-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathcommand.ts
317 lines (301 loc) · 8.36 KB
/
command.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
import { GuildTextBasedChannel, Message } from "discord.js";
import { fetchPlaylist, ys } from "./yt";
import { connect, disconnect, get } from "./voice";
import { Embed } from "./embed";
type Command = {
name: string;
alias: string[];
run: (message: Message<true>, args: string[]) => void | Promise<void>;
};
export const commands: Command[] = [
{
name: "ping",
alias: [],
run: ping,
},
{
name: "play",
alias: [],
run: play,
},
{
name: "playlist",
alias: ["pl"],
run: playlist,
},
{
name: "join",
alias: [],
run: join,
},
{
name: "skip",
alias: ["s"],
run: skip,
},
{
name: "shuffle",
alias: [],
run: shuffle,
},
{
name: "pause",
alias: [],
run: pause,
},
{
name: "resume",
alias: [],
run: resume,
},
{
name: "stop",
alias: [],
run: stop,
},
{
name: "loop",
alias: [],
run: loop,
},
{
name: "queueloop",
alias: [],
run: queueloop,
},
{
name: "help",
alias: ["h"],
run: help,
},
{
name: "stop",
alias: ["clear"],
run: stop,
},
{
name: "dc",
alias: ["disconnect"],
run: dc,
},
{
name: "queue",
alias: ["q"],
run: queue,
},
];
async function queue(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
const { player } = get(message.guildId!);
if (!player) return;
if (!player.queue.length) {
await message.reply("キューは空です。");
return;
}
const desc = player.queue.map((q, i) => {
return {
name: q.title,
value: `${q.description}[Source](https://youtube.com/watch?v=${q.id})`,
};
});
await message.reply({
embeds: [
new Embed({
title: "キュー",
fields: desc,
footer: {
text: `ループ: ${
player.looping ? "有効" : "無効"
} キューループ: ${player.queuelooping ? "有効" : "無効"}`,
},
}),
],
});
}
async function join(message: Message, args: string[]) {
if (!message.member?.voice.channel) return;
const channel = message.member.voice.channel;
const _conn = connect(channel, message.channel as GuildTextBasedChannel);
await message.reply(`${channel.toString()}へ接続しました。`);
}
async function dc(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
disconnect(message.guildId!);
}
async function ping(message: Message<true>, args: string[]) {
let now = Date.now();
const msg = await message.reply("計測中です...");
now = Date.now() - now;
await msg.edit(
`Websocket:\`${message.client.ws.ping}\`ms\nRest:\`${now}\`ms`,
);
}
async function skip(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
const { player } = get(message.guildId!);
if (!player) return;
await player.skip();
}
async function pause(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
const { player } = get(message.guildId!);
if (!player) return;
await player.pause();
}
async function resume(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
const { player } = get(message.guildId!);
if (!player) return;
await player.resume();
}
async function stop(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
const { player } = get(message.guildId!);
if (!player) return;
await player.clear();
}
async function loop(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
const { player } = get(message.guildId!);
if (!player) return;
player.looping = !player.looping;
await message.reply(
`ループを${player.looping ? "有効" : "無効"}にしました。`,
);
}
async function queueloop(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
const { player } = get(message.guildId!);
if (!player) return;
player.queuelooping = !player.queuelooping;
await message.reply(
`キューループを${player.queuelooping ? "有効" : "無効"}にしました。`,
);
}
async function help(message: Message<true>, args: string[]) {
await message.reply({
embeds: [
new Embed({
title: "ヘルプ",
description: "コマンド一覧",
fields: [
{
name: "ping",
value: "pingを送信します。",
},
{
name: "play",
value: "音楽を再生します。",
},
{
name: "playlist",
value: "プレイリストを再生します。",
},
{
name: "join",
value: "ボイスチャンネルに接続します。",
},
{
name: "skip",
value: "再生中の音楽をスキップします。",
},
{
name: "shuffle",
value: "キューをシャッフルします。",
},
{
name: "pause",
value: "再生中の音楽を一時停止します。",
},
{
name: "resume",
value: "再生中の音楽を再開します。",
},
{
name: "stop",
value: "再生中の音楽を停止します。",
},
{
name: "loop",
value: "再生中の音楽をループします。",
},
{
name: "queueloop",
value: "キューをループします。",
},
{
name: "help",
value: "ヘルプを表示します。",
},
{
name: "dc",
value: "ボイスチャンネルから切断します。",
},
],
}),
],
});
}
async function play(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
const { player } = get(message.guildId!);
if (!player) return;
const arg = args.join(" ");
if (!arg) {
await message.reply("再生する内容が必須です。");
return;
}
const yt = await ys(arg);
if (!yt) {
await message.reply("見つかりませんでした。");
return;
}
await player.push(yt);
}
async function playlist(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
const { player } = get(message.guildId!);
if (!player) return;
const arg = args.join(" ");
if (!arg) {
await message.reply("再生する内容が必須です。");
return;
}
const pl = await fetchPlaylist(arg);
if (!pl) {
await message.reply("見つかりませんでした。");
return;
}
for (const video of pl) {
await player.push(video, true);
}
await message.reply(`プレイリストから${pl.length}曲追加しました。`);
}
async function shuffle(message: Message<true>, args: string[]) {
if (!message.member?.voice.channelId) {
return;
}
const { player } = get(message.guildId!);
if (!player) return;
await player.shuffle();
}