-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathenc_tree.c
214 lines (186 loc) · 6.46 KB
/
enc_tree.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
#include "enc_tree.h"
#include <ncurses.h>
#include "ui.h"
#include "encounters.h"
void _enc_tree_magic(game_t *game)
{
game->good_vibes += 1;
game->power -= 5;
}
int _enc_tree_magic_can_execute(game_t *game)
{
return game->power > 5;
}
void _enc_tree_steal(game_t *game)
{
game->power += 10;
game->bad_vibes += 1;
}
int _enc_tree_steal_can_execute(game_t *game)
{
return 1;
}
void _enc_tree_omg(game_t *game)
{
game->good_vibes -= 1;
}
int _enc_tree_omg_can_execute(game_t *game)
{
return 1;
}
static float render_timer;
static int render_dir = 1;
static int sprite_len = 4;
static const char *sprites[4][27];
static int alternate = 0;
static int curr_sprite;
void _enc_tree_render(float delta)
{
render_timer += delta;
if (render_timer > 1 * 1000000)
{
render_timer = 0;
if (alternate && curr_sprite <= sprite_len - 2)
{
render_dir = 1;
}
if (curr_sprite >= sprite_len - 1)
{
render_dir = -1;
alternate = 1;
}
curr_sprite += render_dir;
ui_clear_sprite(65, 4, 50, 27);
}
ui_draw_sprite(65, 4, sprites[curr_sprite], 27);
}
void _enc_tree_init()
{
curr_sprite = 0;
render_timer = 0;
sprites[0][0] = "";
sprites[0][1] = "";
sprites[0][2] = "";
sprites[0][3] = "";
sprites[0][4] = "";
sprites[0][5] = "";
sprites[0][6] = "";
sprites[0][7] = "";
sprites[0][8] = "";
sprites[0][9] = "";
sprites[0][10] = "";
sprites[0][11] = " \\";
sprites[0][12] = " \\ o /-";
sprites[0][13] = " ooo ---";
sprites[0][14] = " o";
sprites[0][15] = " / \\";
sprites[0][16] = "";
sprites[0][17] = "";
sprites[0][18] = "";
sprites[0][19] = "";
sprites[0][20] = "";
sprites[0][21] = "";
sprites[0][22] = "";
sprites[0][23] = "";
sprites[0][24] = "";
sprites[0][25] = "";
sprites[0][26] = "";
sprites[1][0] = "";
sprites[1][1] = "";
sprites[1][2] = "";
sprites[1][3] = "";
sprites[1][4] = "";
sprites[1][5] = "";
sprites[1][6] = "";
sprites[1][7] = "";
sprites[1][8] = "";
sprites[1][9] = "";
sprites[1][10] = " __";
sprites[1][11] = " \\ /";
sprites[1][12] = " \\ooo/-";
sprites[1][13] = " ooooo----";
sprites[1][14] = " ooo";
sprites[1][15] = " / \\";
sprites[1][16] = " / \\";
sprites[1][17] = "";
sprites[1][18] = "";
sprites[1][19] = "";
sprites[1][20] = "";
sprites[1][21] = "";
sprites[1][22] = "";
sprites[1][23] = "";
sprites[1][24] = "";
sprites[1][25] = "";
sprites[1][26] = "";
sprites[2][0] = "";
sprites[2][1] = "";
sprites[2][2] = "";
sprites[2][3] = "";
sprites[2][4] = "";
sprites[2][5] = "";
sprites[2][6] = "";
sprites[2][7] = " \\__";
sprites[2][8] = " \\ / /";
sprites[2][9] = " | ------";
sprites[2][10] = " ____| //";
sprites[2][11] = " _/ \\\\ooo //";
sprites[2][12] = " / ooooooo -----\\";
sprites[2][13] = " 0ooooooo0-- \\";
sprites[2][14] = " ----ooooooo \\";
sprites[2][15] = " // //ooo\\";
sprites[2][16] = " // \\\\ \\---\\";
sprites[2][17] = " / || \\";
sprites[2][18] = " | ||";
sprites[2][19] = " /";
sprites[2][20] = "";
sprites[2][21] = "";
sprites[2][22] = "";
sprites[2][23] = "";
sprites[2][24] = "";
sprites[2][25] = "";
sprites[2][26] = "";
sprites[3][0] = "";
sprites[3][1] = "";
sprites[3][2] = "";
sprites[3][3] = "";
sprites[3][4] = "";
sprites[3][5] = "";
sprites[3][6] = "";
sprites[3][7] = " \\*_ */*- *";
sprites[3][8] = " \\*/ /";
sprites[3][9] = " || ------*-";
sprites[3][10] = " ___|| //--";
sprites[3][11] = " _// \\\\ooo // *";
sprites[3][12] = " *__/* ooooooo -----\\";
sprites[3][13] = " *| 0ooooooo0-- \\";
sprites[3][14] = " * ----ooooooo \\";
sprites[3][15] = " -// *//ooo\\";
sprites[3][16] = " /*- // \\\\ \\---\\ -*";
sprites[3][17] = " _// / -||- \\";
sprites[3][18] = " | | ||";
sprites[3][19] = " / -*";
sprites[3][20] = "";
sprites[3][21] = "";
sprites[3][22] = "";
sprites[3][23] = "";
sprites[3][24] = "";
sprites[3][25] = "";
sprites[3][26] = "";
}
encounter_t *encounter_create_tree(encounter_t *encounter)
{
encounter->description = "You find yourself slowly passing through some weird morphing starlike object. It might be a tree! What do you choose?";
encounter->choices[0] = "(+1 Good Vibes, -5 Power) Use your magic interdimensional abilities to accellerate the tree's photosynthesis process";
encounter->callback[0] = _enc_tree_magic;
encounter->can_execute[0] = _enc_tree_magic_can_execute;
encounter->choices[1] = "(+10 Power, +1 Bad Vibes) Steal water from the tree";
encounter->callback[1] = _enc_tree_steal;
encounter->can_execute[1] = _enc_tree_steal_can_execute;
encounter->choices[2] = "(-1 Good Vibes) AAHH OMG WHAT THE FRICK?!?!";
encounter->callback[2] = _enc_tree_omg;
encounter->can_execute[2] = _enc_tree_omg_can_execute;
encounter->choice_len = 3;
encounter->init = _enc_tree_init;
encounter->render = _enc_tree_render;
return encounter;
}