diff --git a/Gemfile.lock b/Gemfile.lock
index 139e000..512741d 100755
--- a/Gemfile.lock
+++ b/Gemfile.lock
@@ -21,7 +21,7 @@ GEM
execjs (2.7.0)
faraday (0.13.1)
multipart-post (>= 1.2, < 3)
- ffi (1.9.18)
+ ffi (1.9.23)
forwardable-extended (2.6.0)
gemoji (3.0.0)
github-pages (172)
@@ -207,7 +207,7 @@ GEM
forwardable-extended (~> 2.6)
posix-spawn (0.3.13)
public_suffix (2.0.5)
- rb-fsevent (0.10.2)
+ rb-fsevent (0.10.3)
rb-inotify (0.9.10)
ffi (>= 0.5.0, < 2)
rouge (2.2.1)
@@ -215,7 +215,7 @@ GEM
i18n
rubyzip (1.2.1)
safe_yaml (1.0.4)
- sass (3.5.5)
+ sass (3.5.6)
sass-listen (~> 4.0.0)
sass-listen (4.0.0)
rb-fsevent (~> 0.9, >= 0.9.4)
diff --git a/_examples/10-principles-for-design-in-the-age-of-ai.md b/_examples/10-principles-for-design-in-the-age-of-ai.md
index 13addf9..8fd88aa 100644
--- a/_examples/10-principles-for-design-in-the-age-of-ai.md
+++ b/_examples/10-principles-for-design-in-the-age-of-ai.md
@@ -14,5 +14,5 @@ principles:
- principle: Good technology design learns and predicts human behaviour
- principle: Good design accelerates new ideas
- principle: Good design removes complexity from life
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/10-principles-of-codecademycom.md b/_examples/10-principles-of-codecademycom.md
index 9c2df04..a3cc04d 100644
--- a/_examples/10-principles-of-codecademycom.md
+++ b/_examples/10-principles-of-codecademycom.md
@@ -35,5 +35,5 @@ principles:
- principle: Design for Edge Cases
summary: |
We know how intimidating and lonely an out of the box digital experience can be, where many features might still be disabled for newcomers. As part of our redesign, we wanted to optimize our first time user experience, to feel like a rich, welcoming place, where users feel confident in exploring further. From our Dashboard to our Profile, we want users to always feel welcomed, even if they have just joined us.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/10-principles-of-good-road-design.md b/_examples/10-principles-of-good-road-design.md
index d90e793..234edf2 100644
--- a/_examples/10-principles-of-good-road-design.md
+++ b/_examples/10-principles-of-good-road-design.md
@@ -18,5 +18,5 @@ principles:
- principle: is innovative
- principle: is long-lasting
- principle: is a collaborative process
-tags: [universal]
+tags: [specific, organisations, infrastructure]
---
diff --git a/_examples/10-principles-of-organization-design.md b/_examples/10-principles-of-organization-design.md
index d877554..8f0f59c 100644
--- a/_examples/10-principles-of-organization-design.md
+++ b/_examples/10-principles-of-organization-design.md
@@ -14,5 +14,5 @@ principles:
- principle: Let the “lines and boxes” fit your company’s purpose
- principle: Accentuate the informal
- principle: Build on your strengths
-tags: [universal, organisational]
+tags: [universal, organisations]
---
diff --git a/_examples/10-usability-heuristics-for-user-interface-design.md b/_examples/10-usability-heuristics-for-user-interface-design.md
index 759f216..d8faf4f 100644
--- a/_examples/10-usability-heuristics-for-user-interface-design.md
+++ b/_examples/10-usability-heuristics-for-user-interface-design.md
@@ -35,5 +35,5 @@ principles:
- principle: Help and documentation
summary: |
Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/20-guiding-principles-for-experience-design.md b/_examples/20-guiding-principles-for-experience-design.md
index 3c5a205..3d50d9b 100644
--- a/_examples/20-guiding-principles-for-experience-design.md
+++ b/_examples/20-guiding-principles-for-experience-design.md
@@ -84,6 +84,6 @@ principles:
- principle: Be credible and trustworthy
summary: |
It’s hard to tell who you can trust these days, so the only way to gain the confidence of your customers is to earn it — do what you say you’re going to do, don’t over promise and under deliver, don’t sell someone out to fulfill a business objective. If you set people’s expectations appropriately and follow through in a timely matter, people will give you considerably more leeway than if they’re just waiting for you to screw them over.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/37-signals-principles.md b/_examples/37-signals-principles.md
index bb86cbc..05e13b8 100644
--- a/_examples/37-signals-principles.md
+++ b/_examples/37-signals-principles.md
@@ -21,5 +21,5 @@ principles:
summary: Our products are intuitive. You’ll pick them up in seconds or minutes, not hours, days or weeks. We don’t sell you training because you don’t need it.
- principle: Long-term contracts are obscene
summary: No one likes being locked into something they don’t want anymore. Our customers can cancel at any time, no questions asked. No setup/termination fees either.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/5-guiding-principles-for-experience-design.md b/_examples/5-guiding-principles-for-experience-design.md
index 8969cc7..c75c4c6 100644
--- a/_examples/5-guiding-principles-for-experience-design.md
+++ b/_examples/5-guiding-principles-for-experience-design.md
@@ -25,5 +25,5 @@ principles:
summary: |
Empathy is the ability to understand and share another person’s perspective and feelings. Step outside your box and try really hard to understand the world from another person’s point of view. Go out of your way to identify with their needs. If certain things just don’t make sense to you, ask more questions. Ask as many questions as you need to until you finally understand. When you really get what makes people tick and why they do what they do, you’ll have a much easier time going to bat to make their lives better. If you aren’t trying to make people’s lives better, what are you even doing here?
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/5-principles-for-the-wearable-revolution.md b/_examples/5-principles-for-the-wearable-revolution.md
index 427be5a..3684e73 100644
--- a/_examples/5-principles-for-the-wearable-revolution.md
+++ b/_examples/5-principles-for-the-wearable-revolution.md
@@ -11,5 +11,5 @@ principles:
- principle: Beware of the Data Avalanche
- principle: Mind the Gaps
-tags: [universal]
+tags: [universal, organisations]
---
diff --git a/_examples/5-rules-for-incorporation-ai-tech-into-design.md b/_examples/5-rules-for-incorporation-ai-tech-into-design.md
index 778a51d..e9af8c6 100644
--- a/_examples/5-rules-for-incorporation-ai-tech-into-design.md
+++ b/_examples/5-rules-for-incorporation-ai-tech-into-design.md
@@ -9,5 +9,5 @@ principles:
- principle: Design for Failure
- principle: Design for Learning
- principle: Design for Ethics
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/7-principles-for-designing-a-blockchain-network-to-power-and=sustain-your-business.md b/_examples/7-principles-for-designing-a-blockchain-network-to-power-and=sustain-your-business.md
index 9f0786c..6ef0bb6 100644
--- a/_examples/7-principles-for-designing-a-blockchain-network-to-power-and=sustain-your-business.md
+++ b/_examples/7-principles-for-designing-a-blockchain-network-to-power-and=sustain-your-business.md
@@ -11,5 +11,5 @@ principles:
- principle: The network must be scalable for transaction processing and data encryption processing
- principle: The network must be secure and address new security challenges of a shared network
- principle: The network must co-exist with existing systems of record and transaction systems
-tags: [universal]
+tags: [specific, organisations]
---
diff --git a/_examples/7-principles-of-rich-web-applications.md b/_examples/7-principles-of-rich-web-applications.md
index d04b90e..059b373 100644
--- a/_examples/7-principles-of-rich-web-applications.md
+++ b/_examples/7-principles-of-rich-web-applications.md
@@ -26,5 +26,5 @@ principles:
- principle: Predict behavior
summary: |
Negative latency.
-tags: [universal, language]
+tags: [universal, software, people]
---
diff --git a/_examples/8-design-principles-for-organizational-transformation.md b/_examples/8-design-principles-for-organizational-transformation.md
index 7ded48b..ac252ce 100644
--- a/_examples/8-design-principles-for-organizational-transformation.md
+++ b/_examples/8-design-principles-for-organizational-transformation.md
@@ -13,5 +13,5 @@ principles:
- principle: Transparency
- principle: Harmony
- principle: Resilience
-tags: [universal, organisational]
+tags: [universal, organisations]
---
diff --git a/_examples/a-design-led-approach-to-infrastructure.md b/_examples/a-design-led-approach-to-infrastructure.md
index bae9591..94a21f1 100644
--- a/_examples/a-design-led-approach-to-infrastructure.md
+++ b/_examples/a-design-led-approach-to-infrastructure.md
@@ -14,5 +14,5 @@ principles:
- principle: Materials and detailing
- principle: Sustainability
- principle: Visitor centre
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/a-principled-design-process.md b/_examples/a-principled-design-process.md
index e40de25..d00dbad 100644
--- a/_examples/a-principled-design-process.md
+++ b/_examples/a-principled-design-process.md
@@ -34,5 +34,5 @@ principles:
- principle: Don’t make users think
summary: |
Observation shows that users do not read instructions. Interactions should be task focused, eliminating decision points and generally use one clear call to action.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/about-foodspotting.md b/_examples/about-foodspotting.md
index 3b3cc5c..a308559 100644
--- a/_examples/about-foodspotting.md
+++ b/_examples/about-foodspotting.md
@@ -15,5 +15,5 @@ principles:
- principle: It's positive.
summary: |
Recommend dishes by snapping photos or simply saying “Loved it!” We don’t allow negative ratings because we’re all about foods people love.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/airbnb-design-principles.md b/_examples/airbnb-design-principles.md
index 376b864..a5bf0de 100644
--- a/_examples/airbnb-design-principles.md
+++ b/_examples/airbnb-design-principles.md
@@ -13,5 +13,5 @@ principles:
summary: We’re focused when it comes to both design and functionality. Our work should speak boldly and clearly to this focus.
- principle: Conversational
summary: Our use of motion breathes life into our products, and allows us to communicate with users in easily understood ways.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/amazon-s-leadership-principles.md b/_examples/amazon-s-leadership-principles.md
index 43ad096..9f0b4f6 100644
--- a/_examples/amazon-s-leadership-principles.md
+++ b/_examples/amazon-s-leadership-principles.md
@@ -47,5 +47,5 @@ principles:
- principle: Deliver Results
summary: Leaders focus on the key inputs for their business and deliver them with the right quality and in a timely fashion. Despite setbacks, they rise to the occasion and never settle.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/amp-design-principles.md b/_examples/amp-design-principles.md
index e6206e5..82be2d4 100644
--- a/_examples/amp-design-principles.md
+++ b/_examples/amp-design-principles.md
@@ -12,5 +12,5 @@ principles:
- principle: Only do things if they can be made fast.
- principle: Prioritise things that improve the user experience – but compromise when needed.
- principle: No whitelists.
-tags: [specific]
+tags: [specific, software, organisations]
---
diff --git a/_examples/android-design-principles.md b/_examples/android-design-principles.md
index a93eaff..a569f02 100644
--- a/_examples/android-design-principles.md
+++ b/_examples/android-design-principles.md
@@ -10,5 +10,5 @@ principles:
- principle: Enchant Me
- principle: Simplify My Life
- principle: Make Me Amazing
-tags: [specific]
+tags: [specific, organisations]
---
diff --git a/_examples/android-wear-creative-vision.md b/_examples/android-wear-creative-vision.md
index 05f97a4..7fedf47 100644
--- a/_examples/android-wear-creative-vision.md
+++ b/_examples/android-wear-creative-vision.md
@@ -12,5 +12,5 @@ principles:
summary: Make sure your tap targets are well-spaced and easy to tap. Avoid relying on a large amount of user input to use the app.
- principle: Time-saving
summary: Create efficient flows that help users complete tasks quickly. Avoid creating complex experiences that rely on multiple steps to get a task done.
-tags: [specific]
+tags: [specific, organisations]
---
diff --git a/_examples/ant-design.md b/_examples/ant-design.md
index 6f4cb04..ef0babc 100644
--- a/_examples/ant-design.md
+++ b/_examples/ant-design.md
@@ -40,5 +40,5 @@ principles:
While we can’t literally extend Newton’s law to the world of user interfaces, we certainly can apply this principle to the way we should interact with users. When users click on a button, they expect the button to depress. When they type in a field, they expect to see characters show up in the text box. When they make a mistake, they want the application to tell them where they goofed.
While there is a possibility of too much feedback (or, more accurately, too much of the wrong feedback—a concept we will discuss in the upcoming chapters), a system with little or no feedback feels sluggish and thickheaded.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/architecture-principles.md b/_examples/architecture-principles.md
index 400f79b..eaf4ff8 100644
--- a/_examples/architecture-principles.md
+++ b/_examples/architecture-principles.md
@@ -24,5 +24,5 @@ principles:
- principle: Responsive Change Management
- principle: Control Technical Diversity
- principle: Interoperability
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/asana-design-principles.md b/_examples/asana-design-principles.md
index c4dd2c1..578ba13 100644
--- a/_examples/asana-design-principles.md
+++ b/_examples/asana-design-principles.md
@@ -16,5 +16,5 @@ principles:
summary: Everyone at all levels of experience with Asana should feel like they know how to use the product, regardless of how many features they use.
- principle: Be consistent and standard, and innovate when it’s worth it.
summary: Users should feel like Asana is familiar, yet modern.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/audi-ux-paradigms.md b/_examples/audi-ux-paradigms.md
index 64053e3..e7ea006 100644
--- a/_examples/audi-ux-paradigms.md
+++ b/_examples/audi-ux-paradigms.md
@@ -10,5 +10,5 @@ principles:
- principle: Clarity
- principle: Reliability
- principle: Details
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/audible-people-principles.md b/_examples/audible-people-principles.md
index 0a566ee..840a1d0 100644
--- a/_examples/audible-people-principles.md
+++ b/_examples/audible-people-principles.md
@@ -9,5 +9,5 @@ principles:
- principle: Articulate the Possible and Move Fast to Make it Real
- principle: Study and Draw Inspiration from Culture and Technology
- principle: Activate Caring
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/australia-designgov-principles.md b/_examples/australia-designgov-principles.md
index 1d78671..11f36c8 100644
--- a/_examples/australia-designgov-principles.md
+++ b/_examples/australia-designgov-principles.md
@@ -10,5 +10,5 @@ principles:
- principle: Collaborative, Co-design, Co-creation, Co-production
- principle: Coherent
- principle: Co-sponsored
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/basic-principles-of-nui-design.md b/_examples/basic-principles-of-nui-design.md
index e131e89..e2600e1 100644
--- a/_examples/basic-principles-of-nui-design.md
+++ b/_examples/basic-principles-of-nui-design.md
@@ -46,5 +46,5 @@ principles:
- principle: Match the complexity of the gesture to the complexity and frequency of the task
summary: |
Simple, frequently used tasks should have equally simple gestures to trigger them.
-tags: [specific]
+tags: [universal, people]
---
diff --git a/_examples/bbc-design-philosophy.md b/_examples/bbc-design-philosophy.md
index efacb7f..2a9364c 100644
--- a/_examples/bbc-design-philosophy.md
+++ b/_examples/bbc-design-philosophy.md
@@ -24,5 +24,5 @@ principles:
summary: Our services are woven into the fabric of everyday life in the UK. They embrace a modern British design aesthetic that extends outside national boundaries. Our character is vibrant and sometimes quirky.
- principle: Best
summary: Last but not least we put quality first.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/blockchain-design-principles.md b/_examples/blockchain-design-principles.md
index cfeaf9e..d0c4b9e 100644
--- a/_examples/blockchain-design-principles.md
+++ b/_examples/blockchain-design-principles.md
@@ -18,5 +18,5 @@ principles:
- principle: Constant feedback
- principle: Allow for and anticipate mistakes to be made
- principle: Active Guidance
-tags: [specific, organisational]
+tags: [specific, organisations, software]
---
diff --git a/_examples/cfpb-design-principles.md b/_examples/cfpb-design-principles.md
index 76f8920..140d22c 100644
--- a/_examples/cfpb-design-principles.md
+++ b/_examples/cfpb-design-principles.md
@@ -10,5 +10,5 @@ principles:
- principle: Design with data
- principle: Inclusion and accessibility
- principle: Coherent end-to-end user experience
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/clean_forest_consulting.md b/_examples/clean_forest_consulting.md
index be315eb..70fdbcc 100644
--- a/_examples/clean_forest_consulting.md
+++ b/_examples/clean_forest_consulting.md
@@ -14,5 +14,5 @@ principles:
It is better to release a great new website today, than a “perfect” website next month. The best websites are released early, and are constantly evolving.
- principle: |
What is the secret behind our success? Bad consultants make money off their clients, great consultants make money for their clients. That's it. That's the whole secret.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/co-op-design-principles.md b/_examples/co-op-design-principles.md
index db40853..226c8ac 100644
--- a/_examples/co-op-design-principles.md
+++ b/_examples/co-op-design-principles.md
@@ -12,5 +12,5 @@ principles:
- principle: We design with honesty
- principle: We design in the open
- principle: We design iteratively
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/converged-infrastructure.md b/_examples/converged-infrastructure.md
index 87c874d..a792233 100644
--- a/_examples/converged-infrastructure.md
+++ b/_examples/converged-infrastructure.md
@@ -9,5 +9,5 @@ principles:
- principle: Openness
- principle: Modularity
- principle: Orchestration
-tags: [specific, organisational]
+tags: [specific, organisations, infrastructure]
---
diff --git a/_examples/d-mindsets.md b/_examples/d-mindsets.md
index 3dfe0b0..0480a5a 100644
--- a/_examples/d-mindsets.md
+++ b/_examples/d-mindsets.md
@@ -12,5 +12,5 @@ principles:
- principle: Be Mindful Of Process
- principle: Bias Toward Action
- principle: Radical Collaboration
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/design-in-the-era-of-the-algorithm.md b/_examples/design-in-the-era-of-the-algorithm.md
index 1faf4c1..4198d44 100644
--- a/_examples/design-in-the-era-of-the-algorithm.md
+++ b/_examples/design-in-the-era-of-the-algorithm.md
@@ -15,5 +15,5 @@ principles:
- principle: Give people control over their data
- principle: Be loyal to the user
- principle: Take responsibility
-tags: [universal]
+tags: [universal, people, software]
---
diff --git a/_examples/design-manifesto.md b/_examples/design-manifesto.md
index f67248b..dc4c281 100644
--- a/_examples/design-manifesto.md
+++ b/_examples/design-manifesto.md
@@ -30,5 +30,5 @@ principles:
summary: If we have found a way of doing something that works, we share it whenever we can instead of reinventing the wheel every time.
- principle: We acknowledge that design never stops
summary: Design is an ongoing imperative. We listen to user feedback and make data-driven decisions to refine and improve our product.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/design-principles-for-bing.md b/_examples/design-principles-for-bing.md
index f8b6a0e..3ceaeec 100644
--- a/_examples/design-principles-for-bing.md
+++ b/_examples/design-principles-for-bing.md
@@ -15,5 +15,5 @@ principles:
- principle: Respect the need for speed
- principle: Give just enough and offer more
- principle: Present a seamless experience
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/design-principles-for-reducing-cognitive-load.md b/_examples/design-principles-for-reducing-cognitive-load.md
index a8a80c9..3a75335 100644
--- a/_examples/design-principles-for-reducing-cognitive-load.md
+++ b/_examples/design-principles-for-reducing-cognitive-load.md
@@ -12,5 +12,5 @@ principles:
- principle: Display choices as a group
- principle: Strive for readability
- principle: Use iconography with caution
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/design-principles-for-windows-store-apps.md b/_examples/design-principles-for-windows-store-apps.md
index be65d02..2ad0481 100644
--- a/_examples/design-principles-for-windows-store-apps.md
+++ b/_examples/design-principles-for-windows-store-apps.md
@@ -46,5 +46,5 @@ principles:
Use the UI model.
Work with other apps to complete scenarios by participating in app contracts.
Use our tools and templates to promote consistency.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/design-themes-and-principles.md b/_examples/design-themes-and-principles.md
index a5770e8..9e3d8e5 100644
--- a/_examples/design-themes-and-principles.md
+++ b/_examples/design-themes-and-principles.md
@@ -8,5 +8,5 @@ principles:
- principle: Usability
- principle: Understanding
- principle: Quality
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/designing-for-virtual-reality.md b/_examples/designing-for-virtual-reality.md
index 2c74927..df89a34 100644
--- a/_examples/designing-for-virtual-reality.md
+++ b/_examples/designing-for-virtual-reality.md
@@ -27,5 +27,5 @@ principles:
- principle: Make It Beautiful
summary: |
Our final Immersion principle? Make it beautiful. By focusing on the visual beauty of what you’re creating, you’re enhancing the feeling of immersion experienced by the user. At the end of your hike through the lesson-filled forest, the user emerges on a clifftop overlooking the ocean, allowing them to witness the sunrise. We wanted the user to a moment, breathe, and let the inspiration sink in before starting their own VR design journey.
