You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Steam is shipping their controllers now. Would be good if we could get some support for them as well.
For starters ISteamUtils::ShowGamepadTextInput() support would be very handy to be triggered on text inputs. I did not find a way to detect if player is using a Steam controller from the documentation, but that would be another requirement for calling the ShowGamepadTextInput.
The text was updated successfully, but these errors were encountered:
I am using greenworks and get some reports that using the SteamController with our game brings up a overlay with Steam options. But this overlay does not receive any focus for mouse and keyboard, so there is no way to close it.
Is this related to this requested feature ?
Or is there any existing functions i can use to handle this ?
Steam is shipping their controllers now. Would be good if we could get some support for them as well.
For starters ISteamUtils::ShowGamepadTextInput() support would be very handy to be triggered on text inputs. I did not find a way to detect if player is using a Steam controller from the documentation, but that would be another requirement for calling the ShowGamepadTextInput.
The text was updated successfully, but these errors were encountered: