Developer manages animations and which track they are on. Specify track number for all ACEs as needed. {n} = parameter n
Track number parameters will default to 0, so all current projects will continue to work as is.
- DONE Set animation {0} start at {2}, (loop: {1}) on track {3}
- DONE Set animation time in {0} to {1} on track {2}
- DONE Delete animation on track {0} with mix {1}
- DONE Set alpha on track {0}
- DONE Get current animation name on track {0}
- DONE Animation start time on track {0}
- DONE Animation end time on track {0}
- DONE Animation last time on track {0}
- DONE Animation track time on track {0}
- DONE Animation alpha on track {0}
- DONE On animation {0} finished on track {1}
- DONE On event {0} on track {1}
- DONE Is animation {0} playing on track {1}
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No change:
- Play spine animation (stops all tracks)
- Stop current spine animation (stops all tracks)
- Set animation speed {0}x (all tracks)
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For delete animation, use addEmptyAnimation or setEmptyAnimation with mix duration to blend, possibly add duration as parameter.