 'pizza jest lepsza' 8: header: Debugging text: Let's debug this code! code: |- - {print} 'Welcome to HedyJumps, your parachute jump adventure!' - people = {ask} 'How many people are you jumping with today? - {print} 'We'll ask all of you some questions for safety reasons.' - extra_instructions_people = a, b + {print} 'Witamy w HedyJumps, Twojej przygodzie - skok ze spadochronem!' + ludzie = {ask} 'Z iloma osobami skaczesz dzisiaj? + {print} 'Zadamy wam kilka pytań ze względów bezpieczeństwa.' + dodatkowe_instrukcje_dla_ludzi= a, b {repeat} 3 {times} - name = {ask} 'What is your name?' - jumped_before = 'Have you ever done a parachute jump before, ' name '?' - {if} jumped_before no - {print} 'No worries, you'll get an extra safety instruction in room 13' - {add} name {to} extra_instructions_people + imię = {ask} 'Jak masz na imię?' + skakał_wcześniej = 'Czy kiedykolwiek wcześniej wykonywałeś skok ze spadochronem?, ' imię '?' + {if} skakał_wcześniej nie + {print} 'Nie martw się, otrzymasz dodatkową instrukcję bezpieczeństwa w pokoju 13' + {add} imię {to} dodatkowe_instrukcje_dla_ludzi {else} - {print} 'Fun!' - {print} 'Thanks for filling in the safety questions everyone. Enjoy your jump!' + {print} 'Super zabawa!' + {print} 'Dziękujemy za wypełnienie wszystkich pytań dotyczących bezpieczeństwa. Miłego skoku!' debug: 'True' 9: - header: Let's go! - text: Enjoy the adventures in level 9! + header: Chodźmy! + text: Ciesz się przygodami na poziomie 9! 10: 1: - header: Welcome to level 10 + header: Witamy na poziomie 10 text: 'In this level you will learn a new command: `{for}`.' 2: - header: The for command + header: polecenie for text: With for you can make a list and use all items on that list. `{for}` creates a block, like repeat and if so all lines in the block need to start with indentation (4 spaces). code: |- - animals = dog, cat, blobfish - {for} animal {in} animals - {print} 'I love ' animal + zwierzęta = pies, kot, kropelka + {for} zwierzę {in} zwierzęta + {print} 'Uwielbiam ' zwierzę 3: - header: The for command + header: Polecenie for text: 'Here you see another example of the `{for}` command:' code: |- - days = Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday - names = mom, dad, Emma, Sophie - {for} day {in} days - {print} names {at} {random} ' does the dishes on ' day + dni = poniedziałek, wtorek, środa, czwartek, piątek, sobota, niedziela + imiona = mama, tata, Emma, Sophie + {for} dzień {in} dni + {print} imiona {at} {random} ' zmywa naczynia w ' dzień 4: header: Debugging text: Let's debug this code code: |- - {print} 'Ladies and gentlemen!' - {print} 'For one night and one night only in circus Hedy!' - acts = shoot out of a canon, walk the tightrope, pack themself in a suitcase, - people = Iris the Incredible Achmed the Amazing Francis the Fantastic - {for} people {in} acts - chosen_person {is} people {random} - chosen_person ' will ' act - {add} chosen_person {from} people - {print} 'Come and watch our show tonight!' - {print} 'Tickets are only available at the counter + {print} 'Panie i Panowie!' + {print} 'Na jedną noc i jedną noc tylko w cyrku Hedy!' + działania = strzelać z kanonu, chodzić po linie, pakować się w walizkę, + ludzie = Iris the Incredible Achmed the Amazing Francis the Fantastic + {for} ludzie {in} działania + wybrana_osoba {is} ludzie {random} + wybrana_osoba ' wykona ' + {add} wybrana_osoba {from} ludzie + {print} 'Przyjdź i obejrzyj nasz program dziś wieczorem!' + {print} 'Bilety są dostępne tylko w kasie debug: 'True' 5: - header: Time to program! - text: Enjoy the adventures in level 10! + header: Czas na programowanie! + text: Ciesz się przygodami na poziomie 10! 11: 1: - header: Welcome to level 11 + header: Witamy na poziomie 11 text: |- In this level, we add a new form of the `{for}` command. In earlier levels, we used for with a list, but we can also use for with numbers. This way we don't need the `{repeat}` command anymore. 2: - header: The for command + header: Polecenie for text: 'This is what the new for command looks like:' code: |- - {for} counter {in} {range} 1 {to} 10 - {print} counter - {print} 'Ready or not. Here I come!' + {for} licznik {in} {range} 1 {to} 10 + {print} licznik + {print} 'Gotowy czy nie. Nadchodzę!' 3: - header: the variable i + header: Zmienna 'i' text: |- In the previous slide the variable was named 'counter', because it was counting down. You can of course use any name for the variable you want. The standard name for variables in this situation that is used in programming languages like Python is 'i'. That looks like this: code: |- - number = 10 + liczba = 10 {for} i {in} {range} 1 {to} 10 - {print} i * number + {print} i * liczba 4: header: Debugging text: Let's debug this code! code: |- - factor {is} {ask} 'Which table of multiplication do you need?' - {repeat} {for} numbers {in} {range} 1 {to} 10 {times} - {print} This is the table of multiplications for factor - {print} number ' x ' factor ' = ' i * factor + współczynnik {is} {ask} 'Jakiej tabeli mnożenia potrzebujesz?' + {repeat} {for} liczby{in} {range} 1 {to} 10 {times} + {print} To jest tabela mnożników dla współczynnika + {print} liczba ' x ' współczynnik ' = ' i * wspólczynnik debug: 'True' 5: - header: Let's start programming! - text: Enjoy the adventures in level 11! + header: Zacznijmy programować! + text: Ciesz się przygodami na poziomie 11! 12: 1: - header: Welcome to level 12 + header: Witamy na poziomie 12 text: |- From this level on you are allowed to use decimal numbers and there are some changes to the quotation marks. You can also use functions from this level on! 2: - header: Quotation marks + header: Cudzysłowie text: |- This level makes some changes to the usage of quotation marks. From now on, **all texts** need to be in quotation marks. This includes values of variables, items on lists and text after {if} commands. code: |- - name = 'Hedy the Robot' - {print} 'Hello ' name + imię = 'Robot Hedyt' + {print} 'Witaj ' imię 3: - header: Decimal numbers + header: Liczby dziesiętne text: |- From this level on you are also allowed to use decimal numbers. This can make programs like your restaurant even better! Numbers do not need quotation marks. code: |- - {print} 'decimal numbers now need to use a dot' + {print} 'liczby dziesiętne muszą teraz używać kropki' {print} 2.5 + 2.5 4: header: Functions! @@ -805,10 +804,10 @@ levels: Now, whenever we need that block of code, we just use call with the function's name to call it up! We don't have to type that block of code again. 5: - header: Twinkle Twinkle little star! + header: Gwiazdko gwiazdko świeć nam świeć! text: |- - In this program you see an example of a function. - Let's see what happens if you fill in the rest of the song! + W tym programie widzisz przykład funkcji. + Zobaczmy, co się stanie, jeśli wypełnisz resztę piosenki! code: |- {define} twinkle {print} 'Twinkle' @@ -819,70 +818,70 @@ levels: {print} 'Like a diamond in the sky' {call} twinkle 6: - header: Functions - text: As you could see in the example a function is a block of code that can be called anytime. You use `{define}` to set the function and `{call}` to use it. + header: Funkcje + text: Jak widać w przykładzie, funkcja jest blokiem kodu, który można wywołać w dowolnym momencie. Używasz `{define}`, aby ustawić funkcję i `{ call }`, aby z niej korzystać. 7: header: Debugging text: Let's debug this code! code: |- - {call} new_member - {print} 'Hi new member!' - username = {ask} 'What is your username?' - password = 'What is your password?' - {print} 'Welcome to our club!' + {call} nowy_członek + {print} 'Witaj nowy członku!' + nazwa_użytkownika = {ask} 'Jaka jest twoja nazwa użytkownika?' + hasło = 'Jakie jest twoje hasło?' + {print} 'Witamy w naszym klubie!' - username = {ask} 'Please enter your username. Are you a new member? Type New Member' - {if} username = New Member - {call} new member + nazwa_użytkownika = {ask} 'Wprowadź swoją nazwę użytkownika. Czy jesteś nowym członkiem? Wpisz Nowy Członek' + {if} nazwa_użytkownika = nowy_członek + {call} nowy_członek {else} - password = {ask} 'Please enter password' + hasło = {ask} 'Wprowadź hasło' debug: 'True' 8: - header: Ready to try it out? - text: Enjoy the adventures in level 12! + header: Gotowy, aby to wypróbować? + text: Ciesz się przygodami na poziomie 12! 13: 1: - header: Welcome to level 13 + header: Witamy na poziomie 13 text: |- We are now going to learn `{and}` and `{or}`! If you want to check two statements, you don't have to use two ifs but can use and and or. From now on you could also use arguments in your functions. 2: - header: The and command + header: Polecenie 'and' text: |- The `{and}` command is always used in a combination with the {if} command. This way you can check if 2 statements are true. For example: code: |- - name = {ask} 'what is your name?' - age = {ask} 'what is your age?' - {if} name {is} 'Hedy' {and} age {is} 2 - {print} 'You are the real Hedy!' + imię = {ask} 'Jak masz na imię?' + wiek = {ask} 'Ile masz lat?' + {if} imię {is} 'Hedy' {and} wiek {is} 2 + {print} 'Jesteś prawdziwym Hedy!' 3: - header: The or command + header: Polecenie 'or' text: |- The `{or}` works in the same way as the `{and}` command, but only 1 of the two statements has to be true. Let's see what happens when you change the `{and}` for `{or}`. code: |- - name = {ask} 'what is your name?' - {if} name {is} 'Hedy' {or} name {is} 'hedy' - {print} 'Welcome!!' + imię = {ask} 'Jak masz na imię?' + {if} imię {is} 'Hedy' {or} imię {is} 'hedy' + {print} 'Witaj!!' 4: header: Functions with arguments text: Now that you've learned how to use functions, you'll learn how to use a function with an **argument**. An argument is a variable that is used within a function. It is not used outside the function. 5: - header: Example + header: Przykład text: |- - In this example you see how the argument 'place' is used in the function. - Run the code and change 'ocean' and 'sea' to something else, and see what happens. + W tym przykładzie widać, jak w funkcji używany jest argument 'place'. + Uruchom kod i zmień „ocean” i „morze” na coś innego i zobacz, co się stanie. code: |- - {define} song {with} place - {print} 'My Bonnie is over the ' place + {define} piosenka {with} miejsce + {print} 'Moja Bonnie jest w ' miejsce - {call} song {with} 'ocean' - {call} song {with} 'sea' - {call} song {with} 'ocean' + {call} piosenka {with} 'ocean' + {call} piosenka {with} 'morze' + {call} piosenka {with} 'ocean' 6: - header: Example with variable + header: Przykład ze zmienną text: |- You can also combine functions with a question. @@ -895,67 +894,67 @@ levels: call song with answer ``` code: |- - {define} song {with} place - {print} 'My Bonnie is over the ' place + {define} piosenka {with} miejsce + {print} 'Moja Bonnie jest w ' miejsce - {call} song {with} 'ocean' - {call} song {with} 'sea' - {call} song {with} 'ocean' + {call} piosenka {with} 'ocean' + {call} piosenka {with} 'morze' + {call} piosenka {with} 'ocean' 7: - header: Even more questions! + header: Jeszcze więcej pytań! text: |- - Now we have combined even more question with the function. Type this code and see what happens. + Teraz połączyliśmy jeszcze więcej pytań z funkcją. Wpisz ten kod i zobacz, co się stanie. - Note how the variables and the arguments have the same name. This is allowed. - Does it confuse you? Just use different names, that is allowed as well. + Zauważ, że zmienne i argumenty mają tę samą nazwę. To jest dozwolone. + Czy to cię myli? Po prostu używaj różnych nazw, to jest również dozwolone. ``` - define song with name, place - print 'My ' name ' is ' place + zdefiniuj piosenkę z nazwą, miejsce + print 'Moje ' imię ' to ' miejsce - name is ask 'Who?' - place is ask 'Where are they?' - call song with name, place + imię is ask 'Kto?' + miejsce is ask 'Gdzie jest?' + call song with nazwa, miejsce ``` code: |- - {define} song {with} place - {print} 'My Bonnie is over the ' place + {define} piosenka {with} miejsce + {print} 'Moja Bonnie jest w ' miejsce - {call} song {with} 'ocean' - {call} song {with} 'sea' - {call} song {with} 'ocean' + {call} piosenka {with} 'ocean' + {call} piosenka {with} 'morze' + {call} piosenka {with} 'ocean' 8: header: Debugging text: Let's debug this code! code: |- - {define} happiness {with} name + {define} szczęście {with} imię {print} '🥳' {play} G {play} A {play} B - {print} 'Party on, ' name - {define} sadness + {print} 'Impreza z, ' imię + {define} smutek {print} '😞' {play} E {play} D {play} C - {print} 'Hope you feel better, ' name + {print} 'Mam nadzieję, że czujesz się lepiej, ' imię - name = {ask} 'What is your' name '?' - mood = {ask} 'Are you happy or sad?' - {if} mood = happy - {call} happiness {with} person - {else} mood = sad - {define} sadness {to} name + imię = {ask} 'jakie jest twoje' imię'?' + nastrój = {ask} Jesteś smutny czy szczęśliwy?' + {if} nastrój = szczęśliwy + {call} szczęście {with} osoba + {else} nastrój = smutny + {define} smutek {to} imię debug: 'True' 9: - header: Let's go! - text: Enjoy the adventures in level 13! + header: Chodźmy! + text: Ciesz się przygodami na poziomie 13! 14: 1: - header: Welcome to level 14 + header: Witamy na poziomie 14 text: In this level you'll learn some new symbols that can help you improve your programs, like >. You will also learn to work with return values of a function. 2: - header: Symbols + header: Symbole text: |- These are the new symbols you can use: @@ -969,13 +968,13 @@ levels: You can use them like this: code: |- - age = {ask} 'How old are you?' - {if} age < 13 - {print} 'You are younger than me!' + wiek = {ask} 'Ile masz lat?' + {if} wiek < 13 + {print} 'Jesteś młodszy ode mnie!' {else} - {print} 'You are older than me!' + {print} 'Jesteś starszy ode mnie!' 3: - header: Symbols + header: Symbole text: |- You can also use: @@ -985,17 +984,17 @@ levels: == is used in `{if}` statements. code: |- - answer = {ask} 'Do you want to learn more?' - {if} answer == 'yes' - {print} 'Go to the next adventure!' - {if} answer != 'yes' - {print} 'That is a shame!' + odpowiedź = {ask} 'Chcesz dowiedzieć się więcej?' + {if} odpowiedź == 'tak' + {print} 'Przejdź do następnej przygody!' + {if} odpowiedź != 'tak' + {print} 'Szkoda!' 4: header: Return value text: In the previous levels you have learned to create functions and use arguments with them. Another great use of a function is to let it calculate something for you. You can give the function a calculation and it will give you the answer of the calculation. This answer is called a **return value**. 5: - header: Return value - text: For example, in this code the function calculate_new_price will calculate the new price of any item. It will give you the new price as a return value. + header: Wartość zwracana + text: Na przykład w tym kodzie funkcja oblicz_nowa_cena obliczy nową cenę dowolnego elementu. Daje ci nową cenę jako wartość zwrotu. code: |- {define} calculate_new_price {with} amount, percentage percentage = percentage / 100 @@ -1011,182 +1010,182 @@ levels: header: Debugging text: Let's debug this code! code: |- - item = 'not bought' - {print} 'I would like to buy this item' - price == {ask} 'What is the price?' - {if} price less than or the same as 10 - {print} 'Thats a great deal!' - item = 'bought' - {if} price is more than 10 {and} less than or the same as 20 - {print} 'Alright' - item = 'bought' - {if} price is more than 20 {and} less than 50 - {print} 'That is a bit much!' - {if} price is more than or the same as 50 - {print} 'No way!' - {if} item =! bought - {print} 'Shame.. I wont buy it' + przedmiot = 'nie kupiony' + {print} 'Chciałbym kupić ten przedmiot' + cena == {ask} 'Jaka jest cena?' + {if} cena mniejsza lub taka sama jak 10 + {print} 'To świetna okazja!' + przedmiot = 'zakupiony' + {if} cena jest większa niż 10 {and} mniejsza lub taka sama jak 20 + {print} 'W porządku' + przedmiot = 'zakupiony' + {if} cena jest większa niż 20 {and} mniejsza niż 50 + {print} 'To trochę za dużo!' + {if} cena jest większa lub taka sama jak 50 + {print} 'Nie ma mowy!' + {if} przedmiot =! zakupiony + {print} 'Szkoda.. Nie kupię tego' {else} - {print} 'I will buy it! Thank you!' + {print} 'Kupię to! Dziękuję!' debug: 'True' 7: - header: Let's get to work! - text: Enjoy the adventures in level 14! + header: Zabierajmy się do roboty! + text: Ciesz się przygodami na poziomie 14! 15: 1: - header: Welcome to level 15 + header: Witamy na poziomie 15 text: In this level you will learn about the `{while}` loop. 2: - header: '{while}' + header: 'polecenie {while}' text: |- We are going to learn a new loop, the while loop! The loop continues as long as the statement is true. So don't forget to change the value in the loop. In the example code, we continue until a correct answer has been given. If the correct answer is never given, the loop will never end! code: |- - answer = 0 - {while} answer != 25 - answer = {ask} 'What is 5 times 5?' - {print} 'A correct answer has been given' + odpowiedź = 0 + {while} odpowiedź != 25 + odpowiedź = {ask} 'ile to jest 5 razy 5?' + {print} 'Podano poprawną odpowiedź' 3: header: Debugging text: Let's debug this code! code: |- - numbers = 1, 2 + liczby = 1, 2 {for} i {in} {range} 3 {to} 50 - {add} x {to} numbers + {add} x {to} liczby i = + 1 - random_number = numbers {random} - guesses = 10 + losowa_liczba = liczby {random} + odgadnięcia = 10 - {while} guess = 0 - answer = 'Guess my number:' - {if} answer >= random_number - {print} 'lower' - guesses = guesses -1 - {if} answer > random_number - {print} 'higher!' - guesses = guesses - {else} answer = random_number - {print} 'correct' - guesses = 10 + {while} odgadnięcie = 0 + odpowiedź = 'Zgadnij moją liczbę:' + {if} odpowiedź >= losowa_liczba + {print} 'niższa' + odgadnięcia = odgadnięcia -1 + {if} odpowiedź > losowa_liczba + {print} 'wyższa!' + odgadnięcia = odgadnięcia + {else} odpowiedź = losowa_liczba + {print} 'poprawnie' + odgadnięcia = 10 debug: 'True' 4: - header: Let's try it out! - text: Enjoy the adventures in level 15! + header: Wypróbujmy to! + text: Ciesz się przygodami na poziomie 15! 16: 1: - header: Welcome to level 16 + header: Witamy na poziomie 16 text: In this level you will learn about the [square brackets] and how to use them. 2: - header: Square brackets + header: Nawiasy kwadratowe text: We are going to make lists the Python way, with square brackets around the lists! We also keep the quotation marks around each item like we have learned in previous levels. We use square brackets to point out a place in a list. The at random command can not be used anymore. code: |- - friends = ['Ahmed', 'Ben', 'Cayden'] - {print} friends[1] ' is the first friend on the list.' - {print} friends[2] ' is the second friend on the list.' - {print} friends[3] ' is the third friend on the list.' - #now we will match 2 lists using the variable i - lucky_numbers = [15, 18, 6] + przyjaciele = ['Ahmed', 'Ben', 'Cayden'] + {print} przyjaciele[1] ' jest pierwszym przyjacielem na liście' + {print} przyjaciele[2] ' jest drugim przyjacielem na liście' + {print} przyjaciele[3] ' jest trzecim przyjacielem na liście.' + #teraz dopasujemy 2 listy za pomocą zmiennej i + szczęśliwe_liczby = [15, 18, 6] {for} i {in} {range} 1 {to} 3 - {print} friends[i] 's lucky number is ' lucky_numbers[i] + {print}przyjaciele[i] 's szczęśliwa liczba to ' szczęśliwe_liczby[i] 3: header: Debugging text: Let's debug this code! code: |- - {print} 'Friendship test' - {subjects} = ['song', 'movie', 'food', 'drink'] - answers_player_1 = [] - answers_player_2 = [] - score = 100 + {print} 'Test przyjaźni' + {subjects} = ['„piosenka”, „film”, „jedzenie”, „picie”'] + odpowiedzi_gracza_1 = [] + odpowiedzi_gracza_2 = [] + wynik = 100 {for} i {in} {range} 1 {to} 4 - answer = {ask} 'what is your favorite ' subjects[i] - {add} answer {to} answers_player_1 + odpowiedź = {ask} 'Jaki jest twój ulubiony ' przedmioty[i] + {add} odpowiedź {to} odpowiedzi_gracza_1 - {print} 'Player 2, your turn!' + {print} 'Graczu 2, teraz twoja kolej!' {for} i {in} {range} 0 {to} 4 - answer_player_2 = {ask} 'what is player 1s favorite ' subjects - {add} answer_player_2 {in} answers_player_2 - {if} answers_player_2[2] == answers_player_1[1] - {print} 'Correct!' + odpowiedź_gracza_2 = {ask} 'Jaki jest gracza 1 ulubiony' przedmioty[i] + {add} odpowiedź_gracza_2 {in} odpowiedzi_gracza_2 + {if} odpowiedzi_gracza_2[2] == odpowiedzi_gracza_1[1] + {print} 'Poprawnie!' {else} - {print} 'Wrong!' - score = score - 25 + {print} 'Źle!' + wynik = wynik - 25 - {print} 'Player 2, you've scored ' score '%' + {print} 'Graczu 2, zdobyłeś punkty ' wynik '%' - {if} score = 100 - {print} 'You are an amazing friend' - {if} score < 100 {or} score >= 50 - {print} 'You could do better' - {else} score < 50 - {print} 'Do you even know this person?!' + {if} wynik = 100 + {print} 'Jesteś niesamowitym przyjacielem' + {if} wynik < 100 {or} wynik >= 50 + {print} 'Stać cię na więcej' + {else} wynik < 50 + {print} 'Czy znasz nawet tę osobę??!' debug: 'True' 4: - text: Enjoy the adventures in level 16! - header: Let's try it out! + text: Ciesz się przygodami na poziomie 16! + header: Wypróbujmy to! 17: 1: - header: Welcome to level 17 + header: Witamy na poziomie 17 text: in this level you will learn how to use a colon and you will learn the elif command. 2: - header: Colon + header: Dwukropek text: 'Now we are going to change indentation a little bit. Every time that we need an indentation, we need : at the line before the indentation.' code: |- - prices = ['1 million dollars', 'an apple pie', 'nothing'] - your_price = prices[{random}] - {print} 'You win ' your_price - {if} your_price == '1 million dollars' : - {print} 'Yeah! You are rich!' + nagrody= ['1 milion dolarów', 'jabłko', 'nic'] + twoja_nagroda = nagrody [{random}] + {print} 'Wygrywasz' twoja_nagroda + {if} twoja_nagroda == '1 milion dolarów' : + {print} 'Tak! Jesteś bogaty!' {else}: - {print} 'Better luck next time..' + {print} 'Powodzenia następnym razem..' 3: - header: Elif + header: Polecenie elif text: 'In this level you can also use a new command: elif. elif is short for else if and you need it when you want to make 3 (or more!) options. Check it out!' code: |- - prices = ['1 million dollars', 'an apple pie', 'nothing'] - your_price = prices[{random}] - {print} 'You win ' your_price - {if} your_price == '1 million dollars' : - {print} 'Yeah! You are rich!' - {elif} your_price == 'an apple pie' : - {print} 'Lovely, an apple pie!' + nagrody = ['1 milion dolarów', 'jabłko', 'nic'] + twoja_nagroda = nagrody[{random}] + {print} 'Wygrywasz' twoja_nagroda + {if} twoja_nagroda == '1 milion dolarów' : + {print} 'Tak! Jesteś bogaty!' + {elif} twoja_nagroda == 'szarlotka' : + {print} 'Cudownie, szarlotka!' {else}: - {print} 'Better luck next time..' + {print} 'Powodzenia następnym razem..' 4: header: Debugging text: Let's debug this code! code: |- - {define} ask_direction - direction = {ask} 'Where do you want to go?' - {if} direction = 'backwards' + {define} zapytaj_o_kierunek + kierunek = {ask} 'Gdzie chcesz się dostać?' + {if} kierunek = 'wstecz' {turn} 180 - {else} direction == 'right' + {else} kierunek == 'prawo' {turn} 90 - {else} direction == 'left' + {else} kierunek == 'lewo' {turn} 270 {forward} 100 - continue = 'yes' + kontynuuj= 'tak' - {while} continue == 'yes' - {print} ask_direction + {while} kontynuuj == 'tak' + {print} zapytaj_o_kierunek {sleep} - continue = 'do you want to draw some more?' + kontynuuj= 'czy chcesz narysować trochę więcej??' {sleep} debug: 'True' 5: - header: Let's try it out! - text: Enjoy the adventures in level 17! + header: Wypróbujmy to! + text: Ciesz się przygodami na poziomie 17! 18: 1: - header: Welcome to level 18 + header: Witamy na poziomie 18 text: Congratulations! You have reached the last level of Hedy! The code you have created here can be copied to real Python environments like replit or PyCharm, and you can continue learning there! Note however that Python can only read English commands, so if you have been using other languages, you will need to switch to English now. 2: - header: The Python way + header: Sposób Pythona text: |- We arrived at real Python code! That means we need to use parentheses with print and range from now on. @@ -1197,5 +1196,5 @@ levels: Click on the 'print' tab for all the examples. editor: /hedy/18 3: - header: The very last adventures! - text: Enjoy the very last adventures in level 18! + header: Ostatnie przygody! + text: Ciesz się ostatnimi przygodami na poziomie 18! diff --git a/static/js/appbundle.js b/static/js/appbundle.js index a2f36749143..cb1c14beec0 100644 --- a/static/js/appbundle.js +++ b/static/js/appbundle.js @@ -62042,10 +62042,10 @@ ${o3}` : i3; "one_level_error": "Musisz wybra\u0107 co najmniej jeden poziom.", "restaurant": "\u{1F363}, \u{1F355}, \u{1F354}", "rock": "\u2702\uFE0F, \u{1F4DC}, \u{1F5FB}", - "select_all": "Select all", - "selected": "Selected", + "select_all": "Wybierz wszystko", + "selected": "Wybrano", "songs": "\u{1F3B5},\u{1F3B6}", - "successful_runs": "Successful runs: {successful_runs}", + "successful_runs": "Udane uruchomienia: {successful_runs}", "teacher_welcome": "Witaj w Hedy! Jeste\u015B teraz dumnym posiadaczem konta nauczyciela, kt\xF3re pozwala Ci na tworzenie klas i zapraszanie uczni\xF3w.", "turtle": "\u{1F422}", "unsaved_class_changes": "Strona zawiera niezapisane zmiany. Czy jeste\u015B pewien, \u017Ce chcesz wyj\u015B\u0107 bez zapisania zmian?" diff --git a/static/js/appbundle.js.map b/static/js/appbundle.js.map index 7125d0a97d8..7240448a17d 100644 --- a/static/js/appbundle.js.map +++ b/static/js/appbundle.js.map @@ -1,7 +1,7 @@ { "version": 3, "sources": ["../../node_modules/jszip/dist/jszip.min.js", "../../node_modules/@babel/runtime/helpers/arrayWithHoles.js", "../../node_modules/@babel/runtime/helpers/iterableToArrayLimit.js", "../../node_modules/@babel/runtime/helpers/arrayLikeToArray.js", "../../node_modules/@babel/runtime/helpers/unsupportedIterableToArray.js", "../../node_modules/@babel/runtime/helpers/nonIterableRest.js", "../../node_modules/@babel/runtime/helpers/slicedToArray.js", "../../node_modules/@babel/runtime/helpers/classCallCheck.js", "../../node_modules/@babel/runtime/helpers/typeof.js", "../../node_modules/@babel/runtime/helpers/toPrimitive.js", "../../node_modules/@babel/runtime/helpers/toPropertyKey.js", 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n=e(\"../utils\"),i=e(\"../support\"),s=e(\"./ArrayReader\"),a=e(\"./StringReader\"),o=e(\"./NodeBufferReader\"),h=e(\"./Uint8ArrayReader\");t.exports=function(e){var t=n.getTypeOf(e);return n.checkSupport(t),\"string\"!==t||i.uint8array?\"nodebuffer\"===t?new o(e):i.uint8array?new h(n.transformTo(\"uint8array\",e)):new s(n.transformTo(\"array\",e)):new a(e)}},{\"../support\":30,\"../utils\":32,\"./ArrayReader\":17,\"./NodeBufferReader\":19,\"./StringReader\":20,\"./Uint8ArrayReader\":21}],23:[function(e,t,r){\"use strict\";r.LOCAL_FILE_HEADER=\"PK\u0003\u0004\",r.CENTRAL_FILE_HEADER=\"PK\u0001\u0002\",r.CENTRAL_DIRECTORY_END=\"PK\u0005\u0006\",r.ZIP64_CENTRAL_DIRECTORY_LOCATOR=\"PK\u0006\u0007\",r.ZIP64_CENTRAL_DIRECTORY_END=\"PK\u0006\u0006\",r.DATA_DESCRIPTOR=\"PK\u0007\\b\"},{}],24:[function(e,t,r){\"use strict\";var n=e(\"./GenericWorker\"),i=e(\"../utils\");function s(e){n.call(this,\"ConvertWorker to 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t=this.streamInfo[this.propName]||0;this.streamInfo[this.propName]=t+e.data.length}i.prototype.processChunk.call(this,e)},t.exports=s},{\"../utils\":32,\"./GenericWorker\":28}],27:[function(e,t,r){\"use strict\";var n=e(\"../utils\"),i=e(\"./GenericWorker\");function s(e){i.call(this,\"DataWorker\");var 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this.end();switch(this.type){case\"string\":e=this.data.substring(this.index,t);break;case\"uint8array\":e=this.data.subarray(this.index,t);break;case\"array\":case\"nodebuffer\":e=this.data.slice(this.index,t)}return this.index=t,this.push({data:e,meta:{percent:this.max?this.index/this.max*100:0}})},t.exports=s},{\"../utils\":32,\"./GenericWorker\":28}],28:[function(e,t,r){\"use strict\";function n(e){this.name=e||\"default\",this.streamInfo={},this.generatedError=null,this.extraStreamInfo={},this.isPaused=!0,this.isFinished=!1,this.isLocked=!1,this._listeners={data:[],end:[],error:[]},this.previous=null}n.prototype={push:function(e){this.emit(\"data\",e)},end:function(){if(this.isFinished)return!1;this.flush();try{this.emit(\"end\"),this.cleanUp(),this.isFinished=!0}catch(e){this.emit(\"error\",e)}return!0},error:function(e){return!this.isFinished&&(this.isPaused?this.generatedError=e:(this.isFinished=!0,this.emit(\"error\",e),this.previous&&this.previous.error(e),this.cleanUp()),!0)},on:function(e,t){return this._listeners[e].push(t),this},cleanUp:function(){this.streamInfo=this.generatedError=this.extraStreamInfo=null,this._listeners=[]},emit:function(e,t){if(this._listeners[e])for(var r=0;r \"+e:e}},t.exports=n},{}],29:[function(e,t,r){\"use strict\";var h=e(\"../utils\"),i=e(\"./ConvertWorker\"),s=e(\"./GenericWorker\"),u=e(\"../base64\"),n=e(\"../support\"),a=e(\"../external\"),o=null;if(n.nodestream)try{o=e(\"../nodejs/NodejsStreamOutputAdapter\")}catch(e){}function l(e,o){return new a.Promise(function(t,r){var n=[],i=e._internalType,s=e._outputType,a=e._mimeType;e.on(\"data\",function(e,t){n.push(e),o&&o(t)}).on(\"error\",function(e){n=[],r(e)}).on(\"end\",function(){try{var e=function(e,t,r){switch(e){case\"blob\":return h.newBlob(h.transformTo(\"arraybuffer\",t),r);case\"base64\":return u.encode(t);default:return h.transformTo(e,t)}}(s,function(e,t){var r,n=0,i=null,s=0;for(r=0;r>>6:(r<65536?t[s++]=224|r>>>12:(t[s++]=240|r>>>18,t[s++]=128|r>>>12&63),t[s++]=128|r>>>6&63),t[s++]=128|63&r);return t}(e)},s.utf8decode=function(e){return h.nodebuffer?o.transformTo(\"nodebuffer\",e).toString(\"utf-8\"):function(e){var t,r,n,i,s=e.length,a=new Array(2*s);for(t=r=0;t>10&1023,a[r++]=56320|1023&n)}return 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t!==f?m:n.wrap<=0?1:(2===n.wrap?(U(n,255&e.adler),U(n,e.adler>>8&255),U(n,e.adler>>16&255),U(n,e.adler>>24&255),U(n,255&e.total_in),U(n,e.total_in>>8&255),U(n,e.total_in>>16&255),U(n,e.total_in>>24&255)):(P(n,e.adler>>>16),P(n,65535&e.adler)),F(e),0=r.w_size&&(0===s&&(D(r.head),r.strstart=0,r.block_start=0,r.insert=0),u=new c.Buf8(r.w_size),c.arraySet(u,t,l-r.w_size,r.w_size,0),t=u,l=r.w_size),a=e.avail_in,o=e.next_in,h=e.input,e.avail_in=l,e.next_in=0,e.input=t,j(r);r.lookahead>=x;){for(n=r.strstart,i=r.lookahead-(x-1);r.ins_h=(r.ins_h<>>=y=v>>>24,p-=y,0===(y=v>>>16&255))C[s++]=65535&v;else{if(!(16&y)){if(0==(64&y)){v=m[(65535&v)+(d&(1<>>=y,p-=y),p<15&&(d+=z[n++]<>>=y=v>>>24,p-=y,!(16&(y=v>>>16&255))){if(0==(64&y)){v=_[(65535&v)+(d&(1<>>=y,p-=y,(y=s-a)>3,d&=(1<<(p-=w<<3))-1,e.next_in=n,e.next_out=s,e.avail_in=n>>24&255)+(e>>>8&65280)+((65280&e)<<8)+((255&e)<<24)}function 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type\",r.mode=30}u>>>=2,l-=2;break;case 14:for(u>>>=7&l,l-=7&l;l<32;){if(0===o)break e;o--,u+=n[s++]<>>16^65535)){e.msg=\"invalid stored block lengths\",r.mode=30;break}if(r.length=65535&u,l=u=0,r.mode=15,6===t)break e;case 15:r.mode=16;case 16:if(d=r.length){if(o>>=5,l-=5,r.ndist=1+(31&u),u>>>=5,l-=5,r.ncode=4+(15&u),u>>>=4,l-=4,286>>=3,l-=3}for(;r.have<19;)r.lens[A[r.have++]]=0;if(r.lencode=r.lendyn,r.lenbits=7,S={bits:r.lenbits},x=T(0,r.lens,0,19,r.lencode,0,r.work,S),r.lenbits=S.bits,x){e.msg=\"invalid code lengths set\",r.mode=30;break}r.have=0,r.mode=19;case 19:for(;r.have>>16&255,b=65535&C,!((_=C>>>24)<=l);){if(0===o)break e;o--,u+=n[s++]<>>=_,l-=_,r.lens[r.have++]=b;else{if(16===b){for(z=_+2;l>>=_,l-=_,0===r.have){e.msg=\"invalid bit length repeat\",r.mode=30;break}k=r.lens[r.have-1],d=3+(3&u),u>>>=2,l-=2}else if(17===b){for(z=_+3;l>>=_)),u>>>=3,l-=3}else{for(z=_+7;l>>=_)),u>>>=7,l-=7}if(r.have+d>r.nlen+r.ndist){e.msg=\"invalid bit length repeat\",r.mode=30;break}for(;d--;)r.lens[r.have++]=k}}if(30===r.mode)break;if(0===r.lens[256]){e.msg=\"invalid code -- missing end-of-block\",r.mode=30;break}if(r.lenbits=9,S={bits:r.lenbits},x=T(D,r.lens,0,r.nlen,r.lencode,0,r.work,S),r.lenbits=S.bits,x){e.msg=\"invalid literal/lengths set\",r.mode=30;break}if(r.distbits=6,r.distcode=r.distdyn,S={bits:r.distbits},x=T(F,r.lens,r.nlen,r.ndist,r.distcode,0,r.work,S),r.distbits=S.bits,x){e.msg=\"invalid distances set\",r.mode=30;break}if(r.mode=20,6===t)break e;case 20:r.mode=21;case 21:if(6<=o&&258<=h){e.next_out=a,e.avail_out=h,e.next_in=s,e.avail_in=o,r.hold=u,r.bits=l,R(e,c),a=e.next_out,i=e.output,h=e.avail_out,s=e.next_in,n=e.input,o=e.avail_in,u=r.hold,l=r.bits,12===r.mode&&(r.back=-1);break}for(r.back=0;g=(C=r.lencode[u&(1<>>16&255,b=65535&C,!((_=C>>>24)<=l);){if(0===o)break e;o--,u+=n[s++]<>v)])>>>16&255,b=65535&C,!(v+(_=C>>>24)<=l);){if(0===o)break e;o--,u+=n[s++]<>>=v,l-=v,r.back+=v}if(u>>>=_,l-=_,r.back+=_,r.length=b,0===g){r.mode=26;break}if(32&g){r.back=-1,r.mode=12;break}if(64&g){e.msg=\"invalid literal/length code\",r.mode=30;break}r.extra=15&g,r.mode=22;case 22:if(r.extra){for(z=r.extra;l>>=r.extra,l-=r.extra,r.back+=r.extra}r.was=r.length,r.mode=23;case 23:for(;g=(C=r.distcode[u&(1<>>16&255,b=65535&C,!((_=C>>>24)<=l);){if(0===o)break e;o--,u+=n[s++]<>v)])>>>16&255,b=65535&C,!(v+(_=C>>>24)<=l);){if(0===o)break e;o--,u+=n[s++]<>>=v,l-=v,r.back+=v}if(u>>>=_,l-=_,r.back+=_,64&g){e.msg=\"invalid distance code\",r.mode=30;break}r.offset=b,r.extra=15&g,r.mode=24;case 24:if(r.extra){for(z=r.extra;l>>=r.extra,l-=r.extra,r.back+=r.extra}if(r.offset>r.dmax){e.msg=\"invalid distance too far back\",r.mode=30;break}r.mode=25;case 25:if(0===h)break e;if(d=c-h,r.offset>d){if((d=r.offset-d)>r.whave&&r.sane){e.msg=\"invalid distance too far back\",r.mode=30;break}p=d>r.wnext?(d-=r.wnext,r.wsize-d):r.wnext-d,d>r.length&&(d=r.length),m=r.window}else m=i,p=a-r.offset,d=r.length;for(hd?(m=R[T+a[v]],A[I+a[v]]):(m=96,0),h=1<>S)+(u-=h)]=p<<24|m<<16|_|0,0!==u;);for(h=1<>=1;if(0!==h?(E&=h-1,E+=h):E=0,v++,0==--O[b]){if(b===w)break;b=t[r+a[v]]}if(k>>7)]}function U(e,t){e.pending_buf[e.pending++]=255&t,e.pending_buf[e.pending++]=t>>>8&255}function P(e,t,r){e.bi_valid>d-r?(e.bi_buf|=t<>d-e.bi_valid,e.bi_valid+=r-d):(e.bi_buf|=t<>>=1,r<<=1,0<--t;);return r>>>1}function Z(e,t,r){var n,i,s=new Array(g+1),a=0;for(n=1;n<=g;n++)s[n]=a=a+r[n-1]<<1;for(i=0;i<=t;i++){var o=e[2*i+1];0!==o&&(e[2*i]=j(s[o]++,o))}}function W(e){var t;for(t=0;t>1;1<=r;r--)G(e,s,r);for(i=h;r=e.heap[1],e.heap[1]=e.heap[e.heap_len--],G(e,s,1),n=e.heap[1],e.heap[--e.heap_max]=r,e.heap[--e.heap_max]=n,s[2*i]=s[2*r]+s[2*n],e.depth[i]=(e.depth[r]>=e.depth[n]?e.depth[r]:e.depth[n])+1,s[2*r+1]=s[2*n+1]=i,e.heap[1]=i++,G(e,s,1),2<=e.heap_len;);e.heap[--e.heap_max]=e.heap[1],function(e,t){var r,n,i,s,a,o,h=t.dyn_tree,u=t.max_code,l=t.stat_desc.static_tree,f=t.stat_desc.has_stree,c=t.stat_desc.extra_bits,d=t.stat_desc.extra_base,p=t.stat_desc.max_length,m=0;for(s=0;s<=g;s++)e.bl_count[s]=0;for(h[2*e.heap[e.heap_max]+1]=0,r=e.heap_max+1;r<_;r++)p<(s=h[2*h[2*(n=e.heap[r])+1]+1]+1)&&(s=p,m++),h[2*n+1]=s,u>=7;n>>=1)if(1&r&&0!==e.dyn_ltree[2*t])return o;if(0!==e.dyn_ltree[18]||0!==e.dyn_ltree[20]||0!==e.dyn_ltree[26])return h;for(t=32;t>>3,(s=e.static_len+3+7>>>3)<=i&&(i=s)):i=s=r+5,r+4<=i&&-1!==t?J(e,t,r,n):4===e.strategy||s===i?(P(e,2+(n?1:0),3),K(e,z,C)):(P(e,4+(n?1:0),3),function(e,t,r,n){var i;for(P(e,t-257,5),P(e,r-1,5),P(e,n-4,4),i=0;i>>8&255,e.pending_buf[e.d_buf+2*e.last_lit+1]=255&t,e.pending_buf[e.l_buf+e.last_lit]=255&r,e.last_lit++,0===t?e.dyn_ltree[2*r]++:(e.matches++,t--,e.dyn_ltree[2*(A[r]+u+1)]++,e.dyn_dtree[2*N(t)]++),e.last_lit===e.lit_bufsize-1},r._tr_align=function(e){P(e,2,3),L(e,m,z),function(e){16===e.bi_valid?(U(e,e.bi_buf),e.bi_buf=0,e.bi_valid=0):8<=e.bi_valid&&(e.pending_buf[e.pending++]=255&e.bi_buf,e.bi_buf>>=8,e.bi_valid-=8)}(e)}},{\"../utils/common\":41}],53:[function(e,t,r){\"use strict\";t.exports=function(){this.input=null,this.next_in=0,this.avail_in=0,this.total_in=0,this.output=null,this.next_out=0,this.avail_out=0,this.total_out=0,this.msg=\"\",this.state=null,this.data_type=2,this.adler=0}},{}],54:[function(e,t,r){(function(e){!function(r,n){\"use strict\";if(!r.setImmediate){var i,s,t,a,o=1,h={},u=!1,l=r.document,e=Object.getPrototypeOf&&Object.getPrototypeOf(r);e=e&&e.setTimeout?e:r,i=\"[object process]\"==={}.toString.call(r.process)?function(e){process.nextTick(function(){c(e)})}:function(){if(r.postMessage&&!r.importScripts){var e=!0,t=r.onmessage;return r.onmessage=function(){e=!1},r.postMessage(\"\",\"*\"),r.onmessage=t,e}}()?(a=\"setImmediate$\"+Math.random()+\"$\",r.addEventListener?r.addEventListener(\"message\",d,!1):r.attachEvent(\"onmessage\",d),function(e){r.postMessage(a+e,\"*\")}):r.MessageChannel?((t=new MessageChannel).port1.onmessage=function(e){c(e.data)},function(e){t.port2.postMessage(e)}):l&&\"onreadystatechange\"in l.createElement(\"script\")?(s=l.documentElement,function(e){var t=l.createElement(\"script\");t.onreadystatechange=function(){c(e),t.onreadystatechange=null,s.removeChild(t),t=null},s.appendChild(t)}):function(e){setTimeout(c,0,e)},e.setImmediate=function(e){\"function\"!=typeof e&&(e=new Function(\"\"+e));for(var t=new Array(arguments.length-1),r=0;r arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n}\nmodule.exports = _arrayLikeToArray, module.exports.__esModule = true, module.exports[\"default\"] = module.exports;", "var arrayLikeToArray = require(\"./arrayLikeToArray.js\");\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return arrayLikeToArray(o, minLen);\n}\nmodule.exports = _unsupportedIterableToArray, module.exports.__esModule = true, module.exports[\"default\"] = module.exports;", "function _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\nmodule.exports = _nonIterableRest, module.exports.__esModule = true, module.exports[\"default\"] = module.exports;", "var arrayWithHoles = require(\"./arrayWithHoles.js\");\nvar iterableToArrayLimit = require(\"./iterableToArrayLimit.js\");\nvar unsupportedIterableToArray = require(\"./unsupportedIterableToArray.js\");\nvar nonIterableRest = require(\"./nonIterableRest.js\");\nfunction _slicedToArray(arr, i) {\n return arrayWithHoles(arr) || iterableToArrayLimit(arr, i) || unsupportedIterableToArray(arr, i) || nonIterableRest();\n}\nmodule.exports = _slicedToArray, module.exports.__esModule = true, module.exports[\"default\"] = module.exports;", "function _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\nmodule.exports = _classCallCheck, module.exports.__esModule = true, module.exports[\"default\"] = module.exports;", "function _typeof(o) {\n \"@babel/helpers - typeof\";\n\n return (module.exports = _typeof = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (o) {\n return typeof o;\n } : function (o) {\n return o && \"function\" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? \"symbol\" : typeof o;\n }, module.exports.__esModule = true, module.exports[\"default\"] = module.exports), _typeof(o);\n}\nmodule.exports = _typeof, module.exports.__esModule = true, module.exports[\"default\"] = module.exports;", "var _typeof = require(\"./typeof.js\")[\"default\"];\nfunction toPrimitive(t, r) {\n if (\"object\" != _typeof(t) || !t) return t;\n var e = t[Symbol.toPrimitive];\n if (void 0 !== e) {\n var i = e.call(t, r || \"default\");\n if (\"object\" != _typeof(i)) return i;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (\"string\" === r ? String : Number)(t);\n}\nmodule.exports = toPrimitive, module.exports.__esModule = true, module.exports[\"default\"] = module.exports;", "var _typeof = require(\"./typeof.js\")[\"default\"];\nvar toPrimitive = require(\"./toPrimitive.js\");\nfunction toPropertyKey(t) {\n var i = toPrimitive(t, \"string\");\n return \"symbol\" == _typeof(i) ? i : String(i);\n}\nmodule.exports = toPropertyKey, module.exports.__esModule = true, module.exports[\"default\"] = module.exports;", "var toPropertyKey = require(\"./toPropertyKey.js\");\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, toPropertyKey(descriptor.key), descriptor);\n }\n}\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n Object.defineProperty(Constructor, \"prototype\", {\n writable: false\n });\n return Constructor;\n}\nmodule.exports = _createClass, module.exports.__esModule = true, module.exports[\"default\"] = module.exports;", "(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@babel/runtime/helpers/slicedToArray'), require('@babel/runtime/helpers/classCallCheck'), require('@babel/runtime/helpers/createClass')) :\n typeof define === 'function' && define.amd ? define(['exports', '@babel/runtime/helpers/slicedToArray', '@babel/runtime/helpers/classCallCheck', '@babel/runtime/helpers/createClass'], factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.automationEvents = {}, global._slicedToArray, global._classCallCheck, global._createClass));\n})(this, (function (exports, _slicedToArray, _classCallCheck, _createClass) { 'use strict';\n\n var createExtendedExponentialRampToValueAutomationEvent = function createExtendedExponentialRampToValueAutomationEvent(value, endTime, insertTime) {\n return {\n endTime: endTime,\n insertTime: insertTime,\n type: 'exponentialRampToValue',\n value: value\n };\n };\n\n var createExtendedLinearRampToValueAutomationEvent = function createExtendedLinearRampToValueAutomationEvent(value, endTime, insertTime) {\n return {\n endTime: endTime,\n insertTime: insertTime,\n type: 'linearRampToValue',\n value: value\n };\n };\n\n var createSetValueAutomationEvent = function createSetValueAutomationEvent(value, startTime) {\n return {\n startTime: startTime,\n type: 'setValue',\n value: value\n };\n };\n\n var createSetValueCurveAutomationEvent = function createSetValueCurveAutomationEvent(values, startTime, duration) {\n return {\n duration: duration,\n startTime: startTime,\n type: 'setValueCurve',\n values: values\n };\n };\n\n var getTargetValueAtTime = function getTargetValueAtTime(time, valueAtStartTime, _ref) {\n var startTime = _ref.startTime,\n target = _ref.target,\n timeConstant = _ref.timeConstant;\n return target + (valueAtStartTime - target) * Math.exp((startTime - time) / timeConstant);\n };\n\n var isExponentialRampToValueAutomationEvent = function isExponentialRampToValueAutomationEvent(automationEvent) {\n return automationEvent.type === 'exponentialRampToValue';\n };\n\n var isLinearRampToValueAutomationEvent = function isLinearRampToValueAutomationEvent(automationEvent) {\n return automationEvent.type === 'linearRampToValue';\n };\n\n var isAnyRampToValueAutomationEvent = function isAnyRampToValueAutomationEvent(automationEvent) {\n return isExponentialRampToValueAutomationEvent(automationEvent) || isLinearRampToValueAutomationEvent(automationEvent);\n };\n\n var isSetValueAutomationEvent = function isSetValueAutomationEvent(automationEvent) {\n return automationEvent.type === 'setValue';\n };\n\n var isSetValueCurveAutomationEvent = function isSetValueCurveAutomationEvent(automationEvent) {\n return automationEvent.type === 'setValueCurve';\n };\n\n var getValueOfAutomationEventAtIndexAtTime = function getValueOfAutomationEventAtIndexAtTime(automationEvents, index, time, defaultValue) {\n var automationEvent = automationEvents[index];\n return automationEvent === undefined ? defaultValue : isAnyRampToValueAutomationEvent(automationEvent) || isSetValueAutomationEvent(automationEvent) ? automationEvent.value : isSetValueCurveAutomationEvent(automationEvent) ? automationEvent.values[automationEvent.values.length - 1] : getTargetValueAtTime(time, getValueOfAutomationEventAtIndexAtTime(automationEvents, index - 1, automationEvent.startTime, defaultValue), automationEvent);\n };\n\n var getEndTimeAndValueOfPreviousAutomationEvent = function getEndTimeAndValueOfPreviousAutomationEvent(automationEvents, index, currentAutomationEvent, nextAutomationEvent, defaultValue) {\n return currentAutomationEvent === undefined ? [nextAutomationEvent.insertTime, defaultValue] : isAnyRampToValueAutomationEvent(currentAutomationEvent) ? [currentAutomationEvent.endTime, currentAutomationEvent.value] : isSetValueAutomationEvent(currentAutomationEvent) ? [currentAutomationEvent.startTime, currentAutomationEvent.value] : isSetValueCurveAutomationEvent(currentAutomationEvent) ? [currentAutomationEvent.startTime + currentAutomationEvent.duration, currentAutomationEvent.values[currentAutomationEvent.values.length - 1]] : [currentAutomationEvent.startTime, getValueOfAutomationEventAtIndexAtTime(automationEvents, index - 1, currentAutomationEvent.startTime, defaultValue)];\n };\n\n var isCancelAndHoldAutomationEvent = function isCancelAndHoldAutomationEvent(automationEvent) {\n return automationEvent.type === 'cancelAndHold';\n };\n\n var isCancelScheduledValuesAutomationEvent = function isCancelScheduledValuesAutomationEvent(automationEvent) {\n return automationEvent.type === 'cancelScheduledValues';\n };\n\n var getEventTime = function getEventTime(automationEvent) {\n if (isCancelAndHoldAutomationEvent(automationEvent) || isCancelScheduledValuesAutomationEvent(automationEvent)) {\n return automationEvent.cancelTime;\n }\n if (isExponentialRampToValueAutomationEvent(automationEvent) || isLinearRampToValueAutomationEvent(automationEvent)) {\n return automationEvent.endTime;\n }\n return automationEvent.startTime;\n };\n\n var getExponentialRampValueAtTime = function getExponentialRampValueAtTime(time, startTime, valueAtStartTime, _ref) {\n var endTime = _ref.endTime,\n value = _ref.value;\n if (valueAtStartTime === value) {\n return value;\n }\n if (0 < valueAtStartTime && 0 < value || valueAtStartTime < 0 && value < 0) {\n return valueAtStartTime * Math.pow(value / valueAtStartTime, (time - startTime) / (endTime - startTime));\n }\n return 0;\n };\n\n var getLinearRampValueAtTime = function getLinearRampValueAtTime(time, startTime, valueAtStartTime, _ref) {\n var endTime = _ref.endTime,\n value = _ref.value;\n return valueAtStartTime + (time - startTime) / (endTime - startTime) * (value - valueAtStartTime);\n };\n\n var interpolateValue = function interpolateValue(values, theoreticIndex) {\n var lowerIndex = Math.floor(theoreticIndex);\n var upperIndex = Math.ceil(theoreticIndex);\n if (lowerIndex === upperIndex) {\n return values[lowerIndex];\n }\n return (1 - (theoreticIndex - lowerIndex)) * values[lowerIndex] + (1 - (upperIndex - theoreticIndex)) * values[upperIndex];\n };\n\n var getValueCurveValueAtTime = function getValueCurveValueAtTime(time, _ref) {\n var duration = _ref.duration,\n startTime = _ref.startTime,\n values = _ref.values;\n var theoreticIndex = (time - startTime) / duration * (values.length - 1);\n return interpolateValue(values, theoreticIndex);\n };\n\n var isSetTargetAutomationEvent = function isSetTargetAutomationEvent(automationEvent) {\n return automationEvent.type === 'setTarget';\n };\n\n var AutomationEventList = /*#__PURE__*/function (_Symbol$iterator) {\n function AutomationEventList(defaultValue) {\n _classCallCheck(this, AutomationEventList);\n this._automationEvents = [];\n this._currenTime = 0;\n this._defaultValue = defaultValue;\n }\n _createClass(AutomationEventList, [{\n key: _Symbol$iterator,\n value: function value() {\n return this._automationEvents[Symbol.iterator]();\n }\n }, {\n key: \"add\",\n value: function add(automationEvent) {\n var eventTime = getEventTime(automationEvent);\n if (isCancelAndHoldAutomationEvent(automationEvent) || isCancelScheduledValuesAutomationEvent(automationEvent)) {\n var index = this._automationEvents.findIndex(function (currentAutomationEvent) {\n if (isCancelScheduledValuesAutomationEvent(automationEvent) && isSetValueCurveAutomationEvent(currentAutomationEvent)) {\n return currentAutomationEvent.startTime + currentAutomationEvent.duration >= eventTime;\n }\n return getEventTime(currentAutomationEvent) >= eventTime;\n });\n var removedAutomationEvent = this._automationEvents[index];\n if (index !== -1) {\n this._automationEvents = this._automationEvents.slice(0, index);\n }\n if (isCancelAndHoldAutomationEvent(automationEvent)) {\n var lastAutomationEvent = this._automationEvents[this._automationEvents.length - 1];\n if (removedAutomationEvent !== undefined && isAnyRampToValueAutomationEvent(removedAutomationEvent)) {\n if (lastAutomationEvent !== undefined && isSetTargetAutomationEvent(lastAutomationEvent)) {\n throw new Error('The internal list is malformed.');\n }\n var startTime = lastAutomationEvent === undefined ? removedAutomationEvent.insertTime : isSetValueCurveAutomationEvent(lastAutomationEvent) ? lastAutomationEvent.startTime + lastAutomationEvent.duration : getEventTime(lastAutomationEvent);\n var startValue = lastAutomationEvent === undefined ? this._defaultValue : isSetValueCurveAutomationEvent(lastAutomationEvent) ? lastAutomationEvent.values[lastAutomationEvent.values.length - 1] : lastAutomationEvent.value;\n var value = isExponentialRampToValueAutomationEvent(removedAutomationEvent) ? getExponentialRampValueAtTime(eventTime, startTime, startValue, removedAutomationEvent) : getLinearRampValueAtTime(eventTime, startTime, startValue, removedAutomationEvent);\n var truncatedAutomationEvent = isExponentialRampToValueAutomationEvent(removedAutomationEvent) ? createExtendedExponentialRampToValueAutomationEvent(value, eventTime, this._currenTime) : createExtendedLinearRampToValueAutomationEvent(value, eventTime, this._currenTime);\n this._automationEvents.push(truncatedAutomationEvent);\n }\n if (lastAutomationEvent !== undefined && isSetTargetAutomationEvent(lastAutomationEvent)) {\n this._automationEvents.push(createSetValueAutomationEvent(this.getValue(eventTime), eventTime));\n }\n if (lastAutomationEvent !== undefined && isSetValueCurveAutomationEvent(lastAutomationEvent) && lastAutomationEvent.startTime + lastAutomationEvent.duration > eventTime) {\n var duration = eventTime - lastAutomationEvent.startTime;\n var ratio = (lastAutomationEvent.values.length - 1) / lastAutomationEvent.duration;\n var length = Math.max(2, 1 + Math.ceil(duration * ratio));\n var fraction = duration / (length - 1) * ratio;\n var values = lastAutomationEvent.values.slice(0, length);\n if (fraction < 1) {\n for (var i = 1; i < length; i += 1) {\n var factor = fraction * i % 1;\n values[i] = lastAutomationEvent.values[i - 1] * (1 - factor) + lastAutomationEvent.values[i] * factor;\n }\n }\n this._automationEvents[this._automationEvents.length - 1] = createSetValueCurveAutomationEvent(values, lastAutomationEvent.startTime, duration);\n }\n }\n } else {\n var _index = this._automationEvents.findIndex(function (currentAutomationEvent) {\n return getEventTime(currentAutomationEvent) > eventTime;\n });\n var previousAutomationEvent = _index === -1 ? this._automationEvents[this._automationEvents.length - 1] : this._automationEvents[_index - 1];\n if (previousAutomationEvent !== undefined && isSetValueCurveAutomationEvent(previousAutomationEvent) && getEventTime(previousAutomationEvent) + previousAutomationEvent.duration > eventTime) {\n return false;\n }\n var persistentAutomationEvent = isExponentialRampToValueAutomationEvent(automationEvent) ? createExtendedExponentialRampToValueAutomationEvent(automationEvent.value, automationEvent.endTime, this._currenTime) : isLinearRampToValueAutomationEvent(automationEvent) ? createExtendedLinearRampToValueAutomationEvent(automationEvent.value, eventTime, this._currenTime) : automationEvent;\n if (_index === -1) {\n this._automationEvents.push(persistentAutomationEvent);\n } else {\n if (isSetValueCurveAutomationEvent(automationEvent) && eventTime + automationEvent.duration > getEventTime(this._automationEvents[_index])) {\n return false;\n }\n this._automationEvents.splice(_index, 0, persistentAutomationEvent);\n }\n }\n return true;\n }\n }, {\n key: \"flush\",\n value: function flush(time) {\n var index = this._automationEvents.findIndex(function (currentAutomationEvent) {\n return getEventTime(currentAutomationEvent) > time;\n });\n if (index > 1) {\n var remainingAutomationEvents = this._automationEvents.slice(index - 1);\n var firstRemainingAutomationEvent = remainingAutomationEvents[0];\n if (isSetTargetAutomationEvent(firstRemainingAutomationEvent)) {\n remainingAutomationEvents.unshift(createSetValueAutomationEvent(getValueOfAutomationEventAtIndexAtTime(this._automationEvents, index - 2, firstRemainingAutomationEvent.startTime, this._defaultValue), firstRemainingAutomationEvent.startTime));\n }\n this._automationEvents = remainingAutomationEvents;\n }\n }\n }, {\n key: \"getValue\",\n value: function getValue(time) {\n if (this._automationEvents.length === 0) {\n return this._defaultValue;\n }\n var indexOfNextEvent = this._automationEvents.findIndex(function (automationEvent) {\n return getEventTime(automationEvent) > time;\n });\n var nextAutomationEvent = this._automationEvents[indexOfNextEvent];\n var indexOfCurrentEvent = (indexOfNextEvent === -1 ? this._automationEvents.length : indexOfNextEvent) - 1;\n var currentAutomationEvent = this._automationEvents[indexOfCurrentEvent];\n if (currentAutomationEvent !== undefined && isSetTargetAutomationEvent(currentAutomationEvent) && (nextAutomationEvent === undefined || !isAnyRampToValueAutomationEvent(nextAutomationEvent) || nextAutomationEvent.insertTime > time)) {\n return getTargetValueAtTime(time, getValueOfAutomationEventAtIndexAtTime(this._automationEvents, indexOfCurrentEvent - 1, currentAutomationEvent.startTime, this._defaultValue), currentAutomationEvent);\n }\n if (currentAutomationEvent !== undefined && isSetValueAutomationEvent(currentAutomationEvent) && (nextAutomationEvent === undefined || !isAnyRampToValueAutomationEvent(nextAutomationEvent))) {\n return currentAutomationEvent.value;\n }\n if (currentAutomationEvent !== undefined && isSetValueCurveAutomationEvent(currentAutomationEvent) && (nextAutomationEvent === undefined || !isAnyRampToValueAutomationEvent(nextAutomationEvent) || currentAutomationEvent.startTime + currentAutomationEvent.duration > time)) {\n if (time < currentAutomationEvent.startTime + currentAutomationEvent.duration) {\n return getValueCurveValueAtTime(time, currentAutomationEvent);\n }\n return currentAutomationEvent.values[currentAutomationEvent.values.length - 1];\n }\n if (currentAutomationEvent !== undefined && isAnyRampToValueAutomationEvent(currentAutomationEvent) && (nextAutomationEvent === undefined || !isAnyRampToValueAutomationEvent(nextAutomationEvent))) {\n return currentAutomationEvent.value;\n }\n if (nextAutomationEvent !== undefined && isExponentialRampToValueAutomationEvent(nextAutomationEvent)) {\n var _getEndTimeAndValueOf = getEndTimeAndValueOfPreviousAutomationEvent(this._automationEvents, indexOfCurrentEvent, currentAutomationEvent, nextAutomationEvent, this._defaultValue),\n _getEndTimeAndValueOf2 = _slicedToArray(_getEndTimeAndValueOf, 2),\n startTime = _getEndTimeAndValueOf2[0],\n value = _getEndTimeAndValueOf2[1];\n return getExponentialRampValueAtTime(time, startTime, value, nextAutomationEvent);\n }\n if (nextAutomationEvent !== undefined && isLinearRampToValueAutomationEvent(nextAutomationEvent)) {\n var _getEndTimeAndValueOf3 = getEndTimeAndValueOfPreviousAutomationEvent(this._automationEvents, indexOfCurrentEvent, currentAutomationEvent, nextAutomationEvent, this._defaultValue),\n _getEndTimeAndValueOf4 = _slicedToArray(_getEndTimeAndValueOf3, 2),\n _startTime = _getEndTimeAndValueOf4[0],\n _value = _getEndTimeAndValueOf4[1];\n return getLinearRampValueAtTime(time, _startTime, _value, nextAutomationEvent);\n }\n return this._defaultValue;\n }\n }]);\n return AutomationEventList;\n }(Symbol.iterator);\n\n var createCancelAndHoldAutomationEvent = function createCancelAndHoldAutomationEvent(cancelTime) {\n return {\n cancelTime: cancelTime,\n type: 'cancelAndHold'\n };\n };\n\n var createCancelScheduledValuesAutomationEvent = function createCancelScheduledValuesAutomationEvent(cancelTime) {\n return {\n cancelTime: cancelTime,\n type: 'cancelScheduledValues'\n };\n };\n\n var createExponentialRampToValueAutomationEvent = function createExponentialRampToValueAutomationEvent(value, endTime) {\n return {\n endTime: endTime,\n type: 'exponentialRampToValue',\n value: value\n };\n };\n\n var createLinearRampToValueAutomationEvent = function createLinearRampToValueAutomationEvent(value, endTime) {\n return {\n endTime: endTime,\n type: 'linearRampToValue',\n value: value\n };\n };\n\n var createSetTargetAutomationEvent = function createSetTargetAutomationEvent(target, startTime, timeConstant) {\n return {\n startTime: startTime,\n target: target,\n timeConstant: timeConstant,\n type: 'setTarget'\n };\n };\n\n exports.AutomationEventList = AutomationEventList;\n exports.createCancelAndHoldAutomationEvent = createCancelAndHoldAutomationEvent;\n exports.createCancelScheduledValuesAutomationEvent = createCancelScheduledValuesAutomationEvent;\n exports.createExponentialRampToValueAutomationEvent = createExponentialRampToValueAutomationEvent;\n exports.createLinearRampToValueAutomationEvent = createLinearRampToValueAutomationEvent;\n exports.createSetTargetAutomationEvent = createSetTargetAutomationEvent;\n exports.createSetValueAutomationEvent = createSetValueAutomationEvent;\n exports.createSetValueCurveAutomationEvent = createSetValueCurveAutomationEvent;\n\n}));\n", "const {\n hasOwnProperty,\n setPrototypeOf,\n isFrozen,\n getPrototypeOf,\n getOwnPropertyDescriptor,\n} = Object;\n\nlet { freeze, seal, create } = Object; // eslint-disable-line import/no-mutable-exports\nlet { apply, construct } = typeof Reflect !== 'undefined' && Reflect;\n\nif (!apply) {\n apply = function (fun, thisValue, args) {\n return fun.apply(thisValue, args);\n };\n}\n\nif (!freeze) {\n freeze = function (x) {\n return x;\n };\n}\n\nif (!seal) {\n seal = function (x) {\n return x;\n };\n}\n\nif (!construct) {\n construct = function (Func, args) {\n return new Func(...args);\n };\n}\n\nconst arrayForEach = unapply(Array.prototype.forEach);\nconst arrayIndexOf = unapply(Array.prototype.indexOf);\nconst arrayPop = unapply(Array.prototype.pop);\nconst arrayPush = unapply(Array.prototype.push);\nconst arraySlice = unapply(Array.prototype.slice);\n\nconst stringToLowerCase = unapply(String.prototype.toLowerCase);\nconst stringMatch = unapply(String.prototype.match);\nconst stringReplace = unapply(String.prototype.replace);\nconst stringIndexOf = unapply(String.prototype.indexOf);\nconst stringTrim = unapply(String.prototype.trim);\n\nconst regExpTest = unapply(RegExp.prototype.test);\n\nconst typeErrorCreate = unconstruct(TypeError);\n\nexport function unapply(func) {\n return (thisArg, ...args) => apply(func, thisArg, args);\n}\n\nexport function unconstruct(func) {\n return (...args) => construct(func, args);\n}\n\n/* Add properties to a lookup table */\nexport function addToSet(set, array) {\n if (setPrototypeOf) {\n // Make 'in' and truthy checks like Boolean(set.constructor)\n // independent of any properties defined on Object.prototype.\n // Prevent prototype setters from intercepting set as a this value.\n setPrototypeOf(set, null);\n }\n\n let l = array.length;\n while (l--) {\n let element = array[l];\n if (typeof element === 'string') {\n const lcElement = stringToLowerCase(element);\n if (lcElement !== element) {\n // Config presets (e.g. tags.js, attrs.js) are immutable.\n if (!isFrozen(array)) {\n array[l] = lcElement;\n }\n\n element = lcElement;\n }\n }\n\n set[element] = true;\n }\n\n return set;\n}\n\n/* Shallow clone an object */\nexport function clone(object) {\n const newObject = create(null);\n\n let property;\n for (property in object) {\n if (apply(hasOwnProperty, object, [property])) {\n newObject[property] = object[property];\n }\n }\n\n return newObject;\n}\n\n/* IE10 doesn't support __lookupGetter__ so lets'\n * simulate it. It also automatically checks\n * if the prop is function or getter and behaves\n * accordingly. */\nfunction lookupGetter(object, prop) {\n while (object !== null) {\n const desc = getOwnPropertyDescriptor(object, prop);\n if (desc) {\n if (desc.get) {\n return unapply(desc.get);\n }\n\n if (typeof desc.value === 'function') {\n return unapply(desc.value);\n }\n }\n\n object = getPrototypeOf(object);\n }\n\n function fallbackValue(element) {\n console.warn('fallback value for', element);\n return null;\n }\n\n return fallbackValue;\n}\n\nexport {\n // Array\n arrayForEach,\n arrayIndexOf,\n arrayPop,\n arrayPush,\n arraySlice,\n // Object\n freeze,\n getPrototypeOf,\n getOwnPropertyDescriptor,\n hasOwnProperty,\n isFrozen,\n setPrototypeOf,\n seal,\n // RegExp\n regExpTest,\n // String\n stringIndexOf,\n stringMatch,\n stringReplace,\n stringToLowerCase,\n stringTrim,\n // Errors\n typeErrorCreate,\n // Other\n lookupGetter,\n};\n", "import { freeze } from './utils.js';\n\nexport const html = freeze([\n 'a',\n 'abbr',\n 'acronym',\n 'address',\n 'area',\n 'article',\n 'aside',\n 'audio',\n 'b',\n 'bdi',\n 'bdo',\n 'big',\n 'blink',\n 'blockquote',\n 'body',\n 'br',\n 'button',\n 'canvas',\n 'caption',\n 'center',\n 'cite',\n 'code',\n 'col',\n 'colgroup',\n 'content',\n 'data',\n 'datalist',\n 'dd',\n 'decorator',\n 'del',\n 'details',\n 'dfn',\n 'dialog',\n 'dir',\n 'div',\n 'dl',\n 'dt',\n 'element',\n 'em',\n 'fieldset',\n 'figcaption',\n 'figure',\n 'font',\n 'footer',\n 'form',\n 'h1',\n 'h2',\n 'h3',\n 'h4',\n 'h5',\n 'h6',\n 'head',\n 'header',\n 'hgroup',\n 'hr',\n 'html',\n 'i',\n 'img',\n 'input',\n 'ins',\n 'kbd',\n 'label',\n 'legend',\n 'li',\n 'main',\n 'map',\n 'mark',\n 'marquee',\n 'menu',\n 'menuitem',\n 'meter',\n 'nav',\n 'nobr',\n 'ol',\n 'optgroup',\n 'option',\n 'output',\n 'p',\n 'picture',\n 'pre',\n 'progress',\n 'q',\n 'rp',\n 'rt',\n 'ruby',\n 's',\n 'samp',\n 'section',\n 'select',\n 'shadow',\n 'small',\n 'source',\n 'spacer',\n 'span',\n 'strike',\n 'strong',\n 'style',\n 'sub',\n 'summary',\n 'sup',\n 'table',\n 'tbody',\n 'td',\n 'template',\n 'textarea',\n 'tfoot',\n 'th',\n 'thead',\n 'time',\n 'tr',\n 'track',\n 'tt',\n 'u',\n 'ul',\n 'var',\n 'video',\n 'wbr',\n]);\n\n// SVG\nexport const svg = freeze([\n 'svg',\n 'a',\n 'altglyph',\n 'altglyphdef',\n 'altglyphitem',\n 'animatecolor',\n 'animatemotion',\n 'animatetransform',\n 'circle',\n 'clippath',\n 'defs',\n 'desc',\n 'ellipse',\n 'filter',\n 'font',\n 'g',\n 'glyph',\n 'glyphref',\n 'hkern',\n 'image',\n 'line',\n 'lineargradient',\n 'marker',\n 'mask',\n 'metadata',\n 'mpath',\n 'path',\n 'pattern',\n 'polygon',\n 'polyline',\n 'radialgradient',\n 'rect',\n 'stop',\n 'style',\n 'switch',\n 'symbol',\n 'text',\n 'textpath',\n 'title',\n 'tref',\n 'tspan',\n 'view',\n 'vkern',\n]);\n\nexport const svgFilters = freeze([\n 'feBlend',\n 'feColorMatrix',\n 'feComponentTransfer',\n 'feComposite',\n 'feConvolveMatrix',\n 'feDiffuseLighting',\n 'feDisplacementMap',\n 'feDistantLight',\n 'feFlood',\n 'feFuncA',\n 'feFuncB',\n 'feFuncG',\n 'feFuncR',\n 'feGaussianBlur',\n 'feImage',\n 'feMerge',\n 'feMergeNode',\n 'feMorphology',\n 'feOffset',\n 'fePointLight',\n 'feSpecularLighting',\n 'feSpotLight',\n 'feTile',\n 'feTurbulence',\n]);\n\n// List of SVG elements that are disallowed by default.\n// We still need to know them so that we can do namespace\n// checks properly in case one wants to add them to\n// allow-list.\nexport const svgDisallowed = freeze([\n 'animate',\n 'color-profile',\n 'cursor',\n 'discard',\n 'fedropshadow',\n 'font-face',\n 'font-face-format',\n 'font-face-name',\n 'font-face-src',\n 'font-face-uri',\n 'foreignobject',\n 'hatch',\n 'hatchpath',\n 'mesh',\n 'meshgradient',\n 'meshpatch',\n 'meshrow',\n 'missing-glyph',\n 'script',\n 'set',\n 'solidcolor',\n 'unknown',\n 'use',\n]);\n\nexport const mathMl = freeze([\n 'math',\n 'menclose',\n 'merror',\n 'mfenced',\n 'mfrac',\n 'mglyph',\n 'mi',\n 'mlabeledtr',\n 'mmultiscripts',\n 'mn',\n 'mo',\n 'mover',\n 'mpadded',\n 'mphantom',\n 'mroot',\n 'mrow',\n 'ms',\n 'mspace',\n 'msqrt',\n 'mstyle',\n 'msub',\n 'msup',\n 'msubsup',\n 'mtable',\n 'mtd',\n 'mtext',\n 'mtr',\n 'munder',\n 'munderover',\n]);\n\n// Similarly to SVG, we want to know all MathML elements,\n// even those that we disallow by default.\nexport const mathMlDisallowed = freeze([\n 'maction',\n 'maligngroup',\n 'malignmark',\n 'mlongdiv',\n 'mscarries',\n 'mscarry',\n 'msgroup',\n 'mstack',\n 'msline',\n 'msrow',\n 'semantics',\n 'annotation',\n 'annotation-xml',\n 'mprescripts',\n 'none',\n]);\n\nexport const text = freeze(['#text']);\n", "import { freeze } from './utils.js';\n\nexport const html = freeze([\n 'accept',\n 'action',\n 'align',\n 'alt',\n 'autocapitalize',\n 'autocomplete',\n 'autopictureinpicture',\n 'autoplay',\n 'background',\n 'bgcolor',\n 'border',\n 'capture',\n 'cellpadding',\n 'cellspacing',\n 'checked',\n 'cite',\n 'class',\n 'clear',\n 'color',\n 'cols',\n 'colspan',\n 'controls',\n 'controlslist',\n 'coords',\n 'crossorigin',\n 'datetime',\n 'decoding',\n 'default',\n 'dir',\n 'disabled',\n 'disablepictureinpicture',\n 'disableremoteplayback',\n 'download',\n 'draggable',\n 'enctype',\n 'enterkeyhint',\n 'face',\n 'for',\n 'headers',\n 'height',\n 'hidden',\n 'high',\n 'href',\n 'hreflang',\n 'id',\n 'inputmode',\n 'integrity',\n 'ismap',\n 'kind',\n 'label',\n 'lang',\n 'list',\n 'loading',\n 'loop',\n 'low',\n 'max',\n 'maxlength',\n 'media',\n 'method',\n 'min',\n 'minlength',\n 'multiple',\n 'muted',\n 'name',\n 'nonce',\n 'noshade',\n 'novalidate',\n 'nowrap',\n 'open',\n 'optimum',\n 'pattern',\n 'placeholder',\n 'playsinline',\n 'poster',\n 'preload',\n 'pubdate',\n 'radiogroup',\n 'readonly',\n 'rel',\n 'required',\n 'rev',\n 'reversed',\n 'role',\n 'rows',\n 'rowspan',\n 'spellcheck',\n 'scope',\n 'selected',\n 'shape',\n 'size',\n 'sizes',\n 'span',\n 'srclang',\n 'start',\n 'src',\n 'srcset',\n 'step',\n 'style',\n 'summary',\n 'tabindex',\n 'title',\n 'translate',\n 'type',\n 'usemap',\n 'valign',\n 'value',\n 'width',\n 'xmlns',\n 'slot',\n]);\n\nexport const svg = freeze([\n 'accent-height',\n 'accumulate',\n 'additive',\n 'alignment-baseline',\n 'ascent',\n 'attributename',\n 'attributetype',\n 'azimuth',\n 'basefrequency',\n 'baseline-shift',\n 'begin',\n 'bias',\n 'by',\n 'class',\n 'clip',\n 'clippathunits',\n 'clip-path',\n 'clip-rule',\n 'color',\n 'color-interpolation',\n 'color-interpolation-filters',\n 'color-profile',\n 'color-rendering',\n 'cx',\n 'cy',\n 'd',\n 'dx',\n 'dy',\n 'diffuseconstant',\n 'direction',\n 'display',\n 'divisor',\n 'dur',\n 'edgemode',\n 'elevation',\n 'end',\n 'fill',\n 'fill-opacity',\n 'fill-rule',\n 'filter',\n 'filterunits',\n 'flood-color',\n 'flood-opacity',\n 'font-family',\n 'font-size',\n 'font-size-adjust',\n 'font-stretch',\n 'font-style',\n 'font-variant',\n 'font-weight',\n 'fx',\n 'fy',\n 'g1',\n 'g2',\n 'glyph-name',\n 'glyphref',\n 'gradientunits',\n 'gradienttransform',\n 'height',\n 'href',\n 'id',\n 'image-rendering',\n 'in',\n 'in2',\n 'k',\n 'k1',\n 'k2',\n 'k3',\n 'k4',\n 'kerning',\n 'keypoints',\n 'keysplines',\n 'keytimes',\n 'lang',\n 'lengthadjust',\n 'letter-spacing',\n 'kernelmatrix',\n 'kernelunitlength',\n 'lighting-color',\n 'local',\n 'marker-end',\n 'marker-mid',\n 'marker-start',\n 'markerheight',\n 'markerunits',\n 'markerwidth',\n 'maskcontentunits',\n 'maskunits',\n 'max',\n 'mask',\n 'media',\n 'method',\n 'mode',\n 'min',\n 'name',\n 'numoctaves',\n 'offset',\n 'operator',\n 'opacity',\n 'order',\n 'orient',\n 'orientation',\n 'origin',\n 'overflow',\n 'paint-order',\n 'path',\n 'pathlength',\n 'patterncontentunits',\n 'patterntransform',\n 'patternunits',\n 'points',\n 'preservealpha',\n 'preserveaspectratio',\n 'primitiveunits',\n 'r',\n 'rx',\n 'ry',\n 'radius',\n 'refx',\n 'refy',\n 'repeatcount',\n 'repeatdur',\n 'restart',\n 'result',\n 'rotate',\n 'scale',\n 'seed',\n 'shape-rendering',\n 'specularconstant',\n 'specularexponent',\n 'spreadmethod',\n 'startoffset',\n 'stddeviation',\n 'stitchtiles',\n 'stop-color',\n 'stop-opacity',\n 'stroke-dasharray',\n 'stroke-dashoffset',\n 'stroke-linecap',\n 'stroke-linejoin',\n 'stroke-miterlimit',\n 'stroke-opacity',\n 'stroke',\n 'stroke-width',\n 'style',\n 'surfacescale',\n 'systemlanguage',\n 'tabindex',\n 'targetx',\n 'targety',\n 'transform',\n 'transform-origin',\n 'text-anchor',\n 'text-decoration',\n 'text-rendering',\n 'textlength',\n 'type',\n 'u1',\n 'u2',\n 'unicode',\n 'values',\n 'viewbox',\n 'visibility',\n 'version',\n 'vert-adv-y',\n 'vert-origin-x',\n 'vert-origin-y',\n 'width',\n 'word-spacing',\n 'wrap',\n 'writing-mode',\n 'xchannelselector',\n 'ychannelselector',\n 'x',\n 'x1',\n 'x2',\n 'xmlns',\n 'y',\n 'y1',\n 'y2',\n 'z',\n 'zoomandpan',\n]);\n\nexport const mathMl = freeze([\n 'accent',\n 'accentunder',\n 'align',\n 'bevelled',\n 'close',\n 'columnsalign',\n 'columnlines',\n 'columnspan',\n 'denomalign',\n 'depth',\n 'dir',\n 'display',\n 'displaystyle',\n 'encoding',\n 'fence',\n 'frame',\n 'height',\n 'href',\n 'id',\n 'largeop',\n 'length',\n 'linethickness',\n 'lspace',\n 'lquote',\n 'mathbackground',\n 'mathcolor',\n 'mathsize',\n 'mathvariant',\n 'maxsize',\n 'minsize',\n 'movablelimits',\n 'notation',\n 'numalign',\n 'open',\n 'rowalign',\n 'rowlines',\n 'rowspacing',\n 'rowspan',\n 'rspace',\n 'rquote',\n 'scriptlevel',\n 'scriptminsize',\n 'scriptsizemultiplier',\n 'selection',\n 'separator',\n 'separators',\n 'stretchy',\n 'subscriptshift',\n 'supscriptshift',\n 'symmetric',\n 'voffset',\n 'width',\n 'xmlns',\n]);\n\nexport const xml = freeze([\n 'xlink:href',\n 'xml:id',\n 'xlink:title',\n 'xml:space',\n 'xmlns:xlink',\n]);\n", "import { seal } from './utils.js';\n\n// eslint-disable-next-line unicorn/better-regex\nexport const MUSTACHE_EXPR = seal(/\\{\\{[\\s\\S]*|[\\s\\S]*\\}\\}/gm); // Specify template detection regex for SAFE_FOR_TEMPLATES mode\nexport const ERB_EXPR = seal(/<%[\\s\\S]*|[\\s\\S]*%>/gm);\nexport const DATA_ATTR = seal(/^data-[\\-\\w.\\u00B7-\\uFFFF]/); // eslint-disable-line no-useless-escape\nexport const ARIA_ATTR = seal(/^aria-[\\-\\w]+$/); // eslint-disable-line no-useless-escape\nexport const IS_ALLOWED_URI = seal(\n /^(?:(?:(?:f|ht)tps?|mailto|tel|callto|cid|xmpp):|[^a-z]|[a-z+.\\-]+(?:[^a-z+.\\-:]|$))/i // eslint-disable-line no-useless-escape\n);\nexport const IS_SCRIPT_OR_DATA = seal(/^(?:\\w+script|data):/i);\nexport const ATTR_WHITESPACE = seal(\n /[\\u0000-\\u0020\\u00A0\\u1680\\u180E\\u2000-\\u2029\\u205F\\u3000]/g // eslint-disable-line no-control-regex\n);\n", "import * as TAGS from './tags.js';\nimport * as ATTRS from './attrs.js';\nimport * as EXPRESSIONS from './regexp.js';\nimport {\n addToSet,\n clone,\n freeze,\n arrayForEach,\n arrayPop,\n arrayPush,\n stringMatch,\n stringReplace,\n stringToLowerCase,\n stringIndexOf,\n stringTrim,\n regExpTest,\n typeErrorCreate,\n lookupGetter,\n} from './utils.js';\n\nconst getGlobal = () => (typeof window === 'undefined' ? null : window);\n\n/**\n * Creates a no-op policy for internal use only.\n * Don't export this function outside this module!\n * @param {?TrustedTypePolicyFactory} trustedTypes The policy factory.\n * @param {Document} document The document object (to determine policy name suffix)\n * @return {?TrustedTypePolicy} The policy created (or null, if Trusted Types\n * are not supported).\n */\nconst _createTrustedTypesPolicy = function (trustedTypes, document) {\n if (\n typeof trustedTypes !== 'object' ||\n typeof trustedTypes.createPolicy !== 'function'\n ) {\n return null;\n }\n\n // Allow the callers to control the unique policy name\n // by adding a data-tt-policy-suffix to the script element with the DOMPurify.\n // Policy creation with duplicate names throws in Trusted Types.