-tags: [specific, organisational]
+tags: [specific, organisations, software]
---
diff --git a/_examples/designing-for-vision-impaired-people.md b/_examples/designing-for-vision-impaired-people.md
index a06f5f4..7860fd7 100644
--- a/_examples/designing-for-vision-impaired-people.md
+++ b/_examples/designing-for-vision-impaired-people.md
@@ -13,6 +13,6 @@ principles:
- principle: Provide different techniques for diagonal directions
- principle: Provide auditory cues
- principle: Divide the route into clear segments
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/designing-for-voice-interfaces.md b/_examples/designing-for-voice-interfaces.md
index c9eb3ab..4d7a1f8 100644
--- a/_examples/designing-for-voice-interfaces.md
+++ b/_examples/designing-for-voice-interfaces.md
@@ -24,5 +24,5 @@ principles:
Create context through modality and state:
summary: |
If a GUI is available it is essential to take advantage of it to help create a good voice experience. Modality allows the user to go back and forth between using voice and traditional interaction methods and gives the user visual feedback. It is also important that the user understands what state they are in. Is the system listening? processing? responding? Audibly or visually it’s important to give the user an indication.
-tags: [universal]
+tags: [universal, people, software]
---
diff --git a/_examples/digital-product-design-principles.md b/_examples/digital-product-design-principles.md
index 1fad4e7..7312a9f 100644
--- a/_examples/digital-product-design-principles.md
+++ b/_examples/digital-product-design-principles.md
@@ -40,5 +40,5 @@ principles:
- principle: Design for change
summary: |
No design is ever finished or done. Don’t be afraid of throwing away work, features or designs, good design is always evolving and grows with the business. Design with change in mind will allow us to quickly adapt to new learnings and insights. Every feature or functionality that is introduced needs time to improve. Once something is launched, evaluating performance and iteration should be the focus.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/digital-service-standard.md b/_examples/digital-service-standard.md
index 2c7ae2c..5f5a472 100644
--- a/_examples/digital-service-standard.md
+++ b/_examples/digital-service-standard.md
@@ -22,5 +22,5 @@ principles:
- principle: Identify performance indicators
- principle: Report performance data on the Performance Platform
- principle: Test with the minister
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/digital-services-playbook.md b/_examples/digital-services-playbook.md
index ab05a95..5ee9e2d 100644
--- a/_examples/digital-services-playbook.md
+++ b/_examples/digital-services-playbook.md
@@ -18,5 +18,5 @@ principles:
- principle: Manage security and privacy through reusable processes
- principle: Use data to drive decisions
- principle: Default to open
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/domain-s-design-principles.md b/_examples/domain-s-design-principles.md
index cef033d..44a331b 100644
--- a/_examples/domain-s-design-principles.md
+++ b/_examples/domain-s-design-principles.md
@@ -15,5 +15,5 @@ principles:
- principle: Where Is The Love?
summary: |
We are sometimes guilty of taking Minimum Viable Product to its extreme — stripping a product of everything loveable in the name of shipping fast. We want our users to love using our products, so we need to make sure that we deliver loveable products. Meet the Minimum Loveable Product.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/don-norman-s-principles-of-design.md b/_examples/don-norman-s-principles-of-design.md
index 7fcaf09..addb695 100644
--- a/_examples/don-norman-s-principles-of-design.md
+++ b/_examples/don-norman-s-principles-of-design.md
@@ -29,6 +29,6 @@ principles:
summary: |
A term used to refer to an attribute of an object that allows people to know how to use it. For example, a mouse button invites pushing (in so doing acting clicking) by the way it is physically constrained in its plastic shell. At a very simple level, to afford means to give a clue (Norman, 1988). When the affordances of a physical object are perceptually obvious it is easy to know how to interact with it.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/drupal-7-user-experience-project.md b/_examples/drupal-7-user-experience-project.md
index bbca959..62b93b1 100644
--- a/_examples/drupal-7-user-experience-project.md
+++ b/_examples/drupal-7-user-experience-project.md
@@ -8,5 +8,5 @@ principles:
- principle: Design for the 80%
- principle: Privilege the Content Creator
- principle: Make the default settings smart
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/ebay-design-principles.md b/_examples/ebay-design-principles.md
index 735055f..4f11908 100644
--- a/_examples/ebay-design-principles.md
+++ b/_examples/ebay-design-principles.md
@@ -9,5 +9,5 @@ principles:
- principle: We Simplify
- principle: We Connect
- principle: We Go All In
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/eight-principles-of-information-architecture.md b/_examples/eight-principles-of-information-architecture.md
index 253266d..2fb78ea 100644
--- a/_examples/eight-principles-of-information-architecture.md
+++ b/_examples/eight-principles-of-information-architecture.md
@@ -20,5 +20,5 @@ principles:
summary: The principle of focused navigation – Don’t mix apples and oranges in your navigation scheme.
- principle: Principle of growth
summary: Assume the content you have today is a small fraction of the content you will have tomorrow.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/eight-principles-of-natural-user-interfaces.md b/_examples/eight-principles-of-natural-user-interfaces.md
index a690365..15dc143 100644
--- a/_examples/eight-principles-of-natural-user-interfaces.md
+++ b/_examples/eight-principles-of-natural-user-interfaces.md
@@ -38,7 +38,7 @@ principles:
summary: |
GUIs require a keyboard and mouse for interaction with computing systems. Touchscreens, sensors embedded in hardware, and the use of gestural UIs enable NUI interactions to feel seamless for users because the interactions are direct. There are fewer barriers between the user and information.
-tags: [universal]
+tags: [universal, people, software]
---
diff --git a/_examples/elegant-efficient-and-sophisticated.md b/_examples/elegant-efficient-and-sophisticated.md
index d86da41..0ca9030 100644
--- a/_examples/elegant-efficient-and-sophisticated.md
+++ b/_examples/elegant-efficient-and-sophisticated.md
@@ -15,5 +15,5 @@ principles:
- principle: Sophisticate
summary: |
This is the technology portion of the equation. Build experiences that learn and understand your users. Your products should recognize the user, know they’ve visited before, remember what they did or asked for and provide intuitive information along the way to facilitate an easier process each time they visit. Use the sophistication of the technology to reduce the inhuman nature of the web and bring emotion, empathy, recognition and personal interaction back. Sophistication is not complexity. In fact, it’s the opposite when surfaced on the experience level. The complexity lives behind the scenes and drives what can only be described as “amazing” experiences for your users.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/etsy-design-principles.md b/_examples/etsy-design-principles.md
index 58ae3ed..519cdba 100644
--- a/_examples/etsy-design-principles.md
+++ b/_examples/etsy-design-principles.md
@@ -8,5 +8,5 @@ principles:
- principle: Create unity
- principle: Always be thorough
- principle: Express Etsy
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/facebook-design-principles.md b/_examples/facebook-design-principles.md
index 4ffe55d..1f42f62 100644
--- a/_examples/facebook-design-principles.md
+++ b/_examples/facebook-design-principles.md
@@ -36,5 +36,5 @@ principles:
- principle: Transparent
summary: |
Users trust us with their identity, their photos, their thoughts and conversation. We reciprocate with the utmost honesty and transparency. We are clear and up front about what’s happening and why.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/firefox-design-values.md b/_examples/firefox-design-values.md
index 2ef362d..6001433 100644
--- a/_examples/firefox-design-values.md
+++ b/_examples/firefox-design-values.md
@@ -13,5 +13,5 @@ principles:
- principle: Balances power and simplicity
- principle: Makes sense of the web
- principle: High user-performance
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/first-principles-of-instruction.md b/_examples/first-principles-of-instruction.md
index 9039212..e4c99a6 100644
--- a/_examples/first-principles-of-instruction.md
+++ b/_examples/first-principles-of-instruction.md
@@ -19,5 +19,5 @@ principles:
- principle: Integration
summary: |
Students learn more when they are encouraged to integrate their new knowledge into their life through reflection, discussion, debate, and/or presentation of new knowledge.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/first-principles-of-interaction-design.md b/_examples/first-principles-of-interaction-design.md
index 3bb9e23..feacc27 100644
--- a/_examples/first-principles-of-interaction-design.md
+++ b/_examples/first-principles-of-interaction-design.md
@@ -21,5 +21,5 @@ principles:
- principle: Readability
- principle: Track State
- principle: Visible Navigation
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/fisher-price-toy-making-principles.md b/_examples/fisher-price-toy-making-principles.md
index 1899882..0d7836e 100644
--- a/_examples/fisher-price-toy-making-principles.md
+++ b/_examples/fisher-price-toy-making-principles.md
@@ -9,5 +9,5 @@ principles:
- principle: Strong construction
- principle: Good value for the money
- principle: Action
-tags: [specific, organisational]
+tags: [specific, organisations, hardware]
---
diff --git a/_examples/front-end-principles-for-designers.md b/_examples/front-end-principles-for-designers.md
index b554720..2ea8269 100644
--- a/_examples/front-end-principles-for-designers.md
+++ b/_examples/front-end-principles-for-designers.md
@@ -37,5 +37,5 @@ principles:
summary: |
The most important principle when working with developers is to communicate early and often. Being proactive and finding out what they need, including them in on design decisions, and taking into consideration any technical restraints they point out is essential for a successful collaboration. Remember: the development team shares the same goal in that they want the best possible experience for the user.
-tags: [universal]
+tags: [universal, people, software]
---
diff --git a/_examples/gdpr-privacy-principles.md b/_examples/gdpr-privacy-principles.md
index 2534fdb..0c0da25 100644
--- a/_examples/gdpr-privacy-principles.md
+++ b/_examples/gdpr-privacy-principles.md
@@ -22,5 +22,5 @@ principles:
- principle: Integrity and confidentiality
summary: |
Processed in an appropriate manner to maintain security.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/gebruiker-centraal.md b/_examples/gebruiker-centraal.md
index c34f6b5..4604a7d 100644
--- a/_examples/gebruiker-centraal.md
+++ b/_examples/gebruiker-centraal.md
@@ -20,5 +20,5 @@ principles:
- principle: Be open and share your knowledge
summary: |
Collaborate and share your knowledge and experience. And welcome feedback.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/gel-design-principles.md b/_examples/gel-design-principles.md
index 0191771..3c450c3 100644
--- a/_examples/gel-design-principles.md
+++ b/_examples/gel-design-principles.md
@@ -19,5 +19,5 @@ principles:
- principle: Further together
summary: |
Upcycle existing designs. It’ll give you more time to innovate. And the greater consistency will encourage greater exploration of the BBC, Online.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/google-calendars-design-principles.md b/_examples/google-calendars-design-principles.md
index 43f878c..0ddb77d 100644
--- a/_examples/google-calendars-design-principles.md
+++ b/_examples/google-calendars-design-principles.md
@@ -8,5 +8,5 @@ principles:
- principle: Drop-dead simple to get information into the calendar
- principle: More than boxes on a screen (reminders, invitations, etc.)
