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[Bug] Minature hello-carboard render on AVD 33 #460

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ShootingKing-AM opened this issue Apr 15, 2024 · 4 comments
Open
1 of 5 tasks

[Bug] Minature hello-carboard render on AVD 33 #460

ShootingKing-AM opened this issue Apr 15, 2024 · 4 comments
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bug Something isn't working

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@ShootingKing-AM
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ShootingKing-AM commented Apr 15, 2024

SPECIFIC ISSUE ENCOUNTERED

Minature carboard display on AVD 33
image

SMARTPHONE (please complete the following information):

  • Device: AVD Pixel_2

  • Host OS - Windows 10; Android Studio

    • image
  • OS

    • Android
    • iOS
  • Device OS version

    • AVD Version
      Properties
      avd.ini.displayname              GPlay Pixel 2 33
      avd.ini.encoding                 UTF-8
      AvdId                            GPlay_Pixel_2_33
      disk.dataPartition.size          6442450944
      fastboot.chosenSnapshotFile      
      fastboot.forceChosenSnapshotBoot no
      fastboot.forceColdBoot           no
      fastboot.forceFastBoot           yes
      hw.accelerometer                 yes
      hw.arc                           false
      hw.audioInput                    yes
      hw.battery                       yes
      hw.camera.back                   virtualscene
      hw.camera.front                  emulated
      hw.cpu.ncore                     4
      hw.device.hash2                  MD5:55acbc835978f326788ed66a5cd4c9a7
      hw.device.manufacturer           Google
      hw.device.name                   pixel_2
      hw.dPad                          no
      hw.gps                           yes
      hw.gpu.enabled                   yes
      hw.gpu.mode                      auto
      hw.initialOrientation            Portrait
      hw.keyboard                      yes
      hw.lcd.density                   420
      hw.lcd.height                    1920
      hw.lcd.width                     1080
      hw.mainKeys                      no
      hw.ramSize                       1536
      hw.sdCard                        yes
      hw.sensors.orientation           yes
      hw.sensors.proximity             yes
      hw.trackBall                     no
      image.androidVersion.api         33
      image.sysdir.1                   system-images\android-33\google_apis_playstore\x86_64\
      PlayStore.enabled                true
      runtime.network.latency          none
      runtime.network.speed            full
      showDeviceFrame                  yes
      skin.dynamic                     yes
      tag.display                      Google Play
      tag.id                           google_apis_playstore
      vm.heapSize                      228
      
    • Bug in Level 34 too

STEPS TO REPRODUCE THE ISSUE

  1. Go to '...'
  2. Click on '....'
  3. Scroll down to '....'
  4. See error

EXPECTED BEHAVIOR

  • Full size render
  • like as observed in SDK Level 30
  • image
  • The issue here also is, AVD is the benchmark for proper working for app, if AVD does not render properly (immaterial of one or two physicial device testing with successful result), we cannot deploy with confidence.

VERSIONS USED

What version of Google Cardboard are you using?

  • just now cloned the latest from carboard github repo

If you are using Cardboard XR Plugin:

  • What version of Unity are you using?

  • na

  • Select in which graphics API you can reproduce the bug.

    • OpenGL ES2
    • OpenGL ES3
    • Metal

LINK TO A REPOSITORY WITH CODE TO REPRODUCE THE BUG

https://github.com/googlevr/cardboard

SCREENSHOTS

above attached

ADDITIONAL CONTEXT

Add any other context about the problem here.

@ShootingKing-AM ShootingKing-AM added the bug Something isn't working label Apr 15, 2024
@lneumarkt
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Thanks @ShootingKing-AM for reaching out to us. And sorry for the long delay!

We’ve tried to replicate the problem using the same virtual device, but unfortunately we couldn’t reproduce the bug.

avd-pixel_2_HC

Could you please verify if the same behavior occurs if you:

Please let us know if this does not solve your issue or you need further help.

Thanks!

@ShootingKing-AM
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ShootingKing-AM commented Jun 24, 2024

Sorry for the late response.

This is still not solved. Same AVD did update the Android studio to latest. Still get the miniature display.

image

Even changed AVD frame to Frameless, Pixel2 to Pixel8, still the same result. I am on Windows btw,
image

@arilow
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arilow commented Aug 27, 2024

Hi @ShootingKing-AM, would you be so kind as to share the the required steps to expose the issue?

Please be a thorough as possible as that will help us debugging this.
Thanks!

@ShootingKing-AM
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ShootingKing-AM commented Aug 27, 2024

Hello @arilow, I didnt really do anything aside from the exact instructions here https://developers.google.com/cardboard/develop/c/quickstart#download_and_build_the_demo_app, and https://developers.google.com/cardboard/develop/c/quickstart#enable_android_studio_x86_emulator.

And selecting the AVD image (AVD Version, Settings are all specified in the first post) and running it on the emulator as usual.

Its not about the setup imo since the older SDK Emulator works as expected (SDK level 30). Latest ones have the issue.

Please let me know if you need any more specific information.
Regards.

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