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Application crash with WGC #28
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Thank you for all the information. And I'm sorry, it still seems to be very unstable. Same as the previous issue, could you provide me what version you used for the test? |
I believe this was v1.0.1. I will try to gather more information as others experience the issue! Don't worry about the stability, you only released the new capture API support 2 days ago, I'm testing it with a beta testing team of around 30 people and find issues much quicker than you would alone. It's totally understandable. :) I really appreciate your hard work! |
I'm both amazed and thrilled that 30 people have tested it, thank you! I have not been able to reproduce the problem yet, so I would appreciate the following information if possible:
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I will have this user test this as soon as they are free! They are on Windows 10 20H2, they claim they saw their windows for a frame or two before the application crash. I will work with them to determine which window specifically was causing the problem or what combination. |
I have rewritten the thread-related handling to be safer. Some potential crash bugs have been fixed, so it would be helpful if you could check again in v1.0.2. |
Hi Hecomi,
Sorry for yet another bug report! I'm unsure of the exact cause of this one but it happens upon capturing a window.
Player.log doesn't show any crash, it looks like the process was killed.
uWindowCapture.log shows the following:
[uWC::Log][2021-05-02 21:50:51] Start [uWC::Log][2021-05-02 21:59:26] WindowsGraphicsCapture::DestroyPoolAndSession() throws an exception: 0x800706be [uWC::Log][2021-05-02 21:59:28] WindowsGraphicsCapture::DestroyPoolAndSession() throws an exception: 0x800706ba
(If I find more information about this I'll add it here)
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