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gdimg.h
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gdimg.h
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#ifndef _GDIMG_
#define _GDIMG_
#include "GBase.h"
#include "gd.h"
class GDImg {
protected:
gdImagePtr img;
int imgW;
int imgH;
FILE* fout;
int currentColor;
int bgColor; //preallocated white by default
void setFile(const char* fname);
void setFile(FILE* f);
static int defaultBg;
public:
void init(int w=64, int h=64, const char* fname=NULL, int bg_rgb=defaultBg);
GDImg(int w=64, int h=64, const char* fname=NULL, int bg_rgb=defaultBg) {
init(w,h, fname, bg_rgb);
}
GDImg(int w,int h, int bg_rgb) {
init(w,h, (const char*)NULL, bg_rgb);
}
~GDImg();
void write(const char* fname=NULL); //automatically write GIF
void setTransparent(int cidx); // -1 means 'no transparency'
void setTransparent(bool v=true) {
setTransparent(v ? (int) bgColor : (int)-1);
}
int color(byte r, byte g, byte b);
int color(int rgb) {
return color( (byte)(rgb>>16) & 255,
(byte)(rgb>>8) & 255,
(byte)(rgb & 255)); }
int colorAllocate(byte r, byte g, byte b) { return color(r,g,b); }
int colorAllocate(int rgb) { return color(rgb); }
void setColorIdx(int color) { currentColor=color; } //current color for drawing operations
int setColor(int r, int g, int b) {
currentColor=this->color(r,g,b);
return currentColor;
}
int setColor(int rgb) {
currentColor=this->color(rgb);
return currentColor;
}
void setPixel(int x, int y, int color=-1) {
if (color==-1) color=currentColor;
gdImageSetPixel(img, x,y,color);
}
int getPixel(int x, int y) { return gdImageGetPixel(img, x, y); }
void setBg(int rgb);
void clear(int color=-1) {
if (color==-1) color=bgColor;
fillRectangle(0,0,imgW,imgH,color);
}
void line(int x1, int y1, int x2, int y2, int color=-1);
void rectangle(int x1, int y1, int x2, int y2, int color=-1);
void fillRectangle(int x1, int y1, int x2, int y2, int color=-1);
void fillPolygon(gdPointPtr points, int ptotal, int color=-1);
};
#endif