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MyBot.c
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MyBot.c
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#include "ants.h"
// returns the absolute value of a number; used in distance function
int abs(int x) {
if (x >= 0)
return x;
return -x;
}
// returns the distance between two items on the grid accounting for map wrapping
// int distance(int row1, int col1, int row2, int col2, struct game_info *Info) {
// int dr, dc;
// int abs1, abs2;
// abs1 = abs(row1 - row2);
// abs2 = Info->rows - abs(row1 - row2);
// if (abs1 > abs2)
// dr = abs2;
// else
// dr = abs1;
// abs1 = abs(col1 - col2);
// abs2 = Info->cols - abs(col1 - col2);
// if (abs1 > abs2)
// dc = abs2;
// else
// dc = abs1;
// return sqrt(pow(dr, 2) + pow(dc, 2));
// }
// sends a move to the tournament engine and keeps track of ants new location
void move(int index, char dir, struct game_state* Game, struct game_info* Info) {
fprintf(stdout, "O %i %i %c\n", Game->my_ants[index].row, Game->my_ants[index].col, dir);
// fprintf(stderr, "move() for Index %d in direction %c\n", index, dir);
//fprintf(stderr, "PREVIOUS POS IS %i %i for i= %i Prior to the move\n", Game->my_ants[index].prevrow, Game->my_ants[index].prevcol, index);
//fflush(stderr);
switch (dir) {
case 'N':
if (Game->my_ants[index].row != 0)
Game->my_ants[index].row -= 1;
else
Game->my_ants[index].row = Info->rows - 1;
break;
case 'E':
if (Game->my_ants[index].col != Info->cols - 1)
Game->my_ants[index].col += 1;
else
Game->my_ants[index].col = 0;
break;
case 'S':
if (Game->my_ants[index].row != Info->rows - 1)
Game->my_ants[index].row += 1;
else
Game->my_ants[index].row = 0;
break;
case 'W':
if (Game->my_ants[index].col != 0)
Game->my_ants[index].col -= 1;
else
Game->my_ants[index].col = Info->cols - 1;
break;
}
// fprintf(stderr,
// "PostMove.Index %d PrevPos : %d and current pos : %d \n",
// index,
// Game->my_ants[index].prevrow*Info->cols + Game->my_ants[index].prevcol,
// Game->my_ants[index].row*Info->cols + Game->my_ants[index].col);
// fflush(stderr);
}
// just a function that returns the string on a given line for i/o
// you don't need to worry about this
char *get_line(char *text) {
char *tmp_ptr = text;
int len = 0;
while (*tmp_ptr != '\n') {
++tmp_ptr;
++len;
}
char *return_str = malloc(len + 1);
memset(return_str, 0, len + 1);
int i = 0;
for (; i < len; ++i) {
return_str[i] = text[i];
}
return return_str;
}
// main, communicates with tournament engine
int main(int argc, char *argv[]) {
int action = -1;
struct game_info Info;
struct game_state Game;
Info.map = 0;
Info.scores = 0;
Game.my_ants = 0;
Game.enemy_ants = 0;
Game.food = 0;
Game.dead_ants = 0;
Game.debugging = 1;
Game.hill = 0;
//freopen( "stderr.log", "w", stderr );
while (42) {
int initial_buffer = 100000;
char *data = malloc(initial_buffer);
memset(data, 0, initial_buffer);
*data = '\n';
char *ins_data = data + 1;
int i = 0;
while (1 > 0) {
++i;
if (i >= initial_buffer) {
initial_buffer *= 2;
data = realloc(data, initial_buffer);
ins_data = data + i;
memset(ins_data, 0, initial_buffer - i);
}
*ins_data = getchar();
if (*ins_data == '\n') {
char *backup = ins_data;
while (*(backup - 1) != '\n') {
--backup;
}
char *test_cmd = get_line(backup);
if (strcmp(test_cmd, "go") == 0) {//this means that we are to start moving
//fprintf(stderr, "Let's start antsing\n");
action = 0;
free(test_cmd);
break;
} else if (strcmp(test_cmd, "ready") == 0) { //if we receive this then we are allowed to setup
//fprintf(stderr, "setup time\n");
action = 1;
free(test_cmd);
break;
} else if (test_cmd) free(test_cmd);
}
//fflush(stderr);
++ins_data;
}
if (action == 0) {//movement
char *skip_line = data + 1;
while (*++skip_line != '\n');
++skip_line;
_init_map(skip_line, &Info);
//spitmap(&Info);
//spitscores(&Info);
_init_game(&Info, &Game);
do_turn(&Game, &Info);
fprintf(stdout, "go\n");
fflush(stdout);
}
else if (action == 1) {//setup
_init_ants(data + 1, &Info);
Game.my_ant_index = -1;
fprintf(stdout, "go\n");
fflush(stdout);
}
//fflush(stderr);
if(data) free(data);
}
}