You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Dec 6, 2018. It is now read-only.
I have a use case in which there are 12 lights total in the scene, but any one DaydreamMeshRenderer will have exactly 6 lights. This causes an array index error since DR keeps a sparse array. Maybe change that so the max lights per DMR is 8, but the total lights in the scene can be more than 8. I can submit a pull request for that is that works.
The text was updated successfully, but these errors were encountered:
I have a use case in which there are 12 lights total in the scene, but any one DaydreamMeshRenderer will have exactly 6 lights. This causes an array index error since DR keeps a sparse array. Maybe change that so the max lights per DMR is 8, but the total lights in the scene can be more than 8. I can submit a pull request for that is that works.
The text was updated successfully, but these errors were encountered: