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[Bug] Minature hello-carboard render on AVD 33 #460
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Thanks @ShootingKing-AM for reaching out to us. And sorry for the long delay! We’ve tried to replicate the problem using the same virtual device, but unfortunately we couldn’t reproduce the bug. Could you please verify if the same behavior occurs if you:
Please let us know if this does not solve your issue or you need further help. Thanks! |
Hi @ShootingKing-AM, would you be so kind as to share the the required steps to expose the issue? Please be a thorough as possible as that will help us debugging this. |
Hello @arilow, I didnt really do anything aside from the exact instructions here https://developers.google.com/cardboard/develop/c/quickstart#download_and_build_the_demo_app, and https://developers.google.com/cardboard/develop/c/quickstart#enable_android_studio_x86_emulator. And selecting the AVD image (AVD Version, Settings are all specified in the first post) and running it on the emulator as usual. Its not about the setup imo since the older SDK Emulator works as expected (SDK level 30). Latest ones have the issue. Please let me know if you need any more specific information. |
SPECIFIC ISSUE ENCOUNTERED
Minature carboard display on AVD 33
SMARTPHONE (please complete the following information):
Device: AVD Pixel_2
Host OS - Windows 10; Android Studio
OS
Device OS version
AVD Version
Bug in Level 34 too
STEPS TO REPRODUCE THE ISSUE
EXPECTED BEHAVIOR
VERSIONS USED
What version of Google Cardboard are you using?
If you are using Cardboard XR Plugin:
What version of Unity are you using?
na
Select in which graphics API you can reproduce the bug.
LINK TO A REPOSITORY WITH CODE TO REPRODUCE THE BUG
https://github.com/googlevr/cardboard
SCREENSHOTS
above attached
ADDITIONAL CONTEXT
Add any other context about the problem here.
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