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Georgy Treshchev edited this page Nov 3, 2022
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Runtime Audio Importer is an open-source plugin to import audio data with different formats into the game at runtime.
There're two ways to install the plugin:
- Through the marketplace.
- Manual installation. Select and download the release for the required engine version, extract the archive into your plugins project folder to get the following path: "[ProjectName] / Plugins / RuntimeAudioImporter".
Any imported audio data is transcoded to 32-bit IEEE floating point PCM format, which is used to instantly transfer data to the audio render during playback. The plugin uses custom sound wave inherited from USoundWaveProcedural.