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Gamepad support #60

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MarxGames opened this issue Nov 10, 2015 · 4 comments · May be fixed by #63
Open

Gamepad support #60

MarxGames opened this issue Nov 10, 2015 · 4 comments · May be fixed by #63

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@MarxGames
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Steam is shipping their controllers now. Would be good if we could get some support for them as well.

For starters ISteamUtils::ShowGamepadTextInput() support would be very handy to be triggered on text inputs. I did not find a way to detect if player is using a Steam controller from the documentation, but that would be another requirement for calling the ShowGamepadTextInput.

@patrickklug
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+1

@hokein
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hokein commented Nov 12, 2015

@MarxGames
It's reasonable to support gamepad feature in greenworks. But right now I have no device to test it. Are you willing to test it?

@MarxGames
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Yes I can test, If I can test it with Web2Executable.

@hokein hokein linked a pull request Nov 25, 2015 that will close this issue
@80prozent
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I am using greenworks and get some reports that using the SteamController with our game brings up a overlay with Steam options. But this overlay does not receive any focus for mouse and keyboard, so there is no way to close it.

Is this related to this requested feature ?
Or is there any existing functions i can use to handle this ?

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4 participants