-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathenc_goat.c
109 lines (89 loc) · 2.98 KB
/
enc_goat.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
#include "enc_goat.h"
#include <ncurses.h>
#include <math.h>
#include "ui.h"
#include "encounters.h"
#include "states.h"
#include "statemachine.h"
void _enc_goat_truth(game_t *game)
{
game->power -= 100;
game->good_vibes += 5;
game->bad_vibes -= 5;
game->msg.lines[0] = "You feel a surge of mythical goat energy run through your body";
game->msg.lines_len = 1;
game->msg.next_state = STATE_GAMEPLAY;
sm_set_state(STATE_MESSAGE);
}
int _enc_goat_truth_can_execute(game_t *game)
{
return game->power >= 100;
}
void _enc_goat_pass(game_t *game)
{}
int _enc_goat_pass_can_execute(game_t *game)
{
return 1;
}
static float render_timer;
static int render_dir = 1;
static int sprite_len = 1;
static const char *sprites[1][32];
static int curr_sprite;
void _enc_goat_render(float delta)
{
render_timer += delta / 100000.0;
ui_clear_sprite(60, 2, 80, 32);
ui_draw_sprite(100 + 15 * sinf(render_timer), 2, sprites[0], 32);
}
void _enc_goat_init()
{
render_timer = 0;
sprites[0][0] = " dy/ /yd";
sprites[0][1] = " doy//yod";
sprites[0][2] = " :y:+::::+:y:";
sprites[0][3] = " :++/:........:/++:";
sprites[0][4] = "o:::o.````````.o:::o";
sprites[0][5] = ":+: o.````````.o :+:";
sprites[0][6] = " d--.````.--d";
sprites[0][7] = " d.-.``.-.d";
sprites[0][8] = " d::-..-::d";
sprites[0][9] = " /y..````..y/";
sprites[0][10] = " do+........+od";
sprites[0][11] = " do+....``....+od";
sprites[0][12] = " do:-..``````..-:od";
sprites[0][13] = "/y+:````````````:+y/";
sprites[0][14] = "do:```.``````.```:od";
sprites[0][15] = "/y+....``````....+od";
sprites[0][16] = "do:..``````````..:od";
sprites[0][17] = "do.``````````````.y/";
sprites[0][18] = "do```````````````.y/";
sprites[0][19] = "d-`..``````````...-d";
sprites[0][20] = "ds::::-..`.`.-::::sd";
sprites[0][21] = " d::-:::::::::::::d";
sprites[0][22] = " d+o+::+o+++/::+o+d";
sprites[0][23] = " doooo+++oo+++ooood";
sprites[0][24] = " moooooooooooooom";
sprites[0][25] = " m++++d/::/do/::m";
sprites[0][26] = " m/--s+ +h.``m";
sprites[0][27] = " m...m m--.m";
sprites[0][28] = " m-/+m mmddd";
sprites[0][29] = " dddmm +mmmm";
sprites[0][30] = " mmmm+";
sprites[0][31] = "";
}
encounter_t *encounter_create_goat(encounter_t *encounter)
{
encounter->description = "You are now inside of a goat. Congratulations.";
encounter->choices[0] = "(+5 Good Vibes, -5 Bad Vibes, -100 Power) Find absolute truth";
encounter->callback[0] = _enc_goat_truth;
encounter->can_execute[0] = _enc_goat_truth_can_execute;
encounter->custom_scene_change[0] = 1;
encounter->choices[1] = "Let enlightenment pass you by";
encounter->callback[1] = _enc_goat_pass;
encounter->can_execute[1] = _enc_goat_pass_can_execute;
encounter->choice_len = 2;
encounter->init = _enc_goat_init;
encounter->render = _enc_goat_render;
return encounter;
}