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GList.hh
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GList.hh
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//---------------------------------------------------------------------------
/*
Sortable collections of objects and object pointers
*/
#ifndef _GList_HH
#define _GList_HH
#include "GVec.hh"
#define GLIST_SORTED_ERR "Operation not allowed on a sorted list!\n"
#define GLIST_UNSORTED_ERR "Operation not allowed on an unsorted list!\n"
//------ useful macros:
#define BE_UNSORTED if (fCompareProc!=nullptr) { GError(GLIST_SORTED_ERR); return; }
#define BE_SORTED if (fCompareProc==nullptr) { GError(GLIST_UNSORTED_ERR); return; }
#define SORTED (fCompareProc!=nullptr)
#define UNSORTED (fCompareProc==nullptr)
// GArray is the sortable array type, requires the comparison operator < to be defined
template <class OBJ> class GArray:public GVec<OBJ> {
protected:
bool fUnique;
static int DefaultCompareProc(const pointer item1, const pointer item2) {
//operator< MUST be defined for OBJ class!
if (*((OBJ*)item2) < *((OBJ*)item1)) return 1;
else if (*((OBJ*)item1) < *((OBJ*)item2)) return -1;
else return 0;
}
GCompareProc* fCompareProc;
public:
GArray(GCompareProc* cmpFunc=nullptr);
GArray(bool sorted, bool unique=false);
GArray(int init_capacity, bool sorted, bool unique=false);
GArray(const GArray<OBJ>& array); //copy constructor
GArray<OBJ>& operator=(const GArray<OBJ>& array);
//~GArray();
//assignment operator
void setSorted(GCompareProc* cmpFunc);
void setSorted(bool sorted) {
if (sorted) {
if (fCompareProc!=&DefaultCompareProc) {
fCompareProc=&DefaultCompareProc;
Sort();
}
}
else fCompareProc=nullptr;
}
//sort the array if cmpFunc not nullptr or changes
int Add(OBJ* item); // specific implementation if sorted
int Add(OBJ& item) { return Add(&item); } //both will CREATE a new OBJ and COPY to it
// using OBJ new operator=
int AddIfNew(OBJ& item, int* fidx=nullptr); //requires == operator
//if equal item not found, item is added and return the index of it
//otherwise returns -1 and fidx is set to the equal item location
int cAdd(OBJ item) { return Add(&item); }
int cPush(OBJ item) { return Add(&item); }
int Push(OBJ& item) { return Add(&item); }
void Add(GArray<OBJ>& list); //add copies of all items from another list
//this will reject identical items in sorted lists only!
void setUnique(bool beUnique) { fUnique = beUnique; };
void Sort(); //explicit sort may be requested
bool Sorted() { return fCompareProc!=nullptr; }
void Replace(int idx, OBJ& item); //Put, use operator= to copy
int Unique() { return fUnique; }
int IndexOf(OBJ& item);
//this needs the == operator to have been defined for OBJ
bool Found(OBJ& item, int& idx); // for sorted arrays only;
//search by content; if found, returns true and idx will be the index
//of the first item found matching for which fCompareProc returns 0
bool Exists(OBJ& item); //same as above without existing index info
//unsorted only, place item at position idx:
void Move(int curidx, int newidx);
void Insert(int idx, OBJ* item);
void Insert(int idx, OBJ item) { Insert(idx,&item); }
};
//GList is a sortable collection of pointers to objects; requires operator< to be defined, or a custom compare function
template <class OBJ> class GList:public GPVec<OBJ> {
protected:
bool fUnique;
GCompareProc* fCompareProc; //a pointer to a Compare function
static int DefaultCompareProc(const pointer item1, const pointer item2) {
//operator< MUST be defined for OBJ class!
if (*((OBJ*)item2) < *((OBJ*)item1)) return 1;
else if (*((OBJ*)item1) < *((OBJ*)item2)) return -1;
else return 0;
}
public:
void sortInsert(int idx, OBJ* item); //special insert in sorted lists
//WARNING: the caller must know the insert index such that the sort order is preserved!
GList(GCompareProc* compareProc=nullptr); //free by default
GList(GCompareProc* compareProc, //unsorted by default
GFreeProc *freeProc,
bool beUnique=false);
GList(bool sorted, bool free_elements=true, bool beUnique=false);
GList(int init_capacity, bool sorted, bool free_elements=true, bool beUnique=false);
GList(const GList<OBJ>& list); //copy constructor
GList(GList<OBJ>&& list); //move constructor
GList(GList<OBJ>* list); //kind of a copy constructor
GList<OBJ>& operator=(GList<OBJ>& list); //copy operator
GList<OBJ>& operator=(GList<OBJ>&& list); //move operator
//void Clear();
//~GList();
void setSorted(GCompareProc* compareProc);
//sorted if compareProc not nullptr; sort the list if compareProc changes !
bool Sorted() { return fCompareProc!=nullptr; }
void setSorted(bool sorted) {
if (sorted) {
if (fCompareProc!=&DefaultCompareProc) {
fCompareProc=&DefaultCompareProc;
Sort();
}
}
else fCompareProc=nullptr;
}
int Add(OBJ* item); //-- specific implementation if sorted - may become an Insert()
void Add(GList<OBJ>& list); //add all pointers from another list
OBJ* AddIfNew(OBJ* item, bool deleteIfFound=true, int* fidx=nullptr);
// default: delete item if Found() (and pointers are not equal)!
//returns the equal (==) object if it's in the list already
//or the item itself if it is unique and actually added
int AddedIfNew(OBJ* item);
// if Found(item) (and pointers are not equal) delete item and returns -1
// if added, returns the new item index
int Unique() { return fUnique; }
//this will reject identical items in sorted lists only!
void setUnique(bool beUnique) { fUnique = beUnique; };
GCompareProc* GetCompareProc() {return fCompareProc;}
int IndexOf(OBJ* item); //this has a specific implementation for sorted lists
//if list is sorted, item data is located by binary search
//based on the Compare function
//if not, a linear search is performed, but
//this needs the == operator to have been defined for OBJ
void Put(int idx, OBJ* item, bool re_sort=false);
bool Found(OBJ* item, int & idx); // sorted only;
//search by content; if found, returns true and idx will be the index
//of the first item found matching for which GTCompareProc returns 0
bool Exists(OBJ* item); //same as above without existing index info
bool Exists(OBJ& item); //same as above without existing index info
void Sort(); //explicit sort may be requested using this function
int Remove(OBJ* item); //search for pointer, using binary search if sorted
void Insert(int idx, OBJ* item); //unsorted only, place item at position idx
void Move(int curidx, int newidx);
}; //GList
//-------------------- TEMPLATE IMPLEMENTATION-------------------------------
template <class OBJ> GArray<OBJ>::GArray(const GArray<OBJ>& array):GVec<OBJ>(0) { //copy constructor
this->fCount=array.fCount;
this->fCapacity=array.fCapacity;
this->fArray=nullptr;
if (this->fCapacity>0) {
this->fArray=new OBJ[this->fCapacity];
}
this->fCount=array.fCount;
fUnique=array.fUnique;
fCompareProc=array.fCompareProc;
// uses OBJ operator=
for (int i=0;i<this->fCount;i++) this->fArray[i]=array[i];
}
template <class OBJ> GArray<OBJ>& GArray<OBJ>::operator=(const GArray<OBJ>& array) {
if (&array==this) return *this;
GVec<OBJ>::Clear();
this->fCount=array.fCount;
this->fUnique=array.fUnique;
this->fCapacity=array.fCapacity;
if (this->fCapacity>0) {
//GMALLOC(this->fArray, this->fCapacity*sizeof(OBJ));
this->fArray=new OBJ[this->fCapacity];
}
this->fCompareProc=array.fCompareProc;
this->fCount=array.fCount;
// uses OBJ operator=
for (int i=0;i<this->fCount;i++) {
this->fArray[i]=array[i];
}
return *this;
}
template <class OBJ> GArray<OBJ>::GArray(GCompareProc* cmpFunc):GVec<OBJ>(0) {
fCompareProc = cmpFunc;
fUnique = false; //only affects sorted lists
}
template <class OBJ> GArray<OBJ>::GArray(bool sorted, bool unique):GVec<OBJ>(0) {
fUnique=unique;
fCompareProc = sorted ? DefaultCompareProc : nullptr;
}
template <class OBJ> GArray<OBJ>::GArray(int init_capacity,
bool sorted, bool unique):GVec<OBJ>(init_capacity) {
fUnique=unique;
fCompareProc=sorted ? DefaultCompareProc : nullptr;
}
template <class OBJ> void GArray<OBJ>::setSorted(GCompareProc* cmpFunc) {
GCompareProc* old_proc=fCompareProc;
fCompareProc=cmpFunc;
if (fCompareProc!=old_proc && fCompareProc!=nullptr)
Sort(); //new compare method
}
template <class OBJ> int GArray<OBJ>::IndexOf(OBJ& item) {
int result=0;
if (Found(item, result)) return result;
else return -1;
}
template <class OBJ> bool GArray<OBJ>::Exists(OBJ& item) {
int result=0;
if (Found(item, result)) return true;
else return false;
}
template <class OBJ> int GArray<OBJ>::Add(OBJ* item) {
if (item==nullptr) return -1;
int result;
if (SORTED) {
if (Found(*item, result))
if (fUnique) return -1; //cannot add a duplicate!
