forked from markmoxon/elite-source-code-acorn-electron
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMakefile
64 lines (59 loc) · 2.09 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
BEEBASM?=beebasm
PYTHON?=python
# A make command with no arguments will build the Ian Bell Superior Software
# variant with the standard commander and crc32 verification of the game
# binaries
#
# Optional arguments for the make command are:
#
# variant=<release> Build the specified variant:
#
# ib-superior (default)
# ib-acornsoft
#
# commander=max Start with a maxed-out commander
#
# verify=no Disable crc32 verification of the game binaries
#
# So, for example:
#
# make variant=ib-acornsoft commander=max verify=no
#
# will build the Ian Bell Acornsoft variant with a maxed-out commander and
# no crc32 verification
ifeq ($(commander), max)
max-commander=TRUE
else
max-commander=FALSE
endif
ifeq ($(encrypt), no)
unencrypt=-u
remove-checksums=TRUE
else
unencrypt=
remove-checksums=FALSE
endif
ifeq ($(variant), ib-acornsoft)
variant-number=2
folder=/ib-acornsoft
suffix=-ib-acornsoft
else
variant-number=1
folder=/ib-superior
suffix=-ib-superior
endif
.PHONY:all
all:
echo _VERSION=5 > 1-source-files/main-sources/elite-build-options.asm
echo _VARIANT=$(variant-number) >> 1-source-files/main-sources/elite-build-options.asm
echo _REMOVE_CHECKSUMS=$(remove-checksums) >> 1-source-files/main-sources/elite-build-options.asm
echo _MAX_COMMANDER=$(max-commander) >> 1-source-files/main-sources/elite-build-options.asm
$(BEEBASM) -i 1-source-files/main-sources/elite-source.asm -v > 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-bcfs.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-loader.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-readme.asm -v >> 3-assembled-output/compile.txt
$(PYTHON) 2-build-files/elite-checksum.py $(unencrypt) -rel$(variant-number)
$(BEEBASM) -i 1-source-files/main-sources/elite-disc.asm -do 5-compiled-game-discs/elite-electron$(suffix).ssd -opt 3 -title "E L I T E"
ifneq ($(verify), no)
@$(PYTHON) 2-build-files/crc32.py 4-reference-binaries$(folder) 3-assembled-output
endif