Releases: hecomi/uLipSync
v2.3.0 has been released
Update
- Add
BakedData.CreateTexture()
- Performance improvement of Timeline editor #18
v2.2.0 has been released
Update
Update Method has been added to uLipSyncBlendShape
#17 thanks to @mkc1370
Update Method can be used to adjust the timing of updating blendshapes with uLipSyncBlendShape
. The description of each parameter is as follows.
Method | Timing |
---|---|
LateUpdate | LateUpdate (default) |
Update | Update |
FixedUpdate | FixedUpdate |
LipSyncUpdateEvent | Immediately after receiving LipSyncUpdateEvent |
External | Update from an external script (ApplyBlendShapes() ) |
If you have created a script that overrides LateUpdateBlendShapes()
, you will need to change it to OnApplyBlendShapes()
.
v2.1.1 has been released
v2.1.0 has been released
Update
- Add the function to create an
AnimationClip
from aBakedData
.
v2.0.3 has been released
Bug Fix
- fix errors in 2020.X (new APIs from 2021 was removed) #14
- fix blending issues in Timeline
V2 has been released!
🎉 V2 has been released! (This version is v2.0.2)
- UI improvements
- Improved blendshape movement
- Pre-calculated asset creation
- Timeline support
- VRM support
- Bug fixes (including #13 thanks to @mkc1370 san)
For more details, please check the latest README.md.
NOTE: You need to set up VRM and Alicia beforehand to run the VRM sample. If you do not need them, do not import them.
v1.1.4 Released
Bug Fix
- Fix Burst Compiler related errors in Unity 2021.x
V1.1.3 Released
The directory structure has been changed to support UPM. You can now use the Package Manager from the following URL:
And also uLipSync has been published to npm. You can import uLipSync into your project by registering the following url and scope to Scoped Registry.
- URL:
https://registry.npmjs.com
- Scope:
com.hecomi
v1.0.1 Released
Update
- Renamed variables
- Added Female profile