//Found sets result to the position where the item should be!
GVec<OBJ>::Insert(result, *item);
}
else {
if (fUnique && Found(*item, result)) return -1; //set behaviour
result = this->fCount;
if (result==this->fCapacity) GVec<OBJ>::Grow();
this->fArray[result] = *item; //operator=, copies the item
this->fCount++;
}
return result;
}
template <class OBJ> void GArray<OBJ>::Add(GArray<OBJ>& list) {
if (list.Count()==0) return;
if (SORTED) {
for (int i=0;i<list.fCount;i++) Add(&list[i]);
}
else { //simply copy
this->setCapacity(this->fCapacity+list.fCount);
int s=this->fCount;
for (int i=0;i<list.fCount;i++)
this->fArray[s+i]=list.fArray[i];
this->fCount+=list.fCount;
}
}
//returns -1 if existing equal object exists, sets fidx to that equal item index
//or returns the index where the item was added/inserted
template <class OBJ> int GArray<OBJ>::AddIfNew(OBJ& item,
int* fidx) {
int rpos;
if (Found(item, rpos)) {
if (fidx) *fidx=rpos; //the position where the item should be inserted:
return -1; //found and not added
}
//not found, let's insert it
if (SORTED) {
//Found() set result to the position where the item should be inserted
GVec<OBJ>::Insert(rpos, item);
} else { //simply append
rpos = this->fCount;
if (rpos==this->fCapacity) GVec<OBJ>::Grow();
this->fArray[rpos] = item; //operator= copies the item
this->fCount++;
}
if (fidx!=nullptr) *fidx=rpos;
return rpos;
}
template <class OBJ> bool GArray<OBJ>::Found(OBJ& item, int& idx) {
//search the list by using fCompareProc (if defined)
//or == operator for a non-sortable list
//for sorted lists, even when the result is false, the idx is
//set to the closest matching object!
int i;
idx=-1;
if (this->fCount==0) { idx=0; return false;}
if (SORTED) { //binary search based on fCompareProc
//do the simplest tests first:
if ((*fCompareProc)(&(this->fArray[0]),&item)>0) {
idx=0;
return false;
}
if ((*fCompareProc)(&item, &(this->fArray[this->fCount-1]))>0) {
idx=this->fCount;
return false;
}
int l=0;
int h = this->fCount - 1;
int c;
while (l <= h) {
i = (l + h) >> 1;
c = (*fCompareProc)(&(this->fArray[i]), &item);
if (c < 0) l = i + 1;
else {
h = i - 1;
if (c == 0) { //found!
idx=i;
return true;
}
}
} //while
idx = l;
return false;
}
else {//not sorted: use linear search
// needs == operator to compare user defined objects !
i=0;
while (i<this->fCount) {
if (this->fArray[i]==item) { //requires operator==
idx=i;
return true;
}
i++;
}
return false;
}
}
template <class OBJ> void GArray<OBJ>::Insert(int idx, OBJ* item) {
//idx can be [0..fCount] so an item can be actually added
BE_UNSORTED; //forbid this operation on sorted data
GVec<OBJ>::Insert(idx, item);
}
template <class OBJ> void GArray<OBJ>::Move(int curidx, int newidx) {
BE_UNSORTED; //cannot do this in a sorted list!
if (curidx!=newidx || newidx>=this->fCount)
GError(GVEC_INDEX_ERR, newidx);
OBJ tmp=this->fArray[curidx]; //copy constructor here
this->fArray[curidx]=this->fArray[newidx];
this->fArray[newidx]=tmp;
}
template <class OBJ> void GArray<OBJ>::Replace(int idx, OBJ& item) {
//TEST_INDEX(idx);
if (idx<0 || idx>=this->fCount) GError(GVEC_INDEX_ERR, __FILE__,__LINE__, idx);
this->fArray[idx]=item;
if ( SORTED ) Sort(); //re-sort ! this could be very expensive, don't do it
}
template <class OBJ> void GArray<OBJ>::Sort() {
if (fCompareProc==nullptr) { fCompareProc=DefaultCompareProc; }
if (this->fArray!=nullptr && this->fCount>0)
this->qSort(0, this->fCount-1, fCompareProc);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//*=> GList implementation -- sortable array of pointers to OBJ
template <class OBJ> GList<OBJ>::GList(const GList<OBJ>& list):GPVec<OBJ>(list) { //copy constructor
fUnique=list.fUnique;
fCompareProc=list.fCompareProc;
}
//move constructor
template <class OBJ> GList<OBJ>::GList(GList<OBJ>&& other) noexcept:
GPVec<OBJ>(std::move(other)), fUnique(other.fUnique), fCompareProc(other.fCompareProc){
//other.fUnique = false;
//other.fCompareProc = nullptr;
}
template <class OBJ> GList<OBJ>::GList(GList<OBJ>* plist):GPVec<OBJ>(*plist) {
fUnique=plist->fUnique;
fCompareProc=plist->fCompareProc;
}
template <class OBJ> void GList<OBJ>::Add(GList<OBJ>& list) {
if (list.Count()==0) return;
for (int i=0;i<list.Count();i++) Add(list[i]);
}
template <class OBJ> GList<OBJ>::GList(GCompareProc* compareProc,
GFreeProc* freeProc, bool beUnique) {
fCompareProc = compareProc;
this->fFreeProc = freeProc;
fUnique = beUnique; //only affects sorted lists
}
template <class OBJ> GList<OBJ>::GList(GCompareProc* compareProc) {
fCompareProc = compareProc;
this->fFreeProc = GPVec<OBJ>::DefaultFreeProc;
fUnique = false; //only affects sorted lists
}
template <class OBJ> GList<OBJ>::GList(bool sorted,
bool free_elements, bool beUnique) {
if (sorted) {
if (free_elements) {
fCompareProc=&DefaultCompareProc;
this->fFreeProc = GPVec<OBJ>::DefaultFreeProc;
fUnique=beUnique;
}
else {
fCompareProc=&DefaultCompareProc;
this->fFreeProc=nullptr;
fUnique=beUnique;
}
}
else {
if (free_elements) {
fCompareProc=nullptr;
this->fFreeProc=GPVec<OBJ>::DefaultFreeProc;
fUnique=beUnique;
}
else {
fCompareProc=nullptr;
this->fFreeProc=nullptr;
fUnique=beUnique;
}
}
}
template <class OBJ> GList<OBJ>::GList(int init_capacity, bool sorted,
bool free_elements, bool beUnique):GPVec<OBJ>(init_capacity, free_elements) {
if (sorted) {
fCompareProc=&DefaultCompareProc;
fUnique=beUnique;
}
else {
fCompareProc=nullptr;
fUnique=beUnique;
}
}
template <class OBJ> GList<OBJ>& GList<OBJ>::operator=(GList& list) {
if (&list!=this) {
GPVec<OBJ>::Clear();
fCompareProc=list.fCompareProc;
this->fFreeProc=list.fFreeProc;
//Attention: the object pointers are copied directly,
//but the actual objects are NOT duplicated
for (int i=0;i<list.Count();i++) Add(list[i]);
}
return *this;
}
// move operator
template <class OBJ> GList<OBJ>& GList<OBJ>::operator=(GList&& list) {
if (&list!=this) {
GPVec<OBJ>::operator=(std::move(list));
fCompareProc=list.fCompareProc;
fUnique=list.fUnique;
//list.fUnique=false;
//list.fCompareProc=nullptr;
}
return *this;
}
template <class OBJ> void GList<OBJ>::setSorted(GCompareProc* compareProc) {
GCompareProc* old_proc=fCompareProc;
fCompareProc=compareProc;
if (fCompareProc!=old_proc && fCompareProc!=nullptr)
Sort(); //new compare method
}
template <class OBJ> int GList<OBJ>::IndexOf(OBJ* item) {
int result=0;
if (Found(item, result)) return result;
else return -1;
}
template <class OBJ> bool GList<OBJ>::Exists(OBJ& item) {
int result=0;
if (Found(&item, result)) return true;
else return false;
}
template <class OBJ> bool GList<OBJ>::Exists(OBJ* item) {
int result=0;
if (Found(item, result)) return true;
else return false;
}
template <class OBJ> int GList<OBJ>::Add(OBJ* item) {
int result;
if (item==nullptr) return -1;
if (SORTED) {
if (Found(item, result))
if (fUnique) return -1; //duplicates forbidden
//Found sets result to the position where the item should be!
sortInsert(result, item);
}
else { //not a sorted list
if (fUnique && Found(item,result)) return -1; //cannot accept duplicates
result = this->fCount;
if (result==this->fCapacity) GPVec<OBJ>::Grow();
this->fList[result]=item;
this->fCount++;
}
return result;
}
//by default, it deletes item if it an equal is found in the list!
