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To Do
gumyr edited this page Aug 2, 2022
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- build custom Direct API layer with monkey-patched base class methods
- add a new
Joint
class (?) with:- Rigid. A rigid joint fixes two components to one another. ...
- Revolute. A revolute joint has a single rotational degree of freedom, much like a hinge. ...
- Slider. A slider joint has a single translational degree of freedom. ...
- Cylindrical. ...
- Pin Slot. ...
- Planar. ...
- Ball.
- add a list of
joints
to Solid and Compound classes - add a new assembly "solver" that converts joints into constraints then calls the existing solver
- get live 3d documentation going
- add logging
- add try blocks to intercept OpenCascade exceptions
- add new user documentation
- add cheatsheet
- add BuildSurface
- verify that extrude linear works with non-planar faces
- add a function/operator that creates "hull" points - i.e. points of interest when two or more objects are hulled together (2D only). These points are able to be used for line building