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ClientNetwork.cpp
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#include "StdAfx.h"
#include "ClientNetwork.h"
ClientNetwork::ClientNetwork(void)
{
// create WSADATA object
WSADATA wsaData;
// socket
ConnectSocket = INVALID_SOCKET;
// holds address info for socket to connect to
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
exit(1);
}
// set address info
ZeroMemory( &hints, sizeof(hints) );
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP; //TCP connection!!!
//resolve server address and port
iResult = getaddrinfo("127.0.0.1", DEFAULT_PORT, &hints, &result);
if( iResult != 0 )
{
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
exit(1);
}
// Attempt to connect to an address until one succeeds
for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) {
// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
exit(1);
}
// Connect to server.
iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
printf ("The server is down... did not connect");
}
}
// no longer need address info for server
freeaddrinfo(result);
// if connection failed
if (ConnectSocket == INVALID_SOCKET)
{
printf("Unable to connect to server!\n");
WSACleanup();
exit(1);
}
// Set the mode of the socket to be nonblocking
u_long iMode = 1;
iResult = ioctlsocket(ConnectSocket, FIONBIO, &iMode);
if (iResult == SOCKET_ERROR)
{
printf("ioctlsocket failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
exit(1);
}
//disable nagle
char value = 1;
setsockopt( ConnectSocket, IPPROTO_TCP, TCP_NODELAY, &value, sizeof( value ) );
}
ClientNetwork::~ClientNetwork(void)
{
}
int ClientNetwork::receivePackets(char * recvbuf)
{
iResult = NetworkServices::receiveMessage(ConnectSocket, recvbuf, MAX_PACKET_SIZE);
if ( iResult == 0 )
{
printf("Connection closed\n");
closesocket(ConnectSocket);
WSACleanup();
exit(1);
}
return iResult;
}