diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 00000000..4a7ea303
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,12 @@
+root = true
+
+[*]
+indent_style = space
+indent_size = 2
+end_of_line = lf
+charset = utf-8
+trim_trailing_whitespace = true
+insert_final_newline = true
+
+[*.md]
+trim_trailing_whitespace = false
diff --git a/.eslintrc.js b/.eslintrc.js
new file mode 100644
index 00000000..f2ddd9ce
--- /dev/null
+++ b/.eslintrc.js
@@ -0,0 +1,3 @@
+module.exports = {
+ "extends": "google"
+};
\ No newline at end of file
diff --git a/.gitignore b/.gitignore
index 482e34b1..6c2602c8 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,65 @@
+# Project custom ignores
.DS_Store
*.swp
*.swo
+.idea
+*.iml
+
+# Logs
+logs
+*.log
+npm-debug.log*
+yarn-debug.log*
+yarn-error.log*
+
+# Runtime data
+pids
+*.pid
+*.seed
+*.pid.lock
+
+# Directory for instrumented libs generated by jscoverage/JSCover
+lib-cov
+
+# Coverage directory used by tools like istanbul
+coverage
+
+# nyc test coverage
+.nyc_output
+
+# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
+.grunt
+
+# Bower dependency directory (https://bower.io/)
+bower_components
+
+# node-waf configuration
+.lock-wscript
+
+# Compiled binary addons (http://nodejs.org/api/addons.html)
+build/Release
+
+# Dependency directories
+node_modules/
+jspm_packages/
+
+# Typescript v1 declaration files
+typings/
+
+# Optional npm cache directory
+.npm
+
+# Optional eslint cache
+.eslintcache
+
+# Optional REPL history
+.node_repl_history
+
+# Output of 'npm pack'
+*.tgz
+
+# Yarn Integrity file
+.yarn-integrity
+
+# dotenv environment variables file
+.env
\ No newline at end of file
diff --git a/.travis.yml b/.travis.yml
new file mode 100644
index 00000000..587bd3e0
--- /dev/null
+++ b/.travis.yml
@@ -0,0 +1 @@
+language: node_js
diff --git a/README.md b/README.md
index edc4d8a4..0718f120 100644
--- a/README.md
+++ b/README.md
@@ -1,28 +1,73 @@
-VR View
-=======
+# VR View
+
+[](https://travis-ci.org/googlevr/vrview)
+[](https://david-dm.org/googlevr/vrview)
+[](https://david-dm.org/googlevr/vrview?type=dev)
VR View allows you to embed 360 degree VR media into websites on desktop and
mobile. For more information, please read the documentation available at
.
+# Configuration
+
+A complete list of VR View parameters can be found in the table below.
+
+Name | Type | Parameter description
+---- | ---- | ---------------------
+`video` | String | URL to a 360° video file or an adaptive streaming manifest file (.mpd or .m3u8). Exactly one of video or image is required.
+`image` | String | URL to a 360° image file. Exactly one of video or image is required.
+`width` | String | String value for the iframe's width attribute.
+`height` | String | String value for the iframe's height attribute.
+`preview` | String | (Optional) URL to a preview image for a 360° image file.
+`is_stereo` | Boolean | (Optional) Indicates whether the content at the image or video URL is stereo or not.
+`is_debug` | Boolean | (Optional) When true, turns on debug features like rendering hotspots ad showing the FPS meter.
+`is_vr_off` | Boolean | (Optional) When true, disables the VR mode button.
+`is_autopan_off` | Boolean | (Optional) When true, disables the autopan introduction on desktop.
+`default_yaw` | Number | (Optional) Numeric angle in degrees of the initial heading for the 360° content. By default, the camera points at the center of the underlying image.
+`is_yaw_only` | Boolean | (Optional) When true, prevents roll and pitch. This is intended for stereo panoramas.
+`loop` | Boolean | (Optional) When false, stops the loop in the video.
+`hide_fullscreen_button` | Boolean | (Optional) When true, the fullscreen button contained inside the VR View iframe will be hidden. This parameter is useful if the user wants to use VR View's fullscreen workflow (via `vrView.setFullscreen()` callback) with an element outside the iframe.
+`volume` | Number | (Optional) The initial volume of the media; it ranges between 0 and 1; zero equals muted.
+`muted` | Boolean | (Optional) When true, mutes the sound of the video.
+
+# Downloading files
+
+The `gh-pages` branch hosts the built files. Download these instead of linking to these
+locations, since the directory structure of the repo may change in the future.
+
+* [https://googlevr.github.io/vrview/build/vrview.js](https://googlevr.github.io/vrview/build/vrview.js)
+* [https://googlevr.github.io/vrview/build/vrview.min.js](https://googlevr.github.io/vrview/build/vrview.min.js)
+* [https://googlevr.github.io/vrview/build/embed.js](https://googlevr.github.io/vrview/build/embed.js)
+* [https://googlevr.github.io/vrview/build/embed.min.js](https://googlevr.github.io/vrview/build/embed.min.js)
+* [https://googlevr.github.io/vrview/build/three.js](https://googlevr.github.io/vrview/build/three.js)
+* [https://googlevr.github.io/vrview/build/three.min.js](https://googlevr.github.io/vrview/build/three.min.js)
+* [https://googlevr.github.io/vrview/build/device-motion-sender.min.js](https://googlevr.github.io/vrview/build/device-motion-sender.min.js)
+
# Building
-This project uses browserify to manage dependencies and build. Watchify is
+This project uses `browserify` to manage dependencies and build. `watchify` is
especially convenient to preserve the write-and-reload model of development.
This package lives in the npm index.
-Relevant commands:
+**Current builds are not working on Windows ([#261](https://github.com/googlevr/vrview/issues/261))**
- npm build - builds the module.
- npm build-analytics - builds the module with analytics support.
- npm watch - auto-builds the module whenever any source changes.
+Relevant commands:
+```shell
+$ npm run build # builds the iframe embed and JS API (full and minified versions).
+$ npm run build-api # builds the JS API (full and minified versions).
+$ npm run build-min # builds the minified iframe embed.
+$ npm run build-dev # builds the full iframe embed.
-# Updating the npm entry
+$ npm run build-api-min # builds the minified JS API.
+$ npm run build-api-dev # builds the full JS API.
-Once changes are made, a new version can be published to the index using the
-following commands:
+$ npm run watch # auto-builds the iframe embed whenever any source changes.
+$ npm run watch-api # auto-builds the JS API code whenever any source changes.
+```
+As of 2017/06/13, the pre-built js artifacts have been removed from source
+control. You must run `npm run build` prior to trying any of the examples.
- npm version
- npm publish
- git push
+# Release Notes
+## 2.0.2
+Close vulnerability with unsanitized user strings being injected into DOM
diff --git a/build/device-motion-sender.min.js b/build/device-motion-sender.min.js
new file mode 100644
index 00000000..d43248e9
--- /dev/null
+++ b/build/device-motion-sender.min.js
@@ -0,0 +1 @@
+function DeviceMotionSender(){if(!this.isIOS_()){return}window.addEventListener("devicemotion",this.onDeviceMotion_.bind(this),false);this.iframes=document.querySelectorAll("iframe.vrview")}DeviceMotionSender.prototype.onDeviceMotion_=function(e){var message={type:"DeviceMotion",deviceMotionEvent:this.cloneDeviceMotionEvent_(e)};for(var i=0;i 1 ? 1 : elapsed;
+
+ value = _easingFunction(elapsed);
+
+ for (property in _valuesEnd) {
+
+ // Don't update properties that do not exist in the source object
+ if (_valuesStart[property] === undefined) {
+ continue;
+ }
+
+ var start = _valuesStart[property] || 0;
+ var end = _valuesEnd[property];
+
+ if (end instanceof Array) {
+
+ _object[property] = _interpolationFunction(end, value);
+
+ } else {
+
+ // Parses relative end values with start as base (e.g.: +10, -3)
+ if (typeof (end) === 'string') {
+
+ if (end.charAt(0) === '+' || end.charAt(0) === '-') {
+ end = start + parseFloat(end);
+ } else {
+ end = parseFloat(end);
+ }
+ }
+
+ // Protect against non numeric properties.
+ if (typeof (end) === 'number') {
+ _object[property] = start + (end - start) * value;
+ }
+
+ }
+
+ }
+
+ if (_onUpdateCallback !== null) {
+ _onUpdateCallback.call(_object, value);
+ }
+
+ if (elapsed === 1) {
+
+ if (_repeat > 0) {
+
+ if (isFinite(_repeat)) {
+ _repeat--;
+ }
+
+ // Reassign starting values, restart by making startTime = now
+ for (property in _valuesStartRepeat) {
+
+ if (typeof (_valuesEnd[property]) === 'string') {
+ _valuesStartRepeat[property] = _valuesStartRepeat[property] + parseFloat(_valuesEnd[property]);
+ }
+
+ if (_yoyo) {
+ var tmp = _valuesStartRepeat[property];
+
+ _valuesStartRepeat[property] = _valuesEnd[property];
+ _valuesEnd[property] = tmp;
+ }
+
+ _valuesStart[property] = _valuesStartRepeat[property];
+
+ }
+
+ if (_yoyo) {
+ _reversed = !_reversed;
+ }
+
+ if (_repeatDelayTime !== undefined) {
+ _startTime = time + _repeatDelayTime;
+ } else {
+ _startTime = time + _delayTime;
+ }
+
+ return true;
+
+ } else {
+
+ if (_onCompleteCallback !== null) {
+
+ _onCompleteCallback.call(_object, _object);
+ }
+
+ for (var i = 0, numChainedTweens = _chainedTweens.length; i < numChainedTweens; i++) {
+ // Make the chained tweens start exactly at the time they should,
+ // even if the `update()` method was called way past the duration of the tween
+ _chainedTweens[i].start(_startTime + _duration);
+ }
+
+ return false;
+
+ }
+
+ }
+
+ return true;
+
+ };
+
+};
+
+
+TWEEN.Easing = {
+
+ Linear: {
+
+ None: function (k) {
+
+ return k;
+
+ }
+
+ },
+
+ Quadratic: {
+
+ In: function (k) {
+
+ return k * k;
+
+ },
+
+ Out: function (k) {
+
+ return k * (2 - k);
+
+ },
+
+ InOut: function (k) {
+
+ if ((k *= 2) < 1) {
+ return 0.5 * k * k;
+ }
+
+ return - 0.5 * (--k * (k - 2) - 1);
+
+ }
+
+ },
+
+ Cubic: {
+
+ In: function (k) {
+
+ return k * k * k;
+
+ },
+
+ Out: function (k) {
+
+ return --k * k * k + 1;
+
+ },
+
+ InOut: function (k) {
+
+ if ((k *= 2) < 1) {
+ return 0.5 * k * k * k;
+ }
+
+ return 0.5 * ((k -= 2) * k * k + 2);
+
+ }
+
+ },
+
+ Quartic: {
+
+ In: function (k) {
+
+ return k * k * k * k;
+
+ },
+
+ Out: function (k) {
+
+ return 1 - (--k * k * k * k);
+
+ },
+
+ InOut: function (k) {
+
+ if ((k *= 2) < 1) {
+ return 0.5 * k * k * k * k;
+ }
+
+ return - 0.5 * ((k -= 2) * k * k * k - 2);
+
+ }
+
+ },
+
+ Quintic: {
+
+ In: function (k) {
+
+ return k * k * k * k * k;
+
+ },
+
+ Out: function (k) {
+
+ return --k * k * k * k * k + 1;
+
+ },
+
+ InOut: function (k) {
+
+ if ((k *= 2) < 1) {
+ return 0.5 * k * k * k * k * k;
+ }
+
+ return 0.5 * ((k -= 2) * k * k * k * k + 2);
+
+ }
+
+ },
+
+ Sinusoidal: {
+
+ In: function (k) {
+
+ return 1 - Math.cos(k * Math.PI / 2);
+
+ },
+
+ Out: function (k) {
+
+ return Math.sin(k * Math.PI / 2);
+
+ },
+
+ InOut: function (k) {
+
+ return 0.5 * (1 - Math.cos(Math.PI * k));
+
+ }
+
+ },
+
+ Exponential: {
+
+ In: function (k) {
+
+ return k === 0 ? 0 : Math.pow(1024, k - 1);
+
+ },
+
+ Out: function (k) {
+
+ return k === 1 ? 1 : 1 - Math.pow(2, - 10 * k);
+
+ },
+
+ InOut: function (k) {
+
+ if (k === 0) {
+ return 0;
+ }
+
+ if (k === 1) {
+ return 1;
+ }
+
+ if ((k *= 2) < 1) {
+ return 0.5 * Math.pow(1024, k - 1);
+ }
+
+ return 0.5 * (- Math.pow(2, - 10 * (k - 1)) + 2);
+
+ }
+
+ },
+
+ Circular: {
+
+ In: function (k) {
+
+ return 1 - Math.sqrt(1 - k * k);
+
+ },
+
+ Out: function (k) {
+
+ return Math.sqrt(1 - (--k * k));
+
+ },
+
+ InOut: function (k) {
+
+ if ((k *= 2) < 1) {
+ return - 0.5 * (Math.sqrt(1 - k * k) - 1);
+ }
+
+ return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
+
+ }
+
+ },
+
+ Elastic: {
+
+ In: function (k) {
+
+ if (k === 0) {
+ return 0;
+ }
+
+ if (k === 1) {
+ return 1;
+ }
+
+ return -Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI);
+
+ },
+
+ Out: function (k) {
+
+ if (k === 0) {
+ return 0;
+ }
+
+ if (k === 1) {
+ return 1;
+ }
+
+ return Math.pow(2, -10 * k) * Math.sin((k - 0.1) * 5 * Math.PI) + 1;
+
+ },
+
+ InOut: function (k) {
+
+ if (k === 0) {
+ return 0;
+ }
+
+ if (k === 1) {
+ return 1;
+ }
+
+ k *= 2;
+
+ if (k < 1) {
+ return -0.5 * Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI);
+ }
+
+ return 0.5 * Math.pow(2, -10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI) + 1;
+
+ }
+
+ },
+
+ Back: {
+
+ In: function (k) {
+
+ var s = 1.70158;
+
+ return k * k * ((s + 1) * k - s);
+
+ },
+
+ Out: function (k) {
+
+ var s = 1.70158;
+
+ return --k * k * ((s + 1) * k + s) + 1;
+
+ },
+
+ InOut: function (k) {
+
+ var s = 1.70158 * 1.525;
+
+ if ((k *= 2) < 1) {
+ return 0.5 * (k * k * ((s + 1) * k - s));
+ }
+
+ return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
+
+ }
+
+ },
+
+ Bounce: {
+
+ In: function (k) {
+
+ return 1 - TWEEN.Easing.Bounce.Out(1 - k);
+
+ },
+
+ Out: function (k) {
+
+ if (k < (1 / 2.75)) {
+ return 7.5625 * k * k;
+ } else if (k < (2 / 2.75)) {
+ return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
+ } else if (k < (2.5 / 2.75)) {
+ return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
+ } else {
+ return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
+ }
+
+ },
+
+ InOut: function (k) {
+
+ if (k < 0.5) {
+ return TWEEN.Easing.Bounce.In(k * 2) * 0.5;
+ }
+
+ return TWEEN.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5;
+
+ }
+
+ }
+
+};
+
+TWEEN.Interpolation = {
+
+ Linear: function (v, k) {
+
+ var m = v.length - 1;
+ var f = m * k;
+ var i = Math.floor(f);
+ var fn = TWEEN.Interpolation.Utils.Linear;
+
+ if (k < 0) {
+ return fn(v[0], v[1], f);
+ }
+
+ if (k > 1) {
+ return fn(v[m], v[m - 1], m - f);
+ }
+
+ return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
+
+ },
+
+ Bezier: function (v, k) {
+
+ var b = 0;
+ var n = v.length - 1;
+ var pw = Math.pow;
+ var bn = TWEEN.Interpolation.Utils.Bernstein;
+
+ for (var i = 0; i <= n; i++) {
+ b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
+ }
+
+ return b;
+
+ },
+
+ CatmullRom: function (v, k) {
+
+ var m = v.length - 1;
+ var f = m * k;
+ var i = Math.floor(f);
+ var fn = TWEEN.Interpolation.Utils.CatmullRom;
+
+ if (v[0] === v[m]) {
+
+ if (k < 0) {
+ i = Math.floor(f = m * (1 + k));
+ }
+
+ return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
+
+ } else {
+
+ if (k < 0) {
+ return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
+ }
+
+ if (k > 1) {
+ return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
+ }
+
+ return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
+
+ }
+
+ },
+
+ Utils: {
+
+ Linear: function (p0, p1, t) {
+
+ return (p1 - p0) * t + p0;
+
+ },
+
+ Bernstein: function (n, i) {
+
+ var fc = TWEEN.Interpolation.Utils.Factorial;
+
+ return fc(n) / fc(i) / fc(n - i);
+
+ },
+
+ Factorial: (function () {
+
+ var a = [1];
+
+ return function (n) {
+
+ var s = 1;
+
+ if (a[n]) {
+ return a[n];
+ }
+
+ for (var i = n; i > 1; i--) {
+ s *= i;
+ }
+
+ a[n] = s;
+ return s;
+
+ };
+
+ })(),
+
+ CatmullRom: function (p0, p1, p2, p3, t) {
+
+ var v0 = (p2 - p0) * 0.5;
+ var v1 = (p3 - p1) * 0.5;
+ var t2 = t * t;
+ var t3 = t * t2;
+
+ return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (- 3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
+
+ }
+
+ }
+
+};
+
+// UMD (Universal Module Definition)
+(function (root) {
+
+ if (typeof define === 'function' && define.amd) {
+
+ // AMD
+ define([], function () {
+ return TWEEN;
+ });
+
+ } else if (typeof module !== 'undefined' && typeof exports === 'object') {
+
+ // Node.js
+ module.exports = TWEEN;
+
+ } else if (root !== undefined) {
+
+ // Global variable
+ root.TWEEN = TWEEN;
+
+ }
+
+})(this);
+
+}).call(this,_dereq_('_process'))
+},{"_process":4}],2:[function(_dereq_,module,exports){
+(function (process,global){
+/*!
+ * @overview es6-promise - a tiny implementation of Promises/A+.
+ * @copyright Copyright (c) 2014 Yehuda Katz, Tom Dale, Stefan Penner and contributors (Conversion to ES6 API by Jake Archibald)
+ * @license Licensed under MIT license
+ * See https://raw.githubusercontent.com/stefanpenner/es6-promise/master/LICENSE
+ * @version 3.3.1
+ */
+
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
+ typeof define === 'function' && define.amd ? define(factory) :
+ (global.ES6Promise = factory());
+}(this, (function () { 'use strict';
+
+function objectOrFunction(x) {
+ return typeof x === 'function' || typeof x === 'object' && x !== null;
+}
+
+function isFunction(x) {
+ return typeof x === 'function';
+}
+
+var _isArray = undefined;
+if (!Array.isArray) {
+ _isArray = function (x) {
+ return Object.prototype.toString.call(x) === '[object Array]';
+ };
+} else {
+ _isArray = Array.isArray;
+}
+
+var isArray = _isArray;
+
+var len = 0;
+var vertxNext = undefined;
+var customSchedulerFn = undefined;
+
+var asap = function asap(callback, arg) {
+ queue[len] = callback;
+ queue[len + 1] = arg;
+ len += 2;
+ if (len === 2) {
+ // If len is 2, that means that we need to schedule an async flush.
+ // If additional callbacks are queued before the queue is flushed, they
+ // will be processed by this flush that we are scheduling.
+ if (customSchedulerFn) {
+ customSchedulerFn(flush);
+ } else {
+ scheduleFlush();
+ }
+ }
+};
+
+function setScheduler(scheduleFn) {
+ customSchedulerFn = scheduleFn;
+}
+
+function setAsap(asapFn) {
+ asap = asapFn;
+}
+
+var browserWindow = typeof window !== 'undefined' ? window : undefined;
+var browserGlobal = browserWindow || {};
+var BrowserMutationObserver = browserGlobal.MutationObserver || browserGlobal.WebKitMutationObserver;
+var isNode = typeof self === 'undefined' && typeof process !== 'undefined' && ({}).toString.call(process) === '[object process]';
+
+// test for web worker but not in IE10
+var isWorker = typeof Uint8ClampedArray !== 'undefined' && typeof importScripts !== 'undefined' && typeof MessageChannel !== 'undefined';
+
+// node
+function useNextTick() {
+ // node version 0.10.x displays a deprecation warning when nextTick is used recursively
+ // see https://github.com/cujojs/when/issues/410 for details
+ return function () {
+ return process.nextTick(flush);
+ };
+}
+
+// vertx
+function useVertxTimer() {
+ return function () {
+ vertxNext(flush);
+ };
+}
+
+function useMutationObserver() {
+ var iterations = 0;
+ var observer = new BrowserMutationObserver(flush);
+ var node = document.createTextNode('');
+ observer.observe(node, { characterData: true });
+
+ return function () {
+ node.data = iterations = ++iterations % 2;
+ };
+}
+
+// web worker
+function useMessageChannel() {
+ var channel = new MessageChannel();
+ channel.port1.onmessage = flush;
+ return function () {
+ return channel.port2.postMessage(0);
+ };
+}
+
+function useSetTimeout() {
+ // Store setTimeout reference so es6-promise will be unaffected by
+ // other code modifying setTimeout (like sinon.useFakeTimers())
+ var globalSetTimeout = setTimeout;
+ return function () {
+ return globalSetTimeout(flush, 1);
+ };
+}
+
+var queue = new Array(1000);
+function flush() {
+ for (var i = 0; i < len; i += 2) {
+ var callback = queue[i];
+ var arg = queue[i + 1];
+
+ callback(arg);
+
+ queue[i] = undefined;
+ queue[i + 1] = undefined;
+ }
+
+ len = 0;
+}
+
+function attemptVertx() {
+ try {
+ var r = _dereq_;
+ var vertx = r('vertx');
+ vertxNext = vertx.runOnLoop || vertx.runOnContext;
+ return useVertxTimer();
+ } catch (e) {
+ return useSetTimeout();
+ }
+}
+
+var scheduleFlush = undefined;
+// Decide what async method to use to triggering processing of queued callbacks:
+if (isNode) {
+ scheduleFlush = useNextTick();
+} else if (BrowserMutationObserver) {
+ scheduleFlush = useMutationObserver();
+} else if (isWorker) {
+ scheduleFlush = useMessageChannel();
+} else if (browserWindow === undefined && typeof _dereq_ === 'function') {
+ scheduleFlush = attemptVertx();
+} else {
+ scheduleFlush = useSetTimeout();
+}
+
+function then(onFulfillment, onRejection) {
+ var _arguments = arguments;
+
+ var parent = this;
+
+ var child = new this.constructor(noop);
+
+ if (child[PROMISE_ID] === undefined) {
+ makePromise(child);
+ }
+
+ var _state = parent._state;
+
+ if (_state) {
+ (function () {
+ var callback = _arguments[_state - 1];
+ asap(function () {
+ return invokeCallback(_state, child, callback, parent._result);
+ });
+ })();
+ } else {
+ subscribe(parent, child, onFulfillment, onRejection);
+ }
+
+ return child;
+}
+
+/**
+ `Promise.resolve` returns a promise that will become resolved with the
+ passed `value`. It is shorthand for the following:
+
+ ```javascript
+ let promise = new Promise(function(resolve, reject){
+ resolve(1);
+ });
+
+ promise.then(function(value){
+ // value === 1
+ });
+ ```
+
+ Instead of writing the above, your code now simply becomes the following:
+
+ ```javascript
+ let promise = Promise.resolve(1);
+
+ promise.then(function(value){
+ // value === 1
+ });
+ ```
+
+ @method resolve
+ @static
+ @param {Any} value value that the returned promise will be resolved with
+ Useful for tooling.
+ @return {Promise} a promise that will become fulfilled with the given
+ `value`
+*/
+function resolve(object) {
+ /*jshint validthis:true */
+ var Constructor = this;
+
+ if (object && typeof object === 'object' && object.constructor === Constructor) {
+ return object;
+ }
+
+ var promise = new Constructor(noop);
+ _resolve(promise, object);
+ return promise;
+}
+
+var PROMISE_ID = Math.random().toString(36).substring(16);
+
+function noop() {}
+
+var PENDING = void 0;
+var FULFILLED = 1;
+var REJECTED = 2;
+
+var GET_THEN_ERROR = new ErrorObject();
+
+function selfFulfillment() {
+ return new TypeError("You cannot resolve a promise with itself");
+}
+
+function cannotReturnOwn() {
+ return new TypeError('A promises callback cannot return that same promise.');
+}
+
+function getThen(promise) {
+ try {
+ return promise.then;
+ } catch (error) {
+ GET_THEN_ERROR.error = error;
+ return GET_THEN_ERROR;
+ }
+}
+
+function tryThen(then, value, fulfillmentHandler, rejectionHandler) {
+ try {
+ then.call(value, fulfillmentHandler, rejectionHandler);
+ } catch (e) {
+ return e;
+ }
+}
+
+function handleForeignThenable(promise, thenable, then) {
+ asap(function (promise) {
+ var sealed = false;
+ var error = tryThen(then, thenable, function (value) {
+ if (sealed) {
+ return;
+ }
+ sealed = true;
+ if (thenable !== value) {
+ _resolve(promise, value);
+ } else {
+ fulfill(promise, value);
+ }
+ }, function (reason) {
+ if (sealed) {
+ return;
+ }
+ sealed = true;
+
+ _reject(promise, reason);
+ }, 'Settle: ' + (promise._label || ' unknown promise'));
+
+ if (!sealed && error) {
+ sealed = true;
+ _reject(promise, error);
+ }
+ }, promise);
+}
+
+function handleOwnThenable(promise, thenable) {
+ if (thenable._state === FULFILLED) {
+ fulfill(promise, thenable._result);
+ } else if (thenable._state === REJECTED) {
+ _reject(promise, thenable._result);
+ } else {
+ subscribe(thenable, undefined, function (value) {
+ return _resolve(promise, value);
+ }, function (reason) {
+ return _reject(promise, reason);
+ });
+ }
+}
+
+function handleMaybeThenable(promise, maybeThenable, then$$) {
+ if (maybeThenable.constructor === promise.constructor && then$$ === then && maybeThenable.constructor.resolve === resolve) {
+ handleOwnThenable(promise, maybeThenable);
+ } else {
+ if (then$$ === GET_THEN_ERROR) {
+ _reject(promise, GET_THEN_ERROR.error);
+ } else if (then$$ === undefined) {
+ fulfill(promise, maybeThenable);
+ } else if (isFunction(then$$)) {
+ handleForeignThenable(promise, maybeThenable, then$$);
+ } else {
+ fulfill(promise, maybeThenable);
+ }
+ }
+}
+
+function _resolve(promise, value) {
+ if (promise === value) {
+ _reject(promise, selfFulfillment());
+ } else if (objectOrFunction(value)) {
+ handleMaybeThenable(promise, value, getThen(value));
+ } else {
+ fulfill(promise, value);
+ }
+}
+
+function publishRejection(promise) {
+ if (promise._onerror) {
+ promise._onerror(promise._result);
+ }
+
+ publish(promise);
+}
+
+function fulfill(promise, value) {
+ if (promise._state !== PENDING) {
+ return;
+ }
+
+ promise._result = value;
+ promise._state = FULFILLED;
+
+ if (promise._subscribers.length !== 0) {
+ asap(publish, promise);
+ }
+}
+
+function _reject(promise, reason) {
+ if (promise._state !== PENDING) {
+ return;
+ }
+ promise._state = REJECTED;
+ promise._result = reason;
+
+ asap(publishRejection, promise);
+}
+
+function subscribe(parent, child, onFulfillment, onRejection) {
+ var _subscribers = parent._subscribers;
+ var length = _subscribers.length;
+
+ parent._onerror = null;
+
+ _subscribers[length] = child;
+ _subscribers[length + FULFILLED] = onFulfillment;
+ _subscribers[length + REJECTED] = onRejection;
+
+ if (length === 0 && parent._state) {
+ asap(publish, parent);
+ }
+}
+
+function publish(promise) {
+ var subscribers = promise._subscribers;
+ var settled = promise._state;
+
+ if (subscribers.length === 0) {
+ return;
+ }
+
+ var child = undefined,
+ callback = undefined,
+ detail = promise._result;
+
+ for (var i = 0; i < subscribers.length; i += 3) {
+ child = subscribers[i];
+ callback = subscribers[i + settled];
+
+ if (child) {
+ invokeCallback(settled, child, callback, detail);
+ } else {
+ callback(detail);
+ }
+ }
+
+ promise._subscribers.length = 0;
+}
+
+function ErrorObject() {
+ this.error = null;
+}
+
+var TRY_CATCH_ERROR = new ErrorObject();
+
+function tryCatch(callback, detail) {
+ try {
+ return callback(detail);
+ } catch (e) {
+ TRY_CATCH_ERROR.error = e;
+ return TRY_CATCH_ERROR;
+ }
+}
+
+function invokeCallback(settled, promise, callback, detail) {
+ var hasCallback = isFunction(callback),
+ value = undefined,
+ error = undefined,
+ succeeded = undefined,
+ failed = undefined;
+
+ if (hasCallback) {
+ value = tryCatch(callback, detail);
+
+ if (value === TRY_CATCH_ERROR) {
+ failed = true;
+ error = value.error;
+ value = null;
+ } else {
+ succeeded = true;
+ }
+
+ if (promise === value) {
+ _reject(promise, cannotReturnOwn());
+ return;
+ }
+ } else {
+ value = detail;
+ succeeded = true;
+ }
+
+ if (promise._state !== PENDING) {
+ // noop
+ } else if (hasCallback && succeeded) {
+ _resolve(promise, value);
+ } else if (failed) {
+ _reject(promise, error);
+ } else if (settled === FULFILLED) {
+ fulfill(promise, value);
+ } else if (settled === REJECTED) {
+ _reject(promise, value);
+ }
+}
+
+function initializePromise(promise, resolver) {
+ try {
+ resolver(function resolvePromise(value) {
+ _resolve(promise, value);
+ }, function rejectPromise(reason) {
+ _reject(promise, reason);
+ });
+ } catch (e) {
+ _reject(promise, e);
+ }
+}
+
+var id = 0;
+function nextId() {
+ return id++;
+}
+
+function makePromise(promise) {
+ promise[PROMISE_ID] = id++;
+ promise._state = undefined;
+ promise._result = undefined;
+ promise._subscribers = [];
+}
+
+function Enumerator(Constructor, input) {
+ this._instanceConstructor = Constructor;
+ this.promise = new Constructor(noop);
+
+ if (!this.promise[PROMISE_ID]) {
+ makePromise(this.promise);
+ }
+
+ if (isArray(input)) {
+ this._input = input;
+ this.length = input.length;
+ this._remaining = input.length;
+
+ this._result = new Array(this.length);
+
+ if (this.length === 0) {
+ fulfill(this.promise, this._result);
+ } else {
+ this.length = this.length || 0;
+ this._enumerate();
+ if (this._remaining === 0) {
+ fulfill(this.promise, this._result);
+ }
+ }
+ } else {
+ _reject(this.promise, validationError());
+ }
+}
+
+function validationError() {
+ return new Error('Array Methods must be provided an Array');
+};
+
+Enumerator.prototype._enumerate = function () {
+ var length = this.length;
+ var _input = this._input;
+
+ for (var i = 0; this._state === PENDING && i < length; i++) {
+ this._eachEntry(_input[i], i);
+ }
+};
+
+Enumerator.prototype._eachEntry = function (entry, i) {
+ var c = this._instanceConstructor;
+ var resolve$$ = c.resolve;
+
+ if (resolve$$ === resolve) {
+ var _then = getThen(entry);
+
+ if (_then === then && entry._state !== PENDING) {
+ this._settledAt(entry._state, i, entry._result);
+ } else if (typeof _then !== 'function') {
+ this._remaining--;
+ this._result[i] = entry;
+ } else if (c === Promise) {
+ var promise = new c(noop);
+ handleMaybeThenable(promise, entry, _then);
+ this._willSettleAt(promise, i);
+ } else {
+ this._willSettleAt(new c(function (resolve$$) {
+ return resolve$$(entry);
+ }), i);
+ }
+ } else {
+ this._willSettleAt(resolve$$(entry), i);
+ }
+};
+
+Enumerator.prototype._settledAt = function (state, i, value) {
+ var promise = this.promise;
+
+ if (promise._state === PENDING) {
+ this._remaining--;
+
+ if (state === REJECTED) {
+ _reject(promise, value);
+ } else {
+ this._result[i] = value;
+ }
+ }
+
+ if (this._remaining === 0) {
+ fulfill(promise, this._result);
+ }
+};
+
+Enumerator.prototype._willSettleAt = function (promise, i) {
+ var enumerator = this;
+
+ subscribe(promise, undefined, function (value) {
+ return enumerator._settledAt(FULFILLED, i, value);
+ }, function (reason) {
+ return enumerator._settledAt(REJECTED, i, reason);
+ });
+};
+
+/**
+ `Promise.all` accepts an array of promises, and returns a new promise which
+ is fulfilled with an array of fulfillment values for the passed promises, or
+ rejected with the reason of the first passed promise to be rejected. It casts all
+ elements of the passed iterable to promises as it runs this algorithm.
+
+ Example:
+
+ ```javascript
+ let promise1 = resolve(1);
+ let promise2 = resolve(2);
+ let promise3 = resolve(3);
+ let promises = [ promise1, promise2, promise3 ];
+
+ Promise.all(promises).then(function(array){
+ // The array here would be [ 1, 2, 3 ];
+ });
+ ```
+
+ If any of the `promises` given to `all` are rejected, the first promise
+ that is rejected will be given as an argument to the returned promises's
+ rejection handler. For example:
+
+ Example:
+
+ ```javascript
+ let promise1 = resolve(1);
+ let promise2 = reject(new Error("2"));
+ let promise3 = reject(new Error("3"));
+ let promises = [ promise1, promise2, promise3 ];
+
+ Promise.all(promises).then(function(array){
+ // Code here never runs because there are rejected promises!
+ }, function(error) {
+ // error.message === "2"
+ });
+ ```
+
+ @method all
+ @static
+ @param {Array} entries array of promises
+ @param {String} label optional string for labeling the promise.
+ Useful for tooling.
+ @return {Promise} promise that is fulfilled when all `promises` have been
+ fulfilled, or rejected if any of them become rejected.
+ @static
+*/
+function all(entries) {
+ return new Enumerator(this, entries).promise;
+}
+
+/**
+ `Promise.race` returns a new promise which is settled in the same way as the
+ first passed promise to settle.
+
+ Example:
+
+ ```javascript
+ let promise1 = new Promise(function(resolve, reject){
+ setTimeout(function(){
+ resolve('promise 1');
+ }, 200);
+ });
+
+ let promise2 = new Promise(function(resolve, reject){
+ setTimeout(function(){
+ resolve('promise 2');
+ }, 100);
+ });
+
+ Promise.race([promise1, promise2]).then(function(result){
+ // result === 'promise 2' because it was resolved before promise1
+ // was resolved.
+ });
+ ```
+
+ `Promise.race` is deterministic in that only the state of the first
+ settled promise matters. For example, even if other promises given to the
+ `promises` array argument are resolved, but the first settled promise has
+ become rejected before the other promises became fulfilled, the returned
+ promise will become rejected:
+
+ ```javascript
+ let promise1 = new Promise(function(resolve, reject){
+ setTimeout(function(){
+ resolve('promise 1');
+ }, 200);
+ });
+
+ let promise2 = new Promise(function(resolve, reject){
+ setTimeout(function(){
+ reject(new Error('promise 2'));
+ }, 100);
+ });
+
+ Promise.race([promise1, promise2]).then(function(result){
+ // Code here never runs
+ }, function(reason){
+ // reason.message === 'promise 2' because promise 2 became rejected before
+ // promise 1 became fulfilled
+ });
+ ```
+
+ An example real-world use case is implementing timeouts:
+
+ ```javascript
+ Promise.race([ajax('foo.json'), timeout(5000)])
+ ```
+
+ @method race
+ @static
+ @param {Array} promises array of promises to observe
+ Useful for tooling.
+ @return {Promise} a promise which settles in the same way as the first passed
+ promise to settle.
+*/
+function race(entries) {
+ /*jshint validthis:true */
+ var Constructor = this;
+
+ if (!isArray(entries)) {
+ return new Constructor(function (_, reject) {
+ return reject(new TypeError('You must pass an array to race.'));
+ });
+ } else {
+ return new Constructor(function (resolve, reject) {
+ var length = entries.length;
+ for (var i = 0; i < length; i++) {
+ Constructor.resolve(entries[i]).then(resolve, reject);
+ }
+ });
+ }
+}
+
+/**
+ `Promise.reject` returns a promise rejected with the passed `reason`.
+ It is shorthand for the following:
+
+ ```javascript
+ let promise = new Promise(function(resolve, reject){
+ reject(new Error('WHOOPS'));
+ });
+
+ promise.then(function(value){
+ // Code here doesn't run because the promise is rejected!
+ }, function(reason){
+ // reason.message === 'WHOOPS'
+ });
+ ```
+
+ Instead of writing the above, your code now simply becomes the following:
+
+ ```javascript
+ let promise = Promise.reject(new Error('WHOOPS'));
+
+ promise.then(function(value){
+ // Code here doesn't run because the promise is rejected!
+ }, function(reason){
+ // reason.message === 'WHOOPS'
+ });
+ ```
+
+ @method reject
+ @static
+ @param {Any} reason value that the returned promise will be rejected with.
+ Useful for tooling.
+ @return {Promise} a promise rejected with the given `reason`.
+*/
+function reject(reason) {
+ /*jshint validthis:true */
+ var Constructor = this;
+ var promise = new Constructor(noop);
+ _reject(promise, reason);
+ return promise;
+}
+
+function needsResolver() {
+ throw new TypeError('You must pass a resolver function as the first argument to the promise constructor');
+}
+
+function needsNew() {
+ throw new TypeError("Failed to construct 'Promise': Please use the 'new' operator, this object constructor cannot be called as a function.");
+}
+
+/**
+ Promise objects represent the eventual result of an asynchronous operation. The
+ primary way of interacting with a promise is through its `then` method, which
+ registers callbacks to receive either a promise's eventual value or the reason
+ why the promise cannot be fulfilled.
+
+ Terminology
+ -----------
+
+ - `promise` is an object or function with a `then` method whose behavior conforms to this specification.
+ - `thenable` is an object or function that defines a `then` method.
+ - `value` is any legal JavaScript value (including undefined, a thenable, or a promise).
+ - `exception` is a value that is thrown using the throw statement.
+ - `reason` is a value that indicates why a promise was rejected.
+ - `settled` the final resting state of a promise, fulfilled or rejected.
+
+ A promise can be in one of three states: pending, fulfilled, or rejected.
+
+ Promises that are fulfilled have a fulfillment value and are in the fulfilled
+ state. Promises that are rejected have a rejection reason and are in the
+ rejected state. A fulfillment value is never a thenable.
+
+ Promises can also be said to *resolve* a value. If this value is also a
+ promise, then the original promise's settled state will match the value's
+ settled state. So a promise that *resolves* a promise that rejects will
+ itself reject, and a promise that *resolves* a promise that fulfills will
+ itself fulfill.
+
+
+ Basic Usage:
+ ------------
+
+ ```js
+ let promise = new Promise(function(resolve, reject) {
+ // on success
+ resolve(value);
+
+ // on failure
+ reject(reason);
+ });
+
+ promise.then(function(value) {
+ // on fulfillment
+ }, function(reason) {
+ // on rejection
+ });
+ ```
+
+ Advanced Usage:
+ ---------------
+
+ Promises shine when abstracting away asynchronous interactions such as
+ `XMLHttpRequest`s.
+
+ ```js
+ function getJSON(url) {
+ return new Promise(function(resolve, reject){
+ let xhr = new XMLHttpRequest();
+
+ xhr.open('GET', url);
+ xhr.onreadystatechange = handler;
+ xhr.responseType = 'json';
+ xhr.setRequestHeader('Accept', 'application/json');
+ xhr.send();
+
+ function handler() {
+ if (this.readyState === this.DONE) {
+ if (this.status === 200) {
+ resolve(this.response);
+ } else {
+ reject(new Error('getJSON: `' + url + '` failed with status: [' + this.status + ']'));
+ }
+ }
+ };
+ });
+ }
+
+ getJSON('/posts.json').then(function(json) {
+ // on fulfillment
+ }, function(reason) {
+ // on rejection
+ });
+ ```
+
+ Unlike callbacks, promises are great composable primitives.
+
+ ```js
+ Promise.all([
+ getJSON('/posts'),
+ getJSON('/comments')
+ ]).then(function(values){
+ values[0] // => postsJSON
+ values[1] // => commentsJSON
+
+ return values;
+ });
+ ```
+
+ @class Promise
+ @param {function} resolver
+ Useful for tooling.
+ @constructor
+*/
+function Promise(resolver) {
+ this[PROMISE_ID] = nextId();
+ this._result = this._state = undefined;
+ this._subscribers = [];
+
+ if (noop !== resolver) {
+ typeof resolver !== 'function' && needsResolver();
+ this instanceof Promise ? initializePromise(this, resolver) : needsNew();
+ }
+}
+
+Promise.all = all;
+Promise.race = race;
+Promise.resolve = resolve;
+Promise.reject = reject;
+Promise._setScheduler = setScheduler;
+Promise._setAsap = setAsap;
+Promise._asap = asap;
+
+Promise.prototype = {
+ constructor: Promise,
+
+ /**
+ The primary way of interacting with a promise is through its `then` method,
+ which registers callbacks to receive either a promise's eventual value or the
+ reason why the promise cannot be fulfilled.
+
+ ```js
+ findUser().then(function(user){
+ // user is available
+ }, function(reason){
+ // user is unavailable, and you are given the reason why
+ });
+ ```
+
+ Chaining
+ --------
+
+ The return value of `then` is itself a promise. This second, 'downstream'
+ promise is resolved with the return value of the first promise's fulfillment
+ or rejection handler, or rejected if the handler throws an exception.
+
+ ```js
+ findUser().then(function (user) {
+ return user.name;
+ }, function (reason) {
+ return 'default name';
+ }).then(function (userName) {
+ // If `findUser` fulfilled, `userName` will be the user's name, otherwise it
+ // will be `'default name'`
+ });
+
+ findUser().then(function (user) {
+ throw new Error('Found user, but still unhappy');
+ }, function (reason) {
+ throw new Error('`findUser` rejected and we're unhappy');
+ }).then(function (value) {
+ // never reached
+ }, function (reason) {
+ // if `findUser` fulfilled, `reason` will be 'Found user, but still unhappy'.
+ // If `findUser` rejected, `reason` will be '`findUser` rejected and we're unhappy'.
+ });
+ ```
+ If the downstream promise does not specify a rejection handler, rejection reasons will be propagated further downstream.
+
+ ```js
+ findUser().then(function (user) {
+ throw new PedagogicalException('Upstream error');
+ }).then(function (value) {
+ // never reached
+ }).then(function (value) {
+ // never reached
+ }, function (reason) {
+ // The `PedgagocialException` is propagated all the way down to here
+ });
+ ```
+
+ Assimilation
+ ------------
+
+ Sometimes the value you want to propagate to a downstream promise can only be
+ retrieved asynchronously. This can be achieved by returning a promise in the
+ fulfillment or rejection handler. The downstream promise will then be pending
+ until the returned promise is settled. This is called *assimilation*.
+
+ ```js
+ findUser().then(function (user) {
+ return findCommentsByAuthor(user);
+ }).then(function (comments) {
+ // The user's comments are now available
+ });
+ ```
+
+ If the assimliated promise rejects, then the downstream promise will also reject.
+
+ ```js
+ findUser().then(function (user) {
+ return findCommentsByAuthor(user);
+ }).then(function (comments) {
+ // If `findCommentsByAuthor` fulfills, we'll have the value here
+ }, function (reason) {
+ // If `findCommentsByAuthor` rejects, we'll have the reason here
+ });
+ ```
+
+ Simple Example
+ --------------
+
+ Synchronous Example
+
+ ```javascript
+ let result;
+
+ try {
+ result = findResult();
+ // success
+ } catch(reason) {
+ // failure
+ }
+ ```
+
+ Errback Example
+
+ ```js
+ findResult(function(result, err){
+ if (err) {
+ // failure
+ } else {
+ // success
+ }
+ });
+ ```
+
+ Promise Example;
+
+ ```javascript
+ findResult().then(function(result){
+ // success
+ }, function(reason){
+ // failure
+ });
+ ```
+
+ Advanced Example
+ --------------
+
+ Synchronous Example
+
+ ```javascript
+ let author, books;
+
+ try {
+ author = findAuthor();
+ books = findBooksByAuthor(author);
+ // success
+ } catch(reason) {
+ // failure
+ }
+ ```
+
+ Errback Example
+
+ ```js
+
+ function foundBooks(books) {
+
+ }
+
+ function failure(reason) {
+
+ }
+
+ findAuthor(function(author, err){
+ if (err) {
+ failure(err);
+ // failure
+ } else {
+ try {
+ findBoooksByAuthor(author, function(books, err) {
+ if (err) {
+ failure(err);
+ } else {
+ try {
+ foundBooks(books);
+ } catch(reason) {
+ failure(reason);
+ }
+ }
+ });
+ } catch(error) {
+ failure(err);
+ }
+ // success
+ }
+ });
+ ```
+
+ Promise Example;
+
+ ```javascript
+ findAuthor().
+ then(findBooksByAuthor).
+ then(function(books){
+ // found books
+ }).catch(function(reason){
+ // something went wrong
+ });
+ ```
+
+ @method then
+ @param {Function} onFulfilled
+ @param {Function} onRejected
+ Useful for tooling.
+ @return {Promise}
+ */
+ then: then,
+
+ /**
+ `catch` is simply sugar for `then(undefined, onRejection)` which makes it the same
+ as the catch block of a try/catch statement.
+
+ ```js
+ function findAuthor(){
+ throw new Error('couldn't find that author');
+ }
+
+ // synchronous
+ try {
+ findAuthor();
+ } catch(reason) {
+ // something went wrong
+ }
+
+ // async with promises
+ findAuthor().catch(function(reason){
+ // something went wrong
+ });
+ ```
+
+ @method catch
+ @param {Function} onRejection
+ Useful for tooling.
+ @return {Promise}
+ */
+ 'catch': function _catch(onRejection) {
+ return this.then(null, onRejection);
+ }
+};
+
+function polyfill() {
+ var local = undefined;
+
+ if (typeof global !== 'undefined') {
+ local = global;
+ } else if (typeof self !== 'undefined') {
+ local = self;
+ } else {
+ try {
+ local = Function('return this')();
+ } catch (e) {
+ throw new Error('polyfill failed because global object is unavailable in this environment');
+ }
+ }
+
+ var P = local.Promise;
+
+ if (P) {
+ var promiseToString = null;
+ try {
+ promiseToString = Object.prototype.toString.call(P.resolve());
+ } catch (e) {
+ // silently ignored
+ }
+
+ if (promiseToString === '[object Promise]' && !P.cast) {
+ return;
+ }
+ }
+
+ local.Promise = Promise;
+}
+
+polyfill();
+// Strange compat..
+Promise.polyfill = polyfill;
+Promise.Promise = Promise;
+
+return Promise;
+
+})));
+
+}).call(this,_dereq_('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
+},{"_process":4}],3:[function(_dereq_,module,exports){
+'use strict';
+
+var has = Object.prototype.hasOwnProperty;
+
+//
+// We store our EE objects in a plain object whose properties are event names.
+// If `Object.create(null)` is not supported we prefix the event names with a
+// `~` to make sure that the built-in object properties are not overridden or
+// used as an attack vector.
+// We also assume that `Object.create(null)` is available when the event name
+// is an ES6 Symbol.
+//
+var prefix = typeof Object.create !== 'function' ? '~' : false;
+
+/**
+ * Representation of a single EventEmitter function.
+ *
+ * @param {Function} fn Event handler to be called.
+ * @param {Mixed} context Context for function execution.
+ * @param {Boolean} [once=false] Only emit once
+ * @api private
+ */
+function EE(fn, context, once) {
+ this.fn = fn;
+ this.context = context;
+ this.once = once || false;
+}
+
+/**
+ * Minimal EventEmitter interface that is molded against the Node.js
+ * EventEmitter interface.
+ *
+ * @constructor
+ * @api public
+ */
+function EventEmitter() { /* Nothing to set */ }
+
+/**
+ * Hold the assigned EventEmitters by name.
+ *
+ * @type {Object}
+ * @private
+ */
+EventEmitter.prototype._events = undefined;
+
+/**
+ * Return an array listing the events for which the emitter has registered
+ * listeners.
+ *
+ * @returns {Array}
+ * @api public
+ */
+EventEmitter.prototype.eventNames = function eventNames() {
+ var events = this._events
+ , names = []
+ , name;
+
+ if (!events) return names;
+
+ for (name in events) {
+ if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);
+ }
+
+ if (Object.getOwnPropertySymbols) {
+ return names.concat(Object.getOwnPropertySymbols(events));
+ }
+
+ return names;
+};
+
+/**
+ * Return a list of assigned event listeners.
+ *
+ * @param {String} event The events that should be listed.
+ * @param {Boolean} exists We only need to know if there are listeners.
+ * @returns {Array|Boolean}
+ * @api public
+ */
+EventEmitter.prototype.listeners = function listeners(event, exists) {
+ var evt = prefix ? prefix + event : event
+ , available = this._events && this._events[evt];
+
+ if (exists) return !!available;
+ if (!available) return [];
+ if (available.fn) return [available.fn];
+
+ for (var i = 0, l = available.length, ee = new Array(l); i < l; i++) {
+ ee[i] = available[i].fn;
+ }
+
+ return ee;
+};
+
+/**
+ * Emit an event to all registered event listeners.
+ *
+ * @param {String} event The name of the event.
+ * @returns {Boolean} Indication if we've emitted an event.
+ * @api public
+ */
+EventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {
+ var evt = prefix ? prefix + event : event;
+
+ if (!this._events || !this._events[evt]) return false;
+
+ var listeners = this._events[evt]
+ , len = arguments.length
+ , args
+ , i;
+
+ if ('function' === typeof listeners.fn) {
+ if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);
+
+ switch (len) {
+ case 1: return listeners.fn.call(listeners.context), true;
+ case 2: return listeners.fn.call(listeners.context, a1), true;
+ case 3: return listeners.fn.call(listeners.context, a1, a2), true;
+ case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;
+ case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;
+ case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;
+ }
+
+ for (i = 1, args = new Array(len -1); i < len; i++) {
+ args[i - 1] = arguments[i];
+ }
+
+ listeners.fn.apply(listeners.context, args);
+ } else {
+ var length = listeners.length
+ , j;
+
+ for (i = 0; i < length; i++) {
+ if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);
+
+ switch (len) {
+ case 1: listeners[i].fn.call(listeners[i].context); break;
+ case 2: listeners[i].fn.call(listeners[i].context, a1); break;
+ case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;
+ default:
+ if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {
+ args[j - 1] = arguments[j];
+ }
+
+ listeners[i].fn.apply(listeners[i].context, args);
+ }
+ }
+ }
+
+ return true;
+};
+
+/**
+ * Register a new EventListener for the given event.
+ *
+ * @param {String} event Name of the event.
+ * @param {Function} fn Callback function.
+ * @param {Mixed} [context=this] The context of the function.
+ * @api public
+ */
+EventEmitter.prototype.on = function on(event, fn, context) {
+ var listener = new EE(fn, context || this)
+ , evt = prefix ? prefix + event : event;
+
+ if (!this._events) this._events = prefix ? {} : Object.create(null);
+ if (!this._events[evt]) this._events[evt] = listener;
+ else {
+ if (!this._events[evt].fn) this._events[evt].push(listener);
+ else this._events[evt] = [
+ this._events[evt], listener
+ ];
+ }
+
+ return this;
+};
+
+/**
+ * Add an EventListener that's only called once.
+ *
+ * @param {String} event Name of the event.
+ * @param {Function} fn Callback function.
+ * @param {Mixed} [context=this] The context of the function.
+ * @api public
+ */
+EventEmitter.prototype.once = function once(event, fn, context) {
+ var listener = new EE(fn, context || this, true)
+ , evt = prefix ? prefix + event : event;
+
+ if (!this._events) this._events = prefix ? {} : Object.create(null);
+ if (!this._events[evt]) this._events[evt] = listener;
+ else {
+ if (!this._events[evt].fn) this._events[evt].push(listener);
+ else this._events[evt] = [
+ this._events[evt], listener
+ ];
+ }
+
+ return this;
+};
+
+/**
+ * Remove event listeners.
+ *
+ * @param {String} event The event we want to remove.
+ * @param {Function} fn The listener that we need to find.
+ * @param {Mixed} context Only remove listeners matching this context.
+ * @param {Boolean} once Only remove once listeners.
+ * @api public
+ */
+EventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {
+ var evt = prefix ? prefix + event : event;
+
+ if (!this._events || !this._events[evt]) return this;
+
+ var listeners = this._events[evt]
+ , events = [];
+
+ if (fn) {
+ if (listeners.fn) {
+ if (
+ listeners.fn !== fn
+ || (once && !listeners.once)
+ || (context && listeners.context !== context)
+ ) {
+ events.push(listeners);
+ }
+ } else {
+ for (var i = 0, length = listeners.length; i < length; i++) {
+ if (
+ listeners[i].fn !== fn
+ || (once && !listeners[i].once)
+ || (context && listeners[i].context !== context)
+ ) {
+ events.push(listeners[i]);
+ }
+ }
+ }
+ }
+
+ //
+ // Reset the array, or remove it completely if we have no more listeners.
+ //
+ if (events.length) {
+ this._events[evt] = events.length === 1 ? events[0] : events;
+ } else {
+ delete this._events[evt];
+ }
+
+ return this;
+};
+
+/**
+ * Remove all listeners or only the listeners for the specified event.
+ *
+ * @param {String} event The event want to remove all listeners for.
+ * @api public
+ */
+EventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {
+ if (!this._events) return this;
+
+ if (event) delete this._events[prefix ? prefix + event : event];
+ else this._events = prefix ? {} : Object.create(null);
+
+ return this;
+};
+
+//
+// Alias methods names because people roll like that.
+//
+EventEmitter.prototype.off = EventEmitter.prototype.removeListener;
+EventEmitter.prototype.addListener = EventEmitter.prototype.on;
+
+//
+// This function doesn't apply anymore.
+//
+EventEmitter.prototype.setMaxListeners = function setMaxListeners() {
+ return this;
+};
+
+//
+// Expose the prefix.
+//
+EventEmitter.prefixed = prefix;
+
+//
+// Expose the module.
+//
+if ('undefined' !== typeof module) {
+ module.exports = EventEmitter;
+}
+
+},{}],4:[function(_dereq_,module,exports){
+// shim for using process in browser
+var process = module.exports = {};
+
+// cached from whatever global is present so that test runners that stub it
+// don't break things. But we need to wrap it in a try catch in case it is
+// wrapped in strict mode code which doesn't define any globals. It's inside a
+// function because try/catches deoptimize in certain engines.
+
+var cachedSetTimeout;
+var cachedClearTimeout;
+
+function defaultSetTimout() {
+ throw new Error('setTimeout has not been defined');
+}
+function defaultClearTimeout () {
+ throw new Error('clearTimeout has not been defined');
+}
+(function () {
+ try {
+ if (typeof setTimeout === 'function') {
+ cachedSetTimeout = setTimeout;
+ } else {
+ cachedSetTimeout = defaultSetTimout;
+ }
+ } catch (e) {
+ cachedSetTimeout = defaultSetTimout;
+ }
+ try {
+ if (typeof clearTimeout === 'function') {
+ cachedClearTimeout = clearTimeout;
+ } else {
+ cachedClearTimeout = defaultClearTimeout;
+ }
+ } catch (e) {
+ cachedClearTimeout = defaultClearTimeout;
+ }
+} ())
+function runTimeout(fun) {
+ if (cachedSetTimeout === setTimeout) {
+ //normal enviroments in sane situations
+ return setTimeout(fun, 0);
+ }
+ // if setTimeout wasn't available but was latter defined
+ if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
+ cachedSetTimeout = setTimeout;
+ return setTimeout(fun, 0);
+ }
+ try {
+ // when when somebody has screwed with setTimeout but no I.E. maddness
+ return cachedSetTimeout(fun, 0);
+ } catch(e){
+ try {
+ // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
+ return cachedSetTimeout.call(null, fun, 0);
+ } catch(e){
+ // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
+ return cachedSetTimeout.call(this, fun, 0);
+ }
+ }
+
+
+}
+function runClearTimeout(marker) {
+ if (cachedClearTimeout === clearTimeout) {
+ //normal enviroments in sane situations
+ return clearTimeout(marker);
+ }
+ // if clearTimeout wasn't available but was latter defined
+ if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
+ cachedClearTimeout = clearTimeout;
+ return clearTimeout(marker);
+ }
+ try {
+ // when when somebody has screwed with setTimeout but no I.E. maddness
+ return cachedClearTimeout(marker);
+ } catch (e){
+ try {
+ // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
+ return cachedClearTimeout.call(null, marker);
+ } catch (e){
+ // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
+ // Some versions of I.E. have different rules for clearTimeout vs setTimeout
+ return cachedClearTimeout.call(this, marker);
+ }
+ }
+
+
+
+}
+var queue = [];
+var draining = false;
+var currentQueue;
+var queueIndex = -1;
+
+function cleanUpNextTick() {
+ if (!draining || !currentQueue) {
+ return;
+ }
+ draining = false;
+ if (currentQueue.length) {
+ queue = currentQueue.concat(queue);
+ } else {
+ queueIndex = -1;
+ }
+ if (queue.length) {
+ drainQueue();
+ }
+}
+
+function drainQueue() {
+ if (draining) {
+ return;
+ }
+ var timeout = runTimeout(cleanUpNextTick);
+ draining = true;
+
+ var len = queue.length;
+ while(len) {
+ currentQueue = queue;
+ queue = [];
+ while (++queueIndex < len) {
+ if (currentQueue) {
+ currentQueue[queueIndex].run();
+ }
+ }
+ queueIndex = -1;
+ len = queue.length;
+ }
+ currentQueue = null;
+ draining = false;
+ runClearTimeout(timeout);
+}
+
+process.nextTick = function (fun) {
+ var args = new Array(arguments.length - 1);
+ if (arguments.length > 1) {
+ for (var i = 1; i < arguments.length; i++) {
+ args[i - 1] = arguments[i];
+ }
+ }
+ queue.push(new Item(fun, args));
+ if (queue.length === 1 && !draining) {
+ runTimeout(drainQueue);
+ }
+};
+
+// v8 likes predictible objects
+function Item(fun, array) {
+ this.fun = fun;
+ this.array = array;
+}
+Item.prototype.run = function () {
+ this.fun.apply(null, this.array);
+};
+process.title = 'browser';
+process.browser = true;
+process.env = {};
+process.argv = [];
+process.version = ''; // empty string to avoid regexp issues
+process.versions = {};
+
+function noop() {}
+
+process.on = noop;
+process.addListener = noop;
+process.once = noop;
+process.off = noop;
+process.removeListener = noop;
+process.removeAllListeners = noop;
+process.emit = noop;
+process.prependListener = noop;
+process.prependOnceListener = noop;
+
+process.listeners = function (name) { return [] }
+
+process.binding = function (name) {
+ throw new Error('process.binding is not supported');
+};
+
+process.cwd = function () { return '/' };
+process.chdir = function (dir) {
+ throw new Error('process.chdir is not supported');
+};
+process.umask = function() { return 0; };
+
+},{}],5:[function(_dereq_,module,exports){
+(function(){var g={};
+(function(window){var k,aa=this;aa.we=!0;function n(a,b){var c=a.split("."),d=aa;c[0]in d||!d.execScript||d.execScript("var "+c[0]);for(var e;c.length&&(e=c.shift());)c.length||void 0===b?d[e]?d=d[e]:d=d[e]={}:d[e]=b}function ba(a){var b=p;function c(){}c.prototype=b.prototype;a.Be=b.prototype;a.prototype=new c;a.prototype.constructor=a;a.ye=function(a,c,f){return b.prototype[c].apply(a,Array.prototype.slice.call(arguments,2))}};/*
+
+ Copyright 2016 Google Inc.
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+*/
+function ca(a){this.c=Math.exp(Math.log(.5)/a);this.b=this.a=0}function da(a,b,c){var d=Math.pow(a.c,b);c=c*(1-d)+d*a.a;isNaN(c)||(a.a=c,a.b+=b)}function ea(a){return a.a/(1-Math.pow(a.c,a.b))};function fa(){this.c=new ca(2);this.f=new ca(5);this.a=0;this.b=5E5}fa.prototype.setDefaultEstimate=function(a){this.b=a};fa.prototype.getBandwidthEstimate=function(){return 128E3>this.a?this.b:Math.min(ea(this.c),ea(this.f))};function ga(){};function t(a,b,c,d){this.severity=a;this.category=b;this.code=c;this.data=Array.prototype.slice.call(arguments,3)}n("shaka.util.Error",t);t.prototype.toString=function(){return"shaka.util.Error "+JSON.stringify(this,null," ")};t.Severity={RECOVERABLE:1,CRITICAL:2};t.Category={NETWORK:1,TEXT:2,MEDIA:3,MANIFEST:4,STREAMING:5,DRM:6,PLAYER:7,CAST:8,STORAGE:9};
+t.Code={UNSUPPORTED_SCHEME:1E3,BAD_HTTP_STATUS:1001,HTTP_ERROR:1002,TIMEOUT:1003,MALFORMED_DATA_URI:1004,UNKNOWN_DATA_URI_ENCODING:1005,REQUEST_FILTER_ERROR:1006,RESPONSE_FILTER_ERROR:1007,INVALID_TEXT_HEADER:2E3,INVALID_TEXT_CUE:2001,UNABLE_TO_DETECT_ENCODING:2003,BAD_ENCODING:2004,INVALID_XML:2005,INVALID_MP4_TTML:2007,INVALID_MP4_VTT:2008,BUFFER_READ_OUT_OF_BOUNDS:3E3,JS_INTEGER_OVERFLOW:3001,EBML_OVERFLOW:3002,EBML_BAD_FLOATING_POINT_SIZE:3003,MP4_SIDX_WRONG_BOX_TYPE:3004,MP4_SIDX_INVALID_TIMESCALE:3005,
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+HLS_REQUIRED_ATTRIBUTE_MISSING:4023,HLS_REQUIRED_TAG_MISSING:4024,HLS_COULD_NOT_GUESS_CODECS:4025,HLS_KEYFORMATS_NOT_SUPPORTED:4026,INVALID_STREAMS_CHOSEN:5005,NO_RECOGNIZED_KEY_SYSTEMS:6E3,REQUESTED_KEY_SYSTEM_CONFIG_UNAVAILABLE:6001,FAILED_TO_CREATE_CDM:6002,FAILED_TO_ATTACH_TO_VIDEO:6003,INVALID_SERVER_CERTIFICATE:6004,FAILED_TO_CREATE_SESSION:6005,FAILED_TO_GENERATE_LICENSE_REQUEST:6006,LICENSE_REQUEST_FAILED:6007,LICENSE_RESPONSE_REJECTED:6008,ENCRYPTED_CONTENT_WITHOUT_DRM_INFO:6010,NO_LICENSE_SERVER_GIVEN:6012,
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+},{}],7:[function(_dereq_,module,exports){
+(function (global){
+(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.WebVRManager = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof _dereq_=="function"&&_dereq_;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof _dereq_=="function"&&_dereq_;for(var o=0;o %s', this.mode, mode);
+ this.mode = mode;
+ this.button.setMode(mode, this.isVRCompatible);
+
+ // Emit an event indicating the mode changed.
+ this.emit('modechange', mode, oldMode);
+};
+
+/**
+ * Main button was clicked.
+ */
+WebVRManager.prototype.onFSClick_ = function() {
+ switch (this.mode) {
+ case Modes.NORMAL:
+ // TODO: Remove this hack if/when iOS gets real fullscreen mode.
+ // If this is an iframe on iOS, break out and open in no_fullscreen mode.
+ if (Util.isIOS() && Util.isIFrame()) {
+ if (this.fullscreenCallback) {
+ this.fullscreenCallback();
+ } else {
+ var url = window.location.href;
+ url = Util.appendQueryParameter(url, 'no_fullscreen', 'true');
+ url = Util.appendQueryParameter(url, 'start_mode', Modes.MAGIC_WINDOW);
+ top.location.href = url;
+ return;
+ }
+ }
+ this.setMode_(Modes.MAGIC_WINDOW);
+ this.requestFullscreen_();
+ break;
+ case Modes.MAGIC_WINDOW:
+ if (this.isFullscreenDisabled) {
+ window.history.back();
+ return;
+ }
+ if (this.exitFullscreenCallback) {
+ this.exitFullscreenCallback();
+ }
+ this.setMode_(Modes.NORMAL);
+ this.exitFullscreen_();
+ break;
+ }
+};
+
+/**
+ * The VR button was clicked.
+ */
+WebVRManager.prototype.onVRClick_ = function() {
+ // TODO: Remove this hack when iOS has fullscreen mode.
+ // If this is an iframe on iOS, break out and open in no_fullscreen mode.
+ if (this.mode == Modes.NORMAL && Util.isIOS() && Util.isIFrame()) {
+ if (this.vrCallback) {
+ this.vrCallback();
+ } else {
+ var url = window.location.href;
+ url = Util.appendQueryParameter(url, 'no_fullscreen', 'true');
+ url = Util.appendQueryParameter(url, 'start_mode', Modes.VR);
+ top.location.href = url;
+ return;
+ }
+ }
+ this.enterVRMode_();
+};
+
+WebVRManager.prototype.requestFullscreen_ = function() {
+ var canvas = document.body;
+ //var canvas = this.renderer.domElement;
+ if (canvas.requestFullscreen) {
+ canvas.requestFullscreen();
+ } else if (canvas.mozRequestFullScreen) {
+ canvas.mozRequestFullScreen();
+ } else if (canvas.webkitRequestFullscreen) {
+ canvas.webkitRequestFullscreen();
+ } else if (canvas.msRequestFullscreen) {
+ canvas.msRequestFullscreen();
+ }
+};
+
+WebVRManager.prototype.exitFullscreen_ = function() {
+ if (document.exitFullscreen) {
+ document.exitFullscreen();
+ } else if (document.mozCancelFullScreen) {
+ document.mozCancelFullScreen();
+ } else if (document.webkitExitFullscreen) {
+ document.webkitExitFullscreen();
+ } else if (document.msExitFullscreen) {
+ document.msExitFullscreen();
+ }
+};
+
+WebVRManager.prototype.onVRDisplayPresentChange_ = function(e) {
+ console.log('onVRDisplayPresentChange_', e);
+ if (this.hmd.isPresenting) {
+ this.setMode_(Modes.VR);
+ } else {
+ this.setMode_(Modes.NORMAL);
+ }
+};
+
+WebVRManager.prototype.onVRDisplayDeviceParamsChange_ = function(e) {
+ console.log('onVRDisplayDeviceParamsChange_', e);
+};
+
+WebVRManager.prototype.onFullscreenChange_ = function(e) {
+ // If we leave full-screen, go back to normal mode.
+ if (document.webkitFullscreenElement === null ||
+ document.mozFullScreenElement === null) {
+ this.setMode_(Modes.NORMAL);
+ }
+};
+
+module.exports = WebVRManager;
+
+},{"./button-manager.js":1,"./emitter.js":2,"./modes.js":3,"./util.js":4}]},{},[5])(5)
+});
+}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
+},{}],8:[function(_dereq_,module,exports){
+module.exports={
+ "_args": [
+ [
+ "webvr-polyfill@^0.9.38",
+ "/Users/lincolnfrog/daydream/vrview"
+ ]
+ ],
+ "_from": "webvr-polyfill@>=0.9.38 <0.10.0",
+ "_id": "webvr-polyfill@0.9.40",
+ "_inCache": true,
+ "_installable": true,
+ "_location": "/webvr-polyfill",
+ "_nodeVersion": "8.6.0",
+ "_npmOperationalInternal": {
+ "host": "s3://npm-registry-packages",
+ "tmp": "tmp/webvr-polyfill-0.9.40.tgz_1507657755590_0.00047161197289824486"
+ },
+ "_npmUser": {
+ "email": "jsantell@gmail.com",
+ "name": "jsantell"
+ },
+ "_npmVersion": "5.3.0",
+ "_phantomChildren": {},
+ "_requested": {
+ "name": "webvr-polyfill",
+ "raw": "webvr-polyfill@^0.9.38",
+ "rawSpec": "^0.9.38",
+ "scope": null,
+ "spec": ">=0.9.38 <0.10.0",
+ "type": "range"
+ },
+ "_requiredBy": [
+ "/",
+ "/webvr-boilerplate"
+ ],
+ "_resolved": "https://registry.npmjs.org/webvr-polyfill/-/webvr-polyfill-0.9.40.tgz",
+ "_shasum": "2cfa0ec0e0cc6ba7238c73a09cba4952fff59a63",
+ "_shrinkwrap": null,
+ "_spec": "webvr-polyfill@^0.9.38",
+ "_where": "/Users/lincolnfrog/daydream/vrview",
+ "authors": [
+ "Boris Smus ",
+ "Brandon Jones ",
+ "Jordan Santell "
+ ],
+ "bugs": {
+ "url": "https://github.com/googlevr/webvr-polyfill/issues"
+ },
+ "dependencies": {},
+ "description": "Use WebVR today, on mobile or desktop, without requiring a special browser build.",
+ "devDependencies": {
+ "chai": "^3.5.0",
+ "jsdom": "^9.12.0",
+ "mocha": "^3.2.0",
+ "semver": "^5.3.0",
+ "webpack": "^2.6.1",
+ "webpack-dev-server": "2.7.1"
+ },
+ "directories": {},
+ "dist": {
+ "integrity": "sha512-m7jhJHjFcUYPyPSNeGmly7a2h/cP7bARz0OZMoUn5SueVXEKeZ4P7bzbAUDBDvvqCsa5gHgM3PFIhYe13bqaWw==",
+ "shasum": "2cfa0ec0e0cc6ba7238c73a09cba4952fff59a63",
+ "tarball": "https://registry.npmjs.org/webvr-polyfill/-/webvr-polyfill-0.9.40.tgz"
+ },
+ "gitHead": "45828ffdb8c3e0f9bb90296d6039d3cc7909ba8e",
+ "homepage": "https://github.com/googlevr/webvr-polyfill",
+ "keywords": [
+ "vr",
+ "webvr"
+ ],
+ "license": "Apache-2.0",
+ "main": "src/node-entry",
+ "maintainers": [
+ {
+ "email": "jsantell@gmail.com",
+ "name": "jsantell"
+ },
+ {
+ "email": "tojiro@gmail.com",
+ "name": "toji"
+ },
+ {
+ "email": "boris@smus.com",
+ "name": "smus"
+ }
+ ],
+ "name": "webvr-polyfill",
+ "optionalDependencies": {},
+ "readme": "ERROR: No README data found!",
+ "repository": {
+ "type": "git",
+ "url": "git+https://github.com/googlevr/webvr-polyfill.git"
+ },
+ "scripts": {
+ "build": "webpack",
+ "start": "npm run watch",
+ "test": "mocha",
+ "watch": "webpack-dev-server"
+ },
+ "version": "0.9.40"
+}
+
+},{}],9:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Util = _dereq_('./util.js');
+var WakeLock = _dereq_('./wakelock.js');
+
+// Start at a higher number to reduce chance of conflict.
+var nextDisplayId = 1000;
+var hasShowDeprecationWarning = false;
+
+var defaultLeftBounds = [0, 0, 0.5, 1];
+var defaultRightBounds = [0.5, 0, 0.5, 1];
+
+/**
+ * The base class for all VR frame data.
+ */
+
+function VRFrameData() {
+ this.leftProjectionMatrix = new Float32Array(16);
+ this.leftViewMatrix = new Float32Array(16);
+ this.rightProjectionMatrix = new Float32Array(16);
+ this.rightViewMatrix = new Float32Array(16);
+ this.pose = null;
+};
+
+/**
+ * The base class for all VR displays.
+ */
+function VRDisplay() {
+ this.isPolyfilled = true;
+ this.displayId = nextDisplayId++;
+ this.displayName = 'webvr-polyfill displayName';
+
+ this.depthNear = 0.01;
+ this.depthFar = 10000.0;
+
+ this.isConnected = true;
+ this.isPresenting = false;
+ this.capabilities = {
+ hasPosition: false,
+ hasOrientation: false,
+ hasExternalDisplay: false,
+ canPresent: false,
+ maxLayers: 1
+ };
+ this.stageParameters = null;
+
+ // "Private" members.
+ this.waitingForPresent_ = false;
+ this.layer_ = null;
+
+ this.fullscreenElement_ = null;
+ this.fullscreenWrapper_ = null;
+ this.fullscreenElementCachedStyle_ = null;
+
+ this.fullscreenEventTarget_ = null;
+ this.fullscreenChangeHandler_ = null;
+ this.fullscreenErrorHandler_ = null;
+
+ this.wakelock_ = new WakeLock();
+}
+
+VRDisplay.prototype.getFrameData = function(frameData) {
+ // TODO: Technically this should retain it's value for the duration of a frame
+ // but I doubt that's practical to do in javascript.
+ return Util.frameDataFromPose(frameData, this.getPose(), this);
+};
+
+VRDisplay.prototype.getPose = function() {
+ // TODO: Technically this should retain it's value for the duration of a frame
+ // but I doubt that's practical to do in javascript.
+ return this.getImmediatePose();
+};
+
+VRDisplay.prototype.requestAnimationFrame = function(callback) {
+ return window.requestAnimationFrame(callback);
+};
+
+VRDisplay.prototype.cancelAnimationFrame = function(id) {
+ return window.cancelAnimationFrame(id);
+};
+
+VRDisplay.prototype.wrapForFullscreen = function(element) {
+ // Don't wrap in iOS.
+ if (Util.isIOS()) {
+ return element;
+ }
+ if (!this.fullscreenWrapper_) {
+ this.fullscreenWrapper_ = document.createElement('div');
+ var cssProperties = [
+ 'height: ' + Math.min(screen.height, screen.width) + 'px !important',
+ 'top: 0 !important',
+ 'left: 0 !important',
+ 'right: 0 !important',
+ 'border: 0',
+ 'margin: 0',
+ 'padding: 0',
+ 'z-index: 999999 !important',
+ 'position: fixed',
+ ];
+ this.fullscreenWrapper_.setAttribute('style', cssProperties.join('; ') + ';');
+ this.fullscreenWrapper_.classList.add('webvr-polyfill-fullscreen-wrapper');
+ }
+
+ if (this.fullscreenElement_ == element) {
+ return this.fullscreenWrapper_;
+ }
+
+ // Remove any previously applied wrappers
+ this.removeFullscreenWrapper();
+
+ this.fullscreenElement_ = element;
+ var parent = this.fullscreenElement_.parentElement;
+ parent.insertBefore(this.fullscreenWrapper_, this.fullscreenElement_);
+ parent.removeChild(this.fullscreenElement_);
+ this.fullscreenWrapper_.insertBefore(this.fullscreenElement_, this.fullscreenWrapper_.firstChild);
+ this.fullscreenElementCachedStyle_ = this.fullscreenElement_.getAttribute('style');
+
+ var self = this;
+ function applyFullscreenElementStyle() {
+ if (!self.fullscreenElement_) {
+ return;
+ }
+
+ var cssProperties = [
+ 'position: absolute',
+ 'top: 0',
+ 'left: 0',
+ 'width: ' + Math.max(screen.width, screen.height) + 'px',
+ 'height: ' + Math.min(screen.height, screen.width) + 'px',
+ 'border: 0',
+ 'margin: 0',
+ 'padding: 0',
+ ];
+ self.fullscreenElement_.setAttribute('style', cssProperties.join('; ') + ';');
+ }
+
+ applyFullscreenElementStyle();
+
+ return this.fullscreenWrapper_;
+};
+
+VRDisplay.prototype.removeFullscreenWrapper = function() {
+ if (!this.fullscreenElement_) {
+ return;
+ }
+
+ var element = this.fullscreenElement_;
+ if (this.fullscreenElementCachedStyle_) {
+ element.setAttribute('style', this.fullscreenElementCachedStyle_);
+ } else {
+ element.removeAttribute('style');
+ }
+ this.fullscreenElement_ = null;
+ this.fullscreenElementCachedStyle_ = null;
+
+ var parent = this.fullscreenWrapper_.parentElement;
+ this.fullscreenWrapper_.removeChild(element);
+ parent.insertBefore(element, this.fullscreenWrapper_);
+ parent.removeChild(this.fullscreenWrapper_);
+
+ return element;
+};
+
+VRDisplay.prototype.requestPresent = function(layers) {
+ var wasPresenting = this.isPresenting;
+ var self = this;
+
+ if (!(layers instanceof Array)) {
+ if (!hasShowDeprecationWarning) {
+ console.warn("Using a deprecated form of requestPresent. Should pass in an array of VRLayers.");
+ hasShowDeprecationWarning = true;
+ }
+ layers = [layers];
+ }
+
+ return new Promise(function(resolve, reject) {
+ if (!self.capabilities.canPresent) {
+ reject(new Error('VRDisplay is not capable of presenting.'));
+ return;
+ }
+
+ if (layers.length == 0 || layers.length > self.capabilities.maxLayers) {
+ reject(new Error('Invalid number of layers.'));
+ return;
+ }
+
+ var incomingLayer = layers[0];
+ if (!incomingLayer.source) {
+ /*
+ todo: figure out the correct behavior if the source is not provided.
+ see https://github.com/w3c/webvr/issues/58
+ */
+ resolve();
+ return;
+ }
+
+ var leftBounds = incomingLayer.leftBounds || defaultLeftBounds;
+ var rightBounds = incomingLayer.rightBounds || defaultRightBounds;
+ if (wasPresenting) {
+ // Already presenting, just changing configuration
+ var layer = self.layer_;
+ if (layer.source !== incomingLayer.source) {
+ layer.source = incomingLayer.source;
+ }
+
+ for (var i = 0; i < 4; i++) {
+ layer.leftBounds[i] = leftBounds[i];
+ layer.rightBounds[i] = rightBounds[i];
+ }
+
+ resolve();
+ return;
+ }
+
+ // Was not already presenting.
+ self.layer_ = {
+ predistorted: incomingLayer.predistorted,
+ source: incomingLayer.source,
+ leftBounds: leftBounds.slice(0),
+ rightBounds: rightBounds.slice(0)
+ };
+
+ self.waitingForPresent_ = false;
+ if (self.layer_ && self.layer_.source) {
+ var fullscreenElement = self.wrapForFullscreen(self.layer_.source);
+
+ var onFullscreenChange = function() {
+ var actualFullscreenElement = Util.getFullscreenElement();
+
+ self.isPresenting = (fullscreenElement === actualFullscreenElement);
+ if (self.isPresenting) {
+ if (screen.orientation && screen.orientation.lock) {
+ screen.orientation.lock('landscape-primary').catch(function(error){
+ console.error('screen.orientation.lock() failed due to', error.message)
+ });
+ }
+ self.waitingForPresent_ = false;
+ self.beginPresent_();
+ resolve();
+ } else {
+ if (screen.orientation && screen.orientation.unlock) {
+ screen.orientation.unlock();
+ }
+ self.removeFullscreenWrapper();
+ self.wakelock_.release();
+ self.endPresent_();
+ self.removeFullscreenListeners_();
+ }
+ self.fireVRDisplayPresentChange_();
+ }
+ var onFullscreenError = function() {
+ if (!self.waitingForPresent_) {
+ return;
+ }
+
+ self.removeFullscreenWrapper();
+ self.removeFullscreenListeners_();
+
+ self.wakelock_.release();
+ self.waitingForPresent_ = false;
+ self.isPresenting = false;
+
+ reject(new Error('Unable to present.'));
+ }
+
+ self.addFullscreenListeners_(fullscreenElement,
+ onFullscreenChange, onFullscreenError);
+
+ if (Util.requestFullscreen(fullscreenElement)) {
+ self.wakelock_.request();
+ self.waitingForPresent_ = true;
+ } else if (Util.isIOS() || Util.isWebViewAndroid()) {
+ // *sigh* Just fake it.
+ self.wakelock_.request();
+ self.isPresenting = true;
+ self.beginPresent_();
+ self.fireVRDisplayPresentChange_();
+ resolve();
+ }
+ }
+
+ if (!self.waitingForPresent_ && !Util.isIOS()) {
+ Util.exitFullscreen();
+ reject(new Error('Unable to present.'));
+ }
+ });
+};
+
+VRDisplay.prototype.exitPresent = function() {
+ var wasPresenting = this.isPresenting;
+ var self = this;
+ this.isPresenting = false;
+ this.layer_ = null;
+ this.wakelock_.release();
+
+ return new Promise(function(resolve, reject) {
+ if (wasPresenting) {
+ if (!Util.exitFullscreen() && Util.isIOS()) {
+ self.endPresent_();
+ self.fireVRDisplayPresentChange_();
+ }
+
+ if (Util.isWebViewAndroid()) {
+ self.removeFullscreenWrapper();
+ self.removeFullscreenListeners_();
+ self.endPresent_();
+ self.fireVRDisplayPresentChange_();
+ }
+
+ resolve();
+ } else {
+ reject(new Error('Was not presenting to VRDisplay.'));
+ }
+ });
+};
+
+VRDisplay.prototype.getLayers = function() {
+ if (this.layer_) {
+ return [this.layer_];
+ }
+ return [];
+};
+
+VRDisplay.prototype.fireVRDisplayPresentChange_ = function() {
+ // Important: unfortunately we cannot have full spec compliance here.
+ // CustomEvent custom fields all go under e.detail (so the VRDisplay ends up
+ // being e.detail.display, instead of e.display as per WebVR spec).
+ var event = new CustomEvent('vrdisplaypresentchange', {detail: {display: this}});
+ window.dispatchEvent(event);
+};
+
+VRDisplay.prototype.fireVRDisplayConnect_ = function() {
+ // Important: unfortunately we cannot have full spec compliance here.
+ // CustomEvent custom fields all go under e.detail (so the VRDisplay ends up
+ // being e.detail.display, instead of e.display as per WebVR spec).
+ var event = new CustomEvent('vrdisplayconnect', {detail: {display: this}});
+ window.dispatchEvent(event);
+};
+
+VRDisplay.prototype.addFullscreenListeners_ = function(element, changeHandler, errorHandler) {
+ this.removeFullscreenListeners_();
+
+ this.fullscreenEventTarget_ = element;
+ this.fullscreenChangeHandler_ = changeHandler;
+ this.fullscreenErrorHandler_ = errorHandler;
+
+ if (changeHandler) {
+ if (document.fullscreenEnabled) {
+ element.addEventListener('fullscreenchange', changeHandler, false);
+ } else if (document.webkitFullscreenEnabled) {
+ element.addEventListener('webkitfullscreenchange', changeHandler, false);
+ } else if (document.mozFullScreenEnabled) {
+ document.addEventListener('mozfullscreenchange', changeHandler, false);
+ } else if (document.msFullscreenEnabled) {
+ element.addEventListener('msfullscreenchange', changeHandler, false);
+ }
+ }
+
+ if (errorHandler) {
+ if (document.fullscreenEnabled) {
+ element.addEventListener('fullscreenerror', errorHandler, false);
+ } else if (document.webkitFullscreenEnabled) {
+ element.addEventListener('webkitfullscreenerror', errorHandler, false);
+ } else if (document.mozFullScreenEnabled) {
+ document.addEventListener('mozfullscreenerror', errorHandler, false);
+ } else if (document.msFullscreenEnabled) {
+ element.addEventListener('msfullscreenerror', errorHandler, false);
+ }
+ }
+};
+
+VRDisplay.prototype.removeFullscreenListeners_ = function() {
+ if (!this.fullscreenEventTarget_)
+ return;
+
+ var element = this.fullscreenEventTarget_;
+
+ if (this.fullscreenChangeHandler_) {
+ var changeHandler = this.fullscreenChangeHandler_;
+ element.removeEventListener('fullscreenchange', changeHandler, false);
+ element.removeEventListener('webkitfullscreenchange', changeHandler, false);
+ document.removeEventListener('mozfullscreenchange', changeHandler, false);
+ element.removeEventListener('msfullscreenchange', changeHandler, false);
+ }
+
+ if (this.fullscreenErrorHandler_) {
+ var errorHandler = this.fullscreenErrorHandler_;
+ element.removeEventListener('fullscreenerror', errorHandler, false);
+ element.removeEventListener('webkitfullscreenerror', errorHandler, false);
+ document.removeEventListener('mozfullscreenerror', errorHandler, false);
+ element.removeEventListener('msfullscreenerror', errorHandler, false);
+ }
+
+ this.fullscreenEventTarget_ = null;
+ this.fullscreenChangeHandler_ = null;
+ this.fullscreenErrorHandler_ = null;
+};
+
+VRDisplay.prototype.beginPresent_ = function() {
+ // Override to add custom behavior when presentation begins.
+};
+
+VRDisplay.prototype.endPresent_ = function() {
+ // Override to add custom behavior when presentation ends.
+};
+
+VRDisplay.prototype.submitFrame = function(pose) {
+ // Override to add custom behavior for frame submission.
+};
+
+VRDisplay.prototype.getEyeParameters = function(whichEye) {
+ // Override to return accurate eye parameters if canPresent is true.
+ return null;
+};
+
+/*
+ * Deprecated classes
+ */
+
+/**
+ * The base class for all VR devices. (Deprecated)
+ */
+function VRDevice() {
+ this.isPolyfilled = true;
+ this.hardwareUnitId = 'webvr-polyfill hardwareUnitId';
+ this.deviceId = 'webvr-polyfill deviceId';
+ this.deviceName = 'webvr-polyfill deviceName';
+}
+
+/**
+ * The base class for all VR HMD devices. (Deprecated)
+ */
+function HMDVRDevice() {
+}
+HMDVRDevice.prototype = new VRDevice();
+
+/**
+ * The base class for all VR position sensor devices. (Deprecated)
+ */
+function PositionSensorVRDevice() {
+}
+PositionSensorVRDevice.prototype = new VRDevice();
+
+module.exports.VRFrameData = VRFrameData;
+module.exports.VRDisplay = VRDisplay;
+module.exports.VRDevice = VRDevice;
+module.exports.HMDVRDevice = HMDVRDevice;
+module.exports.PositionSensorVRDevice = PositionSensorVRDevice;
+
+},{"./util.js":29,"./wakelock.js":31}],10:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var CardboardUI = _dereq_('./cardboard-ui.js');
+var Util = _dereq_('./util.js');
+var WGLUPreserveGLState = _dereq_('./deps/wglu-preserve-state.js');
+
+var distortionVS = [
+ 'attribute vec2 position;',
+ 'attribute vec3 texCoord;',
+
+ 'varying vec2 vTexCoord;',
+
+ 'uniform vec4 viewportOffsetScale[2];',
+
+ 'void main() {',
+ ' vec4 viewport = viewportOffsetScale[int(texCoord.z)];',
+ ' vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;',
+ ' gl_Position = vec4( position, 1.0, 1.0 );',
+ '}',
+].join('\n');
+
+var distortionFS = [
+ 'precision mediump float;',
+ 'uniform sampler2D diffuse;',
+
+ 'varying vec2 vTexCoord;',
+
+ 'void main() {',
+ ' gl_FragColor = texture2D(diffuse, vTexCoord);',
+ '}',
+].join('\n');
+
+/**
+ * A mesh-based distorter.
+ */
+function CardboardDistorter(gl) {
+ this.gl = gl;
+ this.ctxAttribs = gl.getContextAttributes();
+
+ this.meshWidth = 20;
+ this.meshHeight = 20;
+
+ this.bufferScale = window.WebVRConfig.BUFFER_SCALE;
+
+ this.bufferWidth = gl.drawingBufferWidth;
+ this.bufferHeight = gl.drawingBufferHeight;
+
+ // Patching support
+ this.realBindFramebuffer = gl.bindFramebuffer;
+ this.realEnable = gl.enable;
+ this.realDisable = gl.disable;
+ this.realColorMask = gl.colorMask;
+ this.realClearColor = gl.clearColor;
+ this.realViewport = gl.viewport;
+
+ if (!Util.isIOS()) {
+ this.realCanvasWidth = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'width');
+ this.realCanvasHeight = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'height');
+ }
+
+ this.isPatched = false;
+
+ // State tracking
+ this.lastBoundFramebuffer = null;
+ this.cullFace = false;
+ this.depthTest = false;
+ this.blend = false;
+ this.scissorTest = false;
+ this.stencilTest = false;
+ this.viewport = [0, 0, 0, 0];
+ this.colorMask = [true, true, true, true];
+ this.clearColor = [0, 0, 0, 0];
+
+ this.attribs = {
+ position: 0,
+ texCoord: 1
+ };
+ this.program = Util.linkProgram(gl, distortionVS, distortionFS, this.attribs);
+ this.uniforms = Util.getProgramUniforms(gl, this.program);
+
+ this.viewportOffsetScale = new Float32Array(8);
+ this.setTextureBounds();
+
+ this.vertexBuffer = gl.createBuffer();
+ this.indexBuffer = gl.createBuffer();
+ this.indexCount = 0;
+
+ this.renderTarget = gl.createTexture();
+ this.framebuffer = gl.createFramebuffer();
+
+ this.depthStencilBuffer = null;
+ this.depthBuffer = null;
+ this.stencilBuffer = null;
+
+ if (this.ctxAttribs.depth && this.ctxAttribs.stencil) {
+ this.depthStencilBuffer = gl.createRenderbuffer();
+ } else if (this.ctxAttribs.depth) {
+ this.depthBuffer = gl.createRenderbuffer();
+ } else if (this.ctxAttribs.stencil) {
+ this.stencilBuffer = gl.createRenderbuffer();
+ }
+
+ this.patch();
+
+ this.onResize();
+
+ if (!window.WebVRConfig.CARDBOARD_UI_DISABLED) {
+ this.cardboardUI = new CardboardUI(gl);
+ }
+};
+
+/**
+ * Tears down all the resources created by the distorter and removes any
+ * patches.
+ */
+CardboardDistorter.prototype.destroy = function() {
+ var gl = this.gl;
+
+ this.unpatch();
+
+ gl.deleteProgram(this.program);
+ gl.deleteBuffer(this.vertexBuffer);
+ gl.deleteBuffer(this.indexBuffer);
+ gl.deleteTexture(this.renderTarget);
+ gl.deleteFramebuffer(this.framebuffer);
+ if (this.depthStencilBuffer) {
+ gl.deleteRenderbuffer(this.depthStencilBuffer);
+ }
+ if (this.depthBuffer) {
+ gl.deleteRenderbuffer(this.depthBuffer);
+ }
+ if (this.stencilBuffer) {
+ gl.deleteRenderbuffer(this.stencilBuffer);
+ }
+
+ if (this.cardboardUI) {
+ this.cardboardUI.destroy();
+ }
+};
+
+
+/**
+ * Resizes the backbuffer to match the canvas width and height.
+ */
+CardboardDistorter.prototype.onResize = function() {
+ var gl = this.gl;
+ var self = this;
+
+ var glState = [
+ gl.RENDERBUFFER_BINDING,
+ gl.TEXTURE_BINDING_2D, gl.TEXTURE0
+ ];
+
+ WGLUPreserveGLState(gl, glState, function(gl) {
+ // Bind real backbuffer and clear it once. We don't need to clear it again
+ // after that because we're overwriting the same area every frame.
+ self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null);
+
+ // Put things in a good state
+ if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); }
+ self.realColorMask.call(gl, true, true, true, true);
+ self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
+ self.realClearColor.call(gl, 0, 0, 0, 1);
+
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ // Now bind and resize the fake backbuffer
+ self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.framebuffer);
+
+ gl.bindTexture(gl.TEXTURE_2D, self.renderTarget);
+ gl.texImage2D(gl.TEXTURE_2D, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB,
+ self.bufferWidth, self.bufferHeight, 0,
+ self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, self.renderTarget, 0);
+
+ if (self.ctxAttribs.depth && self.ctxAttribs.stencil) {
+ gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthStencilBuffer);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL,
+ self.bufferWidth, self.bufferHeight);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT,
+ gl.RENDERBUFFER, self.depthStencilBuffer);
+ } else if (self.ctxAttribs.depth) {
+ gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthBuffer);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16,
+ self.bufferWidth, self.bufferHeight);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT,
+ gl.RENDERBUFFER, self.depthBuffer);
+ } else if (self.ctxAttribs.stencil) {
+ gl.bindRenderbuffer(gl.RENDERBUFFER, self.stencilBuffer);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8,
+ self.bufferWidth, self.bufferHeight);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT,
+ gl.RENDERBUFFER, self.stencilBuffer);
+ }
+
+ if (!gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) {
+ console.error('Framebuffer incomplete!');
+ }
+
+ self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer);
+
+ if (self.scissorTest) { self.realEnable.call(gl, gl.SCISSOR_TEST); }
+
+ self.realColorMask.apply(gl, self.colorMask);
+ self.realViewport.apply(gl, self.viewport);
+ self.realClearColor.apply(gl, self.clearColor);
+ });
+
+ if (this.cardboardUI) {
+ this.cardboardUI.onResize();
+ }
+};
+
+CardboardDistorter.prototype.patch = function() {
+ if (this.isPatched) {
+ return;
+ }
+
+ var self = this;
+ var canvas = this.gl.canvas;
+ var gl = this.gl;
+
+ if (!Util.isIOS()) {
+ canvas.width = Util.getScreenWidth() * this.bufferScale;
+ canvas.height = Util.getScreenHeight() * this.bufferScale;
+
+ Object.defineProperty(canvas, 'width', {
+ configurable: true,
+ enumerable: true,
+ get: function() {
+ return self.bufferWidth;
+ },
+ set: function(value) {
+ self.bufferWidth = value;
+ self.realCanvasWidth.set.call(canvas, value);
+ self.onResize();
+ }
+ });
+
+ Object.defineProperty(canvas, 'height', {
+ configurable: true,
+ enumerable: true,
+ get: function() {
+ return self.bufferHeight;
+ },
+ set: function(value) {
+ self.bufferHeight = value;
+ self.realCanvasHeight.set.call(canvas, value);
+ self.onResize();
+ }
+ });
+ }
+
+ this.lastBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
+
+ if (this.lastBoundFramebuffer == null) {
+ this.lastBoundFramebuffer = this.framebuffer;
+ this.gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
+ }
+
+ this.gl.bindFramebuffer = function(target, framebuffer) {
+ self.lastBoundFramebuffer = framebuffer ? framebuffer : self.framebuffer;
+ // Silently make calls to bind the default framebuffer bind ours instead.
+ self.realBindFramebuffer.call(gl, target, self.lastBoundFramebuffer);
+ };
+
+ this.cullFace = gl.getParameter(gl.CULL_FACE);
+ this.depthTest = gl.getParameter(gl.DEPTH_TEST);
+ this.blend = gl.getParameter(gl.BLEND);
+ this.scissorTest = gl.getParameter(gl.SCISSOR_TEST);
+ this.stencilTest = gl.getParameter(gl.STENCIL_TEST);
+
+ gl.enable = function(pname) {
+ switch (pname) {
+ case gl.CULL_FACE: self.cullFace = true; break;
+ case gl.DEPTH_TEST: self.depthTest = true; break;
+ case gl.BLEND: self.blend = true; break;
+ case gl.SCISSOR_TEST: self.scissorTest = true; break;
+ case gl.STENCIL_TEST: self.stencilTest = true; break;
+ }
+ self.realEnable.call(gl, pname);
+ };
+
+ gl.disable = function(pname) {
+ switch (pname) {
+ case gl.CULL_FACE: self.cullFace = false; break;
+ case gl.DEPTH_TEST: self.depthTest = false; break;
+ case gl.BLEND: self.blend = false; break;
+ case gl.SCISSOR_TEST: self.scissorTest = false; break;
+ case gl.STENCIL_TEST: self.stencilTest = false; break;
+ }
+ self.realDisable.call(gl, pname);
+ };
+
+ this.colorMask = gl.getParameter(gl.COLOR_WRITEMASK);
+ gl.colorMask = function(r, g, b, a) {
+ self.colorMask[0] = r;
+ self.colorMask[1] = g;
+ self.colorMask[2] = b;
+ self.colorMask[3] = a;
+ self.realColorMask.call(gl, r, g, b, a);
+ };
+
+ this.clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
+ gl.clearColor = function(r, g, b, a) {
+ self.clearColor[0] = r;
+ self.clearColor[1] = g;
+ self.clearColor[2] = b;
+ self.clearColor[3] = a;
+ self.realClearColor.call(gl, r, g, b, a);
+ };
+
+ this.viewport = gl.getParameter(gl.VIEWPORT);
+ gl.viewport = function(x, y, w, h) {
+ self.viewport[0] = x;
+ self.viewport[1] = y;
+ self.viewport[2] = w;
+ self.viewport[3] = h;
+ self.realViewport.call(gl, x, y, w, h);
+ };
+
+ this.isPatched = true;
+ Util.safariCssSizeWorkaround(canvas);
+};
+
+CardboardDistorter.prototype.unpatch = function() {
+ if (!this.isPatched) {
+ return;
+ }
+
+ var gl = this.gl;
+ var canvas = this.gl.canvas;
+
+ if (!Util.isIOS()) {
+ Object.defineProperty(canvas, 'width', this.realCanvasWidth);
+ Object.defineProperty(canvas, 'height', this.realCanvasHeight);
+ }
+ canvas.width = this.bufferWidth;
+ canvas.height = this.bufferHeight;
+
+ gl.bindFramebuffer = this.realBindFramebuffer;
+ gl.enable = this.realEnable;
+ gl.disable = this.realDisable;
+ gl.colorMask = this.realColorMask;
+ gl.clearColor = this.realClearColor;
+ gl.viewport = this.realViewport;
+
+ // Check to see if our fake backbuffer is bound and bind the real backbuffer
+ // if that's the case.
+ if (this.lastBoundFramebuffer == this.framebuffer) {
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ }
+
+ this.isPatched = false;
+
+ setTimeout(function() {
+ Util.safariCssSizeWorkaround(canvas);
+ }, 1);
+};
+
+CardboardDistorter.prototype.setTextureBounds = function(leftBounds, rightBounds) {
+ if (!leftBounds) {
+ leftBounds = [0, 0, 0.5, 1];
+ }
+
+ if (!rightBounds) {
+ rightBounds = [0.5, 0, 0.5, 1];
+ }
+
+ // Left eye
+ this.viewportOffsetScale[0] = leftBounds[0]; // X
+ this.viewportOffsetScale[1] = leftBounds[1]; // Y
+ this.viewportOffsetScale[2] = leftBounds[2]; // Width
+ this.viewportOffsetScale[3] = leftBounds[3]; // Height
+
+ // Right eye
+ this.viewportOffsetScale[4] = rightBounds[0]; // X
+ this.viewportOffsetScale[5] = rightBounds[1]; // Y
+ this.viewportOffsetScale[6] = rightBounds[2]; // Width
+ this.viewportOffsetScale[7] = rightBounds[3]; // Height
+};
+
+/**
+ * Performs distortion pass on the injected backbuffer, rendering it to the real
+ * backbuffer.
+ */
+CardboardDistorter.prototype.submitFrame = function() {
+ var gl = this.gl;
+ var self = this;
+
+ var glState = [];
+
+ if (!window.WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS) {
+ glState.push(
+ gl.CURRENT_PROGRAM,
+ gl.ARRAY_BUFFER_BINDING,
+ gl.ELEMENT_ARRAY_BUFFER_BINDING,
+ gl.TEXTURE_BINDING_2D, gl.TEXTURE0
+ );
+ }
+
+ WGLUPreserveGLState(gl, glState, function(gl) {
+ // Bind the real default framebuffer
+ self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null);
+
+ // Make sure the GL state is in a good place
+ if (self.cullFace) { self.realDisable.call(gl, gl.CULL_FACE); }
+ if (self.depthTest) { self.realDisable.call(gl, gl.DEPTH_TEST); }
+ if (self.blend) { self.realDisable.call(gl, gl.BLEND); }
+ if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); }
+ if (self.stencilTest) { self.realDisable.call(gl, gl.STENCIL_TEST); }
+ self.realColorMask.call(gl, true, true, true, true);
+ self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
+
+ // If the backbuffer has an alpha channel clear every frame so the page
+ // doesn't show through.
+ if (self.ctxAttribs.alpha || Util.isIOS()) {
+ self.realClearColor.call(gl, 0, 0, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ }
+
+ // Bind distortion program and mesh
+ gl.useProgram(self.program);
+
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer);
+
+ gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
+ gl.enableVertexAttribArray(self.attribs.position);
+ gl.enableVertexAttribArray(self.attribs.texCoord);
+ gl.vertexAttribPointer(self.attribs.position, 2, gl.FLOAT, false, 20, 0);
+ gl.vertexAttribPointer(self.attribs.texCoord, 3, gl.FLOAT, false, 20, 8);
+
+ gl.activeTexture(gl.TEXTURE0);
+ gl.uniform1i(self.uniforms.diffuse, 0);
+ gl.bindTexture(gl.TEXTURE_2D, self.renderTarget);
+
+ gl.uniform4fv(self.uniforms.viewportOffsetScale, self.viewportOffsetScale);
+
+ // Draws both eyes
+ gl.drawElements(gl.TRIANGLES, self.indexCount, gl.UNSIGNED_SHORT, 0);
+
+ if (self.cardboardUI) {
+ self.cardboardUI.renderNoState();
+ }
+
+ // Bind the fake default framebuffer again
+ self.realBindFramebuffer.call(self.gl, gl.FRAMEBUFFER, self.framebuffer);
+
+ // If preserveDrawingBuffer == false clear the framebuffer
+ if (!self.ctxAttribs.preserveDrawingBuffer) {
+ self.realClearColor.call(gl, 0, 0, 0, 0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ }
+
+ if (!window.WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS) {
+ self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer);
+ }
+
+ // Restore state
+ if (self.cullFace) { self.realEnable.call(gl, gl.CULL_FACE); }
+ if (self.depthTest) { self.realEnable.call(gl, gl.DEPTH_TEST); }
+ if (self.blend) { self.realEnable.call(gl, gl.BLEND); }
+ if (self.scissorTest) { self.realEnable.call(gl, gl.SCISSOR_TEST); }
+ if (self.stencilTest) { self.realEnable.call(gl, gl.STENCIL_TEST); }
+
+ self.realColorMask.apply(gl, self.colorMask);
+ self.realViewport.apply(gl, self.viewport);
+ if (self.ctxAttribs.alpha || !self.ctxAttribs.preserveDrawingBuffer) {
+ self.realClearColor.apply(gl, self.clearColor);
+ }
+ });
+
+ // Workaround for the fact that Safari doesn't allow us to patch the canvas
+ // width and height correctly. After each submit frame check to see what the
+ // real backbuffer size has been set to and resize the fake backbuffer size
+ // to match.
+ if (Util.isIOS()) {
+ var canvas = gl.canvas;
+ if (canvas.width != self.bufferWidth || canvas.height != self.bufferHeight) {
+ self.bufferWidth = canvas.width;
+ self.bufferHeight = canvas.height;
+ self.onResize();
+ }
+ }
+};
+
+/**
+ * Call when the deviceInfo has changed. At this point we need
+ * to re-calculate the distortion mesh.
+ */
+CardboardDistorter.prototype.updateDeviceInfo = function(deviceInfo) {
+ var gl = this.gl;
+ var self = this;
+
+ var glState = [gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING];
+ WGLUPreserveGLState(gl, glState, function(gl) {
+ var vertices = self.computeMeshVertices_(self.meshWidth, self.meshHeight, deviceInfo);
+ gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
+
+ // Indices don't change based on device parameters, so only compute once.
+ if (!self.indexCount) {
+ var indices = self.computeMeshIndices_(self.meshWidth, self.meshHeight);
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
+ self.indexCount = indices.length;
+ }
+ });
+};
+
+/**
+ * Build the distortion mesh vertices.
+ * Based on code from the Unity cardboard plugin.
+ */
+CardboardDistorter.prototype.computeMeshVertices_ = function(width, height, deviceInfo) {
+ var vertices = new Float32Array(2 * width * height * 5);
+
+ var lensFrustum = deviceInfo.getLeftEyeVisibleTanAngles();
+ var noLensFrustum = deviceInfo.getLeftEyeNoLensTanAngles();
+ var viewport = deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum);
+ var vidx = 0;
+ var iidx = 0;
+ for (var e = 0; e < 2; e++) {
+ for (var j = 0; j < height; j++) {
+ for (var i = 0; i < width; i++, vidx++) {
+ var u = i / (width - 1);
+ var v = j / (height - 1);
+
+ // Grid points regularly spaced in StreoScreen, and barrel distorted in
+ // the mesh.
+ var s = u;
+ var t = v;
+ var x = Util.lerp(lensFrustum[0], lensFrustum[2], u);
+ var y = Util.lerp(lensFrustum[3], lensFrustum[1], v);
+ var d = Math.sqrt(x * x + y * y);
+ var r = deviceInfo.distortion.distortInverse(d);
+ var p = x * r / d;
+ var q = y * r / d;
+ u = (p - noLensFrustum[0]) / (noLensFrustum[2] - noLensFrustum[0]);
+ v = (q - noLensFrustum[3]) / (noLensFrustum[1] - noLensFrustum[3]);
+
+ // Convert u,v to mesh screen coordinates.
+ var aspect = deviceInfo.device.widthMeters / deviceInfo.device.heightMeters;
+
+ // FIXME: The original Unity plugin multiplied U by the aspect ratio
+ // and didn't multiply either value by 2, but that seems to get it
+ // really close to correct looking for me. I hate this kind of "Don't
+ // know why it works" code though, and wold love a more logical
+ // explanation of what needs to happen here.
+ u = (viewport.x + u * viewport.width - 0.5) * 2.0; //* aspect;
+ v = (viewport.y + v * viewport.height - 0.5) * 2.0;
+
+ vertices[(vidx * 5) + 0] = u; // position.x
+ vertices[(vidx * 5) + 1] = v; // position.y
+ vertices[(vidx * 5) + 2] = s; // texCoord.x
+ vertices[(vidx * 5) + 3] = t; // texCoord.y
+ vertices[(vidx * 5) + 4] = e; // texCoord.z (viewport index)
+ }
+ }
+ var w = lensFrustum[2] - lensFrustum[0];
+ lensFrustum[0] = -(w + lensFrustum[0]);
+ lensFrustum[2] = w - lensFrustum[2];
+ w = noLensFrustum[2] - noLensFrustum[0];
+ noLensFrustum[0] = -(w + noLensFrustum[0]);
+ noLensFrustum[2] = w - noLensFrustum[2];
+ viewport.x = 1 - (viewport.x + viewport.width);
+ }
+ return vertices;
+}
+
+/**
+ * Build the distortion mesh indices.
+ * Based on code from the Unity cardboard plugin.
+ */
+CardboardDistorter.prototype.computeMeshIndices_ = function(width, height) {
+ var indices = new Uint16Array(2 * (width - 1) * (height - 1) * 6);
+ var halfwidth = width / 2;
+ var halfheight = height / 2;
+ var vidx = 0;
+ var iidx = 0;
+ for (var e = 0; e < 2; e++) {
+ for (var j = 0; j < height; j++) {
+ for (var i = 0; i < width; i++, vidx++) {
+ if (i == 0 || j == 0)
+ continue;
+ // Build a quad. Lower right and upper left quadrants have quads with
+ // the triangle diagonal flipped to get the vignette to interpolate
+ // correctly.
+ if ((i <= halfwidth) == (j <= halfheight)) {
+ // Quad diagonal lower left to upper right.
+ indices[iidx++] = vidx;
+ indices[iidx++] = vidx - width - 1;
+ indices[iidx++] = vidx - width;
+ indices[iidx++] = vidx - width - 1;
+ indices[iidx++] = vidx;
+ indices[iidx++] = vidx - 1;
+ } else {
+ // Quad diagonal upper left to lower right.
+ indices[iidx++] = vidx - 1;
+ indices[iidx++] = vidx - width;
+ indices[iidx++] = vidx;
+ indices[iidx++] = vidx - width;
+ indices[iidx++] = vidx - 1;
+ indices[iidx++] = vidx - width - 1;
+ }
+ }
+ }
+ }
+ return indices;
+};
+
+CardboardDistorter.prototype.getOwnPropertyDescriptor_ = function(proto, attrName) {
+ var descriptor = Object.getOwnPropertyDescriptor(proto, attrName);
+ // In some cases (ahem... Safari), the descriptor returns undefined get and
+ // set fields. In this case, we need to create a synthetic property
+ // descriptor. This works around some of the issues in
+ // https://github.com/borismus/webvr-polyfill/issues/46
+ if (descriptor.get === undefined || descriptor.set === undefined) {
+ descriptor.configurable = true;
+ descriptor.enumerable = true;
+ descriptor.get = function() {
+ return this.getAttribute(attrName);
+ };
+ descriptor.set = function(val) {
+ this.setAttribute(attrName, val);
+ };
+ }
+ return descriptor;
+};
+
+module.exports = CardboardDistorter;
+
+},{"./cardboard-ui.js":11,"./deps/wglu-preserve-state.js":13,"./util.js":29}],11:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Util = _dereq_('./util.js');
+var WGLUPreserveGLState = _dereq_('./deps/wglu-preserve-state.js');
+
+var uiVS = [
+ 'attribute vec2 position;',
+
+ 'uniform mat4 projectionMat;',
+
+ 'void main() {',
+ ' gl_Position = projectionMat * vec4( position, -1.0, 1.0 );',
+ '}',
+].join('\n');
+
+var uiFS = [
+ 'precision mediump float;',
+
+ 'uniform vec4 color;',
+
+ 'void main() {',
+ ' gl_FragColor = color;',
+ '}',
+].join('\n');
+
+var DEG2RAD = Math.PI/180.0;
+
+// The gear has 6 identical sections, each spanning 60 degrees.
+var kAnglePerGearSection = 60;
+
+// Half-angle of the span of the outer rim.
+var kOuterRimEndAngle = 12;
+
+// Angle between the middle of the outer rim and the start of the inner rim.
+var kInnerRimBeginAngle = 20;
+
+// Distance from center to outer rim, normalized so that the entire model
+// fits in a [-1, 1] x [-1, 1] square.
+var kOuterRadius = 1;
+
+// Distance from center to depressed rim, in model units.
+var kMiddleRadius = 0.75;
+
+// Radius of the inner hollow circle, in model units.
+var kInnerRadius = 0.3125;
+
+// Center line thickness in DP.
+var kCenterLineThicknessDp = 4;
+
+// Button width in DP.
+var kButtonWidthDp = 28;
+
+// Factor to scale the touch area that responds to the touch.
+var kTouchSlopFactor = 1.5;
+
+var Angles = [
+ 0, kOuterRimEndAngle, kInnerRimBeginAngle,
+ kAnglePerGearSection - kInnerRimBeginAngle,
+ kAnglePerGearSection - kOuterRimEndAngle
+];
+
+/**
+ * Renders the alignment line and "options" gear. It is assumed that the canvas
+ * this is rendered into covers the entire screen (or close to it.)
+ */
+function CardboardUI(gl) {
+ this.gl = gl;
+
+ this.attribs = {
+ position: 0
+ };
+ this.program = Util.linkProgram(gl, uiVS, uiFS, this.attribs);
+ this.uniforms = Util.getProgramUniforms(gl, this.program);
+
+ this.vertexBuffer = gl.createBuffer();
+ this.gearOffset = 0;
+ this.gearVertexCount = 0;
+ this.arrowOffset = 0;
+ this.arrowVertexCount = 0;
+
+ this.projMat = new Float32Array(16);
+
+ this.listener = null;
+
+ this.onResize();
+};
+
+/**
+ * Tears down all the resources created by the UI renderer.
+ */
+CardboardUI.prototype.destroy = function() {
+ var gl = this.gl;
+
+ if (this.listener) {
+ gl.canvas.removeEventListener('click', this.listener, false);
+ }
+
+ gl.deleteProgram(this.program);
+ gl.deleteBuffer(this.vertexBuffer);
+};
+
+/**
+ * Adds a listener to clicks on the gear and back icons
+ */
+CardboardUI.prototype.listen = function(optionsCallback, backCallback) {
+ var canvas = this.gl.canvas;
+ this.listener = function(event) {
+ var midline = canvas.clientWidth / 2;
+ var buttonSize = kButtonWidthDp * kTouchSlopFactor;
+ // Check to see if the user clicked on (or around) the gear icon
+ if (event.clientX > midline - buttonSize &&
+ event.clientX < midline + buttonSize &&
+ event.clientY > canvas.clientHeight - buttonSize) {
+ optionsCallback(event);
+ }
+ // Check to see if the user clicked on (or around) the back icon
+ else if (event.clientX < buttonSize && event.clientY < buttonSize) {
+ backCallback(event);
+ }
+ };
+ canvas.addEventListener('click', this.listener, false);
+};
+
+/**
+ * Builds the UI mesh.
+ */
+CardboardUI.prototype.onResize = function() {
+ var gl = this.gl;
+ var self = this;
+
+ var glState = [
+ gl.ARRAY_BUFFER_BINDING
+ ];
+
+ WGLUPreserveGLState(gl, glState, function(gl) {
+ var vertices = [];
+
+ var midline = gl.drawingBufferWidth / 2;
+
+ // The gl buffer size will likely be smaller than the physical pixel count.
+ // So we need to scale the dps down based on the actual buffer size vs physical pixel count.
+ // This will properly size the ui elements no matter what the gl buffer resolution is
+ var physicalPixels = Math.max(screen.width, screen.height) * window.devicePixelRatio;
+ var scalingRatio = gl.drawingBufferWidth / physicalPixels;
+ var dps = scalingRatio * window.devicePixelRatio;
+
+ var lineWidth = kCenterLineThicknessDp * dps / 2;
+ var buttonSize = kButtonWidthDp * kTouchSlopFactor * dps;
+ var buttonScale = kButtonWidthDp * dps / 2;
+ var buttonBorder = ((kButtonWidthDp * kTouchSlopFactor) - kButtonWidthDp) * dps;
+
+ // Build centerline
+ vertices.push(midline - lineWidth, buttonSize);
+ vertices.push(midline - lineWidth, gl.drawingBufferHeight);
+ vertices.push(midline + lineWidth, buttonSize);
+ vertices.push(midline + lineWidth, gl.drawingBufferHeight);
+
+ // Build gear
+ self.gearOffset = (vertices.length / 2);
+
+ function addGearSegment(theta, r) {
+ var angle = (90 - theta) * DEG2RAD;
+ var x = Math.cos(angle);
+ var y = Math.sin(angle);
+ vertices.push(kInnerRadius * x * buttonScale + midline, kInnerRadius * y * buttonScale + buttonScale);
+ vertices.push(r * x * buttonScale + midline, r * y * buttonScale + buttonScale);
+ }
+
+ for (var i = 0; i <= 6; i++) {
+ var segmentTheta = i * kAnglePerGearSection;
+
+ addGearSegment(segmentTheta, kOuterRadius);
+ addGearSegment(segmentTheta + kOuterRimEndAngle, kOuterRadius);
+ addGearSegment(segmentTheta + kInnerRimBeginAngle, kMiddleRadius);
+ addGearSegment(segmentTheta + (kAnglePerGearSection - kInnerRimBeginAngle), kMiddleRadius);
+ addGearSegment(segmentTheta + (kAnglePerGearSection - kOuterRimEndAngle), kOuterRadius);
+ }
+
+ self.gearVertexCount = (vertices.length / 2) - self.gearOffset;
+
+ // Build back arrow
+ self.arrowOffset = (vertices.length / 2);
+
+ function addArrowVertex(x, y) {
+ vertices.push(buttonBorder + x, gl.drawingBufferHeight - buttonBorder - y);
+ }
+
+ var angledLineWidth = lineWidth / Math.sin(45 * DEG2RAD);
+
+ addArrowVertex(0, buttonScale);
+ addArrowVertex(buttonScale, 0);
+ addArrowVertex(buttonScale + angledLineWidth, angledLineWidth);
+ addArrowVertex(angledLineWidth, buttonScale + angledLineWidth);
+
+ addArrowVertex(angledLineWidth, buttonScale - angledLineWidth);
+ addArrowVertex(0, buttonScale);
+ addArrowVertex(buttonScale, buttonScale * 2);
+ addArrowVertex(buttonScale + angledLineWidth, (buttonScale * 2) - angledLineWidth);
+
+ addArrowVertex(angledLineWidth, buttonScale - angledLineWidth);
+ addArrowVertex(0, buttonScale);
+
+ addArrowVertex(angledLineWidth, buttonScale - lineWidth);
+ addArrowVertex(kButtonWidthDp * dps, buttonScale - lineWidth);
+ addArrowVertex(angledLineWidth, buttonScale + lineWidth);
+ addArrowVertex(kButtonWidthDp * dps, buttonScale + lineWidth);
+
+ self.arrowVertexCount = (vertices.length / 2) - self.arrowOffset;
+
+ // Buffer data
+ gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
+ });
+};
+
+/**
+ * Performs distortion pass on the injected backbuffer, rendering it to the real
+ * backbuffer.
+ */
+CardboardUI.prototype.render = function() {
+ var gl = this.gl;
+ var self = this;
+
+ var glState = [
+ gl.CULL_FACE,
+ gl.DEPTH_TEST,
+ gl.BLEND,
+ gl.SCISSOR_TEST,
+ gl.STENCIL_TEST,
+ gl.COLOR_WRITEMASK,
+ gl.VIEWPORT,
+
+ gl.CURRENT_PROGRAM,
+ gl.ARRAY_BUFFER_BINDING
+ ];
+
+ WGLUPreserveGLState(gl, glState, function(gl) {
+ // Make sure the GL state is in a good place
+ gl.disable(gl.CULL_FACE);
+ gl.disable(gl.DEPTH_TEST);
+ gl.disable(gl.BLEND);
+ gl.disable(gl.SCISSOR_TEST);
+ gl.disable(gl.STENCIL_TEST);
+ gl.colorMask(true, true, true, true);
+ gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
+
+ self.renderNoState();
+ });
+};
+
+CardboardUI.prototype.renderNoState = function() {
+ var gl = this.gl;
+
+ // Bind distortion program and mesh
+ gl.useProgram(this.program);
+
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
+ gl.enableVertexAttribArray(this.attribs.position);
+ gl.vertexAttribPointer(this.attribs.position, 2, gl.FLOAT, false, 8, 0);
+
+ gl.uniform4f(this.uniforms.color, 1.0, 1.0, 1.0, 1.0);
+
+ Util.orthoMatrix(this.projMat, 0, gl.drawingBufferWidth, 0, gl.drawingBufferHeight, 0.1, 1024.0);
+ gl.uniformMatrix4fv(this.uniforms.projectionMat, false, this.projMat);
+
+ // Draws UI element
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
+ gl.drawArrays(gl.TRIANGLE_STRIP, this.gearOffset, this.gearVertexCount);
+ gl.drawArrays(gl.TRIANGLE_STRIP, this.arrowOffset, this.arrowVertexCount);
+};
+
+module.exports = CardboardUI;
+
+},{"./deps/wglu-preserve-state.js":13,"./util.js":29}],12:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var CardboardDistorter = _dereq_('./cardboard-distorter.js');
+var CardboardUI = _dereq_('./cardboard-ui.js');
+var DeviceInfo = _dereq_('./device-info.js');
+var Dpdb = _dereq_('./dpdb/dpdb.js');
+var FusionPoseSensor = _dereq_('./sensor-fusion/fusion-pose-sensor.js');
+var RotateInstructions = _dereq_('./rotate-instructions.js');
+var ViewerSelector = _dereq_('./viewer-selector.js');
+var VRDisplay = _dereq_('./base.js').VRDisplay;
+var Util = _dereq_('./util.js');
+
+var Eye = {
+ LEFT: 'left',
+ RIGHT: 'right'
+};
+
+/**
+ * VRDisplay based on mobile device parameters and DeviceMotion APIs.
+ */
+function CardboardVRDisplay() {
+ this.displayName = 'Cardboard VRDisplay (webvr-polyfill)';
+
+ this.capabilities.hasOrientation = true;
+ this.capabilities.canPresent = true;
+
+ // "Private" members.
+ this.bufferScale_ = window.WebVRConfig.BUFFER_SCALE;
+ this.poseSensor_ = new FusionPoseSensor();
+ this.distorter_ = null;
+ this.cardboardUI_ = null;
+
+ this.dpdb_ = new Dpdb(true, this.onDeviceParamsUpdated_.bind(this));
+ this.deviceInfo_ = new DeviceInfo(this.dpdb_.getDeviceParams());
+
+ this.viewerSelector_ = new ViewerSelector();
+ this.viewerSelector_.onChange(this.onViewerChanged_.bind(this));
+
+ // Set the correct initial viewer.
+ this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer());
+
+ if (!window.WebVRConfig.ROTATE_INSTRUCTIONS_DISABLED) {
+ this.rotateInstructions_ = new RotateInstructions();
+ }
+
+ if (Util.isIOS()) {
+ // Listen for resize events to workaround this awful Safari bug.
+ window.addEventListener('resize', this.onResize_.bind(this));
+ }
+}
+CardboardVRDisplay.prototype = new VRDisplay();
+
+CardboardVRDisplay.prototype.getImmediatePose = function() {
+ return {
+ position: this.poseSensor_.getPosition(),
+ orientation: this.poseSensor_.getOrientation(),
+ linearVelocity: null,
+ linearAcceleration: null,
+ angularVelocity: null,
+ angularAcceleration: null
+ };
+};
+
+CardboardVRDisplay.prototype.resetPose = function() {
+ this.poseSensor_.resetPose();
+};
+
+CardboardVRDisplay.prototype.getEyeParameters = function(whichEye) {
+ var offset = [this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0];
+ var fieldOfView;
+
+ // TODO: FoV can be a little expensive to compute. Cache when device params change.
+ if (whichEye == Eye.LEFT) {
+ offset[0] *= -1.0;
+ fieldOfView = this.deviceInfo_.getFieldOfViewLeftEye();
+ } else if (whichEye == Eye.RIGHT) {
+ fieldOfView = this.deviceInfo_.getFieldOfViewRightEye();
+ } else {
+ console.error('Invalid eye provided: %s', whichEye);
+ return null;
+ }
+
+ return {
+ fieldOfView: fieldOfView,
+ offset: offset,
+ // TODO: Should be able to provide better values than these.
+ renderWidth: this.deviceInfo_.device.width * 0.5 * this.bufferScale_,
+ renderHeight: this.deviceInfo_.device.height * this.bufferScale_,
+ };
+};
+
+CardboardVRDisplay.prototype.onDeviceParamsUpdated_ = function(newParams) {
+ if (Util.isDebug()) {
+ console.log('DPDB reported that device params were updated.');
+ }
+ this.deviceInfo_.updateDeviceParams(newParams);
+
+ if (this.distorter_) {
+ this.distorter_.updateDeviceInfo(this.deviceInfo_);
+ }
+};
+
+CardboardVRDisplay.prototype.updateBounds_ = function () {
+ if (this.layer_ && this.distorter_ && (this.layer_.leftBounds || this.layer_.rightBounds)) {
+ this.distorter_.setTextureBounds(this.layer_.leftBounds, this.layer_.rightBounds);
+ }
+};
+
+CardboardVRDisplay.prototype.beginPresent_ = function() {
+ var gl = this.layer_.source.getContext('webgl');
+ if (!gl)
+ gl = this.layer_.source.getContext('experimental-webgl');
+ if (!gl)
+ gl = this.layer_.source.getContext('webgl2');
+
+ if (!gl)
+ return; // Can't do distortion without a WebGL context.
+
+ // Provides a way to opt out of distortion
+ if (this.layer_.predistorted) {
+ if (!window.WebVRConfig.CARDBOARD_UI_DISABLED) {
+ gl.canvas.width = Util.getScreenWidth() * this.bufferScale_;
+ gl.canvas.height = Util.getScreenHeight() * this.bufferScale_;
+ this.cardboardUI_ = new CardboardUI(gl);
+ }
+ } else {
+ // Create a new distorter for the target context
+ this.distorter_ = new CardboardDistorter(gl);
+ this.distorter_.updateDeviceInfo(this.deviceInfo_);
+ this.cardboardUI_ = this.distorter_.cardboardUI;
+ }
+
+ if (this.cardboardUI_) {
+ this.cardboardUI_.listen(function(e) {
+ // Options clicked.
+ this.viewerSelector_.show(this.layer_.source.parentElement);
+ e.stopPropagation();
+ e.preventDefault();
+ }.bind(this), function(e) {
+ // Back clicked.
+ this.exitPresent();
+ e.stopPropagation();
+ e.preventDefault();
+ }.bind(this));
+ }
+
+ if (this.rotateInstructions_) {
+ if (Util.isLandscapeMode() && Util.isMobile()) {
+ // In landscape mode, temporarily show the "put into Cardboard"
+ // interstitial. Otherwise, do the default thing.
+ this.rotateInstructions_.showTemporarily(3000, this.layer_.source.parentElement);
+ } else {
+ this.rotateInstructions_.update();
+ }
+ }
+
+ // Listen for orientation change events in order to show interstitial.
+ this.orientationHandler = this.onOrientationChange_.bind(this);
+ window.addEventListener('orientationchange', this.orientationHandler);
+
+ // Listen for present display change events in order to update distorter dimensions
+ this.vrdisplaypresentchangeHandler = this.updateBounds_.bind(this);
+ window.addEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler);
+
+ // Fire this event initially, to give geometry-distortion clients the chance
+ // to do something custom.
+ this.fireVRDisplayDeviceParamsChange_();
+};
+
+CardboardVRDisplay.prototype.endPresent_ = function() {
+ if (this.distorter_) {
+ this.distorter_.destroy();
+ this.distorter_ = null;
+ }
+ if (this.cardboardUI_) {
+ this.cardboardUI_.destroy();
+ this.cardboardUI_ = null;
+ }
+
+ if (this.rotateInstructions_) {
+ this.rotateInstructions_.hide();
+ }
+ this.viewerSelector_.hide();
+
+ window.removeEventListener('orientationchange', this.orientationHandler);
+ window.removeEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler);
+};
+
+CardboardVRDisplay.prototype.submitFrame = function(pose) {
+ if (this.distorter_) {
+ this.updateBounds_();
+ this.distorter_.submitFrame();
+ } else if (this.cardboardUI_ && this.layer_) {
+ // Hack for predistorted: true.
+ var canvas = this.layer_.source.getContext('webgl').canvas;
+ if (canvas.width != this.lastWidth || canvas.height != this.lastHeight) {
+ this.cardboardUI_.onResize();
+ }
+ this.lastWidth = canvas.width;
+ this.lastHeight = canvas.height;
+
+ // Render the Cardboard UI.
+ this.cardboardUI_.render();
+ }
+};
+
+CardboardVRDisplay.prototype.onOrientationChange_ = function(e) {
+ // Hide the viewer selector.
+ this.viewerSelector_.hide();
+
+ // Update the rotate instructions.
+ if (this.rotateInstructions_) {
+ this.rotateInstructions_.update();
+ }
+
+ this.onResize_();
+};
+
+CardboardVRDisplay.prototype.onResize_ = function(e) {
+ if (this.layer_) {
+ var gl = this.layer_.source.getContext('webgl');
+ // Size the CSS canvas.
+ // Added padding on right and bottom because iPhone 5 will not
+ // hide the URL bar unless content is bigger than the screen.
+ // This will not be visible as long as the container element (e.g. body)
+ // is set to 'overflow: hidden'.
+ // Additionally, 'box-sizing: content-box' ensures renderWidth = width + padding.
+ // This is required when 'box-sizing: border-box' is used elsewhere in the page.
+ var cssProperties = [
+ 'position: absolute',
+ 'top: 0',
+ 'left: 0',
+ // Use vw/vh to handle implicitly devicePixelRatio; issue #282
+ 'width: 100vw',
+ 'height: 100vh',
+ 'border: 0',
+ 'margin: 0',
+ // Set no padding in the case where you don't have control over
+ // the content injection, like in Unity WebGL; issue #282
+ 'padding: 0px',
+ 'box-sizing: content-box',
+ ];
+ gl.canvas.setAttribute('style', cssProperties.join('; ') + ';');
+
+ Util.safariCssSizeWorkaround(gl.canvas);
+ }
+};
+
+CardboardVRDisplay.prototype.onViewerChanged_ = function(viewer) {
+ this.deviceInfo_.setViewer(viewer);
+
+ if (this.distorter_) {
+ // Update the distortion appropriately.
+ this.distorter_.updateDeviceInfo(this.deviceInfo_);
+ }
+
+ // Fire a new event containing viewer and device parameters for clients that
+ // want to implement their own geometry-based distortion.
+ this.fireVRDisplayDeviceParamsChange_();
+};
+
+CardboardVRDisplay.prototype.fireVRDisplayDeviceParamsChange_ = function() {
+ var event = new CustomEvent('vrdisplaydeviceparamschange', {
+ detail: {
+ vrdisplay: this,
+ deviceInfo: this.deviceInfo_,
+ }
+ });
+ window.dispatchEvent(event);
+};
+
+module.exports = CardboardVRDisplay;
+
+},{"./base.js":9,"./cardboard-distorter.js":10,"./cardboard-ui.js":11,"./device-info.js":14,"./dpdb/dpdb.js":18,"./rotate-instructions.js":23,"./sensor-fusion/fusion-pose-sensor.js":25,"./util.js":29,"./viewer-selector.js":30}],13:[function(_dereq_,module,exports){
+/**
+ * Copyright (c) 2016, Brandon Jones.
+ * https://github.com/toji/webgl-utils/blob/master/src/wglu-preserve-state.js
+ * LICENSE: https://github.com/toji/webgl-utils/blob/master/LICENSE.md
+ */
+
+function WGLUPreserveGLState(gl, bindings, callback) {
+ if (!bindings) {
+ callback(gl);
+ return;
+ }
+
+ var boundValues = [];
+
+ var activeTexture = null;
+ for (var i = 0; i < bindings.length; ++i) {
+ var binding = bindings[i];
+ switch (binding) {
+ case gl.TEXTURE_BINDING_2D:
+ case gl.TEXTURE_BINDING_CUBE_MAP:
+ var textureUnit = bindings[++i];
+ if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) {
+ console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit");
+ boundValues.push(null, null);
+ break;
+ }
+ if (!activeTexture) {
+ activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE);
+ }
+ gl.activeTexture(textureUnit);
+ boundValues.push(gl.getParameter(binding), null);
+ break;
+ case gl.ACTIVE_TEXTURE:
+ activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE);
+ boundValues.push(null);
+ break;
+ default:
+ boundValues.push(gl.getParameter(binding));
+ break;
+ }
+ }
+
+ callback(gl);
+
+ for (var i = 0; i < bindings.length; ++i) {
+ var binding = bindings[i];
+ var boundValue = boundValues[i];
+ switch (binding) {
+ case gl.ACTIVE_TEXTURE:
+ break; // Ignore this binding, since we special-case it to happen last.
+ case gl.ARRAY_BUFFER_BINDING:
+ gl.bindBuffer(gl.ARRAY_BUFFER, boundValue);
+ break;
+ case gl.COLOR_CLEAR_VALUE:
+ gl.clearColor(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
+ break;
+ case gl.COLOR_WRITEMASK:
+ gl.colorMask(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
+ break;
+ case gl.CURRENT_PROGRAM:
+ gl.useProgram(boundValue);
+ break;
+ case gl.ELEMENT_ARRAY_BUFFER_BINDING:
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, boundValue);
+ break;
+ case gl.FRAMEBUFFER_BINDING:
+ gl.bindFramebuffer(gl.FRAMEBUFFER, boundValue);
+ break;
+ case gl.RENDERBUFFER_BINDING:
+ gl.bindRenderbuffer(gl.RENDERBUFFER, boundValue);
+ break;
+ case gl.TEXTURE_BINDING_2D:
+ var textureUnit = bindings[++i];
+ if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31)
+ break;
+ gl.activeTexture(textureUnit);
+ gl.bindTexture(gl.TEXTURE_2D, boundValue);
+ break;
+ case gl.TEXTURE_BINDING_CUBE_MAP:
+ var textureUnit = bindings[++i];
+ if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31)
+ break;
+ gl.activeTexture(textureUnit);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, boundValue);
+ break;
+ case gl.VIEWPORT:
+ gl.viewport(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
+ break;
+ case gl.BLEND:
+ case gl.CULL_FACE:
+ case gl.DEPTH_TEST:
+ case gl.SCISSOR_TEST:
+ case gl.STENCIL_TEST:
+ if (boundValue) {
+ gl.enable(binding);
+ } else {
+ gl.disable(binding);
+ }
+ break;
+ default:
+ console.log("No GL restore behavior for 0x" + binding.toString(16));
+ break;
+ }
+
+ if (activeTexture) {
+ gl.activeTexture(activeTexture);
+ }
+ }
+}
+
+module.exports = WGLUPreserveGLState;
+
+},{}],14:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Distortion = _dereq_('./distortion/distortion.js');
+var MathUtil = _dereq_('./math-util.js');
+var Util = _dereq_('./util.js');
+
+function Device(params) {
+ this.width = params.width || Util.getScreenWidth();
+ this.height = params.height || Util.getScreenHeight();
+ this.widthMeters = params.widthMeters;
+ this.heightMeters = params.heightMeters;
+ this.bevelMeters = params.bevelMeters;
+}
+
+
+// Fallback Android device (based on Nexus 5 measurements) for use when
+// we can't recognize an Android device.
+var DEFAULT_ANDROID = new Device({
+ widthMeters: 0.110,
+ heightMeters: 0.062,
+ bevelMeters: 0.004
+});
+
+// Fallback iOS device (based on iPhone6) for use when
+// we can't recognize an Android device.
+var DEFAULT_IOS = new Device({
+ widthMeters: 0.1038,
+ heightMeters: 0.0584,
+ bevelMeters: 0.004
+});
+
+
+var Viewers = {
+ CardboardV1: new CardboardViewer({
+ id: 'CardboardV1',
+ label: 'Cardboard I/O 2014',
+ fov: 40,
+ interLensDistance: 0.060,
+ baselineLensDistance: 0.035,
+ screenLensDistance: 0.042,
+ distortionCoefficients: [0.441, 0.156],
+ inverseCoefficients: [-0.4410035, 0.42756155, -0.4804439, 0.5460139,
+ -0.58821183, 0.5733938, -0.48303202, 0.33299083, -0.17573841,
+ 0.0651772, -0.01488963, 0.001559834]
+ }),
+ CardboardV2: new CardboardViewer({
+ id: 'CardboardV2',
+ label: 'Cardboard I/O 2015',
+ fov: 60,
+ interLensDistance: 0.064,
+ baselineLensDistance: 0.035,
+ screenLensDistance: 0.039,
+ distortionCoefficients: [0.34, 0.55],
+ inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051,
+ 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956,
+ -9.904169E-4, 6.183535E-5, -1.6981803E-6]
+ })
+};
+
+
+var DEFAULT_LEFT_CENTER = {x: 0.5, y: 0.5};
+var DEFAULT_RIGHT_CENTER = {x: 0.5, y: 0.5};
+
+/**
+ * Manages information about the device and the viewer.
+ *
+ * deviceParams indicates the parameters of the device to use (generally
+ * obtained from dpdb.getDeviceParams()). Can be null to mean no device
+ * params were found.
+ */
+function DeviceInfo(deviceParams) {
+ this.viewer = Viewers.CardboardV2;
+ this.updateDeviceParams(deviceParams);
+ this.distortion = new Distortion(this.viewer.distortionCoefficients);
+}
+
+DeviceInfo.prototype.updateDeviceParams = function(deviceParams) {
+ this.device = this.determineDevice_(deviceParams) || this.device;
+};
+
+DeviceInfo.prototype.getDevice = function() {
+ return this.device;
+};
+
+DeviceInfo.prototype.setViewer = function(viewer) {
+ this.viewer = viewer;
+ this.distortion = new Distortion(this.viewer.distortionCoefficients);
+};
+
+DeviceInfo.prototype.determineDevice_ = function(deviceParams) {
+ if (!deviceParams) {
+ // No parameters, so use a default.
+ if (Util.isIOS()) {
+ console.warn('Using fallback iOS device measurements.');
+ return DEFAULT_IOS;
+ } else {
+ console.warn('Using fallback Android device measurements.');
+ return DEFAULT_ANDROID;
+ }
+ }
+
+ // Compute device screen dimensions based on deviceParams.
+ var METERS_PER_INCH = 0.0254;
+ var metersPerPixelX = METERS_PER_INCH / deviceParams.xdpi;
+ var metersPerPixelY = METERS_PER_INCH / deviceParams.ydpi;
+ var width = Util.getScreenWidth();
+ var height = Util.getScreenHeight();
+ return new Device({
+ widthMeters: metersPerPixelX * width,
+ heightMeters: metersPerPixelY * height,
+ bevelMeters: deviceParams.bevelMm * 0.001,
+ });
+};
+
+/**
+ * Calculates field of view for the left eye.
+ */
+DeviceInfo.prototype.getDistortedFieldOfViewLeftEye = function() {
+ var viewer = this.viewer;
+ var device = this.device;
+ var distortion = this.distortion;
+
+ // Device.height and device.width for device in portrait mode, so transpose.
+ var eyeToScreenDistance = viewer.screenLensDistance;
+
+ var outerDist = (device.widthMeters - viewer.interLensDistance) / 2;
+ var innerDist = viewer.interLensDistance / 2;
+ var bottomDist = viewer.baselineLensDistance - device.bevelMeters;
+ var topDist = device.heightMeters - bottomDist;
+
+ var outerAngle = MathUtil.radToDeg * Math.atan(
+ distortion.distort(outerDist / eyeToScreenDistance));
+ var innerAngle = MathUtil.radToDeg * Math.atan(
+ distortion.distort(innerDist / eyeToScreenDistance));
+ var bottomAngle = MathUtil.radToDeg * Math.atan(
+ distortion.distort(bottomDist / eyeToScreenDistance));
+ var topAngle = MathUtil.radToDeg * Math.atan(
+ distortion.distort(topDist / eyeToScreenDistance));
+
+ return {
+ leftDegrees: Math.min(outerAngle, viewer.fov),
+ rightDegrees: Math.min(innerAngle, viewer.fov),
+ downDegrees: Math.min(bottomAngle, viewer.fov),
+ upDegrees: Math.min(topAngle, viewer.fov)
+ };
+};
+
+/**
+ * Calculates the tan-angles from the maximum FOV for the left eye for the
+ * current device and screen parameters.
+ */
+DeviceInfo.prototype.getLeftEyeVisibleTanAngles = function() {
+ var viewer = this.viewer;
+ var device = this.device;
+ var distortion = this.distortion;
+
+ // Tan-angles from the max FOV.
+ var fovLeft = Math.tan(-MathUtil.degToRad * viewer.fov);
+ var fovTop = Math.tan(MathUtil.degToRad * viewer.fov);
+ var fovRight = Math.tan(MathUtil.degToRad * viewer.fov);
+ var fovBottom = Math.tan(-MathUtil.degToRad * viewer.fov);
+ // Viewport size.
+ var halfWidth = device.widthMeters / 4;
+ var halfHeight = device.heightMeters / 2;
+ // Viewport center, measured from left lens position.
+ var verticalLensOffset = (viewer.baselineLensDistance - device.bevelMeters - halfHeight);
+ var centerX = viewer.interLensDistance / 2 - halfWidth;
+ var centerY = -verticalLensOffset;
+ var centerZ = viewer.screenLensDistance;
+ // Tan-angles of the viewport edges, as seen through the lens.
+ var screenLeft = distortion.distort((centerX - halfWidth) / centerZ);
+ var screenTop = distortion.distort((centerY + halfHeight) / centerZ);
+ var screenRight = distortion.distort((centerX + halfWidth) / centerZ);
+ var screenBottom = distortion.distort((centerY - halfHeight) / centerZ);
+ // Compare the two sets of tan-angles and take the value closer to zero on each side.
+ var result = new Float32Array(4);
+ result[0] = Math.max(fovLeft, screenLeft);
+ result[1] = Math.min(fovTop, screenTop);
+ result[2] = Math.min(fovRight, screenRight);
+ result[3] = Math.max(fovBottom, screenBottom);
+ return result;
+};
+
+/**
+ * Calculates the tan-angles from the maximum FOV for the left eye for the
+ * current device and screen parameters, assuming no lenses.
+ */
+DeviceInfo.prototype.getLeftEyeNoLensTanAngles = function() {
+ var viewer = this.viewer;
+ var device = this.device;
+ var distortion = this.distortion;
+
+ var result = new Float32Array(4);
+ // Tan-angles from the max FOV.
+ var fovLeft = distortion.distortInverse(Math.tan(-MathUtil.degToRad * viewer.fov));
+ var fovTop = distortion.distortInverse(Math.tan(MathUtil.degToRad * viewer.fov));
+ var fovRight = distortion.distortInverse(Math.tan(MathUtil.degToRad * viewer.fov));
+ var fovBottom = distortion.distortInverse(Math.tan(-MathUtil.degToRad * viewer.fov));
+ // Viewport size.
+ var halfWidth = device.widthMeters / 4;
+ var halfHeight = device.heightMeters / 2;
+ // Viewport center, measured from left lens position.
+ var verticalLensOffset = (viewer.baselineLensDistance - device.bevelMeters - halfHeight);
+ var centerX = viewer.interLensDistance / 2 - halfWidth;
+ var centerY = -verticalLensOffset;
+ var centerZ = viewer.screenLensDistance;
+ // Tan-angles of the viewport edges, as seen through the lens.
+ var screenLeft = (centerX - halfWidth) / centerZ;
+ var screenTop = (centerY + halfHeight) / centerZ;
+ var screenRight = (centerX + halfWidth) / centerZ;
+ var screenBottom = (centerY - halfHeight) / centerZ;
+ // Compare the two sets of tan-angles and take the value closer to zero on each side.
+ result[0] = Math.max(fovLeft, screenLeft);
+ result[1] = Math.min(fovTop, screenTop);
+ result[2] = Math.min(fovRight, screenRight);
+ result[3] = Math.max(fovBottom, screenBottom);
+ return result;
+};
+
+/**
+ * Calculates the screen rectangle visible from the left eye for the
+ * current device and screen parameters.
+ */
+DeviceInfo.prototype.getLeftEyeVisibleScreenRect = function(undistortedFrustum) {
+ var viewer = this.viewer;
+ var device = this.device;
+
+ var dist = viewer.screenLensDistance;
+ var eyeX = (device.widthMeters - viewer.interLensDistance) / 2;
+ var eyeY = viewer.baselineLensDistance - device.bevelMeters;
+ var left = (undistortedFrustum[0] * dist + eyeX) / device.widthMeters;
+ var top = (undistortedFrustum[1] * dist + eyeY) / device.heightMeters;
+ var right = (undistortedFrustum[2] * dist + eyeX) / device.widthMeters;
+ var bottom = (undistortedFrustum[3] * dist + eyeY) / device.heightMeters;
+ return {
+ x: left,
+ y: bottom,
+ width: right - left,
+ height: top - bottom
+ };
+};
+
+DeviceInfo.prototype.getFieldOfViewLeftEye = function(opt_isUndistorted) {
+ return opt_isUndistorted ? this.getUndistortedFieldOfViewLeftEye() :
+ this.getDistortedFieldOfViewLeftEye();
+};
+
+DeviceInfo.prototype.getFieldOfViewRightEye = function(opt_isUndistorted) {
+ var fov = this.getFieldOfViewLeftEye(opt_isUndistorted);
+ return {
+ leftDegrees: fov.rightDegrees,
+ rightDegrees: fov.leftDegrees,
+ upDegrees: fov.upDegrees,
+ downDegrees: fov.downDegrees
+ };
+};
+
+/**
+ * Calculates undistorted field of view for the left eye.
+ */
+DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye = function() {
+ var p = this.getUndistortedParams_();
+
+ return {
+ leftDegrees: MathUtil.radToDeg * Math.atan(p.outerDist),
+ rightDegrees: MathUtil.radToDeg * Math.atan(p.innerDist),
+ downDegrees: MathUtil.radToDeg * Math.atan(p.bottomDist),
+ upDegrees: MathUtil.radToDeg * Math.atan(p.topDist)
+ };
+};
+
+DeviceInfo.prototype.getUndistortedViewportLeftEye = function() {
+ var p = this.getUndistortedParams_();
+ var viewer = this.viewer;
+ var device = this.device;
+
+ // Distances stored in local variables are in tan-angle units unless otherwise
+ // noted.
+ var eyeToScreenDistance = viewer.screenLensDistance;
+ var screenWidth = device.widthMeters / eyeToScreenDistance;
+ var screenHeight = device.heightMeters / eyeToScreenDistance;
+ var xPxPerTanAngle = device.width / screenWidth;
+ var yPxPerTanAngle = device.height / screenHeight;
+
+ var x = Math.round((p.eyePosX - p.outerDist) * xPxPerTanAngle);
+ var y = Math.round((p.eyePosY - p.bottomDist) * yPxPerTanAngle);
+ return {
+ x: x,
+ y: y,
+ width: Math.round((p.eyePosX + p.innerDist) * xPxPerTanAngle) - x,
+ height: Math.round((p.eyePosY + p.topDist) * yPxPerTanAngle) - y
+ };
+};
+
+DeviceInfo.prototype.getUndistortedParams_ = function() {
+ var viewer = this.viewer;
+ var device = this.device;
+ var distortion = this.distortion;
+
+ // Most of these variables in tan-angle units.
+ var eyeToScreenDistance = viewer.screenLensDistance;
+ var halfLensDistance = viewer.interLensDistance / 2 / eyeToScreenDistance;
+ var screenWidth = device.widthMeters / eyeToScreenDistance;
+ var screenHeight = device.heightMeters / eyeToScreenDistance;
+
+ var eyePosX = screenWidth / 2 - halfLensDistance;
+ var eyePosY = (viewer.baselineLensDistance - device.bevelMeters) / eyeToScreenDistance;
+
+ var maxFov = viewer.fov;
+ var viewerMax = distortion.distortInverse(Math.tan(MathUtil.degToRad * maxFov));
+ var outerDist = Math.min(eyePosX, viewerMax);
+ var innerDist = Math.min(halfLensDistance, viewerMax);
+ var bottomDist = Math.min(eyePosY, viewerMax);
+ var topDist = Math.min(screenHeight - eyePosY, viewerMax);
+
+ return {
+ outerDist: outerDist,
+ innerDist: innerDist,
+ topDist: topDist,
+ bottomDist: bottomDist,
+ eyePosX: eyePosX,
+ eyePosY: eyePosY
+ };
+};
+
+
+function CardboardViewer(params) {
+ // A machine readable ID.
+ this.id = params.id;
+ // A human readable label.
+ this.label = params.label;
+
+ // Field of view in degrees (per side).
+ this.fov = params.fov;
+
+ // Distance between lens centers in meters.
+ this.interLensDistance = params.interLensDistance;
+ // Distance between viewer baseline and lens center in meters.
+ this.baselineLensDistance = params.baselineLensDistance;
+ // Screen-to-lens distance in meters.
+ this.screenLensDistance = params.screenLensDistance;
+
+ // Distortion coefficients.
+ this.distortionCoefficients = params.distortionCoefficients;
+ // Inverse distortion coefficients.
+ // TODO: Calculate these from distortionCoefficients in the future.
+ this.inverseCoefficients = params.inverseCoefficients;
+}
+
+// Export viewer information.
+DeviceInfo.Viewers = Viewers;
+module.exports = DeviceInfo;
+
+},{"./distortion/distortion.js":16,"./math-util.js":20,"./util.js":29}],15:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var VRDisplay = _dereq_('./base.js').VRDisplay;
+var HMDVRDevice = _dereq_('./base.js').HMDVRDevice;
+var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice;
+
+/**
+ * Wraps a VRDisplay and exposes it as a HMDVRDevice
+ */
+function VRDisplayHMDDevice(display) {
+ this.display = display;
+
+ this.hardwareUnitId = display.displayId;
+ this.deviceId = 'webvr-polyfill:HMD:' + display.displayId;
+ this.deviceName = display.displayName + ' (HMD)';
+}
+VRDisplayHMDDevice.prototype = new HMDVRDevice();
+
+VRDisplayHMDDevice.prototype.getEyeParameters = function(whichEye) {
+ var eyeParameters = this.display.getEyeParameters(whichEye);
+
+ return {
+ currentFieldOfView: eyeParameters.fieldOfView,
+ maximumFieldOfView: eyeParameters.fieldOfView,
+ minimumFieldOfView: eyeParameters.fieldOfView,
+ recommendedFieldOfView: eyeParameters.fieldOfView,
+ eyeTranslation: { x: eyeParameters.offset[0], y: eyeParameters.offset[1], z: eyeParameters.offset[2] },
+ renderRect: {
+ x: (whichEye == 'right') ? eyeParameters.renderWidth : 0,
+ y: 0,
+ width: eyeParameters.renderWidth,
+ height: eyeParameters.renderHeight
+ }
+ };
+};
+
+VRDisplayHMDDevice.prototype.setFieldOfView =
+ function(opt_fovLeft, opt_fovRight, opt_zNear, opt_zFar) {
+ // Not supported. getEyeParameters reports that the min, max, and recommended
+ // FoV is all the same, so no adjustment can be made.
+};
+
+// TODO: Need to hook requestFullscreen to see if a wrapped VRDisplay was passed
+// in as an option. If so we should prevent the default fullscreen behavior and
+// call VRDisplay.requestPresent instead.
+
+/**
+ * Wraps a VRDisplay and exposes it as a PositionSensorVRDevice
+ */
+function VRDisplayPositionSensorDevice(display) {
+ this.display = display;
+
+ this.hardwareUnitId = display.displayId;
+ this.deviceId = 'webvr-polyfill:PositionSensor: ' + display.displayId;
+ this.deviceName = display.displayName + ' (PositionSensor)';
+}
+VRDisplayPositionSensorDevice.prototype = new PositionSensorVRDevice();
+
+VRDisplayPositionSensorDevice.prototype.getState = function() {
+ var pose = this.display.getPose();
+ return {
+ position: pose.position ? { x: pose.position[0], y: pose.position[1], z: pose.position[2] } : null,
+ orientation: pose.orientation ? { x: pose.orientation[0], y: pose.orientation[1], z: pose.orientation[2], w: pose.orientation[3] } : null,
+ linearVelocity: null,
+ linearAcceleration: null,
+ angularVelocity: null,
+ angularAcceleration: null
+ };
+};
+
+VRDisplayPositionSensorDevice.prototype.resetState = function() {
+ return this.positionDevice.resetPose();
+};
+
+
+module.exports.VRDisplayHMDDevice = VRDisplayHMDDevice;
+module.exports.VRDisplayPositionSensorDevice = VRDisplayPositionSensorDevice;
+
+
+},{"./base.js":9}],16:[function(_dereq_,module,exports){
+/**
+ * TODO(smus): Implement coefficient inversion.
+ */
+function Distortion(coefficients) {
+ this.coefficients = coefficients;
+}
+
+/**
+ * Calculates the inverse distortion for a radius.
+ *
+ * Allows to compute the original undistorted radius from a distorted one.
+ * See also getApproximateInverseDistortion() for a faster but potentially
+ * less accurate method.
+ *
+ * @param {Number} radius Distorted radius from the lens center in tan-angle units.
+ * @return {Number} The undistorted radius in tan-angle units.
+ */
+Distortion.prototype.distortInverse = function(radius) {
+ // Secant method.
+ var r0 = 0;
+ var r1 = 1;
+ var dr0 = radius - this.distort(r0);
+ while (Math.abs(r1 - r0) > 0.0001 /** 0.1mm */) {
+ var dr1 = radius - this.distort(r1);
+ var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0));
+ r0 = r1;
+ r1 = r2;
+ dr0 = dr1;
+ }
+ return r1;
+};
+
+/**
+ * Distorts a radius by its distortion factor from the center of the lenses.
+ *
+ * @param {Number} radius Radius from the lens center in tan-angle units.
+ * @return {Number} The distorted radius in tan-angle units.
+ */
+Distortion.prototype.distort = function(radius) {
+ var r2 = radius * radius;
+ var ret = 0;
+ for (var i = 0; i < this.coefficients.length; i++) {
+ ret = r2 * (ret + this.coefficients[i]);
+ }
+ return (ret + 1) * radius;
+};
+
+module.exports = Distortion;
+
+},{}],17:[function(_dereq_,module,exports){
+module.exports={
+ "format": 1,
+ "last_updated": "2017-08-27T14:39:31Z",
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+ },
+ {
+ "type": "ios",
+ "rules": [
+ {
+ "res": [
+ 1242,
+ 2208
+ ]
+ }
+ ],
+ "dpi": [
+ 453.6,
+ 458.4
+ ],
+ "bw": 4,
+ "ac": 1000
+ },
+ {
+ "type": "ios",
+ "rules": [
+ {
+ "res": [
+ 1125,
+ 2001
+ ]
+ }
+ ],
+ "dpi": [
+ 410.9,
+ 415.4
+ ],
+ "bw": 4,
+ "ac": 1000
+ }
+ ]
+}
+},{}],18:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Offline cache of the DPDB, to be used until we load the online one (and
+// as a fallback in case we can't load the online one).
+var DPDB_CACHE = _dereq_('./dpdb.json');
+var Util = _dereq_('../util.js');
+
+// Online DPDB URL.
+var ONLINE_DPDB_URL =
+ 'https://dpdb.webvr.rocks/dpdb.json';
+
+/**
+ * Calculates device parameters based on the DPDB (Device Parameter Database).
+ * Initially, uses the cached DPDB values.
+ *
+ * If fetchOnline == true, then this object tries to fetch the online version
+ * of the DPDB and updates the device info if a better match is found.
+ * Calls the onDeviceParamsUpdated callback when there is an update to the
+ * device information.
+ */
+function Dpdb(fetchOnline, onDeviceParamsUpdated) {
+ // Start with the offline DPDB cache while we are loading the real one.
+ this.dpdb = DPDB_CACHE;
+
+ // Calculate device params based on the offline version of the DPDB.
+ this.recalculateDeviceParams_();
+
+ // XHR to fetch online DPDB file, if requested.
+ if (fetchOnline) {
+ // Set the callback.
+ this.onDeviceParamsUpdated = onDeviceParamsUpdated;
+
+ var xhr = new XMLHttpRequest();
+ var obj = this;
+ xhr.open('GET', ONLINE_DPDB_URL, true);
+ xhr.addEventListener('load', function() {
+ obj.loading = false;
+ if (xhr.status >= 200 && xhr.status <= 299) {
+ // Success.
+ obj.dpdb = JSON.parse(xhr.response);
+ obj.recalculateDeviceParams_();
+ } else {
+ // Error loading the DPDB.
+ console.error('Error loading online DPDB!');
+ }
+ });
+ xhr.send();
+ }
+}
+
+// Returns the current device parameters.
+Dpdb.prototype.getDeviceParams = function() {
+ return this.deviceParams;
+};
+
+// Recalculates this device's parameters based on the DPDB.
+Dpdb.prototype.recalculateDeviceParams_ = function() {
+ var newDeviceParams = this.calcDeviceParams_();
+ if (newDeviceParams) {
+ this.deviceParams = newDeviceParams;
+ // Invoke callback, if it is set.
+ if (this.onDeviceParamsUpdated) {
+ this.onDeviceParamsUpdated(this.deviceParams);
+ }
+ } else {
+ console.error('Failed to recalculate device parameters.');
+ }
+};
+
+// Returns a DeviceParams object that represents the best guess as to this
+// device's parameters. Can return null if the device does not match any
+// known devices.
+Dpdb.prototype.calcDeviceParams_ = function() {
+ var db = this.dpdb; // shorthand
+ if (!db) {
+ console.error('DPDB not available.');
+ return null;
+ }
+ if (db.format != 1) {
+ console.error('DPDB has unexpected format version.');
+ return null;
+ }
+ if (!db.devices || !db.devices.length) {
+ console.error('DPDB does not have a devices section.');
+ return null;
+ }
+
+ // Get the actual user agent and screen dimensions in pixels.
+ var userAgent = navigator.userAgent || navigator.vendor || window.opera;
+ var width = Util.getScreenWidth();
+ var height = Util.getScreenHeight();
+
+ if (!db.devices) {
+ console.error('DPDB has no devices section.');
+ return null;
+ }
+
+ for (var i = 0; i < db.devices.length; i++) {
+ var device = db.devices[i];
+ if (!device.rules) {
+ console.warn('Device[' + i + '] has no rules section.');
+ continue;
+ }
+
+ if (device.type != 'ios' && device.type != 'android') {
+ console.warn('Device[' + i + '] has invalid type.');
+ continue;
+ }
+
+ // See if this device is of the appropriate type.
+ if (Util.isIOS() != (device.type == 'ios')) continue;
+
+ // See if this device matches any of the rules:
+ var matched = false;
+ for (var j = 0; j < device.rules.length; j++) {
+ var rule = device.rules[j];
+ if (this.matchRule_(rule, userAgent, width, height)) {
+ matched = true;
+ break;
+ }
+ }
+ if (!matched) continue;
+
+ // device.dpi might be an array of [ xdpi, ydpi] or just a scalar.
+ var xdpi = device.dpi[0] || device.dpi;
+ var ydpi = device.dpi[1] || device.dpi;
+
+ return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw });
+ }
+
+ console.warn('No DPDB device match.');
+ return null;
+};
+
+Dpdb.prototype.matchRule_ = function(rule, ua, screenWidth, screenHeight) {
+ // We can only match 'ua' and 'res' rules, not other types like 'mdmh'
+ // (which are meant for native platforms).
+ if (!rule.ua && !rule.res) return false;
+
+ // If our user agent string doesn't contain the indicated user agent string,
+ // the match fails.
+ if (rule.ua && ua.indexOf(rule.ua) < 0) return false;
+
+ // If the rule specifies screen dimensions that don't correspond to ours,
+ // the match fails.
+ if (rule.res) {
+ if (!rule.res[0] || !rule.res[1]) return false;
+ var resX = rule.res[0];
+ var resY = rule.res[1];
+ // Compare min and max so as to make the order not matter, i.e., it should
+ // be true that 640x480 == 480x640.
+ if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) ||
+ (Math.max(screenWidth, screenHeight) != Math.max(resX, resY))) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+function DeviceParams(params) {
+ this.xdpi = params.xdpi;
+ this.ydpi = params.ydpi;
+ this.bevelMm = params.bevelMm;
+}
+
+module.exports = Dpdb;
+
+},{"../util.js":29,"./dpdb.json":17}],19:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var Util = _dereq_('./util.js');
+var WebVRPolyfill = _dereq_('./webvr-polyfill.js').WebVRPolyfill;
+
+// Initialize a WebVRConfig just in case.
+window.WebVRConfig = Util.extend({
+ // Forces availability of VR mode, even for non-mobile devices.
+ FORCE_ENABLE_VR: false,
+
+ // Complementary filter coefficient. 0 for accelerometer, 1 for gyro.
+ K_FILTER: 0.98,
+
+ // How far into the future to predict during fast motion (in seconds).
+ PREDICTION_TIME_S: 0.040,
+
+ // Flag to enable touch panner. In case you have your own touch controls.
+ TOUCH_PANNER_DISABLED: true,
+
+ // Flag to disabled the UI in VR Mode.
+ CARDBOARD_UI_DISABLED: false, // Default: false
+
+ // Flag to disable the instructions to rotate your device.
+ ROTATE_INSTRUCTIONS_DISABLED: false, // Default: false.
+
+ // Enable yaw panning only, disabling roll and pitch. This can be useful
+ // for panoramas with nothing interesting above or below.
+ YAW_ONLY: false,
+
+ // To disable keyboard and mouse controls, if you want to use your own
+ // implementation.
+ MOUSE_KEYBOARD_CONTROLS_DISABLED: false,
+
+ // Prevent the polyfill from initializing immediately. Requires the app
+ // to call InitializeWebVRPolyfill() before it can be used.
+ DEFER_INITIALIZATION: false,
+
+ // Enable the deprecated version of the API (navigator.getVRDevices).
+ ENABLE_DEPRECATED_API: false,
+
+ // Scales the recommended buffer size reported by WebVR, which can improve
+ // performance.
+ // UPDATE(2016-05-03): Setting this to 0.5 by default since 1.0 does not
+ // perform well on many mobile devices.
+ BUFFER_SCALE: 0.5,
+
+ // Allow VRDisplay.submitFrame to change gl bindings, which is more
+ // efficient if the application code will re-bind its resources on the
+ // next frame anyway. This has been seen to cause rendering glitches with
+ // THREE.js.
+ // Dirty bindings include: gl.FRAMEBUFFER_BINDING, gl.CURRENT_PROGRAM,
+ // gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING,
+ // and gl.TEXTURE_BINDING_2D for texture unit 0.
+ DIRTY_SUBMIT_FRAME_BINDINGS: false,
+
+ // When set to true, this will cause a polyfilled VRDisplay to always be
+ // appended to the list returned by navigator.getVRDisplays(), even if that
+ // list includes a native VRDisplay.
+ ALWAYS_APPEND_POLYFILL_DISPLAY: false,
+
+ // There are versions of Chrome (M58-M60?) where the native WebVR API exists,
+ // and instead of returning 0 VR displays when none are detected,
+ // `navigator.getVRDisplays()`'s promise never resolves. This results
+ // in the polyfill hanging and not being able to provide fallback
+ // displays, so set a timeout in milliseconds to stop waiting for a response
+ // and just use polyfilled displays.
+ // https://bugs.chromium.org/p/chromium/issues/detail?id=727969
+ GET_VR_DISPLAYS_TIMEOUT: 1000,
+}, window.WebVRConfig);
+
+if (!window.WebVRConfig.DEFER_INITIALIZATION) {
+ new WebVRPolyfill();
+} else {
+ window.InitializeWebVRPolyfill = function() {
+ new WebVRPolyfill();
+ }
+}
+
+window.WebVRPolyfill = WebVRPolyfill;
+
+},{"./util.js":29,"./webvr-polyfill.js":32}],20:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var MathUtil = window.MathUtil || {};
+
+MathUtil.degToRad = Math.PI / 180;
+MathUtil.radToDeg = 180 / Math.PI;
+
+// Some minimal math functionality borrowed from THREE.Math and stripped down
+// for the purposes of this library.
+
+
+MathUtil.Vector2 = function ( x, y ) {
+ this.x = x || 0;
+ this.y = y || 0;
+};
+
+MathUtil.Vector2.prototype = {
+ constructor: MathUtil.Vector2,
+
+ set: function ( x, y ) {
+ this.x = x;
+ this.y = y;
+
+ return this;
+ },
+
+ copy: function ( v ) {
+ this.x = v.x;
+ this.y = v.y;
+
+ return this;
+ },
+
+ subVectors: function ( a, b ) {
+ this.x = a.x - b.x;
+ this.y = a.y - b.y;
+
+ return this;
+ },
+};
+
+MathUtil.Vector3 = function ( x, y, z ) {
+ this.x = x || 0;
+ this.y = y || 0;
+ this.z = z || 0;
+};
+
+MathUtil.Vector3.prototype = {
+ constructor: MathUtil.Vector3,
+
+ set: function ( x, y, z ) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+
+ return this;
+ },
+
+ copy: function ( v ) {
+ this.x = v.x;
+ this.y = v.y;
+ this.z = v.z;
+
+ return this;
+ },
+
+ length: function () {
+ return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
+ },
+
+ normalize: function () {
+ var scalar = this.length();
+
+ if ( scalar !== 0 ) {
+ var invScalar = 1 / scalar;
+
+ this.multiplyScalar(invScalar);
+ } else {
+ this.x = 0;
+ this.y = 0;
+ this.z = 0;
+ }
+
+ return this;
+ },
+
+ multiplyScalar: function ( scalar ) {
+ this.x *= scalar;
+ this.y *= scalar;
+ this.z *= scalar;
+ },
+
+ applyQuaternion: function ( q ) {
+ var x = this.x;
+ var y = this.y;
+ var z = this.z;
+
+ var qx = q.x;
+ var qy = q.y;
+ var qz = q.z;
+ var qw = q.w;
+
+ // calculate quat * vector
+ var ix = qw * x + qy * z - qz * y;
+ var iy = qw * y + qz * x - qx * z;
+ var iz = qw * z + qx * y - qy * x;
+ var iw = - qx * x - qy * y - qz * z;
+
+ // calculate result * inverse quat
+ this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
+ this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
+ this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
+
+ return this;
+ },
+
+ dot: function ( v ) {
+ return this.x * v.x + this.y * v.y + this.z * v.z;
+ },
+
+ crossVectors: function ( a, b ) {
+ var ax = a.x, ay = a.y, az = a.z;
+ var bx = b.x, by = b.y, bz = b.z;
+
+ this.x = ay * bz - az * by;
+ this.y = az * bx - ax * bz;
+ this.z = ax * by - ay * bx;
+
+ return this;
+ },
+};
+
+MathUtil.Quaternion = function ( x, y, z, w ) {
+ this.x = x || 0;
+ this.y = y || 0;
+ this.z = z || 0;
+ this.w = ( w !== undefined ) ? w : 1;
+};
+
+MathUtil.Quaternion.prototype = {
+ constructor: MathUtil.Quaternion,
+
+ set: function ( x, y, z, w ) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+
+ return this;
+ },
+
+ copy: function ( quaternion ) {
+ this.x = quaternion.x;
+ this.y = quaternion.y;
+ this.z = quaternion.z;
+ this.w = quaternion.w;
+
+ return this;
+ },
+
+ setFromEulerXYZ: function( x, y, z ) {
+ var c1 = Math.cos( x / 2 );
+ var c2 = Math.cos( y / 2 );
+ var c3 = Math.cos( z / 2 );
+ var s1 = Math.sin( x / 2 );
+ var s2 = Math.sin( y / 2 );
+ var s3 = Math.sin( z / 2 );
+
+ this.x = s1 * c2 * c3 + c1 * s2 * s3;
+ this.y = c1 * s2 * c3 - s1 * c2 * s3;
+ this.z = c1 * c2 * s3 + s1 * s2 * c3;
+ this.w = c1 * c2 * c3 - s1 * s2 * s3;
+
+ return this;
+ },
+
+ setFromEulerYXZ: function( x, y, z ) {
+ var c1 = Math.cos( x / 2 );
+ var c2 = Math.cos( y / 2 );
+ var c3 = Math.cos( z / 2 );
+ var s1 = Math.sin( x / 2 );
+ var s2 = Math.sin( y / 2 );
+ var s3 = Math.sin( z / 2 );
+
+ this.x = s1 * c2 * c3 + c1 * s2 * s3;
+ this.y = c1 * s2 * c3 - s1 * c2 * s3;
+ this.z = c1 * c2 * s3 - s1 * s2 * c3;
+ this.w = c1 * c2 * c3 + s1 * s2 * s3;
+
+ return this;
+ },
+
+ setFromAxisAngle: function ( axis, angle ) {
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
+ // assumes axis is normalized
+
+ var halfAngle = angle / 2, s = Math.sin( halfAngle );
+
+ this.x = axis.x * s;
+ this.y = axis.y * s;
+ this.z = axis.z * s;
+ this.w = Math.cos( halfAngle );
+
+ return this;
+ },
+
+ multiply: function ( q ) {
+ return this.multiplyQuaternions( this, q );
+ },
+
+ multiplyQuaternions: function ( a, b ) {
+ // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
+
+ var qax = a.x, qay = a.y, qaz = a.z, qaw = a.w;
+ var qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w;
+
+ this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
+ this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
+ this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
+ this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
+
+ return this;
+ },
+
+ inverse: function () {
+ this.x *= -1;
+ this.y *= -1;
+ this.z *= -1;
+
+ this.normalize();
+
+ return this;
+ },
+
+ normalize: function () {
+ var l = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
+
+ if ( l === 0 ) {
+ this.x = 0;
+ this.y = 0;
+ this.z = 0;
+ this.w = 1;
+ } else {
+ l = 1 / l;
+
+ this.x = this.x * l;
+ this.y = this.y * l;
+ this.z = this.z * l;
+ this.w = this.w * l;
+ }
+
+ return this;
+ },
+
+ slerp: function ( qb, t ) {
+ if ( t === 0 ) return this;
+ if ( t === 1 ) return this.copy( qb );
+
+ var x = this.x, y = this.y, z = this.z, w = this.w;
+
+ // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
+
+ var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z;
+
+ if ( cosHalfTheta < 0 ) {
+ this.w = - qb.w;
+ this.x = - qb.x;
+ this.y = - qb.y;
+ this.z = - qb.z;
+
+ cosHalfTheta = - cosHalfTheta;
+ } else {
+ this.copy( qb );
+ }
+
+ if ( cosHalfTheta >= 1.0 ) {
+ this.w = w;
+ this.x = x;
+ this.y = y;
+ this.z = z;
+
+ return this;
+ }
+
+ var halfTheta = Math.acos( cosHalfTheta );
+ var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
+
+ if ( Math.abs( sinHalfTheta ) < 0.001 ) {
+ this.w = 0.5 * ( w + this.w );
+ this.x = 0.5 * ( x + this.x );
+ this.y = 0.5 * ( y + this.y );
+ this.z = 0.5 * ( z + this.z );
+
+ return this;
+ }
+
+ var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
+ ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
+
+ this.w = ( w * ratioA + this.w * ratioB );
+ this.x = ( x * ratioA + this.x * ratioB );
+ this.y = ( y * ratioA + this.y * ratioB );
+ this.z = ( z * ratioA + this.z * ratioB );
+
+ return this;
+ },
+
+ setFromUnitVectors: function () {
+ // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final
+ // assumes direction vectors vFrom and vTo are normalized
+
+ var v1, r;
+ var EPS = 0.000001;
+
+ return function ( vFrom, vTo ) {
+ if ( v1 === undefined ) v1 = new MathUtil.Vector3();
+
+ r = vFrom.dot( vTo ) + 1;
+
+ if ( r < EPS ) {
+ r = 0;
+
+ if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
+ v1.set( - vFrom.y, vFrom.x, 0 );
+ } else {
+ v1.set( 0, - vFrom.z, vFrom.y );
+ }
+ } else {
+ v1.crossVectors( vFrom, vTo );
+ }
+
+ this.x = v1.x;
+ this.y = v1.y;
+ this.z = v1.z;
+ this.w = r;
+
+ this.normalize();
+
+ return this;
+ }
+ }(),
+};
+
+module.exports = MathUtil;
+
+},{}],21:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var VRDisplay = _dereq_('./base.js').VRDisplay;
+var MathUtil = _dereq_('./math-util.js');
+var Util = _dereq_('./util.js');
+
+// How much to rotate per key stroke.
+var KEY_SPEED = 0.15;
+var KEY_ANIMATION_DURATION = 80;
+
+// How much to rotate for mouse events.
+var MOUSE_SPEED_X = 0.5;
+var MOUSE_SPEED_Y = 0.3;
+
+/**
+ * VRDisplay based on mouse and keyboard input. Designed for desktops/laptops
+ * where orientation events aren't supported. Cannot present.
+ */
+function MouseKeyboardVRDisplay() {
+ this.displayName = 'Mouse and Keyboard VRDisplay (webvr-polyfill)';
+
+ this.capabilities.hasOrientation = true;
+
+ // Attach to mouse and keyboard events.
+ window.addEventListener('keydown', this.onKeyDown_.bind(this));
+ window.addEventListener('mousemove', this.onMouseMove_.bind(this));
+ window.addEventListener('mousedown', this.onMouseDown_.bind(this));
+ window.addEventListener('mouseup', this.onMouseUp_.bind(this));
+
+ // "Private" members.
+ this.phi_ = 0;
+ this.theta_ = 0;
+
+ // Variables for keyboard-based rotation animation.
+ this.targetAngle_ = null;
+ this.angleAnimation_ = null;
+
+ // State variables for calculations.
+ this.orientation_ = new MathUtil.Quaternion();
+
+ // Variables for mouse-based rotation.
+ this.rotateStart_ = new MathUtil.Vector2();
+ this.rotateEnd_ = new MathUtil.Vector2();
+ this.rotateDelta_ = new MathUtil.Vector2();
+ this.isDragging_ = false;
+
+ this.orientationOut_ = new Float32Array(4);
+}
+MouseKeyboardVRDisplay.prototype = new VRDisplay();
+
+MouseKeyboardVRDisplay.prototype.getImmediatePose = function() {
+ this.orientation_.setFromEulerYXZ(this.phi_, this.theta_, 0);
+
+ this.orientationOut_[0] = this.orientation_.x;
+ this.orientationOut_[1] = this.orientation_.y;
+ this.orientationOut_[2] = this.orientation_.z;
+ this.orientationOut_[3] = this.orientation_.w;
+
+ return {
+ position: null,
+ orientation: this.orientationOut_,
+ linearVelocity: null,
+ linearAcceleration: null,
+ angularVelocity: null,
+ angularAcceleration: null
+ };
+};
+
+MouseKeyboardVRDisplay.prototype.onKeyDown_ = function(e) {
+ // Track WASD and arrow keys.
+ if (e.keyCode == 38) { // Up key.
+ this.animatePhi_(this.phi_ + KEY_SPEED);
+ } else if (e.keyCode == 39) { // Right key.
+ this.animateTheta_(this.theta_ - KEY_SPEED);
+ } else if (e.keyCode == 40) { // Down key.
+ this.animatePhi_(this.phi_ - KEY_SPEED);
+ } else if (e.keyCode == 37) { // Left key.
+ this.animateTheta_(this.theta_ + KEY_SPEED);
+ }
+};
+
+MouseKeyboardVRDisplay.prototype.animateTheta_ = function(targetAngle) {
+ this.animateKeyTransitions_('theta_', targetAngle);
+};
+
+MouseKeyboardVRDisplay.prototype.animatePhi_ = function(targetAngle) {
+ // Prevent looking too far up or down.
+ targetAngle = Util.clamp(targetAngle, -Math.PI/2, Math.PI/2);
+ this.animateKeyTransitions_('phi_', targetAngle);
+};
+
+/**
+ * Start an animation to transition an angle from one value to another.
+ */
+MouseKeyboardVRDisplay.prototype.animateKeyTransitions_ = function(angleName, targetAngle) {
+ // If an animation is currently running, cancel it.
+ if (this.angleAnimation_) {
+ cancelAnimationFrame(this.angleAnimation_);
+ }
+ var startAngle = this[angleName];
+ var startTime = new Date();
+ // Set up an interval timer to perform the animation.
+ this.angleAnimation_ = requestAnimationFrame(function animate() {
+ // Once we're finished the animation, we're done.
+ var elapsed = new Date() - startTime;
+ if (elapsed >= KEY_ANIMATION_DURATION) {
+ this[angleName] = targetAngle;
+ cancelAnimationFrame(this.angleAnimation_);
+ return;
+ }
+ // loop with requestAnimationFrame
+ this.angleAnimation_ = requestAnimationFrame(animate.bind(this))
+ // Linearly interpolate the angle some amount.
+ var percent = elapsed / KEY_ANIMATION_DURATION;
+ this[angleName] = startAngle + (targetAngle - startAngle) * percent;
+ }.bind(this));
+};
+
+MouseKeyboardVRDisplay.prototype.onMouseDown_ = function(e) {
+ this.rotateStart_.set(e.clientX, e.clientY);
+ this.isDragging_ = true;
+};
+
+// Very similar to https://gist.github.com/mrflix/8351020
+MouseKeyboardVRDisplay.prototype.onMouseMove_ = function(e) {
+ if (!this.isDragging_ && !this.isPointerLocked_()) {
+ return;
+ }
+ // Support pointer lock API.
+ if (this.isPointerLocked_()) {
+ var movementX = e.movementX || e.mozMovementX || 0;
+ var movementY = e.movementY || e.mozMovementY || 0;
+ this.rotateEnd_.set(this.rotateStart_.x - movementX, this.rotateStart_.y - movementY);
+ } else {
+ this.rotateEnd_.set(e.clientX, e.clientY);
+ }
+ // Calculate how much we moved in mouse space.
+ this.rotateDelta_.subVectors(this.rotateEnd_, this.rotateStart_);
+ this.rotateStart_.copy(this.rotateEnd_);
+
+ // Keep track of the cumulative euler angles.
+ this.phi_ += 2 * Math.PI * this.rotateDelta_.y / screen.height * MOUSE_SPEED_Y;
+ this.theta_ += 2 * Math.PI * this.rotateDelta_.x / screen.width * MOUSE_SPEED_X;
+
+ // Prevent looking too far up or down.
+ this.phi_ = Util.clamp(this.phi_, -Math.PI/2, Math.PI/2);
+};
+
+MouseKeyboardVRDisplay.prototype.onMouseUp_ = function(e) {
+ this.isDragging_ = false;
+};
+
+MouseKeyboardVRDisplay.prototype.isPointerLocked_ = function() {
+ var el = document.pointerLockElement || document.mozPointerLockElement ||
+ document.webkitPointerLockElement;
+ return el !== undefined;
+};
+
+MouseKeyboardVRDisplay.prototype.resetPose = function() {
+ this.phi_ = 0;
+ this.theta_ = 0;
+};
+
+module.exports = MouseKeyboardVRDisplay;
+
+},{"./base.js":9,"./math-util.js":20,"./util.js":29}],22:[function(_dereq_,module,exports){
+(function (global){
+// This is the entry point if requiring/importing via node, or
+// a build tool that uses package.json entry (like browserify, webpack).
+// If running in node with a window mock available, globalize its members
+// if needed. Otherwise, just continue to `./main`
+if (typeof global !== 'undefined' && global.window) {
+ global.document = global.window.document;
+ global.navigator = global.window.navigator;
+}
+
+_dereq_('./main');
+
+}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
+},{"./main":19}],23:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Util = _dereq_('./util.js');
+
+function RotateInstructions() {
+ this.loadIcon_();
+
+ var overlay = document.createElement('div');
+ var s = overlay.style;
+ s.position = 'fixed';
+ s.top = 0;
+ s.right = 0;
+ s.bottom = 0;
+ s.left = 0;
+ s.backgroundColor = 'gray';
+ s.fontFamily = 'sans-serif';
+ // Force this to be above the fullscreen canvas, which is at zIndex: 999999.
+ s.zIndex = 1000000;
+
+ var img = document.createElement('img');
+ img.src = this.icon;
+ var s = img.style;
+ s.marginLeft = '25%';
+ s.marginTop = '25%';
+ s.width = '50%';
+ overlay.appendChild(img);
+
+ var text = document.createElement('div');
+ var s = text.style;
+ s.textAlign = 'center';
+ s.fontSize = '16px';
+ s.lineHeight = '24px';
+ s.margin = '24px 25%';
+ s.width = '50%';
+ text.innerHTML = 'Place your phone into your Cardboard viewer.';
+ overlay.appendChild(text);
+
+ var snackbar = document.createElement('div');
+ var s = snackbar.style;
+ s.backgroundColor = '#CFD8DC';
+ s.position = 'fixed';
+ s.bottom = 0;
+ s.width = '100%';
+ s.height = '48px';
+ s.padding = '14px 24px';
+ s.boxSizing = 'border-box';
+ s.color = '#656A6B';
+ overlay.appendChild(snackbar);
+
+ var snackbarText = document.createElement('div');
+ snackbarText.style.float = 'left';
+ snackbarText.innerHTML = 'No Cardboard viewer?';
+
+ var snackbarButton = document.createElement('a');
+ snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/';
+ snackbarButton.innerHTML = 'get one';
+ snackbarButton.target = '_blank';
+ var s = snackbarButton.style;
+ s.float = 'right';
+ s.fontWeight = 600;
+ s.textTransform = 'uppercase';
+ s.borderLeft = '1px solid gray';
+ s.paddingLeft = '24px';
+ s.textDecoration = 'none';
+ s.color = '#656A6B';
+
+ snackbar.appendChild(snackbarText);
+ snackbar.appendChild(snackbarButton);
+
+ this.overlay = overlay;
+ this.text = text;
+
+ this.hide();
+}
+
+RotateInstructions.prototype.show = function(parent) {
+ if (!parent && !this.overlay.parentElement) {
+ document.body.appendChild(this.overlay);
+ } else if (parent) {
+ if (this.overlay.parentElement && this.overlay.parentElement != parent)
+ this.overlay.parentElement.removeChild(this.overlay);
+
+ parent.appendChild(this.overlay);
+ }
+
+ this.overlay.style.display = 'block';
+
+ var img = this.overlay.querySelector('img');
+ var s = img.style;
+
+ if (Util.isLandscapeMode()) {
+ s.width = '20%';
+ s.marginLeft = '40%';
+ s.marginTop = '3%';
+ } else {
+ s.width = '50%';
+ s.marginLeft = '25%';
+ s.marginTop = '25%';
+ }
+};
+
+RotateInstructions.prototype.hide = function() {
+ this.overlay.style.display = 'none';
+};
+
+RotateInstructions.prototype.showTemporarily = function(ms, parent) {
+ this.show(parent);
+ this.timer = setTimeout(this.hide.bind(this), ms);
+};
+
+RotateInstructions.prototype.disableShowTemporarily = function() {
+ clearTimeout(this.timer);
+};
+
+RotateInstructions.prototype.update = function() {
+ this.disableShowTemporarily();
+ // In portrait VR mode, tell the user to rotate to landscape. Otherwise, hide
+ // the instructions.
+ if (!Util.isLandscapeMode() && Util.isMobile()) {
+ this.show();
+ } else {
+ this.hide();
+ }
+};
+
+RotateInstructions.prototype.loadIcon_ = function() {
+ // Encoded asset_src/rotate-instructions.svg
+ this.icon = Util.base64('image/svg+xml', '<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg width="198px" height="240px" viewBox="0 0 198 240" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
    <!-- Generator: Sketch 3.3.3 (12081) - http://www.bohemiancoding.com/sketch -->
    <title>transition</title>
    <desc>Created with Sketch.</desc>
    <defs></defs>
    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
        <g id="transition" sketch:type="MSArtboardGroup">
            <g id="Imported-Layers-Copy-4-+-Imported-Layers-Copy-+-Imported-Layers-Copy-2-Copy" sketch:type="MSLayerGroup">
                <g id="Imported-Layers-Copy-4" transform="translate(0.000000, 107.000000)" sketch:type="MSShapeGroup">
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            </g>
        </g>
    </g>
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+};
+
+module.exports = RotateInstructions;
+
+},{"./util.js":29}],24:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var SensorSample = _dereq_('./sensor-sample.js');
+var MathUtil = _dereq_('../math-util.js');
+var Util = _dereq_('../util.js');
+
+/**
+ * An implementation of a simple complementary filter, which fuses gyroscope and
+ * accelerometer data from the 'devicemotion' event.
+ *
+ * Accelerometer data is very noisy, but stable over the long term.
+ * Gyroscope data is smooth, but tends to drift over the long term.
+ *
+ * This fusion is relatively simple:
+ * 1. Get orientation estimates from accelerometer by applying a low-pass filter
+ * on that data.
+ * 2. Get orientation estimates from gyroscope by integrating over time.
+ * 3. Combine the two estimates, weighing (1) in the long term, but (2) for the
+ * short term.
+ */
+function ComplementaryFilter(kFilter) {
+ this.kFilter = kFilter;
+
+ // Raw sensor measurements.
+ this.currentAccelMeasurement = new SensorSample();
+ this.currentGyroMeasurement = new SensorSample();
+ this.previousGyroMeasurement = new SensorSample();
+
+ // Set default look direction to be in the correct direction.
+ if (Util.isIOS()) {
+ this.filterQ = new MathUtil.Quaternion(-1, 0, 0, 1);
+ } else {
+ this.filterQ = new MathUtil.Quaternion(1, 0, 0, 1);
+ }
+ this.previousFilterQ = new MathUtil.Quaternion();
+ this.previousFilterQ.copy(this.filterQ);
+
+ // Orientation based on the accelerometer.
+ this.accelQ = new MathUtil.Quaternion();
+ // Whether or not the orientation has been initialized.
+ this.isOrientationInitialized = false;
+ // Running estimate of gravity based on the current orientation.
+ this.estimatedGravity = new MathUtil.Vector3();
+ // Measured gravity based on accelerometer.
+ this.measuredGravity = new MathUtil.Vector3();
+
+ // Debug only quaternion of gyro-based orientation.
+ this.gyroIntegralQ = new MathUtil.Quaternion();
+}
+
+ComplementaryFilter.prototype.addAccelMeasurement = function(vector, timestampS) {
+ this.currentAccelMeasurement.set(vector, timestampS);
+};
+
+ComplementaryFilter.prototype.addGyroMeasurement = function(vector, timestampS) {
+ this.currentGyroMeasurement.set(vector, timestampS);
+
+ var deltaT = timestampS - this.previousGyroMeasurement.timestampS;
+ if (Util.isTimestampDeltaValid(deltaT)) {
+ this.run_();
+ }
+
+ this.previousGyroMeasurement.copy(this.currentGyroMeasurement);
+};
+
+ComplementaryFilter.prototype.run_ = function() {
+
+ if (!this.isOrientationInitialized) {
+ this.accelQ = this.accelToQuaternion_(this.currentAccelMeasurement.sample);
+ this.previousFilterQ.copy(this.accelQ);
+ this.isOrientationInitialized = true;
+ return;
+ }
+
+ var deltaT = this.currentGyroMeasurement.timestampS -
+ this.previousGyroMeasurement.timestampS;
+
+ // Convert gyro rotation vector to a quaternion delta.
+ var gyroDeltaQ = this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample, deltaT);
+ this.gyroIntegralQ.multiply(gyroDeltaQ);
+
+ // filter_1 = K * (filter_0 + gyro * dT) + (1 - K) * accel.
+ this.filterQ.copy(this.previousFilterQ);
+ this.filterQ.multiply(gyroDeltaQ);
+
+ // Calculate the delta between the current estimated gravity and the real
+ // gravity vector from accelerometer.
+ var invFilterQ = new MathUtil.Quaternion();
+ invFilterQ.copy(this.filterQ);
+ invFilterQ.inverse();
+
+ this.estimatedGravity.set(0, 0, -1);
+ this.estimatedGravity.applyQuaternion(invFilterQ);
+ this.estimatedGravity.normalize();
+
+ this.measuredGravity.copy(this.currentAccelMeasurement.sample);
+ this.measuredGravity.normalize();
+
+ // Compare estimated gravity with measured gravity, get the delta quaternion
+ // between the two.
+ var deltaQ = new MathUtil.Quaternion();
+ deltaQ.setFromUnitVectors(this.estimatedGravity, this.measuredGravity);
+ deltaQ.inverse();
+
+ if (Util.isDebug()) {
+ console.log('Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)',
+ MathUtil.radToDeg * Util.getQuaternionAngle(deltaQ),
+ (this.estimatedGravity.x).toFixed(1),
+ (this.estimatedGravity.y).toFixed(1),
+ (this.estimatedGravity.z).toFixed(1),
+ (this.measuredGravity.x).toFixed(1),
+ (this.measuredGravity.y).toFixed(1),
+ (this.measuredGravity.z).toFixed(1));
+ }
+
+ // Calculate the SLERP target: current orientation plus the measured-estimated
+ // quaternion delta.
+ var targetQ = new MathUtil.Quaternion();
+ targetQ.copy(this.filterQ);
+ targetQ.multiply(deltaQ);
+
+ // SLERP factor: 0 is pure gyro, 1 is pure accel.
+ this.filterQ.slerp(targetQ, 1 - this.kFilter);
+
+ this.previousFilterQ.copy(this.filterQ);
+};
+
+ComplementaryFilter.prototype.getOrientation = function() {
+ return this.filterQ;
+};
+
+ComplementaryFilter.prototype.accelToQuaternion_ = function(accel) {
+ var normAccel = new MathUtil.Vector3();
+ normAccel.copy(accel);
+ normAccel.normalize();
+ var quat = new MathUtil.Quaternion();
+ quat.setFromUnitVectors(new MathUtil.Vector3(0, 0, -1), normAccel);
+ quat.inverse();
+ return quat;
+};
+
+ComplementaryFilter.prototype.gyroToQuaternionDelta_ = function(gyro, dt) {
+ // Extract axis and angle from the gyroscope data.
+ var quat = new MathUtil.Quaternion();
+ var axis = new MathUtil.Vector3();
+ axis.copy(gyro);
+ axis.normalize();
+ quat.setFromAxisAngle(axis, gyro.length() * dt);
+ return quat;
+};
+
+
+module.exports = ComplementaryFilter;
+
+},{"../math-util.js":20,"../util.js":29,"./sensor-sample.js":27}],25:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var ComplementaryFilter = _dereq_('./complementary-filter.js');
+var PosePredictor = _dereq_('./pose-predictor.js');
+var TouchPanner = _dereq_('../touch-panner.js');
+var MathUtil = _dereq_('../math-util.js');
+var Util = _dereq_('../util.js');
+
+/**
+ * The pose sensor, implemented using DeviceMotion APIs.
+ */
+function FusionPoseSensor() {
+ this.deviceId = 'webvr-polyfill:fused';
+ this.deviceName = 'VR Position Device (webvr-polyfill:fused)';
+
+ this.accelerometer = new MathUtil.Vector3();
+ this.gyroscope = new MathUtil.Vector3();
+
+ this.start();
+
+ this.filter = new ComplementaryFilter(window.WebVRConfig.K_FILTER);
+ this.posePredictor = new PosePredictor(window.WebVRConfig.PREDICTION_TIME_S);
+ this.touchPanner = new TouchPanner();
+
+ this.filterToWorldQ = new MathUtil.Quaternion();
+
+ // Set the filter to world transform, depending on OS.
+ if (Util.isIOS()) {
+ this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1, 0, 0), Math.PI / 2);
+ } else {
+ this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1, 0, 0), -Math.PI / 2);
+ }
+
+ this.inverseWorldToScreenQ = new MathUtil.Quaternion();
+ this.worldToScreenQ = new MathUtil.Quaternion();
+ this.originalPoseAdjustQ = new MathUtil.Quaternion();
+ this.originalPoseAdjustQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1),
+ -window.orientation * Math.PI / 180);
+
+ this.setScreenTransform_();
+ // Adjust this filter for being in landscape mode.
+ if (Util.isLandscapeMode()) {
+ this.filterToWorldQ.multiply(this.inverseWorldToScreenQ);
+ }
+
+ // Keep track of a reset transform for resetSensor.
+ this.resetQ = new MathUtil.Quaternion();
+
+ this.isFirefoxAndroid = Util.isFirefoxAndroid();
+ this.isIOS = Util.isIOS();
+
+ this.orientationOut_ = new Float32Array(4);
+}
+
+FusionPoseSensor.prototype.getPosition = function() {
+ // This PoseSensor doesn't support position
+ return null;
+};
+
+FusionPoseSensor.prototype.getOrientation = function() {
+ // Convert from filter space to the the same system used by the
+ // deviceorientation event.
+ var orientation = this.filter.getOrientation();
+
+ // Predict orientation.
+ this.predictedQ = this.posePredictor.getPrediction(orientation, this.gyroscope, this.previousTimestampS);
+
+ // Convert to THREE coordinate system: -Z forward, Y up, X right.
+ var out = new MathUtil.Quaternion();
+ out.copy(this.filterToWorldQ);
+ out.multiply(this.resetQ);
+ if (!window.WebVRConfig.TOUCH_PANNER_DISABLED) {
+ out.multiply(this.touchPanner.getOrientation());
+ }
+ out.multiply(this.predictedQ);
+ out.multiply(this.worldToScreenQ);
+
+ // Handle the yaw-only case.
+ if (window.WebVRConfig.YAW_ONLY) {
+ // Make a quaternion that only turns around the Y-axis.
+ out.x = 0;
+ out.z = 0;
+ out.normalize();
+ }
+
+ this.orientationOut_[0] = out.x;
+ this.orientationOut_[1] = out.y;
+ this.orientationOut_[2] = out.z;
+ this.orientationOut_[3] = out.w;
+ return this.orientationOut_;
+};
+
+FusionPoseSensor.prototype.resetPose = function() {
+ // Reduce to inverted yaw-only.
+ this.resetQ.copy(this.filter.getOrientation());
+ this.resetQ.x = 0;
+ this.resetQ.y = 0;
+ this.resetQ.z *= -1;
+ this.resetQ.normalize();
+
+ // Take into account extra transformations in landscape mode.
+ if (Util.isLandscapeMode()) {
+ this.resetQ.multiply(this.inverseWorldToScreenQ);
+ }
+
+ // Take into account original pose.
+ this.resetQ.multiply(this.originalPoseAdjustQ);
+
+ if (!window.WebVRConfig.TOUCH_PANNER_DISABLED) {
+ this.touchPanner.resetSensor();
+ }
+};
+
+FusionPoseSensor.prototype.onDeviceMotion_ = function(deviceMotion) {
+ this.updateDeviceMotion_(deviceMotion);
+};
+
+FusionPoseSensor.prototype.updateDeviceMotion_ = function(deviceMotion) {
+ var accGravity = deviceMotion.accelerationIncludingGravity;
+ var rotRate = deviceMotion.rotationRate;
+ var timestampS = deviceMotion.timeStamp / 1000;
+
+ var deltaS = timestampS - this.previousTimestampS;
+ if (deltaS <= Util.MIN_TIMESTEP || deltaS > Util.MAX_TIMESTEP) {
+ console.warn('Invalid timestamps detected. Time step between successive ' +
+ 'gyroscope sensor samples is very small or not monotonic');
+ this.previousTimestampS = timestampS;
+ return;
+ }
+
+ this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z);
+ if (Util.isR7()) {
+ this.gyroscope.set(-rotRate.beta, rotRate.alpha, rotRate.gamma);
+ } else {
+ this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma);
+ }
+
+ // With iOS and Firefox Android, rotationRate is reported in degrees,
+ // so we first convert to radians.
+ if (this.isIOS || this.isFirefoxAndroid) {
+ this.gyroscope.multiplyScalar(Math.PI / 180);
+ }
+
+ this.filter.addAccelMeasurement(this.accelerometer, timestampS);
+ this.filter.addGyroMeasurement(this.gyroscope, timestampS);
+
+ this.previousTimestampS = timestampS;
+};
+
+FusionPoseSensor.prototype.onOrientationChange_ = function(screenOrientation) {
+ this.setScreenTransform_();
+};
+
+/**
+ * This is only needed if we are in an cross origin iframe on iOS to work around
+ * this issue: https://bugs.webkit.org/show_bug.cgi?id=152299.
+ */
+FusionPoseSensor.prototype.onMessage_ = function(event) {
+ var message = event.data;
+
+ // If there's no message type, ignore it.
+ if (!message || !message.type) {
+ return;
+ }
+
+ // Ignore all messages that aren't devicemotion.
+ var type = message.type.toLowerCase();
+ if (type !== 'devicemotion') {
+ return;
+ }
+
+ // Update device motion.
+ this.updateDeviceMotion_(message.deviceMotionEvent);
+};
+
+FusionPoseSensor.prototype.setScreenTransform_ = function() {
+ this.worldToScreenQ.set(0, 0, 0, 1);
+ switch (window.orientation) {
+ case 0:
+ break;
+ case 90:
+ this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), -Math.PI / 2);
+ break;
+ case -90:
+ this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), Math.PI / 2);
+ break;
+ case 180:
+ // TODO.
+ break;
+ }
+ this.inverseWorldToScreenQ.copy(this.worldToScreenQ);
+ this.inverseWorldToScreenQ.inverse();
+};
+
+FusionPoseSensor.prototype.start = function() {
+ this.onDeviceMotionCallback_ = this.onDeviceMotion_.bind(this);
+ this.onOrientationChangeCallback_ = this.onOrientationChange_.bind(this);
+ this.onMessageCallback_ = this.onMessage_.bind(this);
+
+ // Only listen for postMessages if we're in an iOS and embedded inside a cross
+ // domain IFrame. In this case, the polyfill can still work if the containing
+ // page sends synthetic devicemotion events. For an example of this, see
+ // iframe-message-sender.js in VR View: https://goo.gl/XDtvFZ
+ if (Util.isIOS() && Util.isInsideCrossDomainIFrame()) {
+ window.addEventListener('message', this.onMessageCallback_);
+ }
+ window.addEventListener('orientationchange', this.onOrientationChangeCallback_);
+ window.addEventListener('devicemotion', this.onDeviceMotionCallback_);
+};
+
+FusionPoseSensor.prototype.stop = function() {
+ window.removeEventListener('devicemotion', this.onDeviceMotionCallback_);
+ window.removeEventListener('orientationchange', this.onOrientationChangeCallback_);
+ window.removeEventListener('message', this.onMessageCallback_);
+};
+
+module.exports = FusionPoseSensor;
+
+},{"../math-util.js":20,"../touch-panner.js":28,"../util.js":29,"./complementary-filter.js":24,"./pose-predictor.js":26}],26:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var MathUtil = _dereq_('../math-util');
+var Util = _dereq_('../util');
+
+/**
+ * Given an orientation and the gyroscope data, predicts the future orientation
+ * of the head. This makes rendering appear faster.
+ *
+ * Also see: http://msl.cs.uiuc.edu/~lavalle/papers/LavYerKatAnt14.pdf
+ *
+ * @param {Number} predictionTimeS time from head movement to the appearance of
+ * the corresponding image.
+ */
+function PosePredictor(predictionTimeS) {
+ this.predictionTimeS = predictionTimeS;
+
+ // The quaternion corresponding to the previous state.
+ this.previousQ = new MathUtil.Quaternion();
+ // Previous time a prediction occurred.
+ this.previousTimestampS = null;
+
+ // The delta quaternion that adjusts the current pose.
+ this.deltaQ = new MathUtil.Quaternion();
+ // The output quaternion.
+ this.outQ = new MathUtil.Quaternion();
+}
+
+PosePredictor.prototype.getPrediction = function(currentQ, gyro, timestampS) {
+ if (!this.previousTimestampS) {
+ this.previousQ.copy(currentQ);
+ this.previousTimestampS = timestampS;
+ return currentQ;
+ }
+
+ // Calculate axis and angle based on gyroscope rotation rate data.
+ var axis = new MathUtil.Vector3();
+ axis.copy(gyro);
+ axis.normalize();
+
+ var angularSpeed = gyro.length();
+
+ // If we're rotating slowly, don't do prediction.
+ if (angularSpeed < MathUtil.degToRad * 20) {
+ if (Util.isDebug()) {
+ console.log('Moving slowly, at %s deg/s: no prediction',
+ (MathUtil.radToDeg * angularSpeed).toFixed(1));
+ }
+ this.outQ.copy(currentQ);
+ this.previousQ.copy(currentQ);
+ return this.outQ;
+ }
+
+ // Get the predicted angle based on the time delta and latency.
+ var deltaT = timestampS - this.previousTimestampS;
+ var predictAngle = angularSpeed * this.predictionTimeS;
+
+ this.deltaQ.setFromAxisAngle(axis, predictAngle);
+ this.outQ.copy(this.previousQ);
+ this.outQ.multiply(this.deltaQ);
+
+ this.previousQ.copy(currentQ);
+ this.previousTimestampS = timestampS;
+
+ return this.outQ;
+};
+
+
+module.exports = PosePredictor;
+
+},{"../math-util":20,"../util":29}],27:[function(_dereq_,module,exports){
+function SensorSample(sample, timestampS) {
+ this.set(sample, timestampS);
+};
+
+SensorSample.prototype.set = function(sample, timestampS) {
+ this.sample = sample;
+ this.timestampS = timestampS;
+};
+
+SensorSample.prototype.copy = function(sensorSample) {
+ this.set(sensorSample.sample, sensorSample.timestampS);
+};
+
+module.exports = SensorSample;
+
+},{}],28:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var MathUtil = _dereq_('./math-util.js');
+var Util = _dereq_('./util.js');
+
+var ROTATE_SPEED = 0.5;
+/**
+ * Provides a quaternion responsible for pre-panning the scene before further
+ * transformations due to device sensors.
+ */
+function TouchPanner() {
+ window.addEventListener('touchstart', this.onTouchStart_.bind(this));
+ window.addEventListener('touchmove', this.onTouchMove_.bind(this));
+ window.addEventListener('touchend', this.onTouchEnd_.bind(this));
+
+ this.isTouching = false;
+ this.rotateStart = new MathUtil.Vector2();
+ this.rotateEnd = new MathUtil.Vector2();
+ this.rotateDelta = new MathUtil.Vector2();
+
+ this.theta = 0;
+ this.orientation = new MathUtil.Quaternion();
+}
+
+TouchPanner.prototype.getOrientation = function() {
+ this.orientation.setFromEulerXYZ(0, 0, this.theta);
+ return this.orientation;
+};
+
+TouchPanner.prototype.resetSensor = function() {
+ this.theta = 0;
+};
+
+TouchPanner.prototype.onTouchStart_ = function(e) {
+ // Only respond if there is exactly one touch.
+ // Note that the Daydream controller passes in a `touchstart` event with
+ // no `touches` property, so we must check for that case too.
+ if (!e.touches || e.touches.length != 1) {
+ return;
+ }
+ this.rotateStart.set(e.touches[0].pageX, e.touches[0].pageY);
+ this.isTouching = true;
+};
+
+TouchPanner.prototype.onTouchMove_ = function(e) {
+ if (!this.isTouching) {
+ return;
+ }
+ this.rotateEnd.set(e.touches[0].pageX, e.touches[0].pageY);
+ this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart);
+ this.rotateStart.copy(this.rotateEnd);
+
+ // On iOS, direction is inverted.
+ if (Util.isIOS()) {
+ this.rotateDelta.x *= -1;
+ }
+
+ var element = document.body;
+ this.theta += 2 * Math.PI * this.rotateDelta.x / element.clientWidth * ROTATE_SPEED;
+};
+
+TouchPanner.prototype.onTouchEnd_ = function(e) {
+ this.isTouching = false;
+};
+
+module.exports = TouchPanner;
+
+},{"./math-util.js":20,"./util.js":29}],29:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Util = window.Util || {};
+
+Util.MIN_TIMESTEP = 0.001;
+Util.MAX_TIMESTEP = 1;
+
+Util.base64 = function(mimeType, base64) {
+ return 'data:' + mimeType + ';base64,' + base64;
+};
+
+Util.clamp = function(value, min, max) {
+ return Math.min(Math.max(min, value), max);
+};
+
+Util.lerp = function(a, b, t) {
+ return a + ((b - a) * t);
+};
+
+/**
+ * Light polyfill for `Promise.race`. Returns
+ * a promise that resolves when the first promise
+ * provided resolves.
+ *
+ * @param {Array} promises
+ */
+Util.race = function(promises) {
+ if (Promise.race) {
+ return Promise.race(promises);
+ }
+
+ return new Promise(function (resolve, reject) {
+ for (var i = 0; i < promises.length; i++) {
+ promises[i].then(resolve, reject);
+ }
+ });
+};
+
+Util.isIOS = (function() {
+ var isIOS = /iPad|iPhone|iPod/.test(navigator.platform);
+ return function() {
+ return isIOS;
+ };
+})();
+
+Util.isWebViewAndroid = (function() {
+ var isWebViewAndroid = navigator.userAgent.indexOf('Version') !== -1 &&
+ navigator.userAgent.indexOf('Android') !== -1 &&
+ navigator.userAgent.indexOf('Chrome') !== -1;
+ return function() {
+ return isWebViewAndroid;
+ };
+})();
+
+Util.isSafari = (function() {
+ var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
+ return function() {
+ return isSafari;
+ };
+})();
+
+Util.isFirefoxAndroid = (function() {
+ var isFirefoxAndroid = navigator.userAgent.indexOf('Firefox') !== -1 &&
+ navigator.userAgent.indexOf('Android') !== -1;
+ return function() {
+ return isFirefoxAndroid;
+ };
+})();
+
+Util.isR7 = (function() {
+ var isR7 = navigator.userAgent.indexOf('R7 Build') !== -1;
+ return function() {
+ return isR7;
+ };
+})();
+
+Util.isLandscapeMode = function() {
+ var rtn = (window.orientation == 90 || window.orientation == -90);
+ return Util.isR7() ? !rtn : rtn;
+};
+
+// Helper method to validate the time steps of sensor timestamps.
+Util.isTimestampDeltaValid = function(timestampDeltaS) {
+ if (isNaN(timestampDeltaS)) {
+ return false;
+ }
+ if (timestampDeltaS <= Util.MIN_TIMESTEP) {
+ return false;
+ }
+ if (timestampDeltaS > Util.MAX_TIMESTEP) {
+ return false;
+ }
+ return true;
+};
+
+Util.getScreenWidth = function() {
+ return Math.max(window.screen.width, window.screen.height) *
+ window.devicePixelRatio;
+};
+
+Util.getScreenHeight = function() {
+ return Math.min(window.screen.width, window.screen.height) *
+ window.devicePixelRatio;
+};
+
+Util.requestFullscreen = function(element) {
+ if (Util.isWebViewAndroid()) {
+ return false;
+ }
+ if (element.requestFullscreen) {
+ element.requestFullscreen();
+ } else if (element.webkitRequestFullscreen) {
+ element.webkitRequestFullscreen();
+ } else if (element.mozRequestFullScreen) {
+ element.mozRequestFullScreen();
+ } else if (element.msRequestFullscreen) {
+ element.msRequestFullscreen();
+ } else {
+ return false;
+ }
+
+ return true;
+};
+
+Util.exitFullscreen = function() {
+ if (document.exitFullscreen) {
+ document.exitFullscreen();
+ } else if (document.webkitExitFullscreen) {
+ document.webkitExitFullscreen();
+ } else if (document.mozCancelFullScreen) {
+ document.mozCancelFullScreen();
+ } else if (document.msExitFullscreen) {
+ document.msExitFullscreen();
+ } else {
+ return false;
+ }
+
+ return true;
+};
+
+Util.getFullscreenElement = function() {
+ return document.fullscreenElement ||
+ document.webkitFullscreenElement ||
+ document.mozFullScreenElement ||
+ document.msFullscreenElement;
+};
+
+Util.linkProgram = function(gl, vertexSource, fragmentSource, attribLocationMap) {
+ // No error checking for brevity.
+ var vertexShader = gl.createShader(gl.VERTEX_SHADER);
+ gl.shaderSource(vertexShader, vertexSource);
+ gl.compileShader(vertexShader);
+
+ var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
+ gl.shaderSource(fragmentShader, fragmentSource);
+ gl.compileShader(fragmentShader);
+
+ var program = gl.createProgram();
+ gl.attachShader(program, vertexShader);
+ gl.attachShader(program, fragmentShader);
+
+ for (var attribName in attribLocationMap)
+ gl.bindAttribLocation(program, attribLocationMap[attribName], attribName);
+
+ gl.linkProgram(program);
+
+ gl.deleteShader(vertexShader);
+ gl.deleteShader(fragmentShader);
+
+ return program;
+};
+
+Util.getProgramUniforms = function(gl, program) {
+ var uniforms = {};
+ var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
+ var uniformName = '';
+ for (var i = 0; i < uniformCount; i++) {
+ var uniformInfo = gl.getActiveUniform(program, i);
+ uniformName = uniformInfo.name.replace('[0]', '');
+ uniforms[uniformName] = gl.getUniformLocation(program, uniformName);
+ }
+ return uniforms;
+};
+
+Util.orthoMatrix = function (out, left, right, bottom, top, near, far) {
+ var lr = 1 / (left - right),
+ bt = 1 / (bottom - top),
+ nf = 1 / (near - far);
+ out[0] = -2 * lr;
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 0;
+ out[4] = 0;
+ out[5] = -2 * bt;
+ out[6] = 0;
+ out[7] = 0;
+ out[8] = 0;
+ out[9] = 0;
+ out[10] = 2 * nf;
+ out[11] = 0;
+ out[12] = (left + right) * lr;
+ out[13] = (top + bottom) * bt;
+ out[14] = (far + near) * nf;
+ out[15] = 1;
+ return out;
+};
+
+Util.copyArray = function (source, dest) {
+ for (var i = 0, n = source.length; i < n; i++) {
+ dest[i] = source[i];
+ }
+};
+
+Util.isMobile = function() {
+ var check = false;
+ (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera);
+ return check;
+};
+
+Util.extend = function(dest, src) {
+ for (var key in src) {
+ if (src.hasOwnProperty(key)) {
+ dest[key] = src[key];
+ }
+ }
+
+ return dest;
+}
+
+Util.safariCssSizeWorkaround = function(canvas) {
+ // TODO(smus): Remove this workaround when Safari for iOS is fixed.
+ // iOS only workaround (for https://bugs.webkit.org/show_bug.cgi?id=152556).
+ //
+ // "To the last I grapple with thee;
+ // from hell's heart I stab at thee;
+ // for hate's sake I spit my last breath at thee."
+ // -- Moby Dick, by Herman Melville
+ if (Util.isIOS()) {
+ var width = canvas.style.width;
+ var height = canvas.style.height;
+ canvas.style.width = (parseInt(width) + 1) + 'px';
+ canvas.style.height = (parseInt(height)) + 'px';
+ setTimeout(function() {
+ canvas.style.width = width;
+ canvas.style.height = height;
+ }, 100);
+ }
+
+ // Debug only.
+ window.Util = Util;
+ window.canvas = canvas;
+};
+
+Util.isDebug = function() {
+ return Util.getQueryParameter('debug');
+};
+
+Util.getQueryParameter = function(name) {
+ var name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]");
+ var regex = new RegExp("[\\?&]" + name + "=([^]*)"),
+ results = regex.exec(location.search);
+ return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " "));
+};
+
+Util.frameDataFromPose = (function() {
+ var piOver180 = Math.PI / 180.0;
+ var rad45 = Math.PI * 0.25;
+
+ // Borrowed from glMatrix.
+ function mat4_perspectiveFromFieldOfView(out, fov, near, far) {
+ var upTan = Math.tan(fov ? (fov.upDegrees * piOver180) : rad45),
+ downTan = Math.tan(fov ? (fov.downDegrees * piOver180) : rad45),
+ leftTan = Math.tan(fov ? (fov.leftDegrees * piOver180) : rad45),
+ rightTan = Math.tan(fov ? (fov.rightDegrees * piOver180) : rad45),
+ xScale = 2.0 / (leftTan + rightTan),
+ yScale = 2.0 / (upTan + downTan);
+
+ out[0] = xScale;
+ out[1] = 0.0;
+ out[2] = 0.0;
+ out[3] = 0.0;
+ out[4] = 0.0;
+ out[5] = yScale;
+ out[6] = 0.0;
+ out[7] = 0.0;
+ out[8] = -((leftTan - rightTan) * xScale * 0.5);
+ out[9] = ((upTan - downTan) * yScale * 0.5);
+ out[10] = far / (near - far);
+ out[11] = -1.0;
+ out[12] = 0.0;
+ out[13] = 0.0;
+ out[14] = (far * near) / (near - far);
+ out[15] = 0.0;
+ return out;
+ }
+
+ function mat4_fromRotationTranslation(out, q, v) {
+ // Quaternion math
+ var x = q[0], y = q[1], z = q[2], w = q[3],
+ x2 = x + x,
+ y2 = y + y,
+ z2 = z + z,
+
+ xx = x * x2,
+ xy = x * y2,
+ xz = x * z2,
+ yy = y * y2,
+ yz = y * z2,
+ zz = z * z2,
+ wx = w * x2,
+ wy = w * y2,
+ wz = w * z2;
+
+ out[0] = 1 - (yy + zz);
+ out[1] = xy + wz;
+ out[2] = xz - wy;
+ out[3] = 0;
+ out[4] = xy - wz;
+ out[5] = 1 - (xx + zz);
+ out[6] = yz + wx;
+ out[7] = 0;
+ out[8] = xz + wy;
+ out[9] = yz - wx;
+ out[10] = 1 - (xx + yy);
+ out[11] = 0;
+ out[12] = v[0];
+ out[13] = v[1];
+ out[14] = v[2];
+ out[15] = 1;
+
+ return out;
+ };
+
+ function mat4_translate(out, a, v) {
+ var x = v[0], y = v[1], z = v[2],
+ a00, a01, a02, a03,
+ a10, a11, a12, a13,
+ a20, a21, a22, a23;
+
+ if (a === out) {
+ out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
+ out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
+ out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
+ out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
+ } else {
+ a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3];
+ a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7];
+ a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11];
+
+ out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03;
+ out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13;
+ out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23;
+
+ out[12] = a00 * x + a10 * y + a20 * z + a[12];
+ out[13] = a01 * x + a11 * y + a21 * z + a[13];
+ out[14] = a02 * x + a12 * y + a22 * z + a[14];
+ out[15] = a03 * x + a13 * y + a23 * z + a[15];
+ }
+
+ return out;
+ };
+
+ function mat4_invert(out, a) {
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
+ a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
+ a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
+ a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15],
+
+ b00 = a00 * a11 - a01 * a10,
+ b01 = a00 * a12 - a02 * a10,
+ b02 = a00 * a13 - a03 * a10,
+ b03 = a01 * a12 - a02 * a11,
+ b04 = a01 * a13 - a03 * a11,
+ b05 = a02 * a13 - a03 * a12,
+ b06 = a20 * a31 - a21 * a30,
+ b07 = a20 * a32 - a22 * a30,
+ b08 = a20 * a33 - a23 * a30,
+ b09 = a21 * a32 - a22 * a31,
+ b10 = a21 * a33 - a23 * a31,
+ b11 = a22 * a33 - a23 * a32,
+
+ // Calculate the determinant
+ det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
+
+ if (!det) {
+ return null;
+ }
+ det = 1.0 / det;
+
+ out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
+ out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
+ out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
+ out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
+ out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
+ out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
+ out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
+ out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
+ out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
+ out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
+ out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
+ out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
+ out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
+ out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
+ out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
+ out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
+
+ return out;
+ };
+
+ var defaultOrientation = new Float32Array([0, 0, 0, 1]);
+ var defaultPosition = new Float32Array([0, 0, 0]);
+
+ function updateEyeMatrices(projection, view, pose, parameters, vrDisplay) {
+ mat4_perspectiveFromFieldOfView(projection, parameters ? parameters.fieldOfView : null, vrDisplay.depthNear, vrDisplay.depthFar);
+
+ var orientation = pose.orientation || defaultOrientation;
+ var position = pose.position || defaultPosition;
+
+ mat4_fromRotationTranslation(view, orientation, position);
+ if (parameters)
+ mat4_translate(view, view, parameters.offset);
+ mat4_invert(view, view);
+ }
+
+ return function(frameData, pose, vrDisplay) {
+ if (!frameData || !pose)
+ return false;
+
+ frameData.pose = pose;
+ frameData.timestamp = pose.timestamp;
+
+ updateEyeMatrices(
+ frameData.leftProjectionMatrix, frameData.leftViewMatrix,
+ pose, vrDisplay.getEyeParameters("left"), vrDisplay);
+ updateEyeMatrices(
+ frameData.rightProjectionMatrix, frameData.rightViewMatrix,
+ pose, vrDisplay.getEyeParameters("right"), vrDisplay);
+
+ return true;
+ };
+})();
+
+Util.isInsideCrossDomainIFrame = function() {
+ var isFramed = (window.self !== window.top);
+ var refDomain = Util.getDomainFromUrl(document.referrer);
+ var thisDomain = Util.getDomainFromUrl(window.location.href);
+
+ return isFramed && (refDomain !== thisDomain);
+};
+
+// From http://stackoverflow.com/a/23945027.
+Util.getDomainFromUrl = function(url) {
+ var domain;
+ // Find & remove protocol (http, ftp, etc.) and get domain.
+ if (url.indexOf("://") > -1) {
+ domain = url.split('/')[2];
+ }
+ else {
+ domain = url.split('/')[0];
+ }
+
+ //find & remove port number
+ domain = domain.split(':')[0];
+
+ return domain;
+}
+
+module.exports = Util;
+
+},{}],30:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var DeviceInfo = _dereq_('./device-info.js');
+var Util = _dereq_('./util.js');
+
+var DEFAULT_VIEWER = 'CardboardV1';
+var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER';
+var CLASS_NAME = 'webvr-polyfill-viewer-selector';
+
+/**
+ * Creates a viewer selector with the options specified. Supports being shown
+ * and hidden. Generates events when viewer parameters change. Also supports
+ * saving the currently selected index in localStorage.
+ */
+function ViewerSelector() {
+ // Try to load the selected key from local storage.
+ try {
+ this.selectedKey = localStorage.getItem(VIEWER_KEY);
+ } catch (error) {
+ console.error('Failed to load viewer profile: %s', error);
+ }
+
+ //If none exists, or if localstorage is unavailable, use the default key.
+ if (!this.selectedKey) {
+ this.selectedKey = DEFAULT_VIEWER;
+ }
+
+ this.dialog = this.createDialog_(DeviceInfo.Viewers);
+ this.root = null;
+ this.onChangeCallbacks_ = [];
+}
+
+ViewerSelector.prototype.show = function(root) {
+ this.root = root;
+
+ root.appendChild(this.dialog);
+
+ // Ensure the currently selected item is checked.
+ var selected = this.dialog.querySelector('#' + this.selectedKey);
+ selected.checked = true;
+
+ // Show the UI.
+ this.dialog.style.display = 'block';
+};
+
+ViewerSelector.prototype.hide = function() {
+ if (this.root && this.root.contains(this.dialog)) {
+ this.root.removeChild(this.dialog);
+ }
+ this.dialog.style.display = 'none';
+};
+
+ViewerSelector.prototype.getCurrentViewer = function() {
+ return DeviceInfo.Viewers[this.selectedKey];
+};
+
+ViewerSelector.prototype.getSelectedKey_ = function() {
+ var input = this.dialog.querySelector('input[name=field]:checked');
+ if (input) {
+ return input.id;
+ }
+ return null;
+};
+
+ViewerSelector.prototype.onChange = function(cb) {
+ this.onChangeCallbacks_.push(cb);
+};
+
+ViewerSelector.prototype.fireOnChange_ = function(viewer) {
+ for (var i = 0; i < this.onChangeCallbacks_.length; i++) {
+ this.onChangeCallbacks_[i](viewer);
+ }
+};
+
+ViewerSelector.prototype.onSave_ = function() {
+ this.selectedKey = this.getSelectedKey_();
+ if (!this.selectedKey || !DeviceInfo.Viewers[this.selectedKey]) {
+ console.error('ViewerSelector.onSave_: this should never happen!');
+ return;
+ }
+
+ this.fireOnChange_(DeviceInfo.Viewers[this.selectedKey]);
+
+ // Attempt to save the viewer profile, but fails in private mode.
+ try {
+ localStorage.setItem(VIEWER_KEY, this.selectedKey);
+ } catch(error) {
+ console.error('Failed to save viewer profile: %s', error);
+ }
+ this.hide();
+};
+
+/**
+ * Creates the dialog.
+ */
+ViewerSelector.prototype.createDialog_ = function(options) {
+ var container = document.createElement('div');
+ container.classList.add(CLASS_NAME);
+ container.style.display = 'none';
+ // Create an overlay that dims the background, and which goes away when you
+ // tap it.
+ var overlay = document.createElement('div');
+ var s = overlay.style;
+ s.position = 'fixed';
+ s.left = 0;
+ s.top = 0;
+ s.width = '100%';
+ s.height = '100%';
+ s.background = 'rgba(0, 0, 0, 0.3)';
+ overlay.addEventListener('click', this.hide.bind(this));
+
+ var width = 280;
+ var dialog = document.createElement('div');
+ var s = dialog.style;
+ s.boxSizing = 'border-box';
+ s.position = 'fixed';
+ s.top = '24px';
+ s.left = '50%';
+ s.marginLeft = (-width/2) + 'px';
+ s.width = width + 'px';
+ s.padding = '24px';
+ s.overflow = 'hidden';
+ s.background = '#fafafa';
+ s.fontFamily = "'Roboto', sans-serif";
+ s.boxShadow = '0px 5px 20px #666';
+
+ dialog.appendChild(this.createH1_('Select your viewer'));
+ for (var id in options) {
+ dialog.appendChild(this.createChoice_(id, options[id].label));
+ }
+ dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this)));
+
+ container.appendChild(overlay);
+ container.appendChild(dialog);
+
+ return container;
+};
+
+ViewerSelector.prototype.createH1_ = function(name) {
+ var h1 = document.createElement('h1');
+ var s = h1.style;
+ s.color = 'black';
+ s.fontSize = '20px';
+ s.fontWeight = 'bold';
+ s.marginTop = 0;
+ s.marginBottom = '24px';
+ h1.innerHTML = name;
+ return h1;
+};
+
+ViewerSelector.prototype.createChoice_ = function(id, name) {
+ /*
+
+
+
+
+ */
+ var div = document.createElement('div');
+ div.style.marginTop = '8px';
+ div.style.color = 'black';
+
+ var input = document.createElement('input');
+ input.style.fontSize = '30px';
+ input.setAttribute('id', id);
+ input.setAttribute('type', 'radio');
+ input.setAttribute('value', id);
+ input.setAttribute('name', 'field');
+
+ var label = document.createElement('label');
+ label.style.marginLeft = '4px';
+ label.setAttribute('for', id);
+ label.innerHTML = name;
+
+ div.appendChild(input);
+ div.appendChild(label);
+
+ return div;
+};
+
+ViewerSelector.prototype.createButton_ = function(label, onclick) {
+ var button = document.createElement('button');
+ button.innerHTML = label;
+ var s = button.style;
+ s.float = 'right';
+ s.textTransform = 'uppercase';
+ s.color = '#1094f7';
+ s.fontSize = '14px';
+ s.letterSpacing = 0;
+ s.border = 0;
+ s.background = 'none';
+ s.marginTop = '16px';
+
+ button.addEventListener('click', onclick);
+
+ return button;
+};
+
+module.exports = ViewerSelector;
+
+},{"./device-info.js":14,"./util.js":29}],31:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Util = _dereq_('./util.js');
+
+/**
+ * Android and iOS compatible wakelock implementation.
+ *
+ * Refactored thanks to dkovalev@.
+ */
+function AndroidWakeLock() {
+ var video = document.createElement('video');
+ video.setAttribute('loop', '');
+
+ function addSourceToVideo(element, type, dataURI) {
+ var source = document.createElement('source');
+ source.src = dataURI;
+ source.type = 'video/' + type;
+ element.appendChild(source);
+ }
+
+ addSourceToVideo(video,'webm', Util.base64('video/webm', 'GkXfo0AgQoaBAUL3gQFC8oEEQvOBCEKCQAR3ZWJtQoeBAkKFgQIYU4BnQI0VSalmQCgq17FAAw9CQE2AQAZ3aGFtbXlXQUAGd2hhbW15RIlACECPQAAAAAAAFlSua0AxrkAu14EBY8WBAZyBACK1nEADdW5khkAFVl9WUDglhohAA1ZQOIOBAeBABrCBCLqBCB9DtnVAIueBAKNAHIEAAIAwAQCdASoIAAgAAUAmJaQAA3AA/vz0AAA='));
+ addSourceToVideo(video, 'mp4', Util.base64('video/mp4', 'AAAAHGZ0eXBpc29tAAACAGlzb21pc28ybXA0MQAAAAhmcmVlAAAAG21kYXQAAAGzABAHAAABthADAowdbb9/AAAC6W1vb3YAAABsbXZoZAAAAAB8JbCAfCWwgAAAA+gAAAAAAAEAAAEAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAAIVdHJhawAAAFx0a2hkAAAAD3wlsIB8JbCAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAQAAAAAAIAAAACAAAAAABsW1kaWEAAAAgbWRoZAAAAAB8JbCAfCWwgAAAA+gAAAAAVcQAAAAAAC1oZGxyAAAAAAAAAAB2aWRlAAAAAAAAAAAAAAAAVmlkZW9IYW5kbGVyAAAAAVxtaW5mAAAAFHZtaGQAAAABAAAAAAAAAAAAAAAkZGluZgAAABxkcmVmAAAAAAAAAAEAAAAMdXJsIAAAAAEAAAEcc3RibAAAALhzdHNkAAAAAAAAAAEAAACobXA0dgAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAIAAgASAAAAEgAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABj//wAAAFJlc2RzAAAAAANEAAEABDwgEQAAAAADDUAAAAAABS0AAAGwAQAAAbWJEwAAAQAAAAEgAMSNiB9FAEQBFGMAAAGyTGF2YzUyLjg3LjQGAQIAAAAYc3R0cwAAAAAAAAABAAAAAQAAAAAAAAAcc3RzYwAAAAAAAAABAAAAAQAAAAEAAAABAAAAFHN0c3oAAAAAAAAAEwAAAAEAAAAUc3RjbwAAAAAAAAABAAAALAAAAGB1ZHRhAAAAWG1ldGEAAAAAAAAAIWhkbHIAAAAAAAAAAG1kaXJhcHBsAAAAAAAAAAAAAAAAK2lsc3QAAAAjqXRvbwAAABtkYXRhAAAAAQAAAABMYXZmNTIuNzguMw=='));
+
+ this.request = function() {
+ if (video.paused) {
+ video.play();
+ }
+ };
+
+ this.release = function() {
+ video.pause();
+ };
+}
+
+function iOSWakeLock() {
+ var timer = null;
+
+ this.request = function() {
+ if (!timer) {
+ timer = setInterval(function() {
+ window.location = window.location;
+ setTimeout(window.stop, 0);
+ }, 30000);
+ }
+ }
+
+ this.release = function() {
+ if (timer) {
+ clearInterval(timer);
+ timer = null;
+ }
+ }
+}
+
+
+function getWakeLock() {
+ var userAgent = navigator.userAgent || navigator.vendor || window.opera;
+ if (userAgent.match(/iPhone/i) || userAgent.match(/iPod/i)) {
+ return iOSWakeLock;
+ } else {
+ return AndroidWakeLock;
+ }
+}
+
+module.exports = getWakeLock();
+},{"./util.js":29}],32:[function(_dereq_,module,exports){
+/*
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Util = _dereq_('./util.js');
+var CardboardVRDisplay = _dereq_('./cardboard-vr-display.js');
+var MouseKeyboardVRDisplay = _dereq_('./mouse-keyboard-vr-display.js');
+// Uncomment to add positional tracking via webcam.
+//var WebcamPositionSensorVRDevice = require('./webcam-position-sensor-vr-device.js');
+var VRDisplay = _dereq_('./base.js').VRDisplay;
+var VRFrameData = _dereq_('./base.js').VRFrameData;
+var HMDVRDevice = _dereq_('./base.js').HMDVRDevice;
+var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice;
+var VRDisplayHMDDevice = _dereq_('./display-wrappers.js').VRDisplayHMDDevice;
+var VRDisplayPositionSensorDevice = _dereq_('./display-wrappers.js').VRDisplayPositionSensorDevice;
+var version = _dereq_('../package.json').version;
+
+function WebVRPolyfill() {
+ this.displays = [];
+ this.devices = []; // For deprecated objects
+ this.devicesPopulated = false;
+ this.nativeWebVRAvailable = this.isWebVRAvailable();
+ this.nativeLegacyWebVRAvailable = this.isDeprecatedWebVRAvailable();
+ this.nativeGetVRDisplaysFunc = this.nativeWebVRAvailable ?
+ navigator.getVRDisplays :
+ null;
+
+ if (!this.nativeLegacyWebVRAvailable && !this.nativeWebVRAvailable) {
+ this.enablePolyfill();
+ if (window.WebVRConfig.ENABLE_DEPRECATED_API) {
+ this.enableDeprecatedPolyfill();
+ }
+ }
+
+ // Put a shim in place to update the API to 1.1 if needed.
+ InstallWebVRSpecShim();
+}
+
+WebVRPolyfill.prototype.isWebVRAvailable = function() {
+ return ('getVRDisplays' in navigator);
+};
+
+WebVRPolyfill.prototype.isDeprecatedWebVRAvailable = function() {
+ return ('getVRDevices' in navigator) || ('mozGetVRDevices' in navigator);
+};
+
+WebVRPolyfill.prototype.connectDisplay = function(vrDisplay) {
+ vrDisplay.fireVRDisplayConnect_();
+ this.displays.push(vrDisplay);
+};
+
+WebVRPolyfill.prototype.populateDevices = function() {
+ if (this.devicesPopulated) {
+ return;
+ }
+
+ // Initialize our virtual VR devices.
+ var vrDisplay = null;
+
+ // Add a Cardboard VRDisplay on compatible mobile devices
+ if (this.isCardboardCompatible()) {
+ vrDisplay = new CardboardVRDisplay();
+
+ this.connectDisplay(vrDisplay);
+
+ // For backwards compatibility
+ if (window.WebVRConfig.ENABLE_DEPRECATED_API) {
+ this.devices.push(new VRDisplayHMDDevice(vrDisplay));
+ this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay));
+ }
+ }
+
+ // Add a Mouse and Keyboard driven VRDisplay for desktops/laptops
+ if (!this.isMobile() && !window.WebVRConfig.MOUSE_KEYBOARD_CONTROLS_DISABLED) {
+ vrDisplay = new MouseKeyboardVRDisplay();
+ this.connectDisplay(vrDisplay);
+
+ // For backwards compatibility
+ if (window.WebVRConfig.ENABLE_DEPRECATED_API) {
+ this.devices.push(new VRDisplayHMDDevice(vrDisplay));
+ this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay));
+ }
+ }
+
+ // Uncomment to add positional tracking via webcam.
+ //if (!this.isMobile() && window.WebVRConfig.ENABLE_DEPRECATED_API) {
+ // positionDevice = new WebcamPositionSensorVRDevice();
+ // this.devices.push(positionDevice);
+ //}
+
+ this.devicesPopulated = true;
+};
+
+WebVRPolyfill.prototype.enablePolyfill = function() {
+ // Provide navigator.getVRDisplays.
+ navigator.getVRDisplays = this.getVRDisplays.bind(this);
+
+ // Polyfill native VRDisplay.getFrameData
+ if (this.nativeWebVRAvailable && window.VRFrameData) {
+ var NativeVRFrameData = window.VRFrameData;
+ var nativeFrameData = new window.VRFrameData();
+ var nativeGetFrameData = window.VRDisplay.prototype.getFrameData;
+ window.VRFrameData = VRFrameData;
+
+ window.VRDisplay.prototype.getFrameData = function(frameData) {
+ if (frameData instanceof NativeVRFrameData) {
+ nativeGetFrameData.call(this, frameData);
+ return;
+ }
+
+ /*
+ Copy frame data from the native object into the polyfilled object.
+ */
+
+ nativeGetFrameData.call(this, nativeFrameData);
+ frameData.pose = nativeFrameData.pose;
+ Util.copyArray(nativeFrameData.leftProjectionMatrix, frameData.leftProjectionMatrix);
+ Util.copyArray(nativeFrameData.rightProjectionMatrix, frameData.rightProjectionMatrix);
+ Util.copyArray(nativeFrameData.leftViewMatrix, frameData.leftViewMatrix);
+ Util.copyArray(nativeFrameData.rightViewMatrix, frameData.rightViewMatrix);
+ //todo: copy
+ };
+ }
+
+ // Provide the `VRDisplay` object.
+ window.VRDisplay = VRDisplay;
+
+ // Provide the `navigator.vrEnabled` property.
+ if (navigator && typeof navigator.vrEnabled === 'undefined') {
+ var self = this;
+ Object.defineProperty(navigator, 'vrEnabled', {
+ get: function () {
+ return self.isCardboardCompatible() &&
+ (self.isFullScreenAvailable() || Util.isIOS());
+ }
+ });
+ }
+
+ if (!('VRFrameData' in window)) {
+ // Provide the VRFrameData object.
+ window.VRFrameData = VRFrameData;
+ }
+};
+
+WebVRPolyfill.prototype.enableDeprecatedPolyfill = function() {
+ // Provide navigator.getVRDevices.
+ navigator.getVRDevices = this.getVRDevices.bind(this);
+
+ // Provide the CardboardHMDVRDevice and PositionSensorVRDevice objects.
+ window.HMDVRDevice = HMDVRDevice;
+ window.PositionSensorVRDevice = PositionSensorVRDevice;
+};
+
+WebVRPolyfill.prototype.getVRDisplays = function() {
+ this.populateDevices();
+ var polyfillDisplays = this.displays;
+
+ if (!this.nativeWebVRAvailable) {
+ return Promise.resolve(polyfillDisplays);
+ }
+
+ // Set up a race condition if this browser has a bug where
+ // `navigator.getVRDisplays()` never resolves.
+ var timeoutId;
+ var vrDisplaysNative = this.nativeGetVRDisplaysFunc.call(navigator);
+ var timeoutPromise = new Promise(function(resolve) {
+ timeoutId = setTimeout(function() {
+ console.warn('Native WebVR implementation detected, but `getVRDisplays()` failed to resolve. Falling back to polyfill.');
+ resolve([]);
+ }, window.WebVRConfig.GET_VR_DISPLAYS_TIMEOUT);
+ });
+
+ return Util.race([
+ vrDisplaysNative,
+ timeoutPromise
+ ]).then(function(nativeDisplays) {
+ clearTimeout(timeoutId);
+ if (window.WebVRConfig.ALWAYS_APPEND_POLYFILL_DISPLAY) {
+ return nativeDisplays.concat(polyfillDisplays);
+ } else {
+ return nativeDisplays.length > 0 ? nativeDisplays : polyfillDisplays;
+ }
+ });
+};
+
+WebVRPolyfill.prototype.getVRDevices = function() {
+ console.warn('getVRDevices is deprecated. Please update your code to use getVRDisplays instead.');
+ var self = this;
+ return new Promise(function(resolve, reject) {
+ try {
+ if (!self.devicesPopulated) {
+ if (self.nativeWebVRAvailable) {
+ return navigator.getVRDisplays(function(displays) {
+ for (var i = 0; i < displays.length; ++i) {
+ self.devices.push(new VRDisplayHMDDevice(displays[i]));
+ self.devices.push(new VRDisplayPositionSensorDevice(displays[i]));
+ }
+ self.devicesPopulated = true;
+ resolve(self.devices);
+ }, reject);
+ }
+
+ if (self.nativeLegacyWebVRAvailable) {
+ return (navigator.getVRDDevices || navigator.mozGetVRDevices)(function(devices) {
+ for (var i = 0; i < devices.length; ++i) {
+ if (devices[i] instanceof HMDVRDevice) {
+ self.devices.push(devices[i]);
+ }
+ if (devices[i] instanceof PositionSensorVRDevice) {
+ self.devices.push(devices[i]);
+ }
+ }
+ self.devicesPopulated = true;
+ resolve(self.devices);
+ }, reject);
+ }
+ }
+
+ self.populateDevices();
+ resolve(self.devices);
+ } catch (e) {
+ reject(e);
+ }
+ });
+};
+
+WebVRPolyfill.prototype.NativeVRFrameData = window.VRFrameData;
+
+/**
+ * Determine if a device is mobile.
+ */
+WebVRPolyfill.prototype.isMobile = function() {
+ return /Android/i.test(navigator.userAgent) ||
+ /iPhone|iPad|iPod/i.test(navigator.userAgent);
+};
+
+WebVRPolyfill.prototype.isCardboardCompatible = function() {
+ // For now, support all iOS and Android devices.
+ // Also enable the WebVRConfig.FORCE_VR flag for debugging.
+ return this.isMobile() || window.WebVRConfig.FORCE_ENABLE_VR;
+};
+
+WebVRPolyfill.prototype.isFullScreenAvailable = function() {
+ return (document.fullscreenEnabled ||
+ document.mozFullScreenEnabled ||
+ document.webkitFullscreenEnabled ||
+ false);
+};
+
+// Installs a shim that updates a WebVR 1.0 spec implementation to WebVR 1.1
+function InstallWebVRSpecShim() {
+ if ('VRDisplay' in window && !('VRFrameData' in window)) {
+ // Provide the VRFrameData object.
+ window.VRFrameData = VRFrameData;
+
+ // A lot of Chrome builds don't have depthNear and depthFar, even
+ // though they're in the WebVR 1.0 spec. Patch them in if they're not present.
+ if(!('depthNear' in window.VRDisplay.prototype)) {
+ window.VRDisplay.prototype.depthNear = 0.01;
+ }
+
+ if(!('depthFar' in window.VRDisplay.prototype)) {
+ window.VRDisplay.prototype.depthFar = 10000.0;
+ }
+
+ window.VRDisplay.prototype.getFrameData = function(frameData) {
+ return Util.frameDataFromPose(frameData, this.getPose(), this);
+ }
+ }
+};
+
+WebVRPolyfill.InstallWebVRSpecShim = InstallWebVRSpecShim;
+WebVRPolyfill.version = version;
+
+module.exports.WebVRPolyfill = WebVRPolyfill;
+
+},{"../package.json":8,"./base.js":9,"./cardboard-vr-display.js":12,"./display-wrappers.js":15,"./mouse-keyboard-vr-display.js":21,"./util.js":29}],33:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var EventEmitter = _dereq_('eventemitter3');
+var shaka = _dereq_('shaka-player');
+
+var Types = _dereq_('../video-type');
+var Util = _dereq_('../util');
+
+var DEFAULT_BITS_PER_SECOND = 1000000;
+
+/**
+ * Supports regular video URLs (eg. mp4), as well as adaptive manifests like
+ * DASH (.mpd) and soon HLS (.m3u8).
+ *
+ * Events:
+ * load(video): When the video is loaded.
+ * error(message): If an error occurs.
+ *
+ * To play/pause/seek/etc, please use the underlying video element.
+ */
+function AdaptivePlayer(params) {
+ this.video = document.createElement('video');
+ // Loop by default.
+ if (params.loop === true) {
+ this.video.setAttribute('loop', true);
+ }
+
+ if (params.volume !== undefined) {
+ // XXX: .setAttribute('volume', params.volume) doesn't work for some reason.
+ this.video.volume = params.volume;
+ }
+
+ // Not muted by default.
+ if (params.muted === true) {
+ this.video.muted = params.muted;
+ }
+
+ // For FF, make sure we enable preload.
+ this.video.setAttribute('preload', 'auto');
+ // Enable inline video playback in iOS 10+.
+ this.video.setAttribute('playsinline', true);
+ this.video.setAttribute('crossorigin', 'anonymous');
+}
+AdaptivePlayer.prototype = new EventEmitter();
+
+AdaptivePlayer.prototype.load = function(url) {
+ var self = this;
+ // TODO(smus): Investigate whether or not differentiation is best done by
+ // mimeType after all. Cursory research suggests that adaptive streaming
+ // manifest mime types aren't properly supported.
+ //
+ // For now, make determination based on extension.
+ var extension = Util.getExtension(url);
+ switch (extension) {
+ case 'm3u8': // HLS
+ this.type = Types.HLS;
+ if (Util.isSafari()) {
+ this.loadVideo_(url).then(function() {
+ self.emit('load', self.video, self.type);
+ }).catch(this.onError_.bind(this));
+ } else {
+ self.onError_('HLS is only supported on Safari.');
+ }
+ break;
+ case 'mpd': // MPEG-DASH
+ this.type = Types.DASH;
+ this.loadShakaVideo_(url).then(function() {
+ console.log('The video has now been loaded!');
+ self.emit('load', self.video, self.type);
+ }).catch(this.onError_.bind(this));
+ break;
+ default: // A regular video, not an adaptive manifest.
+ this.type = Types.VIDEO;
+ this.loadVideo_(url).then(function() {
+ self.emit('load', self.video, self.type);
+ }).catch(this.onError_.bind(this));
+ break;
+ }
+};
+
+AdaptivePlayer.prototype.destroy = function() {
+ this.video.pause();
+ this.video.src = '';
+ this.video = null;
+};
+
+/*** PRIVATE API ***/
+
+AdaptivePlayer.prototype.onError_ = function(e) {
+ console.error(e);
+ this.emit('error', e);
+};
+
+AdaptivePlayer.prototype.loadVideo_ = function(url) {
+ var self = this, video = self.video;
+ return new Promise(function(resolve, reject) {
+ video.src = url;
+ video.addEventListener('canplaythrough', resolve);
+ video.addEventListener('loadedmetadata', function() {
+ self.emit('timeupdate', {
+ currentTime: video.currentTime,
+ duration: video.duration
+ });
+ });
+ video.addEventListener('error', reject);
+ video.load();
+ });
+};
+
+AdaptivePlayer.prototype.initShaka_ = function() {
+ this.player = new shaka.Player(this.video);
+
+ this.player.configure({
+ abr: { defaultBandwidthEstimate: DEFAULT_BITS_PER_SECOND }
+ });
+
+ // Listen for error events.
+ this.player.addEventListener('error', this.onError_);
+};
+
+AdaptivePlayer.prototype.loadShakaVideo_ = function(url) {
+ // Install built-in polyfills to patch browser incompatibilities.
+ shaka.polyfill.installAll();
+
+ if (!shaka.Player.isBrowserSupported()) {
+ console.error('Shaka is not supported on this browser.');
+ return;
+ }
+
+ this.initShaka_();
+ return this.player.load(url);
+};
+
+module.exports = AdaptivePlayer;
+
+},{"../util":45,"../video-type":46,"eventemitter3":3,"shaka-player":5}],34:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var Eyes = {
+ LEFT: 1,
+ RIGHT: 2
+};
+
+module.exports = Eyes;
+
+},{}],35:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var EventEmitter = _dereq_('eventemitter3');
+var TWEEN = _dereq_('@tweenjs/tween.js');
+
+var Util = _dereq_('../util');
+
+// Constants for the focus/blur animation.
+var NORMAL_SCALE = new THREE.Vector3(1, 1, 1);
+var FOCUS_SCALE = new THREE.Vector3(1.2, 1.2, 1.2);
+var FOCUS_DURATION = 200;
+
+// Constants for the active/inactive animation.
+var INACTIVE_COLOR = new THREE.Color(1, 1, 1);
+var ACTIVE_COLOR = new THREE.Color(0.8, 0, 0);
+var ACTIVE_DURATION = 100;
+
+// Constants for opacity.
+var MAX_INNER_OPACITY = 0.8;
+var MAX_OUTER_OPACITY = 0.5;
+var FADE_START_ANGLE_DEG = 35;
+var FADE_END_ANGLE_DEG = 60;
+/**
+ * Responsible for rectangular hot spots that the user can interact with.
+ *
+ * Specific duties:
+ * Adding and removing hotspots.
+ * Rendering the hotspots (debug mode only).
+ * Notifying when hotspots are interacted with.
+ *
+ * Emits the following events:
+ * click (id): a hotspot is clicked.
+ * focus (id): a hotspot is focused.
+ * blur (id): a hotspot is no longer hovered over.
+ */
+function HotspotRenderer(worldRenderer) {
+ this.worldRenderer = worldRenderer;
+ this.scene = worldRenderer.scene;
+
+ // Note: this event must be added to document.body and not to window for it to
+ // work inside iOS iframes.
+ var body = document.body;
+ // Bind events for hotspot interaction.
+ if (!Util.isMobile()) {
+ // Only enable mouse events on desktop.
+ body.addEventListener('mousedown', this.onMouseDown_.bind(this), false);
+ body.addEventListener('mousemove', this.onMouseMove_.bind(this), false);
+ body.addEventListener('mouseup', this.onMouseUp_.bind(this), false);
+ }
+ body.addEventListener('touchstart', this.onTouchStart_.bind(this), false);
+ body.addEventListener('touchend', this.onTouchEnd_.bind(this), false);
+
+ // Add a placeholder for hotspots.
+ this.hotspotRoot = new THREE.Object3D();
+ // Align the center with the center of the camera too.
+ this.hotspotRoot.rotation.y = Math.PI / 2;
+ this.scene.add(this.hotspotRoot);
+
+ // All hotspot IDs.
+ this.hotspots = {};
+
+ // Currently selected hotspots.
+ this.selectedHotspots = {};
+
+ // Hotspots that the last touchstart / mousedown event happened for.
+ this.downHotspots = {};
+
+ // For raycasting. Initialize mouse to be off screen initially.
+ this.pointer = new THREE.Vector2(1, 1);
+ this.raycaster = new THREE.Raycaster();
+}
+HotspotRenderer.prototype = new EventEmitter();
+
+/**
+ * @param pitch {Number} The latitude of center, specified in degrees, between
+ * -90 and 90, with 0 at the horizon.
+ * @param yaw {Number} The longitude of center, specified in degrees, between
+ * -180 and 180, with 0 at the image center.
+ * @param radius {Number} The radius of the hotspot, specified in meters.
+ * @param distance {Number} The distance of the hotspot from camera, specified
+ * in meters.
+ * @param hotspotId {String} The ID of the hotspot.
+ */
+HotspotRenderer.prototype.add = function(pitch, yaw, radius, distance, id) {
+ // If a hotspot already exists with this ID, stop.
+ if (this.hotspots[id]) {
+ // TODO: Proper error reporting.
+ console.error('Attempt to add hotspot with existing id %s.', id);
+ return;
+ }
+ var hotspot = this.createHotspot_(radius, distance);
+ hotspot.name = id;
+
+ // Position the hotspot based on the pitch and yaw specified.
+ var quat = new THREE.Quaternion();
+ quat.setFromEuler(new THREE.Euler(THREE.Math.degToRad(pitch), THREE.Math.degToRad(yaw), 0, 'ZYX'));
+ hotspot.position.applyQuaternion(quat);
+ hotspot.lookAt(new THREE.Vector3());
+
+ this.hotspotRoot.add(hotspot);
+ this.hotspots[id] = hotspot;
+}
+
+/**
+ * Removes a hotspot based on the ID.
+ *
+ * @param ID {String} Identifier of the hotspot to be removed.
+ */
+HotspotRenderer.prototype.remove = function(id) {
+ // If there's no hotspot with this ID, fail.
+ if (!this.hotspots[id]) {
+ // TODO: Proper error reporting.
+ console.error('Attempt to remove non-existing hotspot with id %s.', id);
+ return;
+ }
+ // Remove the mesh from the scene.
+ this.hotspotRoot.remove(this.hotspots[id]);
+
+ // If this hotspot was selected, make sure it gets unselected.
+ delete this.selectedHotspots[id];
+ delete this.downHotspots[id];
+ delete this.hotspots[id];
+ this.emit('blur', id);
+};
+
+/**
+ * Clears all hotspots from the pano. Often called when changing panos.
+ */
+HotspotRenderer.prototype.clearAll = function() {
+ for (var id in this.hotspots) {
+ this.remove(id);
+ }
+};
+
+HotspotRenderer.prototype.getCount = function() {
+ var count = 0;
+ for (var id in this.hotspots) {
+ count += 1;
+ }
+ return count;
+};
+
+HotspotRenderer.prototype.update = function(camera) {
+ if (this.worldRenderer.isVRMode()) {
+ this.pointer.set(0, 0);
+ }
+ // Update the picking ray with the camera and mouse position.
+ this.raycaster.setFromCamera(this.pointer, camera);
+
+ // Fade hotspots out if they are really far from center to avoid overly
+ // distorted visuals.
+ this.fadeOffCenterHotspots_(camera);
+
+ var hotspots = this.hotspotRoot.children;
+
+ // Go through all hotspots to see if they are currently selected.
+ for (var i = 0; i < hotspots.length; i++) {
+ var hotspot = hotspots[i];
+ //hotspot.lookAt(camera.position);
+ var id = hotspot.name;
+ // Check if hotspot is intersected with the picking ray.
+ var intersects = this.raycaster.intersectObjects(hotspot.children);
+ var isIntersected = (intersects.length > 0);
+
+ // If newly selected, emit a focus event.
+ if (isIntersected && !this.selectedHotspots[id]) {
+ this.emit('focus', id);
+ this.focus_(id);
+ }
+ // If no longer selected, emit a blur event.
+ if (!isIntersected && this.selectedHotspots[id]) {
+ this.emit('blur', id);
+ this.blur_(id);
+ }
+ // Update the set of selected hotspots.
+ if (isIntersected) {
+ this.selectedHotspots[id] = true;
+ } else {
+ delete this.selectedHotspots[id];
+ }
+ }
+};
+
+/**
+ * Toggle whether or not hotspots are visible.
+ */
+HotspotRenderer.prototype.setVisibility = function(isVisible) {
+ this.hotspotRoot.visible = isVisible;
+};
+
+HotspotRenderer.prototype.onTouchStart_ = function(e) {
+ // In VR mode, don't touch the pointer position.
+ if (!this.worldRenderer.isVRMode()) {
+ this.updateTouch_(e);
+ }
+
+ // Force a camera update to see if any hotspots were selected.
+ this.update(this.worldRenderer.camera);
+
+ this.downHotspots = {};
+ for (var id in this.selectedHotspots) {
+ this.downHotspots[id] = true;
+ this.down_(id);
+ }
+ return false;
+};
+
+HotspotRenderer.prototype.onTouchEnd_ = function(e) {
+ // If no hotspots are pressed, emit an empty click event.
+ if (Util.isEmptyObject(this.downHotspots)) {
+ this.emit('click');
+ return;
+ }
+
+ // Only emit a click if the finger was down on the same hotspot before.
+ for (var id in this.downHotspots) {
+ this.emit('click', id);
+ this.up_(id);
+ e.preventDefault();
+ }
+};
+
+HotspotRenderer.prototype.updateTouch_ = function(e) {
+ var size = this.getSize_();
+ var touch = e.touches[0];
+ this.pointer.x = (touch.clientX / size.width) * 2 - 1;
+ this.pointer.y = - (touch.clientY / size.height) * 2 + 1;
+};
+
+HotspotRenderer.prototype.onMouseDown_ = function(e) {
+ this.updateMouse_(e);
+
+ this.downHotspots = {};
+ for (var id in this.selectedHotspots) {
+ this.downHotspots[id] = true;
+ this.down_(id);
+ }
+};
+
+HotspotRenderer.prototype.onMouseMove_ = function(e) {
+ this.updateMouse_(e);
+};
+
+HotspotRenderer.prototype.onMouseUp_ = function(e) {
+ this.updateMouse_(e);
+
+ // If no hotspots are pressed, emit an empty click event.
+ if (Util.isEmptyObject(this.downHotspots)) {
+ this.emit('click');
+ return;
+ }
+
+ // Only emit a click if the mouse was down on the same hotspot before.
+ for (var id in this.selectedHotspots) {
+ if (id in this.downHotspots) {
+ this.emit('click', id);
+ this.up_(id);
+ }
+ }
+};
+
+HotspotRenderer.prototype.updateMouse_ = function(e) {
+ var size = this.getSize_();
+ this.pointer.x = (e.clientX / size.width) * 2 - 1;
+ this.pointer.y = - (e.clientY / size.height) * 2 + 1;
+};
+
+HotspotRenderer.prototype.getSize_ = function() {
+ var canvas = this.worldRenderer.renderer.domElement;
+ return this.worldRenderer.renderer.getSize();
+};
+
+HotspotRenderer.prototype.createHotspot_ = function(radius, distance) {
+ var innerGeometry = new THREE.CircleGeometry(radius, 32);
+
+ var innerMaterial = new THREE.MeshBasicMaterial({
+ color: 0xffffff, side: THREE.DoubleSide, transparent: true,
+ opacity: MAX_INNER_OPACITY, depthTest: false
+ });
+
+ var inner = new THREE.Mesh(innerGeometry, innerMaterial);
+ inner.name = 'inner';
+
+ var outerMaterial = new THREE.MeshBasicMaterial({
+ color: 0xffffff, side: THREE.DoubleSide, transparent: true,
+ opacity: MAX_OUTER_OPACITY, depthTest: false
+ });
+ var outerGeometry = new THREE.RingGeometry(radius * 0.85, radius, 32);
+ var outer = new THREE.Mesh(outerGeometry, outerMaterial);
+ outer.name = 'outer';
+
+ // Position at the extreme end of the sphere.
+ var hotspot = new THREE.Object3D();
+ hotspot.position.z = -distance;
+ hotspot.scale.copy(NORMAL_SCALE);
+
+ hotspot.add(inner);
+ hotspot.add(outer);
+
+ return hotspot;
+};
+
+/**
+ * Large aspect ratios tend to cause visually jarring distortions on the sides.
+ * Here we fade hotspots out to avoid them.
+ */
+HotspotRenderer.prototype.fadeOffCenterHotspots_ = function(camera) {
+ var lookAt = new THREE.Vector3(1, 0, 0);
+ lookAt.applyQuaternion(camera.quaternion);
+ // Take into account the camera parent too.
+ lookAt.applyQuaternion(camera.parent.quaternion);
+
+ // Go through each hotspot. Calculate how far off center it is.
+ for (var id in this.hotspots) {
+ var hotspot = this.hotspots[id];
+ var angle = hotspot.position.angleTo(lookAt);
+ var angleDeg = THREE.Math.radToDeg(angle);
+ var isVisible = angleDeg < 45;
+ var opacity;
+ if (angleDeg < FADE_START_ANGLE_DEG) {
+ opacity = 1;
+ } else if (angleDeg > FADE_END_ANGLE_DEG) {
+ opacity = 0;
+ } else {
+ // We are in the case START < angle < END. Linearly interpolate.
+ var range = FADE_END_ANGLE_DEG - FADE_START_ANGLE_DEG;
+ var value = FADE_END_ANGLE_DEG - angleDeg;
+ opacity = value / range;
+ }
+
+ // Opacity a function of angle. If angle is large, opacity is zero. At some
+ // point, ramp opacity down.
+ this.setOpacity_(id, opacity);
+ }
+};
+
+HotspotRenderer.prototype.focus_ = function(id) {
+ var hotspot = this.hotspots[id];
+
+ // Tween scale of hotspot.
+ this.tween = new TWEEN.Tween(hotspot.scale).to(FOCUS_SCALE, FOCUS_DURATION)
+ .easing(TWEEN.Easing.Quadratic.InOut)
+ .start();
+
+ if (this.worldRenderer.isVRMode()) {
+ this.timeForHospotClick = setTimeout(function () {
+ this.emit('click', id);
+ }, 1200 )
+ }
+};
+
+HotspotRenderer.prototype.blur_ = function(id) {
+ var hotspot = this.hotspots[id];
+
+ this.tween = new TWEEN.Tween(hotspot.scale).to(NORMAL_SCALE, FOCUS_DURATION)
+ .easing(TWEEN.Easing.Quadratic.InOut)
+ .start();
+
+ if (this.timeForHospotClick) {
+ clearTimeout( this.timeForHospotClick );
+ }
+};
+
+HotspotRenderer.prototype.down_ = function(id) {
+ // Become active.