- principle: Easy to share so you can see your whole life in one place
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/google-conversation-principles.md b/_examples/google-conversation-principles.md
index ddf6b87..35ecc26 100644
--- a/_examples/google-conversation-principles.md
+++ b/_examples/google-conversation-principles.md
@@ -25,5 +25,5 @@ principles:
- principle: Don't read minds
summary: |
Give them the facts and let them decide.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/google-glass-principles.md b/_examples/google-glass-principles.md
index c2181ac..cd634f4 100644
--- a/_examples/google-glass-principles.md
+++ b/_examples/google-glass-principles.md
@@ -29,5 +29,5 @@ principles:
Design interfaces that use imagery, colloquial voice interactions, and natural gestures.
Focus on a fire-and-forget usage model where users can start actions quickly and continue with what they're doing.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/gov-uk-design-principles.md b/_examples/gov-uk-design-principles.md
index 58c3738..80ad865 100644
--- a/_examples/gov-uk-design-principles.md
+++ b/_examples/gov-uk-design-principles.md
@@ -34,5 +34,5 @@ principles:
- principle: "Make things open: it makes things better"
summary: |
We should share what we’re doing whenever we can. With colleagues, with users, with the world. Share code, share designs, share ideas, share intentions, share failures. The more eyes there are on a service the better it gets - howlers are spotted, better alternatives are pointed out, the bar is raised. Much of what we’re doing is only possible because of open source code and the generosity of the web design community. We should pay that back.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/grommet-best-practices.md b/_examples/grommet-best-practices.md
index 02eefd9..1d20454 100644
--- a/_examples/grommet-best-practices.md
+++ b/_examples/grommet-best-practices.md
@@ -15,5 +15,5 @@ principles:
- principle: Tell a story and use metaphors
- principle: There are no user errors
- principle: Think about the entire user experience
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/guiding-principles-for-design-tools.md b/_examples/guiding-principles-for-design-tools.md
index 503fb32..20749ff 100644
--- a/_examples/guiding-principles-for-design-tools.md
+++ b/_examples/guiding-principles-for-design-tools.md
@@ -11,5 +11,5 @@ principles:
- principle: A tool should help the user to develop an intuition for the problem space, its inherent constraints and the relationships between properties.
- principle: A tool should help the user to break the problem down and work through its components while keeping the whole in mind.
- principle: A tool should be adaptable to the user, capable of being transformed by its own design process.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/holstee-s-design-principles.md b/_examples/holstee-s-design-principles.md
index 6c032dc..1d4f8c7 100644
--- a/_examples/holstee-s-design-principles.md
+++ b/_examples/holstee-s-design-principles.md
@@ -19,5 +19,5 @@ principles:
- principle: Look Back And Think Forward
summary: |
We look to new materials and methods of production to improve quality while reducing our impact. Looking back and thinking forward - learning from the longest lasting ecosystem: our planet.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/htc-hero.md b/_examples/htc-hero.md
index 65547e2..0c251dc 100644
--- a/_examples/htc-hero.md
+++ b/_examples/htc-hero.md
@@ -13,5 +13,5 @@ principles:
- principle: Discover the Unexpected
summary: |
Many of the most memorable moments in your life are experienced, not explained. HTC Sense is focused on providing a variety of these simple yet innovative experiences on your HTC phone that will sometimes bring you moments of joy and delight. It can be something as basic as turning the phone over to silence a ring or as simple as improving the smart dialler for making calls quicker. HTC Sense also includes "Perspectives', a new way for viewing your content such as email, photos, Twitter, music and more in different ways.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/html-design-principles.md b/_examples/html-design-principles.md
index 1f82daa..805604a 100644
--- a/_examples/html-design-principles.md
+++ b/_examples/html-design-principles.md
@@ -9,5 +9,5 @@ principles:
- principle: Utility
- principle: Interoperability
- principle: Universal access
-tags: [specific, language]
+tags: [specific, language, software]
---
diff --git a/_examples/hubspot-design-principles.md b/_examples/hubspot-design-principles.md
index 064ac81..e7c3fd6 100644
--- a/_examples/hubspot-design-principles.md
+++ b/_examples/hubspot-design-principles.md
@@ -20,5 +20,5 @@ principles:
- principle: Collaborative
summary: |
We devise powerful systems that encourage people to work seamlessly together. Our work helps people create and collaborate with each other in natural, intuitive ways.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/ibm-6-ux-guidelines.md b/_examples/ibm-6-ux-guidelines.md
index a59326c..8fbd2cc 100644
--- a/_examples/ibm-6-ux-guidelines.md
+++ b/_examples/ibm-6-ux-guidelines.md
@@ -11,5 +11,5 @@ principles:
- principle: Manage and Upgrade
- principle: Leverage and Extend
- principle: Get Support
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/ibm-design-principles.md b/_examples/ibm-design-principles.md
index 64a8956..cfad3ff 100644
--- a/_examples/ibm-design-principles.md
+++ b/_examples/ibm-design-principles.md
@@ -79,5 +79,5 @@ principles:
Affordance: When users can easily determine the action that should be taken with an object, that object displays good affordance. Objects with good affordance usually mimic actual objects.
Visual scheme: Design a visual scheme that maps to the user model and lets the user customize the interface. Do not eliminate extra space in your image just to save space. Use white space to provide visual "breathing room."
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/inclusive-design-principles.md b/_examples/inclusive-design-principles.md
index 9f37bf4..00e88c3 100644
--- a/_examples/inclusive-design-principles.md
+++ b/_examples/inclusive-design-principles.md
@@ -19,5 +19,5 @@ principles:
summary: Help users focus on core tasks, features, and information by prioritising them within the content and layout.
- principle: Add value
summary: Consider the value of features and how they improve the experience for different users.
-tags: [universal, specific, organisational]
+tags: [universal, specific, organisations]
---
diff --git a/_examples/introduction-to-understanding-wcag-20.md b/_examples/introduction-to-understanding-wcag-20.md
index df27713..285e6f9 100644
--- a/_examples/introduction-to-understanding-wcag-20.md
+++ b/_examples/introduction-to-understanding-wcag-20.md
@@ -17,5 +17,5 @@ principles:
- principle: Robust
summary: |
Content must be robust enough that it can be interpreted reliably by a wide variety of user agents, including assistive technologies. This means that users must be able to access the content as technologies advance (as technologies and user agents evolve, the content should remain accessible)
-tags: [specific, organisational, language]
+tags: [specific, organisations, language]
---
diff --git a/_examples/intuit-discovery-principles.md b/_examples/intuit-discovery-principles.md
index b031575..d21e851 100644
--- a/_examples/intuit-discovery-principles.md
+++ b/_examples/intuit-discovery-principles.md
@@ -7,5 +7,5 @@ principles:
- principle: We make unbiased, personalized recommendations
- principle: We’re teachers first
- principle: We blend right into your life
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/intuits-design-principles.md b/_examples/intuits-design-principles.md
index a434785..124f382 100644
--- a/_examples/intuits-design-principles.md
+++ b/_examples/intuits-design-principles.md
@@ -9,5 +9,5 @@ principles:
- principle: Design for the customer and instill confidence
- principle: Establish modern and iconic ownable moments
- principle: Celebrate data while respecting user and device context
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/ios-11-design-principles.md b/_examples/ios-11-design-principles.md
index 822984e..8dcefd3 100644
--- a/_examples/ios-11-design-principles.md
+++ b/_examples/ios-11-design-principles.md
@@ -22,5 +22,5 @@ principles:
- principle: User Control
summary: |
Throughout iOS, people—not apps—are in control. An app can suggest a course of action or warn about dangerous consequences, but it’s usually a mistake for the app to take over the decision-making. The best apps find the correct balance between enabling users and avoiding unwanted outcomes. An app can make people feel like they’re in control by keeping interactive elements familiar and predictable, confirming destructive actions, and making it easy to cancel operations, even when they’re already underway.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/ios-7-design-principles.md b/_examples/ios-7-design-principles.md
index 7ac353e..b770f6d 100644
--- a/_examples/ios-7-design-principles.md
+++ b/_examples/ios-7-design-principles.md
@@ -59,5 +59,5 @@ principles:
Users feel more in control of an app when behaviors and controls are familiar and predictable. And when actions are simple and straightforward, users can easily understand and remember them.
People expect to have ample opportunity to cancel an operation before it begins, and they expect to get a chance to confirm their intention to perform a potentially destructive action. Finally, people expect to be able to gracefully stop an operation that’s underway.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/ios-user-experience-guidelines.md b/_examples/ios-user-experience-guidelines.md
index 5204b0e..64d4054 100644
--- a/_examples/ios-user-experience-guidelines.md
+++ b/_examples/ios-user-experience-guidelines.md
@@ -208,5 +208,5 @@ principles:
Spend the time to design a beautiful, memorable app icon. It’s not unusual for users to base the decision to download an app on the quality of its app icon. For guidelines on how to create an app icon, see “App Icons.”
Remove hard-coded values that identify screen dimensions. This is particularly important if you want your app to run on different iOS devices or external displays.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/jda-next-design-principles.md b/_examples/jda-next-design-principles.md
index 6bc8785..5bf8c3b 100644
--- a/_examples/jda-next-design-principles.md
+++ b/_examples/jda-next-design-principles.md
@@ -11,5 +11,5 @@ principles:
- principle: Connect users
- principle: Pioneer design ideas
- principle: Stay current, stay elegant
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/key-minimalist-graphic-design-fundamentals.md b/_examples/key-minimalist-graphic-design-fundamentals.md
index 5bf2ffc..e641b8f 100644
--- a/_examples/key-minimalist-graphic-design-fundamentals.md
+++ b/_examples/key-minimalist-graphic-design-fundamentals.md
@@ -16,5 +16,5 @@ principles:
- principle: Minimalism is a commitment
summary: |
In order to make minimalist design, a calm, considered, organized work is necessary. But it is something you can practice everyday and not just in design application. It is an attitude. Whatever you do, try to make it simple, without hysteria.
-tags: [universal]
+tags: [specific, organisations]
---
diff --git a/_examples/laws-of-simplicity.md b/_examples/laws-of-simplicity.md
index 6846214..5bb291b 100644
--- a/_examples/laws-of-simplicity.md
+++ b/_examples/laws-of-simplicity.md
@@ -33,5 +33,5 @@ principles:
- principle: The one
summary: Simplicity is about subtracting the obvious, and adding the meaningful.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/lullabot-s-design-principles.md b/_examples/lullabot-s-design-principles.md
index 87fd65d..eae0894 100644
--- a/_examples/lullabot-s-design-principles.md
+++ b/_examples/lullabot-s-design-principles.md
@@ -10,5 +10,5 @@ principles:
- principle: Design simply
- principle: Design together
- principle: Design progressively
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/lyft-design-principles.md b/_examples/lyft-design-principles.md
index b193923..967aa37 100644
--- a/_examples/lyft-design-principles.md
+++ b/_examples/lyft-design-principles.md
@@ -10,5 +10,5 @@ principles:
summary: Consistent & Transparent
- principle: Be Unique
summary: Ownable & Delightful
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/manifesto-for-the-experience-of-things.md b/_examples/manifesto-for-the-experience-of-things.md
index 8948196..9b13930 100644
--- a/_examples/manifesto-for-the-experience-of-things.md
+++ b/_examples/manifesto-for-the-experience-of-things.md
@@ -23,5 +23,5 @@ principles:
- principle: Build it to last
summary: |
Renewal rates differ. Some things will be experienced many years after the protocol or platform has expired. Battery life sees devices continue running for years. Good experience looks beyond today's platforms. How will it adapt to new protocols and platforms?
