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Allow the user to choose the font #33

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haroldo-ok opened this issue Jan 11, 2021 · 0 comments
Open

Allow the user to choose the font #33

haroldo-ok opened this issue Jan 11, 2021 · 0 comments

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@haroldo-ok
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haroldo-ok commented Jan 11, 2021

As suggested by @maxim-zhao, implement a user-friendly way to change the font.

I think it would be a useful addition to allow people to substitute a new font. It seems fairly embedded in SAM though...

Sounds like a nice idea; the font is imported on "game.asm":

.section "Data" FREE
    PaletteData:
    .db $00,$3f ; Black, White
    PaletteDataEnd:

	FontData:
	  .include "..\..\..\sam\lib\BBC Micro font.inc"
.ends

It could be modified by editing the include, but given the target audience, it would certainly be nice to do that in a more user-friendly way.

Original post: https://www.smspower.org/forums/14568-CreateAdventureGamesForTheSMSUsingTwine?start=150#113776

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