+ var hotspot = this.hotspots[id];
+ var outer = hotspot.getObjectByName('inner');
+
+ this.tween = new TWEEN.Tween(outer.material.color).to(ACTIVE_COLOR, ACTIVE_DURATION)
+ .start();
+};
+
+HotspotRenderer.prototype.up_ = function(id) {
+ // Become inactive.
+ var hotspot = this.hotspots[id];
+ var outer = hotspot.getObjectByName('inner');
+
+ this.tween = new TWEEN.Tween(outer.material.color).to(INACTIVE_COLOR, ACTIVE_DURATION)
+ .start();
+};
+
+HotspotRenderer.prototype.setOpacity_ = function(id, opacity) {
+ var hotspot = this.hotspots[id];
+ var outer = hotspot.getObjectByName('outer');
+ var inner = hotspot.getObjectByName('inner');
+
+ outer.material.opacity = opacity * MAX_OUTER_OPACITY;
+ inner.material.opacity = opacity * MAX_INNER_OPACITY;
+};
+
+module.exports = HotspotRenderer;
+
+},{"../util":45,"@tweenjs/tween.js":1,"eventemitter3":3}],36:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var EventEmitter = _dereq_('eventemitter3');
+var Message = _dereq_('../message');
+var Util = _dereq_('../util');
+
+
+/**
+ * Sits in an embedded iframe, receiving messages from a containing
+ * iFrame. This facilitates an API which provides the following features:
+ *
+ * Playing and pausing content.
+ * Adding hotspots.
+ * Sending messages back to the containing iframe when hotspot is clicked
+ * Sending analytics events to containing iframe.
+ *
+ * Note: this script used to also respond to synthetic devicemotion events, but
+ * no longer does so. This is because as of iOS 9.2, Safari disallows listening
+ * for devicemotion events within cross-device iframes. To work around this, the
+ * webvr-polyfill responds to the postMessage event containing devicemotion
+ * information (sent by the iframe-message-sender in the VR View API).
+ */
+function IFrameMessageReceiver() {
+ window.addEventListener('message', this.onMessage_.bind(this), false);
+}
+IFrameMessageReceiver.prototype = new EventEmitter();
+
+IFrameMessageReceiver.prototype.onMessage_ = function(event) {
+ if (Util.isDebug()) {
+ console.log('onMessage_', event);
+ }
+
+ var message = event.data;
+ var type = message.type.toLowerCase();
+ var data = message.data;
+
+ switch (type) {
+ case Message.SET_CONTENT:
+ case Message.SET_VOLUME:
+ case Message.MUTED:
+ case Message.ADD_HOTSPOT:
+ case Message.PLAY:
+ case Message.PAUSE:
+ case Message.SET_CURRENT_TIME:
+ case Message.GET_POSITION:
+ case Message.SET_FULLSCREEN:
+ this.emit(type, data);
+ break;
+ default:
+ if (Util.isDebug()) {
+ console.warn('Got unknown message of type %s from %s', message.type, message.origin);
+ }
+ }
+};
+
+module.exports = IFrameMessageReceiver;
+
+},{"../message":44,"../util":45,"eventemitter3":3}],37:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * Shows a 2D loading indicator while various pieces of EmbedVR load.
+ */
+function LoadingIndicator() {
+ this.el = this.build_();
+ document.body.appendChild(this.el);
+ this.show();
+}
+
+LoadingIndicator.prototype.build_ = function() {
+ var overlay = document.createElement('div');
+ var s = overlay.style;
+ s.position = 'fixed';
+ s.top = 0;
+ s.left = 0;
+ s.width = '100%';
+ s.height = '100%';
+ s.background = '#eee';
+ var img = document.createElement('img');
+ img.src = 'images/loading.gif';
+ var s = img.style;
+ s.position = 'absolute';
+ s.top = '50%';
+ s.left = '50%';
+ s.transform = 'translate(-50%, -50%)';
+
+ overlay.appendChild(img);
+ return overlay;
+};
+
+LoadingIndicator.prototype.hide = function() {
+ this.el.style.display = 'none';
+};
+
+LoadingIndicator.prototype.show = function() {
+ this.el.style.display = 'block';
+};
+
+module.exports = LoadingIndicator;
+
+},{}],38:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Initialize the loading indicator as quickly as possible to give the user
+// immediate feedback.
+var LoadingIndicator = _dereq_('./loading-indicator');
+var loadIndicator = new LoadingIndicator();
+
+var ES6Promise = _dereq_('es6-promise');
+// Polyfill ES6 promises for IE.
+ES6Promise.polyfill();
+
+var IFrameMessageReceiver = _dereq_('./iframe-message-receiver');
+var Message = _dereq_('../message');
+var SceneInfo = _dereq_('./scene-info');
+var Stats = _dereq_('../../node_modules/stats-js/build/stats.min');
+var Util = _dereq_('../util');
+var WebVRPolyfill = _dereq_('webvr-polyfill');
+var WorldRenderer = _dereq_('./world-renderer');
+
+var receiver = new IFrameMessageReceiver();
+receiver.on(Message.PLAY, onPlayRequest);
+receiver.on(Message.PAUSE, onPauseRequest);
+receiver.on(Message.ADD_HOTSPOT, onAddHotspot);
+receiver.on(Message.SET_CONTENT, onSetContent);
+receiver.on(Message.SET_VOLUME, onSetVolume);
+receiver.on(Message.MUTED, onMuted);
+receiver.on(Message.SET_CURRENT_TIME, onUpdateCurrentTime);
+receiver.on(Message.GET_POSITION, onGetPosition);
+receiver.on(Message.SET_FULLSCREEN, onSetFullscreen);
+
+window.addEventListener('load', onLoad);
+
+var stats = new Stats();
+var scene = SceneInfo.loadFromGetParams();
+
+var worldRenderer = new WorldRenderer(scene);
+worldRenderer.on('error', onRenderError);
+worldRenderer.on('load', onRenderLoad);
+worldRenderer.on('modechange', onModeChange);
+worldRenderer.on('ended', onEnded);
+worldRenderer.on('play', onPlay);
+worldRenderer.hotspotRenderer.on('click', onHotspotClick);
+
+window.worldRenderer = worldRenderer;
+
+var isReadySent = false;
+var volume = 0;
+
+function onLoad() {
+ if (!Util.isWebGLEnabled()) {
+ showError('WebGL not supported.');
+ return;
+ }
+
+ // Load the scene.
+ worldRenderer.setScene(scene);
+
+ if (scene.isDebug) {
+ // Show stats.
+ showStats();
+ }
+
+ if (scene.isYawOnly) {
+ WebVRConfig = window.WebVRConfig || {};
+ WebVRConfig.YAW_ONLY = true;
+ }
+
+ requestAnimationFrame(loop);
+}
+
+
+function onVideoTap() {
+ worldRenderer.videoProxy.play();
+ hidePlayButton();
+
+ // Prevent multiple play() calls on the video element.
+ document.body.removeEventListener('touchend', onVideoTap);
+}
+
+function onRenderLoad(event) {
+ if (event.videoElement) {
+
+ var scene = SceneInfo.loadFromGetParams();
+
+ // On mobile, tell the user they need to tap to start. Otherwise, autoplay.
+ if (Util.isMobile()) {
+ // Tell user to tap to start.
+ showPlayButton();
+ document.body.addEventListener('touchend', onVideoTap);
+ } else {
+ event.videoElement.play();
+ }
+
+ // Attach to pause and play events, to notify the API.
+ event.videoElement.addEventListener('pause', onPause);
+ event.videoElement.addEventListener('play', onPlay);
+ event.videoElement.addEventListener('timeupdate', onGetCurrentTime);
+ event.videoElement.addEventListener('ended', onEnded);
+ }
+ // Hide loading indicator.
+ loadIndicator.hide();
+
+ // Autopan only on desktop, for photos only, and only if autopan is enabled.
+ if (!Util.isMobile() && !worldRenderer.sceneInfo.video && !worldRenderer.sceneInfo.isAutopanOff) {
+ worldRenderer.autopan();
+ }
+
+ // Notify the API that we are ready, but only do this once.
+ if (!isReadySent) {
+ if (event.videoElement) {
+ Util.sendParentMessage({
+ type: 'ready',
+ data: {
+ duration: event.videoElement.duration
+ }
+ });
+ } else {
+ Util.sendParentMessage({
+ type: 'ready'
+ });
+ }
+
+ isReadySent = true;
+ }
+}
+
+function onPlayRequest() {
+ if (!worldRenderer.videoProxy) {
+ onApiError('Attempt to pause, but no video found.');
+ return;
+ }
+ worldRenderer.videoProxy.play();
+}
+
+function onPauseRequest() {
+ if (!worldRenderer.videoProxy) {
+ onApiError('Attempt to pause, but no video found.');
+ return;
+ }
+ worldRenderer.videoProxy.pause();
+}
+
+function onAddHotspot(e) {
+ if (Util.isDebug()) {
+ console.log('onAddHotspot', e);
+ }
+ // TODO: Implement some validation?
+
+ var pitch = parseFloat(e.pitch);
+ var yaw = parseFloat(e.yaw);
+ var radius = parseFloat(e.radius);
+ var distance = parseFloat(e.distance);
+ var id = e.id;
+ worldRenderer.hotspotRenderer.add(pitch, yaw, radius, distance, id);
+}
+
+function onSetContent(e) {
+ if (Util.isDebug()) {
+ console.log('onSetContent', e);
+ }
+ // Remove all of the hotspots.
+ worldRenderer.hotspotRenderer.clearAll();
+ // Fade to black.
+ worldRenderer.sphereRenderer.setOpacity(0, 500).then(function() {
+ // Then load the new scene.
+ var scene = SceneInfo.loadFromAPIParams(e.contentInfo);
+ worldRenderer.destroy();
+
+ // Update the URL to reflect the new scene. This is important particularily
+ // on iOS where we use a fake fullscreen mode.
+ var url = scene.getCurrentUrl();
+ //console.log('Updating url to be %s', url);
+ window.history.pushState(null, 'VR View', url);
+
+ // And set the new scene.
+ return worldRenderer.setScene(scene);
+ }).then(function() {
+ // Then fade the scene back in.
+ worldRenderer.sphereRenderer.setOpacity(1, 500);
+ });
+}
+
+function onSetVolume(e) {
+ // Only work for video. If there's no video, send back an error.
+ if (!worldRenderer.videoProxy) {
+ onApiError('Attempt to set volume, but no video found.');
+ return;
+ }
+
+ worldRenderer.videoProxy.setVolume(e.volumeLevel);
+ volume = e.volumeLevel;
+ Util.sendParentMessage({
+ type: 'volumechange',
+ data: e.volumeLevel
+ });
+}
+
+function onMuted(e) {
+ // Only work for video. If there's no video, send back an error.
+ if (!worldRenderer.videoProxy) {
+ onApiError('Attempt to mute, but no video found.');
+ return;
+ }
+
+ worldRenderer.videoProxy.mute(e.muteState);
+
+ Util.sendParentMessage({
+ type: 'muted',
+ data: e.muteState
+ });
+}
+
+function onUpdateCurrentTime(time) {
+ if (!worldRenderer.videoProxy) {
+ onApiError('Attempt to pause, but no video found.');
+ return;
+ }
+
+ worldRenderer.videoProxy.setCurrentTime(time);
+ onGetCurrentTime();
+}
+
+function onGetCurrentTime() {
+ var time = worldRenderer.videoProxy.getCurrentTime();
+ Util.sendParentMessage({
+ type: 'timeupdate',
+ data: time
+ });
+}
+
+function onSetFullscreen() {
+ if (!worldRenderer.videoProxy) {
+ onApiError('Attempt to set fullscreen, but no video found.');
+ return;
+ }
+ worldRenderer.manager.onFSClick_();
+}
+
+function onApiError(message) {
+ console.error(message);
+ Util.sendParentMessage({
+ type: 'error',
+ data: {message: message}
+ });
+}
+
+function onModeChange(mode) {
+ Util.sendParentMessage({
+ type: 'modechange',
+ data: {mode: mode}
+ });
+}
+
+function onHotspotClick(id) {
+ Util.sendParentMessage({
+ type: 'click',
+ data: {id: id}
+ });
+}
+
+function onPlay() {
+ Util.sendParentMessage({
+ type: 'paused',
+ data: false
+ });
+}
+
+function onPause() {
+ Util.sendParentMessage({
+ type: 'paused',
+ data: true
+ });
+}
+
+function onEnded() {
+ Util.sendParentMessage({
+ type: 'ended',
+ data: true
+ });
+}
+
+function onSceneError(message) {
+ showError('Loader: ' + message);
+}
+
+function onRenderError(message) {
+ showError('Render: ' + message);
+}
+
+function showError(message) {
+ // Hide loading indicator.
+ loadIndicator.hide();
+
+ // Sanitize `message` as it could contain user supplied
+ // values. Re-add the space character as to not modify the
+ // error messages used throughout the codebase.
+ message = encodeURI(message).replace(/%20/g, ' ');
+
+ var error = document.querySelector('#error');
+ error.classList.add('visible');
+ error.querySelector('.message').innerHTML = message;
+
+ error.querySelector('.title').innerHTML = 'Error';
+}
+
+function hideError() {
+ var error = document.querySelector('#error');
+ error.classList.remove('visible');
+}
+
+function showPlayButton() {
+ var playButton = document.querySelector('#play-overlay');
+ playButton.classList.add('visible');
+}
+
+function hidePlayButton() {
+ var playButton = document.querySelector('#play-overlay');
+ playButton.classList.remove('visible');
+}
+
+function showStats() {
+ stats.setMode(0); // 0: fps, 1: ms
+
+ // Align bottom-left.
+ stats.domElement.style.position = 'absolute';
+ stats.domElement.style.left = '0px';
+ stats.domElement.style.bottom = '0px';
+ document.body.appendChild(stats.domElement);
+}
+
+function loop(time) {
+ // Use the VRDisplay RAF if it is present.
+ if (worldRenderer.vrDisplay) {
+ worldRenderer.vrDisplay.requestAnimationFrame(loop);
+ } else {
+ requestAnimationFrame(loop);
+ }
+
+ stats.begin();
+ // Update the video if needed.
+ if (worldRenderer.videoProxy) {
+ worldRenderer.videoProxy.update(time);
+ }
+ worldRenderer.render(time);
+ worldRenderer.submitFrame();
+ stats.end();
+}
+function onGetPosition() {
+ Util.sendParentMessage({
+ type: 'getposition',
+ data: {
+ Yaw: worldRenderer.camera.rotation.y * 180 / Math.PI,
+ Pitch: worldRenderer.camera.rotation.x * 180 / Math.PI
+ }
+ });
+}
+
+},{"../../node_modules/stats-js/build/stats.min":6,"../message":44,"../util":45,"./iframe-message-receiver":36,"./loading-indicator":37,"./scene-info":40,"./world-renderer":43,"es6-promise":2,"webvr-polyfill":22}],39:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+function ReticleRenderer(camera) {
+ this.camera = camera;
+
+ this.reticle = this.createReticle_();
+ // In front of the hotspot itself, which is at r=0.99.
+ this.reticle.position.z = -0.97;
+ camera.add(this.reticle);
+
+ this.setVisibility(false);
+}
+
+ReticleRenderer.prototype.setVisibility = function(isVisible) {
+ // TODO: Tween the transition.
+ this.reticle.visible = isVisible;
+};
+
+ReticleRenderer.prototype.createReticle_ = function() {
+ // Make a torus.
+ var geometry = new THREE.TorusGeometry(0.02, 0.005, 10, 20);
+ var material = new THREE.MeshBasicMaterial({color: 0x000000});
+ var torus = new THREE.Mesh(geometry, material);
+
+ return torus;
+};
+
+module.exports = ReticleRenderer;
+
+},{}],40:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Util = _dereq_('../util');
+
+var CAMEL_TO_UNDERSCORE = {
+ video: 'video',
+ image: 'image',
+ preview: 'preview',
+ loop: 'loop',
+ volume: 'volume',
+ muted: 'muted',
+ isStereo: 'is_stereo',
+ defaultYaw: 'default_yaw',
+ isYawOnly: 'is_yaw_only',
+ isDebug: 'is_debug',
+ isVROff: 'is_vr_off',
+ isAutopanOff: 'is_autopan_off',
+ hideFullscreenButton: 'hide_fullscreen_button'
+};
+
+/**
+ * Contains all information about a given scene.
+ */
+function SceneInfo(opt_params) {
+ var params = opt_params || {};
+ params.player = {
+ loop: opt_params.loop,
+ volume: opt_params.volume,
+ muted: opt_params.muted
+ };
+
+ this.image = params.image !== undefined ? encodeURI(params.image) : undefined;
+ this.preview = params.preview !== undefined ? encodeURI(params.preview) : undefined;
+ this.video = params.video !== undefined ? encodeURI(params.video) : undefined;
+ this.defaultYaw = THREE.Math.degToRad(params.defaultYaw || 0);
+
+ this.isStereo = Util.parseBoolean(params.isStereo);
+ this.isYawOnly = Util.parseBoolean(params.isYawOnly);
+ this.isDebug = Util.parseBoolean(params.isDebug);
+ this.isVROff = Util.parseBoolean(params.isVROff);
+ this.isAutopanOff = Util.parseBoolean(params.isAutopanOff);
+ this.loop = Util.parseBoolean(params.player.loop);
+ this.volume = parseFloat(
+ params.player.volume ? params.player.volume : '1');
+ this.muted = Util.parseBoolean(params.player.muted);
+ this.hideFullscreenButton = Util.parseBoolean(params.hideFullscreenButton);
+}
+
+SceneInfo.loadFromGetParams = function() {
+ var params = {};
+ for (var camelCase in CAMEL_TO_UNDERSCORE) {
+ var underscore = CAMEL_TO_UNDERSCORE[camelCase];
+ params[camelCase] = Util.getQueryParameter(underscore)
+ || ((window.WebVRConfig && window.WebVRConfig.PLAYER) ? window.WebVRConfig.PLAYER[underscore] : "");
+ }
+ var scene = new SceneInfo(params);
+ if (!scene.isValid()) {
+ console.warn('Invalid scene: %s', scene.errorMessage);
+ }
+ return scene;
+};
+
+SceneInfo.loadFromAPIParams = function(underscoreParams) {
+ var params = {};
+ for (var camelCase in CAMEL_TO_UNDERSCORE) {
+ var underscore = CAMEL_TO_UNDERSCORE[camelCase];
+ if (underscoreParams[underscore]) {
+ params[camelCase] = underscoreParams[underscore];
+ }
+ }
+ var scene = new SceneInfo(params);
+ if (!scene.isValid()) {
+ console.warn('Invalid scene: %s', scene.errorMessage);
+ }
+ return scene;
+};
+
+SceneInfo.prototype.isValid = function() {
+ // Either it's an image or a video.
+ if (!this.image && !this.video) {
+ this.errorMessage = 'Either image or video URL must be specified.';
+ return false;
+ }
+ if (this.image && !this.isValidImage_(this.image)) {
+ this.errorMessage = 'Invalid image URL: ' + this.image;
+ return false;
+ }
+ this.errorMessage = null;
+ return true;
+};
+
+/**
+ * Generates a URL to reflect this scene.
+ */
+SceneInfo.prototype.getCurrentUrl = function() {
+ var url = location.protocol + '//' + location.host + location.pathname + '?';
+ for (var camelCase in CAMEL_TO_UNDERSCORE) {
+ var underscore = CAMEL_TO_UNDERSCORE[camelCase];
+ var value = this[camelCase];
+ if (value !== undefined) {
+ url += underscore + '=' + value + '&';
+ }
+ }
+ // Chop off the trailing ampersand.
+ return url.substring(0, url.length - 1);
+};
+
+SceneInfo.prototype.isValidImage_ = function(imageUrl) {
+ return true;
+};
+
+module.exports = SceneInfo;
+
+},{"../util":45}],41:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Eyes = _dereq_('./eyes');
+var TWEEN = _dereq_('@tweenjs/tween.js');
+var Util = _dereq_('../util');
+var VideoType = _dereq_('../video-type');
+
+function SphereRenderer(scene) {
+ this.scene = scene;
+
+ // Create a transparent mask.
+ this.createOpacityMask_();
+}
+
+/**
+ * Sets the photosphere based on the image in the source. Supports stereo and
+ * mono photospheres.
+ *
+ * @return {Promise}
+ */
+SphereRenderer.prototype.setPhotosphere = function(src, opt_params) {
+ return new Promise(function(resolve, reject) {
+ this.resolve = resolve;
+ this.reject = reject;
+
+ var params = opt_params || {};
+
+ this.isStereo = !!params.isStereo;
+ this.src = src;
+
+ // Load texture.
+ var loader = new THREE.TextureLoader();
+ loader.crossOrigin = 'anonymous';
+ loader.load(src, this.onTextureLoaded_.bind(this), undefined,
+ this.onTextureError_.bind(this));
+ }.bind(this));
+};
+
+/**
+ * @return {Promise} Yeah.
+ */
+SphereRenderer.prototype.set360Video = function (videoElement, videoType, opt_params) {
+ return new Promise(function(resolve, reject) {
+ this.resolve = resolve;
+ this.reject = reject;
+
+ var params = opt_params || {};
+
+ this.isStereo = !!params.isStereo;
+
+ // Load the video texture.
+ var videoTexture = new THREE.VideoTexture(videoElement);
+ videoTexture.minFilter = THREE.LinearFilter;
+ videoTexture.magFilter = THREE.LinearFilter;
+ videoTexture.generateMipmaps = false;
+
+ if (Util.isSafari() && videoType === VideoType.HLS) {
+ // fix black screen issue on safari
+ videoTexture.format = THREE.RGBAFormat;
+ videoTexture.flipY = false;
+ } else {
+ videoTexture.format = THREE.RGBFormat;
+ }
+
+ videoTexture.needsUpdate = true;
+
+ this.onTextureLoaded_(videoTexture);
+ }.bind(this));
+};
+
+/**
+ * Set the opacity of the panorama.
+ *
+ * @param {Number} opacity How opaque we want the panorama to be. 0 means black,
+ * 1 means full color.
+ * @param {Number} duration Number of milliseconds the transition should take.
+ *
+ * @return {Promise} When the opacity change is complete.
+ */
+SphereRenderer.prototype.setOpacity = function(opacity, duration) {
+ var scene = this.scene;
+ // If we want the opacity
+ var overlayOpacity = 1 - opacity;
+ return new Promise(function(resolve, reject) {
+ var mask = scene.getObjectByName('opacityMask');
+ var tween = new TWEEN.Tween({opacity: mask.material.opacity})
+ .to({opacity: overlayOpacity}, duration)
+ .easing(TWEEN.Easing.Quadratic.InOut);
+ tween.onUpdate(function(e) {
+ mask.material.opacity = this.opacity;
+ });
+ tween.onComplete(resolve).start();
+ });
+};
+
+SphereRenderer.prototype.onTextureLoaded_ = function(texture) {
+ var sphereLeft;
+ var sphereRight;
+ if (this.isStereo) {
+ sphereLeft = this.createPhotosphere_(texture, {offsetY: 0.5, scaleY: 0.5});
+ sphereRight = this.createPhotosphere_(texture, {offsetY: 0, scaleY: 0.5});
+ } else {
+ sphereLeft = this.createPhotosphere_(texture);
+ sphereRight = this.createPhotosphere_(texture);
+ }
+
+ // Display in left and right eye respectively.
+ sphereLeft.layers.set(Eyes.LEFT);
+ sphereLeft.eye = Eyes.LEFT;
+ sphereLeft.name = 'eyeLeft';
+ sphereRight.layers.set(Eyes.RIGHT);
+ sphereRight.eye = Eyes.RIGHT;
+ sphereRight.name = 'eyeRight';
+
+
+ this.scene.getObjectByName('photo').children = [sphereLeft, sphereRight];
+
+ this.resolve();
+};
+
+SphereRenderer.prototype.onTextureError_ = function(error) {
+ this.reject('Unable to load texture from "' + this.src + '"');
+};
+
+
+SphereRenderer.prototype.createPhotosphere_ = function(texture, opt_params) {
+ var p = opt_params || {};
+ p.scaleX = p.scaleX || 1;
+ p.scaleY = p.scaleY || 1;
+ p.offsetX = p.offsetX || 0;
+ p.offsetY = p.offsetY || 0;
+ p.phiStart = p.phiStart || 0;
+ p.phiLength = p.phiLength || Math.PI * 2;
+ p.thetaStart = p.thetaStart || 0;
+ p.thetaLength = p.thetaLength || Math.PI;
+
+ var geometry = new THREE.SphereGeometry(1, 48, 48,
+ p.phiStart, p.phiLength, p.thetaStart, p.thetaLength);
+ geometry.applyMatrix(new THREE.Matrix4().makeScale(-1, 1, 1));
+ var uvs = geometry.faceVertexUvs[0];
+ for (var i = 0; i < uvs.length; i ++) {
+ for (var j = 0; j < 3; j ++) {
+ uvs[i][j].x *= p.scaleX;
+ uvs[i][j].x += p.offsetX;
+ uvs[i][j].y *= p.scaleY;
+ uvs[i][j].y += p.offsetY;
+ }
+ }
+
+ var material;
+ if (texture.format === THREE.RGBAFormat && texture.flipY === false) {
+ material = new THREE.ShaderMaterial({
+ uniforms: {
+ texture: { value: texture }
+ },
+ vertexShader: [
+ "varying vec2 vUV;",
+ "void main() {",
+ " vUV = vec2( uv.x, 1.0 - uv.y );",
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
+ "}"
+ ].join("\n"),
+ fragmentShader: [
+ "uniform sampler2D texture;",
+ "varying vec2 vUV;",
+ "void main() {",
+ " gl_FragColor = texture2D( texture, vUV )" + (Util.isIOS() ? ".bgra" : "") + ";",
+ "}"
+ ].join("\n")
+ });
+ } else {
+ material = new THREE.MeshBasicMaterial({ map: texture });
+ }
+ var out = new THREE.Mesh(geometry, material);
+ //out.visible = false;
+ out.renderOrder = -1;
+ return out;
+};
+
+SphereRenderer.prototype.createOpacityMask_ = function() {
+ var geometry = new THREE.SphereGeometry(0.49, 48, 48);
+ var material = new THREE.MeshBasicMaterial({
+ color: 0x000000, side: THREE.DoubleSide, opacity: 0, transparent: true});
+ var opacityMask = new THREE.Mesh(geometry, material);
+ opacityMask.name = 'opacityMask';
+ opacityMask.renderOrder = 1;
+
+ this.scene.add(opacityMask);
+ return opacityMask;
+};
+
+module.exports = SphereRenderer;
+
+},{"../util":45,"../video-type":46,"./eyes":34,"@tweenjs/tween.js":1}],42:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Util = _dereq_('../util');
+
+/**
+ * A proxy class for working around the fact that as soon as a video is play()ed
+ * on iOS, Safari auto-fullscreens the video.
+ *
+ * TODO(smus): The entire raison d'etre for this class is to work around this
+ * issue. Once Safari implements some way to suppress this fullscreen player, we
+ * can remove this code.
+ */
+function VideoProxy(videoElement) {
+ this.videoElement = videoElement;
+ // True if we're currently manually advancing the playhead (only on iOS).
+ this.isFakePlayback = false;
+
+ // When the video started playing.
+ this.startTime = null;
+}
+
+VideoProxy.prototype.play = function() {
+ if (Util.isIOS9OrLess()) {
+ this.startTime = performance.now();
+ this.isFakePlayback = true;
+
+ // Make an audio element to playback just the audio part.
+ this.audioElement = new Audio();
+ this.audioElement.src = this.videoElement.src;
+ this.audioElement.play();
+ } else {
+ this.videoElement.play().then(function(e) {
+ console.log('Playing video.', e);
+ });
+ }
+};
+
+VideoProxy.prototype.pause = function() {
+ if (Util.isIOS9OrLess() && this.isFakePlayback) {
+ this.isFakePlayback = true;
+
+ this.audioElement.pause();
+ } else {
+ this.videoElement.pause();
+ }
+};
+
+VideoProxy.prototype.setVolume = function(volumeLevel) {
+ if (this.videoElement) {
+ // On iOS 10, the VideoElement.volume property is read-only. So we special
+ // case muting and unmuting.
+ if (Util.isIOS()) {
+ this.videoElement.muted = (volumeLevel === 0);
+ } else {
+ this.videoElement.volume = volumeLevel;
+ }
+ }
+ if (this.audioElement) {
+ this.audioElement.volume = volumeLevel;
+ }
+};
+
+/**
+ * Set the attribute mute of the elements according with the muteState param.
+ *
+ * @param bool muteState
+ */
+VideoProxy.prototype.mute = function(muteState) {
+ if (this.videoElement) {
+ this.videoElement.muted = muteState;
+ }
+ if (this.audioElement) {
+ this.audioElement.muted = muteState;
+ }
+};
+
+VideoProxy.prototype.getCurrentTime = function() {
+ return Util.isIOS9OrLess() ? this.audioElement.currentTime : this.videoElement.currentTime;
+};
+
+/**
+ *
+ * @param {Object} time
+ */
+VideoProxy.prototype.setCurrentTime = function(time) {
+ if (this.videoElement) {
+ this.videoElement.currentTime = time.currentTime;
+ }
+ if (this.audioElement) {
+ this.audioElement.currentTime = time.currentTime;
+ }
+};
+
+/**
+ * Called on RAF to progress playback.
+ */
+VideoProxy.prototype.update = function() {
+ // Fakes playback for iOS only.
+ if (!this.isFakePlayback) {
+ return;
+ }
+ var duration = this.videoElement.duration;
+ var now = performance.now();
+ var delta = now - this.startTime;
+ var deltaS = delta / 1000;
+ this.videoElement.currentTime = deltaS;
+
+ // Loop through the video
+ if (deltaS > duration) {
+ this.startTime = now;
+ this.videoElement.currentTime = 0;
+ // Also restart the audio.
+ this.audioElement.currentTime = 0;
+ }
+};
+
+module.exports = VideoProxy;
+
+},{"../util":45}],43:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var AdaptivePlayer = _dereq_('./adaptive-player');
+var EventEmitter = _dereq_('eventemitter3');
+var Eyes = _dereq_('./eyes');
+var HotspotRenderer = _dereq_('./hotspot-renderer');
+var ReticleRenderer = _dereq_('./reticle-renderer');
+var SphereRenderer = _dereq_('./sphere-renderer');
+var TWEEN = _dereq_('@tweenjs/tween.js');
+var Util = _dereq_('../util');
+var VideoProxy = _dereq_('./video-proxy');
+var WebVRManager = _dereq_('webvr-boilerplate');
+
+var AUTOPAN_DURATION = 3000;
+var AUTOPAN_ANGLE = 0.4;
+
+/**
+ * The main WebGL rendering entry point. Manages the scene, camera, VR-related
+ * rendering updates. Interacts with the WebVRManager.
+ *
+ * Coordinates the other renderers: SphereRenderer, HotspotRenderer,
+ * ReticleRenderer.
+ *
+ * Also manages the AdaptivePlayer and VideoProxy.
+ *
+ * Emits the following events:
+ * load: when the scene is loaded.
+ * error: if there is an error loading the scene.
+ * modechange(Boolean isVR): if the mode (eg. VR, fullscreen, etc) changes.
+ */
+function WorldRenderer(params) {
+ this.init_(params.hideFullscreenButton);
+
+ this.sphereRenderer = new SphereRenderer(this.scene);
+ this.hotspotRenderer = new HotspotRenderer(this);
+ this.hotspotRenderer.on('focus', this.onHotspotFocus_.bind(this));
+ this.hotspotRenderer.on('blur', this.onHotspotBlur_.bind(this));
+ this.reticleRenderer = new ReticleRenderer(this.camera);
+
+ // Get the VR Display as soon as we initialize.
+ navigator.getVRDisplays().then(function(displays) {
+ if (displays.length > 0) {
+ this.vrDisplay = displays[0];
+ }
+ }.bind(this));
+
+}
+WorldRenderer.prototype = new EventEmitter();
+
+WorldRenderer.prototype.render = function(time) {
+ this.controls.update();
+ TWEEN.update(time);
+ this.effect.render(this.scene, this.camera);
+ this.hotspotRenderer.update(this.camera);
+};
+
+/**
+ * @return {Promise} When the scene is fully loaded.
+ */
+WorldRenderer.prototype.setScene = function(scene) {
+ var self = this;
+ var promise = new Promise(function(resolve, reject) {
+ self.sceneResolve = resolve;
+ self.sceneReject = reject;
+ });
+
+ if (!scene || !scene.isValid()) {
+ this.didLoadFail_(scene.errorMessage);
+ return;
+ }
+
+ var params = {
+ isStereo: scene.isStereo,
+ loop: scene.loop,
+ volume: scene.volume,
+ muted: scene.muted
+ };
+
+ this.setDefaultYaw_(scene.defaultYaw || 0);
+
+ // Disable VR mode if explicitly disabled, or if we're loading a video on iOS
+ // 9 or earlier.
+ if (scene.isVROff || (scene.video && Util.isIOS9OrLess())) {
+ this.manager.setVRCompatibleOverride(false);
+ }
+
+ // Set various callback overrides in iOS.
+ if (Util.isIOS()) {
+ this.manager.setFullscreenCallback(function() {
+ Util.sendParentMessage({type: 'enter-fullscreen'});
+ });
+ this.manager.setExitFullscreenCallback(function() {
+ Util.sendParentMessage({type: 'exit-fullscreen'});
+ });
+ this.manager.setVRCallback(function() {
+ Util.sendParentMessage({type: 'enter-vr'});
+ });
+ }
+
+ // If we're dealing with an image, and not a video.
+ if (scene.image && !scene.video) {
+ if (scene.preview) {
+ // First load the preview.
+ this.sphereRenderer.setPhotosphere(scene.preview, params).then(function() {
+ // As soon as something is loaded, emit the load event to hide the
+ // loading progress bar.
+ self.didLoad_();
+ // Then load the full resolution image.
+ self.sphereRenderer.setPhotosphere(scene.image, params);
+ }).catch(self.didLoadFail_.bind(self));
+ } else {
+ // No preview -- go straight to rendering the full image.
+ this.sphereRenderer.setPhotosphere(scene.image, params).then(function() {
+ self.didLoad_();
+ }).catch(self.didLoadFail_.bind(self));
+ }
+ } else if (scene.video) {
+ if (Util.isIE11()) {
+ // On IE 11, if an 'image' param is provided, load it instead of showing
+ // an error.
+ //
+ // TODO(smus): Once video textures are supported, remove this fallback.
+ if (scene.image) {
+ this.sphereRenderer.setPhotosphere(scene.image, params).then(function() {
+ self.didLoad_();
+ }).catch(self.didLoadFail_.bind(self));
+ } else {
+ this.didLoadFail_('Video is not supported on IE11.');
+ }
+ } else {
+ this.player = new AdaptivePlayer(params);
+ this.player.on('load', function(videoElement, videoType) {
+ self.sphereRenderer.set360Video(videoElement, videoType, params).then(function() {
+ self.didLoad_({videoElement: videoElement});
+ }).catch(self.didLoadFail_.bind(self));
+ });
+ this.player.on('error', function(error) {
+ self.didLoadFail_('Video load error: ' + error);
+ });
+ this.player.load(scene.video);
+
+ this.videoProxy = new VideoProxy(this.player.video);
+ }
+ }
+
+ this.sceneInfo = scene;
+ if (Util.isDebug()) {
+ console.log('Loaded scene', scene);
+ }
+
+ return promise;
+};
+
+WorldRenderer.prototype.isVRMode = function() {
+ return !!this.vrDisplay && this.vrDisplay.isPresenting;
+};
+
+WorldRenderer.prototype.submitFrame = function() {
+ if (this.isVRMode()) {
+ this.vrDisplay.submitFrame();
+ }
+};
+
+WorldRenderer.prototype.disposeEye_ = function(eye) {
+ if (eye) {
+ if (eye.material.map) {
+ eye.material.map.dispose();
+ }
+ eye.material.dispose();
+ eye.geometry.dispose();
+ }
+};
+
+WorldRenderer.prototype.dispose = function() {
+ var eyeLeft = this.scene.getObjectByName('eyeLeft');
+ this.disposeEye_(eyeLeft);
+ var eyeRight = this.scene.getObjectByName('eyeRight');
+ this.disposeEye_(eyeRight);
+};
+
+WorldRenderer.prototype.destroy = function() {
+ if (this.player) {
+ this.player.removeAllListeners();
+ this.player.destroy();
+ this.player = null;
+ }
+ var photo = this.scene.getObjectByName('photo');
+ var eyeLeft = this.scene.getObjectByName('eyeLeft');
+ var eyeRight = this.scene.getObjectByName('eyeRight');
+
+ if (eyeLeft) {
+ this.disposeEye_(eyeLeft);
+ photo.remove(eyeLeft);
+ this.scene.remove(eyeLeft);
+ }
+
+ if (eyeRight) {
+ this.disposeEye_(eyeRight);
+ photo.remove(eyeRight);
+ this.scene.remove(eyeRight);
+ }
+};
+
+WorldRenderer.prototype.didLoad_ = function(opt_event) {
+ var event = opt_event || {};
+ this.emit('load', event);
+ if (this.sceneResolve) {
+ this.sceneResolve();
+ }
+};
+
+WorldRenderer.prototype.didLoadFail_ = function(message) {
+ this.emit('error', message);
+ if (this.sceneReject) {
+ this.sceneReject(message);
+ }
+};
+
+/**
+ * Sets the default yaw.
+ * @param {Number} angleRad The yaw in radians.
+ */
+WorldRenderer.prototype.setDefaultYaw_ = function(angleRad) {
+ // Rotate the camera parent to take into account the scene's rotation.
+ // By default, it should be at the center of the image.
+ var display = this.controls.getVRDisplay();
+ // For desktop, we subtract the current display Y axis
+ var theta = display.theta_ || 0;
+ // For devices with orientation we make the current view center
+ if (display.poseSensor_) {
+ display.poseSensor_.resetPose();
+ }
+ this.camera.parent.rotation.y = (Math.PI / 2.0) + angleRad - theta;
+};
+
+/**
+ * Do the initial camera tween to rotate the camera, giving an indication that
+ * there is live content there (on desktop only).
+ */
+WorldRenderer.prototype.autopan = function(duration) {
+ var targetY = this.camera.parent.rotation.y - AUTOPAN_ANGLE;
+ var tween = new TWEEN.Tween(this.camera.parent.rotation)
+ .to({y: targetY}, AUTOPAN_DURATION)
+ .easing(TWEEN.Easing.Quadratic.Out)
+ .start();
+};
+
+WorldRenderer.prototype.init_ = function(hideFullscreenButton) {
+ var container = document.querySelector('body');
+ var aspect = window.innerWidth / window.innerHeight;
+ var camera = new THREE.PerspectiveCamera(75, aspect, 0.1, 100);
+ camera.layers.enable(1);
+
+ var cameraDummy = new THREE.Object3D();
+ cameraDummy.add(camera);
+
+ // Antialiasing disabled to improve performance.
+ var renderer = new THREE.WebGLRenderer({antialias: false});
+ renderer.setClearColor(0x000000, 0);
+ renderer.setSize(window.innerWidth, window.innerHeight);
+ renderer.setPixelRatio(window.devicePixelRatio);
+
+ container.appendChild(renderer.domElement);
+
+ var controls = new THREE.VRControls(camera);
+ var effect = new THREE.VREffect(renderer);
+
+ // Disable eye separation.
+ effect.scale = 0;
+ effect.setSize(window.innerWidth, window.innerHeight);
+
+ // Present submission of frames automatically. This is done manually in
+ // submitFrame().
+ effect.autoSubmitFrame = false;
+
+ this.camera = camera;
+ this.renderer = renderer;
+ this.effect = effect;
+ this.controls = controls;
+ this.manager = new WebVRManager(renderer, effect, {predistorted: false, hideButton: hideFullscreenButton});
+
+ this.scene = this.createScene_();
+ this.scene.add(this.camera.parent);
+
+
+ // Watch the resize event.
+ window.addEventListener('resize', this.onResize_.bind(this));
+
+ // Prevent context menu.
+ window.addEventListener('contextmenu', this.onContextMenu_.bind(this));
+
+ window.addEventListener('vrdisplaypresentchange',
+ this.onVRDisplayPresentChange_.bind(this));
+};
+
+WorldRenderer.prototype.onResize_ = function() {
+ this.effect.setSize(window.innerWidth, window.innerHeight);
+ this.camera.aspect = window.innerWidth / window.innerHeight;
+ this.camera.updateProjectionMatrix();
+};
+
+WorldRenderer.prototype.onVRDisplayPresentChange_ = function(e) {
+ if (Util.isDebug()) {
+ console.log('onVRDisplayPresentChange_');
+ }
+ var isVR = this.isVRMode();
+
+ // If the mode changed to VR and there is at least one hotspot, show reticle.
+ var isReticleVisible = isVR && this.hotspotRenderer.getCount() > 0;
+ this.reticleRenderer.setVisibility(isReticleVisible);
+
+ // Resize the renderer for good measure.
+ this.onResize_();
+
+ // Analytics.
+ if (window.analytics) {
+ analytics.logModeChanged(isVR);
+ }
+
+ // When exiting VR mode from iOS, make sure we emit back an exit-fullscreen event.
+ if (!isVR && Util.isIOS()) {
+ Util.sendParentMessage({type: 'exit-fullscreen'});
+ }
+
+ // Emit a mode change event back to any listeners.
+ this.emit('modechange', isVR);
+};
+
+WorldRenderer.prototype.createScene_ = function(opt_params) {
+ var scene = new THREE.Scene();
+
+ // Add a group for the photosphere.
+ var photoGroup = new THREE.Object3D();
+ photoGroup.name = 'photo';
+ scene.add(photoGroup);
+
+ return scene;
+};
+
+WorldRenderer.prototype.onHotspotFocus_ = function(id) {
+ // Set the default cursor to be a pointer.
+ this.setCursor_('pointer');
+};
+
+WorldRenderer.prototype.onHotspotBlur_ = function(id) {
+ // Reset the default cursor to be the default one.
+ this.setCursor_('');
+};
+
+WorldRenderer.prototype.setCursor_ = function(cursor) {
+ this.renderer.domElement.style.cursor = cursor;
+};
+
+WorldRenderer.prototype.onContextMenu_ = function(e) {
+ e.preventDefault();
+ e.stopPropagation();
+ return false;
+};
+
+module.exports = WorldRenderer;
+
+},{"../util":45,"./adaptive-player":33,"./eyes":34,"./hotspot-renderer":35,"./reticle-renderer":39,"./sphere-renderer":41,"./video-proxy":42,"@tweenjs/tween.js":1,"eventemitter3":3,"webvr-boilerplate":7}],44:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * Messages from the API to the embed.
+ */
+var Message = {
+ PLAY: 'play',
+ PAUSE: 'pause',
+ TIMEUPDATE: 'timeupdate',
+ ADD_HOTSPOT: 'addhotspot',
+ SET_CONTENT: 'setimage',
+ SET_VOLUME: 'setvolume',
+ MUTED: 'muted',
+ SET_CURRENT_TIME: 'setcurrenttime',
+ DEVICE_MOTION: 'devicemotion',
+ GET_POSITION: 'getposition',
+ SET_FULLSCREEN: 'setfullscreen',
+};
+
+module.exports = Message;
+
+},{}],45:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+var Util = window.Util || {};
+
+Util.isDataURI = function(src) {
+ return src && src.indexOf('data:') == 0;
+};
+
+Util.generateUUID = function() {
+ function s4() {
+ return Math.floor((1 + Math.random()) * 0x10000)
+ .toString(16)
+ .substring(1);
+ }
+ return s4() + s4() + '-' + s4() + '-' + s4() + '-' +
+ s4() + '-' + s4() + s4() + s4();
+};
+
+Util.isMobile = function() {
+ var check = false;
+ (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera);
+ return check;
+};
+
+Util.isIOS = function() {
+ return /(iPad|iPhone|iPod)/g.test(navigator.userAgent);
+};
+
+Util.isSafari = function() {
+ return /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
+};
+
+Util.cloneObject = function(obj) {
+ var out = {};
+ for (key in obj) {
+ out[key] = obj[key];
+ }
+ return out;
+};
+
+Util.hashCode = function(s) {
+ return s.split("").reduce(function(a,b){a=((a<<5)-a)+b.charCodeAt(0);return a&a},0);
+};
+
+Util.loadTrackSrc = function(context, src, callback, opt_progressCallback) {
+ var request = new XMLHttpRequest();
+ request.open('GET', src, true);
+ request.responseType = 'arraybuffer';
+
+ // Decode asynchronously.
+ request.onload = function() {
+ context.decodeAudioData(request.response, function(buffer) {
+ callback(buffer);
+ }, function(e) {
+ console.error(e);
+ });
+ };
+ if (opt_progressCallback) {
+ request.onprogress = function(e) {
+ var percent = e.loaded / e.total;
+ opt_progressCallback(percent);
+ };
+ }
+ request.send();
+};
+
+Util.isPow2 = function(n) {
+ return (n & (n - 1)) == 0;
+};
+
+Util.capitalize = function(s) {
+ return s.charAt(0).toUpperCase() + s.slice(1);
+};
+
+Util.isIFrame = function() {
+ try {
+ return window.self !== window.top;
+ } catch (e) {
+ return true;
+ }
+};
+
+// From http://goo.gl/4WX3tg
+Util.getQueryParameter = function(name) {
+ name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]");
+ var regex = new RegExp("[\\?&]" + name + "=([^]*)"),
+ results = regex.exec(location.search);
+ return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " "));
+};
+
+
+// From http://stackoverflow.com/questions/11871077/proper-way-to-detect-webgl-support.
+Util.isWebGLEnabled = function() {
+ var canvas = document.createElement('canvas');
+ try { gl = canvas.getContext("webgl"); }
+ catch (x) { gl = null; }
+
+ if (gl == null) {
+ try { gl = canvas.getContext("experimental-webgl"); experimental = true; }
+ catch (x) { gl = null; }
+ }
+ return !!gl;
+};
+
+Util.clone = function(obj) {
+ return JSON.parse(JSON.stringify(obj));
+};
+
+// From http://stackoverflow.com/questions/10140604/fastest-hypotenuse-in-javascript
+Util.hypot = Math.hypot || function(x, y) {
+ return Math.sqrt(x*x + y*y);
+};
+
+// From http://stackoverflow.com/a/17447718/693934
+Util.isIE11 = function() {
+ return navigator.userAgent.match(/Trident/);
+};
+
+Util.getRectCenter = function(rect) {
+ return new THREE.Vector2(rect.x + rect.width/2, rect.y + rect.height/2);
+};
+
+Util.getScreenWidth = function() {
+ return Math.max(window.screen.width, window.screen.height) *
+ window.devicePixelRatio;
+};
+
+Util.getScreenHeight = function() {
+ return Math.min(window.screen.width, window.screen.height) *
+ window.devicePixelRatio;
+};
+
+Util.isIOS9OrLess = function() {
+ if (!Util.isIOS()) {
+ return false;
+ }
+ var re = /(iPhone|iPad|iPod) OS ([\d_]+)/;
+ var iOSVersion = navigator.userAgent.match(re);
+ if (!iOSVersion) {
+ return false;
+ }
+ // Get the last group.
+ var versionString = iOSVersion[iOSVersion.length - 1];
+ var majorVersion = parseFloat(versionString);
+ return majorVersion <= 9;
+};
+
+Util.getExtension = function(url) {
+ return url.split('.').pop().split('?')[0];
+};
+
+Util.createGetParams = function(params) {
+ var out = '?';
+ for (var k in params) {
+ var paramString = k + '=' + params[k] + '&';
+ out += paramString;
+ }
+ // Remove the trailing ampersand.
+ out.substring(0, params.length - 2);
+ return out;
+};
+
+Util.sendParentMessage = function(message) {
+ if (window.parent) {
+ parent.postMessage(message, '*');
+ }
+};
+
+Util.parseBoolean = function(value) {
+ if (value == 'false' || value == 0) {
+ return false;
+ } else if (value == 'true' || value == 1) {
+ return true;
+ } else {
+ return !!value;
+ }
+};
+
+/**
+ * @param base {String} An absolute directory root.
+ * @param relative {String} A relative path.
+ *
+ * @returns {String} An absolute path corresponding to the rootPath.
+ *
+ * From http://stackoverflow.com/a/14780463/693934.
+ */
+Util.relativeToAbsolutePath = function(base, relative) {
+ var stack = base.split('/');
+ var parts = relative.split('/');
+ for (var i = 0; i < parts.length; i++) {
+ if (parts[i] == '.') {
+ continue;
+ }
+ if (parts[i] == '..') {
+ stack.pop();
+ } else {
+ stack.push(parts[i]);
+ }
+ }
+ return stack.join('/');
+};
+
+/**
+ * @return {Boolean} True iff the specified path is an absolute path.
+ */
+Util.isPathAbsolute = function(path) {
+ return ! /^(?:\/|[a-z]+:\/\/)/.test(path);
+}
+
+Util.isEmptyObject = function(obj) {
+ return Object.getOwnPropertyNames(obj).length == 0;
+};
+
+Util.isDebug = function() {
+ return Util.parseBoolean(Util.getQueryParameter('debug'));
+};
+
+Util.getCurrentScript = function() {
+ // Note: in IE11, document.currentScript doesn't work, so we fall back to this
+ // hack, taken from https://goo.gl/TpExuH.
