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As suggested by @maxim-zhao, implement a user-friendly way to change the font.
I think it would be a useful addition to allow people to substitute a new font. It seems fairly embedded in SAM though...
Sounds like a nice idea; the font is imported on "game.asm":
.section "Data" FREE PaletteData: .db $00,$3f ; Black, White PaletteDataEnd: FontData: .include "..\..\..\sam\lib\BBC Micro font.inc" .ends
It could be modified by editing the include, but given the target audience, it would certainly be nice to do that in a more user-friendly way.
Original post: https://www.smspower.org/forums/14568-CreateAdventureGamesForTheSMSUsingTwine?start=150#113776
The text was updated successfully, but these errors were encountered:
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As suggested by @maxim-zhao, implement a user-friendly way to change the font.
Sounds like a nice idea; the font is imported on "game.asm":
It could be modified by editing the include, but given the target audience, it would certainly be nice to do that in a more user-friendly way.
Original post: https://www.smspower.org/forums/14568-CreateAdventureGamesForTheSMSUsingTwine?start=150#113776
The text was updated successfully, but these errors were encountered: