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Georgy Treshchev edited this page Nov 3, 2022 · 20 revisions

Runtime Audio Importer Documentation

Runtime Audio Importer is an open-source plugin to import audio data with different formats into the game at runtime.

How to install

There're two ways to install the plugin:

  1. Through the marketplace.
  2. Manual installation. Select and download the release for the required engine version, extract the archive into your plugins project folder to get the following path: "[ProjectName] / Plugins / RuntimeAudioImporter".

Basic internal description

Any imported audio data is transcoded to 32-bit IEEE floating point PCM format, which is used to instantly transfer data to the audio render during playback. The plugin uses custom sound wave inherited from USoundWaveProcedural.

Example for importing and playing a sound wave

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