Skip to content

Latest commit

 

History

History
115 lines (71 loc) · 3.45 KB

CHANGELOG.md

File metadata and controls

115 lines (71 loc) · 3.45 KB

Changelog

This document is the changelog of luminance-webgl. You should consult it when upgrading to a new version, as it contains precious information on breaking changes, minor additions and patch notes.

If you’re experiencing weird type errors when upgrading to a new version, it might be due to how cargo resolves dependencies. cargo update is not enough, because all luminance crate use SemVer ranges to stay compatible with as many crates as possible. In that case, you want cargo update --aggressive.

0.6.1

Apr 12, 2022

  • Support of luminance-0.47.

0.6

  • ?

0.5.1

Dec 31, 2021

  • Enable depth writing if we clear depth. It’s important to prevent getting invalidated state from a previous RenderState.

0.5

Nov 26, 2021

  • Fix buffer kind not correctly being used (i.e. mixing vertex and index buffers is not possible, for instance). This fix was the premise of the full fix, as a redesign of luminance’s buffer interface was needed to fully fix the problem.
  • Fix lifetime issue with slicing tessellation.
  • Add support for ShaderData via Std140 (luminance-std140).
  • Implement the new Uniformable interface.
  • Support for uniform array and runtime-check them.
  • Support the new color clearing.
  • Implement the new TexelUpload interface.

0.4

Apr 25, 2021

  • Support of luminance-0.44 and its subsequent texture resizing and new texture creation interface.
  • Use arrays instead of tuples for pixel encoding wherever it was applicable.
  • Support for the Query API.
  • Fix WebGL impl for arrays to be able to use them as source of initial storage for Buffer.
  • Fix WebGL cubemap storage creation. The bug was making them completely unusable and highly distorted / corrupted.

0.3.2

Oct 31st, 2020

  • Fix a bug while getting the context’s initial value for the depth write property (that one can change with RenderState::set_depth_write).

0.3.1

Oct 31st, 2020

  • Fix several uniform updates methods, that wouldn’t send data with the correct size, causing various random issues.

0.3

Oct 28, 2020

Patch

  • Remove the limitation about creating contexts in WebGL: it is now possible to create as many as users want. WebGL doesn’t have the same requirements as OpenGL in terms of threading and contexts.

Breaking changes

  • Remove the obtain_slice and obtain_slice_mut methods. If you were using them, please feel free to use the Deref and DerefMut interface instead. It prevents one extra layer of useless validation via Result, since backends will simply always return Ok(slice). The validation process is done when accessing the slice, e.g. Buffer::slice and Buffer::slice_mut.

0.2.1

Oct 26th, 2020

  • Add a bunch of Debug annotations.
  • Add support for scissor test implementation.

0.2

Aug 30th, 2020

  • Support of luminance-0.42.
  • Add support for UniformWarning::UnsupportedType, which is raised when a uniform type is used by the client code while not supported by the backend implementation.

0.1.2

Aug 18th, 2020

  • Remove unnecessary type-erasure that was basically doing a no-op.
  • Fix deinterleaved tessellation mapping that would map mutable slices with the wrong length.

0.1.1

Jul 24th, 2020

  • Support of luminance-0.41.

0.1

Wed Jul, 15th 2020

  • Initial revision.