//returns the existing equal (==) object if it's in the list already
//or returns the item itself if it's unique (and adds it)
template <class OBJ> OBJ* GList<OBJ>::AddIfNew(OBJ* item,
bool deleteIfFound, int* fidx) {
int r;
if (Found(item, r)) {
if (deleteIfFound && (pointer)item != (pointer)(this->fList[r])) {
this->deallocate_item(item);
}
if (fidx!=nullptr) *fidx=r;
return this->fList[r]; //found
}
//not found:
if (SORTED) {
//Found() set result to the position where the item should be inserted:
sortInsert(r, item);
} else {
r = this->fCount;
if (r==this->fCapacity) GPVec<OBJ>::Grow();
this->fList[r]=item;
this->fCount++;
}
if (fidx!=nullptr) *fidx=r;
return item;
}
//if item is found already in the list DELETE it and return -1
//otherwise the item is added and its index is returned
template <class OBJ> int GList<OBJ>::AddedIfNew(OBJ* item) {
int r;
if (Found(item, r)) {
if ((pointer)item != (pointer)(this->fList[r])) {
this->deallocate_item(item);
}
return -1;
}
//not found:
if (SORTED) {
//Found() set r to the position where the item should be inserted:
sortInsert(r, item);
}
else {
r = this->fCount;
if (r==this->fCapacity) GPVec<OBJ>::Grow();
this->fList[r]=item;
this->fCount++;
}
return r;
}
template <class OBJ> bool GList<OBJ>::Found(OBJ* item, int& idx) {
//search the list by using fCompareProc (if defined)
//or == operator for a non-sortable list
//for sorted lists, even when the result is false, the idx is
//set to the insert index!
int i;
idx=-1;
if (this->fCount==0) { idx=0;return false;}
if (SORTED) { //binary search based on fCompareProc
//do the simple test first:
if ((*fCompareProc)(this->fList[0],item)>0) {
idx=0;
return false;
}
if ((*fCompareProc)(item, this->fList[this->fCount-1])>0) {
idx=this->fCount;
return false;
}
int l, h, c;
l = 0;
h = this->fCount - 1;
while (l <= h) {
i = l + ((h-l)>>1);
c = (*fCompareProc)(this->fList[i], item);
if (c < 0) l = i + 1;
else {
h = i - 1;
if (c == 0) {
idx=i;
return true;
}
}
} //while
idx = l;
return false;
}
else {//not sorted: use linear search
// needs == operator to compare user defined objects !
i=0;
while (i<this->fCount) {
if (*this->fList[i]==*item) {
idx=i;
return true;
}
i++;
}
idx=i;
return false;
}
}
template <class OBJ> void GList<OBJ>::sortInsert(int idx, OBJ* item) {
//idx must be the new position this new item must have
//so the allowed range is [0..fCount]
//the current fList[idx] and all the above will be shifted +1
if (idx<0 || idx>this->fCount) GError(GVEC_INDEX_ERR, idx);
if (this->fCount==this->fCapacity) {
GPVec<OBJ>::Grow(idx, item);
//expand and also copy/move data and insert the new item
return;
}
//room still left, just move data around and insert the new one
if (idx<this->fCount) //copy/move pointers only!
memmove(&(this->fList[idx+1]), &(this->fList[idx]), (this->fCount-idx)*sizeof(OBJ*));
this->fList[idx]=item;
this->fCount++;
}
template <class OBJ> void GList<OBJ>::Insert(int idx, OBJ* item) {
//idx can be [0..fCount] so an item can be actually added
BE_UNSORTED; //cannot do that with a sorted list!
GPVec<OBJ>::Insert(idx,item);
}
template <class OBJ> void GList<OBJ>::Move(int curidx, int newidx) {
BE_UNSORTED; //cannot do this in a sorted list!
GPVec<OBJ>::Move(curidx,newidx);
}
template <class OBJ> void GList<OBJ>::Put(int idx, OBJ* item, bool re_sort) {
//WARNING: this will never free the replaced item!
// this may BREAK the sort order unless the "re_sort" parameter is given
if (idx<0 || idx>this->fCount) GError(GVEC_INDEX_ERR, idx);
this->fList[idx]=item;
if (SORTED && item!=nullptr && re_sort) Sort(); //re-sort
}
template <class OBJ> int GList<OBJ>::Remove(OBJ* item) {
//removes an item if it's in our list
int result=IndexOf(item);
if (result>=0) GPVec<OBJ>::Delete(result);
return result;
}
template <class OBJ> void GList<OBJ>::Sort() {
if (fCompareProc==nullptr) fCompareProc = DefaultCompareProc;
if (this->fList!=nullptr && this->fCount>0)
this->qSort(0, this->fCount-1, fCompareProc);
}
//---------------------------------------------------------------------------
#endif