-
Notifications
You must be signed in to change notification settings - Fork 3
163 lines (143 loc) · 6.18 KB
/
android.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
name: 🤖 Android Builds
on:
push:
branches: [ master, github_actions ]
pull_request:
branches: [ master ]
# Global Cache Settings
env:
GODOT_BASE_BRANCH: "4.0"
SCONS_CACHE_LIMIT: 4096
jobs:
linux-editor:
runs-on: "ubuntu-20.04"
name: Ubuntu
steps:
- name: Set up Java 17
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 17
# Clone Godot
- uses: actions/checkout@v4
with:
repository: godotengine/godot
# Clone our module under the correct directory
- uses: actions/checkout@v4
with:
path: modules/rwkv
- uses: actions/checkout@v4
with:
repository: zylann/godot_voxel
path: modules/voxel
- uses: actions/checkout@v4
with:
repository: harrisonvanderbyl/treegen
path: modules/treegen
# init submodules in the rwkv module
- name: Init submodules
run: |
cd modules/rwkv
git submodule update --init --recursive
cd ../..
- name: Prepare Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: 1.3.204.0
vulkan-components: Vulkan-Headers, Vulkan-Loader
vulkan-use-cache: true
# Setup custom buildroot so we may use an old but compatible GLIBC version, while keeping recent toolchain.
# This allows to make production builds that are compatible with older Linux distros.
# TODO Enhancement: cache buildroot so future runs can use it?
# TODO Enhancement: make buildroot setup a self-contained step. There are bits of setup elsewhere.
# Currently I also setup `PATH` in the Compilation step because modifications
# do not persist between steps (?). I also placed this step after checkout because the checkout step changes
# the working directory for all following steps.
# TODO Bug: pkg-config wrongly points to lib instead of lib64 for arch-dependent header.
# Using `sed` to patch it as a workaround.
# See https://github.com/godotengine/buildroot/issues/6
- name: Setup buildroot
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
cd x86_64-godot-linux-gnu_sdk-buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
# [Already provided by the custom buildroot]
# Azure repositories are not reliable, we need to prevent azure giving us packages.
# - name: Make apt sources.list use the default Ubuntu repositories
# run: |
# sudo rm -f /etc/apt/sources.list.d/*
# sudo cp -f misc/ci/sources.list /etc/apt/sources.list
# sudo apt-get update
# [Already provided by the custom buildroot]
# Install all packages (except scons)
# - name: Configure dependencies
# run: |
# sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
# libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: android-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/32/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}-32
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}-32
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
- name: Load .scons_cache directory
id: android-cache-64
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/64/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}-64
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}-64
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# [Already provided by the custom buildroot]
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
# - name: Set up Python 3.x
# uses: actions/setup-python@v2
# with:
# # Semantic version range syntax or exact version of a Python version
# python-version: '3.x'
# # Optional - x64 or x86 architecture, defaults to x64
# architecture: 'x64'
# [Already provided by the custom buildroot]
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
# - name: Configuring Python packages
# run: |
# python -c "import sys; print(sys.version)"
# python -m pip install scons
# python --version
# scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation64
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/64/
run: |
PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH
scons arch=arm64 platform=android target=template_release
- name: Compilation32
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/32/
run: |
PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH
scons arch=arm32 platform=android target=template_release
- name: Generate Godot templates
run: |
PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH
scons --version
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
# Make build available
- uses: actions/upload-artifact@v2
with:
name: build
path: bin/