\n let suffix = null;\n const ATTR_NAME = 'data-tt-policy-suffix';\n if (\n document.currentScript &&\n document.currentScript.hasAttribute(ATTR_NAME)\n ) {\n suffix = document.currentScript.getAttribute(ATTR_NAME);\n }\n\n const policyName = 'dompurify' + (suffix ? '#' + suffix : '');\n\n try {\n return trustedTypes.createPolicy(policyName, {\n createHTML(html) {\n return html;\n },\n });\n } catch (_) {\n // Policy creation failed (most likely another DOMPurify script has\n // already run). Skip creating the policy, as this will only cause errors\n // if TT are enforced.\n console.warn(\n 'TrustedTypes policy ' + policyName + ' could not be created.'\n );\n return null;\n }\n};\n\nfunction createDOMPurify(window = getGlobal()) {\n const DOMPurify = (root) => createDOMPurify(root);\n\n /**\n * Version label, exposed for easier checks\n * if DOMPurify is up to date or not\n */\n DOMPurify.version = VERSION;\n\n /**\n * Array of elements that DOMPurify removed during sanitation.\n * Empty if nothing was removed.\n */\n DOMPurify.removed = [];\n\n if (!window || !window.document || window.document.nodeType !== 9) {\n // Not running in a browser, provide a factory function\n // so that you can pass your own Window\n DOMPurify.isSupported = false;\n\n return DOMPurify;\n }\n\n const originalDocument = window.document;\n\n let { document } = window;\n const {\n DocumentFragment,\n HTMLTemplateElement,\n Node,\n Element,\n NodeFilter,\n NamedNodeMap = window.NamedNodeMap || window.MozNamedAttrMap,\n HTMLFormElement,\n DOMParser,\n trustedTypes,\n } = window;\n\n const ElementPrototype = Element.prototype;\n\n const cloneNode = lookupGetter(ElementPrototype, 'cloneNode');\n const getNextSibling = lookupGetter(ElementPrototype, 'nextSibling');\n const getChildNodes = lookupGetter(ElementPrototype, 'childNodes');\n const getParentNode = lookupGetter(ElementPrototype, 'parentNode');\n\n // As per issue #47, the web-components registry is inherited by a\n // new document created via createHTMLDocument. As per the spec\n // (http://w3c.github.io/webcomponents/spec/custom/#creating-and-passing-registries)\n // a new empty registry is used when creating a template contents owner\n // document, so we use that as our parent document to ensure nothing\n // is inherited.\n if (typeof HTMLTemplateElement === 'function') {\n const template = document.createElement('template');\n if (template.content && template.content.ownerDocument) {\n document = template.content.ownerDocument;\n }\n }\n\n const trustedTypesPolicy = _createTrustedTypesPolicy(\n trustedTypes,\n originalDocument\n );\n const emptyHTML = trustedTypesPolicy ? trustedTypesPolicy.createHTML('') : '';\n\n const {\n implementation,\n createNodeIterator,\n createDocumentFragment,\n getElementsByTagName,\n } = document;\n const { importNode } = originalDocument;\n\n let documentMode = {};\n try {\n documentMode = clone(document).documentMode ? document.documentMode : {};\n } catch (_) {}\n\n let hooks = {};\n\n /**\n * Expose whether this browser supports running the full DOMPurify.\n */\n DOMPurify.isSupported =\n typeof getParentNode === 'function' &&\n implementation &&\n typeof implementation.createHTMLDocument !== 'undefined' &&\n documentMode !== 9;\n\n const {\n MUSTACHE_EXPR,\n ERB_EXPR,\n DATA_ATTR,\n ARIA_ATTR,\n IS_SCRIPT_OR_DATA,\n ATTR_WHITESPACE,\n } = EXPRESSIONS;\n\n let { IS_ALLOWED_URI } = EXPRESSIONS;\n\n /**\n * We consider the elements and attributes below to be safe. Ideally\n * don't add any new ones but feel free to remove unwanted ones.\n */\n\n /* allowed element names */\n let ALLOWED_TAGS = null;\n const DEFAULT_ALLOWED_TAGS = addToSet({}, [\n ...TAGS.html,\n ...TAGS.svg,\n ...TAGS.svgFilters,\n ...TAGS.mathMl,\n ...TAGS.text,\n ]);\n\n /* Allowed attribute names */\n let ALLOWED_ATTR = null;\n const DEFAULT_ALLOWED_ATTR = addToSet({}, [\n ...ATTRS.html,\n ...ATTRS.svg,\n ...ATTRS.mathMl,\n ...ATTRS.xml,\n ]);\n\n /*\n * Configure how DOMPUrify should handle custom elements and their attributes as well as customized built-in elements.\n * @property {RegExp|Function|null} tagNameCheck one of [null, regexPattern, predicate]. Default: `null` (disallow any custom elements)\n * @property {RegExp|Function|null} attributeNameCheck one of [null, regexPattern, predicate]. Default: `null` (disallow any attributes not on the allow list)\n * @property {boolean} allowCustomizedBuiltInElements allow custom elements derived from built-ins if they pass CUSTOM_ELEMENT_HANDLING.tagNameCheck. Default: `false`.\n */\n const CUSTOM_ELEMENT_HANDLING = Object.seal(\n Object.create(null, {\n tagNameCheck: {\n writable: true,\n configurable: false,\n enumerable: true,\n value: null,\n },\n attributeNameCheck: {\n writable: true,\n configurable: false,\n enumerable: true,\n value: null,\n },\n allowCustomizedBuiltInElements: {\n writable: true,\n configurable: false,\n enumerable: true,\n value: false,\n },\n })\n );\n\n /* Explicitly forbidden tags (overrides ALLOWED_TAGS/ADD_TAGS) */\n let FORBID_TAGS = null;\n\n /* Explicitly forbidden attributes (overrides ALLOWED_ATTR/ADD_ATTR) */\n let FORBID_ATTR = null;\n\n /* Decide if ARIA attributes are okay */\n let ALLOW_ARIA_ATTR = true;\n\n /* Decide if custom data attributes are okay */\n let ALLOW_DATA_ATTR = true;\n\n /* Decide if unknown protocols are okay */\n let ALLOW_UNKNOWN_PROTOCOLS = false;\n\n /* Output should be safe for common template engines.\n * This means, DOMPurify removes data attributes, mustaches and ERB\n */\n let SAFE_FOR_TEMPLATES = false;\n\n /* Decide if document with ... should be returned */\n let WHOLE_DOCUMENT = false;\n\n /* Track whether config is already set on this instance of DOMPurify. */\n let SET_CONFIG = false;\n\n /* Decide if all elements (e.g. style, script) must be children of\n * document.body. By default, browsers might move them to document.head */\n let FORCE_BODY = false;\n\n /* Decide if a DOM `HTMLBodyElement` should be returned, instead of a html\n * string (or a TrustedHTML object if Trusted Types are supported).\n * If `WHOLE_DOCUMENT` is enabled a `HTMLHtmlElement` will be returned instead\n */\n let RETURN_DOM = false;\n\n /* Decide if a DOM `DocumentFragment` should be returned, instead of a html\n * string (or a TrustedHTML object if Trusted Types are supported) */\n let RETURN_DOM_FRAGMENT = false;\n\n /* Try to return a Trusted Type object instead of a string, return a string in\n * case Trusted Types are not supported */\n let RETURN_TRUSTED_TYPE = false;\n\n /* Output should be free from DOM clobbering attacks? */\n let SANITIZE_DOM = true;\n\n /* Keep element content when removing element? */\n let KEEP_CONTENT = true;\n\n /* If a `Node` is passed to sanitize(), then performs sanitization in-place instead\n * of importing it into a new Document and returning a sanitized copy */\n let IN_PLACE = false;\n\n /* Allow usage of profiles like html, svg and mathMl */\n let USE_PROFILES = {};\n\n /* Tags to ignore content of when KEEP_CONTENT is true */\n let FORBID_CONTENTS = null;\n const DEFAULT_FORBID_CONTENTS = addToSet({}, [\n 'annotation-xml',\n 'audio',\n 'colgroup',\n 'desc',\n 'foreignobject',\n 'head',\n 'iframe',\n 'math',\n 'mi',\n 'mn',\n 'mo',\n 'ms',\n 'mtext',\n 'noembed',\n 'noframes',\n 'noscript',\n 'plaintext',\n 'script',\n 'style',\n 'svg',\n 'template',\n 'thead',\n 'title',\n 'video',\n 'xmp',\n ]);\n\n /* Tags that are safe for data: URIs */\n let DATA_URI_TAGS = null;\n const DEFAULT_DATA_URI_TAGS = addToSet({}, [\n 'audio',\n 'video',\n 'img',\n 'source',\n 'image',\n 'track',\n ]);\n\n /* Attributes safe for values like \"javascript:\" */\n let URI_SAFE_ATTRIBUTES = null;\n const DEFAULT_URI_SAFE_ATTRIBUTES = addToSet({}, [\n 'alt',\n 'class',\n 'for',\n 'id',\n 'label',\n 'name',\n 'pattern',\n 'placeholder',\n 'role',\n 'summary',\n 'title',\n 'value',\n 'style',\n 'xmlns',\n ]);\n\n const MATHML_NAMESPACE = 'http://www.w3.org/1998/Math/MathML';\n const SVG_NAMESPACE = 'http://www.w3.org/2000/svg';\n const HTML_NAMESPACE = 'http://www.w3.org/1999/xhtml';\n /* Document namespace */\n let NAMESPACE = HTML_NAMESPACE;\n let IS_EMPTY_INPUT = false;\n\n /* Parsing of strict XHTML documents */\n let PARSER_MEDIA_TYPE;\n const SUPPORTED_PARSER_MEDIA_TYPES = ['application/xhtml+xml', 'text/html'];\n const DEFAULT_PARSER_MEDIA_TYPE = 'text/html';\n let transformCaseFunc;\n\n /* Keep a reference to config to pass to hooks */\n let CONFIG = null;\n\n /* Ideally, do not touch anything below this line */\n /* ______________________________________________ */\n\n const formElement = document.createElement('form');\n\n const isRegexOrFunction = function (testValue) {\n return testValue instanceof RegExp || testValue instanceof Function;\n };\n\n /**\n * _parseConfig\n *\n * @param {Object} cfg optional config literal\n */\n // eslint-disable-next-line complexity\n const _parseConfig = function (cfg) {\n if (CONFIG && CONFIG === cfg) {\n return;\n }\n\n /* Shield configuration object from tampering */\n if (!cfg || typeof cfg !== 'object') {\n cfg = {};\n }\n\n /* Shield configuration object from prototype pollution */\n cfg = clone(cfg);\n\n /* Set configuration parameters */\n ALLOWED_TAGS =\n 'ALLOWED_TAGS' in cfg\n ? addToSet({}, cfg.ALLOWED_TAGS)\n : DEFAULT_ALLOWED_TAGS;\n ALLOWED_ATTR =\n 'ALLOWED_ATTR' in cfg\n ? addToSet({}, cfg.ALLOWED_ATTR)\n : DEFAULT_ALLOWED_ATTR;\n URI_SAFE_ATTRIBUTES =\n 'ADD_URI_SAFE_ATTR' in cfg\n ? addToSet(clone(DEFAULT_URI_SAFE_ATTRIBUTES), cfg.ADD_URI_SAFE_ATTR)\n : DEFAULT_URI_SAFE_ATTRIBUTES;\n DATA_URI_TAGS =\n 'ADD_DATA_URI_TAGS' in cfg\n ? addToSet(clone(DEFAULT_DATA_URI_TAGS), cfg.ADD_DATA_URI_TAGS)\n : DEFAULT_DATA_URI_TAGS;\n FORBID_CONTENTS =\n 'FORBID_CONTENTS' in cfg\n ? addToSet({}, cfg.FORBID_CONTENTS)\n : DEFAULT_FORBID_CONTENTS;\n FORBID_TAGS = 'FORBID_TAGS' in cfg ? addToSet({}, cfg.FORBID_TAGS) : {};\n FORBID_ATTR = 'FORBID_ATTR' in cfg ? addToSet({}, cfg.FORBID_ATTR) : {};\n USE_PROFILES = 'USE_PROFILES' in cfg ? cfg.USE_PROFILES : false;\n ALLOW_ARIA_ATTR = cfg.ALLOW_ARIA_ATTR !== false; // Default true\n ALLOW_DATA_ATTR = cfg.ALLOW_DATA_ATTR !== false; // Default true\n ALLOW_UNKNOWN_PROTOCOLS = cfg.ALLOW_UNKNOWN_PROTOCOLS || false; // Default false\n SAFE_FOR_TEMPLATES = cfg.SAFE_FOR_TEMPLATES || false; // Default false\n WHOLE_DOCUMENT = cfg.WHOLE_DOCUMENT || false; // Default false\n RETURN_DOM = cfg.RETURN_DOM || false; // Default false\n RETURN_DOM_FRAGMENT = cfg.RETURN_DOM_FRAGMENT || false; // Default false\n RETURN_TRUSTED_TYPE = cfg.RETURN_TRUSTED_TYPE || false; // Default false\n FORCE_BODY = cfg.FORCE_BODY || false; // Default false\n SANITIZE_DOM = cfg.SANITIZE_DOM !== false; // Default true\n KEEP_CONTENT = cfg.KEEP_CONTENT !== false; // Default true\n IN_PLACE = cfg.IN_PLACE || false; // Default false\n IS_ALLOWED_URI = cfg.ALLOWED_URI_REGEXP || IS_ALLOWED_URI;\n NAMESPACE = cfg.NAMESPACE || HTML_NAMESPACE;\n if (\n cfg.CUSTOM_ELEMENT_HANDLING &&\n isRegexOrFunction(cfg.CUSTOM_ELEMENT_HANDLING.tagNameCheck)\n ) {\n CUSTOM_ELEMENT_HANDLING.tagNameCheck =\n cfg.CUSTOM_ELEMENT_HANDLING.tagNameCheck;\n }\n\n if (\n cfg.CUSTOM_ELEMENT_HANDLING &&\n isRegexOrFunction(cfg.CUSTOM_ELEMENT_HANDLING.attributeNameCheck)\n ) {\n CUSTOM_ELEMENT_HANDLING.attributeNameCheck =\n cfg.CUSTOM_ELEMENT_HANDLING.attributeNameCheck;\n }\n\n if (\n cfg.CUSTOM_ELEMENT_HANDLING &&\n typeof cfg.CUSTOM_ELEMENT_HANDLING.allowCustomizedBuiltInElements ===\n 'boolean'\n ) {\n CUSTOM_ELEMENT_HANDLING.allowCustomizedBuiltInElements =\n cfg.CUSTOM_ELEMENT_HANDLING.allowCustomizedBuiltInElements;\n }\n\n PARSER_MEDIA_TYPE =\n // eslint-disable-next-line unicorn/prefer-includes\n SUPPORTED_PARSER_MEDIA_TYPES.indexOf(cfg.PARSER_MEDIA_TYPE) === -1\n ? (PARSER_MEDIA_TYPE = DEFAULT_PARSER_MEDIA_TYPE)\n : (PARSER_MEDIA_TYPE = cfg.PARSER_MEDIA_TYPE);\n\n // HTML tags and attributes are not case-sensitive, converting to lowercase. Keeping XHTML as is.\n transformCaseFunc =\n PARSER_MEDIA_TYPE === 'application/xhtml+xml'\n ? (x) => x\n : stringToLowerCase;\n\n if (SAFE_FOR_TEMPLATES) {\n ALLOW_DATA_ATTR = false;\n }\n\n if (RETURN_DOM_FRAGMENT) {\n RETURN_DOM = true;\n }\n\n /* Parse profile info */\n if (USE_PROFILES) {\n ALLOWED_TAGS = addToSet({}, [...TAGS.text]);\n ALLOWED_ATTR = [];\n if (USE_PROFILES.html === true) {\n addToSet(ALLOWED_TAGS, TAGS.html);\n addToSet(ALLOWED_ATTR, ATTRS.html);\n }\n\n if (USE_PROFILES.svg === true) {\n addToSet(ALLOWED_TAGS, TAGS.svg);\n addToSet(ALLOWED_ATTR, ATTRS.svg);\n addToSet(ALLOWED_ATTR, ATTRS.xml);\n }\n\n if (USE_PROFILES.svgFilters === true) {\n addToSet(ALLOWED_TAGS, TAGS.svgFilters);\n addToSet(ALLOWED_ATTR, ATTRS.svg);\n addToSet(ALLOWED_ATTR, ATTRS.xml);\n }\n\n if (USE_PROFILES.mathMl === true) {\n addToSet(ALLOWED_TAGS, TAGS.mathMl);\n addToSet(ALLOWED_ATTR, ATTRS.mathMl);\n addToSet(ALLOWED_ATTR, ATTRS.xml);\n }\n }\n\n /* Merge configuration parameters */\n if (cfg.ADD_TAGS) {\n if (ALLOWED_TAGS === DEFAULT_ALLOWED_TAGS) {\n ALLOWED_TAGS = clone(ALLOWED_TAGS);\n }\n\n addToSet(ALLOWED_TAGS, cfg.ADD_TAGS);\n }\n\n if (cfg.ADD_ATTR) {\n if (ALLOWED_ATTR === DEFAULT_ALLOWED_ATTR) {\n ALLOWED_ATTR = clone(ALLOWED_ATTR);\n }\n\n addToSet(ALLOWED_ATTR, cfg.ADD_ATTR);\n }\n\n if (cfg.ADD_URI_SAFE_ATTR) {\n addToSet(URI_SAFE_ATTRIBUTES, cfg.ADD_URI_SAFE_ATTR);\n }\n\n if (cfg.FORBID_CONTENTS) {\n if (FORBID_CONTENTS === DEFAULT_FORBID_CONTENTS) {\n FORBID_CONTENTS = clone(FORBID_CONTENTS);\n }\n\n addToSet(FORBID_CONTENTS, cfg.FORBID_CONTENTS);\n }\n\n /* Add #text in case KEEP_CONTENT is set to true */\n if (KEEP_CONTENT) {\n ALLOWED_TAGS['#text'] = true;\n }\n\n /* Add html, head and body to ALLOWED_TAGS in case WHOLE_DOCUMENT is true */\n if (WHOLE_DOCUMENT) {\n addToSet(ALLOWED_TAGS, ['html', 'head', 'body']);\n }\n\n /* Add tbody to ALLOWED_TAGS in case tables are permitted, see #286, #365 */\n if (ALLOWED_TAGS.table) {\n addToSet(ALLOWED_TAGS, ['tbody']);\n delete FORBID_TAGS.tbody;\n }\n\n // Prevent further manipulation of configuration.\n // Not available in IE8, Safari 5, etc.\n if (freeze) {\n freeze(cfg);\n }\n\n CONFIG = cfg;\n };\n\n const MATHML_TEXT_INTEGRATION_POINTS = addToSet({}, [\n 'mi',\n 'mo',\n 'mn',\n 'ms',\n 'mtext',\n ]);\n\n const HTML_INTEGRATION_POINTS = addToSet({}, [\n 'foreignobject',\n 'desc',\n 'title',\n 'annotation-xml',\n ]);\n\n /* Keep track of all possible SVG and MathML tags\n * so that we can perform the namespace checks\n * correctly. */\n const ALL_SVG_TAGS = addToSet({}, TAGS.svg);\n addToSet(ALL_SVG_TAGS, TAGS.svgFilters);\n addToSet(ALL_SVG_TAGS, TAGS.svgDisallowed);\n\n const ALL_MATHML_TAGS = addToSet({}, TAGS.mathMl);\n addToSet(ALL_MATHML_TAGS, TAGS.mathMlDisallowed);\n\n /**\n *\n *\n * @param {Element} element a DOM element whose namespace is being checked\n * @returns {boolean} Return false if the element has a\n * namespace that a spec-compliant parser would never\n * return. Return true otherwise.\n */\n const _checkValidNamespace = function (element) {\n let parent = getParentNode(element);\n\n // In JSDOM, if we're inside shadow DOM, then parentNode\n // can be null. We just simulate parent in this case.\n if (!parent || !parent.tagName) {\n parent = {\n namespaceURI: HTML_NAMESPACE,\n tagName: 'template',\n };\n }\n\n const tagName = stringToLowerCase(element.tagName);\n const parentTagName = stringToLowerCase(parent.tagName);\n\n if (element.namespaceURI === SVG_NAMESPACE) {\n // The only way to switch from HTML namespace to SVG\n // is via . If it happens via any other tag, then\n // it should be killed.\n if (parent.namespaceURI === HTML_NAMESPACE) {\n return tagName === 'svg';\n }\n\n // The only way to switch from MathML to SVG is via\n // svg if parent is either or MathML\n // text integration points.\n if (parent.namespaceURI === MATHML_NAMESPACE) {\n return (\n tagName === 'svg' &&\n (parentTagName === 'annotation-xml' ||\n MATHML_TEXT_INTEGRATION_POINTS[parentTagName])\n );\n }\n\n // We only allow elements that are defined in SVG\n // spec. All others are disallowed in SVG namespace.\n return Boolean(ALL_SVG_TAGS[tagName]);\n }\n\n if (element.namespaceURI === MATHML_NAMESPACE) {\n // The only way to switch from HTML namespace to MathML\n // is via . If it happens via any other tag, then\n // it should be killed.\n if (parent.namespaceURI === HTML_NAMESPACE) {\n return tagName === 'math';\n }\n\n // The only way to switch from SVG to MathML is via\n // and HTML integration points\n if (parent.namespaceURI === SVG_NAMESPACE) {\n return tagName === 'math' && HTML_INTEGRATION_POINTS[parentTagName];\n }\n\n // We only allow elements that are defined in MathML\n // spec. All others are disallowed in MathML namespace.\n return Boolean(ALL_MATHML_TAGS[tagName]);\n }\n\n if (element.namespaceURI === HTML_NAMESPACE) {\n // The only way to switch from SVG to HTML is via\n // HTML integration points, and from MathML to HTML\n // is via MathML text integration points\n if (\n parent.namespaceURI === SVG_NAMESPACE &&\n !HTML_INTEGRATION_POINTS[parentTagName]\n ) {\n return false;\n }\n\n if (\n parent.namespaceURI === MATHML_NAMESPACE &&\n !MATHML_TEXT_INTEGRATION_POINTS[parentTagName]\n ) {\n return false;\n }\n\n // Certain elements are allowed in both SVG and HTML\n // namespace. We need to specify them explicitly\n // so that they don't get erronously deleted from\n // HTML namespace.\n const commonSvgAndHTMLElements = addToSet({}, [\n 'title',\n 'style',\n 'font',\n 'a',\n 'script',\n ]);\n\n // We disallow tags that are specific for MathML\n // or SVG and should never appear in HTML namespace\n return (\n !ALL_MATHML_TAGS[tagName] &&\n (commonSvgAndHTMLElements[tagName] || !ALL_SVG_TAGS[tagName])\n );\n }\n\n // The code should never reach this place (this means\n // that the element somehow got namespace that is not\n // HTML, SVG or MathML). Return false just in case.\n return false;\n };\n\n /**\n * _forceRemove\n *\n * @param {Node} node a DOM node\n */\n const _forceRemove = function (node) {\n arrayPush(DOMPurify.removed, { element: node });\n try {\n // eslint-disable-next-line unicorn/prefer-dom-node-remove\n node.parentNode.removeChild(node);\n } catch (_) {\n try {\n node.outerHTML = emptyHTML;\n } catch (_) {\n node.remove();\n }\n }\n };\n\n /**\n * _removeAttribute\n *\n * @param {String} name an Attribute name\n * @param {Node} node a DOM node\n */\n const _removeAttribute = function (name, node) {\n try {\n arrayPush(DOMPurify.removed, {\n attribute: node.getAttributeNode(name),\n from: node,\n });\n } catch (_) {\n arrayPush(DOMPurify.removed, {\n attribute: null,\n from: node,\n });\n }\n\n node.removeAttribute(name);\n\n // We void attribute values for unremovable \"is\"\" attributes\n if (name === 'is' && !ALLOWED_ATTR[name]) {\n if (RETURN_DOM || RETURN_DOM_FRAGMENT) {\n try {\n _forceRemove(node);\n } catch (_) {}\n } else {\n try {\n node.setAttribute(name, '');\n } catch (_) {}\n }\n }\n };\n\n /**\n * _initDocument\n *\n * @param {String} dirty a string of dirty markup\n * @return {Document} a DOM, filled with the dirty markup\n */\n const _initDocument = function (dirty) {\n /* Create a HTML document */\n let doc;\n let leadingWhitespace;\n\n if (FORCE_BODY) {\n dirty = '' + dirty;\n } else {\n /* If FORCE_BODY isn't used, leading whitespace needs to be preserved manually */\n const matches = stringMatch(dirty, /^[\\r\\n\\t ]+/);\n leadingWhitespace = matches && matches[0];\n }\n\n if (PARSER_MEDIA_TYPE === 'application/xhtml+xml') {\n // Root of XHTML doc must contain xmlns declaration (see https://www.w3.org/TR/xhtml1/normative.html#strict)\n dirty =\n '' +\n dirty +\n '';\n }\n\n const dirtyPayload = trustedTypesPolicy\n ? trustedTypesPolicy.createHTML(dirty)\n : dirty;\n /*\n * Use the DOMParser API by default, fallback later if needs be\n * DOMParser not work for svg when has multiple root element.\n */\n if (NAMESPACE === HTML_NAMESPACE) {\n try {\n doc = new DOMParser().parseFromString(dirtyPayload, PARSER_MEDIA_TYPE);\n } catch (_) {}\n }\n\n /* Use createHTMLDocument in case DOMParser is not available */\n if (!doc || !doc.documentElement) {\n doc = implementation.createDocument(NAMESPACE, 'template', null);\n try {\n doc.documentElement.innerHTML = IS_EMPTY_INPUT ? '' : dirtyPayload;\n } catch (_) {\n // Syntax error if dirtyPayload is invalid xml\n }\n }\n\n const body = doc.body || doc.documentElement;\n\n if (dirty && leadingWhitespace) {\n body.insertBefore(\n document.createTextNode(leadingWhitespace),\n body.childNodes[0] || null\n );\n }\n\n /* Work on whole document or just its body */\n if (NAMESPACE === HTML_NAMESPACE) {\n return getElementsByTagName.call(\n doc,\n WHOLE_DOCUMENT ? 'html' : 'body'\n )[0];\n }\n\n return WHOLE_DOCUMENT ? doc.documentElement : body;\n };\n\n /**\n * _createIterator\n *\n * @param {Document} root document/fragment to create iterator for\n * @return {Iterator} iterator instance\n */\n const _createIterator = function (root) {\n return createNodeIterator.call(\n root.ownerDocument || root,\n root,\n NodeFilter.SHOW_ELEMENT | NodeFilter.SHOW_COMMENT | NodeFilter.SHOW_TEXT,\n null,\n false\n );\n };\n\n /**\n * _isClobbered\n *\n * @param {Node} elm element to check for clobbering attacks\n * @return {Boolean} true if clobbered, false if safe\n */\n const _isClobbered = function (elm) {\n return (\n elm instanceof HTMLFormElement &&\n (typeof elm.nodeName !== 'string' ||\n typeof elm.textContent !== 'string' ||\n typeof elm.removeChild !== 'function' ||\n !(elm.attributes instanceof NamedNodeMap) ||\n typeof elm.removeAttribute !== 'function' ||\n typeof elm.setAttribute !== 'function' ||\n typeof elm.namespaceURI !== 'string' ||\n typeof elm.insertBefore !== 'function')\n );\n };\n\n /**\n * _isNode\n *\n * @param {Node} obj object to check whether it's a DOM node\n * @return {Boolean} true is object is a DOM node\n */\n const _isNode = function (object) {\n return typeof Node === 'object'\n ? object instanceof Node\n : object &&\n typeof object === 'object' &&\n typeof object.nodeType === 'number' &&\n typeof object.nodeName === 'string';\n };\n\n /**\n * _executeHook\n * Execute user configurable hooks\n *\n * @param {String} entryPoint Name of the hook's entry point\n * @param {Node} currentNode node to work on with the hook\n * @param {Object} data additional hook parameters\n */\n const _executeHook = function (entryPoint, currentNode, data) {\n if (!hooks[entryPoint]) {\n return;\n }\n\n arrayForEach(hooks[entryPoint], (hook) => {\n hook.call(DOMPurify, currentNode, data, CONFIG);\n });\n };\n\n /**\n * _sanitizeElements\n *\n * @protect nodeName\n * @protect textContent\n * @protect removeChild\n *\n * @param {Node} currentNode to check for permission to exist\n * @return {Boolean} true if node was killed, false if left alive\n */\n const _sanitizeElements = function (currentNode) {\n let content;\n\n /* Execute a hook if present */\n _executeHook('beforeSanitizeElements', currentNode, null);\n\n /* Check if element is clobbered or can clobber */\n if (_isClobbered(currentNode)) {\n _forceRemove(currentNode);\n return true;\n }\n\n /* Check if tagname contains Unicode */\n if (stringMatch(currentNode.nodeName, /[\\u0080-\\uFFFF]/)) {\n _forceRemove(currentNode);\n return true;\n }\n\n /* Now let's check the element's type and name */\n const tagName = transformCaseFunc(currentNode.nodeName);\n\n /* Execute a hook if present */\n _executeHook('uponSanitizeElement', currentNode, {\n tagName,\n allowedTags: ALLOWED_TAGS,\n });\n\n /* Detect mXSS attempts abusing namespace confusion */\n if (\n !_isNode(currentNode.firstElementChild) &&\n (!_isNode(currentNode.content) ||\n !_isNode(currentNode.content.firstElementChild)) &&\n regExpTest(/<[/\\w]/g, currentNode.innerHTML) &&\n regExpTest(/<[/\\w]/g, currentNode.textContent)\n ) {\n _forceRemove(currentNode);\n return true;\n }\n\n /* Mitigate a problem with templates inside select */\n if (\n tagName === 'select' &&\n regExpTest(/