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Georgy Treshchev edited this page Mar 18, 2023
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Runtime Audio Importer is an open-source plugin to import audio data with different formats into the game at runtime.
It also includes features for transcoding to different formats and exporting audio data.
There're two ways to install the plugin:
- Through the marketplace.
- Manual installation. Select and download the release for the required engine version, extract the archive into your plugins project folder to get the following path: "[ProjectName] / Plugins / RuntimeAudioImporter".
Any imported audio data is transcoded to 32-bit IEEE floating point PCM format, which is used to instantly transfer data to the audio render during playback. The plugin uses custom sound wave inherited from USoundWaveProcedural.
There is an example of a simple Android game that demonstrates the plugin's ability.