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bullets.py
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bullets.py
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import pygame
from pygame.sprite import Sprite
from game_stats import GameStats
from settings import Settings
from ship import Ship
class Bullet(Sprite):
"""A class to manage bullets fired from the ship."""
def __init__(self, ai_settings: Settings, screen: pygame.SurfaceType, ship: Ship):
"""Create a bullet object at the ship's current position."""
super().__init__()
self.screen = screen
# Create a bullet rect at (0, 0) and then set its position.
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,
ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.centery
# Store the bullet's position as float.
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self, stats: GameStats):
"""Move the bullet up the screen."""
self.y -= self.speed_factor * stats.time_passed
self.rect.y = self.y
def draw_bullet(self):
"""Draw bullet on the screen."""
pygame.draw.rect(self.screen, self.color, self.rect)