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/manifesto-rules-for-standards-makers.md b/_examples/manifesto-rules-for-standards-makers.md
index b2644e6..1a6e532 100644
--- a/_examples/manifesto-rules-for-standards-makers.md
+++ b/_examples/manifesto-rules-for-standards-makers.md
@@ -22,5 +22,5 @@ principles:
- principle: Developers are busy
- principle: Mail lists don’t rule
- principle: Praise developers who make it easy to interop
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/mapbox-design-principles.md b/_examples/mapbox-design-principles.md
index 16d9380..fbeaa36 100644
--- a/_examples/mapbox-design-principles.md
+++ b/_examples/mapbox-design-principles.md
@@ -12,5 +12,5 @@ principles:
summary: Design these interactions so that they’re enjoyable to perform again and again. Minimize the effort required to complete tasks, enable users to recover from mistakes, and ensure that they receive feedback after taking any action.
- principle: Focus the user on one primary action at a time.
summary: Avoid sidebars, widgets, and multi-column layouts. Rather than confronting the user with a multitude of possibilities, use visual hierarchy to help users make meaningful decisions and allow actions to unfold across multiple steps. At the same time, be sure to make it easy for the user to move efficiently between primary actions in case they need to change gears.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/material-design.md b/_examples/material-design.md
index 4fca451..47c53c0 100644
--- a/_examples/material-design.md
+++ b/_examples/material-design.md
@@ -24,5 +24,5 @@ principles:
All action takes place in a single environment. Objects are presented to the user without breaking the continuity of experience even as they transform and reorganize.
Motion is meaningful and appropriate, serving to focus attention and maintain continuity. Feedback is subtle yet clear. Transitions are efficient yet coherent.
-tags: [universal, specific, organisational]
+tags: [universal, specific, organisations]
---
diff --git a/_examples/mdn-open-web-apps-principles.md b/_examples/mdn-open-web-apps-principles.md
index c651117..c7adc00 100644
--- a/_examples/mdn-open-web-apps-principles.md
+++ b/_examples/mdn-open-web-apps-principles.md
@@ -13,5 +13,5 @@ principles:
- principle: Present action choices if possible
- principle: Focus on the main task
- principle: Prepare for interruptions
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/medium-s-design-principles.md b/_examples/medium-s-design-principles.md
index 889168b..de30773 100644
--- a/_examples/medium-s-design-principles.md
+++ b/_examples/medium-s-design-principles.md
@@ -11,5 +11,5 @@ principles:
summary: This might seem controversial, but when applied across devices, its purpose is clear. We were willing to break consistency if it was more appropriate for the OS, device, or context.
- principle: Evolving over Finalized
summary: This is exemplified in the ability to share Medium drafts, write responses, and leave notes. The content on Medium should be antifragile, improving with use and evolving overtime. We did not want to design printed books for the internet.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/mercedes-benz.md b/_examples/mercedes-benz.md
index efd1c1f..2bc2cd6 100644
--- a/_examples/mercedes-benz.md
+++ b/_examples/mercedes-benz.md
@@ -107,5 +107,5 @@ principles:
But whether a unique research vehicle or series-produced – a motor vehicle is always perceived with one’s senses. No-one can evade its emotional effect. Long before one has any idea about the relevant technical facts or innovations, through its mere appearance – that is, through its design – it awakens desires. It is the responsibility of the designers to awaken and keep alive these emotions. The goal of their work is to create automobiles in the field of ten-sion between technology and design, that are characterized both by technical and emotional intelligence.
The designers’ work is a success if customers buy cars not only for purely rational reasons but also with their heart – and mind.
-tags: [specific, organisational]
+tags: [specific, organisations, hardware]
---
diff --git a/_examples/microformats-princples.md b/_examples/microformats-princples.md
index 3302027..564d094 100644
--- a/_examples/microformats-princples.md
+++ b/_examples/microformats-princples.md
@@ -11,5 +11,5 @@ principles:
- principle: Reuse building blocks from widely adopted standards
- principle: Modularity / embeddability
- principle: Enable and encourage decentralized and distributed development, content, services
-tags: [specific, organisational, language]
+tags: [specific, organisations, language]
---
diff --git a/_examples/microsoft-design-principles.md b/_examples/microsoft-design-principles.md
index ef2d1ea..dd4246c 100644
--- a/_examples/microsoft-design-principles.md
+++ b/_examples/microsoft-design-principles.md
@@ -10,5 +10,5 @@ principles:
- principle: Fast and fluid
- principle: Authentically digital
- principle: Win as one
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/moo-com-design-principles.md b/_examples/moo-com-design-principles.md
index d0d660d..028a78c 100644
--- a/_examples/moo-com-design-principles.md
+++ b/_examples/moo-com-design-principles.md
@@ -21,5 +21,5 @@ principles:
- principle: Pages make sense before and after action
- principle: State should always be maintained between pages
- principle: Make sure pages content can be linked to forever
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/muji-philosophy.md b/_examples/muji-philosophy.md
index 17493b3..74c84ac 100644
--- a/_examples/muji-philosophy.md
+++ b/_examples/muji-philosophy.md
@@ -11,5 +11,5 @@ principles:
- principle: MUJI, the brand, is rational, and free of agenda, doctrine, and “isms.” The MUJI concept derives from us continuously asking, “What is best from an individual’s point of view?”
- principle: MUJI aspires to modesty and plainness, the better to adapt and shape itself to the styles, preferences, and practices of as wide a group of people as possible.
- principle: MUJI – in its deliberate pursuit of the pure and the ordinary – achieves the extraordinary.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/my-design-principles.md b/_examples/my-design-principles.md
index 6d7e6df..2cab433 100644
--- a/_examples/my-design-principles.md
+++ b/_examples/my-design-principles.md
@@ -21,5 +21,5 @@ principles:
- principle: Kind
summary: |
If you're kind, you're not tricking people with dark patterns, you're not confusing people with just weird design choices and design patterns. You're not making life hard for people, for mobile users. You're not making people wait around for stuff to appear.
-tags: [personal]
+tags: [specific, people]
---
diff --git a/_examples/ni-design-tenets.md b/_examples/ni-design-tenets.md
index e4dbba8..cb399d7 100644
--- a/_examples/ni-design-tenets.md
+++ b/_examples/ni-design-tenets.md
@@ -13,5 +13,5 @@ principles:
- principle: Encourage Direct Manipulation
- principle: Provide Batch Operations, and Promote Property Inheritance
- principle: Provide the Appropriate Level of "Scrappiness"
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/occs-design-principles.md b/_examples/occs-design-principles.md
index 68932ec..7054594 100644
--- a/_examples/occs-design-principles.md
+++ b/_examples/occs-design-principles.md
@@ -88,5 +88,5 @@ principles:
* Agile planning meetings
* active listening in client meetings and asking "why?"
* user personas and user flows
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/opower-design-principles.md b/_examples/opower-design-principles.md
index 9ed58c5..869f1f4 100644
--- a/_examples/opower-design-principles.md
+++ b/_examples/opower-design-principles.md
@@ -9,5 +9,5 @@ principles:
- principle: Always lead to action
- principle: Aim for a long-term relationship, not a one-night stand
- principle: Build for everyone…who receives a utility bill
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/paypal-design-principles.md b/_examples/paypal-design-principles.md
index 0dc3658..51a32f4 100644
--- a/_examples/paypal-design-principles.md
+++ b/_examples/paypal-design-principles.md
@@ -8,5 +8,5 @@ principles:
- principle: We Simplify
- principle: We Connect
- principle: We Go All In
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/photon-design-principles.md b/_examples/photon-design-principles.md
index 985764c..f3b9778 100644
--- a/_examples/photon-design-principles.md
+++ b/_examples/photon-design-principles.md
@@ -10,5 +10,5 @@ principles:
- principle: Approachable
- principle: Supportive
- principle: Whimsical
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/pinterest-design-principles.md b/_examples/pinterest-design-principles.md
index b4685b9..f9e81a8 100644
--- a/_examples/pinterest-design-principles.md
+++ b/_examples/pinterest-design-principles.md
@@ -13,5 +13,5 @@ principles:
- principle: Unbreakable
summary: |
It’s built for exploration. It’s impossible to mis-tap. It’s reversible.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/principles-and-patterns-for-rich-interaction.md b/_examples/principles-and-patterns-for-rich-interaction.md
index dbdbcf1..0e6df78 100644
--- a/_examples/principles-and-patterns-for-rich-interaction.md
+++ b/_examples/principles-and-patterns-for-rich-interaction.md
@@ -28,5 +28,5 @@ principles:
- principle: React Immediately
summary: |
A responsive interface is an intelligent interface. This principle explores how to make a rich experience by using lively responses.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-for-21st-century-government.md b/_examples/principles-for-21st-century-government.md
index 42db833..670a827 100644
--- a/_examples/principles-for-21st-century-government.md
+++ b/_examples/principles-for-21st-century-government.md
@@ -12,5 +12,5 @@ principles:
- principle: Use data to make and improve decisions
- principle: Choose the right technology for the job
- principle: Organize for results
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/principles-for-accessibility.md b/_examples/principles-for-accessibility.md
index ea6a736..83947e8 100644
--- a/_examples/principles-for-accessibility.md
+++ b/_examples/principles-for-accessibility.md
@@ -25,5 +25,5 @@ principles:
Accessible Media: Supports all senses
- principle: |
Universal Usability: Creates delight
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-for-considerate-products.md b/_examples/principles-for-considerate-products.md
index 05fa005..f66b962 100644
--- a/_examples/principles-for-considerate-products.md
+++ b/_examples/principles-for-considerate-products.md
@@ -20,5 +20,5 @@ principles:
- principle: Considerate products know when to bend the rules
- principle: Considerate products take responsibility
- principle: Considerate products help you avoid awkward mistakes
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-for-designing-systems-for-expert-users.md b/_examples/principles-for-designing-systems-for-expert-users.md
index 44c8636..43d01ac 100644
--- a/_examples/principles-for-designing-systems-for-expert-users.md
+++ b/_examples/principles-for-designing-systems-for-expert-users.md
@@ -15,5 +15,5 @@ principles:
- principle: Limit users interactions with others
- principle: Be creative with devices
- principle: Remember that IQ ≠ computer literacy
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-for-independent-archives.md b/_examples/principles-for-independent-archives.md
index 4ddc04b..0a6dab2 100644
--- a/_examples/principles-for-independent-archives.md
+++ b/_examples/principles-for-independent-archives.md
@@ -12,5 +12,5 @@ principles:
- principle: Store the original record, present its essence over its resolution
- principle: Work together
- principle: Believe in your ideas, an independent perspective is worth a lot
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-for-prototyping.md b/_examples/principles-for-prototyping.md
index 553175e..704fa32 100644
--- a/_examples/principles-for-prototyping.md
+++ b/_examples/principles-for-prototyping.md
@@ -12,5 +12,5 @@ principles:
- principle: If you can't make it, fake it
- principle: Prototype only what you need
- principle: Reduce risk—prototype early and often
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-for-the-agile-architect.md b/_examples/principles-for-the-agile-architect.md
index 817955a..ec3e30a 100644
--- a/_examples/principles-for-the-agile-architect.md
+++ b/_examples/principles-for-the-agile-architect.md
@@ -12,5 +12,5 @@ principles:
- principle: Choose the Right Solution for the Enterprise
- principle: Deliver Quality
- principle: Model and Document in an Agile Fashion
-tags: [universal, specific, organisational]
+tags: [universal, specific, organisations]
---
diff --git a/_examples/principles-of-bot-design.md b/_examples/principles-of-bot-design.md
index 0a9dbbf..9963a5b 100644
--- a/_examples/principles-of-bot-design.md
+++ b/_examples/principles-of-bot-design.md
@@ -28,5 +28,5 @@ principles:
- principle: Everyone sees the same thing
summary: |
Bots don’t only appear to the end user. The humans behind the bots need a record of the conversation’s context too – how a bot replied and how end users responded accordingly. Common or lengthy bot messages may be displayed in a collapsed state in the admin view for the sake of neatness. Cases in which bot messages are private to an admin and are only internally visible are an exception.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/principles-of-calm-technology.md b/_examples/principles-of-calm-technology.md
index 3aab0d9..c451974 100644
--- a/_examples/principles-of-calm-technology.md
+++ b/_examples/principles-of-calm-technology.md
@@ -19,5 +19,5 @@ principles:
- principle: Technology should work even when it fails
- principle: The right amount of technology is the minimum needed to solve the problem
- principle: Technology should respect social norms
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-of-design.md b/_examples/principles-of-design.md
index d83d63a..b528909 100644
--- a/_examples/principles-of-design.md
+++ b/_examples/principles-of-design.md
@@ -26,7 +26,7 @@ principles:
summary: If someone else had already invented your system, would theirs work with yours?
