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I've followed the instructions on how to to execute on runtime but it returns nothing.
The gameobject where the graph class is attached needs to be selected once at inspector, then after that everything seems to be working.
Update: it needs the grapheditor's script to run. which is triggered when selected on inspector or on the scene.
Tested also on a standalone build still the issue happens.
Update: Forgot to consider that all my nodes are instantiated, fixed by adding a snippet collecting all child nodes at Graph class after nodes are instantiated.
The text was updated successfully, but these errors were encountered:
ChumbaWambalala
changed the title
Needs to be selected on inspector for it to work.
Needs to be selected on inspector for it to work at runtime
Mar 27, 2019
HI,
I've followed the instructions on how to to execute on runtime but it returns nothing.
The gameobject where the graph class is attached needs to be selected once at inspector, then after that everything seems to be working.
Update: it needs the grapheditor's script to run. which is triggered when selected on inspector or on the scene.
Tested also on a standalone build still the issue happens.
Update: Forgot to consider that all my nodes are instantiated, fixed by adding a snippet collecting all child nodes at Graph class after nodes are instantiated.
The text was updated successfully, but these errors were encountered: