From 1aae6b9320e4928179479387a0344fdf26964100 Mon Sep 17 00:00:00 2001 From: RealWorldEdits376W <109642348+RealWorldEdits376W@users.noreply.github.com> Date: Wed, 20 Jul 2022 14:13:39 -0700 Subject: [PATCH] Spelling error fixed. In the #Blending Options paragraph, there is a spelling error. The line is written as, " The best results come from a well selected blending factor, used to blend each frame into the next, keeping consitancy between the frames and the dreamed up artefacts, but without the added dreamed artefacts overruling the original scene, or in the opposite case, switching too rapidly." Here the word consistency is misspelled. The correct line could be: "The best results come from a well selected blending factor, used to blend each frame into the next, keeping consistency between the frames and the dreamed up artefacts, but without the added dreamed artefacts overruling the original scene, or in the opposite case, switching too rapidly." Thank you. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5045964..f8375c7 100644 --- a/README.md +++ b/README.md @@ -149,7 +149,7 @@ or `python 2_dreaming_time.py -i frames -o processed -l inception_4c/output --guide-image flower.jpg --gpu 0 --start-frame 1 --end-frame 100; python 2_dreaming_time.py -i frames -o processed -l inception_4b/output --guide-image disco.jpg --gpu 0 --start-frame 101 --end-frame 200` ##Blending Options -The best results come from a well selected blending factor, used to blend each frame into the next, keeping consitancy between the frames and the dreamed up artefacts, but without the added dreamed artefacts overruling the original scene, or in the opposite case, switching too rapidly. +The best results come from a well selected blending factor, used to blend each frame into the next, keeping consistency between the frames and the dreamed up artefacts, but without the added dreamed artefacts overruling the original scene, or in the opposite case, switching too rapidly. blending can be set by
--blend
and can be a float, default 0.5, "random" (a random float between 0.5 and 1., where 1 means disregarding all info from the old frame and starting from scratch with dreaming up artefacts), and "loop" which loops back and forth from 0.5 to 1.0, as originally done in the Fear and Loathing clip.