Does this system have to be the only one of its kind? This simple thought test is described in more detail in "Evolution" in these Design Issues. It is connected to modularity inside-out, designing a system not to be modular in itself, but to be a part of an as-yet unspecified larger system. A critical property here is that the system tries to do one thing well, and leaves other things to other modules. It also has to avoid conceptual or other centralization, as no two modules can claim the need to be the unique center of a larger system.
- principle: Principle of Least Power
summary: In choosing computer languages, there are classes of program which range from the plainly descriptive (such as Dublin Core metadata, or the content of most databases, or HTML) though logical languages of limited power (such as access control lists, or conneg content negotiation) which include limited propositional logic, though declarative languages which verge on the Turing Complete (Postscript is, but PDF isn't, I am told) through those which are in fact Turing Complete though one is led not to use them that way (XSLT, SQL) to those which are unashamedly procedural (Java, C).
The choice of language is a common design choice. The low power end of the scale is typically simpler to design, implement and use, but the high power end of the scale has all the attraction of being an open-ended hook into which anything can be placed, a door to users bounded only by the imagination of the programmer.
Computer Science in the 1960s to 80s spent a lot of effort making languages which were as powerful as possible. Nowadays we have to appreciate the reasons for picking not the most powerful solution but the least powerful. The reason for this is that the less powerful the language, the more you can do with the data stored in that language. If you write it in a simple declarative form, anyone can write a program to analyze it in many ways. The Semantic Web is an attempt, largely, to map large quantities of existing data onto a common language so that the data can be analyzed in ways never dreamed of by its creators. If, for example, a web page with weather data has RDF describing that data, a user can retrieve it as a table, perhaps average it, plot it, deduce things from it in combination with other information. At the other end of the scale is the weather information portrayed by the cunning Java applet. While this might allow a very cool user interface, it cannot be analyzed at all. The search engine finding the page will have no idea of what the data is or what it is about. This the only way to find out what a Java applet means is to set it running in front of a person.
I hope that is a good enough explanation of this principle. There are millions of examples of the choice. I chose HTML not to be a programming language because I wanted different programs to do different things with it, present it differently, extract tables of contents, index it, and so on.
-tags: [personal]
+tags: [people]
---
Again and again we fall back on the folklore of the principles of good design. Sometimes I need a URI for them so this is started as collection of them. I have written about some in many places. Principles such as simplicity and modularity are the stuff of software engineering; decentralization and tolerance are the life and breath of Internet. Brian Carpenter has enumerated some principles of design of the Net [carpenter]. The third pair of ideas I have found commonly useful for the Web. I mentioned them in a keynote at WWW7 and the note on Evolvability.
diff --git a/_examples/principles-of-ethical-web-development.md b/_examples/principles-of-ethical-web-development.md
index 041afc3..e68a36f 100644
--- a/_examples/principles-of-ethical-web-development.md
+++ b/_examples/principles-of-ethical-web-development.md
@@ -32,5 +32,5 @@ principles:
Consume and contribute to open source when possible
Treat other developers with respect
Offer, follow, and enforce a code of conduct for open source projects
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-of-no-ui.md b/_examples/principles-of-no-ui.md
index 98bef84..e190c7b 100644
--- a/_examples/principles-of-no-ui.md
+++ b/_examples/principles-of-no-ui.md
@@ -8,5 +8,5 @@ principles:
- principle: Embrace Typical Processes Instead of Screens
- principle: Leverage Computers Instead of Serving Them
- principle: Adapt to Individuals
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-of-pervasive-retail-application-design.md b/_examples/principles-of-pervasive-retail-application-design.md
index 246a64e..daf06c3 100644
--- a/_examples/principles-of-pervasive-retail-application-design.md
+++ b/_examples/principles-of-pervasive-retail-application-design.md
@@ -14,5 +14,5 @@ principles:
- principle: Put the shoppers in control
- principle: Design for hyper-relevant experiences
- principle: Be fun, smart, attentive and efficient
-tags: [universal]
+tags: [universal, people, software]
---
diff --git a/_examples/principles-of-product-and-service-design.md b/_examples/principles-of-product-and-service-design.md
index 6efb6f8..b2d2135 100644
--- a/_examples/principles-of-product-and-service-design.md
+++ b/_examples/principles-of-product-and-service-design.md
@@ -17,5 +17,5 @@ principles:
- principle: We collaborate
- principle: We make it shareable and reusable
- principle: We acknowledge that design never stops
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-of-product-design.md b/_examples/principles-of-product-design.md
index 4aeae6d..4b51738 100644
--- a/_examples/principles-of-product-design.md
+++ b/_examples/principles-of-product-design.md
@@ -58,5 +58,5 @@ principles:
- principle: Product/market fit is when people sell for you
summary: |
Product market fit is a funny term, but here's a concrete way to think about it. When people understand and use your product enough to recognize it's value that's a huge win. But when they begin to share their positive experience with others, when you can replicate the experience with every new user who your existing users tell, then you have product market fit on your hands. And when this occurs something magical happens. All of a sudden your customers become your salespeople.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-of-user-interface-design.md b/_examples/principles-of-user-interface-design.md
index 9b32221..7c1a1c4 100644
--- a/_examples/principles-of-user-interface-design.md
+++ b/_examples/principles-of-user-interface-design.md
@@ -66,5 +66,5 @@ principles:
- principle: Interfaces exist to be used
summary: |
As in most design disciplines, interface design is successful when people are using what you've designed. Like a beautiful chair that is uncomfortable to sit in, design has failed when people choose not to use it. Therefore, interface design can be as much about creating an environment for use as it is creating an artifact worth using. It is not enough for an interface to satisfy the ego of its designer: it must be used!
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/principles-of-web-development.md b/_examples/principles-of-web-development.md
index 91e03cc..c868816 100644
--- a/_examples/principles-of-web-development.md
+++ b/_examples/principles-of-web-development.md
@@ -11,5 +11,5 @@ principles:
- principle: Don’t Repeat Yourself (aka One Cannot Not Maintain)
- principle: Code Responsibly
- principle: Know Your Field
-tags: [universal]
+tags: [universal, people, software]
---
diff --git a/_examples/principles_of_design_with_watson.md b/_examples/principles_of_design_with_watson.md
index 496ffb2..d4c578e 100644
--- a/_examples/principles_of_design_with_watson.md
+++ b/_examples/principles_of_design_with_watson.md
@@ -20,5 +20,5 @@ principles:
- principle: Always in service of people never in lieu of them.
summary: |
The user and Watson are partners working towards mutual goals through an experience. We have to solve the user’s need which is central to success but we also have to enable human and computer cooperation — not only interaction. Building empathy, trust, and cooperation with our users is the goal. We should be focused on removing limitations and addressing pain points. Watson never makes a decision for a person — it finds, augment and educates.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/quartz-design-principles.md b/_examples/quartz-design-principles.md
index 39925fa..90a2676 100644
--- a/_examples/quartz-design-principles.md
+++ b/_examples/quartz-design-principles.md
@@ -10,5 +10,5 @@ principles:
- principle: Remove before adding
- principle: Pick one thing before another
- principle: Make small decisions made on data and big decisions with your gut
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/reactjs-design-principles.md b/_examples/reactjs-design-principles.md
index e49f21b..33c76c1 100644
--- a/_examples/reactjs-design-principles.md
+++ b/_examples/reactjs-design-principles.md
@@ -17,5 +17,5 @@ principles:
- principle: Implementation
- principle: Optimized for Tooling
- principle: Dogfooding
-tags: [specific, organisational]
+tags: [specific, organisations, software]
---
diff --git a/_examples/responsive-principles.md b/_examples/responsive-principles.md
index 428f18c..f64450c 100644
--- a/_examples/responsive-principles.md
+++ b/_examples/responsive-principles.md
@@ -8,5 +8,5 @@ principles:
- principle: Start from the point of greatest adaptability
- principle: Reflect the diversity of users within our practice
- principle: Build using systems that can be reasoned with
-tags: [universal]
+tags: [universal, people, software]
---
diff --git a/_examples/salesforce-lightning-design-principles.md b/_examples/salesforce-lightning-design-principles.md
index edc98a9..ba819f0 100644
--- a/_examples/salesforce-lightning-design-principles.md
+++ b/_examples/salesforce-lightning-design-principles.md
@@ -9,5 +9,5 @@ principles:
- principle: Efficiency
- principle: Consistency
- principle: Beauty
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/sap-fiori-design-principles.md b/_examples/sap-fiori-design-principles.md
index 1874968..af3eda8 100644
--- a/_examples/sap-fiori-design-principles.md
+++ b/_examples/sap-fiori-design-principles.md
@@ -20,5 +20,5 @@ principles:
- principle: Adaptive
summary: |
SAP Fiori enables you to work how and where you want, regardless of the device you use. And, it provides relevant information that allows for instant insight.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/service-design-principles.md b/_examples/service-design-principles.md
index 1abd0cf..4afe4e8 100644
--- a/_examples/service-design-principles.md
+++ b/_examples/service-design-principles.md
@@ -10,5 +10,5 @@ principles:
- principle: Organisation Design
- principle: Data Design
- principle: Technology Design
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/shneidermans-eight-golden-rules-of-interface-design.md b/_examples/shneidermans-eight-golden-rules-of-interface-design.md
index 05ffbfc..13ec868 100644
--- a/_examples/shneidermans-eight-golden-rules-of-interface-design.md
+++ b/_examples/shneidermans-eight-golden-rules-of-interface-design.md
@@ -36,5 +36,5 @@ principles:
- principle: Reduce short-term memory load.
summary: |
The limitation of human information processing in short-term memory requires that displays be kept simple, multiple page displays be consolidated, window-motion frequency be reduced, and sufficient training time be allotted for codes, mnemonics, and sequences of actions.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/shopify-principles.md b/_examples/shopify-principles.md
index e54dc4f..9c05807 100644
--- a/_examples/shopify-principles.md
+++ b/_examples/shopify-principles.md
@@ -8,5 +8,5 @@ principles:
- principle: Empower but don’t overwhelm
- principle: Build a cohesive experience
- principle: Be polished but not ornamental
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/six-characteristics-of-good-apis.md b/_examples/six-characteristics-of-good-apis.md
index f2af04d..c2ea3f0 100644
--- a/_examples/six-characteristics-of-good-apis.md
+++ b/_examples/six-characteristics-of-good-apis.md
@@ -10,5 +10,5 @@ principles:
- principle: Be intuitive
- principle: Be easy to memorize
- principle: Lead to readable code
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/six-universal-ibm-experiences.md b/_examples/six-universal-ibm-experiences.md
index a5ef1be..19ef84e 100644
--- a/_examples/six-universal-ibm-experiences.md
+++ b/_examples/six-universal-ibm-experiences.md
@@ -11,5 +11,5 @@ principles:
- principle: Manage and upgrade
- principle: Leverage and extend
- principle: Get support
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/sutainable-safety.md b/_examples/sutainable-safety.md
index 1e78ef1..262ddd3 100644
--- a/_examples/sutainable-safety.md
+++ b/_examples/sutainable-safety.md
@@ -9,5 +9,5 @@ principles:
- principle: Predictability (of road course and road user behaviour by a recognizable road design)
- principle: Forgivingness (of both the road/street environment and the road users)
- principle: State awareness (by the road user)
-tags: [specific, organisational]
+tags: [specific, organisations, infrastructure]
---
diff --git a/_examples/ten-principles-of-good-design.md b/_examples/ten-principles-of-good-design.md
index f93fc1d..b76a138 100644
--- a/_examples/ten-principles-of-good-design.md
+++ b/_examples/ten-principles-of-good-design.md
@@ -49,5 +49,5 @@ principles:
Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials.
Back to purity, back to simplicity.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/ten-principles-of-simplicity.md b/_examples/ten-principles-of-simplicity.md
index a638750..554f084 100644
--- a/_examples/ten-principles-of-simplicity.md
+++ b/_examples/ten-principles-of-simplicity.md
@@ -48,5 +48,5 @@ principles:
- principle: It's not just usable
summary: |
Just because someone can complete a task, doesn't mean it was a pleasant or easy experience. Be careful not to put too much emphasis on task completion at the expense of a good experience.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/ten-principles-that-contribute-to-a-googley-experience.md b/_examples/ten-principles-that-contribute-to-a-googley-experience.md
index db41285..8d1047e 100644
--- a/_examples/ten-principles-that-contribute-to-a-googley-experience.md
+++ b/_examples/ten-principles-that-contribute-to-a-googley-experience.md
@@ -14,5 +14,5 @@ principles:
- principle: Delight the eye without distracting the mind.
- principle: Be worthy of people’s trust.
- principle: Add a human touch.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/ten-rules-for-startups.md b/_examples/ten-rules-for-startups.md
index 82fe845..37f8386 100644
--- a/_examples/ten-rules-for-startups.md
+++ b/_examples/ten-rules-for-startups.md
@@ -14,5 +14,5 @@ principles:
- principle: Be agile
- principle: Be balanced
- principle: (bonus!) Be wary
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/ten-things-we-know-to-be-true.md b/_examples/ten-things-we-know-to-be-true.md
index 0a8e123..2215368 100644
--- a/_examples/ten-things-we-know-to-be-true.md
+++ b/_examples/ten-things-we-know-to-be-true.md
@@ -14,5 +14,5 @@ principles:
- principle: The need for information crosses all borders.
- principle: You can be serious without a suit.
- principle: Great just isn’t good enough.
-tags: [universal]
+tags: [universal, organisations]
---
diff --git a/_examples/the-10-principles-of-successful-lean-product-teams.md b/_examples/the-10-principles-of-successful-lean-product-teams.md
index b79a3bc..e8ac273 100644
--- a/_examples/the-10-principles-of-successful-lean-product-teams.md
+++ b/_examples/the-10-principles-of-successful-lean-product-teams.md
@@ -15,5 +15,5 @@ principles:
- principle: Decide Quickly Which To Pursue & Hold Decisions Lightly
- principle: Recognize hypotheses and validate them
- principle: Research with users is the best source of information
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/the-10000-year-clock.md b/_examples/the-10000-year-clock.md
index b28bc85..6b801b4 100644
--- a/_examples/the-10000-year-clock.md
+++ b/_examples/the-10000-year-clock.md
@@ -20,5 +20,5 @@ principles:
- principle: Scalability
summary: |
It should be possible to build working models of the clock from table-top to monumental size using the same design.
-tags: [universal]
+tags: [universal, people, hardware]
---
diff --git a/_examples/the-12-realistic-principles-of-agile-ux.md b/_examples/the-12-realistic-principles-of-agile-ux.md
index e3cb4e6..6c30fb1 100644
--- a/_examples/the-12-realistic-principles-of-agile-ux.md
+++ b/_examples/the-12-realistic-principles-of-agile-ux.md
@@ -40,5 +40,5 @@ principles:
- principle: Adaptable, flexible teams
summary: |
Self-reflection is great, but can teams adapt to new challenges? Can they roll with the punches? Are they comfortable with discomfort? We need project teams who are hungry to learn what users want and what technologies require. Great design teams are great improvisers.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/the-7-design-principles-of-a-blockchain-economy.md b/_examples/the-7-design-principles-of-a-blockchain-economy.md
index b38acb9..715a983 100644
--- a/_examples/the-7-design-principles-of-a-blockchain-economy.md
+++ b/_examples/the-7-design-principles-of-a-blockchain-economy.md
@@ -11,5 +11,5 @@ principles:
- principle: Privacy
- principle: Rights preserved
- principle: Inclusion
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/the-arch-way.md b/_examples/the-arch-way.md
index 72c65bf..3c19b4a 100644
--- a/_examples/the-arch-way.md
+++ b/_examples/the-arch-way.md
@@ -33,5 +33,5 @@ principles:
Arch Linux is a general-purpose distribution. Upon installation, only a command-line environment is provided: rather than tearing out unneeded and unwanted packages, the user is offered the ability to build a custom system by choosing among thousands of high-quality packages provided in the official repositories for the x86-64 architecture. Support for i686 will cease in November 2017.
Arch is backed by pacman, a lightweight, simple and fast package manager that allows to upgrade the entire system with one command. Arch also provides the Arch Build System, a ports-like system to make it easy to build and install packages from source, which can also be synchronized with one command. In addition, the Arch User Repository contains many thousands more of community-contributed PKGBUILD scripts for compiling installable packages from source using the makepkg application. It is also possible for users to build and maintain their own custom repositories with ease.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/the-building-blocks-of-sustainable-web-design.md b/_examples/the-building-blocks-of-sustainable-web-design.md
index add5e76..0ae3aee 100644
--- a/_examples/the-building-blocks-of-sustainable-web-design.md
+++ b/_examples/the-building-blocks-of-sustainable-web-design.md
@@ -17,5 +17,5 @@ principles:
- principle: Green Hosting
summary: |
The servers that store the files that make up web pages require power 24 hours a day, so the single most impactful thing you can do to move toward a more sustainable website is use a hosting provider that runs on 100% renewable energy.
-tags: [specific, organisational]
+tags: [specific, organisations, software]
---
diff --git a/_examples/the-ecology-of-multi-device-design.md b/_examples/the-ecology-of-multi-device-design.md
index 5962984..c34394b 100644
--- a/_examples/the-ecology-of-multi-device-design.md
+++ b/_examples/the-ecology-of-multi-device-design.md
@@ -16,5 +16,5 @@ principles:
- principle: Integrate Naturally
- principle: Expect Evolution
- principle: Expect Evolution
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/the-edenspiekermann-manifesto.md b/_examples/the-edenspiekermann-manifesto.md
index 3ac85e9..65d8e19 100644
--- a/_examples/the-edenspiekermann-manifesto.md
+++ b/_examples/the-edenspiekermann-manifesto.md
@@ -18,5 +18,5 @@ principles:
summary: You hired us because we do something you cannot.
- principle: Pay us.
summary: Our work adds to your bottom line, so invest in our future.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/the-four-cs-of-form-design.md b/_examples/the-four-cs-of-form-design.md
index 2bc4397..b4aadf9 100644
--- a/_examples/the-four-cs-of-form-design.md
+++ b/_examples/the-four-cs-of-form-design.md
@@ -9,5 +9,5 @@ principles:
- principle: Concise
- principle: Clever
- principle: Cooperative
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/the-lean-startup-principles.md b/_examples/the-lean-startup-principles.md
index 7508064..3d84c1f 100644
--- a/_examples/the-lean-startup-principles.md
+++ b/_examples/the-lean-startup-principles.md
@@ -15,5 +15,5 @@ principles:
To improve entrepreneurial outcomes, and to hold entrepreneurs accountable, we need to focus on the boring stuff: how to measure progress, how to setup milestones, how to prioritize work. This requires a new kind of accounting, specific to startups.
- principle: Build-Measure-Learn
summary: The fundamental activity of a startup is to turn ideas into products, measure how customers respond, and then learn whether to pivot or persevere. All successful startup processes should be geared to accelerate that feedback loop.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/the-meta-principles-for-visual-usability.md b/_examples/the-meta-principles-for-visual-usability.md
index 66b83b1..ae679ba 100644
--- a/_examples/the-meta-principles-for-visual-usability.md
+++ b/_examples/the-meta-principles-for-visual-usability.md
@@ -15,5 +15,5 @@ principles:
- principle: Personality
summary: |
Just as people react to other people, people react to applications. First impressions happen automatically, consciously and unconsciously. Other impressions are the result of interactions over time. Personality refers to impressions formed based on appearance and behavior, a concept that applies to applications as well as people.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/the-nine-principles-of-design-implementation.md b/_examples/the-nine-principles-of-design-implementation.md
index dfb1752..8165413 100644
--- a/_examples/the-nine-principles-of-design-implementation.md
+++ b/_examples/the-nine-principles-of-design-implementation.md
@@ -23,5 +23,5 @@ principles:
summary: All elements are described for others to use and extend.
- principle: Accurate
summary: The final output is an appropriate representation of the intended design.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/the-principles-of-inclusive-design.md b/_examples/the-principles-of-inclusive-design.md
index ac15119..399f382 100644
--- a/_examples/the-principles-of-inclusive-design.md
+++ b/_examples/the-principles-of-inclusive-design.md
@@ -25,5 +25,5 @@ principles:
Making environments easy to use for everyone means considering signage, lighting, visual contrast and materials. Access to buildings isn’t simply a question of their physical layout. It also requires people having sufficient information, often before they leave their house, that makes them feel confident enough to access a building or space. Ensuring this ‘intellectual’ and ‘emotional’ access means considering signage, lighting, visual contrast and materials.
At the beginning of the design process it is important to analyse the transport patterns to and within a development. Roads, parking, walkways, building entrances and other routes should be considered. People’s opportunity to use all elements within the site, including the inside of buildings, is crucial.
-tags: [specific, organisational]
+tags: [specific, organisations, infrastructure]
---
diff --git a/_examples/the-ten-principles-of-inclusive-design.md b/_examples/the-ten-principles-of-inclusive-design.md
index b31edc7..ea1a391 100644
--- a/_examples/the-ten-principles-of-inclusive-design.md
+++ b/_examples/the-ten-principles-of-inclusive-design.md
@@ -16,5 +16,5 @@ principles:
- principle: "Effortless: Don’t make demands or place restrictions on your users."
- principle: "Accommodating: Be approachable, uncluttered and give people room to manoeuvre."
- principle: "Consistent: Follow standards, guidelines, conventions and best practices."
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/the-ten-tenents-of-chindogu.md b/_examples/the-ten-tenents-of-chindogu.md
index 22fe1e5..3f4bccb 100644
--- a/_examples/the-ten-tenents-of-chindogu.md
+++ b/_examples/the-ten-tenents-of-chindogu.md
@@ -17,5 +17,5 @@ principles:
- principle: Chindogu cannot be patented.
- principle: Chindogu are without prejudice.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/the-ux-axioms.md b/_examples/the-ux-axioms.md
index 5e6677b..ff38856 100644
--- a/_examples/the-ux-axioms.md
+++ b/_examples/the-ux-axioms.md
@@ -81,5 +81,5 @@ principles:
- principle: Collaborate with others
summary: |
UX design is not a solo sport. You need to learn to play nice with others, because they can extend your capabilities and get things done.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/tivos-revised-design-principles.md b/_examples/tivos-revised-design-principles.md
index cf1a0a7..57cd9c1 100644
--- a/_examples/tivos-revised-design-principles.md
+++ b/_examples/tivos-revised-design-principles.md
@@ -10,5 +10,5 @@ principles:
- principle: It's smart and helpful.
- principle: It's responsive.
- principle: It's all about entertainment.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/tizen-design-principles.md b/_examples/tizen-design-principles.md
index 9311597..9b9b754 100644
--- a/_examples/tizen-design-principles.md
+++ b/_examples/tizen-design-principles.md
@@ -8,5 +8,5 @@ principles:
- principle: Focused
- principle: |
Tailored: Delivering Customization and Personalization
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/trello-design-principles.md b/_examples/trello-design-principles.md
index c348532..ff81b61 100644
--- a/_examples/trello-design-principles.md
+++ b/_examples/trello-design-principles.md
@@ -14,5 +14,5 @@ principles:
- principle: Flexible
- principle: Collaborative
- principle: Fun
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/uber-design-principles.md b/_examples/uber-design-principles.md
index 7906cc3..46dd0bf 100644
--- a/_examples/uber-design-principles.md
+++ b/_examples/uber-design-principles.md
@@ -8,5 +8,5 @@ principles:
- principle: Instructive
- principle: Non-intrusive
- principle: Focused and Timely
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/unix_philosophy.md b/_examples/unix_philosophy.md
index 8cb78f8..495ff0c 100644
--- a/_examples/unix_philosophy.md
+++ b/_examples/unix_philosophy.md
@@ -19,5 +19,5 @@ principles:
- principle: Build software tools.
summary: |
Use tools in preference to unskilled help to lighten a programming task, even if you have to detour to build the tools and expect to throw some of them out after you've finished using them.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/us-web-design-system.md b/_examples/us-web-design-system.md
index b0e7532..17fff02 100644
--- a/_examples/us-web-design-system.md
+++ b/_examples/us-web-design-system.md
@@ -9,5 +9,5 @@ principles:
- principle: Design for flexibility
- principle: Showcase benefits for agency and users
- principle: Reuse, reuse, reuse
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/voice-interface-design-principles.md b/_examples/voice-interface-design-principles.md
index a0054a9..ba4c383 100644
--- a/_examples/voice-interface-design-principles.md
+++ b/_examples/voice-interface-design-principles.md
@@ -9,5 +9,5 @@ principles:
- principle: No Jargon
- principle: Allow For Misunderstandings
- principle: Embrace Personality
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/voice-user-interface-principles.md b/_examples/voice-user-interface-principles.md
index 7542429..fa3725d 100644
--- a/_examples/voice-user-interface-principles.md
+++ b/_examples/voice-user-interface-principles.md
@@ -16,5 +16,5 @@ principles:
summary: Convey meaning by what you say and how you say it.
- principle: Adapt your speaking style
summary: Anticipate what kind of conversation will suit the situation.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/weight-watchers-design-principles.md b/_examples/weight-watchers-design-principles.md
index 1916711..0413002 100644
--- a/_examples/weight-watchers-design-principles.md
+++ b/_examples/weight-watchers-design-principles.md
@@ -34,5 +34,5 @@ principles:
- principle: Empathy
summary: Design with member empathy
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/what-is-a-good-standard.md b/_examples/what-is-a-good-standard.md
index e562030..8121466 100644
--- a/_examples/what-is-a-good-standard.md
+++ b/_examples/what-is-a-good-standard.md
@@ -29,5 +29,5 @@ principles:
- principle: Brevity
- principle: Stability
- principle: Robustness
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/what-the-heck-is-inclusive-design.md b/_examples/what-the-heck-is-inclusive-design.md
index 8894394..f51c812 100644
--- a/_examples/what-the-heck-is-inclusive-design.md
+++ b/_examples/what-the-heck-is-inclusive-design.md
@@ -19,5 +19,5 @@ principles:
The virtue of simplicity is difficult to overestimate. The simpler an interface is, the easier it is to use for all kinds of users. Simpler interfaces require less code to make too, so there’s an obvious performance advantage. There are many design decisions that require user research, but keeping things simple is always the right thing to do. Not simplified or simple-seeming or simplistic, but simple.
Do a little and do it well, for as many people as you can.
-tags: [universal]
+tags: [universal, people]
---
diff --git a/_examples/wikihouse-10-design-principles.md b/_examples/wikihouse-10-design-principles.md
index 4904dde..5eebc94 100644
--- a/_examples/wikihouse-10-design-principles.md
+++ b/_examples/wikihouse-10-design-principles.md
@@ -15,5 +15,5 @@ principles:
"It is easier to ship recipes than cakes and biscuits" - John Maynard Keynes
- principle: Design to dismantle
- principle: Design for mistakes
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/willem-sandberg.md b/_examples/willem-sandberg.md
index b71573e..c68d3dd 100644
--- a/_examples/willem-sandberg.md
+++ b/_examples/willem-sandberg.md
@@ -9,5 +9,5 @@ principles:
- principle: A poster has to provoke a closer look, otherwise it doesn’t endure.
- principle: With a respect for society, designer and director both are responsible for the street scene. A poster does not only have to revive the street, it also has to be human.
- principle: Every poster has to be an artwork.
-tags: [universal, specific, personal]
+tags: [universal, specific, people]
---
diff --git a/_examples/windows-user-experience-design-principles.md b/_examples/windows-user-experience-design-principles.md
index eb2efbf..1c5218e 100644
--- a/_examples/windows-user-experience-design-principles.md
+++ b/_examples/windows-user-experience-design-principles.md
@@ -67,5 +67,5 @@ principles:
Account for starting and stopping (fast return, and do not get in the way of other UX).
Account for getting and losing connectivity.
Performance is the universal UX killer.
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/wonderbly-design-principles.md b/_examples/wonderbly-design-principles.md
index 505dcf2..911cf1d 100644
--- a/_examples/wonderbly-design-principles.md
+++ b/_examples/wonderbly-design-principles.md
@@ -8,5 +8,5 @@ principles:
- principle: Join Our Club
- principle: Optimized Experiences
- principle: Grandma First
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/zaplabs-design-principles.md b/_examples/zaplabs-design-principles.md
index df71b99..5c1bc7a 100644
--- a/_examples/zaplabs-design-principles.md
+++ b/_examples/zaplabs-design-principles.md
@@ -9,5 +9,5 @@ principles:
- principle: Consistency
- principle: Efficiency
- principle: Aesthetics
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_examples/zappo-s-design-principles.md b/_examples/zappo-s-design-principles.md
index 2df43be..d277e9c 100644
--- a/_examples/zappo-s-design-principles.md
+++ b/_examples/zappo-s-design-principles.md
@@ -15,5 +15,5 @@ principles:
- principle: Do More With Less
- principle: Be Passionate and Determined
- principle: Be Humble
-tags: [specific, organisational]
+tags: [specific, organisations]
---
diff --git a/_layouts/examples.html b/_layouts/examples.html
index be8c28d..663260d 100644
--- a/_layouts/examples.html
+++ b/_layouts/examples.html
@@ -24,7 +24,7 @@