+ if (!document.currentScript) {
+ console.warn('This browser does not support document.currentScript. Trying fallback.');
+ }
+ return document.currentScript || document.scripts[document.scripts.length - 1];
+}
+
+
+module.exports = Util;
+
+},{}],46:[function(_dereq_,module,exports){
+/*
+ * Copyright 2016 Google Inc. All Rights Reserved.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * Video Types
+ */
+var VideoTypes = {
+ HLS: 1,
+ DASH: 2,
+ VIDEO: 3
+};
+
+module.exports = VideoTypes;
+},{}]},{},[38]);
diff --git a/build/embed.min.js b/build/embed.min.js
new file mode 100644
index 00000000..239377ef
--- /dev/null
+++ b/build/embed.min.js
@@ -0,0 +1 @@
+!function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a="function"==typeof require&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n||e)},l,l.exports,e,t,n,r)}return n[o].exports}for(var i="function"==typeof require&&require,o=0;o1?1:elapsed);for(property in _valuesEnd)if(void 0!==_valuesStart[property]){var start=_valuesStart[property]||0,end=_valuesEnd[property];end instanceof Array?_object[property]=_interpolationFunction(end,value):("string"==typeof end&&(end="+"===end.charAt(0)||"-"===end.charAt(0)?start+parseFloat(end):parseFloat(end)),"number"==typeof end&&(_object[property]=start+(end-start)*value))}if(null!==_onUpdateCallback&&_onUpdateCallback.call(_object,value),1===elapsed){if(_repeat>0){isFinite(_repeat)&&_repeat--;for(property in _valuesStartRepeat){if("string"==typeof 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Should pass in an array of VRLayers."),hasShowDeprecationWarning=!0),layers=[layers]),new Promise(function(resolve,reject){if(self.capabilities.canPresent)if(0==layers.length||layers.length>self.capabilities.maxLayers)reject(new Error("Invalid number of layers."));else{var incomingLayer=layers[0];if(incomingLayer.source){var leftBounds=incomingLayer.leftBounds||defaultLeftBounds,rightBounds=incomingLayer.rightBounds||defaultRightBounds;if(wasPresenting){var layer=self.layer_;layer.source!==incomingLayer.source&&(layer.source=incomingLayer.source);for(var i=0;i<4;i++)layer.leftBounds[i]=leftBounds[i],layer.rightBounds[i]=rightBounds[i];resolve()}else{if(self.layer_={predistorted:incomingLayer.predistorted,source:incomingLayer.source,leftBounds:leftBounds.slice(0),rightBounds:rightBounds.slice(0)},self.waitingForPresent_=!1,self.layer_&&self.layer_.source){var fullscreenElement=self.wrapForFullscreen(self.layer_.source),onFullscreenChange=function(){var actualFullscreenElement=Util.getFullscreenElement();self.isPresenting=fullscreenElement===actualFullscreenElement,self.isPresenting?(screen.orientation&&screen.orientation.lock&&screen.orientation.lock("landscape-primary").catch(function(error){console.error("screen.orientation.lock() failed due to",error.message)}),self.waitingForPresent_=!1,self.beginPresent_(),resolve()):(screen.orientation&&screen.orientation.unlock&&screen.orientation.unlock(),self.removeFullscreenWrapper(),self.wakelock_.release(),self.endPresent_(),self.removeFullscreenListeners_()),self.fireVRDisplayPresentChange_()},onFullscreenError=function(){self.waitingForPresent_&&(self.removeFullscreenWrapper(),self.removeFullscreenListeners_(),self.wakelock_.release(),self.waitingForPresent_=!1,self.isPresenting=!1,reject(new Error("Unable to present.")))};self.addFullscreenListeners_(fullscreenElement,onFullscreenChange,onFullscreenError),Util.requestFullscreen(fullscreenElement)?(self.wakelock_.request(),self.waitingForPresent_=!0):(Util.isIOS()||Util.isWebViewAndroid())&&(self.wakelock_.request(),self.isPresenting=!0,self.beginPresent_(),self.fireVRDisplayPresentChange_(),resolve())}self.waitingForPresent_||Util.isIOS()||(Util.exitFullscreen(),reject(new Error("Unable to present.")))}}else resolve()}else reject(new Error("VRDisplay is not capable of presenting."))})},VRDisplay.prototype.exitPresent=function(){var wasPresenting=this.isPresenting,self=this;return this.isPresenting=!1,this.layer_=null,this.wakelock_.release(),new Promise(function(resolve,reject){wasPresenting?(!Util.exitFullscreen()&&Util.isIOS()&&(self.endPresent_(),self.fireVRDisplayPresentChange_()),Util.isWebViewAndroid()&&(self.removeFullscreenWrapper(),self.removeFullscreenListeners_(),self.endPresent_(),self.fireVRDisplayPresentChange_()),resolve()):reject(new Error("Was not presenting to VRDisplay."))})},VRDisplay.prototype.getLayers=function(){return this.layer_?[this.layer_]:[]},VRDisplay.prototype.fireVRDisplayPresentChange_=function(){var event=new CustomEvent("vrdisplaypresentchange",{detail:{display:this}});window.dispatchEvent(event)},VRDisplay.prototype.fireVRDisplayConnect_=function(){var event=new CustomEvent("vrdisplayconnect",{detail:{display:this}});window.dispatchEvent(event)},VRDisplay.prototype.addFullscreenListeners_=function(element,changeHandler,errorHandler){this.removeFullscreenListeners_(),this.fullscreenEventTarget_=element,this.fullscreenChangeHandler_=changeHandler,this.fullscreenErrorHandler_=errorHandler,changeHandler&&(document.fullscreenEnabled?element.addEventListener("fullscreenchange",changeHandler,!1):document.webkitFullscreenEnabled?element.addEventListener("webkitfullscreenchange",changeHandler,!1):document.mozFullScreenEnabled?document.addEventListener("mozfullscreenchange",changeHandler,!1):document.msFullscreenEnabled&&element.addEventListener("msfullscreenchange",changeHandler,!1)),errorHandler&&(document.fullscreenEnabled?element.addEventListener("fullscreenerror",errorHandler,!1):document.webkitFullscreenEnabled?element.addEventListener("webkitfullscreenerror",errorHandler,!1):document.mozFullScreenEnabled?document.addEventListener("mozfullscreenerror",errorHandler,!1):document.msFullscreenEnabled&&element.addEventListener("msfullscreenerror",errorHandler,!1))},VRDisplay.prototype.removeFullscreenListeners_=function(){if(this.fullscreenEventTarget_){var element=this.fullscreenEventTarget_;if(this.fullscreenChangeHandler_){var changeHandler=this.fullscreenChangeHandler_;element.removeEventListener("fullscreenchange",changeHandler,!1),element.removeEventListener("webkitfullscreenchange",changeHandler,!1),document.removeEventListener("mozfullscreenchange",changeHandler,!1),element.removeEventListener("msfullscreenchange",changeHandler,!1)}if(this.fullscreenErrorHandler_){var errorHandler=this.fullscreenErrorHandler_;element.removeEventListener("fullscreenerror",errorHandler,!1),element.removeEventListener("webkitfullscreenerror",errorHandler,!1),document.removeEventListener("mozfullscreenerror",errorHandler,!1),element.removeEventListener("msfullscreenerror",errorHandler,!1)}this.fullscreenEventTarget_=null,this.fullscreenChangeHandler_=null,this.fullscreenErrorHandler_=null}},VRDisplay.prototype.beginPresent_=function(){},VRDisplay.prototype.endPresent_=function(){},VRDisplay.prototype.submitFrame=function(pose){},VRDisplay.prototype.getEyeParameters=function(whichEye){return null},HMDVRDevice.prototype=new VRDevice,PositionSensorVRDevice.prototype=new VRDevice,module.exports.VRFrameData=function(){this.leftProjectionMatrix=new Float32Array(16),this.leftViewMatrix=new Float32Array(16),this.rightProjectionMatrix=new Float32Array(16),this.rightViewMatrix=new Float32Array(16),this.pose=null},module.exports.VRDisplay=VRDisplay,module.exports.VRDevice=VRDevice,module.exports.HMDVRDevice=HMDVRDevice,module.exports.PositionSensorVRDevice=PositionSensorVRDevice},{"./util.js":29,"./wakelock.js":31}],10:[function(_dereq_,module,exports){function CardboardDistorter(gl){this.gl=gl,this.ctxAttribs=gl.getContextAttributes(),this.meshWidth=20,this.meshHeight=20,this.bufferScale=window.WebVRConfig.BUFFER_SCALE,this.bufferWidth=gl.drawingBufferWidth,this.bufferHeight=gl.drawingBufferHeight,this.realBindFramebuffer=gl.bindFramebuffer,this.realEnable=gl.enable,this.realDisable=gl.disable,this.realColorMask=gl.colorMask,this.realClearColor=gl.clearColor,this.realViewport=gl.viewport,Util.isIOS()||(this.realCanvasWidth=Object.getOwnPropertyDescriptor(gl.canvas.__proto__,"width"),this.realCanvasHeight=Object.getOwnPropertyDescriptor(gl.canvas.__proto__,"height")),this.isPatched=!1,this.lastBoundFramebuffer=null,this.cullFace=!1,this.depthTest=!1,this.blend=!1,this.scissorTest=!1,this.stencilTest=!1,this.viewport=[0,0,0,0],this.colorMask=[!0,!0,!0,!0],this.clearColor=[0,0,0,0],this.attribs={position:0,texCoord:1},this.program=Util.linkProgram(gl,distortionVS,distortionFS,this.attribs),this.uniforms=Util.getProgramUniforms(gl,this.program),this.viewportOffsetScale=new Float32Array(8),this.setTextureBounds(),this.vertexBuffer=gl.createBuffer(),this.indexBuffer=gl.createBuffer(),this.indexCount=0,this.renderTarget=gl.createTexture(),this.framebuffer=gl.createFramebuffer(),this.depthStencilBuffer=null,this.depthBuffer=null,this.stencilBuffer=null,this.ctxAttribs.depth&&this.ctxAttribs.stencil?this.depthStencilBuffer=gl.createRenderbuffer():this.ctxAttribs.depth?this.depthBuffer=gl.createRenderbuffer():this.ctxAttribs.stencil&&(this.stencilBuffer=gl.createRenderbuffer()),this.patch(),this.onResize(),window.WebVRConfig.CARDBOARD_UI_DISABLED||(this.cardboardUI=new CardboardUI(gl))}var CardboardUI=_dereq_("./cardboard-ui.js"),Util=_dereq_("./util.js"),WGLUPreserveGLState=_dereq_("./deps/wglu-preserve-state.js"),distortionVS=["attribute vec2 position;","attribute vec3 texCoord;","varying vec2 vTexCoord;","uniform vec4 viewportOffsetScale[2];","void main() {"," vec4 viewport = viewportOffsetScale[int(texCoord.z)];"," vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;"," gl_Position = vec4( position, 1.0, 1.0 );","}"].join("\n"),distortionFS=["precision mediump float;","uniform sampler2D diffuse;","varying vec2 vTexCoord;","void main() {"," gl_FragColor = texture2D(diffuse, vTexCoord);","}"].join("\n");CardboardDistorter.prototype.destroy=function(){var gl=this.gl;this.unpatch(),gl.deleteProgram(this.program),gl.deleteBuffer(this.vertexBuffer),gl.deleteBuffer(this.indexBuffer),gl.deleteTexture(this.renderTarget),gl.deleteFramebuffer(this.framebuffer),this.depthStencilBuffer&&gl.deleteRenderbuffer(this.depthStencilBuffer),this.depthBuffer&&gl.deleteRenderbuffer(this.depthBuffer),this.stencilBuffer&&gl.deleteRenderbuffer(this.stencilBuffer),this.cardboardUI&&this.cardboardUI.destroy()},CardboardDistorter.prototype.onResize=function(){var gl=this.gl,self=this,glState=[gl.RENDERBUFFER_BINDING,gl.TEXTURE_BINDING_2D,gl.TEXTURE0];WGLUPreserveGLState(gl,glState,function(gl){self.realBindFramebuffer.call(gl,gl.FRAMEBUFFER,null),self.scissorTest&&self.realDisable.call(gl,gl.SCISSOR_TEST),self.realColorMask.call(gl,!0,!0,!0,!0),self.realViewport.call(gl,0,0,gl.drawingBufferWidth,gl.drawingBufferHeight),self.realClearColor.call(gl,0,0,0,1),gl.clear(gl.COLOR_BUFFER_BIT),self.realBindFramebuffer.call(gl,gl.FRAMEBUFFER,self.framebuffer),gl.bindTexture(gl.TEXTURE_2D,self.renderTarget),gl.texImage2D(gl.TEXTURE_2D,0,self.ctxAttribs.alpha?gl.RGBA:gl.RGB,self.bufferWidth,self.bufferHeight,0,self.ctxAttribs.alpha?gl.RGBA:gl.RGB,gl.UNSIGNED_BYTE,null),gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MAG_FILTER,gl.LINEAR),gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR),gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE),gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE),gl.framebufferTexture2D(gl.FRAMEBUFFER,gl.COLOR_ATTACHMENT0,gl.TEXTURE_2D,self.renderTarget,0),self.ctxAttribs.depth&&self.ctxAttribs.stencil?(gl.bindRenderbuffer(gl.RENDERBUFFER,self.depthStencilBuffer),gl.renderbufferStorage(gl.RENDERBUFFER,gl.DEPTH_STENCIL,self.bufferWidth,self.bufferHeight),gl.framebufferRenderbuffer(gl.FRAMEBUFFER,gl.DEPTH_STENCIL_ATTACHMENT,gl.RENDERBUFFER,self.depthStencilBuffer)):self.ctxAttribs.depth?(gl.bindRenderbuffer(gl.RENDERBUFFER,self.depthBuffer),gl.renderbufferStorage(gl.RENDERBUFFER,gl.DEPTH_COMPONENT16,self.bufferWidth,self.bufferHeight),gl.framebufferRenderbuffer(gl.FRAMEBUFFER,gl.DEPTH_ATTACHMENT,gl.RENDERBUFFER,self.depthBuffer)):self.ctxAttribs.stencil&&(gl.bindRenderbuffer(gl.RENDERBUFFER,self.stencilBuffer),gl.renderbufferStorage(gl.RENDERBUFFER,gl.STENCIL_INDEX8,self.bufferWidth,self.bufferHeight),gl.framebufferRenderbuffer(gl.FRAMEBUFFER,gl.STENCIL_ATTACHMENT,gl.RENDERBUFFER,self.stencilBuffer)),!gl.checkFramebufferStatus(gl.FRAMEBUFFER)===gl.FRAMEBUFFER_COMPLETE&&console.error("Framebuffer incomplete!"),self.realBindFramebuffer.call(gl,gl.FRAMEBUFFER,self.lastBoundFramebuffer),self.scissorTest&&self.realEnable.call(gl,gl.SCISSOR_TEST),self.realColorMask.apply(gl,self.colorMask),self.realViewport.apply(gl,self.viewport),self.realClearColor.apply(gl,self.clearColor)}),this.cardboardUI&&this.cardboardUI.onResize()},CardboardDistorter.prototype.patch=function(){if(!this.isPatched){var self=this,canvas=this.gl.canvas,gl=this.gl;Util.isIOS()||(canvas.width=Util.getScreenWidth()*this.bufferScale,canvas.height=Util.getScreenHeight()*this.bufferScale,Object.defineProperty(canvas,"width",{configurable:!0,enumerable:!0,get:function(){return self.bufferWidth},set:function(value){self.bufferWidth=value,self.realCanvasWidth.set.call(canvas,value),self.onResize()}}),Object.defineProperty(canvas,"height",{configurable:!0,enumerable:!0,get:function(){return self.bufferHeight},set:function(value){self.bufferHeight=value,self.realCanvasHeight.set.call(canvas,value),self.onResize()}})),this.lastBoundFramebuffer=gl.getParameter(gl.FRAMEBUFFER_BINDING),null==this.lastBoundFramebuffer&&(this.lastBoundFramebuffer=this.framebuffer,this.gl.bindFramebuffer(gl.FRAMEBUFFER,this.framebuffer)),this.gl.bindFramebuffer=function(target,framebuffer){self.lastBoundFramebuffer=framebuffer||self.framebuffer,self.realBindFramebuffer.call(gl,target,self.lastBoundFramebuffer)},this.cullFace=gl.getParameter(gl.CULL_FACE),this.depthTest=gl.getParameter(gl.DEPTH_TEST),this.blend=gl.getParameter(gl.BLEND),this.scissorTest=gl.getParameter(gl.SCISSOR_TEST),this.stencilTest=gl.getParameter(gl.STENCIL_TEST),gl.enable=function(pname){switch(pname){case gl.CULL_FACE:self.cullFace=!0;break;case gl.DEPTH_TEST:self.depthTest=!0;break;case gl.BLEND:self.blend=!0;break;case gl.SCISSOR_TEST:self.scissorTest=!0;break;case gl.STENCIL_TEST:self.stencilTest=!0}self.realEnable.call(gl,pname)},gl.disable=function(pname){switch(pname){case gl.CULL_FACE:self.cullFace=!1;break;case gl.DEPTH_TEST:self.depthTest=!1;break;case gl.BLEND:self.blend=!1;break;case gl.SCISSOR_TEST:self.scissorTest=!1;break;case gl.STENCIL_TEST:self.stencilTest=!1}self.realDisable.call(gl,pname)},this.colorMask=gl.getParameter(gl.COLOR_WRITEMASK),gl.colorMask=function(r,g,b,a){self.colorMask[0]=r,self.colorMask[1]=g,self.colorMask[2]=b,self.colorMask[3]=a,self.realColorMask.call(gl,r,g,b,a)},this.clearColor=gl.getParameter(gl.COLOR_CLEAR_VALUE),gl.clearColor=function(r,g,b,a){self.clearColor[0]=r,self.clearColor[1]=g,self.clearColor[2]=b,self.clearColor[3]=a,self.realClearColor.call(gl,r,g,b,a)},this.viewport=gl.getParameter(gl.VIEWPORT),gl.viewport=function(x,y,w,h){self.viewport[0]=x,self.viewport[1]=y,self.viewport[2]=w,self.viewport[3]=h,self.realViewport.call(gl,x,y,w,h)},this.isPatched=!0,Util.safariCssSizeWorkaround(canvas)}},CardboardDistorter.prototype.unpatch=function(){if(this.isPatched){var gl=this.gl,canvas=this.gl.canvas;Util.isIOS()||(Object.defineProperty(canvas,"width",this.realCanvasWidth),Object.defineProperty(canvas,"height",this.realCanvasHeight)),canvas.width=this.bufferWidth,canvas.height=this.bufferHeight,gl.bindFramebuffer=this.realBindFramebuffer,gl.enable=this.realEnable,gl.disable=this.realDisable,gl.colorMask=this.realColorMask,gl.clearColor=this.realClearColor,gl.viewport=this.realViewport,this.lastBoundFramebuffer==this.framebuffer&&gl.bindFramebuffer(gl.FRAMEBUFFER,null),this.isPatched=!1,setTimeout(function(){Util.safariCssSizeWorkaround(canvas)},1)}},CardboardDistorter.prototype.setTextureBounds=function(leftBounds,rightBounds){leftBounds||(leftBounds=[0,0,.5,1]),rightBounds||(rightBounds=[.5,0,.5,1]),this.viewportOffsetScale[0]=leftBounds[0],this.viewportOffsetScale[1]=leftBounds[1],this.viewportOffsetScale[2]=leftBounds[2],this.viewportOffsetScale[3]=leftBounds[3],this.viewportOffsetScale[4]=rightBounds[0],this.viewportOffsetScale[5]=rightBounds[1],this.viewportOffsetScale[6]=rightBounds[2],this.viewportOffsetScale[7]=rightBounds[3]},CardboardDistorter.prototype.submitFrame=function(){var gl=this.gl,self=this,glState=[];if(window.WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS||glState.push(gl.CURRENT_PROGRAM,gl.ARRAY_BUFFER_BINDING,gl.ELEMENT_ARRAY_BUFFER_BINDING,gl.TEXTURE_BINDING_2D,gl.TEXTURE0),WGLUPreserveGLState(gl,glState,function(gl){self.realBindFramebuffer.call(gl,gl.FRAMEBUFFER,null),self.cullFace&&self.realDisable.call(gl,gl.CULL_FACE),self.depthTest&&self.realDisable.call(gl,gl.DEPTH_TEST),self.blend&&self.realDisable.call(gl,gl.BLEND),self.scissorTest&&self.realDisable.call(gl,gl.SCISSOR_TEST),self.stencilTest&&self.realDisable.call(gl,gl.STENCIL_TEST),self.realColorMask.call(gl,!0,!0,!0,!0),self.realViewport.call(gl,0,0,gl.drawingBufferWidth,gl.drawingBufferHeight),(self.ctxAttribs.alpha||Util.isIOS())&&(self.realClearColor.call(gl,0,0,0,1),gl.clear(gl.COLOR_BUFFER_BIT)),gl.useProgram(self.program),gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,self.indexBuffer),gl.bindBuffer(gl.ARRAY_BUFFER,self.vertexBuffer),gl.enableVertexAttribArray(self.attribs.position),gl.enableVertexAttribArray(self.attribs.texCoord),gl.vertexAttribPointer(self.attribs.position,2,gl.FLOAT,!1,20,0),gl.vertexAttribPointer(self.attribs.texCoord,3,gl.FLOAT,!1,20,8),gl.activeTexture(gl.TEXTURE0),gl.uniform1i(self.uniforms.diffuse,0),gl.bindTexture(gl.TEXTURE_2D,self.renderTarget),gl.uniform4fv(self.uniforms.viewportOffsetScale,self.viewportOffsetScale),gl.drawElements(gl.TRIANGLES,self.indexCount,gl.UNSIGNED_SHORT,0),self.cardboardUI&&self.cardboardUI.renderNoState(),self.realBindFramebuffer.call(self.gl,gl.FRAMEBUFFER,self.framebuffer),self.ctxAttribs.preserveDrawingBuffer||(self.realClearColor.call(gl,0,0,0,0),gl.clear(gl.COLOR_BUFFER_BIT)),window.WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS||self.realBindFramebuffer.call(gl,gl.FRAMEBUFFER,self.lastBoundFramebuffer),self.cullFace&&self.realEnable.call(gl,gl.CULL_FACE),self.depthTest&&self.realEnable.call(gl,gl.DEPTH_TEST),self.blend&&self.realEnable.call(gl,gl.BLEND),self.scissorTest&&self.realEnable.call(gl,gl.SCISSOR_TEST),self.stencilTest&&self.realEnable.call(gl,gl.STENCIL_TEST),self.realColorMask.apply(gl,self.colorMask),self.realViewport.apply(gl,self.viewport),!self.ctxAttribs.alpha&&self.ctxAttribs.preserveDrawingBuffer||self.realClearColor.apply(gl,self.clearColor)}),Util.isIOS()){var canvas=gl.canvas;canvas.width==self.bufferWidth&&canvas.height==self.bufferHeight||(self.bufferWidth=canvas.width,self.bufferHeight=canvas.height,self.onResize())}},CardboardDistorter.prototype.updateDeviceInfo=function(deviceInfo){var gl=this.gl,self=this,glState=[gl.ARRAY_BUFFER_BINDING,gl.ELEMENT_ARRAY_BUFFER_BINDING];WGLUPreserveGLState(gl,glState,function(gl){var vertices=self.computeMeshVertices_(self.meshWidth,self.meshHeight,deviceInfo);if(gl.bindBuffer(gl.ARRAY_BUFFER,self.vertexBuffer),gl.bufferData(gl.ARRAY_BUFFER,vertices,gl.STATIC_DRAW),!self.indexCount){var indices=self.computeMeshIndices_(self.meshWidth,self.meshHeight);gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,self.indexBuffer),gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,indices,gl.STATIC_DRAW),self.indexCount=indices.length}})},CardboardDistorter.prototype.computeMeshVertices_=function(width,height,deviceInfo){for(var vertices=new Float32Array(2*width*height*5),lensFrustum=deviceInfo.getLeftEyeVisibleTanAngles(),noLensFrustum=deviceInfo.getLeftEyeNoLensTanAngles(),viewport=deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum),vidx=0,e=0;e<2;e++){for(var j=0;jmidline-42&&event.clientXcanvas.clientHeight-42?optionsCallback(event):event.clientX<42&&event.clientY<42&&backCallback(event)},canvas.addEventListener("click",this.listener,!1)},CardboardUI.prototype.onResize=function(){var gl=this.gl,self=this,glState=[gl.ARRAY_BUFFER_BINDING];WGLUPreserveGLState(gl,glState,function(gl){function addGearSegment(theta,r){var angle=(90-theta)*DEG2RAD,x=Math.cos(angle),y=Math.sin(angle);vertices.push(kInnerRadius*x*buttonScale+midline,kInnerRadius*y*buttonScale+buttonScale),vertices.push(r*x*buttonScale+midline,r*y*buttonScale+buttonScale)}function addArrowVertex(x,y){vertices.push(buttonBorder+x,gl.drawingBufferHeight-buttonBorder-y)}var vertices=[],midline=gl.drawingBufferWidth/2,physicalPixels=Math.max(screen.width,screen.height)*window.devicePixelRatio,dps=gl.drawingBufferWidth/physicalPixels*window.devicePixelRatio,lineWidth=4*dps/2,buttonSize=42*dps,buttonScale=28*dps/2,buttonBorder=14*dps;vertices.push(midline-lineWidth,buttonSize),vertices.push(midline-lineWidth,gl.drawingBufferHeight),vertices.push(midline+lineWidth,buttonSize),vertices.push(midline+lineWidth,gl.drawingBufferHeight),self.gearOffset=vertices.length/2;for(var i=0;i<=6;i++){var segmentTheta=60*i;addGearSegment(segmentTheta,1),addGearSegment(segmentTheta+12,1),addGearSegment(segmentTheta+20,.75),addGearSegment(segmentTheta+40,.75),addGearSegment(segmentTheta+48,1)}self.gearVertexCount=vertices.length/2-self.gearOffset,self.arrowOffset=vertices.length/2;var angledLineWidth=lineWidth/Math.sin(45*DEG2RAD);addArrowVertex(0,buttonScale),addArrowVertex(buttonScale,0),addArrowVertex(buttonScale+angledLineWidth,angledLineWidth),addArrowVertex(angledLineWidth,buttonScale+angledLineWidth),addArrowVertex(angledLineWidth,buttonScale-angledLineWidth),addArrowVertex(0,buttonScale),addArrowVertex(buttonScale,2*buttonScale),addArrowVertex(buttonScale+angledLineWidth,2*buttonScale-angledLineWidth),addArrowVertex(angledLineWidth,buttonScale-angledLineWidth),addArrowVertex(0,buttonScale),addArrowVertex(angledLineWidth,buttonScale-lineWidth),addArrowVertex(28*dps,buttonScale-lineWidth),addArrowVertex(angledLineWidth,buttonScale+lineWidth),addArrowVertex(28*dps,buttonScale+lineWidth),self.arrowVertexCount=vertices.length/2-self.arrowOffset,gl.bindBuffer(gl.ARRAY_BUFFER,self.vertexBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(vertices),gl.STATIC_DRAW)})},CardboardUI.prototype.render=function(){var gl=this.gl,self=this,glState=[gl.CULL_FACE,gl.DEPTH_TEST,gl.BLEND,gl.SCISSOR_TEST,gl.STENCIL_TEST,gl.COLOR_WRITEMASK,gl.VIEWPORT,gl.CURRENT_PROGRAM,gl.ARRAY_BUFFER_BINDING];WGLUPreserveGLState(gl,glState,function(gl){gl.disable(gl.CULL_FACE),gl.disable(gl.DEPTH_TEST),gl.disable(gl.BLEND),gl.disable(gl.SCISSOR_TEST),gl.disable(gl.STENCIL_TEST),gl.colorMask(!0,!0,!0,!0),gl.viewport(0,0,gl.drawingBufferWidth,gl.drawingBufferHeight),self.renderNoState()})},CardboardUI.prototype.renderNoState=function(){var gl=this.gl;gl.useProgram(this.program),gl.bindBuffer(gl.ARRAY_BUFFER,this.vertexBuffer),gl.enableVertexAttribArray(this.attribs.position),gl.vertexAttribPointer(this.attribs.position,2,gl.FLOAT,!1,8,0),gl.uniform4f(this.uniforms.color,1,1,1,1),Util.orthoMatrix(this.projMat,0,gl.drawingBufferWidth,0,gl.drawingBufferHeight,.1,1024),gl.uniformMatrix4fv(this.uniforms.projectionMat,!1,this.projMat),gl.drawArrays(gl.TRIANGLE_STRIP,0,4),gl.drawArrays(gl.TRIANGLE_STRIP,this.gearOffset,this.gearVertexCount),gl.drawArrays(gl.TRIANGLE_STRIP,this.arrowOffset,this.arrowVertexCount)},module.exports=CardboardUI},{"./deps/wglu-preserve-state.js":13,"./util.js":29}],12:[function(_dereq_,module,exports){function CardboardVRDisplay(){this.displayName="Cardboard VRDisplay (webvr-polyfill)",this.capabilities.hasOrientation=!0,this.capabilities.canPresent=!0,this.bufferScale_=window.WebVRConfig.BUFFER_SCALE,this.poseSensor_=new FusionPoseSensor,this.distorter_=null,this.cardboardUI_=null,this.dpdb_=new Dpdb(!0,this.onDeviceParamsUpdated_.bind(this)),this.deviceInfo_=new DeviceInfo(this.dpdb_.getDeviceParams()),this.viewerSelector_=new ViewerSelector,this.viewerSelector_.onChange(this.onViewerChanged_.bind(this)),this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer()),window.WebVRConfig.ROTATE_INSTRUCTIONS_DISABLED||(this.rotateInstructions_=new RotateInstructions),Util.isIOS()&&window.addEventListener("resize",this.onResize_.bind(this))}var CardboardDistorter=_dereq_("./cardboard-distorter.js"),CardboardUI=_dereq_("./cardboard-ui.js"),DeviceInfo=_dereq_("./device-info.js"),Dpdb=_dereq_("./dpdb/dpdb.js"),FusionPoseSensor=_dereq_("./sensor-fusion/fusion-pose-sensor.js"),RotateInstructions=_dereq_("./rotate-instructions.js"),ViewerSelector=_dereq_("./viewer-selector.js"),VRDisplay=_dereq_("./base.js").VRDisplay,Util=_dereq_("./util.js"),Eye={LEFT:"left",RIGHT:"right"};(CardboardVRDisplay.prototype=new VRDisplay).getImmediatePose=function(){return{position:this.poseSensor_.getPosition(),orientation:this.poseSensor_.getOrientation(),linearVelocity:null,linearAcceleration:null,angularVelocity:null,angularAcceleration:null}},CardboardVRDisplay.prototype.resetPose=function(){this.poseSensor_.resetPose()},CardboardVRDisplay.prototype.getEyeParameters=function(whichEye){var fieldOfView,offset=[.5*this.deviceInfo_.viewer.interLensDistance,0,0];if(whichEye==Eye.LEFT)offset[0]*=-1,fieldOfView=this.deviceInfo_.getFieldOfViewLeftEye();else{if(whichEye!=Eye.RIGHT)return console.error("Invalid eye provided: %s",whichEye),null;fieldOfView=this.deviceInfo_.getFieldOfViewRightEye()}return{fieldOfView:fieldOfView,offset:offset,renderWidth:.5*this.deviceInfo_.device.width*this.bufferScale_,renderHeight:this.deviceInfo_.device.height*this.bufferScale_}},CardboardVRDisplay.prototype.onDeviceParamsUpdated_=function(newParams){Util.isDebug()&&console.log("DPDB reported that device params were updated."),this.deviceInfo_.updateDeviceParams(newParams),this.distorter_&&this.distorter_.updateDeviceInfo(this.deviceInfo_)},CardboardVRDisplay.prototype.updateBounds_=function(){this.layer_&&this.distorter_&&(this.layer_.leftBounds||this.layer_.rightBounds)&&this.distorter_.setTextureBounds(this.layer_.leftBounds,this.layer_.rightBounds)},CardboardVRDisplay.prototype.beginPresent_=function(){var gl=this.layer_.source.getContext("webgl");gl||(gl=this.layer_.source.getContext("experimental-webgl")),gl||(gl=this.layer_.source.getContext("webgl2")),gl&&(this.layer_.predistorted?window.WebVRConfig.CARDBOARD_UI_DISABLED||(gl.canvas.width=Util.getScreenWidth()*this.bufferScale_,gl.canvas.height=Util.getScreenHeight()*this.bufferScale_,this.cardboardUI_=new CardboardUI(gl)):(this.distorter_=new CardboardDistorter(gl),this.distorter_.updateDeviceInfo(this.deviceInfo_),this.cardboardUI_=this.distorter_.cardboardUI),this.cardboardUI_&&this.cardboardUI_.listen(function(e){this.viewerSelector_.show(this.layer_.source.parentElement),e.stopPropagation(),e.preventDefault()}.bind(this),function(e){this.exitPresent(),e.stopPropagation(),e.preventDefault()}.bind(this)),this.rotateInstructions_&&(Util.isLandscapeMode()&&Util.isMobile()?this.rotateInstructions_.showTemporarily(3e3,this.layer_.source.parentElement):this.rotateInstructions_.update()),this.orientationHandler=this.onOrientationChange_.bind(this),window.addEventListener("orientationchange",this.orientationHandler),this.vrdisplaypresentchangeHandler=this.updateBounds_.bind(this),window.addEventListener("vrdisplaypresentchange",this.vrdisplaypresentchangeHandler),this.fireVRDisplayDeviceParamsChange_())},CardboardVRDisplay.prototype.endPresent_=function(){this.distorter_&&(this.distorter_.destroy(),this.distorter_=null),this.cardboardUI_&&(this.cardboardUI_.destroy(),this.cardboardUI_=null),this.rotateInstructions_&&this.rotateInstructions_.hide(),this.viewerSelector_.hide(),window.removeEventListener("orientationchange",this.orientationHandler),window.removeEventListener("vrdisplaypresentchange",this.vrdisplaypresentchangeHandler)},CardboardVRDisplay.prototype.submitFrame=function(pose){if(this.distorter_)this.updateBounds_(),this.distorter_.submitFrame();else if(this.cardboardUI_&&this.layer_){var canvas=this.layer_.source.getContext("webgl").canvas;canvas.width==this.lastWidth&&canvas.height==this.lastHeight||this.cardboardUI_.onResize(),this.lastWidth=canvas.width,this.lastHeight=canvas.height,this.cardboardUI_.render()}},CardboardVRDisplay.prototype.onOrientationChange_=function(e){this.viewerSelector_.hide(),this.rotateInstructions_&&this.rotateInstructions_.update(),this.onResize_()},CardboardVRDisplay.prototype.onResize_=function(e){if(this.layer_){var gl=this.layer_.source.getContext("webgl"),cssProperties=["position: absolute","top: 0","left: 0","width: 100vw","height: 100vh","border: 0","margin: 0","padding: 0px","box-sizing: content-box"];gl.canvas.setAttribute("style",cssProperties.join("; ")+";"),Util.safariCssSizeWorkaround(gl.canvas)}},CardboardVRDisplay.prototype.onViewerChanged_=function(viewer){this.deviceInfo_.setViewer(viewer),this.distorter_&&this.distorter_.updateDeviceInfo(this.deviceInfo_),this.fireVRDisplayDeviceParamsChange_()},CardboardVRDisplay.prototype.fireVRDisplayDeviceParamsChange_=function(){var event=new CustomEvent("vrdisplaydeviceparamschange",{detail:{vrdisplay:this,deviceInfo:this.deviceInfo_}});window.dispatchEvent(event)},module.exports=CardboardVRDisplay},{"./base.js":9,"./cardboard-distorter.js":10,"./cardboard-ui.js":11,"./device-info.js":14,"./dpdb/dpdb.js":18,"./rotate-instructions.js":23,"./sensor-fusion/fusion-pose-sensor.js":25,"./util.js":29,"./viewer-selector.js":30}],13:[function(_dereq_,module,exports){module.exports=function(gl,bindings,callback){if(bindings){for(var boundValues=[],activeTexture=null,i=0;igl.TEXTURE31){console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit"),boundValues.push(null,null);break}activeTexture||(activeTexture=gl.getParameter(gl.ACTIVE_TEXTURE)),gl.activeTexture(textureUnit),boundValues.push(gl.getParameter(binding),null);break;case gl.ACTIVE_TEXTURE:activeTexture=gl.getParameter(gl.ACTIVE_TEXTURE),boundValues.push(null);break;default:boundValues.push(gl.getParameter(binding))}for(callback(gl),i=0;igl.TEXTURE31)break;gl.activeTexture(textureUnit),gl.bindTexture(gl.TEXTURE_2D,boundValue);break;case gl.TEXTURE_BINDING_CUBE_MAP:var textureUnit=bindings[++i];if(textureUnitgl.TEXTURE31)break;gl.activeTexture(textureUnit),gl.bindTexture(gl.TEXTURE_CUBE_MAP,boundValue);break;case gl.VIEWPORT:gl.viewport(boundValue[0],boundValue[1],boundValue[2],boundValue[3]);break;case gl.BLEND:case gl.CULL_FACE:case gl.DEPTH_TEST:case gl.SCISSOR_TEST:case gl.STENCIL_TEST:boundValue?gl.enable(binding):gl.disable(binding);break;default:console.log("No GL restore behavior for 0x"+binding.toString(16))}activeTexture&&gl.activeTexture(activeTexture)}}else callback(gl)}},{}],14:[function(_dereq_,module,exports){function Device(params){this.width=params.width||Util.getScreenWidth(),this.height=params.height||Util.getScreenHeight(),this.widthMeters=params.widthMeters,this.heightMeters=params.heightMeters,this.bevelMeters=params.bevelMeters}function DeviceInfo(deviceParams){this.viewer=Viewers.CardboardV2,this.updateDeviceParams(deviceParams),this.distortion=new Distortion(this.viewer.distortionCoefficients)}function CardboardViewer(params){this.id=params.id,this.label=params.label,this.fov=params.fov,this.interLensDistance=params.interLensDistance,this.baselineLensDistance=params.baselineLensDistance,this.screenLensDistance=params.screenLensDistance,this.distortionCoefficients=params.distortionCoefficients,this.inverseCoefficients=params.inverseCoefficients}var Distortion=_dereq_("./distortion/distortion.js"),MathUtil=_dereq_("./math-util.js"),Util=_dereq_("./util.js"),DEFAULT_ANDROID=new Device({widthMeters:.11,heightMeters:.062,bevelMeters:.004}),DEFAULT_IOS=new Device({widthMeters:.1038,heightMeters:.0584,bevelMeters:.004}),Viewers={CardboardV1:new CardboardViewer({id:"CardboardV1",label:"Cardboard I/O 2014",fov:40,interLensDistance:.06,baselineLensDistance:.035,screenLensDistance:.042,distortionCoefficients:[.441,.156],inverseCoefficients:[-.4410035,.42756155,-.4804439,.5460139,-.58821183,.5733938,-.48303202,.33299083,-.17573841,.0651772,-.01488963,.001559834]}),CardboardV2:new CardboardViewer({id:"CardboardV2",label:"Cardboard I/O 2015",fov:60,interLensDistance:.064,baselineLensDistance:.035,screenLensDistance:.039,distortionCoefficients:[.34,.55],inverseCoefficients:[-.33836704,-.18162185,.862655,-1.2462051,1.0560602,-.58208317,.21609078,-.05444823,.009177956,-.0009904169,6183535e-11,-16981803e-13]})};DeviceInfo.prototype.updateDeviceParams=function(deviceParams){this.device=this.determineDevice_(deviceParams)||this.device},DeviceInfo.prototype.getDevice=function(){return this.device},DeviceInfo.prototype.setViewer=function(viewer){this.viewer=viewer,this.distortion=new Distortion(this.viewer.distortionCoefficients)},DeviceInfo.prototype.determineDevice_=function(deviceParams){if(!deviceParams)return Util.isIOS()?(console.warn("Using fallback iOS device measurements."),DEFAULT_IOS):(console.warn("Using fallback Android device measurements."),DEFAULT_ANDROID);var metersPerPixelX=.0254/deviceParams.xdpi,metersPerPixelY=.0254/deviceParams.ydpi;return new Device({widthMeters:metersPerPixelX*Util.getScreenWidth(),heightMeters:metersPerPixelY*Util.getScreenHeight(),bevelMeters:.001*deviceParams.bevelMm})},DeviceInfo.prototype.getDistortedFieldOfViewLeftEye=function(){var viewer=this.viewer,device=this.device,distortion=this.distortion,eyeToScreenDistance=viewer.screenLensDistance,outerDist=(device.widthMeters-viewer.interLensDistance)/2,innerDist=viewer.interLensDistance/2,bottomDist=viewer.baselineLensDistance-device.bevelMeters,topDist=device.heightMeters-bottomDist,outerAngle=MathUtil.radToDeg*Math.atan(distortion.distort(outerDist/eyeToScreenDistance)),innerAngle=MathUtil.radToDeg*Math.atan(distortion.distort(innerDist/eyeToScreenDistance)),bottomAngle=MathUtil.radToDeg*Math.atan(distortion.distort(bottomDist/eyeToScreenDistance)),topAngle=MathUtil.radToDeg*Math.atan(distortion.distort(topDist/eyeToScreenDistance));return{leftDegrees:Math.min(outerAngle,viewer.fov),rightDegrees:Math.min(innerAngle,viewer.fov),downDegrees:Math.min(bottomAngle,viewer.fov),upDegrees:Math.min(topAngle,viewer.fov)}},DeviceInfo.prototype.getLeftEyeVisibleTanAngles=function(){var viewer=this.viewer,device=this.device,distortion=this.distortion,fovLeft=Math.tan(-MathUtil.degToRad*viewer.fov),fovTop=Math.tan(MathUtil.degToRad*viewer.fov),fovRight=Math.tan(MathUtil.degToRad*viewer.fov),fovBottom=Math.tan(-MathUtil.degToRad*viewer.fov),halfWidth=device.widthMeters/4,halfHeight=device.heightMeters/2,verticalLensOffset=viewer.baselineLensDistance-device.bevelMeters-halfHeight,centerX=viewer.interLensDistance/2-halfWidth,centerY=-verticalLensOffset,centerZ=viewer.screenLensDistance,screenLeft=distortion.distort((centerX-halfWidth)/centerZ),screenTop=distortion.distort((centerY+halfHeight)/centerZ),screenRight=distortion.distort((centerX+halfWidth)/centerZ),screenBottom=distortion.distort((centerY-halfHeight)/centerZ),result=new Float32Array(4);return result[0]=Math.max(fovLeft,screenLeft),result[1]=Math.min(fovTop,screenTop),result[2]=Math.min(fovRight,screenRight),result[3]=Math.max(fovBottom,screenBottom),result},DeviceInfo.prototype.getLeftEyeNoLensTanAngles=function(){var viewer=this.viewer,device=this.device,distortion=this.distortion,result=new Float32Array(4),fovLeft=distortion.distortInverse(Math.tan(-MathUtil.degToRad*viewer.fov)),fovTop=distortion.distortInverse(Math.tan(MathUtil.degToRad*viewer.fov)),fovRight=distortion.distortInverse(Math.tan(MathUtil.degToRad*viewer.fov)),fovBottom=distortion.distortInverse(Math.tan(-MathUtil.degToRad*viewer.fov)),halfWidth=device.widthMeters/4,halfHeight=device.heightMeters/2,verticalLensOffset=viewer.baselineLensDistance-device.bevelMeters-halfHeight,centerX=viewer.interLensDistance/2-halfWidth,centerY=-verticalLensOffset,centerZ=viewer.screenLensDistance,screenLeft=(centerX-halfWidth)/centerZ,screenTop=(centerY+halfHeight)/centerZ,screenRight=(centerX+halfWidth)/centerZ,screenBottom=(centerY-halfHeight)/centerZ;return result[0]=Math.max(fovLeft,screenLeft),result[1]=Math.min(fovTop,screenTop),result[2]=Math.min(fovRight,screenRight),result[3]=Math.max(fovBottom,screenBottom),result},DeviceInfo.prototype.getLeftEyeVisibleScreenRect=function(undistortedFrustum){var viewer=this.viewer,device=this.device,dist=viewer.screenLensDistance,eyeX=(device.widthMeters-viewer.interLensDistance)/2,eyeY=viewer.baselineLensDistance-device.bevelMeters,left=(undistortedFrustum[0]*dist+eyeX)/device.widthMeters,top=(undistortedFrustum[1]*dist+eyeY)/device.heightMeters,right=(undistortedFrustum[2]*dist+eyeX)/device.widthMeters,bottom=(undistortedFrustum[3]*dist+eyeY)/device.heightMeters;return{x:left,y:bottom,width:right-left,height:top-bottom}},DeviceInfo.prototype.getFieldOfViewLeftEye=function(opt_isUndistorted){return opt_isUndistorted?this.getUndistortedFieldOfViewLeftEye():this.getDistortedFieldOfViewLeftEye()},DeviceInfo.prototype.getFieldOfViewRightEye=function(opt_isUndistorted){var fov=this.getFieldOfViewLeftEye(opt_isUndistorted);return{leftDegrees:fov.rightDegrees,rightDegrees:fov.leftDegrees,upDegrees:fov.upDegrees,downDegrees:fov.downDegrees}},DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye=function(){var p=this.getUndistortedParams_();return{leftDegrees:MathUtil.radToDeg*Math.atan(p.outerDist),rightDegrees:MathUtil.radToDeg*Math.atan(p.innerDist),downDegrees:MathUtil.radToDeg*Math.atan(p.bottomDist),upDegrees:MathUtil.radToDeg*Math.atan(p.topDist)}},DeviceInfo.prototype.getUndistortedViewportLeftEye=function(){var p=this.getUndistortedParams_(),viewer=this.viewer,device=this.device,eyeToScreenDistance=viewer.screenLensDistance,screenWidth=device.widthMeters/eyeToScreenDistance,screenHeight=device.heightMeters/eyeToScreenDistance,xPxPerTanAngle=device.width/screenWidth,yPxPerTanAngle=device.height/screenHeight,x=Math.round((p.eyePosX-p.outerDist)*xPxPerTanAngle),y=Math.round((p.eyePosY-p.bottomDist)*yPxPerTanAngle);return{x:x,y:y,width:Math.round((p.eyePosX+p.innerDist)*xPxPerTanAngle)-x,height:Math.round((p.eyePosY+p.topDist)*yPxPerTanAngle)-y}},DeviceInfo.prototype.getUndistortedParams_=function(){var viewer=this.viewer,device=this.device,distortion=this.distortion,eyeToScreenDistance=viewer.screenLensDistance,halfLensDistance=viewer.interLensDistance/2/eyeToScreenDistance,screenWidth=device.widthMeters/eyeToScreenDistance,screenHeight=device.heightMeters/eyeToScreenDistance,eyePosX=screenWidth/2-halfLensDistance,eyePosY=(viewer.baselineLensDistance-device.bevelMeters)/eyeToScreenDistance,maxFov=viewer.fov,viewerMax=distortion.distortInverse(Math.tan(MathUtil.degToRad*maxFov)),outerDist=Math.min(eyePosX,viewerMax),innerDist=Math.min(halfLensDistance,viewerMax),bottomDist=Math.min(eyePosY,viewerMax);return{outerDist:outerDist,innerDist:innerDist,topDist:Math.min(screenHeight-eyePosY,viewerMax),bottomDist:bottomDist,eyePosX:eyePosX,eyePosY:eyePosY}},DeviceInfo.Viewers=Viewers,module.exports=DeviceInfo},{"./distortion/distortion.js":16,"./math-util.js":20,"./util.js":29}],15:[function(_dereq_,module,exports){function VRDisplayHMDDevice(display){this.display=display,this.hardwareUnitId=display.displayId,this.deviceId="webvr-polyfill:HMD:"+display.displayId,this.deviceName=display.displayName+" (HMD)"}function VRDisplayPositionSensorDevice(display){this.display=display,this.hardwareUnitId=display.displayId,this.deviceId="webvr-polyfill:PositionSensor: "+display.displayId,this.deviceName=display.displayName+" (PositionSensor)"}_dereq_("./base.js").VRDisplay;var HMDVRDevice=_dereq_("./base.js").HMDVRDevice,PositionSensorVRDevice=_dereq_("./base.js").PositionSensorVRDevice;(VRDisplayHMDDevice.prototype=new HMDVRDevice).getEyeParameters=function(whichEye){var eyeParameters=this.display.getEyeParameters(whichEye);return{currentFieldOfView:eyeParameters.fieldOfView,maximumFieldOfView:eyeParameters.fieldOfView,minimumFieldOfView:eyeParameters.fieldOfView,recommendedFieldOfView:eyeParameters.fieldOfView,eyeTranslation:{x:eyeParameters.offset[0],y:eyeParameters.offset[1],z:eyeParameters.offset[2]},renderRect:{x:"right"==whichEye?eyeParameters.renderWidth:0,y:0,width:eyeParameters.renderWidth,height:eyeParameters.renderHeight}}},VRDisplayHMDDevice.prototype.setFieldOfView=function(opt_fovLeft,opt_fovRight,opt_zNear,opt_zFar){},(VRDisplayPositionSensorDevice.prototype=new PositionSensorVRDevice).getState=function(){var pose=this.display.getPose();return{position:pose.position?{x:pose.position[0],y:pose.position[1],z:pose.position[2]}:null,orientation:pose.orientation?{x:pose.orientation[0],y:pose.orientation[1],z:pose.orientation[2],w:pose.orientation[3]}:null,linearVelocity:null,linearAcceleration:null,angularVelocity:null,angularAcceleration:null}},VRDisplayPositionSensorDevice.prototype.resetState=function(){return this.positionDevice.resetPose()},module.exports.VRDisplayHMDDevice=VRDisplayHMDDevice,module.exports.VRDisplayPositionSensorDevice=VRDisplayPositionSensorDevice},{"./base.js":9}],16:[function(_dereq_,module,exports){function Distortion(coefficients){this.coefficients=coefficients}Distortion.prototype.distortInverse=function(radius){for(var r0=0,r1=1,dr0=radius-this.distort(r0);Math.abs(r1-r0)>1e-4;){var dr1=radius-this.distort(r1),r2=r1-dr1*((r1-r0)/(dr1-dr0));r0=r1,r1=r2,dr0=dr1}return r1},Distortion.prototype.distort=function(radius){for(var r2=radius*radius,ret=0,i=0;i=200&&xhr.status<=299?(obj.dpdb=JSON.parse(xhr.response),obj.recalculateDeviceParams_()):console.error("Error loading online DPDB!")}),xhr.send()}}function DeviceParams(params){this.xdpi=params.xdpi,this.ydpi=params.ydpi,this.bevelMm=params.bevelMm}var DPDB_CACHE=_dereq_("./dpdb.json"),Util=_dereq_("../util.js"),ONLINE_DPDB_URL="https://dpdb.webvr.rocks/dpdb.json";Dpdb.prototype.getDeviceParams=function(){return this.deviceParams},Dpdb.prototype.recalculateDeviceParams_=function(){var newDeviceParams=this.calcDeviceParams_();newDeviceParams?(this.deviceParams=newDeviceParams,this.onDeviceParamsUpdated&&this.onDeviceParamsUpdated(this.deviceParams)):console.error("Failed to recalculate device parameters.")},Dpdb.prototype.calcDeviceParams_=function(){var db=this.dpdb;if(!db)return console.error("DPDB not available."),null;if(1!=db.format)return console.error("DPDB has unexpected format version."),null;if(!db.devices||!db.devices.length)return console.error("DPDB does not have a devices section."),null;var userAgent=navigator.userAgent||navigator.vendor||window.opera,width=Util.getScreenWidth(),height=Util.getScreenHeight();if(!db.devices)return console.error("DPDB has no devices section."),null;for(var i=0;i=1)return this.w=w,this.x=x,this.y=y,this.z=z,this;var halfTheta=Math.acos(cosHalfTheta),sinHalfTheta=Math.sqrt(1-cosHalfTheta*cosHalfTheta);if(Math.abs(sinHalfTheta)<.001)return this.w=.5*(w+this.w),this.x=.5*(x+this.x),this.y=.5*(y+this.y),this.z=.5*(z+this.z),this;var ratioA=Math.sin((1-t)*halfTheta)/sinHalfTheta,ratioB=Math.sin(t*halfTheta)/sinHalfTheta;return this.w=w*ratioA+this.w*ratioB,this.x=x*ratioA+this.x*ratioB,this.y=y*ratioA+this.y*ratioB,this.z=z*ratioA+this.z*ratioB,this},setFromUnitVectors:function(){var v1,r;return function(vFrom,vTo){return void 0===v1&&(v1=new MathUtil.Vector3),(r=vFrom.dot(vTo)+1)<1e-6?(r=0,Math.abs(vFrom.x)>Math.abs(vFrom.z)?v1.set(-vFrom.y,vFrom.x,0):v1.set(0,-vFrom.z,vFrom.y)):v1.crossVectors(vFrom,vTo),this.x=v1.x,this.y=v1.y,this.z=v1.z,this.w=r,this.normalize(),this}}()},module.exports=MathUtil},{}],21:[function(_dereq_,module,exports){function MouseKeyboardVRDisplay(){this.displayName="Mouse and Keyboard VRDisplay (webvr-polyfill)",this.capabilities.hasOrientation=!0,window.addEventListener("keydown",this.onKeyDown_.bind(this)),window.addEventListener("mousemove",this.onMouseMove_.bind(this)),window.addEventListener("mousedown",this.onMouseDown_.bind(this)),window.addEventListener("mouseup",this.onMouseUp_.bind(this)),this.phi_=0,this.theta_=0,this.targetAngle_=null,this.angleAnimation_=null,this.orientation_=new MathUtil.Quaternion,this.rotateStart_=new MathUtil.Vector2,this.rotateEnd_=new MathUtil.Vector2,this.rotateDelta_=new MathUtil.Vector2,this.isDragging_=!1,this.orientationOut_=new Float32Array(4)}var VRDisplay=_dereq_("./base.js").VRDisplay,MathUtil=_dereq_("./math-util.js"),Util=_dereq_("./util.js");(MouseKeyboardVRDisplay.prototype=new VRDisplay).getImmediatePose=function(){return this.orientation_.setFromEulerYXZ(this.phi_,this.theta_,0),this.orientationOut_[0]=this.orientation_.x,this.orientationOut_[1]=this.orientation_.y,this.orientationOut_[2]=this.orientation_.z,this.orientationOut_[3]=this.orientation_.w,{position:null,orientation:this.orientationOut_,linearVelocity:null,linearAcceleration:null,angularVelocity:null,angularAcceleration:null}},MouseKeyboardVRDisplay.prototype.onKeyDown_=function(e){38==e.keyCode?this.animatePhi_(this.phi_+.15):39==e.keyCode?this.animateTheta_(this.theta_-.15):40==e.keyCode?this.animatePhi_(this.phi_-.15):37==e.keyCode&&this.animateTheta_(this.theta_+.15)},MouseKeyboardVRDisplay.prototype.animateTheta_=function(targetAngle){this.animateKeyTransitions_("theta_",targetAngle)},MouseKeyboardVRDisplay.prototype.animatePhi_=function(targetAngle){targetAngle=Util.clamp(targetAngle,-Math.PI/2,Math.PI/2),this.animateKeyTransitions_("phi_",targetAngle)},MouseKeyboardVRDisplay.prototype.animateKeyTransitions_=function(angleName,targetAngle){this.angleAnimation_&&cancelAnimationFrame(this.angleAnimation_);var startAngle=this[angleName],startTime=new Date;this.angleAnimation_=requestAnimationFrame(function animate(){var elapsed=new Date-startTime;if(elapsed>=80)return this[angleName]=targetAngle,void cancelAnimationFrame(this.angleAnimation_);this.angleAnimation_=requestAnimationFrame(animate.bind(this));var percent=elapsed/80;this[angleName]=startAngle+(targetAngle-startAngle)*percent}.bind(this))},MouseKeyboardVRDisplay.prototype.onMouseDown_=function(e){this.rotateStart_.set(e.clientX,e.clientY),this.isDragging_=!0},MouseKeyboardVRDisplay.prototype.onMouseMove_=function(e){if(this.isDragging_||this.isPointerLocked_()){if(this.isPointerLocked_()){var movementX=e.movementX||e.mozMovementX||0,movementY=e.movementY||e.mozMovementY||0;this.rotateEnd_.set(this.rotateStart_.x-movementX,this.rotateStart_.y-movementY)}else this.rotateEnd_.set(e.clientX,e.clientY);this.rotateDelta_.subVectors(this.rotateEnd_,this.rotateStart_),this.rotateStart_.copy(this.rotateEnd_),this.phi_+=2*Math.PI*this.rotateDelta_.y/screen.height*.3,this.theta_+=2*Math.PI*this.rotateDelta_.x/screen.width*.5,this.phi_=Util.clamp(this.phi_,-Math.PI/2,Math.PI/2)}},MouseKeyboardVRDisplay.prototype.onMouseUp_=function(e){this.isDragging_=!1},MouseKeyboardVRDisplay.prototype.isPointerLocked_=function(){return void 0!==(document.pointerLockElement||document.mozPointerLockElement||document.webkitPointerLockElement)},MouseKeyboardVRDisplay.prototype.resetPose=function(){this.phi_=0,this.theta_=0},module.exports=MouseKeyboardVRDisplay},{"./base.js":9,"./math-util.js":20,"./util.js":29}],22:[function(_dereq_,module,exports){(function(global){void 0!==global&&global.window&&(global.document=global.window.document,global.navigator=global.window.navigator),_dereq_("./main")}).call(this,"undefined"!=typeof global?global:"undefined"!=typeof self?self:"undefined"!=typeof window?window:{})},{"./main":19}],23:[function(_dereq_,module,exports){function RotateInstructions(){this.loadIcon_();var overlay=document.createElement("div"),s=overlay.style;s.position="fixed",s.top=0,s.right=0,s.bottom=0,s.left=0,s.backgroundColor="gray",s.fontFamily="sans-serif",s.zIndex=1e6;var img=document.createElement("img");img.src=this.icon,(s=img.style).marginLeft="25%",s.marginTop="25%",s.width="50%",overlay.appendChild(img);var text=document.createElement("div");(s=text.style).textAlign="center",s.fontSize="16px",s.lineHeight="24px",s.margin="24px 25%",s.width="50%",text.innerHTML="Place your phone into your Cardboard viewer.",overlay.appendChild(text);var snackbar=document.createElement("div");(s=snackbar.style).backgroundColor="#CFD8DC",s.position="fixed",s.bottom=0,s.width="100%",s.height="48px",s.padding="14px 24px",s.boxSizing="border-box",s.color="#656A6B",overlay.appendChild(snackbar);var snackbarText=document.createElement("div");snackbarText.style.float="left",snackbarText.innerHTML="No Cardboard viewer?";var snackbarButton=document.createElement("a");snackbarButton.href="https://www.google.com/get/cardboard/get-cardboard/",snackbarButton.innerHTML="get one",snackbarButton.target="_blank",(s=snackbarButton.style).float="right",s.fontWeight=600,s.textTransform="uppercase",s.borderLeft="1px solid gray",s.paddingLeft="24px",s.textDecoration="none",s.color="#656A6B",snackbar.appendChild(snackbarText),snackbar.appendChild(snackbarButton),this.overlay=overlay,this.text=text,this.hide()}var Util=_dereq_("./util.js");RotateInstructions.prototype.show=function(parent){parent||this.overlay.parentElement?parent&&(this.overlay.parentElement&&this.overlay.parentElement!=parent&&this.overlay.parentElement.removeChild(this.overlay),parent.appendChild(this.overlay)):document.body.appendChild(this.overlay),this.overlay.style.display="block";var s=this.overlay.querySelector("img").style;Util.isLandscapeMode()?(s.width="20%",s.marginLeft="40%",s.marginTop="3%"):(s.width="50%",s.marginLeft="25%",s.marginTop="25%")},RotateInstructions.prototype.hide=function(){this.overlay.style.display="none"},RotateInstructions.prototype.showTemporarily=function(ms,parent){this.show(parent),this.timer=setTimeout(this.hide.bind(this),ms)},RotateInstructions.prototype.disableShowTemporarily=function(){clearTimeout(this.timer)},RotateInstructions.prototype.update=function(){this.disableShowTemporarily(),!Util.isLandscapeMode()&&Util.isMobile()?this.show():this.hide()},RotateInstructions.prototype.loadIcon_=function(){this.icon=Util.base64("image/svg+xml","<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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deltaT=this.currentGyroMeasurement.timestampS-this.previousGyroMeasurement.timestampS,gyroDeltaQ=this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample,deltaT);this.gyroIntegralQ.multiply(gyroDeltaQ),this.filterQ.copy(this.previousFilterQ),this.filterQ.multiply(gyroDeltaQ);var invFilterQ=new MathUtil.Quaternion;invFilterQ.copy(this.filterQ),invFilterQ.inverse(),this.estimatedGravity.set(0,0,-1),this.estimatedGravity.applyQuaternion(invFilterQ),this.estimatedGravity.normalize(),this.measuredGravity.copy(this.currentAccelMeasurement.sample),this.measuredGravity.normalize();var deltaQ=new MathUtil.Quaternion;deltaQ.setFromUnitVectors(this.estimatedGravity,this.measuredGravity),deltaQ.inverse(),Util.isDebug()&&console.log("Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, 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axis.copy(gyro),axis.normalize(),quat.setFromAxisAngle(axis,gyro.length()*dt),quat},module.exports=ComplementaryFilter},{"../math-util.js":20,"../util.js":29,"./sensor-sample.js":27}],25:[function(_dereq_,module,exports){function FusionPoseSensor(){this.deviceId="webvr-polyfill:fused",this.deviceName="VR Position Device (webvr-polyfill:fused)",this.accelerometer=new MathUtil.Vector3,this.gyroscope=new MathUtil.Vector3,this.start(),this.filter=new ComplementaryFilter(window.WebVRConfig.K_FILTER),this.posePredictor=new PosePredictor(window.WebVRConfig.PREDICTION_TIME_S),this.touchPanner=new TouchPanner,this.filterToWorldQ=new MathUtil.Quaternion,Util.isIOS()?this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1,0,0),Math.PI/2):this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1,0,0),-Math.PI/2),this.inverseWorldToScreenQ=new MathUtil.Quaternion,this.worldToScreenQ=new MathUtil.Quaternion,this.originalPoseAdjustQ=new MathUtil.Quaternion,this.originalPoseAdjustQ.setFromAxisAngle(new MathUtil.Vector3(0,0,1),-window.orientation*Math.PI/180),this.setScreenTransform_(),Util.isLandscapeMode()&&this.filterToWorldQ.multiply(this.inverseWorldToScreenQ),this.resetQ=new MathUtil.Quaternion,this.isFirefoxAndroid=Util.isFirefoxAndroid(),this.isIOS=Util.isIOS(),this.orientationOut_=new Float32Array(4)}var ComplementaryFilter=_dereq_("./complementary-filter.js"),PosePredictor=_dereq_("./pose-predictor.js"),TouchPanner=_dereq_("../touch-panner.js"),MathUtil=_dereq_("../math-util.js"),Util=_dereq_("../util.js");FusionPoseSensor.prototype.getPosition=function(){return null},FusionPoseSensor.prototype.getOrientation=function(){var orientation=this.filter.getOrientation();this.predictedQ=this.posePredictor.getPrediction(orientation,this.gyroscope,this.previousTimestampS);var out=new MathUtil.Quaternion;return out.copy(this.filterToWorldQ),out.multiply(this.resetQ),window.WebVRConfig.TOUCH_PANNER_DISABLED||out.multiply(this.touchPanner.getOrientation()),out.multiply(this.predictedQ),out.multiply(this.worldToScreenQ),window.WebVRConfig.YAW_ONLY&&(out.x=0,out.z=0,out.normalize()),this.orientationOut_[0]=out.x,this.orientationOut_[1]=out.y,this.orientationOut_[2]=out.z,this.orientationOut_[3]=out.w,this.orientationOut_},FusionPoseSensor.prototype.resetPose=function(){this.resetQ.copy(this.filter.getOrientation()),this.resetQ.x=0,this.resetQ.y=0,this.resetQ.z*=-1,this.resetQ.normalize(),Util.isLandscapeMode()&&this.resetQ.multiply(this.inverseWorldToScreenQ),this.resetQ.multiply(this.originalPoseAdjustQ),window.WebVRConfig.TOUCH_PANNER_DISABLED||this.touchPanner.resetSensor()},FusionPoseSensor.prototype.onDeviceMotion_=function(deviceMotion){this.updateDeviceMotion_(deviceMotion)},FusionPoseSensor.prototype.updateDeviceMotion_=function(deviceMotion){var accGravity=deviceMotion.accelerationIncludingGravity,rotRate=deviceMotion.rotationRate,timestampS=deviceMotion.timeStamp/1e3,deltaS=timestampS-this.previousTimestampS;if(deltaS<=Util.MIN_TIMESTEP||deltaS>Util.MAX_TIMESTEP)return console.warn("Invalid timestamps detected. Time step between successive gyroscope sensor samples is very small or not monotonic"),void(this.previousTimestampS=timestampS);this.accelerometer.set(-accGravity.x,-accGravity.y,-accGravity.z),Util.isR7()?this.gyroscope.set(-rotRate.beta,rotRate.alpha,rotRate.gamma):this.gyroscope.set(rotRate.alpha,rotRate.beta,rotRate.gamma),(this.isIOS||this.isFirefoxAndroid)&&this.gyroscope.multiplyScalar(Math.PI/180),this.filter.addAccelMeasurement(this.accelerometer,timestampS),this.filter.addGyroMeasurement(this.gyroscope,timestampS),this.previousTimestampS=timestampS},FusionPoseSensor.prototype.onOrientationChange_=function(screenOrientation){this.setScreenTransform_()},FusionPoseSensor.prototype.onMessage_=function(event){var message=event.data;message&&message.type&&"devicemotion"===message.type.toLowerCase()&&this.updateDeviceMotion_(message.deviceMotionEvent)},FusionPoseSensor.prototype.setScreenTransform_=function(){switch(this.worldToScreenQ.set(0,0,0,1),window.orientation){case 0:break;case 90:this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0,0,1),-Math.PI/2);break;case-90:this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0,0,1),Math.PI/2)}this.inverseWorldToScreenQ.copy(this.worldToScreenQ),this.inverseWorldToScreenQ.inverse()},FusionPoseSensor.prototype.start=function(){this.onDeviceMotionCallback_=this.onDeviceMotion_.bind(this),this.onOrientationChangeCallback_=this.onOrientationChange_.bind(this),this.onMessageCallback_=this.onMessage_.bind(this),Util.isIOS()&&Util.isInsideCrossDomainIFrame()&&window.addEventListener("message",this.onMessageCallback_),window.addEventListener("orientationchange",this.onOrientationChangeCallback_),window.addEventListener("devicemotion",this.onDeviceMotionCallback_)},FusionPoseSensor.prototype.stop=function(){window.removeEventListener("devicemotion",this.onDeviceMotionCallback_),window.removeEventListener("orientationchange",this.onOrientationChangeCallback_),window.removeEventListener("message",this.onMessageCallback_)},module.exports=FusionPoseSensor},{"../math-util.js":20,"../touch-panner.js":28,"../util.js":29,"./complementary-filter.js":24,"./pose-predictor.js":26}],26:[function(_dereq_,module,exports){function PosePredictor(predictionTimeS){this.predictionTimeS=predictionTimeS,this.previousQ=new MathUtil.Quaternion,this.previousTimestampS=null,this.deltaQ=new MathUtil.Quaternion,this.outQ=new MathUtil.Quaternion}var MathUtil=_dereq_("../math-util"),Util=_dereq_("../util");PosePredictor.prototype.getPrediction=function(currentQ,gyro,timestampS){if(!this.previousTimestampS)return this.previousQ.copy(currentQ),this.previousTimestampS=timestampS,currentQ;var axis=new MathUtil.Vector3;axis.copy(gyro),axis.normalize();var angularSpeed=gyro.length();if(angularSpeed<20*MathUtil.degToRad)return Util.isDebug()&&console.log("Moving slowly, at %s deg/s: no prediction",(MathUtil.radToDeg*angularSpeed).toFixed(1)),this.outQ.copy(currentQ),this.previousQ.copy(currentQ),this.outQ;this.previousTimestampS;var predictAngle=angularSpeed*this.predictionTimeS;return this.deltaQ.setFromAxisAngle(axis,predictAngle),this.outQ.copy(this.previousQ),this.outQ.multiply(this.deltaQ),this.previousQ.copy(currentQ),this.previousTimestampS=timestampS,this.outQ},module.exports=PosePredictor},{"../math-util":20,"../util":29}],27:[function(_dereq_,module,exports){function SensorSample(sample,timestampS){this.set(sample,timestampS)}SensorSample.prototype.set=function(sample,timestampS){this.sample=sample,this.timestampS=timestampS},SensorSample.prototype.copy=function(sensorSample){this.set(sensorSample.sample,sensorSample.timestampS)},module.exports=SensorSample},{}],28:[function(_dereq_,module,exports){function TouchPanner(){window.addEventListener("touchstart",this.onTouchStart_.bind(this)),window.addEventListener("touchmove",this.onTouchMove_.bind(this)),window.addEventListener("touchend",this.onTouchEnd_.bind(this)),this.isTouching=!1,this.rotateStart=new MathUtil.Vector2,this.rotateEnd=new MathUtil.Vector2,this.rotateDelta=new MathUtil.Vector2,this.theta=0,this.orientation=new MathUtil.Quaternion}var MathUtil=_dereq_("./math-util.js"),Util=_dereq_("./util.js");TouchPanner.prototype.getOrientation=function(){return this.orientation.setFromEulerXYZ(0,0,this.theta),this.orientation},TouchPanner.prototype.resetSensor=function(){this.theta=0},TouchPanner.prototype.onTouchStart_=function(e){e.touches&&1==e.touches.length&&(this.rotateStart.set(e.touches[0].pageX,e.touches[0].pageY),this.isTouching=!0)},TouchPanner.prototype.onTouchMove_=function(e){if(this.isTouching){this.rotateEnd.set(e.touches[0].pageX,e.touches[0].pageY),this.rotateDelta.subVectors(this.rotateEnd,this.rotateStart),this.rotateStart.copy(this.rotateEnd),Util.isIOS()&&(this.rotateDelta.x*=-1);var element=document.body;this.theta+=2*Math.PI*this.rotateDelta.x/element.clientWidth*.5}},TouchPanner.prototype.onTouchEnd_=function(e){this.isTouching=!1},module.exports=TouchPanner},{"./math-util.js":20,"./util.js":29}],29:[function(_dereq_,module,exports){var Util=window.Util||{};Util.MIN_TIMESTEP=.001,Util.MAX_TIMESTEP=1,Util.base64=function(mimeType,base64){return"data:"+mimeType+";base64,"+base64},Util.clamp=function(value,min,max){return Math.min(Math.max(min,value),max)},Util.lerp=function(a,b,t){return a+(b-a)*t},Util.race=function(promises){return Promise.race?Promise.race(promises):new Promise(function(resolve,reject){for(var i=0;iUtil.MAX_TIMESTEP))},Util.getScreenWidth=function(){return Math.max(window.screen.width,window.screen.height)*window.devicePixelRatio},Util.getScreenHeight=function(){return Math.min(window.screen.width,window.screen.height)*window.devicePixelRatio},Util.requestFullscreen=function(element){if(Util.isWebViewAndroid())return!1;if(element.requestFullscreen)element.requestFullscreen();else if(element.webkitRequestFullscreen)element.webkitRequestFullscreen();else if(element.mozRequestFullScreen)element.mozRequestFullScreen();else{if(!element.msRequestFullscreen)return!1;element.msRequestFullscreen()}return!0},Util.exitFullscreen=function(){if(document.exitFullscreen)document.exitFullscreen();else if(document.webkitExitFullscreen)document.webkitExitFullscreen();else if(document.mozCancelFullScreen)document.mozCancelFullScreen();else{if(!document.msExitFullscreen)return!1;document.msExitFullscreen()}return!0},Util.getFullscreenElement=function(){return document.fullscreenElement||document.webkitFullscreenElement||document.mozFullScreenElement||document.msFullscreenElement},Util.linkProgram=function(gl,vertexSource,fragmentSource,attribLocationMap){var vertexShader=gl.createShader(gl.VERTEX_SHADER);gl.shaderSource(vertexShader,vertexSource),gl.compileShader(vertexShader);var fragmentShader=gl.createShader(gl.FRAGMENT_SHADER);gl.shaderSource(fragmentShader,fragmentSource),gl.compileShader(fragmentShader);var program=gl.createProgram();gl.attachShader(program,vertexShader),gl.attachShader(program,fragmentShader);for(var attribName in attribLocationMap)gl.bindAttribLocation(program,attribLocationMap[attribName],attribName);return gl.linkProgram(program),gl.deleteShader(vertexShader),gl.deleteShader(fragmentShader),program},Util.getProgramUniforms=function(gl,program){for(var uniforms={},uniformCount=gl.getProgramParameter(program,gl.ACTIVE_UNIFORMS),uniformName="",i=0;i-1?url.split("/")[2]:url.split("/")[0],domain=domain.split(":")[0]},module.exports=Util},{}],30:[function(_dereq_,module,exports){function ViewerSelector(){try{this.selectedKey=localStorage.getItem(VIEWER_KEY)}catch(error){console.error("Failed to load viewer profile: %s",error)}this.selectedKey||(this.selectedKey=DEFAULT_VIEWER),this.dialog=this.createDialog_(DeviceInfo.Viewers),this.root=null,this.onChangeCallbacks_=[]}var DeviceInfo=_dereq_("./device-info.js"),DEFAULT_VIEWER=(_dereq_("./util.js"),"CardboardV1"),VIEWER_KEY="WEBVR_CARDBOARD_VIEWER";ViewerSelector.prototype.show=function(root){this.root=root,root.appendChild(this.dialog),this.dialog.querySelector("#"+this.selectedKey).checked=!0,this.dialog.style.display="block"},ViewerSelector.prototype.hide=function(){this.root&&this.root.contains(this.dialog)&&this.root.removeChild(this.dialog),this.dialog.style.display="none"},ViewerSelector.prototype.getCurrentViewer=function(){return DeviceInfo.Viewers[this.selectedKey]},ViewerSelector.prototype.getSelectedKey_=function(){var input=this.dialog.querySelector("input[name=field]:checked");return input?input.id:null},ViewerSelector.prototype.onChange=function(cb){this.onChangeCallbacks_.push(cb)},ViewerSelector.prototype.fireOnChange_=function(viewer){for(var i=0;i0?nativeDisplays:polyfillDisplays})},WebVRPolyfill.prototype.getVRDevices=function(){console.warn("getVRDevices is deprecated. Please update your code to use getVRDisplays instead.");var self=this;return new Promise(function(resolve,reject){try{if(!self.devicesPopulated){if(self.nativeWebVRAvailable)return navigator.getVRDisplays(function(displays){for(var i=0;i0;isIntersected&&!this.selectedHotspots[id]&&(this.emit("focus",id),this.focus_(id)),!isIntersected&&this.selectedHotspots[id]&&(this.emit("blur",id),this.blur_(id)),isIntersected?this.selectedHotspots[id]=!0:delete this.selectedHotspots[id]}},HotspotRenderer.prototype.setVisibility=function(isVisible){this.hotspotRoot.visible=isVisible},HotspotRenderer.prototype.onTouchStart_=function(e){this.worldRenderer.isVRMode()||this.updateTouch_(e),this.update(this.worldRenderer.camera),this.downHotspots={};for(var id in this.selectedHotspots)this.downHotspots[id]=!0,this.down_(id);return!1},HotspotRenderer.prototype.onTouchEnd_=function(e){if(Util.isEmptyObject(this.downHotspots))this.emit("click");else for(var id in this.downHotspots)this.emit("click",id),this.up_(id),e.preventDefault()},HotspotRenderer.prototype.updateTouch_=function(e){var size=this.getSize_(),touch=e.touches[0];this.pointer.x=touch.clientX/size.width*2-1,this.pointer.y=-touch.clientY/size.height*2+1},HotspotRenderer.prototype.onMouseDown_=function(e){this.updateMouse_(e),this.downHotspots={};for(var id in this.selectedHotspots)this.downHotspots[id]=!0,this.down_(id)},HotspotRenderer.prototype.onMouseMove_=function(e){this.updateMouse_(e)},HotspotRenderer.prototype.onMouseUp_=function(e){if(this.updateMouse_(e),Util.isEmptyObject(this.downHotspots))this.emit("click");else for(var id in this.selectedHotspots)id in this.downHotspots&&(this.emit("click",id),this.up_(id))},HotspotRenderer.prototype.updateMouse_=function(e){var size=this.getSize_();this.pointer.x=e.clientX/size.width*2-1,this.pointer.y=-e.clientY/size.height*2+1},HotspotRenderer.prototype.getSize_=function(){this.worldRenderer.renderer.domElement;return this.worldRenderer.renderer.getSize()},HotspotRenderer.prototype.createHotspot_=function(radius,distance){var innerGeometry=new THREE.CircleGeometry(radius,32),innerMaterial=new THREE.MeshBasicMaterial({color:16777215,side:THREE.DoubleSide,transparent:!0,opacity:.8,depthTest:!1}),inner=new THREE.Mesh(innerGeometry,innerMaterial);inner.name="inner";var outerMaterial=new THREE.MeshBasicMaterial({color:16777215,side:THREE.DoubleSide,transparent:!0,opacity:.5,depthTest:!1}),outerGeometry=new THREE.RingGeometry(.85*radius,radius,32),outer=new THREE.Mesh(outerGeometry,outerMaterial);outer.name="outer";var hotspot=new THREE.Object3D;return hotspot.position.z=-distance,hotspot.scale.copy(NORMAL_SCALE),hotspot.add(inner),hotspot.add(outer),hotspot},HotspotRenderer.prototype.fadeOffCenterHotspots_=function(camera){var lookAt=new THREE.Vector3(1,0,0);lookAt.applyQuaternion(camera.quaternion),lookAt.applyQuaternion(camera.parent.quaternion);for(var id in this.hotspots){var opacity,angle=this.hotspots[id].position.angleTo(lookAt),angleDeg=THREE.Math.radToDeg(angle);if(angleDeg<35)opacity=1;else if(angleDeg>60)opacity=0;else{opacity=(60-angleDeg)/25}this.setOpacity_(id,opacity)}},HotspotRenderer.prototype.focus_=function(id){var hotspot=this.hotspots[id];this.tween=new TWEEN.Tween(hotspot.scale).to(FOCUS_SCALE,200).easing(TWEEN.Easing.Quadratic.InOut).start(),this.worldRenderer.isVRMode()&&(this.timeForHospotClick=setTimeout(function(){this.emit("click",id)},1200))},HotspotRenderer.prototype.blur_=function(id){var hotspot=this.hotspots[id];this.tween=new TWEEN.Tween(hotspot.scale).to(NORMAL_SCALE,200).easing(TWEEN.Easing.Quadratic.InOut).start(),this.timeForHospotClick&&clearTimeout(this.timeForHospotClick)},HotspotRenderer.prototype.down_=function(id){var outer=this.hotspots[id].getObjectByName("inner");this.tween=new TWEEN.Tween(outer.material.color).to(ACTIVE_COLOR,100).start()},HotspotRenderer.prototype.up_=function(id){var outer=this.hotspots[id].getObjectByName("inner");this.tween=new TWEEN.Tween(outer.material.color).to(INACTIVE_COLOR,100).start()},HotspotRenderer.prototype.setOpacity_=function(id,opacity){var hotspot=this.hotspots[id],outer=hotspot.getObjectByName("outer"),inner=hotspot.getObjectByName("inner");outer.material.opacity=.5*opacity,inner.material.opacity=.8*opacity},module.exports=HotspotRenderer},{"../util":45,"@tweenjs/tween.js":1,eventemitter3:3}],36:[function(_dereq_,module,exports){function IFrameMessageReceiver(){window.addEventListener("message",this.onMessage_.bind(this),!1)}var EventEmitter=_dereq_("eventemitter3"),Message=_dereq_("../message"),Util=_dereq_("../util");(IFrameMessageReceiver.prototype=new EventEmitter).onMessage_=function(event){Util.isDebug()&&console.log("onMessage_",event);var message=event.data,type=message.type.toLowerCase(),data=message.data;switch(type){case Message.SET_CONTENT:case Message.SET_VOLUME:case Message.MUTED:case Message.ADD_HOTSPOT:case Message.PLAY:case Message.PAUSE:case Message.SET_CURRENT_TIME:case Message.GET_POSITION:case Message.SET_FULLSCREEN:this.emit(type,data);break;default:Util.isDebug()&&console.warn("Got unknown message of type %s from %s",message.type,message.origin)}},module.exports=IFrameMessageReceiver},{"../message":44,"../util":45,eventemitter3:3}],37:[function(_dereq_,module,exports){function LoadingIndicator(){this.el=this.build_(),document.body.appendChild(this.el),this.show()}LoadingIndicator.prototype.build_=function(){var overlay=document.createElement("div"),s=overlay.style;s.position="fixed",s.top=0,s.left=0,s.width="100%",s.height="100%",s.background="#eee";var img=document.createElement("img");return img.src="images/loading.gif",(s=img.style).position="absolute",s.top="50%",s.left="50%",s.transform="translate(-50%, -50%)",overlay.appendChild(img),overlay},LoadingIndicator.prototype.hide=function(){this.el.style.display="none"},LoadingIndicator.prototype.show=function(){this.el.style.display="block"},module.exports=LoadingIndicator},{}],38:[function(_dereq_,module,exports){function onVideoTap(){worldRenderer.videoProxy.play(),hidePlayButton(),document.body.removeEventListener("touchend",onVideoTap)}function onGetCurrentTime(){var time=worldRenderer.videoProxy.getCurrentTime();Util.sendParentMessage({type:"timeupdate",data:time})}function onApiError(message){console.error(message),Util.sendParentMessage({type:"error",data:{message:message}})}function onPlay(){Util.sendParentMessage({type:"paused",data:!1})}function onPause(){Util.sendParentMessage({type:"paused",data:!0})}function onEnded(){Util.sendParentMessage({type:"ended",data:!0})}function showError(message){loadIndicator.hide(),message=encodeURI(message).replace(/%20/g," ");var error=document.querySelector("#error");error.classList.add("visible"),error.querySelector(".message").innerHTML=message,error.querySelector(".title").innerHTML="Error"}function showPlayButton(){document.querySelector("#play-overlay").classList.add("visible")}function hidePlayButton(){document.querySelector("#play-overlay").classList.remove("visible")}function showStats(){stats.setMode(0),stats.domElement.style.position="absolute",stats.domElement.style.left="0px",stats.domElement.style.bottom="0px",document.body.appendChild(stats.domElement)}function loop(time){worldRenderer.vrDisplay?worldRenderer.vrDisplay.requestAnimationFrame(loop):requestAnimationFrame(loop),stats.begin(),worldRenderer.videoProxy&&worldRenderer.videoProxy.update(time),worldRenderer.render(time),worldRenderer.submitFrame(),stats.end()}var loadIndicator=new(_dereq_("./loading-indicator"));_dereq_("es6-promise").polyfill();var IFrameMessageReceiver=_dereq_("./iframe-message-receiver"),Message=_dereq_("../message"),SceneInfo=_dereq_("./scene-info"),Stats=_dereq_("../../node_modules/stats-js/build/stats.min"),Util=_dereq_("../util"),WorldRenderer=(_dereq_("webvr-polyfill"),_dereq_("./world-renderer")),receiver=new IFrameMessageReceiver;receiver.on(Message.PLAY,function(){worldRenderer.videoProxy?worldRenderer.videoProxy.play():onApiError("Attempt to pause, but no video found.")}),receiver.on(Message.PAUSE,function(){worldRenderer.videoProxy?worldRenderer.videoProxy.pause():onApiError("Attempt to pause, but no video found.")}),receiver.on(Message.ADD_HOTSPOT,function(e){Util.isDebug()&&console.log("onAddHotspot",e);var pitch=parseFloat(e.pitch),yaw=parseFloat(e.yaw),radius=parseFloat(e.radius),distance=parseFloat(e.distance),id=e.id;worldRenderer.hotspotRenderer.add(pitch,yaw,radius,distance,id)}),receiver.on(Message.SET_CONTENT,function(e){Util.isDebug()&&console.log("onSetContent",e),worldRenderer.hotspotRenderer.clearAll(),worldRenderer.sphereRenderer.setOpacity(0,500).then(function(){var scene=SceneInfo.loadFromAPIParams(e.contentInfo);worldRenderer.destroy();var url=scene.getCurrentUrl();return window.history.pushState(null,"VR View",url),worldRenderer.setScene(scene)}).then(function(){worldRenderer.sphereRenderer.setOpacity(1,500)})}),receiver.on(Message.SET_VOLUME,function(e){worldRenderer.videoProxy?(worldRenderer.videoProxy.setVolume(e.volumeLevel),volume=e.volumeLevel,Util.sendParentMessage({type:"volumechange",data:e.volumeLevel})):onApiError("Attempt to set volume, but no video found.")}),receiver.on(Message.MUTED,function(e){worldRenderer.videoProxy?(worldRenderer.videoProxy.mute(e.muteState),Util.sendParentMessage({type:"muted",data:e.muteState})):onApiError("Attempt to mute, but no video found.")}),receiver.on(Message.SET_CURRENT_TIME,function(time){worldRenderer.videoProxy?(worldRenderer.videoProxy.setCurrentTime(time),onGetCurrentTime()):onApiError("Attempt to pause, but no video found.")}),receiver.on(Message.GET_POSITION,function(){Util.sendParentMessage({type:"getposition",data:{Yaw:180*worldRenderer.camera.rotation.y/Math.PI,Pitch:180*worldRenderer.camera.rotation.x/Math.PI}})}),receiver.on(Message.SET_FULLSCREEN,function(){worldRenderer.videoProxy?worldRenderer.manager.onFSClick_():onApiError("Attempt to set fullscreen, but no video found.")}),window.addEventListener("load",function(){Util.isWebGLEnabled()?(worldRenderer.setScene(scene),scene.isDebug&&showStats(),scene.isYawOnly&&(WebVRConfig=window.WebVRConfig||{},WebVRConfig.YAW_ONLY=!0),requestAnimationFrame(loop)):showError("WebGL not supported.")});var stats=new Stats,scene=SceneInfo.loadFromGetParams(),worldRenderer=new WorldRenderer(scene);worldRenderer.on("error",function(message){showError("Render: "+message)}),worldRenderer.on("load",function(event){event.videoElement&&(SceneInfo.loadFromGetParams(),Util.isMobile()?(showPlayButton(),document.body.addEventListener("touchend",onVideoTap)):event.videoElement.play(),event.videoElement.addEventListener("pause",onPause),event.videoElement.addEventListener("play",onPlay),event.videoElement.addEventListener("timeupdate",onGetCurrentTime),event.videoElement.addEventListener("ended",onEnded));loadIndicator.hide(),Util.isMobile()||worldRenderer.sceneInfo.video||worldRenderer.sceneInfo.isAutopanOff||worldRenderer.autopan(),isReadySent||(event.videoElement?Util.sendParentMessage({type:"ready",data:{duration:event.videoElement.duration}}):Util.sendParentMessage({type:"ready"}),isReadySent=!0)}),worldRenderer.on("modechange",function(mode){Util.sendParentMessage({type:"modechange",data:{mode:mode}})}),worldRenderer.on("ended",onEnded),worldRenderer.on("play",onPlay),worldRenderer.hotspotRenderer.on("click",function(id){Util.sendParentMessage({type:"click",data:{id:id}})}),window.worldRenderer=worldRenderer;var isReadySent=!1,volume=0},{"../../node_modules/stats-js/build/stats.min":6,"../message":44,"../util":45,"./iframe-message-receiver":36,"./loading-indicator":37,"./scene-info":40,"./world-renderer":43,"es6-promise":2,"webvr-polyfill":22}],39:[function(_dereq_,module,exports){function ReticleRenderer(camera){this.camera=camera,this.reticle=this.createReticle_(),this.reticle.position.z=-.97,camera.add(this.reticle),this.setVisibility(!1)}ReticleRenderer.prototype.setVisibility=function(isVisible){this.reticle.visible=isVisible},ReticleRenderer.prototype.createReticle_=function(){var geometry=new THREE.TorusGeometry(.02,.005,10,20),material=new THREE.MeshBasicMaterial({color:0});return new THREE.Mesh(geometry,material)},module.exports=ReticleRenderer},{}],40:[function(_dereq_,module,exports){function SceneInfo(opt_params){var params=opt_params||{};params.player={loop:opt_params.loop,volume:opt_params.volume,muted:opt_params.muted},this.image=void 0!==params.image?encodeURI(params.image):void 0,this.preview=void 0!==params.preview?encodeURI(params.preview):void 0,this.video=void 0!==params.video?encodeURI(params.video):void 0,this.defaultYaw=THREE.Math.degToRad(params.defaultYaw||0),this.isStereo=Util.parseBoolean(params.isStereo),this.isYawOnly=Util.parseBoolean(params.isYawOnly),this.isDebug=Util.parseBoolean(params.isDebug),this.isVROff=Util.parseBoolean(params.isVROff),this.isAutopanOff=Util.parseBoolean(params.isAutopanOff),this.loop=Util.parseBoolean(params.player.loop),this.volume=parseFloat(params.player.volume?params.player.volume:"1"),this.muted=Util.parseBoolean(params.player.muted),this.hideFullscreenButton=Util.parseBoolean(params.hideFullscreenButton)}var Util=_dereq_("../util"),CAMEL_TO_UNDERSCORE={video:"video",image:"image",preview:"preview",loop:"loop",volume:"volume",muted:"muted",isStereo:"is_stereo",defaultYaw:"default_yaw",isYawOnly:"is_yaw_only",isDebug:"is_debug",isVROff:"is_vr_off",isAutopanOff:"is_autopan_off",hideFullscreenButton:"hide_fullscreen_button"};SceneInfo.loadFromGetParams=function(){var params={};for(var camelCase in CAMEL_TO_UNDERSCORE){var underscore=CAMEL_TO_UNDERSCORE[camelCase];params[camelCase]=Util.getQueryParameter(underscore)||(window.WebVRConfig&&window.WebVRConfig.PLAYER?window.WebVRConfig.PLAYER[underscore]:"")}var scene=new SceneInfo(params);return scene.isValid()||console.warn("Invalid scene: %s",scene.errorMessage),scene},SceneInfo.loadFromAPIParams=function(underscoreParams){var params={};for(var camelCase in CAMEL_TO_UNDERSCORE){var underscore=CAMEL_TO_UNDERSCORE[camelCase];underscoreParams[underscore]&&(params[camelCase]=underscoreParams[underscore])}var scene=new SceneInfo(params);return scene.isValid()||console.warn("Invalid scene: %s",scene.errorMessage),scene},SceneInfo.prototype.isValid=function(){return this.image||this.video?this.image&&!this.isValidImage_(this.image)?(this.errorMessage="Invalid image URL: "+this.image,!1):(this.errorMessage=null,!0):(this.errorMessage="Either image or video URL must be specified.",!1)},SceneInfo.prototype.getCurrentUrl=function(){var url=location.protocol+"//"+location.host+location.pathname+"?";for(var camelCase in CAMEL_TO_UNDERSCORE){var underscore=CAMEL_TO_UNDERSCORE[camelCase],value=this[camelCase];void 0!==value&&(url+=underscore+"="+value+"&")}return url.substring(0,url.length-1)},SceneInfo.prototype.isValidImage_=function(imageUrl){return!0},module.exports=SceneInfo},{"../util":45}],41:[function(_dereq_,module,exports){function SphereRenderer(scene){this.scene=scene,this.createOpacityMask_()}var Eyes=_dereq_("./eyes"),TWEEN=_dereq_("@tweenjs/tween.js"),Util=_dereq_("../util"),VideoType=_dereq_("../video-type");SphereRenderer.prototype.setPhotosphere=function(src,opt_params){return new Promise(function(resolve,reject){this.resolve=resolve,this.reject=reject;var params=opt_params||{};this.isStereo=!!params.isStereo,this.src=src;var loader=new THREE.TextureLoader;loader.crossOrigin="anonymous",loader.load(src,this.onTextureLoaded_.bind(this),void 0,this.onTextureError_.bind(this))}.bind(this))},SphereRenderer.prototype.set360Video=function(videoElement,videoType,opt_params){return new Promise(function(resolve,reject){this.resolve=resolve,this.reject=reject;var params=opt_params||{};this.isStereo=!!params.isStereo;var videoTexture=new THREE.VideoTexture(videoElement);videoTexture.minFilter=THREE.LinearFilter,videoTexture.magFilter=THREE.LinearFilter,videoTexture.generateMipmaps=!1,Util.isSafari()&&videoType===VideoType.HLS?(videoTexture.format=THREE.RGBAFormat,videoTexture.flipY=!1):videoTexture.format=THREE.RGBFormat,videoTexture.needsUpdate=!0,this.onTextureLoaded_(videoTexture)}.bind(this))},SphereRenderer.prototype.setOpacity=function(opacity,duration){var scene=this.scene,overlayOpacity=1-opacity;return new Promise(function(resolve,reject){var mask=scene.getObjectByName("opacityMask"),tween=new TWEEN.Tween({opacity:mask.material.opacity}).to({opacity:overlayOpacity},duration).easing(TWEEN.Easing.Quadratic.InOut);tween.onUpdate(function(e){mask.material.opacity=this.opacity}),tween.onComplete(resolve).start()})},SphereRenderer.prototype.onTextureLoaded_=function(texture){var sphereLeft,sphereRight;this.isStereo?(sphereLeft=this.createPhotosphere_(texture,{offsetY:.5,scaleY:.5}),sphereRight=this.createPhotosphere_(texture,{offsetY:0,scaleY:.5})):(sphereLeft=this.createPhotosphere_(texture),sphereRight=this.createPhotosphere_(texture)),sphereLeft.layers.set(Eyes.LEFT),sphereLeft.eye=Eyes.LEFT,sphereLeft.name="eyeLeft",sphereRight.layers.set(Eyes.RIGHT),sphereRight.eye=Eyes.RIGHT,sphereRight.name="eyeRight",this.scene.getObjectByName("photo").children=[sphereLeft,sphereRight],this.resolve()},SphereRenderer.prototype.onTextureError_=function(error){this.reject('Unable to load texture from "'+this.src+'"')},SphereRenderer.prototype.createPhotosphere_=function(texture,opt_params){var p=opt_params||{};p.scaleX=p.scaleX||1,p.scaleY=p.scaleY||1,p.offsetX=p.offsetX||0,p.offsetY=p.offsetY||0,p.phiStart=p.phiStart||0,p.phiLength=p.phiLength||2*Math.PI,p.thetaStart=p.thetaStart||0,p.thetaLength=p.thetaLength||Math.PI;var geometry=new THREE.SphereGeometry(1,48,48,p.phiStart,p.phiLength,p.thetaStart,p.thetaLength);geometry.applyMatrix((new THREE.Matrix4).makeScale(-1,1,1));for(var uvs=geometry.faceVertexUvs[0],i=0;iduration&&(this.startTime=now,this.videoElement.currentTime=0,this.audioElement.currentTime=0)}},module.exports=VideoProxy},{"../util":45}],43:[function(_dereq_,module,exports){function WorldRenderer(params){this.init_(params.hideFullscreenButton),this.sphereRenderer=new SphereRenderer(this.scene),this.hotspotRenderer=new HotspotRenderer(this),this.hotspotRenderer.on("focus",this.onHotspotFocus_.bind(this)),this.hotspotRenderer.on("blur",this.onHotspotBlur_.bind(this)),this.reticleRenderer=new ReticleRenderer(this.camera),navigator.getVRDisplays().then(function(displays){displays.length>0&&(this.vrDisplay=displays[0])}.bind(this))}var AdaptivePlayer=_dereq_("./adaptive-player"),EventEmitter=_dereq_("eventemitter3"),HotspotRenderer=(_dereq_("./eyes"),_dereq_("./hotspot-renderer")),ReticleRenderer=_dereq_("./reticle-renderer"),SphereRenderer=_dereq_("./sphere-renderer"),TWEEN=_dereq_("@tweenjs/tween.js"),Util=_dereq_("../util"),VideoProxy=_dereq_("./video-proxy"),WebVRManager=_dereq_("webvr-boilerplate");(WorldRenderer.prototype=new EventEmitter).render=function(time){this.controls.update(),TWEEN.update(time),this.effect.render(this.scene,this.camera),this.hotspotRenderer.update(this.camera)},WorldRenderer.prototype.setScene=function(scene){var self=this,promise=new Promise(function(resolve,reject){self.sceneResolve=resolve,self.sceneReject=reject});if(scene&&scene.isValid()){var params={isStereo:scene.isStereo,loop:scene.loop,volume:scene.volume,muted:scene.muted};return this.setDefaultYaw_(scene.defaultYaw||0),(scene.isVROff||scene.video&&Util.isIOS9OrLess())&&this.manager.setVRCompatibleOverride(!1),Util.isIOS()&&(this.manager.setFullscreenCallback(function(){Util.sendParentMessage({type:"enter-fullscreen"})}),this.manager.setExitFullscreenCallback(function(){Util.sendParentMessage({type:"exit-fullscreen"})}),this.manager.setVRCallback(function(){Util.sendParentMessage({type:"enter-vr"})})),scene.image&&!scene.video?scene.preview?this.sphereRenderer.setPhotosphere(scene.preview,params).then(function(){self.didLoad_(),self.sphereRenderer.setPhotosphere(scene.image,params)}).catch(self.didLoadFail_.bind(self)):this.sphereRenderer.setPhotosphere(scene.image,params).then(function(){self.didLoad_()}).catch(self.didLoadFail_.bind(self)):scene.video&&(Util.isIE11()?scene.image?this.sphereRenderer.setPhotosphere(scene.image,params).then(function(){self.didLoad_()}).catch(self.didLoadFail_.bind(self)):this.didLoadFail_("Video is not supported on IE11."):(this.player=new AdaptivePlayer(params),this.player.on("load",function(videoElement,videoType){self.sphereRenderer.set360Video(videoElement,videoType,params).then(function(){self.didLoad_({videoElement:videoElement})}).catch(self.didLoadFail_.bind(self))}),this.player.on("error",function(error){self.didLoadFail_("Video load error: "+error)}),this.player.load(scene.video),this.videoProxy=new VideoProxy(this.player.video))),this.sceneInfo=scene,Util.isDebug()&&console.log("Loaded scene",scene),promise}this.didLoadFail_(scene.errorMessage)},WorldRenderer.prototype.isVRMode=function(){return!!this.vrDisplay&&this.vrDisplay.isPresenting},WorldRenderer.prototype.submitFrame=function(){this.isVRMode()&&this.vrDisplay.submitFrame()},WorldRenderer.prototype.disposeEye_=function(eye){eye&&(eye.material.map&&eye.material.map.dispose(),eye.material.dispose(),eye.geometry.dispose())},WorldRenderer.prototype.dispose=function(){var eyeLeft=this.scene.getObjectByName("eyeLeft");this.disposeEye_(eyeLeft);var eyeRight=this.scene.getObjectByName("eyeRight");this.disposeEye_(eyeRight)},WorldRenderer.prototype.destroy=function(){this.player&&(this.player.removeAllListeners(),this.player.destroy(),this.player=null);var photo=this.scene.getObjectByName("photo"),eyeLeft=this.scene.getObjectByName("eyeLeft"),eyeRight=this.scene.getObjectByName("eyeRight");eyeLeft&&(this.disposeEye_(eyeLeft),photo.remove(eyeLeft),this.scene.remove(eyeLeft)),eyeRight&&(this.disposeEye_(eyeRight),photo.remove(eyeRight),this.scene.remove(eyeRight))},WorldRenderer.prototype.didLoad_=function(opt_event){var event=opt_event||{};this.emit("load",event),this.sceneResolve&&this.sceneResolve()},WorldRenderer.prototype.didLoadFail_=function(message){this.emit("error",message),this.sceneReject&&this.sceneReject(message)},WorldRenderer.prototype.setDefaultYaw_=function(angleRad){var display=this.controls.getVRDisplay(),theta=display.theta_||0;display.poseSensor_&&display.poseSensor_.resetPose(),this.camera.parent.rotation.y=Math.PI/2+angleRad-theta},WorldRenderer.prototype.autopan=function(duration){var targetY=this.camera.parent.rotation.y-.4;new TWEEN.Tween(this.camera.parent.rotation).to({y:targetY},3e3).easing(TWEEN.Easing.Quadratic.Out).start()},WorldRenderer.prototype.init_=function(hideFullscreenButton){var container=document.querySelector("body"),aspect=window.innerWidth/window.innerHeight,camera=new THREE.PerspectiveCamera(75,aspect,.1,100);camera.layers.enable(1),(new THREE.Object3D).add(camera);var renderer=new THREE.WebGLRenderer({antialias:!1});renderer.setClearColor(0,0),renderer.setSize(window.innerWidth,window.innerHeight),renderer.setPixelRatio(window.devicePixelRatio),container.appendChild(renderer.domElement);var controls=new THREE.VRControls(camera),effect=new THREE.VREffect(renderer);effect.scale=0,effect.setSize(window.innerWidth,window.innerHeight),effect.autoSubmitFrame=!1,this.camera=camera,this.renderer=renderer,this.effect=effect,this.controls=controls,this.manager=new WebVRManager(renderer,effect,{predistorted:!1,hideButton:hideFullscreenButton}),this.scene=this.createScene_(),this.scene.add(this.camera.parent),window.addEventListener("resize",this.onResize_.bind(this)),window.addEventListener("contextmenu",this.onContextMenu_.bind(this)),window.addEventListener("vrdisplaypresentchange",this.onVRDisplayPresentChange_.bind(this))},WorldRenderer.prototype.onResize_=function(){this.effect.setSize(window.innerWidth,window.innerHeight),this.camera.aspect=window.innerWidth/window.innerHeight,this.camera.updateProjectionMatrix()},WorldRenderer.prototype.onVRDisplayPresentChange_=function(e){Util.isDebug()&&console.log("onVRDisplayPresentChange_");var isVR=this.isVRMode(),isReticleVisible=isVR&&this.hotspotRenderer.getCount()>0;this.reticleRenderer.setVisibility(isReticleVisible),this.onResize_(),window.analytics&&analytics.logModeChanged(isVR),!isVR&&Util.isIOS()&&Util.sendParentMessage({type:"exit-fullscreen"}),this.emit("modechange",isVR)},WorldRenderer.prototype.createScene_=function(opt_params){var scene=new THREE.Scene,photoGroup=new THREE.Object3D;return photoGroup.name="photo",scene.add(photoGroup),scene},WorldRenderer.prototype.onHotspotFocus_=function(id){this.setCursor_("pointer")},WorldRenderer.prototype.onHotspotBlur_=function(id){this.setCursor_("")},WorldRenderer.prototype.setCursor_=function(cursor){this.renderer.domElement.style.cursor=cursor},WorldRenderer.prototype.onContextMenu_=function(e){return e.preventDefault(),e.stopPropagation(),!1},module.exports=WorldRenderer},{"../util":45,"./adaptive-player":33,"./eyes":34,"./hotspot-renderer":35,"./reticle-renderer":39,"./sphere-renderer":41,"./video-proxy":42,"@tweenjs/tween.js":1,eventemitter3:3,"webvr-boilerplate":7}],44:[function(_dereq_,module,exports){var Message={PLAY:"play",PAUSE:"pause",TIMEUPDATE:"timeupdate",ADD_HOTSPOT:"addhotspot",SET_CONTENT:"setimage",SET_VOLUME:"setvolume",MUTED:"muted",SET_CURRENT_TIME:"setcurrenttime",DEVICE_MOTION:"devicemotion",GET_POSITION:"getposition",SET_FULLSCREEN:"setfullscreen"};module.exports=Message},{}],45:[function(_dereq_,module,exports){var Util=window.Util||{};Util.isDataURI=function(src){return src&&0==src.indexOf("data:")},Util.generateUUID=function(){function s4(){return Math.floor(65536*(1+Math.random())).toString(16).substring(1)}return s4()+s4()+"-"+s4()+"-"+s4()+"-"+s4()+"-"+s4()+s4()+s4()},Util.isMobile=function(){var check=!1;return function(a){(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))&&(check=!0)}(navigator.userAgent||navigator.vendor||window.opera),check},Util.isIOS=function(){return/(iPad|iPhone|iPod)/g.test(navigator.userAgent)},Util.isSafari=function(){return/^((?!chrome|android).)*safari/i.test(navigator.userAgent)},Util.cloneObject=function(obj){var out={};for(key in obj)out[key]=obj[key];return out},Util.hashCode=function(s){return s.split("").reduce(function(a,b){return(a=(a<<5)-a+b.charCodeAt(0))&a},0)},Util.loadTrackSrc=function(context,src,callback,opt_progressCallback){var request=new XMLHttpRequest;request.open("GET",src,!0),request.responseType="arraybuffer",request.onload=function(){context.decodeAudioData(request.response,function(buffer){callback(buffer)},function(e){console.error(e)})},opt_progressCallback&&(request.onprogress=function(e){var percent=e.loaded/e.total;opt_progressCallback(percent)}),request.send()},Util.isPow2=function(n){return 0==(n&n-1)},Util.capitalize=function(s){return s.charAt(0).toUpperCase()+s.slice(1)},Util.isIFrame=function(){try{return window.self!==window.top}catch(e){return!0}},Util.getQueryParameter=function(name){name=name.replace(/[\[]/,"\\[").replace(/[\]]/,"\\]");var results=new RegExp("[\\?&]"+name+"=([^]*)").exec(location.search);return null===results?"":decodeURIComponent(results[1].replace(/\+/g," "))},Util.isWebGLEnabled=function(){var canvas=document.createElement("canvas");try{gl=canvas.getContext("webgl")}catch(x){gl=null}if(null==gl)try{gl=canvas.getContext("experimental-webgl"),experimental=!0}catch(x){gl=null}return!!gl},Util.clone=function(obj){return JSON.parse(JSON.stringify(obj))},Util.hypot=Math.hypot||function(x,y){return Math.sqrt(x*x+y*y)},Util.isIE11=function(){return navigator.userAgent.match(/Trident/)},Util.getRectCenter=function(rect){return new THREE.Vector2(rect.x+rect.width/2,rect.y+rect.height/2)},Util.getScreenWidth=function(){return Math.max(window.screen.width,window.screen.height)*window.devicePixelRatio},Util.getScreenHeight=function(){return Math.min(window.screen.width,window.screen.height)*window.devicePixelRatio},Util.isIOS9OrLess=function(){if(!Util.isIOS())return!1;var re=/(iPhone|iPad|iPod) OS ([\d_]+)/,iOSVersion=navigator.userAgent.match(re);if(!iOSVersion)return!1;var versionString=iOSVersion[iOSVersion.length-1];return parseFloat(versionString)<=9},Util.getExtension=function(url){return url.split(".").pop().split("?")[0]},Util.createGetParams=function(params){var out="?";for(var k in params)out+=k+"="+params[k]+"&";return out.substring(0,params.length-2),out},Util.sendParentMessage=function(message){window.parent&&parent.postMessage(message,"*")},Util.parseBoolean=function(value){return"false"!=value&&0!=value&&("true"==value||1==value||!!value)},Util.relativeToAbsolutePath=function(base,relative){for(var stack=base.split("/"),parts=relative.split("/"),i=0;i 0 ) ? 1 : + x;
+
+ };
+
+}
+
+if ( Function.prototype.name === undefined ) {
+
+ // Missing in IE9-11.
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
+
+ Object.defineProperty( Function.prototype, 'name', {
+
+ get: function () {
+
+ return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
+
+ }
+
+ } );
+
+}
+
+if ( Object.assign === undefined ) {
+
+ // Missing in IE.
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
+
+ ( function () {
+
+ Object.assign = function ( target ) {
+
+ 'use strict';
+
+ if ( target === undefined || target === null ) {
+
+ throw new TypeError( 'Cannot convert undefined or null to object' );
+
+ }
+
+ var output = Object( target );
+
+ for ( var index = 1; index < arguments.length; index ++ ) {
+
+ var source = arguments[ index ];
+
+ if ( source !== undefined && source !== null ) {
+
+ for ( var nextKey in source ) {
+
+ if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
+
+ output[ nextKey ] = source[ nextKey ];
+
+ }
+
+ }
+
+ }
+
+ }
+
+ return output;
+
+ };
+
+ } )();
+
+}
+
+var REVISION = '84';
+var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
+var CullFaceNone = 0;
+var CullFaceBack = 1;
+var CullFaceFront = 2;
+var CullFaceFrontBack = 3;
+var FrontFaceDirectionCW = 0;
+var FrontFaceDirectionCCW = 1;
+var BasicShadowMap = 0;
+var PCFShadowMap = 1;
+var PCFSoftShadowMap = 2;
+var FrontSide = 0;
+var BackSide = 1;
+var DoubleSide = 2;
+var FlatShading = 1;
+var SmoothShading = 2;
+var NoColors = 0;
+var FaceColors = 1;
+var VertexColors = 2;
+var NoBlending = 0;
+var NormalBlending = 1;
+var AdditiveBlending = 2;
+var SubtractiveBlending = 3;
+var MultiplyBlending = 4;
+var CustomBlending = 5;
+var AddEquation = 100;
+var SubtractEquation = 101;
+var ReverseSubtractEquation = 102;
+var MinEquation = 103;
+var MaxEquation = 104;
+var ZeroFactor = 200;
+var OneFactor = 201;
+var SrcColorFactor = 202;
+var OneMinusSrcColorFactor = 203;
+var SrcAlphaFactor = 204;
+var OneMinusSrcAlphaFactor = 205;
+var DstAlphaFactor = 206;
+var OneMinusDstAlphaFactor = 207;
+var DstColorFactor = 208;
+var OneMinusDstColorFactor = 209;
+var SrcAlphaSaturateFactor = 210;
+var NeverDepth = 0;
+var AlwaysDepth = 1;
+var LessDepth = 2;
+var LessEqualDepth = 3;
+var EqualDepth = 4;
+var GreaterEqualDepth = 5;
+var GreaterDepth = 6;
+var NotEqualDepth = 7;
+var MultiplyOperation = 0;
+var MixOperation = 1;
+var AddOperation = 2;
+var NoToneMapping = 0;
+var LinearToneMapping = 1;
+var ReinhardToneMapping = 2;
+var Uncharted2ToneMapping = 3;
+var CineonToneMapping = 4;
+var UVMapping = 300;
+var CubeReflectionMapping = 301;
+var CubeRefractionMapping = 302;
+var EquirectangularReflectionMapping = 303;
+var EquirectangularRefractionMapping = 304;
+var SphericalReflectionMapping = 305;
+var CubeUVReflectionMapping = 306;
+var CubeUVRefractionMapping = 307;
+var RepeatWrapping = 1000;
+var ClampToEdgeWrapping = 1001;
+var MirroredRepeatWrapping = 1002;
+var NearestFilter = 1003;
+var NearestMipMapNearestFilter = 1004;
+var NearestMipMapLinearFilter = 1005;
+var LinearFilter = 1006;
+var LinearMipMapNearestFilter = 1007;
+var LinearMipMapLinearFilter = 1008;
+var UnsignedByteType = 1009;
+var ByteType = 1010;
+var ShortType = 1011;
+var UnsignedShortType = 1012;
+var IntType = 1013;
+var UnsignedIntType = 1014;
+var FloatType = 1015;
+var HalfFloatType = 1016;
+var UnsignedShort4444Type = 1017;
+var UnsignedShort5551Type = 1018;
+var UnsignedShort565Type = 1019;
+var UnsignedInt248Type = 1020;
+var AlphaFormat = 1021;
+var RGBFormat = 1022;
+var RGBAFormat = 1023;
+var LuminanceFormat = 1024;
+var LuminanceAlphaFormat = 1025;
+var RGBEFormat = RGBAFormat;
+var DepthFormat = 1026;
+var DepthStencilFormat = 1027;
+var RGB_S3TC_DXT1_Format = 2001;
+var RGBA_S3TC_DXT1_Format = 2002;
+var RGBA_S3TC_DXT3_Format = 2003;
+var RGBA_S3TC_DXT5_Format = 2004;
+var RGB_PVRTC_4BPPV1_Format = 2100;
+var RGB_PVRTC_2BPPV1_Format = 2101;
+var RGBA_PVRTC_4BPPV1_Format = 2102;
+var RGBA_PVRTC_2BPPV1_Format = 2103;
+var RGB_ETC1_Format = 2151;
+var LoopOnce = 2200;
+var LoopRepeat = 2201;
+var LoopPingPong = 2202;
+var InterpolateDiscrete = 2300;
+var InterpolateLinear = 2301;
+var InterpolateSmooth = 2302;
+var ZeroCurvatureEnding = 2400;
+var ZeroSlopeEnding = 2401;
+var WrapAroundEnding = 2402;
+var TrianglesDrawMode = 0;
+var TriangleStripDrawMode = 1;
+var TriangleFanDrawMode = 2;
+var LinearEncoding = 3000;
+var sRGBEncoding = 3001;
+var GammaEncoding = 3007;
+var RGBEEncoding = 3002;
+var LogLuvEncoding = 3003;
+var RGBM7Encoding = 3004;
+var RGBM16Encoding = 3005;
+var RGBDEncoding = 3006;
+var BasicDepthPacking = 3200;
+var RGBADepthPacking = 3201;
+
+/**
+ * @author alteredq / http://alteredqualia.com/
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+var _Math = {
+
+ DEG2RAD: Math.PI / 180,
+ RAD2DEG: 180 / Math.PI,
+
+ generateUUID: function () {
+
+ // http://www.broofa.com/Tools/Math.uuid.htm
+
+ var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' );
+ var uuid = new Array( 36 );
+ var rnd = 0, r;
+
+ return function generateUUID() {
+
+ for ( var i = 0; i < 36; i ++ ) {
+
+ if ( i === 8 || i === 13 || i === 18 || i === 23 ) {
+
+ uuid[ i ] = '-';
+
+ } else if ( i === 14 ) {
+
+ uuid[ i ] = '4';
+
+ } else {
+
+ if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0;
+ r = rnd & 0xf;
+ rnd = rnd >> 4;
+ uuid[ i ] = chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ];
+
+ }
+
+ }
+
+ return uuid.join( '' );
+
+ };
+
+ }(),
+
+ clamp: function ( value, min, max ) {
+
+ return Math.max( min, Math.min( max, value ) );
+
+ },
+
+ // compute euclidian modulo of m % n
+ // https://en.wikipedia.org/wiki/Modulo_operation
+
+ euclideanModulo: function ( n, m ) {
+
+ return ( ( n % m ) + m ) % m;
+
+ },
+
+ // Linear mapping from range to range
+
+ mapLinear: function ( x, a1, a2, b1, b2 ) {
+
+ return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
+
+ },
+
+ // https://en.wikipedia.org/wiki/Linear_interpolation
+
+ lerp: function ( x, y, t ) {
+
+ return ( 1 - t ) * x + t * y;
+
+ },
+
+ // http://en.wikipedia.org/wiki/Smoothstep
+
+ smoothstep: function ( x, min, max ) {
+
+ if ( x <= min ) return 0;
+ if ( x >= max ) return 1;
+
+ x = ( x - min ) / ( max - min );
+
+ return x * x * ( 3 - 2 * x );
+
+ },
+
+ smootherstep: function ( x, min, max ) {
+
+ if ( x <= min ) return 0;
+ if ( x >= max ) return 1;
+
+ x = ( x - min ) / ( max - min );
+
+ return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
+
+ },
+
+ // Random integer from interval
+
+ randInt: function ( low, high ) {
+
+ return low + Math.floor( Math.random() * ( high - low + 1 ) );
+
+ },
+
+ // Random float from interval
+
+ randFloat: function ( low, high ) {
+
+ return low + Math.random() * ( high - low );
+
+ },
+
+ // Random float from <-range/2, range/2> interval
+
+ randFloatSpread: function ( range ) {
+
+ return range * ( 0.5 - Math.random() );
+
+ },
+
+ degToRad: function ( degrees ) {
+
+ return degrees * _Math.DEG2RAD;
+
+ },
+
+ radToDeg: function ( radians ) {
+
+ return radians * _Math.RAD2DEG;
+
+ },
+
+ isPowerOfTwo: function ( value ) {
+
+ return ( value & ( value - 1 ) ) === 0 && value !== 0;
+
+ },
+
+ nearestPowerOfTwo: function ( value ) {
+
+ return Math.pow( 2, Math.round( Math.log( value ) / Math.LN2 ) );
+
+ },
+
+ nextPowerOfTwo: function ( value ) {
+
+ value --;
+ value |= value >> 1;
+ value |= value >> 2;
+ value |= value >> 4;
+ value |= value >> 8;
+ value |= value >> 16;
+ value ++;
+
+ return value;
+
+ }
+
+};
+
+/**
+ * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author bhouston / http://clara.io
+ */
+
+function Quaternion( x, y, z, w ) {
+
+ this._x = x || 0;
+ this._y = y || 0;
+ this._z = z || 0;
+ this._w = ( w !== undefined ) ? w : 1;
+
+}
+
+Quaternion.prototype = {
+
+ constructor: Quaternion,
+
+ get x () {
+
+ return this._x;
+
+ },
+
+ set x ( value ) {
+
+ this._x = value;
+ this.onChangeCallback();
+
+ },
+
+ get y () {
+
+ return this._y;
+
+ },
+
+ set y ( value ) {
+
+ this._y = value;
+ this.onChangeCallback();
+
+ },
+
+ get z () {
+
+ return this._z;
+
+ },
+
+ set z ( value ) {
+
+ this._z = value;
+ this.onChangeCallback();
+
+ },
+
+ get w () {
+
+ return this._w;
+
+ },
+
+ set w ( value ) {
+
+ this._w = value;
+ this.onChangeCallback();
+
+ },
+
+ set: function ( x, y, z, w ) {
+
+ this._x = x;
+ this._y = y;
+ this._z = z;
+ this._w = w;
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this._x, this._y, this._z, this._w );
+
+ },
+
+ copy: function ( quaternion ) {
+
+ this._x = quaternion.x;
+ this._y = quaternion.y;
+ this._z = quaternion.z;
+ this._w = quaternion.w;
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ setFromEuler: function ( euler, update ) {
+
+ if ( (euler && euler.isEuler) === false ) {
+
+ throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
+
+ }
+
+ // http://www.mathworks.com/matlabcentral/fileexchange/
+ // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
+ // content/SpinCalc.m
+
+ var c1 = Math.cos( euler._x / 2 );
+ var c2 = Math.cos( euler._y / 2 );
+ var c3 = Math.cos( euler._z / 2 );
+ var s1 = Math.sin( euler._x / 2 );
+ var s2 = Math.sin( euler._y / 2 );
+ var s3 = Math.sin( euler._z / 2 );
+
+ var order = euler.order;
+
+ if ( order === 'XYZ' ) {
+
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
+
+ } else if ( order === 'YXZ' ) {
+
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
+
+ } else if ( order === 'ZXY' ) {
+
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
+
+ } else if ( order === 'ZYX' ) {
+
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
+
+ } else if ( order === 'YZX' ) {
+
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
+
+ } else if ( order === 'XZY' ) {
+
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
+
+ }
+
+ if ( update !== false ) this.onChangeCallback();
+
+ return this;
+
+ },
+
+ setFromAxisAngle: function ( axis, angle ) {
+
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
+
+ // assumes axis is normalized
+
+ var halfAngle = angle / 2, s = Math.sin( halfAngle );
+
+ this._x = axis.x * s;
+ this._y = axis.y * s;
+ this._z = axis.z * s;
+ this._w = Math.cos( halfAngle );
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ setFromRotationMatrix: function ( m ) {
+
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
+
+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
+
+ var te = m.elements,
+
+ m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
+ m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
+ m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
+
+ trace = m11 + m22 + m33,
+ s;
+
+ if ( trace > 0 ) {
+
+ s = 0.5 / Math.sqrt( trace + 1.0 );
+
+ this._w = 0.25 / s;
+ this._x = ( m32 - m23 ) * s;
+ this._y = ( m13 - m31 ) * s;
+ this._z = ( m21 - m12 ) * s;
+
+ } else if ( m11 > m22 && m11 > m33 ) {
+
+ s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
+
+ this._w = ( m32 - m23 ) / s;
+ this._x = 0.25 * s;
+ this._y = ( m12 + m21 ) / s;
+ this._z = ( m13 + m31 ) / s;
+
+ } else if ( m22 > m33 ) {
+
+ s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
+
+ this._w = ( m13 - m31 ) / s;
+ this._x = ( m12 + m21 ) / s;
+ this._y = 0.25 * s;
+ this._z = ( m23 + m32 ) / s;
+
+ } else {
+
+ s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
+
+ this._w = ( m21 - m12 ) / s;
+ this._x = ( m13 + m31 ) / s;
+ this._y = ( m23 + m32 ) / s;
+ this._z = 0.25 * s;
+
+ }
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ setFromUnitVectors: function () {
+
+ // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final
+
+ // assumes direction vectors vFrom and vTo are normalized
+
+ var v1, r;
+
+ var EPS = 0.000001;
+
+ return function setFromUnitVectors( vFrom, vTo ) {
+
+ if ( v1 === undefined ) v1 = new Vector3();
+
+ r = vFrom.dot( vTo ) + 1;
+
+ if ( r < EPS ) {
+
+ r = 0;
+
+ if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
+
+ v1.set( - vFrom.y, vFrom.x, 0 );
+
+ } else {
+
+ v1.set( 0, - vFrom.z, vFrom.y );
+
+ }
+
+ } else {
+
+ v1.crossVectors( vFrom, vTo );
+
+ }
+
+ this._x = v1.x;
+ this._y = v1.y;
+ this._z = v1.z;
+ this._w = r;
+
+ return this.normalize();
+
+ };
+
+ }(),
+
+ inverse: function () {
+
+ return this.conjugate().normalize();
+
+ },
+
+ conjugate: function () {
+
+ this._x *= - 1;
+ this._y *= - 1;
+ this._z *= - 1;
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ dot: function ( v ) {
+
+ return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
+
+ },
+
+ lengthSq: function () {
+
+ return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
+
+ },
+
+ length: function () {
+
+ return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
+
+ },
+
+ normalize: function () {
+
+ var l = this.length();
+
+ if ( l === 0 ) {
+
+ this._x = 0;
+ this._y = 0;
+ this._z = 0;
+ this._w = 1;
+
+ } else {
+
+ l = 1 / l;
+
+ this._x = this._x * l;
+ this._y = this._y * l;
+ this._z = this._z * l;
+ this._w = this._w * l;
+
+ }
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ multiply: function ( q, p ) {
+
+ if ( p !== undefined ) {
+
+ console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
+ return this.multiplyQuaternions( q, p );
+
+ }
+
+ return this.multiplyQuaternions( this, q );
+
+ },
+
+ premultiply: function ( q ) {
+
+ return this.multiplyQuaternions( q, this );
+
+ },
+
+ multiplyQuaternions: function ( a, b ) {
+
+ // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
+
+ var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
+ var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
+
+ this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
+ this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
+ this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
+ this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ slerp: function ( qb, t ) {
+
+ if ( t === 0 ) return this;
+ if ( t === 1 ) return this.copy( qb );
+
+ var x = this._x, y = this._y, z = this._z, w = this._w;
+
+ // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
+
+ var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
+
+ if ( cosHalfTheta < 0 ) {
+
+ this._w = - qb._w;
+ this._x = - qb._x;
+ this._y = - qb._y;
+ this._z = - qb._z;
+
+ cosHalfTheta = - cosHalfTheta;
+
+ } else {
+
+ this.copy( qb );
+
+ }
+
+ if ( cosHalfTheta >= 1.0 ) {
+
+ this._w = w;
+ this._x = x;
+ this._y = y;
+ this._z = z;
+
+ return this;
+
+ }
+
+ var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
+
+ if ( Math.abs( sinHalfTheta ) < 0.001 ) {
+
+ this._w = 0.5 * ( w + this._w );
+ this._x = 0.5 * ( x + this._x );
+ this._y = 0.5 * ( y + this._y );
+ this._z = 0.5 * ( z + this._z );
+
+ return this;
+
+ }
+
+ var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
+ var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
+ ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
+
+ this._w = ( w * ratioA + this._w * ratioB );
+ this._x = ( x * ratioA + this._x * ratioB );
+ this._y = ( y * ratioA + this._y * ratioB );
+ this._z = ( z * ratioA + this._z * ratioB );
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ equals: function ( quaternion ) {
+
+ return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ this._x = array[ offset ];
+ this._y = array[ offset + 1 ];
+ this._z = array[ offset + 2 ];
+ this._w = array[ offset + 3 ];
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ array[ offset ] = this._x;
+ array[ offset + 1 ] = this._y;
+ array[ offset + 2 ] = this._z;
+ array[ offset + 3 ] = this._w;
+
+ return array;
+
+ },
+
+ onChange: function ( callback ) {
+
+ this.onChangeCallback = callback;
+
+ return this;
+
+ },
+
+ onChangeCallback: function () {}
+
+};
+
+Object.assign( Quaternion, {
+
+ slerp: function( qa, qb, qm, t ) {
+
+ return qm.copy( qa ).slerp( qb, t );
+
+ },
+
+ slerpFlat: function(
+ dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
+
+ // fuzz-free, array-based Quaternion SLERP operation
+
+ var x0 = src0[ srcOffset0 + 0 ],
+ y0 = src0[ srcOffset0 + 1 ],
+ z0 = src0[ srcOffset0 + 2 ],
+ w0 = src0[ srcOffset0 + 3 ],
+
+ x1 = src1[ srcOffset1 + 0 ],
+ y1 = src1[ srcOffset1 + 1 ],
+ z1 = src1[ srcOffset1 + 2 ],
+ w1 = src1[ srcOffset1 + 3 ];
+
+ if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
+
+ var s = 1 - t,
+
+ cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
+
+ dir = ( cos >= 0 ? 1 : - 1 ),
+ sqrSin = 1 - cos * cos;
+
+ // Skip the Slerp for tiny steps to avoid numeric problems:
+ if ( sqrSin > Number.EPSILON ) {
+
+ var sin = Math.sqrt( sqrSin ),
+ len = Math.atan2( sin, cos * dir );
+
+ s = Math.sin( s * len ) / sin;
+ t = Math.sin( t * len ) / sin;
+
+ }
+
+ var tDir = t * dir;
+
+ x0 = x0 * s + x1 * tDir;
+ y0 = y0 * s + y1 * tDir;
+ z0 = z0 * s + z1 * tDir;
+ w0 = w0 * s + w1 * tDir;
+
+ // Normalize in case we just did a lerp:
+ if ( s === 1 - t ) {
+
+ var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
+
+ x0 *= f;
+ y0 *= f;
+ z0 *= f;
+ w0 *= f;
+
+ }
+
+ }
+
+ dst[ dstOffset ] = x0;
+ dst[ dstOffset + 1 ] = y0;
+ dst[ dstOffset + 2 ] = z0;
+ dst[ dstOffset + 3 ] = w0;
+
+ }
+
+} );
+
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * @author *kile / http://kile.stravaganza.org/
+ * @author philogb / http://blog.thejit.org/
+ * @author mikael emtinger / http://gomo.se/
+ * @author egraether / http://egraether.com/
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+function Vector3( x, y, z ) {
+
+ this.x = x || 0;
+ this.y = y || 0;
+ this.z = z || 0;
+
+}
+
+Vector3.prototype = {
+
+ constructor: Vector3,
+
+ isVector3: true,
+
+ set: function ( x, y, z ) {
+
+ this.x = x;
+ this.y = y;
+ this.z = z;
+
+ return this;
+
+ },
+
+ setScalar: function ( scalar ) {
+
+ this.x = scalar;
+ this.y = scalar;
+ this.z = scalar;
+
+ return this;
+
+ },
+
+ setX: function ( x ) {
+
+ this.x = x;
+
+ return this;
+
+ },
+
+ setY: function ( y ) {
+
+ this.y = y;
+
+ return this;
+
+ },
+
+ setZ: function ( z ) {
+
+ this.z = z;
+
+ return this;
+
+ },
+
+ setComponent: function ( index, value ) {
+
+ switch ( index ) {
+
+ case 0: this.x = value; break;
+ case 1: this.y = value; break;
+ case 2: this.z = value; break;
+ default: throw new Error( 'index is out of range: ' + index );
+
+ }
+
+ return this;
+
+ },
+
+ getComponent: function ( index ) {
+
+ switch ( index ) {
+
+ case 0: return this.x;
+ case 1: return this.y;
+ case 2: return this.z;
+ default: throw new Error( 'index is out of range: ' + index );
+
+ }
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this.x, this.y, this.z );
+
+ },
+
+ copy: function ( v ) {
+
+ this.x = v.x;
+ this.y = v.y;
+ this.z = v.z;
+
+ return this;
+
+ },
+
+ add: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
+ return this.addVectors( v, w );
+
+ }
+
+ this.x += v.x;
+ this.y += v.y;
+ this.z += v.z;
+
+ return this;
+
+ },
+
+ addScalar: function ( s ) {
+
+ this.x += s;
+ this.y += s;
+ this.z += s;
+
+ return this;
+
+ },
+
+ addVectors: function ( a, b ) {
+
+ this.x = a.x + b.x;
+ this.y = a.y + b.y;
+ this.z = a.z + b.z;
+
+ return this;
+
+ },
+
+ addScaledVector: function ( v, s ) {
+
+ this.x += v.x * s;
+ this.y += v.y * s;
+ this.z += v.z * s;
+
+ return this;
+
+ },
+
+ sub: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
+ return this.subVectors( v, w );
+
+ }
+
+ this.x -= v.x;
+ this.y -= v.y;
+ this.z -= v.z;
+
+ return this;
+
+ },
+
+ subScalar: function ( s ) {
+
+ this.x -= s;
+ this.y -= s;
+ this.z -= s;
+
+ return this;
+
+ },
+
+ subVectors: function ( a, b ) {
+
+ this.x = a.x - b.x;
+ this.y = a.y - b.y;
+ this.z = a.z - b.z;
+
+ return this;
+
+ },
+
+ multiply: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
+ return this.multiplyVectors( v, w );
+
+ }
+
+ this.x *= v.x;
+ this.y *= v.y;
+ this.z *= v.z;
+
+ return this;
+
+ },
+
+ multiplyScalar: function ( scalar ) {
+
+ if ( isFinite( scalar ) ) {
+
+ this.x *= scalar;
+ this.y *= scalar;
+ this.z *= scalar;
+
+ } else {
+
+ this.x = 0;
+ this.y = 0;
+ this.z = 0;
+
+ }
+
+ return this;
+
+ },
+
+ multiplyVectors: function ( a, b ) {
+
+ this.x = a.x * b.x;
+ this.y = a.y * b.y;
+ this.z = a.z * b.z;
+
+ return this;
+
+ },
+
+ applyEuler: function () {
+
+ var quaternion;
+
+ return function applyEuler( euler ) {
+
+ if ( (euler && euler.isEuler) === false ) {
+
+ console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
+
+ }
+
+ if ( quaternion === undefined ) quaternion = new Quaternion();
+
+ return this.applyQuaternion( quaternion.setFromEuler( euler ) );
+
+ };
+
+ }(),
+
+ applyAxisAngle: function () {
+
+ var quaternion;
+
+ return function applyAxisAngle( axis, angle ) {
+
+ if ( quaternion === undefined ) quaternion = new Quaternion();
+
+ return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) );
+
+ };
+
+ }(),
+
+ applyMatrix3: function ( m ) {
+
+ var x = this.x, y = this.y, z = this.z;
+ var e = m.elements;
+
+ this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
+ this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
+ this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
+
+ return this;
+
+ },
+
+ applyMatrix4: function ( m ) {
+
+ var x = this.x, y = this.y, z = this.z;
+ var e = m.elements;
+
+ this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ];
+ this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ];
+ this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ];
+ var w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ];
+
+ return this.divideScalar( w );
+
+ },
+
+ applyQuaternion: function ( q ) {
+
+ var x = this.x, y = this.y, z = this.z;
+ var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
+
+ // calculate quat * vector
+
+ var ix = qw * x + qy * z - qz * y;
+ var iy = qw * y + qz * x - qx * z;
+ var iz = qw * z + qx * y - qy * x;
+ var iw = - qx * x - qy * y - qz * z;
+
+ // calculate result * inverse quat
+
+ this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
+ this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
+ this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
+
+ return this;
+
+ },
+
+ project: function () {
+
+ var matrix;
+
+ return function project( camera ) {
+
+ if ( matrix === undefined ) matrix = new Matrix4();
+
+ matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) );
+ return this.applyMatrix4( matrix );
+
+ };
+
+ }(),
+
+ unproject: function () {
+
+ var matrix;
+
+ return function unproject( camera ) {
+
+ if ( matrix === undefined ) matrix = new Matrix4();
+
+ matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) );
+ return this.applyMatrix4( matrix );
+
+ };
+
+ }(),
+
+ transformDirection: function ( m ) {
+
+ // input: THREE.Matrix4 affine matrix
+ // vector interpreted as a direction
+
+ var x = this.x, y = this.y, z = this.z;
+ var e = m.elements;
+
+ this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
+ this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
+ this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
+
+ return this.normalize();
+
+ },
+
+ divide: function ( v ) {
+
+ this.x /= v.x;
+ this.y /= v.y;
+ this.z /= v.z;
+
+ return this;
+
+ },
+
+ divideScalar: function ( scalar ) {
+
+ return this.multiplyScalar( 1 / scalar );
+
+ },
+
+ min: function ( v ) {
+
+ this.x = Math.min( this.x, v.x );
+ this.y = Math.min( this.y, v.y );
+ this.z = Math.min( this.z, v.z );
+
+ return this;
+
+ },
+
+ max: function ( v ) {
+
+ this.x = Math.max( this.x, v.x );
+ this.y = Math.max( this.y, v.y );
+ this.z = Math.max( this.z, v.z );
+
+ return this;
+
+ },
+
+ clamp: function ( min, max ) {
+
+ // This function assumes min < max, if this assumption isn't true it will not operate correctly
+
+ this.x = Math.max( min.x, Math.min( max.x, this.x ) );
+ this.y = Math.max( min.y, Math.min( max.y, this.y ) );
+ this.z = Math.max( min.z, Math.min( max.z, this.z ) );
+
+ return this;
+
+ },
+
+ clampScalar: function () {
+
+ var min, max;
+
+ return function clampScalar( minVal, maxVal ) {
+
+ if ( min === undefined ) {
+
+ min = new Vector3();
+ max = new Vector3();
+
+ }
+
+ min.set( minVal, minVal, minVal );
+ max.set( maxVal, maxVal, maxVal );
+
+ return this.clamp( min, max );
+
+ };
+
+ }(),
+
+ clampLength: function ( min, max ) {
+
+ var length = this.length();
+
+ return this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length );
+
+ },
+
+ floor: function () {
+
+ this.x = Math.floor( this.x );
+ this.y = Math.floor( this.y );
+ this.z = Math.floor( this.z );
+
+ return this;
+
+ },
+
+ ceil: function () {
+
+ this.x = Math.ceil( this.x );
+ this.y = Math.ceil( this.y );
+ this.z = Math.ceil( this.z );
+
+ return this;
+
+ },
+
+ round: function () {
+
+ this.x = Math.round( this.x );
+ this.y = Math.round( this.y );
+ this.z = Math.round( this.z );
+
+ return this;
+
+ },
+
+ roundToZero: function () {
+
+ this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
+ this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
+ this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
+
+ return this;
+
+ },
+
+ negate: function () {
+
+ this.x = - this.x;
+ this.y = - this.y;
+ this.z = - this.z;
+
+ return this;
+
+ },
+
+ dot: function ( v ) {
+
+ return this.x * v.x + this.y * v.y + this.z * v.z;
+
+ },
+
+ lengthSq: function () {
+
+ return this.x * this.x + this.y * this.y + this.z * this.z;
+
+ },
+
+ length: function () {
+
+ return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
+
+ },
+
+ lengthManhattan: function () {
+
+ return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
+
+ },
+
+ normalize: function () {
+
+ return this.divideScalar( this.length() );
+
+ },
+
+ setLength: function ( length ) {
+
+ return this.multiplyScalar( length / this.length() );
+
+ },
+
+ lerp: function ( v, alpha ) {
+
+ this.x += ( v.x - this.x ) * alpha;
+ this.y += ( v.y - this.y ) * alpha;
+ this.z += ( v.z - this.z ) * alpha;
+
+ return this;
+
+ },
+
+ lerpVectors: function ( v1, v2, alpha ) {
+
+ return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+
+ },
+
+ cross: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
+ return this.crossVectors( v, w );
+
+ }
+
+ var x = this.x, y = this.y, z = this.z;
+
+ this.x = y * v.z - z * v.y;
+ this.y = z * v.x - x * v.z;
+ this.z = x * v.y - y * v.x;
+
+ return this;
+
+ },
+
+ crossVectors: function ( a, b ) {
+
+ var ax = a.x, ay = a.y, az = a.z;
+ var bx = b.x, by = b.y, bz = b.z;
+
+ this.x = ay * bz - az * by;
+ this.y = az * bx - ax * bz;
+ this.z = ax * by - ay * bx;
+
+ return this;
+
+ },
+
+ projectOnVector: function ( vector ) {
+
+ var scalar = vector.dot( this ) / vector.lengthSq();
+
+ return this.copy( vector ).multiplyScalar( scalar );
+
+ },
+
+ projectOnPlane: function () {
+
+ var v1;
+
+ return function projectOnPlane( planeNormal ) {
+
+ if ( v1 === undefined ) v1 = new Vector3();
+
+ v1.copy( this ).projectOnVector( planeNormal );
+
+ return this.sub( v1 );
+
+ };
+
+ }(),
+
+ reflect: function () {
+
+ // reflect incident vector off plane orthogonal to normal
+ // normal is assumed to have unit length
+
+ var v1;
+
+ return function reflect( normal ) {
+
+ if ( v1 === undefined ) v1 = new Vector3();
+
+ return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
+
+ };
+
+ }(),
+
+ angleTo: function ( v ) {
+
+ var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) );
+
+ // clamp, to handle numerical problems
+
+ return Math.acos( _Math.clamp( theta, - 1, 1 ) );
+
+ },
+
+ distanceTo: function ( v ) {
+
+ return Math.sqrt( this.distanceToSquared( v ) );
+
+ },
+
+ distanceToSquared: function ( v ) {
+
+ var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
+
+ return dx * dx + dy * dy + dz * dz;
+
+ },
+
+ distanceToManhattan: function ( v ) {
+
+ return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
+
+ },
+
+ setFromSpherical: function( s ) {
+
+ var sinPhiRadius = Math.sin( s.phi ) * s.radius;
+
+ this.x = sinPhiRadius * Math.sin( s.theta );
+ this.y = Math.cos( s.phi ) * s.radius;
+ this.z = sinPhiRadius * Math.cos( s.theta );
+
+ return this;
+
+ },
+
+ setFromCylindrical: function( c ) {
+
+ this.x = c.radius * Math.sin( c.theta );
+ this.y = c.y;
+ this.z = c.radius * Math.cos( c.theta );
+
+ return this;
+
+ },
+
+ setFromMatrixPosition: function ( m ) {
+
+ return this.setFromMatrixColumn( m, 3 );
+
+ },
+
+ setFromMatrixScale: function ( m ) {
+
+ var sx = this.setFromMatrixColumn( m, 0 ).length();
+ var sy = this.setFromMatrixColumn( m, 1 ).length();
+ var sz = this.setFromMatrixColumn( m, 2 ).length();
+
+ this.x = sx;
+ this.y = sy;
+ this.z = sz;
+
+ return this;
+
+ },
+
+ setFromMatrixColumn: function ( m, index ) {
+
+ if ( typeof m === 'number' ) {
+
+ console.warn( 'THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).' );
+ var temp = m;
+ m = index;
+ index = temp;
+
+ }
+
+ return this.fromArray( m.elements, index * 4 );
+
+ },
+
+ equals: function ( v ) {
+
+ return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ this.x = array[ offset ];
+ this.y = array[ offset + 1 ];
+ this.z = array[ offset + 2 ];
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ array[ offset ] = this.x;
+ array[ offset + 1 ] = this.y;
+ array[ offset + 2 ] = this.z;
+
+ return array;
+
+ },
+
+ fromBufferAttribute: function ( attribute, index, offset ) {
+
+ if ( offset !== undefined ) {
+
+ console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
+
+ }
+
+ this.x = attribute.getX( index );
+ this.y = attribute.getY( index );
+ this.z = attribute.getZ( index );
+
+ return this;
+
+ }
+
+};
+
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * @author supereggbert / http://www.paulbrunt.co.uk/
+ * @author philogb / http://blog.thejit.org/
+ * @author jordi_ros / http://plattsoft.com
+ * @author D1plo1d / http://github.com/D1plo1d
+ * @author alteredq / http://alteredqualia.com/
+ * @author mikael emtinger / http://gomo.se/
+ * @author timknip / http://www.floorplanner.com/
+ * @author bhouston / http://clara.io
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+function Matrix4() {
+
+ this.elements = new Float32Array( [
+
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+
+ ] );
+
+ if ( arguments.length > 0 ) {
+
+ console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
+
+ }
+
+}
+
+Matrix4.prototype = {
+
+ constructor: Matrix4,
+
+ isMatrix4: true,
+
+ set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
+
+ var te = this.elements;
+
+ te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
+ te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
+ te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
+ te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
+
+ return this;
+
+ },
+
+ identity: function () {
+
+ this.set(
+
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new Matrix4().fromArray( this.elements );
+
+ },
+
+ copy: function ( m ) {
+
+ this.elements.set( m.elements );
+
+ return this;
+
+ },
+
+ copyPosition: function ( m ) {
+
+ var te = this.elements;
+ var me = m.elements;
+
+ te[ 12 ] = me[ 12 ];
+ te[ 13 ] = me[ 13 ];
+ te[ 14 ] = me[ 14 ];
+
+ return this;
+
+ },
+
+ extractBasis: function ( xAxis, yAxis, zAxis ) {
+
+ xAxis.setFromMatrixColumn( this, 0 );
+ yAxis.setFromMatrixColumn( this, 1 );
+ zAxis.setFromMatrixColumn( this, 2 );
+
+ return this;
+
+ },
+
+ makeBasis: function ( xAxis, yAxis, zAxis ) {
+
+ this.set(
+ xAxis.x, yAxis.x, zAxis.x, 0,
+ xAxis.y, yAxis.y, zAxis.y, 0,
+ xAxis.z, yAxis.z, zAxis.z, 0,
+ 0, 0, 0, 1
+ );
+
+ return this;
+
+ },
+
+ extractRotation: function () {
+
+ var v1;
+
+ return function extractRotation( m ) {
+
+ if ( v1 === undefined ) v1 = new Vector3();
+
+ var te = this.elements;
+ var me = m.elements;
+
+ var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length();
+ var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length();
+ var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length();
+
+ te[ 0 ] = me[ 0 ] * scaleX;
+ te[ 1 ] = me[ 1 ] * scaleX;
+ te[ 2 ] = me[ 2 ] * scaleX;
+
+ te[ 4 ] = me[ 4 ] * scaleY;
+ te[ 5 ] = me[ 5 ] * scaleY;
+ te[ 6 ] = me[ 6 ] * scaleY;
+
+ te[ 8 ] = me[ 8 ] * scaleZ;
+ te[ 9 ] = me[ 9 ] * scaleZ;
+ te[ 10 ] = me[ 10 ] * scaleZ;
+
+ return this;
+
+ };
+
+ }(),
+
+ makeRotationFromEuler: function ( euler ) {
+
+ if ( (euler && euler.isEuler) === false ) {
+
+ console.error( 'THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
+
+ }
+
+ var te = this.elements;
+
+ var x = euler.x, y = euler.y, z = euler.z;
+ var a = Math.cos( x ), b = Math.sin( x );
+ var c = Math.cos( y ), d = Math.sin( y );
+ var e = Math.cos( z ), f = Math.sin( z );
+
+ if ( euler.order === 'XYZ' ) {
+
+ var ae = a * e, af = a * f, be = b * e, bf = b * f;
+
+ te[ 0 ] = c * e;
+ te[ 4 ] = - c * f;
+ te[ 8 ] = d;
+
+ te[ 1 ] = af + be * d;
+ te[ 5 ] = ae - bf * d;
+ te[ 9 ] = - b * c;
+
+ te[ 2 ] = bf - ae * d;
+ te[ 6 ] = be + af * d;
+ te[ 10 ] = a * c;
+
+ } else if ( euler.order === 'YXZ' ) {
+
+ var ce = c * e, cf = c * f, de = d * e, df = d * f;
+
+ te[ 0 ] = ce + df * b;
+ te[ 4 ] = de * b - cf;
+ te[ 8 ] = a * d;
+
+ te[ 1 ] = a * f;
+ te[ 5 ] = a * e;
+ te[ 9 ] = - b;
+
+ te[ 2 ] = cf * b - de;
+ te[ 6 ] = df + ce * b;
+ te[ 10 ] = a * c;
+
+ } else if ( euler.order === 'ZXY' ) {
+
+ var ce = c * e, cf = c * f, de = d * e, df = d * f;
+
+ te[ 0 ] = ce - df * b;
+ te[ 4 ] = - a * f;
+ te[ 8 ] = de + cf * b;
+
+ te[ 1 ] = cf + de * b;
+ te[ 5 ] = a * e;
+ te[ 9 ] = df - ce * b;
+
+ te[ 2 ] = - a * d;
+ te[ 6 ] = b;
+ te[ 10 ] = a * c;
+
+ } else if ( euler.order === 'ZYX' ) {
+
+ var ae = a * e, af = a * f, be = b * e, bf = b * f;
+
+ te[ 0 ] = c * e;
+ te[ 4 ] = be * d - af;
+ te[ 8 ] = ae * d + bf;
+
+ te[ 1 ] = c * f;
+ te[ 5 ] = bf * d + ae;
+ te[ 9 ] = af * d - be;
+
+ te[ 2 ] = - d;
+ te[ 6 ] = b * c;
+ te[ 10 ] = a * c;
+
+ } else if ( euler.order === 'YZX' ) {
+
+ var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
+
+ te[ 0 ] = c * e;
+ te[ 4 ] = bd - ac * f;
+ te[ 8 ] = bc * f + ad;
+
+ te[ 1 ] = f;
+ te[ 5 ] = a * e;
+ te[ 9 ] = - b * e;
+
+ te[ 2 ] = - d * e;
+ te[ 6 ] = ad * f + bc;
+ te[ 10 ] = ac - bd * f;
+
+ } else if ( euler.order === 'XZY' ) {
+
+ var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
+
+ te[ 0 ] = c * e;
+ te[ 4 ] = - f;
+ te[ 8 ] = d * e;
+
+ te[ 1 ] = ac * f + bd;
+ te[ 5 ] = a * e;
+ te[ 9 ] = ad * f - bc;
+
+ te[ 2 ] = bc * f - ad;
+ te[ 6 ] = b * e;
+ te[ 10 ] = bd * f + ac;
+
+ }
+
+ // last column
+ te[ 3 ] = 0;
+ te[ 7 ] = 0;
+ te[ 11 ] = 0;
+
+ // bottom row
+ te[ 12 ] = 0;
+ te[ 13 ] = 0;
+ te[ 14 ] = 0;
+ te[ 15 ] = 1;
+
+ return this;
+
+ },
+
+ makeRotationFromQuaternion: function ( q ) {
+
+ var te = this.elements;
+
+ var x = q.x, y = q.y, z = q.z, w = q.w;
+ var x2 = x + x, y2 = y + y, z2 = z + z;
+ var xx = x * x2, xy = x * y2, xz = x * z2;
+ var yy = y * y2, yz = y * z2, zz = z * z2;
+ var wx = w * x2, wy = w * y2, wz = w * z2;
+
+ te[ 0 ] = 1 - ( yy + zz );
+ te[ 4 ] = xy - wz;
+ te[ 8 ] = xz + wy;
+
+ te[ 1 ] = xy + wz;
+ te[ 5 ] = 1 - ( xx + zz );
+ te[ 9 ] = yz - wx;
+
+ te[ 2 ] = xz - wy;
+ te[ 6 ] = yz + wx;
+ te[ 10 ] = 1 - ( xx + yy );
+
+ // last column
+ te[ 3 ] = 0;
+ te[ 7 ] = 0;
+ te[ 11 ] = 0;
+
+ // bottom row
+ te[ 12 ] = 0;
+ te[ 13 ] = 0;
+ te[ 14 ] = 0;
+ te[ 15 ] = 1;
+
+ return this;
+
+ },
+
+ lookAt: function () {
+
+ var x, y, z;
+
+ return function lookAt( eye, target, up ) {
+
+ if ( x === undefined ) {
+
+ x = new Vector3();
+ y = new Vector3();
+ z = new Vector3();
+
+ }
+
+ var te = this.elements;
+
+ z.subVectors( eye, target ).normalize();
+
+ if ( z.lengthSq() === 0 ) {
+
+ z.z = 1;
+
+ }
+
+ x.crossVectors( up, z ).normalize();
+
+ if ( x.lengthSq() === 0 ) {
+
+ z.z += 0.0001;
+ x.crossVectors( up, z ).normalize();
+
+ }
+
+ y.crossVectors( z, x );
+
+
+ te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x;
+ te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y;
+ te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z;
+
+ return this;
+
+ };
+
+ }(),
+
+ multiply: function ( m, n ) {
+
+ if ( n !== undefined ) {
+
+ console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
+ return this.multiplyMatrices( m, n );
+
+ }
+
+ return this.multiplyMatrices( this, m );
+
+ },
+
+ premultiply: function ( m ) {
+
+ return this.multiplyMatrices( m, this );
+
+ },
+
+ multiplyMatrices: function ( a, b ) {
+
+ var ae = a.elements;
+ var be = b.elements;
+ var te = this.elements;
+
+ var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
+ var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
+ var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
+ var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
+
+ var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
+ var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
+ var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
+ var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
+
+ te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
+ te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
+ te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
+ te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
+
+ te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
+ te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
+ te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
+ te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
+
+ te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
+ te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
+ te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
+ te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
+
+ te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
+ te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
+ te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
+ te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
+
+ return this;
+
+ },
+
+ multiplyToArray: function ( a, b, r ) {
+
+ var te = this.elements;
+
+ this.multiplyMatrices( a, b );
+
+ r[ 0 ] = te[ 0 ]; r[ 1 ] = te[ 1 ]; r[ 2 ] = te[ 2 ]; r[ 3 ] = te[ 3 ];
+ r[ 4 ] = te[ 4 ]; r[ 5 ] = te[ 5 ]; r[ 6 ] = te[ 6 ]; r[ 7 ] = te[ 7 ];
+ r[ 8 ] = te[ 8 ]; r[ 9 ] = te[ 9 ]; r[ 10 ] = te[ 10 ]; r[ 11 ] = te[ 11 ];
+ r[ 12 ] = te[ 12 ]; r[ 13 ] = te[ 13 ]; r[ 14 ] = te[ 14 ]; r[ 15 ] = te[ 15 ];
+
+ return this;
+
+ },
+
+ multiplyScalar: function ( s ) {
+
+ var te = this.elements;
+
+ te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
+ te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
+ te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
+ te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
+
+ return this;
+
+ },
+
+ applyToBufferAttribute: function () {
+
+ var v1;
+
+ return function applyToBufferAttribute( attribute ) {
+
+ if ( v1 === undefined ) v1 = new Vector3();
+
+ for ( var i = 0, l = attribute.count; i < l; i ++ ) {
+
+ v1.x = attribute.getX( i );
+ v1.y = attribute.getY( i );
+ v1.z = attribute.getZ( i );
+
+ v1.applyMatrix4( this );
+
+ attribute.setXYZ( i, v1.x, v1.y, v1.z );
+
+ }
+
+ return attribute;
+
+ };
+
+ }(),
+
+ determinant: function () {
+
+ var te = this.elements;
+
+ var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
+ var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
+ var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
+ var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
+
+ //TODO: make this more efficient
+ //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
+
+ return (
+ n41 * (
+ + n14 * n23 * n32
+ - n13 * n24 * n32
+ - n14 * n22 * n33
+ + n12 * n24 * n33
+ + n13 * n22 * n34
+ - n12 * n23 * n34
+ ) +
+ n42 * (
+ + n11 * n23 * n34
+ - n11 * n24 * n33
+ + n14 * n21 * n33
+ - n13 * n21 * n34
+ + n13 * n24 * n31
+ - n14 * n23 * n31
+ ) +
+ n43 * (
+ + n11 * n24 * n32
+ - n11 * n22 * n34
+ - n14 * n21 * n32
+ + n12 * n21 * n34
+ + n14 * n22 * n31
+ - n12 * n24 * n31
+ ) +
+ n44 * (
+ - n13 * n22 * n31
+ - n11 * n23 * n32
+ + n11 * n22 * n33
+ + n13 * n21 * n32
+ - n12 * n21 * n33
+ + n12 * n23 * n31
+ )
+
+ );
+
+ },
+
+ transpose: function () {
+
+ var te = this.elements;
+ var tmp;
+
+ tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
+ tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
+ tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
+
+ tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
+ tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
+ tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
+
+ return this;
+
+ },
+
+ setPosition: function ( v ) {
+
+ var te = this.elements;
+
+ te[ 12 ] = v.x;
+ te[ 13 ] = v.y;
+ te[ 14 ] = v.z;
+
+ return this;
+
+ },
+
+ getInverse: function ( m, throwOnDegenerate ) {
+
+ // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
+ var te = this.elements,
+ me = m.elements,
+
+ n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
+ n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
+ n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
+ n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
+
+ t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
+ t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
+ t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
+ t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
+
+ var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
+
+ if ( det === 0 ) {
+
+ var msg = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0";
+
+ if ( throwOnDegenerate === true ) {
+
+ throw new Error( msg );
+
+ } else {
+
+ console.warn( msg );
+
+ }
+
+ return this.identity();
+
+ }
+
+ var detInv = 1 / det;
+
+ te[ 0 ] = t11 * detInv;
+ te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
+ te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
+ te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
+
+ te[ 4 ] = t12 * detInv;
+ te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
+ te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
+ te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
+
+ te[ 8 ] = t13 * detInv;
+ te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
+ te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
+ te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
+
+ te[ 12 ] = t14 * detInv;
+ te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
+ te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
+ te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
+
+ return this;
+
+ },
+
+ scale: function ( v ) {
+
+ var te = this.elements;
+ var x = v.x, y = v.y, z = v.z;
+
+ te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
+ te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
+ te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
+ te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
+
+ return this;
+
+ },
+
+ getMaxScaleOnAxis: function () {
+
+ var te = this.elements;
+
+ var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
+ var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
+ var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
+
+ return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
+
+ },
+
+ makeTranslation: function ( x, y, z ) {
+
+ this.set(
+
+ 1, 0, 0, x,
+ 0, 1, 0, y,
+ 0, 0, 1, z,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeRotationX: function ( theta ) {
+
+ var c = Math.cos( theta ), s = Math.sin( theta );
+
+ this.set(
+
+ 1, 0, 0, 0,
+ 0, c, - s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeRotationY: function ( theta ) {
+
+ var c = Math.cos( theta ), s = Math.sin( theta );
+
+ this.set(
+
+ c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeRotationZ: function ( theta ) {
+
+ var c = Math.cos( theta ), s = Math.sin( theta );
+
+ this.set(
+
+ c, - s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeRotationAxis: function ( axis, angle ) {
+
+ // Based on http://www.gamedev.net/reference/articles/article1199.asp
+
+ var c = Math.cos( angle );
+ var s = Math.sin( angle );
+ var t = 1 - c;
+ var x = axis.x, y = axis.y, z = axis.z;
+ var tx = t * x, ty = t * y;
+
+ this.set(
+
+ tx * x + c, tx * y - s * z, tx * z + s * y, 0,
+ tx * y + s * z, ty * y + c, ty * z - s * x, 0,
+ tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeScale: function ( x, y, z ) {
+
+ this.set(
+
+ x, 0, 0, 0,
+ 0, y, 0, 0,
+ 0, 0, z, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeShear: function ( x, y, z ) {
+
+ this.set(
+
+ 1, y, z, 0,
+ x, 1, z, 0,
+ x, y, 1, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ compose: function ( position, quaternion, scale ) {
+
+ this.makeRotationFromQuaternion( quaternion );
+ this.scale( scale );
+ this.setPosition( position );
+
+ return this;
+
+ },
+
+ decompose: function () {
+
+ var vector, matrix;
+
+ return function decompose( position, quaternion, scale ) {
+
+ if ( vector === undefined ) {
+
+ vector = new Vector3();
+ matrix = new Matrix4();
+
+ }
+
+ var te = this.elements;
+
+ var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
+ var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
+ var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
+
+ // if determine is negative, we need to invert one scale
+ var det = this.determinant();
+ if ( det < 0 ) {
+
+ sx = - sx;
+
+ }
+
+ position.x = te[ 12 ];
+ position.y = te[ 13 ];
+ position.z = te[ 14 ];
+
+ // scale the rotation part
+
+ matrix.elements.set( this.elements ); // at this point matrix is incomplete so we can't use .copy()
+
+ var invSX = 1 / sx;
+ var invSY = 1 / sy;
+ var invSZ = 1 / sz;
+
+ matrix.elements[ 0 ] *= invSX;
+ matrix.elements[ 1 ] *= invSX;
+ matrix.elements[ 2 ] *= invSX;
+
+ matrix.elements[ 4 ] *= invSY;
+ matrix.elements[ 5 ] *= invSY;
+ matrix.elements[ 6 ] *= invSY;
+
+ matrix.elements[ 8 ] *= invSZ;
+ matrix.elements[ 9 ] *= invSZ;
+ matrix.elements[ 10 ] *= invSZ;
+
+ quaternion.setFromRotationMatrix( matrix );
+
+ scale.x = sx;
+ scale.y = sy;
+ scale.z = sz;
+
+ return this;
+
+ };
+
+ }(),
+
+ makePerspective: function ( left, right, top, bottom, near, far ) {
+
+ if ( far === undefined ) {
+
+ console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
+
+ }
+
+ var te = this.elements;
+ var x = 2 * near / ( right - left );
+ var y = 2 * near / ( top - bottom );
+
+ var a = ( right + left ) / ( right - left );
+ var b = ( top + bottom ) / ( top - bottom );
+ var c = - ( far + near ) / ( far - near );
+ var d = - 2 * far * near / ( far - near );
+
+ te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
+ te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
+ te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
+
+ return this;
+
+ },
+
+ makeOrthographic: function ( left, right, top, bottom, near, far ) {
+
+ var te = this.elements;
+ var w = 1.0 / ( right - left );
+ var h = 1.0 / ( top - bottom );
+ var p = 1.0 / ( far - near );
+
+ var x = ( right + left ) * w;
+ var y = ( top + bottom ) * h;
+ var z = ( far + near ) * p;
+
+ te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
+ te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
+ te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
+
+ return this;
+
+ },
+
+ equals: function ( matrix ) {
+
+ var te = this.elements;
+ var me = matrix.elements;
+
+ for ( var i = 0; i < 16; i ++ ) {
+
+ if ( te[ i ] !== me[ i ] ) return false;
+
+ }
+
+ return true;
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ for( var i = 0; i < 16; i ++ ) {
+
+ this.elements[ i ] = array[ i + offset ];
+
+ }
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ var te = this.elements;
+
+ array[ offset ] = te[ 0 ];
+ array[ offset + 1 ] = te[ 1 ];
+ array[ offset + 2 ] = te[ 2 ];
+ array[ offset + 3 ] = te[ 3 ];
+
+ array[ offset + 4 ] = te[ 4 ];
+ array[ offset + 5 ] = te[ 5 ];
+ array[ offset + 6 ] = te[ 6 ];
+ array[ offset + 7 ] = te[ 7 ];
+
+ array[ offset + 8 ] = te[ 8 ];
+ array[ offset + 9 ] = te[ 9 ];
+ array[ offset + 10 ] = te[ 10 ];
+ array[ offset + 11 ] = te[ 11 ];
+
+ array[ offset + 12 ] = te[ 12 ];
+ array[ offset + 13 ] = te[ 13 ];
+ array[ offset + 14 ] = te[ 14 ];
+ array[ offset + 15 ] = te[ 15 ];
+
+ return array;
+
+ }
+
+};
+
+/**
+ * https://github.com/mrdoob/eventdispatcher.js/
+ */
+
+function EventDispatcher() {}
+
+EventDispatcher.prototype = {
+
+ addEventListener: function ( type, listener ) {
+
+ if ( this._listeners === undefined ) this._listeners = {};
+
+ var listeners = this._listeners;
+
+ if ( listeners[ type ] === undefined ) {
+
+ listeners[ type ] = [];
+
+ }
+
+ if ( listeners[ type ].indexOf( listener ) === - 1 ) {
+
+ listeners[ type ].push( listener );
+
+ }
+
+ },
+
+ hasEventListener: function ( type, listener ) {
+
+ if ( this._listeners === undefined ) return false;
+
+ var listeners = this._listeners;
+
+ return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
+
+ },
+
+ removeEventListener: function ( type, listener ) {
+
+ if ( this._listeners === undefined ) return;
+
+ var listeners = this._listeners;
+ var listenerArray = listeners[ type ];
+
+ if ( listenerArray !== undefined ) {
+
+ var index = listenerArray.indexOf( listener );
+
+ if ( index !== - 1 ) {
+
+ listenerArray.splice( index, 1 );
+
+ }
+
+ }
+
+ },
+
+ dispatchEvent: function ( event ) {
+
+ if ( this._listeners === undefined ) return;
+
+ var listeners = this._listeners;
+ var listenerArray = listeners[ event.type ];
+
+ if ( listenerArray !== undefined ) {
+
+ event.target = this;
+
+ var array = [], i = 0;
+ var length = listenerArray.length;
+
+ for ( i = 0; i < length; i ++ ) {
+
+ array[ i ] = listenerArray[ i ];
+
+ }
+
+ for ( i = 0; i < length; i ++ ) {
+
+ array[ i ].call( this, event );
+
+ }
+
+ }
+
+ }
+
+};
+
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * @author philogb / http://blog.thejit.org/
+ * @author egraether / http://egraether.com/
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ */
+
+function Vector2( x, y ) {
+
+ this.x = x || 0;
+ this.y = y || 0;
+
+}
+
+Vector2.prototype = {
+
+ constructor: Vector2,
+
+ isVector2: true,
+
+ get width() {
+
+ return this.x;
+
+ },
+
+ set width( value ) {
+
+ this.x = value;
+
+ },
+
+ get height() {
+
+ return this.y;
+
+ },
+
+ set height( value ) {
+
+ this.y = value;
+
+ },
+
+ //
+
+ set: function ( x, y ) {
+
+ this.x = x;
+ this.y = y;
+
+ return this;
+
+ },
+
+ setScalar: function ( scalar ) {
+
+ this.x = scalar;
+ this.y = scalar;
+
+ return this;
+
+ },
+
+ setX: function ( x ) {
+
+ this.x = x;
+
+ return this;
+
+ },
+
+ setY: function ( y ) {
+
+ this.y = y;
+
+ return this;
+
+ },
+
+ setComponent: function ( index, value ) {
+
+ switch ( index ) {
+
+ case 0: this.x = value; break;
+ case 1: this.y = value; break;
+ default: throw new Error( 'index is out of range: ' + index );
+
+ }
+
+ return this;
+
+ },
+
+ getComponent: function ( index ) {
+
+ switch ( index ) {
+
+ case 0: return this.x;
+ case 1: return this.y;
+ default: throw new Error( 'index is out of range: ' + index );
+
+ }
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this.x, this.y );
+
+ },
+
+ copy: function ( v ) {
+
+ this.x = v.x;
+ this.y = v.y;
+
+ return this;
+
+ },
+
+ add: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
+ return this.addVectors( v, w );
+
+ }
+
+ this.x += v.x;
+ this.y += v.y;
+
+ return this;
+
+ },
+
+ addScalar: function ( s ) {
+
+ this.x += s;
+ this.y += s;
+
+ return this;
+
+ },
+
+ addVectors: function ( a, b ) {
+
+ this.x = a.x + b.x;
+ this.y = a.y + b.y;
+
+ return this;
+
+ },
+
+ addScaledVector: function ( v, s ) {
+
+ this.x += v.x * s;
+ this.y += v.y * s;
+
+ return this;
+
+ },
+
+ sub: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
+ return this.subVectors( v, w );
+
+ }
+
+ this.x -= v.x;
+ this.y -= v.y;
+
+ return this;
+
+ },
+
+ subScalar: function ( s ) {
+
+ this.x -= s;
+ this.y -= s;
+
+ return this;
+
+ },
+
+ subVectors: function ( a, b ) {
+
+ this.x = a.x - b.x;
+ this.y = a.y - b.y;
+
+ return this;
+
+ },
+
+ multiply: function ( v ) {
+
+ this.x *= v.x;
+ this.y *= v.y;
+
+ return this;
+
+ },
+
+ multiplyScalar: function ( scalar ) {
+
+ if ( isFinite( scalar ) ) {
+
+ this.x *= scalar;
+ this.y *= scalar;
+
+ } else {
+
+ this.x = 0;
+ this.y = 0;
+
+ }
+
+ return this;
+
+ },
+
+ divide: function ( v ) {
+
+ this.x /= v.x;
+ this.y /= v.y;
+
+ return this;
+
+ },
+
+ divideScalar: function ( scalar ) {
+
+ return this.multiplyScalar( 1 / scalar );
+
+ },
+
+ min: function ( v ) {
+
+ this.x = Math.min( this.x, v.x );
+ this.y = Math.min( this.y, v.y );
+
+ return this;
+
+ },
+
+ max: function ( v ) {
+
+ this.x = Math.max( this.x, v.x );
+ this.y = Math.max( this.y, v.y );
+
+ return this;
+
+ },
+
+ clamp: function ( min, max ) {
+
+ // This function assumes min < max, if this assumption isn't true it will not operate correctly
+
+ this.x = Math.max( min.x, Math.min( max.x, this.x ) );
+ this.y = Math.max( min.y, Math.min( max.y, this.y ) );
+
+ return this;
+
+ },
+
+ clampScalar: function () {
+
+ var min, max;
+
+ return function clampScalar( minVal, maxVal ) {
+
+ if ( min === undefined ) {
+
+ min = new Vector2();
+ max = new Vector2();
+
+ }
+
+ min.set( minVal, minVal );
+ max.set( maxVal, maxVal );
+
+ return this.clamp( min, max );
+
+ };
+
+ }(),
+
+ clampLength: function ( min, max ) {
+
+ var length = this.length();
+
+ return this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length );
+
+ },
+
+ floor: function () {
+
+ this.x = Math.floor( this.x );
+ this.y = Math.floor( this.y );
+
+ return this;
+
+ },
+
+ ceil: function () {
+
+ this.x = Math.ceil( this.x );
+ this.y = Math.ceil( this.y );
+
+ return this;
+
+ },
+
+ round: function () {
+
+ this.x = Math.round( this.x );
+ this.y = Math.round( this.y );
+
+ return this;
+
+ },
+
+ roundToZero: function () {
+
+ this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
+ this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
+
+ return this;
+
+ },
+
+ negate: function () {
+
+ this.x = - this.x;
+ this.y = - this.y;
+
+ return this;
+
+ },
+
+ dot: function ( v ) {
+
+ return this.x * v.x + this.y * v.y;
+
+ },
+
+ lengthSq: function () {
+
+ return this.x * this.x + this.y * this.y;
+
+ },
+
+ length: function () {
+
+ return Math.sqrt( this.x * this.x + this.y * this.y );
+
+ },
+
+ lengthManhattan: function() {
+
+ return Math.abs( this.x ) + Math.abs( this.y );
+
+ },
+
+ normalize: function () {
+
+ return this.divideScalar( this.length() );
+
+ },
+
+ angle: function () {
+
+ // computes the angle in radians with respect to the positive x-axis
+
+ var angle = Math.atan2( this.y, this.x );
+
+ if ( angle < 0 ) angle += 2 * Math.PI;
+
+ return angle;
+
+ },
+
+ distanceTo: function ( v ) {
+
+ return Math.sqrt( this.distanceToSquared( v ) );
+
+ },
+
+ distanceToSquared: function ( v ) {
+
+ var dx = this.x - v.x, dy = this.y - v.y;
+ return dx * dx + dy * dy;
+
+ },
+
+ distanceToManhattan: function ( v ) {
+
+ return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
+
+ },
+
+ setLength: function ( length ) {
+
+ return this.multiplyScalar( length / this.length() );
+
+ },
+
+ lerp: function ( v, alpha ) {
+
+ this.x += ( v.x - this.x ) * alpha;
+ this.y += ( v.y - this.y ) * alpha;
+
+ return this;
+
+ },
+
+ lerpVectors: function ( v1, v2, alpha ) {
+
+ return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+
+ },
+
+ equals: function ( v ) {
+
+ return ( ( v.x === this.x ) && ( v.y === this.y ) );
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ this.x = array[ offset ];
+ this.y = array[ offset + 1 ];
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ array[ offset ] = this.x;
+ array[ offset + 1 ] = this.y;
+
+ return array;
+
+ },
+
+ fromBufferAttribute: function ( attribute, index, offset ) {
+
+ if ( offset !== undefined ) {
+
+ console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
+
+ }
+
+ this.x = attribute.getX( index );
+ this.y = attribute.getY( index );
+
+ return this;
+
+ },
+
+ rotateAround: function ( center, angle ) {
+
+ var c = Math.cos( angle ), s = Math.sin( angle );
+
+ var x = this.x - center.x;
+ var y = this.y - center.y;
+
+ this.x = x * c - y * s + center.x;
+ this.y = x * s + y * c + center.y;
+
+ return this;
+
+ }
+
+};
+
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ * @author szimek / https://github.com/szimek/
+ */
+
+var textureId = 0;
+
+function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
+
+ Object.defineProperty( this, 'id', { value: textureId ++ } );
+
+ this.uuid = _Math.generateUUID();
+
+ this.name = '';
+
+ this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
+ this.mipmaps = [];
+
+ this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
+
+ this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
+ this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
+
+ this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
+ this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter;
+
+ this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
+
+ this.format = format !== undefined ? format : RGBAFormat;
+ this.type = type !== undefined ? type : UnsignedByteType;
+
+ this.offset = new Vector2( 0, 0 );
+ this.repeat = new Vector2( 1, 1 );
+
+ this.generateMipmaps = true;
+ this.premultiplyAlpha = false;
+ this.flipY = true;
+ this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
+
+
+ // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
+ //
+ // Also changing the encoding after already used by a Material will not automatically make the Material
+ // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
+ this.encoding = encoding !== undefined ? encoding : LinearEncoding;
+
+ this.version = 0;
+ this.onUpdate = null;
+
+}
+
+Texture.DEFAULT_IMAGE = undefined;
+Texture.DEFAULT_MAPPING = UVMapping;
+
+Texture.prototype = {
+
+ constructor: Texture,
+
+ isTexture: true,
+
+ set needsUpdate( value ) {
+
+ if ( value === true ) this.version ++;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( source ) {
+
+ this.image = source.image;
+ this.mipmaps = source.mipmaps.slice( 0 );
+
+ this.mapping = source.mapping;
+
+ this.wrapS = source.wrapS;
+ this.wrapT = source.wrapT;
+
+ this.magFilter = source.magFilter;
+ this.minFilter = source.minFilter;
+
+ this.anisotropy = source.anisotropy;
+
+ this.format = source.format;
+ this.type = source.type;
+
+ this.offset.copy( source.offset );
+ this.repeat.copy( source.repeat );
+
+ this.generateMipmaps = source.generateMipmaps;
+ this.premultiplyAlpha = source.premultiplyAlpha;
+ this.flipY = source.flipY;
+ this.unpackAlignment = source.unpackAlignment;
+ this.encoding = source.encoding;
+
+ return this;
+
+ },
+
+ toJSON: function ( meta ) {
+
+ if ( meta.textures[ this.uuid ] !== undefined ) {
+
+ return meta.textures[ this.uuid ];
+
+ }
+
+ function getDataURL( image ) {
+
+ var canvas;
+
+ if ( image.toDataURL !== undefined ) {
+
+ canvas = image;
+
+ } else {
+
+ canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
+ canvas.width = image.width;
+ canvas.height = image.height;
+
+ canvas.getContext( '2d' ).drawImage( image, 0, 0, image.width, image.height );
+
+ }
+
+ if ( canvas.width > 2048 || canvas.height > 2048 ) {
+
+ return canvas.toDataURL( 'image/jpeg', 0.6 );
+
+ } else {
+
+ return canvas.toDataURL( 'image/png' );
+
+ }
+
+ }
+
+ var output = {
+ metadata: {
+ version: 4.4,
+ type: 'Texture',
+ generator: 'Texture.toJSON'
+ },
+
+ uuid: this.uuid,
+ name: this.name,
+
+ mapping: this.mapping,
+
+ repeat: [ this.repeat.x, this.repeat.y ],
+ offset: [ this.offset.x, this.offset.y ],
+ wrap: [ this.wrapS, this.wrapT ],
+
+ minFilter: this.minFilter,
+ magFilter: this.magFilter,
+ anisotropy: this.anisotropy,
+
+ flipY: this.flipY
+ };
+
+ if ( this.image !== undefined ) {
+
+ // TODO: Move to THREE.Image
+
+ var image = this.image;
+
+ if ( image.uuid === undefined ) {
+
+ image.uuid = _Math.generateUUID(); // UGH
+
+ }
+
+ if ( meta.images[ image.uuid ] === undefined ) {
+
+ meta.images[ image.uuid ] = {
+ uuid: image.uuid,
+ url: getDataURL( image )
+ };
+
+ }
+
+ output.image = image.uuid;
+
+ }
+
+ meta.textures[ this.uuid ] = output;
+
+ return output;
+
+ },
+
+ dispose: function () {
+
+ this.dispatchEvent( { type: 'dispose' } );
+
+ },
+
+ transformUv: function ( uv ) {
+
+ if ( this.mapping !== UVMapping ) return;
+
+ uv.multiply( this.repeat );
+ uv.add( this.offset );
+
+ if ( uv.x < 0 || uv.x > 1 ) {
+
+ switch ( this.wrapS ) {
+
+ case RepeatWrapping:
+
+ uv.x = uv.x - Math.floor( uv.x );
+ break;
+
+ case ClampToEdgeWrapping:
+
+ uv.x = uv.x < 0 ? 0 : 1;
+ break;
+
+ case MirroredRepeatWrapping:
+
+ if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
+
+ uv.x = Math.ceil( uv.x ) - uv.x;
+
+ } else {
+
+ uv.x = uv.x - Math.floor( uv.x );
+
+ }
+ break;
+
+ }
+
+ }
+
+ if ( uv.y < 0 || uv.y > 1 ) {
+
+ switch ( this.wrapT ) {
+
+ case RepeatWrapping:
+
+ uv.y = uv.y - Math.floor( uv.y );
+ break;
+
+ case ClampToEdgeWrapping:
+
+ uv.y = uv.y < 0 ? 0 : 1;
+ break;
+
+ case MirroredRepeatWrapping:
+
+ if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
+
+ uv.y = Math.ceil( uv.y ) - uv.y;
+
+ } else {
+
+ uv.y = uv.y - Math.floor( uv.y );
+
+ }
+ break;
+
+ }
+
+ }
+
+ if ( this.flipY ) {
+
+ uv.y = 1 - uv.y;
+
+ }
+
+ }
+
+};
+
+Object.assign( Texture.prototype, EventDispatcher.prototype );
+
+/**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
+
+ images = images !== undefined ? images : [];
+ mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
+
+ Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
+
+ this.flipY = false;
+
+}
+
+CubeTexture.prototype = Object.create( Texture.prototype );
+CubeTexture.prototype.constructor = CubeTexture;
+
+CubeTexture.prototype.isCubeTexture = true;
+
+Object.defineProperty( CubeTexture.prototype, 'images', {
+
+ get: function () {
+
+ return this.image;
+
+ },
+
+ set: function ( value ) {
+
+ this.image = value;
+
+ }
+
+} );
+
+/**
+ * @author tschw
+ *
+ * Uniforms of a program.
+ * Those form a tree structure with a special top-level container for the root,
+ * which you get by calling 'new WebGLUniforms( gl, program, renderer )'.
+ *
+ *
+ * Properties of inner nodes including the top-level container:
+ *
+ * .seq - array of nested uniforms
+ * .map - nested uniforms by name
+ *
+ *
+ * Methods of all nodes except the top-level container:
+ *
+ * .setValue( gl, value, [renderer] )
+ *
+ * uploads a uniform value(s)
+ * the 'renderer' parameter is needed for sampler uniforms
+ *
+ *
+ * Static methods of the top-level container (renderer factorizations):
+ *
+ * .upload( gl, seq, values, renderer )
+ *
+ * sets uniforms in 'seq' to 'values[id].value'
+ *
+ * .seqWithValue( seq, values ) : filteredSeq
+ *
+ * filters 'seq' entries with corresponding entry in values
+ *
+ *
+ * Methods of the top-level container (renderer factorizations):
+ *
+ * .setValue( gl, name, value )
+ *
+ * sets uniform with name 'name' to 'value'
+ *
+ * .set( gl, obj, prop )
+ *
+ * sets uniform from object and property with same name than uniform
+ *
+ * .setOptional( gl, obj, prop )
+ *
+ * like .set for an optional property of the object
+ *
+ */
+
+var emptyTexture = new Texture();
+var emptyCubeTexture = new CubeTexture();
+
+// --- Base for inner nodes (including the root) ---
+
+function UniformContainer() {
+
+ this.seq = [];
+ this.map = {};
+
+}
+
+// --- Utilities ---
+
+// Array Caches (provide typed arrays for temporary by size)
+
+var arrayCacheF32 = [];
+var arrayCacheI32 = [];
+
+// Flattening for arrays of vectors and matrices
+
+function flatten( array, nBlocks, blockSize ) {
+
+ var firstElem = array[ 0 ];
+
+ if ( firstElem <= 0 || firstElem > 0 ) return array;
+ // unoptimized: ! isNaN( firstElem )
+ // see http://jacksondunstan.com/articles/983
+
+ var n = nBlocks * blockSize,
+ r = arrayCacheF32[ n ];
+
+ if ( r === undefined ) {
+
+ r = new Float32Array( n );
+ arrayCacheF32[ n ] = r;
+
+ }
+
+ if ( nBlocks !== 0 ) {
+
+ firstElem.toArray( r, 0 );
+
+ for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) {
+
+ offset += blockSize;
+ array[ i ].toArray( r, offset );
+
+ }
+
+ }
+
+ return r;
+
+}
+
+// Texture unit allocation
+
+function allocTexUnits( renderer, n ) {
+
+ var r = arrayCacheI32[ n ];
+
+ if ( r === undefined ) {
+
+ r = new Int32Array( n );
+ arrayCacheI32[ n ] = r;
+
+ }
+
+ for ( var i = 0; i !== n; ++ i )
+ r[ i ] = renderer.allocTextureUnit();
+
+ return r;
+
+}
+
+// --- Setters ---
+
+// Note: Defining these methods externally, because they come in a bunch
+// and this way their names minify.
+
+// Single scalar
+
+function setValue1f( gl, v ) { gl.uniform1f( this.addr, v ); }
+function setValue1i( gl, v ) { gl.uniform1i( this.addr, v ); }
+
+// Single float vector (from flat array or THREE.VectorN)
+
+function setValue2fv( gl, v ) {
+
+ if ( v.x === undefined ) gl.uniform2fv( this.addr, v );
+ else gl.uniform2f( this.addr, v.x, v.y );
+
+}
+
+function setValue3fv( gl, v ) {
+
+ if ( v.x !== undefined )
+ gl.uniform3f( this.addr, v.x, v.y, v.z );
+ else if ( v.r !== undefined )
+ gl.uniform3f( this.addr, v.r, v.g, v.b );
+ else
+ gl.uniform3fv( this.addr, v );
+
+}
+
+function setValue4fv( gl, v ) {
+
+ if ( v.x === undefined ) gl.uniform4fv( this.addr, v );
+ else gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
+
+}
+
+// Single matrix (from flat array or MatrixN)
+
+function setValue2fm( gl, v ) {
+
+ gl.uniformMatrix2fv( this.addr, false, v.elements || v );
+
+}
+
+function setValue3fm( gl, v ) {
+
+ gl.uniformMatrix3fv( this.addr, false, v.elements || v );
+
+}
+
+function setValue4fm( gl, v ) {
+
+ gl.uniformMatrix4fv( this.addr, false, v.elements || v );
+
+}
+
+// Single texture (2D / Cube)
+
+function setValueT1( gl, v, renderer ) {
+
+ var unit = renderer.allocTextureUnit();
+ gl.uniform1i( this.addr, unit );
+ renderer.setTexture2D( v || emptyTexture, unit );
+
+}
+
+function setValueT6( gl, v, renderer ) {
+
+ var unit = renderer.allocTextureUnit();
+ gl.uniform1i( this.addr, unit );
+ renderer.setTextureCube( v || emptyCubeTexture, unit );
+
+}
+
+// Integer / Boolean vectors or arrays thereof (always flat arrays)
+
+function setValue2iv( gl, v ) { gl.uniform2iv( this.addr, v ); }
+function setValue3iv( gl, v ) { gl.uniform3iv( this.addr, v ); }
+function setValue4iv( gl, v ) { gl.uniform4iv( this.addr, v ); }
+
+// Helper to pick the right setter for the singular case
+
+function getSingularSetter( type ) {
+
+ switch ( type ) {
+
+ case 0x1406: return setValue1f; // FLOAT
+ case 0x8b50: return setValue2fv; // _VEC2
+ case 0x8b51: return setValue3fv; // _VEC3
+ case 0x8b52: return setValue4fv; // _VEC4
+
+ case 0x8b5a: return setValue2fm; // _MAT2
+ case 0x8b5b: return setValue3fm; // _MAT3
+ case 0x8b5c: return setValue4fm; // _MAT4
+
+ case 0x8b5e: return setValueT1; // SAMPLER_2D
+ case 0x8b60: return setValueT6; // SAMPLER_CUBE
+
+ case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL
+ case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
+ case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
+ case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
+
+ }
+
+}
+
+// Array of scalars
+
+function setValue1fv( gl, v ) { gl.uniform1fv( this.addr, v ); }
+function setValue1iv( gl, v ) { gl.uniform1iv( this.addr, v ); }
+
+// Array of vectors (flat or from THREE classes)
+
+function setValueV2a( gl, v ) {
+
+ gl.uniform2fv( this.addr, flatten( v, this.size, 2 ) );
+
+}
+
+function setValueV3a( gl, v ) {
+
+ gl.uniform3fv( this.addr, flatten( v, this.size, 3 ) );
+
+}
+
+function setValueV4a( gl, v ) {
+
+ gl.uniform4fv( this.addr, flatten( v, this.size, 4 ) );
+
+}
+
+// Array of matrices (flat or from THREE clases)
+
+function setValueM2a( gl, v ) {
+
+ gl.uniformMatrix2fv( this.addr, false, flatten( v, this.size, 4 ) );
+
+}
+
+function setValueM3a( gl, v ) {
+
+ gl.uniformMatrix3fv( this.addr, false, flatten( v, this.size, 9 ) );
+
+}
+
+function setValueM4a( gl, v ) {
+
+ gl.uniformMatrix4fv( this.addr, false, flatten( v, this.size, 16 ) );
+
+}
+
+// Array of textures (2D / Cube)
+
+function setValueT1a( gl, v, renderer ) {
+
+ var n = v.length,
+ units = allocTexUnits( renderer, n );
+
+ gl.uniform1iv( this.addr, units );
+
+ for ( var i = 0; i !== n; ++ i ) {
+
+ renderer.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
+
+ }
+
+}
+
+function setValueT6a( gl, v, renderer ) {
+
+ var n = v.length,
+ units = allocTexUnits( renderer, n );
+
+ gl.uniform1iv( this.addr, units );
+
+ for ( var i = 0; i !== n; ++ i ) {
+
+ renderer.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
+
+ }
+
+}
+
+// Helper to pick the right setter for a pure (bottom-level) array
+
+function getPureArraySetter( type ) {
+
+ switch ( type ) {
+
+ case 0x1406: return setValue1fv; // FLOAT
+ case 0x8b50: return setValueV2a; // _VEC2
+ case 0x8b51: return setValueV3a; // _VEC3
+ case 0x8b52: return setValueV4a; // _VEC4
+
+ case 0x8b5a: return setValueM2a; // _MAT2
+ case 0x8b5b: return setValueM3a; // _MAT3
+ case 0x8b5c: return setValueM4a; // _MAT4
+
+ case 0x8b5e: return setValueT1a; // SAMPLER_2D
+ case 0x8b60: return setValueT6a; // SAMPLER_CUBE
+
+ case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL
+ case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
+ case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
+ case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
+
+ }
+
+}
+
+// --- Uniform Classes ---
+
+function SingleUniform( id, activeInfo, addr ) {
+
+ this.id = id;
+ this.addr = addr;
+ this.setValue = getSingularSetter( activeInfo.type );
+
+ // this.path = activeInfo.name; // DEBUG
+
+}
+
+function PureArrayUniform( id, activeInfo, addr ) {
+
+ this.id = id;
+ this.addr = addr;
+ this.size = activeInfo.size;
+ this.setValue = getPureArraySetter( activeInfo.type );
+
+ // this.path = activeInfo.name; // DEBUG
+
+}
+
+function StructuredUniform( id ) {
+
+ this.id = id;
+
+ UniformContainer.call( this ); // mix-in
+
+}
+
+StructuredUniform.prototype.setValue = function( gl, value ) {
+
+ // Note: Don't need an extra 'renderer' parameter, since samplers
+ // are not allowed in structured uniforms.
+
+ var seq = this.seq;
+
+ for ( var i = 0, n = seq.length; i !== n; ++ i ) {
+
+ var u = seq[ i ];
+ u.setValue( gl, value[ u.id ] );
+
+ }
+
+};
+
+// --- Top-level ---
+
+// Parser - builds up the property tree from the path strings
+
+var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
+
+// extracts
+// - the identifier (member name or array index)
+// - followed by an optional right bracket (found when array index)
+// - followed by an optional left bracket or dot (type of subscript)
+//
+// Note: These portions can be read in a non-overlapping fashion and
+// allow straightforward parsing of the hierarchy that WebGL encodes
+// in the uniform names.
+
+function addUniform( container, uniformObject ) {
+
+ container.seq.push( uniformObject );
+ container.map[ uniformObject.id ] = uniformObject;
+
+}
+
+function parseUniform( activeInfo, addr, container ) {
+
+ var path = activeInfo.name,
+ pathLength = path.length;
+
+ // reset RegExp object, because of the early exit of a previous run
+ RePathPart.lastIndex = 0;
+
+ for (; ;) {
+
+ var match = RePathPart.exec( path ),
+ matchEnd = RePathPart.lastIndex,
+
+ id = match[ 1 ],
+ idIsIndex = match[ 2 ] === ']',
+ subscript = match[ 3 ];
+
+ if ( idIsIndex ) id = id | 0; // convert to integer
+
+ if ( subscript === undefined ||
+ subscript === '[' && matchEnd + 2 === pathLength ) {
+ // bare name or "pure" bottom-level array "[0]" suffix
+
+ addUniform( container, subscript === undefined ?
+ new SingleUniform( id, activeInfo, addr ) :
+ new PureArrayUniform( id, activeInfo, addr ) );
+
+ break;
+
+ } else {
+ // step into inner node / create it in case it doesn't exist
+
+ var map = container.map,
+ next = map[ id ];
+
+ if ( next === undefined ) {
+
+ next = new StructuredUniform( id );
+ addUniform( container, next );
+
+ }
+
+ container = next;
+
+ }
+
+ }
+
+}
+
+// Root Container
+
+function WebGLUniforms( gl, program, renderer ) {
+
+ UniformContainer.call( this );
+
+ this.renderer = renderer;
+
+ var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
+
+ for ( var i = 0; i < n; ++ i ) {
+
+ var info = gl.getActiveUniform( program, i ),
+ path = info.name,
+ addr = gl.getUniformLocation( program, path );
+
+ parseUniform( info, addr, this );
+
+ }
+
+}
+
+WebGLUniforms.prototype.setValue = function( gl, name, value ) {
+
+ var u = this.map[ name ];
+
+ if ( u !== undefined ) u.setValue( gl, value, this.renderer );
+
+};
+
+WebGLUniforms.prototype.set = function( gl, object, name ) {
+
+ var u = this.map[ name ];
+
+ if ( u !== undefined ) u.setValue( gl, object[ name ], this.renderer );
+
+};
+
+WebGLUniforms.prototype.setOptional = function( gl, object, name ) {
+
+ var v = object[ name ];
+
+ if ( v !== undefined ) this.setValue( gl, name, v );
+
+};
+
+
+// Static interface
+
+WebGLUniforms.upload = function( gl, seq, values, renderer ) {
+
+ for ( var i = 0, n = seq.length; i !== n; ++ i ) {
+
+ var u = seq[ i ],
+ v = values[ u.id ];
+
+ if ( v.needsUpdate !== false ) {
+ // note: always updating when .needsUpdate is undefined
+
+ u.setValue( gl, v.value, renderer );
+
+ }
+
+ }
+
+};
+
+WebGLUniforms.seqWithValue = function( seq, values ) {
+
+ var r = [];
+
+ for ( var i = 0, n = seq.length; i !== n; ++ i ) {
+
+ var u = seq[ i ];
+ if ( u.id in values ) r.push( u );
+
+ }
+
+ return r;
+
+};
+
+/**
+ * Uniform Utilities
+ */
+
+var UniformsUtils = {
+
+ merge: function ( uniforms ) {
+
+ var merged = {};
+
+ for ( var u = 0; u < uniforms.length; u ++ ) {
+
+ var tmp = this.clone( uniforms[ u ] );
+
+ for ( var p in tmp ) {
+
+ merged[ p ] = tmp[ p ];
+
+ }
+
+ }
+
+ return merged;
+
+ },
+
+ clone: function ( uniforms_src ) {
+
+ var uniforms_dst = {};
+
+ for ( var u in uniforms_src ) {
+
+ uniforms_dst[ u ] = {};
+
+ for ( var p in uniforms_src[ u ] ) {
+
+ var parameter_src = uniforms_src[ u ][ p ];
+
+ if ( parameter_src && ( parameter_src.isColor ||
+ parameter_src.isMatrix3 || parameter_src.isMatrix4 ||
+ parameter_src.isVector2 || parameter_src.isVector3 || parameter_src.isVector4 ||
+ parameter_src.isTexture ) ) {
+
+ uniforms_dst[ u ][ p ] = parameter_src.clone();
+
+ } else if ( Array.isArray( parameter_src ) ) {
+
+ uniforms_dst[ u ][ p ] = parameter_src.slice();
+
+ } else {
+
+ uniforms_dst[ u ][ p ] = parameter_src;
+
+ }
+
+ }
+
+ }
+
+ return uniforms_dst;
+
+ }
+
+};
+
+var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n";
+
+var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n";
+
+var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n";
+
+var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n";
+
+var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
+
+var begin_vertex = "\nvec3 transformed = vec3( position );\n";
+
+var beginnormal_vertex = "\nvec3 objectNormal = vec3( normal );\n";
+
+var bsdfs = "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t\t}\n\t\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 ltcTextureCoords( const in GeometricContext geometry, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = (LUT_SIZE - 1.0)/LUT_SIZE;\n\tconst float LUT_BIAS = 0.5/LUT_SIZE;\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 P = geometry.position;\n\tfloat theta = acos( dot( N, V ) );\n\tvec2 uv = vec2(\n\t\tsqrt( saturate( roughness ) ),\n\t\tsaturate( theta / ( 0.5 * PI ) ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nvoid clipQuadToHorizon( inout vec3 L[5], out int n ) {\n\tint config = 0;\n\tif ( L[0].z > 0.0 ) config += 1;\n\tif ( L[1].z > 0.0 ) config += 2;\n\tif ( L[2].z > 0.0 ) config += 4;\n\tif ( L[3].z > 0.0 ) config += 8;\n\tn = 0;\n\tif ( config == 0 ) {\n\t} else if ( config == 1 ) {\n\t\tn = 3;\n\t\tL[1] = -L[1].z * L[0] + L[0].z * L[1];\n\t\tL[2] = -L[3].z * L[0] + L[0].z * L[3];\n\t} else if ( config == 2 ) {\n\t\tn = 3;\n\t\tL[0] = -L[0].z * L[1] + L[1].z * L[0];\n\t\tL[2] = -L[2].z * L[1] + L[1].z * L[2];\n\t} else if ( config == 3 ) {\n\t\tn = 4;\n\t\tL[2] = -L[2].z * L[1] + L[1].z * L[2];\n\t\tL[3] = -L[3].z * L[0] + L[0].z * L[3];\n\t} else if ( config == 4 ) {\n\t\tn = 3;\n\t\tL[0] = -L[3].z * L[2] + L[2].z * L[3];\n\t\tL[1] = -L[1].z * L[2] + L[2].z * L[1];\n\t} else if ( config == 5 ) {\n\t\tn = 0;\n\t} else if ( config == 6 ) {\n\t\tn = 4;\n\t\tL[0] = -L[0].z * L[1] + L[1].z * L[0];\n\t\tL[3] = -L[3].z * L[2] + L[2].z * L[3];\n\t} else if ( config == 7 ) {\n\t\tn = 5;\n\t\tL[4] = -L[3].z * L[0] + L[0].z * L[3];\n\t\tL[3] = -L[3].z * L[2] + L[2].z * L[3];\n\t} else if ( config == 8 ) {\n\t\tn = 3;\n\t\tL[0] = -L[0].z * L[3] + L[3].z * L[0];\n\t\tL[1] = -L[2].z * L[3] + L[3].z * L[2];\n\t\tL[2] = L[3];\n\t} else if ( config == 9 ) {\n\t\tn = 4;\n\t\tL[1] = -L[1].z * L[0] + L[0].z * L[1];\n\t\tL[2] = -L[2].z * L[3] + L[3].z * L[2];\n\t} else if ( config == 10 ) {\n\t\tn = 0;\n\t} else if ( config == 11 ) {\n\t\tn = 5;\n\t\tL[4] = L[3];\n\t\tL[3] = -L[2].z * L[3] + L[3].z * L[2];\n\t\tL[2] = -L[2].z * L[1] + L[1].z * L[2];\n\t} else if ( config == 12 ) {\n\t\tn = 4;\n\t\tL[1] = -L[1].z * L[2] + L[2].z * L[1];\n\t\tL[0] = -L[0].z * L[3] + L[3].z * L[0];\n\t} else if ( config == 13 ) {\n\t\tn = 5;\n\t\tL[4] = L[3];\n\t\tL[3] = L[2];\n\t\tL[2] = -L[1].z * L[2] + L[2].z * L[1];\n\t\tL[1] = -L[1].z * L[0] + L[0].z * L[1];\n\t} else if ( config == 14 ) {\n\t\tn = 5;\n\t\tL[4] = -L[0].z * L[3] + L[3].z * L[0];\n\t\tL[0] = -L[0].z * L[1] + L[1].z * L[0];\n\t} else if ( config == 15 ) {\n\t\tn = 4;\n\t}\n\tif ( n == 3 )\n\t\tL[3] = L[0];\n\tif ( n == 4 )\n\t\tL[4] = L[0];\n}\nfloat integrateLtcBrdfOverRectEdge( vec3 v1, vec3 v2 ) {\n\tfloat cosTheta = dot( v1, v2 );\n\tfloat theta = acos( cosTheta );\n\tfloat res = cross( v1, v2 ).z * ( ( theta > 0.001 ) ? theta / sin( theta ) : 1.0 );\n\treturn res;\n}\nvoid initRectPoints( const in vec3 pos, const in vec3 halfWidth, const in vec3 halfHeight, out vec3 rectPoints[4] ) {\n\trectPoints[0] = pos - halfWidth - halfHeight;\n\trectPoints[1] = pos + halfWidth - halfHeight;\n\trectPoints[2] = pos + halfWidth + halfHeight;\n\trectPoints[3] = pos - halfWidth + halfHeight;\n}\nvec3 integrateLtcBrdfOverRect( const in GeometricContext geometry, const in mat3 brdfMat, const in vec3 rectPoints[4] ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 P = geometry.position;\n\tvec3 T1, T2;\n\tT1 = normalize(V - N * dot( V, N ));\n\tT2 = - cross( N, T1 );\n\tmat3 brdfWrtSurface = brdfMat * transpose( mat3( T1, T2, N ) );\n\tvec3 clippedRect[5];\n\tclippedRect[0] = brdfWrtSurface * ( rectPoints[0] - P );\n\tclippedRect[1] = brdfWrtSurface * ( rectPoints[1] - P );\n\tclippedRect[2] = brdfWrtSurface * ( rectPoints[2] - P );\n\tclippedRect[3] = brdfWrtSurface * ( rectPoints[3] - P );\n\tint n;\n\tclipQuadToHorizon(clippedRect, n);\n\tif ( n == 0 )\n\t\treturn vec3( 0, 0, 0 );\n\tclippedRect[0] = normalize( clippedRect[0] );\n\tclippedRect[1] = normalize( clippedRect[1] );\n\tclippedRect[2] = normalize( clippedRect[2] );\n\tclippedRect[3] = normalize( clippedRect[3] );\n\tclippedRect[4] = normalize( clippedRect[4] );\n\tfloat sum = 0.0;\n\tsum += integrateLtcBrdfOverRectEdge( clippedRect[0], clippedRect[1] );\n\tsum += integrateLtcBrdfOverRectEdge( clippedRect[1], clippedRect[2] );\n\tsum += integrateLtcBrdfOverRectEdge( clippedRect[2], clippedRect[3] );\n\tif (n >= 4)\n\t\tsum += integrateLtcBrdfOverRectEdge( clippedRect[3], clippedRect[4] );\n\tif (n == 5)\n\t\tsum += integrateLtcBrdfOverRectEdge( clippedRect[4], clippedRect[0] );\n\tsum = max( 0.0, sum );\n\tvec3 Lo_i = vec3( sum, sum, sum );\n\treturn Lo_i;\n}\nvec3 Rect_Area_Light_Specular_Reflectance(\n\t\tconst in GeometricContext geometry,\n\t\tconst in vec3 lightPos, const in vec3 lightHalfWidth, const in vec3 lightHalfHeight,\n\t\tconst in float roughness,\n\t\tconst in sampler2D ltcMat, const in sampler2D ltcMag ) {\n\tvec3 rectPoints[4];\n\tinitRectPoints( lightPos, lightHalfWidth, lightHalfHeight, rectPoints );\n\tvec2 uv = ltcTextureCoords( geometry, roughness );\n\tvec4 brdfLtcApproxParams, t;\n\tbrdfLtcApproxParams = texture2D( ltcMat, uv );\n\tt = texture2D( ltcMat, uv );\n\tfloat brdfLtcScalar = texture2D( ltcMag, uv ).a;\n\tmat3 brdfLtcApproxMat = mat3(\n\t\tvec3( 1, 0, t.y ),\n\t\tvec3( 0, t.z, 0 ),\n\t\tvec3( t.w, 0, t.x )\n\t);\n\tvec3 specularReflectance = integrateLtcBrdfOverRect( geometry, brdfLtcApproxMat, rectPoints );\n\tspecularReflectance *= brdfLtcScalar;\n\treturn specularReflectance;\n}\nvec3 Rect_Area_Light_Diffuse_Reflectance(\n\t\tconst in GeometricContext geometry,\n\t\tconst in vec3 lightPos, const in vec3 lightHalfWidth, const in vec3 lightHalfHeight ) {\n\tvec3 rectPoints[4];\n\tinitRectPoints( lightPos, lightHalfWidth, lightHalfHeight, rectPoints );\n\tmat3 diffuseBrdfMat = mat3(1);\n\tvec3 diffuseReflectance = integrateLtcBrdfOverRect( geometry, diffuseBrdfMat, rectPoints );\n\treturn diffuseReflectance;\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n";
+
+var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n";
+
+var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) {\n\t\tvec4 plane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t\t\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) {\n\t\t\tvec4 plane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t\n\t#endif\n#endif\n";
+
+var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n";
+
+var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n";
+
+var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n";
+
+var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
+
+var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n";
+
+var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
+
+var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";
+
+var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transpose( const in mat3 v ) {\n\tmat3 tmp;\n\ttmp[0] = vec3(v[0].x, v[1].x, v[2].x);\n\ttmp[1] = vec3(v[0].y, v[1].y, v[2].y);\n\ttmp[2] = vec3(v[0].z, v[1].z, v[2].z);\n\treturn tmp;\n}\n";
+
+var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n";
+
+var defaultnormal_vertex = "#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n";
+
+var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n";
+
+var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n";
+
+var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n";
+
+var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n";
+
+var encodings_fragment = " gl_FragColor = linearToOutputTexel( gl_FragColor );\n";
+
+var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n";
+
+var envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n";
+
+var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n";
+
+var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n";
+
+var envmap_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n";
+
+var fog_vertex = "\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif";
+
+var fog_pars_vertex = "#ifdef USE_FOG\n varying float fogDepth;\n#endif\n";
+
+var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n";
+
+var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n";
+
+var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n";
+
+var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n";
+
+var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
+
+var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n";
+
+var lights_pars = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltcMat;\tuniform sampler2D ltcMag;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n";
+
+var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n";
+
+var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_BlinnPhong( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 matDiffColor = material.diffuseColor;\n\t\tvec3 matSpecColor = material.specularColor;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = BlinnExponentToGGXRoughness( material.specularShininess );\n\t\tvec3 spec = Rect_Area_Light_Specular_Reflectance(\n\t\t\t\tgeometry,\n\t\t\t\trectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight,\n\t\t\t\troughness,\n\t\t\t\tltcMat, ltcMag );\n\t\tvec3 diff = Rect_Area_Light_Diffuse_Reflectance(\n\t\t\t\tgeometry,\n\t\t\t\trectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight );\n\t\treflectedLight.directSpecular += lightColor * matSpecColor * spec / PI2;\n\t\treflectedLight.directDiffuse += lightColor * matDiffColor * diff / PI2;\n\t}\n#endif\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n";
+
+var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n";
+
+var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 matDiffColor = material.diffuseColor;\n\t\tvec3 matSpecColor = material.specularColor;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 spec = Rect_Area_Light_Specular_Reflectance(\n\t\t\t\tgeometry,\n\t\t\t\trectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight,\n\t\t\t\troughness,\n\t\t\t\tltcMat, ltcMag );\n\t\tvec3 diff = Rect_Area_Light_Diffuse_Reflectance(\n\t\t\t\tgeometry,\n\t\t\t\trectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight );\n\t\treflectedLight.directSpecular += lightColor * matSpecColor * spec;\n\t\treflectedLight.directDiffuse += lightColor * matDiffColor * diff;\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n";
+
+var lights_template = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n";
+
+var logdepthbuf_fragment = "#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif";
+
+var logdepthbuf_pars_fragment = "#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n";
+
+var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif";
+
+var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n";
+
+var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n";
+
+var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n";
+
+var map_particle_fragment = "#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n";
+
+var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n";
+
+var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.r;\n#endif\n";
+
+var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
+
+var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n";
+
+var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
+
+var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n";
+
+var normal_flip = "#ifdef DOUBLE_SIDED\n\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n#else\n\tfloat flipNormal = 1.0;\n#endif\n";
+
+var normal_fragment = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal ) * flipNormal;\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n";
+
+var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n";
+
+var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 1.0 - 2.0 * rgb.xyz;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n";
+
+var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n";
+
+var project_vertex = "#ifdef USE_SKINNING\n\tvec4 mvPosition = modelViewMatrix * skinned;\n#else\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n";
+
+var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.r;\n#endif\n";
+
+var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
+
+var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n";
+
+var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n";
+
+var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n";
+
+var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n";
+
+var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
+
+var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n";
+
+var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned = bindMatrixInverse * skinned;\n#endif\n";
+
+var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n";
+
+var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
+
+var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
+
+var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n";
+
+var tonemapping_pars_fragment = "#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n";
+
+var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif";
+
+var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n";
+
+var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif";
+
+var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
+
+var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif";
+
+var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif";
+
+var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#else\n\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t#endif\n#endif\n";
+
+var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n";
+
+var cube_vert = "varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n";
+
+var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n";
+
+var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n";
+
+var distanceRGBA_frag = "uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include \n#include \n#include \nvoid main () {\n\t#include \n\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n";
+
+var distanceRGBA_vert = "varying vec4 vWorldPosition;\n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition;\n}\n";
+
+var equirect_frag = "uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n";
+
+var equirect_vert = "varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n";
+
+var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n";
+
+var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}\n";
+
+var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n";
+
+var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n";
+
+var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n";
+
+var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include